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Post by Deleted on Dec 31, 2018 12:27:21 GMT -5
"What's going on 'ere?"
"Just some goods from Abbayor for the fortress, sir."
The earthling merchant's voice was little more than a squeak in comparison to the burly Saiyan guard's. Shoulders hunched, head lowered, he cowered beneath the guard's penetrating glare.
They were at the massive entrance to the fortress on Katchin, which doubled as a Saiyan outpost that trained young soldiers as well as one of the many drilling sites that harvested the precious mineral from the planet's thick crust.
The only such structure for miles around, as the arid deserts of this world consisted of little more than craggy outcrops of stone and sand, and swirling valleys carved into the earth by seas and rivers that no longer existed upon the surface of this dry, dismal world.
The first guard inspected the hovering craft, glancing under its floating carriage for stowaways or prodding open its crates for contraband. Or something sufficient for a bribe. The second gate guard hefted his energy rifle up onto his shoulder, staring daggers at the cross-legged man seated atop one of said crates filled to the brim with goods to be bartered and traded.
"Who's this?"
Null sat with arms folded, his eyes closed against the searing heat of the suns. Sweat dotted his brow, soaked through his orange gi and haori -- certainly not the wisest choice for a venture to a planet like Katchin.
Hitching a ride with the merchant had been a godsend, though now that they had stopped moving, the dry rush of dusty wind no longer provided even minimal comfort in the still heat. "Just a traveler hitching a ride." He cracked open an eye, observing the guard. "And in case you're blind, I'm a Saiyan, too. Last I checked, I have every right to be here."
The guard opened his mouth, then promptly shut it. There was little argument to be had. He gestured for them to pass through the protective energy barrier and into the fortress.
Already, Null could hear the sounds of soldiers sparring and training together, punctuated with the ferocious bark of a commanding officer. It hadn't changed a bit since he'd been there as a young soldier in service to the Dominion.
tag: Nasch, zarun // post count: 001
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Post by Nasch on Dec 31, 2018 17:48:50 GMT -5
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Post by zarun on Jan 1, 2019 13:48:04 GMT -5
Thankfully, the heat on Katchin wasn't so bad.
Zarun had lived most of his life on a desert planet already, so the temperature being at something like this was more of a relaxing kind of heat than it was scorching; what put him more on edge being here was who surrounded him on it. He had been avoiding Saiyan space for a long time now, for many reasons. Firstly and chiefly of all of them, was the feelings that he just wasn't worthy. That he was weak, and it was unbecoming of a Saiyan. He knew his people grew fast, and he'd improved a lot, but he figured that anyone here weaker than him was probably holding back. Saiyans did seem the type to do it. Even he couldn't deny that they had a bad habit of wanting to draw out a fight too long - he only knew that because he did the same thing, so he wasn't exactly in a position to be judging anybody, was he? The younger Saiyan watched as he saw what appeared to be a mostly one-sided beatdown between a much younger specimen and a larger warrior, though it didn't seem to have the same brutality behind it you'd find in most of those situations. Still, it was impresssive.
Distracted by everything else going on, Zarun didn't see another, older Saiyan sneaking up on him, who suddenly yanked him by the arm. "Wh-" He had next to no time to respond as he was pulled rather quickly, though that was mostly because he didn't resist it, simply being a bit more confused than annoyed. He was brought into a large sparring square, much larger than many others, and he noticed a lot of other Saiyans were gathered around, just as curious as he was as to why he was brought here. "I haven't seen you in the sparring ring yet, not once!" The older Saiyan almost spat out into his face as he spoke, before stepping outside of the square, most likely just trying to meet a quota of some sort and keep the younger fighters distracted with spectacle. "No excuse either, you're plenty strong enough as it is. Hey! We need more fighters over here!" The training sergeant stuck a scouter on his face, looking over at Zarun, who was still bewildered by the whole thing. The older Saiyan's eyes widened for a moment as he looked at the number, before shouting out again. "Someone who's stronger than a 50,000! Get someone else in here too, make this more interesting!"
Zarun simply blinked, rubbing the side of his neck as he let out a sigh. "Well, not the worst introduction I've had." He could take it as a compliment that they seemed happy with his power level, at least as it was. Besides, he couldn't deny that he had wanted to get into a fight since he got here.
Post Count: 1
BATTLE TRACKER
DEFENSIVE SUMMARY
OFFENSIVE SUMMARY
ACTIVE EFFECTS
FIGHTING STYLE Brutal: +5 Energy Control + Impact (Add an extra damage die to a single attack per turn)
TRAITS Blitz: May make 2 basic attacks within one standard action per turn. Talented(1/1): Gain an extra use of a Defense or Utility tech at-will. Grit: Under 50% HP, add +15 accuracy to attacks. Infuse: 30% Burn chance with basic attacks. Cleverness: +15% Chance to inflict status effects
EQUIPMENT Martial Arts Gi: Add +15 acc and +1 damage tier to two attacks per turn Siphoners: Two basic attacks siphon 5 ki on hit per turn Trinket(1/1): Bonus action to remove all status effects and gain 5 toughness Battle Stim(1/1): Basic attacks have 50% chance to cause wound for 3 turns
OTHER ITEMS War Cruiser(1/1): Call down 3d4 direct damage onto all enemies.
SUPER ATTACKS Chivon Blast (Rank III) - Single | Seeking | Shock God-Slayer (Rank III) - Single | Piercing | Freeze
TECHS Solar Flare I (2/2 Use remaining) Afterimage I (1/1 Use remaining) Energy Shield I (1/1 Use remaining) Aura Guard III (2/2 Use remaining) Psychic Powers III Psycho Threads I (2/2 Use remaining) Magic Materialisation I (1/1 Use remaining) Magic Slime III (2/2 Use remaining)
LEGENDARY N/A
CURRENT PL: 50,750 HP: 85/85 | KI: 100/100 | DEF: 50 | DMG DIE: d12 | ACC: +50
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Post by Deleted on Jan 1, 2019 15:20:39 GMT -5
Dressed as a martial artist from Earth, it was a wonder the entire fortress hadn't stopped to gawk at him.
He felt the weight of the young bull's stare. It was not an unspoken challenge, as was common among Saiyans. Just a piqued interest in his out of place attire amidst the soldiers, donning their battle armor, uniforms, and scouters.
Sometimes Null missed his old gear. It had saved his vital organs from many a devastating blow in the past. But the considerably lighter fabric of his gi and haori was a godsend. It allow him versatility he had not possessed before. Perhaps the warrior was simply curious to see another Saiyan in the fort garbed in something outside of the norm.
His attention was drawn to the sparring square. Soldiers lined up, gathering at the edges of the fighting stage. Some of them jeered at the Saiyan who'd been forcibly dragged into the square to fight. Others whispered behind cupped hands, intense gazes never leaving the young man who stood rather awkwardly in the middle of the pit.
"Someone who's stronger than a 50,000! Get someone else in here too, make this more interesting!"
No one made a move.
Null glanced about. Despite their posing, none of them seemed eager to fight the upstart. He'd seen this situation before -- if no one volunteered, things would quickly get out of hand. The commanding officers loved punishing the insubordinate. Wanting to spare these tired, haggard men of any further burden, Null shouldered his way through the crowd and hopped into the pit.
"I'll fight him."
A mixed chorus rippled through the crowd. Who was this outsider? What right did he have to fight one of their soldiers? The officer touched the side of his scouter. Numeric symbols scrolled across the mini-HUD, beeping once it reached a decisive figure. His eyes widened a bit, a look of shock passing over his face.
"E-Eighty thousand? How... W-who are you?"
"Just a traveler taking in the sights." His knuckles popped as he cracked them, rolling his shoulders about, loosening himself up to fight. "I'm stronger, but you called for two fighters, right? Why not have someone join in and make it a bit more even sided? Say..."
His eyes searched the crowd until his gaze fell on the young brute of a Saiyan from earlier.
"That guy."
tag: Nasch, zarun // post count: 002
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Post by Nasch on Jan 2, 2019 0:05:24 GMT -5
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Post by zarun on Jan 4, 2019 15:34:43 GMT -5
Of course he got the strongest guy within a hundred miles of this place, right?
On the very bright side, he at least got someone else saddled up alongside him. Nasch was clearly a bit more imposing than him, and after a couple of seconds, he realised that this guy was the one laying down that serious beating on another Saiyan not long ago. On one hand, clearly a brutish guy who knew how to fight well if he was able to pull that off. On the other hand, he might be a bit tired since he just fought already, and Zarun wasn't around here long enough to have seen whether it was one-sided from the start or not.
Still, that didn't make him any less excited for this. He shot a large grin at Nasch, trying to give him a bit of encouragement. "It wouldn't be any fun if it was easy, right? I'm Zarun, by the way. I'll go first, if you don't mind." He assumed they were going to be fighting at the same time anyway, but he wanted first crack at this guy. What could be more fun than fighting someone this strong? "Tell you what, let me just power up a bit first."
Zarun adjusted his posture, before suddenly throwing up his hands and yelling into the air, his aura exploding from around him. Dust was kicked up in every direction as some of the Saiyan spectators were actually throw back, the others cautiously stepping backwards as they saw what was happening. The training Sergeant stared in confusion, watching as the number on his scouter simply continued to climb without relent, eventually capping at just slightly higher than his opponent's power level. "What the f-"
The young Saiyan rushed forward, still yelling as the battle-lust had finally kicked up in his eyes. He may have easily looked like one of the meekest here considering that he wasn't the type to resort to brutalistic behaviour, but that didn't change how he felt about combat. Not at all.
As he reached his target, the warrior actually feinted, seeming like he was going to go for a punch as he rushed through the air, instead throwing a knee down towards his opponent's abdomen, trying to catch Null off-guard. Without regard for contact, he quickly moved past to avoid a counter-attack before he leaped up through the air like a missle, trying to land a double-booted kick into the side of his opponent's face should he turn around, or the back of his head if he didn't.
Post Count: 2
BATTLE TRACKER
DEFENSIVE SUMMARY
OFFENSIVE SUMMARY
Bonus Action: Full Release! | -10 Ki, eliminates Edge
Bonus Action: Rushing Speed(Psycho Threads) | - 5 Ki
85% Chance to Immobilize - m_b|lh0O1d100
At-Will: Battle-Lust(Battle Stim): Basics have a 50% chance to wound
Standard Action: Rushing Attack(Blitzed Basics) | -0 Ki, with Impact(First attack), Martial Arts Gi and Siphoners
To Hit: 1d100+65 Damage: 2d12+2
Burn(45%) - 1d100 - Failure Wound(65%) - 1d100 - Failure
To Hit: 1d100+65 Damage: 1d12+1
Burn(45%) - 1d100 - Failure Wound(65%) - 1d100 - Success!
ACTIVE EFFECTS Power Up - 3/3 Turns Battle Stim - 3/3 Turns
FIGHTING STYLE Brutal: +5 Energy Control + Impact (Add an extra damage die to a single attack per turn)
TRAITS Blitz: May make 2 basic attacks within one standard action per turn. Talented(1/1): Gain an extra use of a Defense or Utility tech at-will. Grit: Under 50% HP, add +15 accuracy to attacks. Infuse: 30% Burn chance with basic attacks. Cleverness: +15% Chance to inflict status effects
EQUIPMENT Martial Arts Gi: Add +15 acc and +1 damage tier to two attacks per turn Siphoners: Two basic attacks siphon 5 ki on hit per turn Trinket(1/1): Bonus action to remove all status effects and gain 5 toughness Battle Stim(0/1): Basic attacks have 50% chance to cause wound for 3 turns
OTHER ITEMS War Cruiser(1/1): Call down 3d4 direct damage onto all enemies.
SUPER ATTACKS Chivon Blast (Rank III) - Single | Seeking | Shock God-Slayer (Rank III) - Single | Piercing | Freeze
TECHS Solar Flare I (2/2 Use remaining) Afterimage I (1/1 Use remaining) Energy Shield I (1/1 Use remaining) Aura Guard III (2/2 Use remaining) Psychic Powers III Psycho Threads I (1/2 Use remaining) Magic Materialisation I (1/1 Use remaining) Magic Slime III (2/2 Use remaining)
LEGENDARY N/A
CURRENT PL: 91,350 (50,750) HP: 85/85 | KI: 85/100 | DEF: 50 | DMG DIE: d12 | ACC: +50 1d100·1d100+65·2d12+2·1d100·1d100·1d100+65·1d12+1·1d100·1d100
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Post by Deleted on Jan 4, 2019 18:18:05 GMT -5
His agility was his greatest asset in battle. His training with Kuueru had changed him, both in body and in spirit. He ate nothing but the strange insects that scuttled about in the demonic realm, cutting his teeth against their tough carapaces. His body had withered from the immense toll that placed had on a mortal body.
Though he'd been back for a while, he still had not regained most of his muscle mass. But what he lacked in muscle and power, he more than made up for in speed and agility.
But that might not matter against this fighter.
His palm intercepted the knee strike, knocking it aside. Though it packed a punch, it seemed more a distraction than a serious assault. His suspicions were confirmed. Null weaved aside, watching a pair of combat boots rush through the space where his head once was. Without turning around, his back to Zarun, he smirked.
"You might be faster than me. That's saying something. But there's no way you can keep up this level of intensity for very long. Watch and learn."
Displaying his own speed, his hand grabbed one of Zarun's ankles, using it like a fulcrum to pivot himself up and into the air, above Zarun's extended form.
A swift palm strike to the nose would serve to stun and distract. Null somersaulted his lithe frame in the air, drilling down with a thrusting kick into Zarun's sternum, with enough force to send him spiraling into the ground.
As far as Null was concerned, the environment was his ally this day.
BATTLE TRACKER
SUMMARY
OPPONENT'S PHASE Zarun: Immobilize inflicted. SA1 deals 23 damage. SA2 misses.
Nasch: N/A
DEFENSIVE PHASE Rapid Movement avoids SA1. Immobilize misses.
OFFENSIVE PHASE Activate Drunken Fist. Deals 9 direct damage @ Zarun Null attacks w/ two Basics.
Bonus Action: Rapid Movement - Dodge one attack. → 15 ki.
At-Will: Blur - Passive. As a passive effect you can use one Movement techniques as an at-will action on your turn.
At-Will: [Rank 3] Drunken Fist - Reactive [w/ Blur]. With the Blur trait, you can choose to take the two lowest damage dice from all attacks that missed you (or you avoided) and deal their combined values back as direct damage to the attacker. → 0 ki.
Standard Action: Palm Strike [Basic Attack] - 0 ki. Acc: SDfIg4WS1d100+30 miss! Dmg: 1d12
Standard Action: Thrust Kick [Basic Attack] - 0 ki. Acc: 1d100+30 hit! Dmg: 1d12
ACTIVE EFFECTS Immobilize: 3 turns remaining.
FIGHTING STYLE - Analytical Moxy: You start with +5 to your Fighting skill. Guile: As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS Blur: As a passive effect you can use one Movement techniques as an at-will action on your turn. Rush: As an at-will action you add Rush to one single-type Super Attack during your turn. Rush makes it so if the attack misses or is avoided, it deals direct damage equal to the lowest damage die rolled with the attack. It also inflicts its status effect if the chance roll would have been a success.
TRANSFORMATION
EQUIPMENT Arcane Orb - ∞ uses. Totem - 1 use remaining. Senzu Bean - 1 use remaining.
OTHER ITEMS
SUPER ATTACKS Stalwart Heavens Style: Sin and Atonement | Rank 3 - Single - Versatile/Wound | 5 ki. Turtle School Style: Kamehameha Wave | Rank 3 - Barrage - Slashing | 10 ki. TECHS Aura Guard - 2 uses remaining. Deflect - 2 uses remaining. Drunken Fist - 3 uses remaining. Energy Shield - 1 use remaining. Psychic Powers - ∞ uses. Sonic Sway - 1 use remaining. Wild Sense - 1 use remaining.
LEGENDARY Instant Transmission - 3/3 uses remaining.
CURRENT PL: 88,836 | BASE PL: 88,836 HP: 50/50 | KI: 85/100 | DEF: 100 | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 30
tag: Nasch, zarun // post count: 003
1d100+30·1d12·1d100+30·1d12
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Post by Nasch on Jan 4, 2019 23:37:28 GMT -5
Battle Tracker DEFENSIVE SUMMARY
2 status damage taken from Overwhelm!
OFFENSIVE SUMMARY
Bonus Action: N/A
At-Will: > Flash Delta Barrier (Dampening Field): +10 Toughness to Zarun and Nasch
Standard Action 1: Basic Attack | -0 ki cost
To Hit: Ccdz144o1d100+30 Damage: 1d12+1
Standard Action 2: Basic Attack | -0 ki cost
To Hit: 1d100+30 Damage: 1d12+1
ACTIVE EFFECTS Power Up - 3/3 Turns
STATUS EFFECTS Overwhelmed: At the beginning of EDGE 4 or higher opponent's turn, take 2 status damage.
FIGHTING STYLE Tenacious: +15 Toughness + Mettle (Guard is at-will and can Intercept unlim. times.)
TRAITS Rampage: Add dmg die to atks 2d4 to Supers and 1d4 to Basics. (3/3 uses remaining.) Talented(1/1): Gain an extra use of a Defense or Utility tech at-will. Resist: When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve: Regain 1 ki per 1 toughness spent reducing dmg during turn. (0/50 ki restored.) Assault: Roll better of two d100s for Sup Atks on turn. (2/2 uses remaining.)
EQUIPMENT Battle Armor: Passive +15 HP and negates 1 damage from all attacks. AI Assistant: Choose three traits, becomes useless after Ability Lv.5 Cursed Tome (1/1): Inflict a status effect or special status effect you currently suffer from onto a foe of choice. Inherits the exact duration and other modifiers added to the status effect. It is automatically inflicted, no chance roll necessary. Dampening Field (0/1): Grant self and one ally 10 Toughness.
SUPER ATTACKS Flash Blitz Barrage (Rank I) - Barrage | Charging
TECHS Lightning Aura I (1/1 uses remaining.) Energy Shield I (1/1 uses remaining.)
LEGENDARY N/A
CURRENT PL: 19,940 | BASE PL: 19,940 HP: 85/85 | KI: 100/100 | TOU: 23 | DEF: 50 | DMG DIE: d12+1 | ACC: +30 1d100+30·1d12+1·1d100+30·1d12+1
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Post by zarun on Jan 5, 2019 11:07:01 GMT -5
Man, this guy was pretty good after all. Zarun was already impressed to see how he diverted the knee strike, but the way he ducked the flying kick only made that more so. Zarun saw his opponent use him as almost a ladder to climb up above and send a palm strike rushing down, which was deftly avoided by the younger warrior. His opponent may have had experience as an advantage, but that didn't mean Zarun's instincts didn't serve him just as well. As the kick came down, it collided into Zarun's chest moments before the green barrier wrapped around his body, leaving his own form to take the brunt of the force. As he was sent flying down, forced to flip over backwards and land on the ground in his fighting stance, Zarun realised that it didn't actually sting that bad.
Now that he felt it, it seemed as though the momentum that Null had used with which to hit him, having used his own body as this fulcrum, was where most of the damage had come from. He didn't pack as much of a punch, it felt like. Well, maybe he did. Zarun was eager to find out. As Nasch fired up the green ki balls up towards their opponent, Zarun shot him a look, making use of the telepathic abilities that he'd discovered not long after his officer's training. Close your eyes.
Zarun formed a red ball of Ki in hand, which crackled with energy. He winged it right up towards Null alongside Nasch's ki blast, hoping to disguise it. Once it got close though, it stopped dead in the air, suddenly releasing a burst of blinding red energy that extended in every direction, the shining light visible for miles. As it did so, the ball released a sudden shockwave with a deep thrum, charged with an electrical energy designed to attack, and disrupt, Null's flow of Ki, to send his senses out of proper coordination with the rest of him.
With that now in play, Zarun flipped up through the air, rapidly climbing as he maintained the ball-like shape. He came up behind Null, attempting to slam his two hands down like a sledgehammer into the top of the older Saiyan's head. As soon as he did it, whether he impacted or not, he pulled the red energy ball into his palm, firing off rapid ki blasts from it down towards his opponent, his one arm staying raised to keep up the assault while he stayed ready.
BATTLE TRACKER
DEFENSIVE SUMMARY
Drunken Fist does 9 Direct Damage! Thrust Kick does 2 Damage!
OFFENSIVE SUMMARY
Bonus Action: Red Sun(Solar Flare) | -5 Ki
Blind(75%): 76NZJzTh1d100 - Success! 1 Stack of Blind applied.
Bonus Action: Aftershocks(Magic Slime) | - 5 Ki
Cripple(95%) - 1d100 - Success! 1 Stack of Cripple (and Agony) applied.
If cripple is inflicted, Agony is also inflicted for as long as Cripple is active. Agony drains 3 Ki per turn.
Standard Action: Rushing Attack(Blitzed Basics) | -0 Ki, with Impact(First attack), Martial Arts Gi, Psychic Powers Siphoners
To Hit: 1d100+75 - Hit! Damage: 2d12
Burn(45%) - 1d100 - Success! 1 Stack of Burn applied. Wound(65%) - 1d100 - Failure
To Hit: 1d100+75 - Hit! Damage: 1d12
Burn(45%) - 1d100 - Failure Wound(65%) - 1d100 - Success! 1 Stack of Wound applied.
ACTIVE EFFECTS Power Up - 2/3 Turns Battle Stim - 2/3 Turns
FIGHTING STYLE Brutal: +5 Energy Control + Impact (Add an extra damage die to a single attack per turn)
TRAITS Blitz: May make 2 basic attacks within one standard action per turn. Talented(1/1): Gain an extra use of a Defense or Utility tech at-will. Grit: Under 50% HP, add +15 accuracy to attacks. Infuse: 30% Burn chance with basic attacks. Cleverness: +15% Chance to inflict status effects
EQUIPMENT Martial Arts Gi: Add +15 acc and +1 damage tier to two attacks per turn Siphoners: Two basic attacks siphon 5 ki on hit per turn Trinket(1/1): Bonus action to remove all status effects and gain 5 toughness Battle Stim(0/1): Basic attacks have 50% chance to cause wound for 3 turns
OTHER ITEMS War Cruiser(1/1): Call down 3d4 direct damage onto all enemies.
SUPER ATTACKS Chivon Blast (Rank III) - Single | Seeking | Shock God-Slayer (Rank III) - Single | Piercing | Freeze
TECHS Solar Flare I (1/2 Use remaining) Afterimage I (1/1 Use remaining) Energy Shield I (1/1 Use remaining) Aura Guard III (2/2 Use remaining) Psychic Powers III Psycho Threads I (1/2 Use remaining) Magic Materialisation I (1/1 Use remaining) Magic Slime III (1/2 Use remaining)
LEGENDARY N/A
CURRENT PL: 91,350 (50,750) HP: 74/85 | KI: 75/100 | DEF: 50 | DMG DIE: d12 | ACC: +50 | TOU: 10 1d100·1d100·1d100+75·2d12·1d100·1d100·1d100+75·1d12·1d100·1d100
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Post by Deleted on Jan 5, 2019 13:31:53 GMT -5
It was a lot at once.
Zarun's fists came crashing down on top of him. Null threw up a guard to block it, yet the blow drove him down to one knee. This youth hit hard, and fought aggressively.
A Saiyan warrior through and through.
The energy blasts leveled at him from Nasch, the other fighter, coalesced with Zarun's blinding energy assault, resulting in a large explosion that rocked the sparring pit. Soldiers were thrown backwards from the resulting shockwaves. The commanding officer himself was knocked back a pace or two, throwing up a hand to shield his eyes from the mayhem before him.
The light faded, and the dust settled.
Null was nowhere to be seen.
He flickered to view, standing just an inch or so from Nasch, their backs nearly touching. A shimmering veil of protective white aura coated his body -- the only reason the blow from Zarun plus the resulting explosion had not wiped him out.
Null chuckled, rubbing a hand over his chin.
"I won't lie. I actually felt that. You two make quite the team, and pack quite the punch. I won't last long, so let's make the best of it, shall we?"
Focusing and condensing ki within the point of his right elbow, he drove it backward into Nasch's kidney, the point of impact exploding with kinetic force. He'd seen what Zarun could do.
He needed to test Nasch's durability.
BATTLE TRACKER
SUMMARY
OPPONENT'S PHASE Zarun: Deals 18 damage. Blind, Cripple, Agony, Burn, Wound inflicted.
Nasch: Deals 11 damage. (Edge IV, -2)
DEFENSIVE PHASE Zarun: Aura Guard removes all statuses. Totem: Choosing immunity to Burn for 5 turns. [Blur] Sonic Sway avoids SA1 completely. 9 damage dealt.
Nasch: 11 damage dealt.
OFFENSIVE PHASE Wild Sense (Zarun) increases defense to 110. [120 vs. Nasch, Edge IV] Attack w/ one Super (Nasch). Add Guile & Rush.
At-Will: [Rank 3] Aura Guard - Reactive. Immune to non-special status effects. Negate damage bonus from criticals. → 5 ki.
At-Will: Totem: Immune to Burn for 5 turns.
Bonus Action: [Rank 3] Wild Sense. Pick one foe. Each time that foe makes an attack against you, gain a +5 bonus to defense against them. Once defense bonus reaches +25 the effect lasts for 1 additional turn before fading.→ 10 ki.
At-Will: Guile. Add Charging to SA1.
At-Will: Rush. Deals damage equal to lowest damage die rolled and inflicts status if attack misses or is avoided.
Standard Action: Stalwart Heavens Style: Sin and Atonement [Rank 3 Super] - Versatile/Wound/Charging/Rush - 5 ki. Acc: 6KfUbRR71d100+40 [Edge IV] hit! Dmg: 2d12 or 2d12 Immobilize, 1-50: 1d100 miss!
Rush deals 5 direct damage if dodged or misses.
ACTIVE EFFECTS Totem: Immune to Burn - 4 turns remaining. Wild Sense: 10/25 extra defense.
FIGHTING STYLE - Analytical Moxy: You start with +5 to your Fighting skill. Guile: As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS Blur: As a passive effect you can use one Movement techniques as an at-will action on your turn. Rush: As an at-will action you add Rush to one single-type Super Attack during your turn. Rush makes it so if the attack misses or is avoided, it deals direct damage equal to the lowest damage die rolled with the attack. It also inflicts its status effect if the chance roll would have been a success.
TRANSFORMATION
EQUIPMENT Arcane Orb - ∞ uses.
Totem - 1 use remaining. Senzu Bean - 1 use remaining.
OTHER ITEMS
SUPER ATTACKS Stalwart Heavens Style: Sin and Atonement | Rank 3 - Single - Versatile/Wound | 5 ki. Turtle School Style: Kamehameha Wave | Rank 3 - Barrage - Slashing | 10 ki. TECHS Aura Guard - 1 use remaining. Deflect - 2 uses remaining. Drunken Fist - 3 uses remaining. Energy Shield - 1 use remaining. Psychic Powers - ∞ uses.
Sonic Sway - 1 use remaining. Wild Sense - 1 use remaining.
LEGENDARY Instant Transmission - 3/3 uses remaining.
CURRENT PL: 88,836 | BASE PL: 88,836 HP: 30/50 | KI: 65/100 | DEF: 110 (120, Edge IV vs. Nasch) | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 30 (40, Edge IV vs. Nasch)
tag: Nasch, zarun // post count: 004
1d100+40·2d12·2d12·1d100
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Post by Nasch on Jan 5, 2019 22:22:26 GMT -5
Battle Tracker DEFENSIVE SUMMARY
7 damage taken from Stalwart Heavens Style: Sin and Atonement [Rank 3 Super] (1 negated by Battle Armor, then halved by Guard) 2 status damage taken from Overwhelm!
OFFENSIVE SUMMARY
2 direct damage dealt to Null by Resist!
At-Will: Guard (Mettle) Halves Stalwart Heavens Style: Sin and Atonement damage! | -5 ki cost.
Bonus Action: Lightning Aura I activated | -15 ki cost.
Standard Action 1: Basic Attack | -0 ki cost
To Hit: G|P5lujH1d100+30 Damage: 1d12+1
Standard Action 2: Basic Attack | -0 ki cost
To Hit: 1d100+30 Damage: 1d12+1
ACTIVE EFFECTS Lightning Aura - (3/3 turns remain)
STATUS EFFECTS Overwhelmed: At the beginning of EDGE 4 or higher opponent's turn, take 2 status damage.
FIGHTING STYLE Tenacious: +15 Toughness + Mettle (Guard is at-will and can Intercept unlim. times.)
TRAITS Rampage: Add dmg die to atks 2d4 to Supers and 1d4 to Basics. (3/3 uses remaining.) Talented(1/1): Gain an extra use of a Defense or Utility tech at-will. Resist: When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve: Regain 1 ki per 1 toughness spent reducing dmg during turn. (0/50 ki restored.) Assault: Roll better of two d100s for Sup Atks on turn. (2/2 uses remaining.)
EQUIPMENT Battle Armor: Passive +15 HP and negates 1 damage from all attacks. AI Assistant: Choose three traits, becomes useless after Ability Lv.5 Cursed Tome (1/1): Inflict a status effect or special status effect you currently suffer from onto a foe of choice. Inherits the exact duration and other modifiers added to the status effect. It is automatically inflicted, no chance roll necessary. Dampening Field (0/1): Grant self and one ally 10 Toughness.
SUPER ATTACKS Flash Blitz Barrage (Rank I) - Barrage | Charging
TECHS Lightning Aura I (0/1 uses remaining.) Energy Shield I (1/1 uses remaining.)
LEGENDARY N/A
CURRENT PL: 19,940 | BASE PL: 19,940 HP: 76/85 | KI: 80/100 | TOU: 23 | DEF: 50 | DMG DIE: d12+1 | ACC: +30 1d100+30·1d12+1·1d100+30·1d12+1
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Post by zarun on Jan 6, 2019 14:42:10 GMT -5
Zarun blinked as the dust cleared, and he couldn't see Null at all. It was probably the fastest opponent he'd ever had, but that only made him more pleased as his eyes darting around, trying to spot the man himself. He reached out with his energy, feeling for Null's as he combed the area. The only issue was the audience - even with a power as high as Null's, the rest of the Saiyans were making it hard to look. Combined, they were ridiculously powerful, and even individuals amongst them were very notably strong. Alright, so the whole sensing gig was a no-go. Now what?
His question was answered as Null reappeared behind Zarun's new teammate, giving him a bit of advice and a moment to consider what he said before he drove a powerful elbow into the other man's kidney. Well, that couldn't have felt good. Zarun weighed up his options from here. Closing the gap again was a good option. As much as Null was faster, it seemed like he had the edge in close quarters combat; if only because he seemed to be of superior physical strength, for now. Part of him wondered if Null was even using his full power. He hoped not. That just made it all the more exciting.
With Nasch yelling at him, Zarun had little reason to ignore him anymore. He rushed down, his aura enveloping him as it formed into that bright red energy once again, this time with his own form as the source. He collided with the ground feet-first as he slid across it at incredible speed, using his momentum to aim a powerful hook towards Null's face. Unusually, after he swung, the aura lashed out in a powerful swing afterwards, like it was trying to add insult to injury after the fact.
Without hesitation, Zarun used the moment of his turn to try and kick Null's leg out from under him, raising his other hand with an open palm and firing a powerful red beam from it that his enveloping aura converted into, trying to tear through Null and send him flying, forcing some of the Saiyan spectators to dodge away in shock and surprise.
Post Count: 5
BATTLE TRACKER
DEFENSIVE SUMMARY
OFFENSIVE SUMMARY
Bonus Action: Red Son(Solar Flare) | -5 Ki
Blind(75%): H6N|2QC61d100 - Failure
Standard Action: Scarlet Strike(Chivon Blast) | -5 Ki, Super attack with Impact, Martial Arts Gi and Psychic Powers
To Hit: 1d100+75 - Hit! Damage: 3d12
Stun(65%): 1d100 - Failure
At Will: Afterstrike(War Cruiser) | 3d4 Direct Damage
Direct Damage: 3d4
Standard Action: Ambush Beam(Blitzed Basics) | -0 Ki, with Martial Arts Gi(First), Psychic Powers and Siphoners
To Hit: 1d100+65 - Miss Damage: 1d12+1
Burn(45%) - 1d100 Wound(65%) - 1d100
To Hit: 1d100+60 - Hit! Damage: 1d10
Burn(45%) - 1d100 - Failure Wound(65%) - 1d100 - Success! 1 Stack of Wound applied
ACTIVE EFFECTS Power Up - 1/3 Turns Battle Stim - 1/3 Turns
FIGHTING STYLE Brutal: +5 Energy Control + Impact (Add an extra damage die to a single attack per turn)
TRAITS Blitz: May make 2 basic attacks within one standard action per turn. Talented(1/1): Gain an extra use of a Defense or Utility tech at-will. Grit: Under 50% HP, add +15 accuracy to attacks. Infuse: 30% Burn chance with basic attacks. Cleverness: +15% Chance to inflict status effects
EQUIPMENT Martial Arts Gi: Add +15 acc and +1 damage tier to two attacks per turn Siphoners: Two basic attacks siphon 5 ki on hit per turn Trinket(1/1): Bonus action to remove all status effects and gain 5 toughness Battle Stim(0/1): Basic attacks have 50% chance to cause wound for 3 turns
OTHER ITEMS War Cruiser(0/1): Call down 3d4 direct damage onto all enemies.
SUPER ATTACKS Chivon Blast (Rank III) - Single | Seeking | Shock God-Slayer (Rank III) - Single | Piercing | Freeze
TECHS Solar Flare I (0/2 Use remaining) Afterimage I (1/1 Use remaining) Energy Shield I (1/1 Use remaining) Aura Guard III (2/2 Use remaining) Psychic Powers III Psycho Threads I (1/2 Use remaining) Magic Materialisation I (1/1 Use remaining) Magic Slime III (1/2 Use remaining)
LEGENDARY N/A
CURRENT PL: 91,350 (50,750) HP: 74/85 | KI: 70/100 | DEF: 50 | DMG DIE: d12 | ACC: +50 | TOU: 10
1d100·1d100+75·3d12·1d100·3d4·1d100+65·1d12+1·1d100·1d100·1d100+60·1d10·1d100·1d100
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Post by Deleted on Jan 6, 2019 21:01:16 GMT -5
Null swatted the measly ki blasts aside. A deep frown etched onto his lips, his gaze growing hard.
"A few pathetic energy blasts? That's your counter? I'm almost insulted -- such a waste."
He watched the beads of sweat trail down Nasch's face, dripping into the sand below. It was obvious the big Saiyan was absolutely exhausted. Null was not the sort to offer reprieves, especially in combat. Charging forward, he sent a stiff knee strike toward Nasch's chin, looking to plant him onto his back in the sand.
If he wanted to take a nap, he could do it in the dirt.
Zarun was still not to be underestimated. He flew across the sand, his battle cry heralding the ferocious assault to come with it. The right hook caught Null off guard, snapping his head painfully to one side. Dazed though not shaken, instinct alone drew his feet up from the ground to avoid the leg sweep that followed suit. A beam of energy ripped from Zarun's palm, nearly searing Null in the blast, who managed to pivot his body in the air to avoid it.
Some of the spectators were far less lucky, having to dodge aside with yelps of surprise and anger as a huge crater was blown into the ground, steaming piles of rubble in its place.
Null vanished once more, only to appear high in the air above his opponents. His bruised jaw and split, bleeding lip seemed to sour his mood, courtesy of Zarun's blitz attack. Arms folded across his chest, he glared down at the pair of them.
"While I had hoped to push you two further, if I don't quit messing around, this is going to be over sooner than I'd like." A grin broke out on his face, much like a shark sensing blood in the water. His own. "I'm plenty warmed up. Let's end this here and now!"
Power erupted from him, his aura flaring wildly around him. Charging himself up for the final stretch.
Even if he lost, he would take one of these youth down with him.
BATTLE TRACKER
SUMMARY
Nasch: 2 direct damage dealt via Resist. SA1 and SA2 both miss. [At-Will] [Blur] Drunken Fist deals 15 direct damage.
Zarun: [Bonus] Guard halves Scarlet Strike to 8 damage. -5 ki War Cruiser deals 11 direct damage. 1st Blitz Basic misses. [Bonus] Rapid Movement dodges 2nd Blitz Basic. -5 ki
Null: [Bonus] Energy Shield grants 20 points to Toughness. -5 ki
ACTIVE EFFECTS Totem: Immune to Burn - 3 turns remaining. Wild Sense: 20/25 extra defense.
FIGHTING STYLE - Analytical Moxy - +5 to Fighting. Guile - one Super per turn.
TRAITS Blur - ∞ uses. Rush - once per turn.
TRANSFORMATION
EQUIPMENT Arcane Orb - ∞ uses.
Totem - 1 use remaining. Senzu Bean - 1 use remaining.
OTHER ITEMS
SUPER ATTACKS [Rank 3 Super] Stalwart Heavens Style: Sin and Atonement [Rank 3 Super] Turtle School Style: Kamehameha Wave TECHS Aura Guard - 1 use remaining. Deflect - 2 uses remaining. Drunken Fist - 2 uses remaining.
Energy Shield - 1 use remaining. Psychic Powers - ∞ uses.
Sonic Sway - 1 use remaining. Wild Sense - 1 use remaining.
LEGENDARY Instant Transmission - 3/3 uses remaining.
CURRENT PL: 88,836 | BASE PL: 88,836 HP: 9/50 | KI: 50/100 | DEF: 120 (130, Edge IV vs. Nasch) | TOUGHNESS: 20 | DMG DIE: d12 | ACC: 30 (40, Edge IV vs. Nasch)
tag: Nasch, zarun // post count: 005
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Post by Nasch on Jan 9, 2019 12:45:28 GMT -5
Battle Tracker DEFENSIVE SUMMARY
15 direct damage dealt by Drunken Fist! 2 status damage dealt by Overwhelmed!
OFFENSIVE SUMMARY
Bonus Action: Full Release! | -10 ki
At Will: > Resolve | +15 ki cost > Rampage | -0 ki cost
Standard Action 1: Basic Attack (Rampaging) | -0 ki cost
To Hit: PY1ozmcJ1d100+30 - Misses! Damage: 1d12+1 + 1d4 = 6!
Standard Action 2: Basic Attack (Rampaging) | -0 ki cost
To Hit: 1d100+30 - Misses! Damage: 1d12+1 + 1d4 = 17!
ACTIVE EFFECTS Lightning Aura - (2/3 turns remain) Power-Up (Full Release) - (3/3 turns remain)
STATUS EFFECTS Overwhelmed: At the beginning of EDGE 4 or higher opponent's turn, take 2 status damage. (Will be Negated next turn by Full Release)
FIGHTING STYLE Tenacious: +15 Toughness + Mettle (Guard is at-will and can Intercept unlim. times.)
TRAITS Rampage: Add dmg die to atks 2d4 to Supers and 1d4 to Basics. (2/3 uses remaining.) Talented(1/1): Gain an extra use of a Defense or Utility tech at-will. Resist: When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve: Regain 1 ki per 1 toughness spent reducing dmg during turn. (15/50 ki restored.) Assault: Roll better of two d100s for Sup Atks on turn. (2/2 uses remaining.)
EQUIPMENT Battle Armor: Passive +15 HP and negates 1 damage from all attacks. AI Assistant: Choose three traits, becomes useless after Ability Lv.5 Cursed Tome (1/1): Inflict a status effect or special status effect you currently suffer from onto a foe of choice. Inherits the exact duration and other modifiers added to the status effect. It is automatically inflicted, no chance roll necessary. Dampening Field (0/1): Grant self and one ally 10 Toughness.
SUPER ATTACKS Flash Blitz Barrage (Rank I) - Barrage | Charging
TECHS Lightning Aura I (0/1 uses remaining.) Energy Shield I (1/1 uses remaining.)
LEGENDARY N/A
CURRENT PL: 35,892 | BASE PL: 19,940 HP: 76/85 | KI: 85/100 | TOU: 8 | DEF: 50 | DMG DIE: d12+1 | ACC: +30 1d100+30·1d12+1·1d4·1d100+30·1d12+1·1d4
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Post by Deleted on Jan 12, 2019 16:24:55 GMT -5
He fought to hide the smirk that tugged at his lips.
Zarun's strength was impressive. Yet as the dust and sand was blown away by Nasch releasing his full power, the pressure of which tossed Null's hair and clothing about as if snapping in a fierce wind, he realized he could no longer contest the pair of them. Only grim determination shown in their eyes, and they had far exceeded his expectations.
Saiyans fought their hardest when outmatched by an opponent. They dug deep within their natural reserves of strength, drawing out their latent ability along with it.
Now that both fighters had powered up, his chances of winning were moot.
Perhaps this battle had taught Null all he needed to know. His own aura dispersed, growing faint and wispy until it disappeared altogether. His feet touched down as he descended, landing with a light 'thump' upon the ground.
Every muscle in his body ached from their assault. His own energy was nearly depleted. To continue fighting at this juncture was a fool's errand. And he was far from a fool.
In a surprise showing, he raised a hand in forfeit.
"I'm throwing this match. These two fine young Saiyans are the victors." Stunned silence filled the pit. Whispers and murmurs abounded, some of the men shocked that Null would throw a match he should have easily won.
He ignored them, addressing the commanding officer.
"Make sure these men are given food and water, and a warm bed to lick their wounds." Removing a pouch tied at his waist, he tossed the tiny sack into the air. The captain snatched it up, peering inside at the generous sum of zeni inside. "Thanks for the warm-up."
His aura erupting once again, Null launched himself into the air, flying off toward the horizon.
Perhaps the Saiyan people were not a lost cause... after all.
tag: Nasch, zarun // post count: 006
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