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Post by Cassava on Jul 29, 2018 10:27:36 GMT -5
A semi-polluted breeze advanced past Meiku's cheek, she contained the mess of dark raven hair upon her head in a compactly braided bun. It had been shy of a week since the weird materializations had began. While she had been enjoying the time away in the middle of nowhere, she didn't enjoy her parents sending her out here to avoid scaring away their customers. She couldn't blame them though, seeing random items push themselves out of her flesh was some sort of demented magic. Meiku pondered on the thought, recollecting the first instance of her body creating objects from nothing. She just needed answers as to why now, her ability to guess and control what she was manifesting was only getting more accurate and precise. While it was a handy tool, she worried there were greater evils in the works.
Dull gray eyes scanned the horizon, she had made a small hut for shelter in the rural countryside. She had no identification nor source of income to get legitimate housing in the more populous areas. She wish she could just pick up a wrench and begin earning her way, but with an inability to control her abilities it had been tough on the young Earthling.
Slender fingers ran over the page to a diary she always carried, she flipped the page and observed the chicken scratch and schematics of ideas she had accumulated over the years. She had been studying various books and blueprints to learn the inner workings of most vehicles, airships, and even more obscure electronics.
“Hn.” The girl mumbled, tucking her book aside before stretching into a standing position. She was tall, hovering over most women she came into contact with; that is-- besides the basketball players. In appearance she resembled a normal girl, but if you caught her in a hanger during work she would be coated in oil and other grime. While she was not the most fashionable, she kept to herself, and with the influx of alien beings in the city-centers; it was hard to notice her amongst eight armed beings and acid-spitters.
“This is lame.” The woman groaned like a child on a long car ride. In a flash she focused her energy, releasing a beacon of sorts to those in the area. Her aim? To find another to empower her own strength--perhaps even a little scrimmish. Maybe this was a horrible idea and she was leading a strong enemy to her exact location. In the end, she just wanted to get an answer to all of the things that simple science couldn't fathom.
BATTLE TRACKER
At-Will: SA1: SA2:
EFFECTS
FIGHTING STYLE - Resourceful Prepared: Gain additional gear slot Adept: Passive. Gain additional use of all gear slot items equipped at the beginning of battle.
TRAITS Cleverness: Passive. +15% status effect inflict chance. Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Rush: At-will. One single-type super atk deals 25% direct dmg on miss. If atk has seeking major effect it only deals another 25% dmg on seeking attempt success.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Arcane Orb: Bonus Action. One basic atk can be redirect on next turn with 75% change to deal half damage. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 2/2 uses left Flash Bomb: Bonus Action. 50% Blind change 2/2 uses left Virus: Bonus Action. 40% Diseased change. Diseased targets take 1 dmg for each at-will they use for 2 turns. 2/2 uses left
SUPER ATTACKS Bag o Tricks (Rank 3) (Single) | Seeking - Poison| -5 ki
TECHS Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
CURRENT PL: 74,474 | BASE PL: 74,474 HP: 80/80| KI: 100/100| DEF: 90 | DMG DIE: d12+1 | ACC: +0 WC: 431 || Audrey
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Jul 30, 2018 4:26:41 GMT -5
Golden orbs lazily scanned the screen of a mobile, familiarizing themselves with it's content. Said content being an investigation request into frauds where the object of purchase disappeared an hour or so after being sold. Not quite as fun as torturing members of Galactic Empire hellbent on making lives miserable for the others by pretending to be a force of justice... but the android needed to keep her appearance. At least she was allowed to be a little rough on this particular con person. Slipping the mobile into her pocket, the android stepped out of the bus when she reached her stop after waving off her mobile in front of the scanner to pay for her trip. Sure, she could have just flown here in first place and even save a bit of her fee but then she wouldn't be able to keep up with the list of videos on her watch later list. It was also inadvisable to fly while fiddling with phone, she nearly crashed into a commercial airliner the last time she tried. The wind blew against her short, unkempt silver hair which caused her to stop slightly in her track and ran her hand through them. Perhaps with the right conditioner and shampoo she could have kept her hair all neat and tidy but unless she was attending a formal event or trying to impress someone, she couldn't give a rat's arse how she appeared to others. The one person she did care about was not here to criticize her hair anyway. With that, she leapt up to one of the taller buildings in the area to commit the layout of the rural countryside into her memory. She remembered growing in similar neighbourhood when she was younger...before she was scouted for her talent in direct contact sport. Not that she can remember much, her previous memory was still corrupted from the effects of cybernetic augmentation. Sighing slightly, the android decided that the only way to find the culprit was a good old fashioned footwork. She should ask around for information, a glass of liquor or two to loosen those tight lips and if that failed...then she would have to resort to arm twisting. As she scanned the area for a place to start, a sudden burst of energy caught her attention. It was rather odd as she couldn't spot any signs of destruction near the energy source. Some sort of beacon or signal perhaps? The android considered ignoring the beacon at first...but curiosity got the better of her. It was not like she was in a rush to find the culprit anyway and she had a couple minutes to spare. Immediately the android leapt from the building she was on and took off into the air before sheflew towards the location. Her eyes began to scan the ground below....not that she needed to, the person behind them didn't even make an effort to conceal themselves. She appeared to be a young woman in her early twenties...perhaps her age, give or take. She didn't appear to be hostile...heck she didn't even appear to be in distress. Wondering what this was all about, the android slowly descended onto the ground near her, her lack of power level signature made it easy for her to sneak up on someone...unless they paid careful attention to their surrounding. A small smirk crossed her face as she waited for Meiku to realize her presence. BATTLE TRACKER At-Will: SA1: SA2:
EFFECTS
FIGHTING STYLE - Brutal Power: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn.
TRAITS Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Alacrity: Passive. Add Bonus 5 def tech each time an atk hits. Max of 20 def bonus. Surge: Requires 40 EC. Passive. Can restore 100 ki from Power Up. Talented: At-will. Gain an extra use of Def or Util tech. Extra use costs 0 ki. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL. Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Seeking - None| -10 ki
TECHS Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (1/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Energy Shield: Bonus Action. Gain 15 tou. 1/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Psychic Powers(Rank 3): EC 30. Standard Action. Make a Basic Atk with +5/10 acc but the dmg die is 2/3 ranks lower. Divination: Must know Psychic power. Bonus Action. Gain +20 defense for 2/3 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Freeze: Bonus Action. 70/80% chance to Freeze. Rank 3 target gains 2 stacks of Freezze. (2/2)
CURRENT PL: 133,100 | BASE PL: 153,065 HP: 90/90| KI: 100/100| DEF: 70 | DMG DIE: d12+2 | ACC: +0 WC:579 || Cassava
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Post by Cassava on Jul 30, 2018 18:51:16 GMT -5
Meiku eliminated the beacon after a few moments, she had realized that by doing so she may draw an unwelcome guest. Blue skies and puffy clouds rolled overhead, besides the shelter she had made out of scrap metal and other scavenging there was nothing but space around her. If she were killed, nobody would ever find, nor know how to find her body. The thought made a shiver run up the Earthling’s spine.
The dark haired girl froze, her eyes focusing on a freckle in the sky that seemed to be getting bigger. She couldn’t sense any energy from it, could it really be a foe? Meiku chewed on her lip and in her left hand twirled around a wrench idly.
Next the mysterious stranger landed. It appeared to be a woman, short and messy silver threshes of hair upon her head. Her dressing was odd and futuristic, but Meiku didn’t pay it any mind. Her gray orbs focused cautiously on the other woman as she tried to gather what she wanted from her besides pure curiosity.
“H-Hello there. O...Oh god.” Meiku mumbled under her breath. Why did she send out that beacon again? The girl’s mistake was beginning to cause waves of anxiety. Maybe she did deserve to be out here on her own to spare everyone else a headache.
“I didn’t mean to disturb anybody with that…” The dark haired girl replied, the look of fear reasonably apparent in her eyes. She had little to no combat experience, only the tools at her disposal to defend herself if need be. While the stranger looked innocent, there was an eerie stillness to her face that unsettled Meiku.
BATTLE TRACKER
At-Will: SA1: SA2:
EFFECTS
FIGHTING STYLE - Resourceful Prepared: Gain additional gear slot Adept: Passive. Gain additional use of all gear slot items equipped at the beginning of battle.
TRAITS Cleverness: Passive. +15% status effect inflict chance. Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Rush: At-will. One single-type super atk deals 25% direct dmg on miss. If atk has seeking major effect it only deals another 25% dmg on seeking attempt success.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Arcane Orb: Bonus Action. One basic atk can be redirect on next turn with 75% change to deal half damage. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 2/2 uses left Flash Bomb: Bonus Action. 50% Blind change 2/2 uses left Virus: Bonus Action. 40% Diseased change. Diseased targets take 1 dmg for each at-will they use for 2 turns. 2/2 uses left
SUPER ATTACKS Bag o Tricks (Rank 3) (Single) | Seeking - Poison| -5 ki
TECHS Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
CURRENT PL: 74,474 | BASE PL: 74,474 HP: 80/80| KI: 100/100| DEF: 90 | DMG DIE: d12+1 | ACC: +0 WC: 431 || Audrey
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Jul 31, 2018 4:06:58 GMT -5
Meiku realized her presence even before she manage to touch down, which negates the the possibility she did it by accident. As the earthling mumbled her greetings, the android glance slightly towards her immediate surrounding. There wasn't any other person in the immediate area, at least none that she can perceive by energy alone. The only notable thing was the scrap metal shelter close towards them but judging by her demeanour and how timid she appeared, this doesn't appear to be a trap of sorts. Her eyes slowly turned towards the woman. Raven hair, odd getup...is that oil she smelt on her? She sniffed the air slightly, identifying the component of oil by scent alone...before summarizing this woman before her to be either an engineer or mechanic. Audrey knew from her personal experience, you can't simply get rid of oil or scent that easily with just a bar of soap. The poor lass looked absolutely terrified for some reason...a bit odd considering that she wasn't...or rather couldn't exactly flaunt her power level. Nor was she flashing her Galactic Patrol Badge as she wasn't exactly part of it, she served the Valkyries rather than Galactic Empire now. She suppose she could start with a small talk to break the ice. "Nice day for flying ain't it?" The android flashed a smile as she said this, folding her arms across her chest. Subtly she checked her power level, her eyes giving a subtle glow...it was high enough to give some of her teammates a bit of trouble should they get into a scuffle. The woman doesn't appeared to be armed....a dabbler in martial arts perhaps? Though she can see holes in her stance that a practitioner never would have shown. When she was finally done playing twenty questions with herself based on Meiku's appearance she decided to ask her next question. "So what's the beacon for? You're gonna give out quest or something?" The android asked as she wore a curious look on her face. If this all turns out to be a waste of time, she can just ask the woman to be her tour guide for this town. BATTLE TRACKER At-Will: SA1: SA2:
EFFECTS
FIGHTING STYLE - Brutal Power: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn.
TRAITS Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Alacrity: Passive. Add Bonus 5 def tech each time an atk hits. Max of 20 def bonus. Surge: Requires 40 EC. Passive. Can restore 100 ki from Power Up. Talented: At-will. Gain an extra use of Def or Util tech. Extra use costs 0 ki. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL. Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Seeking - None| -10 ki
TECHS Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (1/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Energy Shield: Bonus Action. Gain 15 tou. 1/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Psychic Powers(Rank 3): EC 30. Standard Action. Make a Basic Atk with +5/10 acc but the dmg die is 2/3 ranks lower. Divination: Must know Psychic power. Bonus Action. Gain +20 defense for 2/3 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Freeze: Bonus Action. 70/80% chance to Freeze. Rank 3 target gains 2 stacks of Freezze. (2/2)
CURRENT PL: 133,100 | BASE PL: 153,065 HP: 90/90| KI: 100/100| DEF: 70 | DMG DIE: d12+2 | ACC: +0 WC:340 || Cassava
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Post by Cassava on Jul 31, 2018 20:58:00 GMT -5
Meiku wiped the grime from her cheek as she noticed the other woman shooting her an intrigued glance. She then looked to the Red shirt and blue denim overalls she wore at the moment. They were her ‘work-clothes’, they were already ruined so she wore them when she worked with mechanics. The oil stains and worn material showed their years of work well.
"Nice day for flying ain't it?"
Color fled to the Earthling’s cheeks as she realized that she not only had she no idea what she was intending when she set off her beacon; but she also didn’t know how to dress herself for company either. She raised the head of the wrench to her noggin and dug around the back of her scalp. She was embarrassed at this point. Yeah, the woman who appeared seemed to be friendly enough, but perhaps it was a cover for bad intentions?
The silver-haired lady quickly continued the conversation; even throwing in some humor to Meiku’s weird predicament. She decided it better to tell the truth at this point. Reluctantly the raven haired woman lowered her head in shame.
“For a split second I thought about trying to signal to some sort of god of magic to help me.” Meiku huffed, taking a deep breath between the next phrase. “I’m looking for someone who knows a lot about energy control or magic to teach me techniques to master it. I’m new to the scene but this mass of power inside is pretty persistent. Maybe I should just get the sense beat into me?”
BATTLE TRACKER
At-Will: SA1: SA2:
EFFECTS
FIGHTING STYLE - Resourceful Prepared: Gain additional gear slot Adept: Passive. Gain additional use of all gear slot items equipped at the beginning of battle.
TRAITS Cleverness: Passive. +15% status effect inflict chance. Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Rush: At-will. One single-type super atk deals 25% direct dmg on miss. If atk has seeking major effect it only deals another 25% dmg on seeking attempt success.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Arcane Orb: Bonus Action. One basic atk can be redirect on next turn with 75% change to deal half damage. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 2/2 uses left Flash Bomb: Bonus Action. 50% Blind change 2/2 uses left Virus: Bonus Action. 40% Diseased change. Diseased targets take 1 dmg for each at-will they use for 2 turns. 2/2 uses left
SUPER ATTACKS Bag o Tricks (Rank 3) (Single) | Seeking - Poison| -5 ki
TECHS Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
CURRENT PL: 74,474 | BASE PL: 74,474 HP: 80/80| KI: 100/100| DEF: 90 | DMG DIE: d12+1 | ACC: +0 WC: 431 || Audrey
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 2, 2018 3:36:08 GMT -5
Audrey listened quietly as Meiku finally gathered the courage to tell her the reason behind the beacon. Well, that was quite unexpected. Certainly she had some experience in teaching such techniques to another but it was never done within professional capacity. Her specialty lies in combat, if this woman's techniques turn out to be of utilitary ones then she would be the last person to teach her. "Hm, is that so? Well, I'm no god of magic but I certainly know a thing or two about energy control." Audrey replied as she swung her head both side which made a cracking sound when she did so. As if to prove herself, she slowly gathered the energy within her body and formed a translucent barrier around herself. The bluish tint barrier then expanded outward to form a forcefield in the shape of energy dome which covered an arm length radius around her body. "Before we start on our lesson however, I need to ask, what manner of person are you? Do you practice mystical martial arts? A dabbler in the art of arcane magic? Awakened your extrasensory perception and wield psychic powers?" Audrey asked as she unfolded her arms across the chest. As she held out her hands, multiple energyu orbs formed with all the colour of the rainbow swirled lazily around her. Then without warning one of the red sphere sped down towards the ground near Meiku which exploded and scattered a small cloud of dust in it's wake. "Although I think it's much easier if you demonstrate your capability directly against this energy dome instead. Don't worry, they're pretty robust." The android grinned before she continued. "Also before you try to reason your way out of this, here's an advise: Don't bother. The next one will be aimed at you and it won't be for show." Audrey placed her hand on her hip and nodded towards Meiku, waiting for her to make her next move. BATTLE TRACKER At-Will:None
Bonus Action: Dampening Field-Gained 10 toughness.
SA1: Barrier-10 ki-prevent from being status inflicted or critical for 4 turns.
SA2: Energy Shield-gain 15 toughness-cost 5 ki.
EFFECTS Barrier(1/4) Toughness: 15
FIGHTING STYLE - Brutal Power: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn.
TRAITS Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Alacrity: Passive. Add Bonus 5 def tech each time an atk hits. Max of 20 def bonus. Surge: Requires 40 EC. Passive. Can restore 100 ki from Power Up. Talented: At-will. Gain an extra use of Def or Util tech. Extra use costs 0 ki. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL. Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Seeking - None| -10 ki
TECHS Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (1/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Energy Shield: Bonus Action. Gain 15 tou. 1/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Psychic Powers(Rank 3): EC 30. Standard Action. Make a Basic Atk with +5/10 acc but the dmg die is 2/3 ranks lower. Divination: Must know Psychic power. Bonus Action. Gain +20 defense for 2/3 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Freeze: Bonus Action. 70/80% chance to Freeze. Rank 3 target gains 2 stacks of Freezze. (2/2) Light Eating: Drain 5 ki from target as well as 5% of target's current onto PL.(4/4) Teleport: Dodge all attack(Even critical ones) on that turn.(1/1)
CURRENT PL: 133,100 | BASE PL: 153,065 HP: 90/90| KI: 85/100| DEF: 70 | DMG DIE: d12+2 | ACC: +0 WC:326 || Cassava
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Post by Cassava on Aug 2, 2018 19:15:54 GMT -5
Meiku couldn’t help but shiver at the sound of the other cracking their neck. Not only did the silver-headed woman have an intimidating stance, but her gaze was missing something human. “Oh, you know how to control your energy. I would love to see that!”
The demon did not know she was about to engage in a full-fledged training session with a stranger. Her hands raised in front of body defensively, she couldn’t tell you the last time she got into a scrap. Maybe it was back whens he had to deal with the unruly customers at the shop. Being told your only mode of transportation was shot or too expensive to repair didn’t always fall on the kindest ears.
“Manner of person? I am just an Earth girl. Laterly the weird phenomenon has started.” Almost comically confetti blasted from the girls hands. Her face was a mix of shock and annoyance as the colorful pieces of paper rained down around her. They gathered on the green grass below before the wind picked them up and ultimately scattered them miles apart.
“One day, shit like this started happening. At first it was pencils, pens; little things that I would be looking for around the house would just pop out of random parts of my body.” Meiku thought back at how confused she was when everything started to change.
“But, I am hoping that by being able to train my body and mind I can possibly even use it to my advantage. So far I’ve been practicing in anyway I can.”
The earthling jumped back to her defensive stand just as soon as the orbs formed before her. The kaleidoscope of color blinded Meiku. And soon the red sphere incinerated the grass before her feet. She jumped back and waited for the smoke to clear.
“H-Hey, were you trying to kill me?” Meiku shouted while waving a hand angrily.
“Wait, really. You want me to attack you? Well---I don’t know too much, but here goes!” With permission, and a threat, to begin the battle the raven-haired woman pulled out a small remote control, and with the push of a button a turret began sprouting from the woman’s side. It plopped to the ground with a big shake before settling and locking on to the barrier that Audrey had created.
“I’m Meiku by the way.” The woman nodded before sprinting towards the other, with the wrench in hand she attempted to focus her energy into its metal and take a few good wacks at the shield. Meanwhile the turret fired off a round.
BATTLE TRACKER
Bonus Action: Paparapapa: Summon sidekick (Random tools) - 5 ki At-will: Sidekick Direct Attack xi4fSL0S1d6 SA1: Basic Attack HIT:1d100 DAMAGE:1d12+1 SA2: Basic Attack DAMAGE:1d12+1 HIT:1d100
EFFECTS
FIGHTING STYLE - Resourceful Prepared: Gain additional gear slot Adept: Passive. Gain additional use of all gear slot items equipped at the beginning of battle.
TRAITS Cleverness: Passive. +15% status effect inflict chance. Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Rush: At-will. One single-type super atk deals 25% direct dmg on miss. If atk has seeking major effect it only deals another 25% dmg on seeking attempt success.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Arcane Orb: Bonus Action. One basic atk can be redirect on next turn with 75% change to deal half damage. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 2/2 uses left Flash Bomb: Bonus Action. 50% Blind change 2/2 uses left Virus: Bonus Action. 40% Diseased change. Diseased targets take 1 dmg for each at-will they use for 2 turns. 2/2 uses left
SUPER ATTACKS Bag o Tricks (Rank 3) (Single) | Seeking - Poison| -5 ki
TECHS Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 0/1 sidekick uses. (5 ki) Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
CURRENT PL: 74,474 | BASE PL: 74,474 HP: 80/80| KI: 95/100| DEF: 90 | DMG DIE: d12+1 | ACC: +0 WC: 431 || Audrey 1d6·1d100·1d12+1·1d12+1·1d100
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 3, 2018 5:36:37 GMT -5
Just an earth girl. Audrey chuckled slightly, remembering that she had introduce herself in a similar manner back when she served the military but before the cyberization. Earthlings had always been low on the scale of Galactic threat....though a few of them had shown power beyond anything she had seen before. Perhaps Meiku was one such person? The power the woman before her exhibited was...quite rare to say the least. Not that she had never seen constructs based abilities in action before but usually they were made of pure energy and quite simple in shape. This kind of ability bode ill however...while useful, they can be easily misused. Audrey then remembered the investigation she was suppose to look into...and here she was standing in front of a person wielding powers that would make such fraud not only possible but also incredibly easy. After giving Meiku approval to start, the android prepared herself while she observed Meiku pulled a remote which then directed a turret next to her. Even though the turret and Meiku attacked at the same time, it did little damage to the barrier. However, the android's focus were less on Meiku's offensive capability but rather the tools she wield. Even as the wrench smack in front of her, the android barely look perturbed...she may as well be an audience watching from the sidelines. "Careful now. This barrier hit back." the android warned Meiku as the part of the shield that was struck glowed a shade of red before it reflected the kinetic energy it absorbed right back. The impact would be the same as if being struck by her own wrench. Whether or not she managed to get away in time, the android continued her conversation in a casual manner. "Audrey. So are you the only one within your family who possess this capability? And while you're at it, elaborate this ability of yours. Is the wrench you're holding something really came out of nowhere, or did it come from your toolbox." If it was the latter, then it would mean apportation instead of creation. She then directed an emerald energy sphere towards Meiku next in order to gauge her reflex. BATTLE TRACKER
Bonus Action: Paparapapa: Summon sidekick (Preparation) - 5 ki
Standard Action: Basic Attack
Hit: 367Fcx8|1d100
Damage: 1d12+2
Standard Action 2: Basic Attack
Hit: 1d100
Damage: 1d12+2
EFFECTS Barrier(2/4) Toughness: 19/25
FIGHTING STYLE - Brutal Power: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn.
TRAITS Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Alacrity: Passive. Add Bonus 5 def tech each time an atk hits. Max of 20 def bonus. Surge: Requires 40 EC. Passive. Can restore 100 ki from Power Up. Talented: At-will. Gain an extra use of Def or Util tech. Extra use costs 0 ki. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL.
Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Seeking - None| -10 ki
TECHS
Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (0/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki)
Energy Shield: Bonus Action. Gain 15 tou. 0/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Psychic Powers(Rank 3): EC 30. Standard Action. Make a Basic Atk with +5/10 acc but the dmg die is 2/3 ranks lower. Divination: Must know Psychic power. Bonus Action. Gain +20 defense for 2/3 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Freeze: Bonus Action. 70/80% chance to Freeze. Rank 3 target gains 2 stacks of Freezze. (2/2) Light Eating: Drain 5 ki from target as well as 5% of target's current onto PL.(4/4) Teleport: Dodge all attack(Even critical ones) on that turn.(1/1)
CURRENT PL: 133,100 | BASE PL: 153,065 HP: 90/90| KI: 80/100| DEF: 70(Now 75) | DMG DIE: d12+2 | ACC: +0 WC:326 || Cassava 1d100·1d12+2·1d100·1d12+2
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Post by Cassava on Aug 3, 2018 18:55:34 GMT -5
Her wrench pinged against the woman’s shield, barely managing to make a dent. Meanwhile the turret she employed fired away at the blue shield. Unfortunately the silver-headed woman wasn’t lying when she said it could take a hit. Meiku huffed loudly, letting the tool fall to the ground, she was going to need more than tools to do anything to the other woman. Beneath her on the grass the wrench de-materialized into a rainbowed hued shimmer.
“Damn.” Audrey? She at least had the name of her enemy now. The shield had blasted her back to square one, her body was able to avoid the damage last minute however. Meiku was a tough girl, always was. But her ability on the offense was certainly lacking.
“I would be the first in my family. To be honest, I’ve never heard of another person with it. But I can show you!” Meiku replied cheerfully, her entire right arm glowing like the wrench that had just disappeared. Meiku manifest a gun of sort, though a bit bigger and the type that used grenades for ammo.
She pulled the newly formed gun over her shoulder and locked onto Audrey’s bizzare shield.
“I think it could be useful though, if used right.” Meiku chuckled and fired off two shots from the newly formed grenade launcher. They hurled through the air towards the other’s frame.
BATTLE TRACKER
DEFENSE: Audrey’s SA1: Miss! Audrey’s SA2: Miss!
Bonus Action: At-will: Sidekick Direct Attack 9ZeX|o_21d6 SA1: Basic Attack HIT:1d100 DAMAGE:1d12+1 SA2: Basic Attack HIT:1d100
DAMAGE:1d12+1
EFFECTS
FIGHTING STYLE - Resourceful Prepared: Gain additional gear slot Adept: Passive. Gain additional use of all gear slot items equipped at the beginning of battle.
TRAITS Cleverness: Passive. +15% status effect inflict chance. Avarice: Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Rush: At-will. One single-type super atk deals 25% direct dmg on miss. If atk has seeking major effect it only deals another 25% dmg on seeking attempt success.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Arcane Orb: Bonus Action. One basic atk can be redirect on next turn with 75% change to deal half damage. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 2/2 uses left Flash Bomb: Bonus Action. 50% Blind change 2/2 uses left Virus: Bonus Action. 40% Diseased change. Diseased targets take 1 dmg for each at-will they use for 2 turns. 2/2 uses left
SUPER ATTACKS Bag o Tricks (Rank 3) (Single) | Seeking - Poison| -5 ki
TECHS Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 0/1 sidekick uses. (5 ki) Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
CURRENT PL: 74,474 | BASE PL: 74,474 HP: 80/80| KI: 95/100| DEF: 90 | DMG DIE: d12+1 | ACC: +0 WC: 431 || Audrey 1d6·1d100·1d12+1·1d100·1d12+1
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 5, 2018 11:54:43 GMT -5
Where earlier the android had worn a look of curioisity, now it was slightly disgruntled. From what she had observed of this woman, she didn't look like the type to sell her disappearing trinkets to unsuspecting strangers. And if their families were anything like her, they wouldn't do so intentionally too. Fuck, now she was getting a little annoyed. Meiku was quite lacking when it came to offensive capabilities but her survival skills were also top notch. If she had been a little more malicious, the android would have been more than happy to break her and pound her into the ground. She wouldn't deny Meiku's capability to be useful...Pricota certainly would be quite interested in her. Even more so that her ability to summon things out of nowhere were not limited to simple tools as the girl just whip out a freaking grenade launcher to fire at her shield. "Well, I'll be damned. This ought to be interesting." Audrey muttered, summoning her energy to her reserve as she eyed Meiku. Compare to the shield, the android was built more than tough enough to wistand the impact. Perhaps due to the woman inexperience in handling the weapon or just her skill in general, the impact of the grenade launcher destroyed the ground near the shield compare to the shield itself. "Not bad but you musn't be afraid to dream a little bigger darling." A snap of her finger and the blue sphere of energy grow a bit bigger compare to it's fellow siblings. The sphere than exploded into many fragments, all of which converged towards Meiku from every direction. "Think fast Meiku. These ones will chase you down~" The android grinned as she waited for the girl to come up with creative way to stop her missile. BATTLE TRACKER
Bonus Action: Power Up- 20 ki
Standard Action: Balmung - Seeking Barrage-10 ki.
Hit: 6HqqKCd_1d100
Damage: 3d12+6
Standard Action 2: Balmung - Seeking Barrage-10 ki.
Hit: 1d100
Damage: 4d12+8
EFFECTS Barrier(3/4) Toughness: 19/25 Ki Restored: 20/50
FIGHTING STYLE - Brutal Power: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn.
TRAITS Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Alacrity: Passive. Add Bonus 5 def tech each time an atk hits. Max of 20 def bonus. Surge: Requires 40 EC. Passive. Can restore 100 ki from Power Up. Talented: At-will. Gain an extra use of Def or Util tech. Extra use costs 0 ki. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL.
Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Seeking - None| -10 ki
TECHS
Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (0/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki)
Energy Shield: Bonus Action. Gain 15 tou. 0/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Psychic Powers(Rank 3): EC 30. Standard Action. Make a Basic Atk with +5/10 acc but the dmg die is 2/3 ranks lower. Divination: Must know Psychic power. Bonus Action. Gain +20 defense for 2/3 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Freeze: Bonus Action. 70/80% chance to Freeze. Rank 3 target gains 2 stacks of Freezze. (2/2) Light Eating: Drain 5 ki from target as well as 5% of target's current onto PL.(4/4) Teleport: Dodge all attack(Even critical ones) on that turn.(1/1)
CURRENT PL: 133,100 | BASE PL: 153,065 HP: 90/90| KI: 80/100| DEF: 70(Now 75) | DMG DIE: d12+2 | ACC: +0 WC:300 || Cassava [/spoiler] 1d100·3d12+6·1d100·4d12+8
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Post by Cassava on Aug 6, 2018 15:59:41 GMT -5
Meiku could easily note the change in the other woman’s expression, even from meters away. It seemed that she were either disappointed or had a severe stomach ache. Meiku assumed it was the former.
“Interesting eh?” The rocket launcher sitting on the woman’s shoulder disappeared into the air. Meiku cracked her knuckles and shot a thumbs up towards her opponent. “I think you’re interesting as well!”
Meiku was a bit weird, but she had to remain focused against the array of energy spheres that the other kept hurling at her. Here came another now, it swole in size of course before Audrey directed it towards the mechanic.
“Damn it.” The Earthling’s frame jumped to avoid the first pass of the blue sphere, and the second just missed her. Meiku bit her lip before turning her attention back to Audrey, but she couldn’t help but feel something bad was about to happen.
“Chase me?” Meiku ignored the threat, bursting forth and materializing now two blades in each hand. They rippled with her brilliant red aura and raced towards Audrey’s torso in sweeping slashes. She aimed to at least get some sort of damage in on the shield that blocked her from her spar partner.
BATTLE TRACKER
DEFENSE: Audrey’s SA1: Miss! Audrey’s SA2: Miss!
Bonus Action:Arcane Orb to redirect SA2 from last turn. 75% Chance to hit: irWZcHOq1d100 Damage = 6
SA1: Bag O Tricks -5 ki HIT:1d100 DAMAGE:2d12+2 Poison 65% (cleverness): 1d100
SA2: Bag O Tricks -5 ki HIT:1d100 DAMAGE:2d12+2 CRIT! 30 Damage total! Poison 65% (cleverness): 1d100
EFFECTS
FIGHTING STYLE - Resourceful Prepared: Gain additional gear slot Adept: Passive. Gain additional use of all gear slot items equipped at the beginning of battle.
TRAITS Cleverness: Passive. +15% status effect inflict chance. Avarice: Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Rush: At-will. One single-type super atk deals 25% direct dmg on miss. If atk has seeking major effect it only deals another 25% dmg on seeking attempt success.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Arcane Orb: Bonus Action. One basic atk can be redirect on next turn with 75% change to deal half damage. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 2/2 uses left Flash Bomb: Bonus Action. 50% Blind change 1/2 uses left Virus: Bonus Action. 40% Diseased change. Diseased targets take 1 dmg for each at-will they use for 2 turns. 2/2 uses left
SUPER ATTACKS Bag o Tricks (Rank 3) (Single) | Seeking - Poison| -5 ki
TECHS Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 0/1 sidekick uses. (5 ki) Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
CURRENT PL: 74,474 | BASE PL: 74,474 HP: 80/80| KI: 85/100| DEF: 90 | DMG DIE: d12+1 | ACC: +0 WC: 431 || Audrey
1d100·1d100·2d12+2·1d100·1d100·2d12+2·1d100
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 8, 2018 6:38:08 GMT -5
Audrey chuckled slightly, not expecting Meiku to return her compliment. The woman then had decided to arm herself with two blades who then charged straight towards her. For a second the android underestimate her adversary a little as the first blade barely made an impact before her cybernetic scouter warned Audrey of her second thrust. Meiku's earlier assault had created a small crack on her shield which Meiku appeared to be capitalizing now. Should the thrust connect it would have destroyed her barrier completely. Audrey focused slightly, her vision make it appeared as if the world around her slow down as she focused on the crack of the shield. Energy flowed within her body into shield restoring it to normal for just a split second before the knife strike it but the damage has been made. In just a few attacks the integrity of her shield had been reduced to 20%. "Aye, here they come now~"Like guided missile locked onto target, the shattered fragments of energy shield converge on the raven haired back. As long as her eyes keep track on her target, it will continue to follow the woman thus demonstrating her precise control of the energy spheres. "Not bad, you're almost there Meiku. Just a couple whack and that shield ought to break~" The android grinned as if encouraging her. Of course she wanted the earthling to work for it, restoring a couple more energy sphere to replace the lossed one as she now sent chromatic and violet sphere straight down towards her. BATTLE TRACKER Summary Audrey received 30 damage via Meiku's second bag of trick.(Raise defense by 5 via Alacrity trait) Audrey used sidekick conjured by papaparapa to reduce the damage. Sidekick now destroyed. Audrey received 15 damage on this turn, negated by toughness. Audrey redirect seeking from previous attack. Audrey throws use Balmung twice.
Bonus Action: Redirect Seeking.
Success Rate(75%): Twcx7DPc1d100
Damage(Direct): 29
Standard Action: Balmung - Seeking Barrage-10 ki.
Hit: 1d100
Damage: 3d12+6
Standard Action 2: Balmung - Seeking Barrage-10 ki.
Hit: 1d100
Damage: 4d12+8
EFFECTS Barrier(4/4) Toughness: 04/25 Ki Restored: 20/50
FIGHTING STYLE - Brutal Power: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn.
TRAITS Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Alacrity: Passive. Add Bonus 5 def tech each time an atk hits. Max of 20 def bonus. Surge: Requires 40 EC. Passive. Can restore 100 ki from Power Up. Talented: At-will. Gain an extra use of Def or Util tech. Extra use costs 0 ki. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL.
Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Seeking - None| -10 ki
TECHS
Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (0/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki)
Energy Shield: Bonus Action. Gain 15 tou. 0/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Psychic Powers(Rank 3): EC 30. Standard Action. Make a Basic Atk with +5/10 acc but the dmg die is 2/3 ranks lower. Divination: Must know Psychic power. Bonus Action. Gain +20 defense for 2/3 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Freeze: Bonus Action. 70/80% chance to Freeze. Rank 3 target gains 2 stacks of Freezze. (2/2) Light Eating: Drain 5 ki from target as well as 5% of target's current onto PL.(4/4) Teleport: Dodge all attack(Even critical ones) on that turn.(1/1)
CURRENT PL: 133,100 | BASE PL: 153,065 HP: 90/90| KI: 60/100| DEF: 70(Now 80) | DMG DIE: d12+2 | ACC: +0 WC:256 || Cassava 1d100·1d100·3d12+6·1d100·4d12+8
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Post by Cassava on Aug 8, 2018 18:28:34 GMT -5
Meiku’s magical blades clashed against the barrier separating her from Audrey. The look of determination that blazed in her eyes would motivate anyone on her cause. She huffed, jumping back a ways to put some distance back between them after her attempts to break the shield managed to at least crack the barrier.
The raven-haired woman’s chest heaved as she tried to garner enough breath to maintain her energy blades. They flickered and warped with her unstable energy control.
“Ugh, I’m not done yet Audrey. I can take more of a beating.” Her senses tingled as she suddenly jerked her head back to see the remains of energy hurling her way. She managed to somersault out of its path, the blast smashing into the ground she once stood. Not long after, more orbs were sent her way as she managed to barely escape the last. Man this other woman wasn't giving Meiku any breaks.
“But this damn shield is getting on my nerves. I still appreciate you helping me however. I’ll have to thank you with lunch later.”
Meiku threw one of the energy blades now, almost mocking Audrey’s attack. If the blade missed it would still whip around to sting twice. Meanwhile she ran back into action, racing against her knife that flew in the same direction. She wondered if Audrey could dodge both her and the projectile.
BATTLE TRACKER
DEFENSE: Audrey's Seeking Attempt: Miss! Audrey’s SA1: Miss! Audrey’s SA2: Miss!
Bonus Action:Redirect Seeking 75% Chance to hit: 0RwxG18l1d100 Redirected damage = 12 (only 6 due to 50% cap) Rush Damage = 6
SA1: Bag O Tricks -5 ki HIT:1d100 DAMAGE:2d12+2 Poison 65% (cleverness): 1d100
SA2: Bag O Tricks -5 ki HIT:1d100 DAMAGE:2d12+2 Poison 65% (cleverness): 1d100
EFFECTS
FIGHTING STYLE - Resourceful Prepared: Gain additional gear slot Adept: Passive. Gain additional use of all gear slot items equipped at the beginning of battle.
TRAITS Cleverness: Passive. +15% status effect inflict chance. Avarice: Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Rush: At-will. One single-type super atk deals 25% direct dmg on miss. If atk has seeking major effect it only deals another 25% dmg on seeking attempt success.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Arcane Orb: Bonus Action. One basic atk can be redirect on next turn with 75% change to deal half damage. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 2/2 uses left Flash Bomb: Bonus Action. 50% Blind change 1/2 uses left Virus: Bonus Action. 40% Diseased change. Diseased targets take 1 dmg for each at-will they use for 2 turns. 2/2 uses left
SUPER ATTACKS Bag o Tricks (Rank 3) (Single) | Seeking - Poison| -5 ki
TECHS Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 0/1 sidekick uses. (5 ki) Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
CURRENT PL: 74,474 | BASE PL: 74,474 HP: 80/80| KI: 85/100| DEF: 90 | DMG DIE: d12+1 | ACC: +0 WC: 431 || Audrey
1d100·1d100·2d12+2·1d100·1d100·2d12+2·1d100
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 9, 2018 3:03:58 GMT -5
The shield shattered under Meiku's energy blade. Even managed to cut her cheek and part of her hair slightly in the process as she wiped them with the back of her palm. Audrey didn't look too surprised, she had expected the shield to break down at some point. As she now had a basic understanding of Meiru's capability, she conjured an obsidian dagger of her own. While she appreciated Meiku's offer for launch in gratitude, the android needed to ensure with zero uncertainty that Meiku was not the culprit. "Good. Well then shall we?"As Meiku raced towards her the android ducked and swayed out of the way, the blade cutting mere inches where she was standing. Mentally, she flipped the trigger to take off her limiter. Unlike the Saiyans or the Arcosians, her transformation had always been on the subtle side. The only difference one could observe would be a change in expression as well as a drastic improvement compared to initial capability. "Think fast." that was the only warning the android gave before she slices Meiku's chest with her dagger. She was careful enough not to strike her in vital spot though with her clothes, less so. Should the strike connect, it's quite likely that Meiku would be in a less than modest state. As they ran past each other, Meiku should realize that the dagger saps her energy on top of cutting her. The android twirled around to face her once more, preparing herself for the next barrage of assault as she had completely switched her strategy from earlier, making a come hither motion with her free hand. BATTLE TRACKER Summary Audrey received 12 damage from Meiku's attack. Audrey used her remaining toughness to reduce the damage to 8. Audrey redirect seeking from previous attack. Audrey transformed and activated Edge 4. Audrey power up to gain 25 ki. Audrey also used light eating to drain 5 ki from Meiku.
Bonus Action: Redirect Seeking.
Success Rate(75%): iZoGBhnE1d100
Damage(Direct): 21
Standard Action: Transformed-Measured and Emboldened.(Increase power base by 4.)
Standard Action 2: Power up-Gain 25 ki.
At-will: Light Eating-Drain 5 ki from Meiku.(+3723 to current power level)
EFFECTS
Barrier Toughness: 0 Ki Restored: 45/50
FIGHTING STYLE - Brutal Power: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn.
TRAITS Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Alacrity: Passive. Add Bonus 5 def tech each time an atk hits. Max of 20 def bonus. Surge: Requires 40 EC. Passive. Can restore 100 ki from Power Up. Talented: At-will. Gain an extra use of Def or Util tech. Extra use costs 0 ki. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL.
Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Seeking - None| -10 ki
TECHS
Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (0/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki)
Energy Shield: Bonus Action. Gain 15 tou. 0/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Psychic Powers(Rank 3): EC 30. Standard Action. Make a Basic Atk with +5/10 acc but the dmg die is 2/3 ranks lower. Divination: Must know Psychic power. Bonus Action. Gain +20 defense for 2/3 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Freeze: Bonus Action. 70/80% chance to Freeze. Rank 3 target gains 2 stacks of Freezze. (2/2) Light Eating: Drain 5 ki from target as well as 5% of target's current onto PL.(3/4) Teleport: Dodge all attack(Even critical ones) on that turn.(1/1)
CURRENT PL: 153,065(Now 615983) | BASE PL: 133,100 HP: 82/90| KI: 90/100| DEF: 70(Now 95) | DMG DIE: d12+2 | ACC: +0(now 20) WC:271 || Cassava 1d100
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Post by Cassava on Aug 9, 2018 18:50:23 GMT -5
Meiku was working up quite the sweat training against Audrey. The other woman began to hit harder now though. Before where she were pulling her punches, she now attempted to put as much damage forth as the Earthling could handle.
She smiled, watching the shield finally break. But that only seemed to further push Audrey. Meiku stare quietly at the silver-haired woman who stood after her assault. It was apparent that the girl’s blade did manage to get a hit in on her. She didn’t celebrate, because in the next instance the look upon Audrey’s face shift.
Meiku put her her guard, attempting to defend against the woman she had upset.
Audrey darted forth, slashing wildly at Meiku’s midsection. THe blade easily tore through cloth and the first layer of skin. It stung, she tried to keep dodging, but yet another slash to her torso slowed her down. She looked down to the mixture of blood and her own skin visible despite her wearing clothes.
“J-Jesus, at least take me on a date first.”
If not for a few more slices and Meiku’s bloodied torso would be out for the world to see.
The Earthling huffed and held her own energy daggers closer. In an attempt to retaliate Meiku shot a blinding ki burst in an attempt to distract. She then sent several of her own poison coated swipes towards Audrey.
BATTLE TRACKER
DEFENSE:Audrey's Seeking Attempt: Hit! -21 damage Bonus Action:Flash Bomb 65% Blind 0pdR|gf01d100SA1: Bag O Tricks -5 ki HIT: 1d100DAMAGE: 2d12+2Poison 65% (cleverness): 1d100SA2: Bag O Tricks -5 ki HIT: 1d100DAMAGE: 2d12+2 Poison 65% (cleverness): 1d100EFFECTSFIGHTING STYLE - ResourcefulPrepared: Gain additional gear slot Adept: Passive. Gain additional use of all gear slot items equipped at the beginning of battle. TRAITSCleverness: Passive. +15% status effect inflict chance. Avarice: Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Rush: At-will. One single-type super atk deals 25% direct dmg on miss. If atk has seeking major effect it only deals another 25% dmg on seeking attempt success. EQUIPMENTWeighted Clothing: +50% PL per post or 200 words. Arcane Orb: Bonus Action. One basic atk can be redirect on next turn with 75% change to deal half damage. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 2/2 uses left Flash Bomb: Bonus Action. 50% Blind change 0/2 uses left Virus: Bonus Action. 40% Diseased change. Diseased targets take 1 dmg for each at-will they use for 2 turns. 2/2 uses left SUPER ATTACKSBag o Tricks (Rank 3) (Single) | Seeking - Poison| -5 ki TECHSClash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 0/1 sidekick uses. (5 ki) Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) CURRENT PL: 74,474 | BASE PL: 74,474 HP: 59/80| KI: 75/100| DEF: 90 | DMG DIE: d12+1 | ACC: +0 WC: 231 || Audrey 1d100·1d100·2d12+2·1d100·1d100·2d12+2·1d100
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 10, 2018 10:19:18 GMT -5
"I'll pay for it." Audrey grinned in return, satisfied that her blade manage to make contact. Honestly, she would rather not use knives but this woman had just cut her up so she figured she should return the favor. Shifting the dagger into a reverse grip, she took her stance once more while observing Meiku closely. The woman had relied less on her gadget now and more on her martial capability. Meiku's attempt to blind her nearly worked had she not shield her eyes in time, but it did give Meiku the time needed to rush her and close the distance between them. Once more, the silver hair android ducked and weave under the knives assault before she reach out and grab a device out of Meiku's clothes. A small smirk crept up her face as she locked gaze with the raven haired woman. "Now that's real close. Mind if I borrow this hun?" The android asked, her hand grasping said device before chucking it to the ground where Meiku was standing in an attempt to trigger it. Whether or not it worked, she threw the knife towards the girl's shoulder to deter her and drain even more of her energy. "Good attempt but You won't be able to beat me through sheer strength. Best put that brain of yours in high gear because with your power, creativity is clearly your best weapon." It felt quite weird to coach another during a battle, especially one who does not attend her gym. For now, she hang back as she waited for what measures Meiku would decide to take next to even the battlefield. BATTLE TRACKER Summary Audrey is unaffected by flash bomb. Audrey dodge both Meiku's attack. Audrey steal Meiku's Destron Gas from Meiku. Audrey then use it on Meiku. Audrey use Balmung attack. Audrey used light eating to drain 5 ki from Meiku.
Bonus Action: Used Avarice to steal Destron Gas.
Standard Action: Use Destron gas.
Stun(30%):GvpmlJz|1d100
Poison(30%):1d100
Freeze(30%):1d100
Standard Action 2: Balmung.
Hit: 1d100+20
Damage: 4d12+8
At-will: Light Eating-Drain 5 ki from Meiku.(+3723 to current power level)
EFFECTS
Barrier Toughness: 0 Ki Restored: 45/50
FIGHTING STYLE - Brutal Power: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn.
TRAITS
Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Alacrity: Passive. Add Bonus 5 def tech each time an atk hits. Max of 20 def bonus. Surge: Requires 40 EC. Passive. Can restore 100 ki from Power Up. Talented: At-will. Gain an extra use of Def or Util tech. Extra use costs 0 ki. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL.
Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 1/2 uses left(Stolen from meiku) Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Seeking - None| -10 ki
TECHS
Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (0/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki)
Energy Shield: Bonus Action. Gain 15 tou. 0/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Psychic Powers(Rank 3): EC 30. Standard Action. Make a Basic Atk with +5/10 acc but the dmg die is 2/3 ranks lower. Divination: Must know Psychic power. Bonus Action. Gain +20 defense for 2/3 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Freeze: Bonus Action. 70/80% chance to Freeze. Rank 3 target gains 2 stacks of Freezze. (2/2) Light Eating: Drain 5 ki from target as well as 5% of target's current onto PL.(3/4) Teleport: Dodge all attack(Even critical ones) on that turn.(1/1)
CURRENT PL: 153,065(Now 619706) | BASE PL: 133,100 HP: 82/90| KI: 85/100| DEF: 70(Now 95) | DMG DIE: d12+2 | ACC: +0(now 20) WC:271 || Cassava 1d100+20·4d12+8·1d100·1d100+20·4d12+8
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Post by Cassava on Aug 10, 2018 19:29:25 GMT -5
Meiku’s cheeks flushed as the other suggest that she would pay for their date. She shook her head and tried to maintain focus in such an intense fight. Her movements were just a bit slower than Audrey’s and that was showing as her attacks barely were dodged and missed despite her efforts. She took a deep breath and let the blades leave her hands.
Her blind had failed, the other able to avoid it with what seemed like ease. Meiku could feel the frustration building as she tried to plot away the other’s immaculate defense. In the blink of an eye Audrey’s hands fumbled around in her clothing. She stole a weapon that the Earthling had stashed and in turn used ti against her.
Meiku choked and struggled against the gas, and managed to move to the side in time to avoid a fleeting dagger.
“Damn it. I don’t have that much of a brain eh.” Meiku complained, flying towards Audrey and stealing one of her own items for later. She stashed it away and directed one of her magical energy knives towards Audrey. It had been prepare ahead of time, ready to strike out.
“You’ve got me in a corner now.”
BATTLE TRACKER
DEFENSE:Gained stun from Destron Gas Audrey's SA2 Misses! EFFECTS:
Stunned turn 1/2 Super atks cost an extra 10 ki Bonus Action:Avarice---> Steal Trinket from Audrey to replace stolen Destron Gas SA1: Redirect Seeking 75% Chance sQhWNOPN1d10016 Direct Damage SA2: Virus use 1/2 55% Change of Disease 1d100EFFECTSFIGHTING STYLE - ResourcefulPrepared: Gain additional gear slot Adept: Passive. Gain additional use of all gear slot items equipped at the beginning of battle. TRAITSCleverness: Passive. +15% status effect inflict chance. Avarice: Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Rush: At-will. One single-type super atk deals 25% direct dmg on miss. If atk has seeking major effect it only deals another 25% dmg on seeking attempt success. EQUIPMENTWeighted Clothing: +50% PL per post or 200 words. Arcane Orb: Bonus Action. One basic atk can be redirect on next turn with 75% change to deal half damage. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 2/2 uses left Flash Bomb: Bonus Action. 50% Blind change 0/2 uses left
Virus: Bonus Action. 40% Diseased change. Diseased targets take 1 dmg for each at-will they use for 2 turns. 1/2 uses left SUPER ATTACKSBag o Tricks (Rank 3) (Single) | Seeking - Poison| -5 ki TECHSClash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 0/1 sidekick uses. (5 ki) Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) CURRENT PL: 74,474 | BASE PL: 74,474 HP: 59/80| KI: 75/100| DEF: 90 | DMG DIE: d12+1 | ACC: +0 WC: 202 || Audrey 1d100·1d100
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 11, 2018 10:41:33 GMT -5
Audrey took a step back, eying the device that she had filched from the woman. After detonating it earlier, it was clear that the device appeared to be a gas based bomb of sorts. Thankfully she had prepared a panacea serum of of her own to counter such effects...which Meiku had stolen from her in return. Well, that was quite fine since she didn't really need it with the gas weapon in her hand. "Not bad, you're learning girl." Audrey grinned as she throw the remaining bomb straight towards Meiku even as she dodge the energy knives. Though in her concentration to dodge Meiku's direct assault she failed to take into account the one that was flying in the air which struck her slightly. "Tch...pretending to be cornered so I'd be a tad overconfident hm? But you'll have to do better than that." The android instead leapt backward as she directed her hands towards Meiku. Instead of energy sphere appearing like last time, multiple funnel like drones emerged from thin air. Using her electromagnetic power she directed them towards Meiku before they fired beam from all directions. Even if the woman manage to dodge all the beams, the funnels would continue to hunt her persistently until they take her out. "Now then, what will you do?" the android ask as she prepared her own dagger. Whether Meiku decide to rush her, or keep her distance she had her base covered with her dagger and the funnel drones. Summary Audrey is unaffected by virus. Audrey got hit by Meiku's seeking attack. Edge 4 reduce 2 damage from all attacks. Audrey received 14 damage on this turn. Audrey use Destron gas. Audrey use Balmung attack twice. Audrey used light eating to drain 5 ki from Meiku.
Bonus Action: Use Destron gas.
Stun(30%):J63yQfvZ1d100
Poison(30%):1d100
Freeze(30%):1d100
Standard Action: Balmung.
Hit: 1d100+20
Damage: 3d12+6
Standard Action: Balmung.
Hit: 1d100+20
Damage: 4d12+8
At-will: Light Eating-Drain 5 ki from Meiku.(+3723 to current power level)
EFFECTS
Barrier Toughness: 0 Ki Restored: 45/50
FIGHTING STYLE - Brutal Power: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn.
TRAITS
Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Alacrity: Passive. Add Bonus 5 def tech each time an atk hits. Max of 20 def bonus. Surge: Requires 40 EC. Passive. Can restore 100 ki from Power Up. Talented: At-will. Gain an extra use of Def or Util tech. Extra use costs 0 ki. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL.
Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 1/2 uses left(Stolen from meiku)
Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.(Stolen!)
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Seeking - None| -10 ki
TECHS
Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (0/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki)
Energy Shield: Bonus Action. Gain 15 tou. 0/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Psychic Powers(Rank 3): EC 30. Standard Action. Make a Basic Atk with +5/10 acc but the dmg die is 2/3 ranks lower. Divination: Must know Psychic power. Bonus Action. Gain +20 defense for 2/3 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Freeze: Bonus Action. 70/80% chance to Freeze. Rank 3 target gains 2 stacks of Freeze. (2/2)
Light Eating: Drain 5 ki from target as well as 5% of target's current onto PL.(4/4) Teleport: Dodge all attack(Even critical ones) on that turn.(1/1)
CURRENT PL: 153,065(Now 619706) | BASE PL: 133,100 HP: 68/90| KI: 70/100| DEF: 70(Now 95) | DMG DIE: d12+2 | ACC: +0(now 20) WC:249|| Cassava 1d100·1d100·1d100·1d100+20·3d12+6·1d100+20·4d12+8
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Post by Cassava on Aug 14, 2018 6:43:01 GMT -5
The gas was blinding. It stung her eyes, nose, and even her ears. As the searing pain managed to be endured by Meiku she jumped back, stunned from the entire ordeal. The Earthling coughed and tried to clear her airways of the hazardous gas.
Meanwhile a compliment pressed into her ringing ears. She stood up straight, wiping the snot and tears from her face before scowling at Audrey.
“I am always eager to learn. I sure as hell ain’t done yet.” Meiku mumbled towards the other woman, her gaze diverting towards the ground in shame. She had hoped to hold up better against her new company, but could feel the fatigue staining her bones.
“Here’s to hoping I can figure something out to at least get you off-guard. Don’t worry. I’ll keep thinking on it, I am a smart girl after all.” The Earthling spewed back towards the silver-haired girl. What was this woman? Meiku stood stunned as drones filled the air and beams managed to fire in all directions. Meiku had to hustle to avoid the blazing beams, in the middle of all of the chaos she managed to materialize a large barrier shield. It managed to break the force of the beams, however, they managed to push through and burn at Meiku’s shoulders and thighs. She tried her best to avoid them, but last minute Meiku summoned second shield to redirect some of the beams in the caster’s direction.
“Hey, since you like these so much. Here” Meiku chuckled while reflecting the deadly beams back towards her opponent. But it were clear that the Earthling were reaching her limit. Her chest heave with great stride, and the bright blood upon her body kept pooling from her skin making it tiring to move.
BATTLE TRACKER
DEFENSE:Destron adds stack of stun Audrey's SA1 hits for 33 Damage (Sacrifice Companion to negate half damage) Audrey's SA2 hits for 42 Damage (Clash to negate half damage and deal 21 direct damage back to Audrey) Take 37 Damage total from Audrey's attacks. EFFECTS:
Stunned turn 2/4 Super atks cost an extra 10 ki Bonus Action:At-Will: Sacrified Paparapapa minion to negate half of Audrey's SA1 SA1: Basic Attack To hit lzjTfBvT1d100Damage 1d12+1SA2: Clash on Audrey's SA2 to negate half damage and redirect to Audrey. -21 HPFIGHTING STYLE - ResourcefulPrepared: Gain additional gear slot Adept: Passive. Gain additional use of all gear slot items equipped at the beginning of battle. TRAITSCleverness: Passive. +15% status effect inflict chance. Avarice: Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Rush: At-will. One single-type super atk deals 25% direct dmg on miss. If atk has seeking major effect it only deals another 25% dmg on seeking attempt success. EQUIPMENTWeighted Clothing: +50% PL per post or 200 words. Arcane Orb: Bonus Action. One basic atk can be redirect on next turn with 75% change to deal half damage. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 2/2 uses left
Flash Bomb: Bonus Action. 50% Blind change 0/2 uses leftVirus: Bonus Action. 40% Diseased change. Diseased targets take 1 dmg for each at-will they use for 2 turns. 1/2 uses left SUPER ATTACKSBag o Tricks (Rank 3) (Single) | Seeking - Poison| -5 ki TECHSClash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 0/1 use (15 ki)
Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki)
Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) CURRENT PL: 74,474 | BASE PL: 74,474 HP: 22/80| KI: 60/100| DEF: 90 | DMG DIE: d12+1 | ACC: +0 WC: 260|| Audrey 1d100·1d12+1
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 14, 2018 7:37:29 GMT -5
Tenacious. Even though the girl was coughing up on gases earlier, she could still find it in her to summon the energy to take defensive manuver against her funnel assault. Had her funnels be a little less persistent perhaps, the earthling might even emerged unscathed. Through clever dodging and robust energy shield Meiru manage to reduce the damage that could have been dealt to her as much as possible. All within her expectation....except for that second shield. Her eyes widen slightly as the beam was reflected her way that she subconsciously raised her arm in an attempt to withstand them. The damage was enough to spark up the pain nerves on her body. On top of that it was the android's turn to have her clothes reduced into a less than modest state, barely enough to give any passerby a look underneath the clothes but still enough to get her a ticket for indecent exposure. With effort, she suppressed the pain as much as she could so as not to appear fazed by the assault. Audrey even raised an eyebrow slightly in return, looking at Meiku with a slightly bemused look. "This....is totally intentional huh?"The bemused look had morphed into a very sweet smile. It may even appear angelic or saint-like, melting away any worries or concerned upon confronted with said smile. Except the smile was completely lacking in warmth as the Saint raised her knife in response, her funnels ready to attack the girl once more. "Stay right there."The funnels fired upon Meiru to keep her there as Audrey rushed in towards her, dicing away at the woman. While she still avoided the woman's vital point, the knife continue to cut her garb and skin alike mercilessly. Summary Audrey received 31 damage on this turn. Audrey used willpower to postpone the damage until the end of next turn. Audrey use freeze on Meiku. Audrey used Balmung Super twice.
Bonus Action: Freeze (Angelic Smile, -5 ki.)
Freeze 80%: 1|PlXBx11d100(Success!)
Standard Action: Balmung.
Hit: 1d100+20
Damage: 3d12+6
Standard Action: Balmung.
Hit: 1d100+20
Damage: 4d12+8
EFFECTS
Barrier Toughness: 0 Ki Restored: 45/50 Willpower: Postpone 31 damage(1/2)
FIGHTING STYLE - Brutal Power: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn.
TRAITS
Avarice: Bonus Action. Steal non-artifact gear slot item an replace one of yours. Once per enemy. Alacrity: Passive. Add Bonus 5 def tech each time an atk hits. Max of 20 def bonus. Surge: Requires 40 EC. Passive. Can restore 100 ki from Power Up. Talented: At-will. Gain an extra use of Def or Util tech. Extra use costs 0 ki. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL.
Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If afflicted base PL -15%. 2 uses. 1 drain per target. 1/2 uses left(Stolen from meiku)
Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.(Stolen!)
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Seeking - None| -10 ki
TECHS
Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (0/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki)
Energy Shield: Bonus Action. Gain 15 tou. 0/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki)
Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Psychic Powers(Rank 3): EC 30. Standard Action. Make a Basic Atk with +5/10 acc but the dmg die is 2/3 ranks lower. Divination: Must know Psychic power. Bonus Action. Gain +20 defense for 2/3 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Freeze: Bonus Action. 70/80% chance to Freeze. Rank 3 target gains 2 stacks of Freeze. (2/2)
Light Eating: Drain 5 ki from target as well as 5% of target's current onto PL.(4/4) Teleport: Dodge all attack(Even critical ones) on that turn.(1/1)
CURRENT PL: 153,065(Now 619706) | BASE PL: 133,100 HP: 68/90| KI: 55/100| DEF: 70(Now 95) | DMG DIE: d12+2 | ACC: +0(now 20) WC:290|| Cassava 1d100·1d100+20·3d12+6·1d100+20·4d12+8
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