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Post by Hanzo Medjikara on Nov 9, 2018 13:31:26 GMT -5
It’s been a long an arduous journey for one Asuka Atsuki who had just recently completed a series of grueling trails and gained a vast amount of knowledge after embarking on a journey in the old Tetsudo Academy temple, now with a great deal of things to mentally unpack Asuka begins the journey home.
After exiting out of the tomb Asuka walks through the dense forest coming upon a delightful piece of scenery with a lot on her mind. “The 4th Tetsukami...my father…” Asuka looks at her wrist wraps. “Looks like I have a lot to live up too.” She then places her fist in the air. “I’ll make you proud dad! And you too Mom!” Asuka then stops and take in the view of the waterfall before her examining it before continuing her journey “Wow, what an awesome view, I oughta come back here to train sometime...but for now, I’d better get home Zam and Netto sensei are probably worried about me”. Despite having an optimistic outlook Asuka internally felt a tad confounded by the plethora of information that she had learned about and needed time to rest, perhaps she would visit her old home in Shura village, before eventually heading home, seeing friendly faces might help ease her mind, but then she remembered how she had broken Izumi’s heart and was uncertain if she wanted to show her face. She had also thought about making the long trek to find her rival Bridget, but as tired as she was it was doubtful she’d survive the journey and was in no mood for a fight mentally or physically, her body drained by the trails she had undergone. But as she was lost in her thoughts, Asuka felt her toes squelch as it passed over something sticky and dough-like. “What the…!?” she cried as she lifted her foot to examine the substance which was pink and goopy like gum, but what was it had some camper been chewing gum and left their undigested mess on the ground. “Eww…” she remarked as she attempted to remove it from her foot.
Majin Zam MARK I
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Post by Majin Zam on Nov 9, 2018 15:54:10 GMT -5
All of a sudden the pink gum squirmed as if it were alive. Dozens of identical pieces burst from the grass and ground. They clumped together in a vaguely humanoid shape and snapped towards Asuka. It only stopped mere inches away from her face. Even without a mouth it somehow managed to shout. "Boo!" With a chiming giggle, the goop pulled itself together and formed a familiar face. "Nyeh hee~! Did I surprise ya?" The pink girl fully reformed her body and rose to playfully float in the air. Judging by the broad grin, she was super proud of her little prank. Maybe she expected to receive praise too.
Yep, Zam had come all this way to find her friend. It had been pretty easy too. She knew what Miss Asuka’s tingle felt like, so she had just followed it. As for why she had done all of this... Well, the little creature needed help. Badly. You see, she was afflicted with one of the most dangerous emotions a Majin could feel, coming second only to pure rage. An unbearable, suffocating feeling. ...She was bored. And whenever she was bored, she tended to get mischievous. Blissfully ignorant of any trials the martial artist had endured or life lessons she had learned, the childish creature insistently patted her on the shoulder.
"Hey, listen! I wanna play!" BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Zam 50 vs Opponent (Acc) = Result Attack 2: Zam 50 vs Opponent (Acc) = Result Total damage dealt =
OFFENSE PHASE.
At-Will: - Bonus Action: -
Standard Action 1: -
Standard Action 2: -
EFFECTS. -
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. BOUNDLESS: Passive. Gain +10% PL each turn in battle. Max of +50%. RAMPAGE: At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 45 HP) INDOMITABLE: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks. EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 4 HP to self at the end of turn. (Activation threshold 45 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: Bonus Action. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC SLIME: Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. 2 uses. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki CLASH: Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1 use. -20 ki LIGHTNING AURA: Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. -15 ki ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -7 ki BRIGHT BUSTER: Area, Charging, -10 ki
PL: 44,050 HP: 90/90 | KI: 115/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+2
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Post by MARK I on Nov 9, 2018 19:56:22 GMT -5
"PL registered...analyzing.. Majin Zam " Bunny recognized this power from a distance as MARK I flew across the skies observing mankind everywhere he went. Searching through the neural network MARK I could see clearly a battle which once unfolded between the mischievous Majin and V3. V3, it seemed, did everything he could to stop the Majin from nearly destroying an island city. To his credit he succeeded, though it seemed the Majin had been toying with him the entire time. MARK I came to a slow stop as he flew in there direction. He let gravity take over as his body fell through the air, careening towards the unsuspecting duo. A women of high than average power stood with the Majin, the two seemed to be communicated. The Majin, acted as if she were desperate for something. It hung off of each word, though MARK I could not make out what she was saying from the distance. He could see the look on the women though as the MAJIN urged or onward. A loud crash could be heard as the Titan crash landed onto a hillside, scraping across the plains like a missile before he rose from the billowing clouds of dust left in his wake. His eye shining through the dust like a light house lit aflame. "Majin Zam" the voice of a women called out as two rapid bolts of Ki impacted to the left and right of the two warriors. The resulting impact sent a shock wave through the air. "It is time to play" Hanzo Medjikara BATTLE TRACKER SUMMARY: Enemy Attack #1: Name - 0 acc vs 0 def - dmg dealt or miss. Bonus Action: Name - Effect | -0 ki cost At-Will: Name - Effect ACTIVE EFFECTS Edge 1-3 Vs Zam Edge 1-4 Vs Asuka Totem: 2/2 Absorb: 0/40 Resolve: 0/50 Transformation: Off /Resentful, Stubborn Trinket: 1/1 FIGHTING STYLE-Tenacious. TRAITSResolveResistIndomitableTalented EQUIPMENT Weighted Clothing Kai weights Totem Trinket OTHER ITEMSDragon ball RadarWar Cruiser 1/1 SUPER ATTACKS Bravo Barrage-slashing|-10ki Quantum Query: Single/ Piercing, Immobilize|-5ki TECHS Lightning Aura 1/1 Energy Shield 1/1 Absorb 1/1 Clash 1/1 Deflect: 2/2 Aura Guard: 3/3 Eight Arms: 3/3 LEGENDARY Damage Nullification 1/1 CURRENT PL:150,900 Hidden (150,900) HP: 90/90 | KI: 100/100 |DEF: 50(+10)|Tough:15/15 |DMG DIE: d12|ACC:+40(+10)
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Post by Hanzo Medjikara on Nov 11, 2018 23:53:01 GMT -5
Seeing Zam form from the muck on her shoe, Asuka places a hand on her hip not surprised that Zam would try and pull a stunt like this the little one had a knack for being rather mischievous. “Haha, very funny Zam.” Asuka says in a rather flat tone of voice. She then places a hand on her hip. “Sorry Zam...but I’m in no mood to play Ms. Asuka is tired okay. I just wanna go home.” fatigued Asuka slumps along the poor girl yearning to get home, however just then the an explosion rings out prompting Asuka to look out in its direction, as she examines the debris left behind she is quickly met with the sight of a ki blast headed right for her and instinctively leaps out of the way “What the!?” Asuka’s now in midair her eyes glowing white and her body bursting with Ki as a result of entering the Shōten state. "What was that?" she thinks to herself as she examines the explosion from above, uncertain as to what that creature could be. Upon closer inspection, She could see it’s red eyes glaring in their direction. “I’m not sure what that thing is...but it doesn't look friendly, and shooting ki blasts is not my idea of playtime, especially not now..." Asuka then sees the machine fixate it's gaze on Zam "Oh no Zam look out!" Asuka thinking quickly extends out her hands as if reaching for something, suddenly the bandages on her wrists would lash out into the plume of smoke in order to grab hold of whatever enemy was hiding away inside it, should she find it, the youth would pull whatever that was hiding out of it's cover and into the fray, and bombard it with a dual-armed palm strike. "Leave her alone!" Asuka wasn't sure what the creature wanted but its intentions were no doubt malicious. BATTLE TRACKERSUMMARY
Bonus Action: Energy Field - Grants 20 toughness | -5 ki cost
Bonus Action: Lightning Aura - Deals one direct damage for every dice roll that lands. | -10 ki cost
At-will: [Use impact to add extra dice roll to an attack.]
Standard Action: Bandage Wrapping - | -0 ki cost
Acc - B2WK542A1d100+40
Dmg - 2d10
Standard Action: Bandage Wrapping - | -0 ki cost
Acc - 1d100+40
Dmg - 1d10
ACTIVE EFFECTS
Lightning Aura (4/4 turns remaining.)
20 toughness
FIGHTING STYLE
Brutal:
Trait: Impact
TRAITS
Blitz - grants one extra basic attack.
Grit - Grants +15 acc to all attacks, once HP is below 50% (Damage Threshold 80)
EQUIPMENT
Headband - (0/3) upon landing 3 basic strikes gain 1 stack of focus, 3 stacks of focus can be used to add 1 extra damage die to an attack.
Scroll - (1/1) Can change properties of 1 super attack once per thread.
Senzu Bean - (1/1) Gain 15 ki and 15 HP
OTHER ITEMS
Weighted Clothing
SUPER ATTACKS
Tetsudō Style Secret Techniques
MAJOR: SLASHING
MINOR: WOUND
TECHS
Deflect III (2/2)
Energy Shield III
Lighting Aura III
Psychic Powers
LEGENDARY
None
CURRENT PL: 30,870 HP: 80/80 | KI: 85/100 | DEF: 50 | DMG DIE: d12 | ACC: +40 1d100+40·2d10·1d100+40·1d10
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Post by Majin Zam on Nov 12, 2018 3:00:23 GMT -5
Much to the Majin’s disappointment, Ms. Asuka was not at all excited to play games. The patting stopped and she grumpily folded her arms. "Aw, you’re no fun..." Luckily the explosive entrance shook the girl out of her slump. The ominous comment was met with a wide-eyed stare. "...Yaaay!" ....Immediately followed by a jubilant squeal and hands raised high. Though she had no idea who this person was or how they knew her name, she didn’t actually care either. Someone wanted to play and that was good enough for her. Making things go boom was the best game!
Before Zam could start doing Zam things, her friend already rushed into the fray. Oh so now Ms. Asuka wanted to play. The demand to leave the little creature alone was completely misunderstood as the martial artist wanting to hog all the fun for herself. "Hey, no fair! I wanna play too!" She brought her hands to her sides and coiled her fingers. Crackling ki filled her palms. "Hey, big lady! Catch!" Twirling around, she carelessly tossed two baseball-sized blasts towards the mystery person. Of course they would violently burst on contact, kicking up some more dust. Hopefully Asuka wasn’t too close when they went off. BATTLE TRACKER DEFENSE PHASE. Mark I Attack 1: Zam 50 vs Opponent (Acc) = Result Attack 2: Zam 50 vs Opponent (Acc) = Result Total damage dealt =
OFFENSE PHASE.
At-Will: - Bonus Action: -
Standard Action 1: One Bolt (basic attack) Acc Bonus: +15 (+15 Acc) 4qB6KpfK1d100+15 for atk. 1d12+2
Standard Action 2: Another Bolt (basic attack) Acc Bonus: +15 (+15 Acc) 1d100+15 for atk. 1d12+2
EFFECTS. Boundless | +10% PL each turn | 1/5
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. BOUNDLESS: Passive. Gain +10% PL each turn in battle. Max of +50%. RAMPAGE: At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 45 HP) INDOMITABLE: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks. EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 4 HP to self at the end of turn. (Activation threshold 45 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: Bonus Action. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC SLIME: Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. 2 uses. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki CLASH: Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1 use. -20 ki LIGHTNING AURA: Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. -15 ki ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -7 ki BRIGHT BUSTER: Area, Charging, -10 ki
PL: 48,455 (Base: 44,050) HP: 90/90 | KI: 115/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+2 1d100+15·1d12+2·1d100+15·1d12+2
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Post by MARK I on Nov 13, 2018 14:59:37 GMT -5
Eagerly Anticipating the battle against the Majin MARK I found himself caught off guard when suddenly a strange piece of cloth??? Somehow managed to drag his entire body across the field where the human women laid into him with a furious assault. Despite her efforts yielded little to no effect upon MARK I's impossibly hard carapace he found himself taken aback by the women's tenacity and vigor. Regardless, she was an annoyance. An interloper in what MARK I had hoped would be a test of his combat prowess vs an alien threat to humanity which had once almost threatened the destruction of an entire city. As The Titan speed towards Asuka he took the opportunity to lead with his fist, attempting to lay his massive hand into the women's side, should the fist connect Asuka would feel the full force of a large Metallic fist dig into her abdomen, followed by a barrage of punches that came after it. MARK I pausing at no point in time , one punch seamlessly flowing into the other as he relentless sought to incapacitate the insignificant women as soon as possible, in order to move on towards his primary target. Upon completion of his assault, not even bothering to see what the aftermath of his punches resulted in, MARK I turned on his heels and slapped Zam's first Bolt straight up into space, it made a loud explosion in the distance, filling the air with a pinkish hue. For the next attack MARK I would open his palm and causally catch Zam's next bolt in a single hand. It whirred with power as he began to imbue the pinkish orb with his own energy. "Tsk tsk" The voice of Bunny sounded. The voice of a mature women who spoke as if speaking to a child. "That is not enough Zam. Here. Catch!" With that MARK I reared his arm back and like a baseball he pitched the bolt of power back at Zammy. Aiming straight for her chest with enough force to catapult her up and away into a nearby hillside. MARK I stood up straight. His back completely turned to Askua as he began to manipulate the fibers of his jet black skin. Seamlessly they began to morph and change in texture and density as the eighteen foot tall titan began walking towards Zam Post: #2 Majin Zam Hanzo MedjikaraBATTLE TRACKER SUMMARY: Asuka is Overwhelmed, takes two status damage at beginning of every turn. Asuka PL: 30,870 vs 163,715 (5.303x) Edge 1-4 Enemy Attack #1: Asuka, hits 6,-2indomitable-2 edge 2= 2- dmg dealt Enemy Attack #2: Asuka, hits 9-2indomitable-2 edge 2= 5- dmg dealt Zam PL:48,455vs 163,715 (3.37x)- Edge 1-3 Enemy Attack #1: Zam, Misses. Both attacks slapped away. Enemy Attack #2: Zam, slapped away (Miss) Total: 7dmg. (Hp: 83) Resist deals 2 direct damage to Asuka! Offensive/ Counter attacks. M1 Attacks Asuka, 2basics Then M1 Attacks Zam, 1-super. MARK I uses Dmg Null-15 ki (Ki-85) Standard Action: Superman punch! @asuka - Effects | -0 ki cost Acc I4l1SMIDd100+50 Dmg d12 At-Will: Blitz! Overwhelming assault @asuka Acc d100+50 Dmg d12 Standard Action: imbued Ki bolt slap back! @zam! -Super Effects | -5ki cost Acc d100+50 Dmg 2d12 Piercing, immobilize Immobilize (50%) - 1d100 Bonus Action: Damage Nullification Halves all non-crit attacks - Effect | -15 ki cost ACTIVE EFFECTS Totem: 2/2 Dmg Null 3/3 Absorb: 0/40 Resolve: 0/50 Transformation: Off /Resentful, Stubborn Trinket: 1/1 FIGHTING STYLE-Tenacious. TRAITSResolveResistIndomitableTalented EQUIPMENT Weighted Clothing Kai weights Totem Trinket OTHER ITEMSDragon ball RadarWar Cruiser 1/1 SUPER ATTACKS Bravo Barrage-slashing|-10ki Quantum Query: Single/ Piercing, Immobilize|-5ki TECHS Lightning Aura 1/1 Energy Shield 1/1 Absorb 1/1 Clash 1/1 Deflect: 2/2 Aura Guard: 3/3 Eight Arms: 3/3 LEGENDARY Damage Nullification 0/1 CURRENT PL:163,715Hidden (163,715) HP: 83/90 | KI: 80/100 |DEF: 60 (50)|Tough:15/15 |DMG DIE: d12|ACC:+50 (40) d100+50·d12·d100+50·d12·d100+50·2d12·1d100
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Post by Hanzo Medjikara on Nov 15, 2018 12:25:34 GMT -5
Asuka seeing the machine charge toward her lifts up her hands in order to parry the blow, using Shōten ki to deflect the abdominal strikes, however one manages to slip by her and lands square against her cheek, this catches her off guard giving her adversary enough time to divert his attention to Zam. “He’s fast…” she watches as her blows are easily deflected by her foe, leaving Asuka stunned by its combat prowess. “He’s crafty and that armor of his seems tough to crack, I’ll have to use my head and try to find a weak point...” Asuka continues to watch the fight but then notices the violent metamorphosis as the mechanical monstrosity began to grow in size in a rather unsettling fashion it’s odd flesh protrusions and awkward limb growth made Asuka’s stomach turn. “Oh no…another giant and he’s headed right towards Zam!” Asuka then takes a defensive position as she watches as the 2 story tall terror thunderously treks towards the tiny teenaged taffy titan. In an act of defense, Asuka extends out her wrist tape which wounds her wrappings around its neck. Each one laced with white ki that attempts to burn through the machine’s metallic frame, with Asuka grabbing hold of each bandage with one hand and then tugging on them forcefully her feet digging into the ground as she attempts to topple the creature over. ”C’mon you big hunk of metal! Fall over!” Majin Zam MARK I BATTLE TRACKERSUMMARY
Enemy Attack #1: - 2 dmg dealt | Enemy Attack #2: - 5.5 dmg dealt (blocked)|Overwhelmed: - 2 dmg dealt
Bonus Action: Guard - Halves the damage of one attack | -0 ki cost
At-will:
Add one extra Damage die to one attack
Standard Action: Bandage Wrap (Telekenetic Attack) - | -0 ki cost
Acc - 8ewq7F4f1d100+50
Dmg - 2d10
Standard Action: Bandage Wrap - (Telekenetic Attack) | -0 ki cost
Acc - 1d100+50
Dmg - 1d10
Blitz Action: Bandage Wrap - (Telekenetic Attack) | -0 ki cost
Acc - 1d100+50
Dmg - 1d10
[2 Direct Damage dealt by Lightning Aura.]
ACTIVE EFFECTS
Lightning Aura (3/4)
FIGHTING STYLE
Brutal
TRAITS
Grit (Activates when below 40 health)
Blitz (Adds one extra basic attack when using a basic attack.)
EQUIPMENT
Headband - (2/3) upon landing 3 basic strikes gain 1 stack of focus, 3 stacks of focus can be used to add 1 extra damage die to an attack.
Scroll - (1/1) Can change properties of 1 super attack once per thread.
Senzu Bean - (1/1) Gain 15 ki and 15 HP
OTHER ITEMS
Weighted Clothing
SUPER ATTACKS
Tetsudō Style Secret Techniques
MAJOR: SLASHING
MINOR: WOUND
TECHS
Deflect III (2/2)
Energy Shield III
Lighting Aura III
Psychic Powers
LEGENDARY
none
CURRENT PL: 30,870
HP: 71/80 | KI: 85/100 | DEF: 50 | DMG DIE: d12 | ACC: +40
1d100+50·2d10·1d100+50·1d10·1d100+50·1d10
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Post by Majin Zam on Nov 16, 2018 2:03:56 GMT -5
Zam blinked, surprised and puzzled, when the big figure stopped her bolts. The danger was completely lost on her. She watched the incoming attack curiously, taking the taunt with a big grin. "Okay!" And catch it she did. Stopping it, on the other hand, didn’t go so well. The charged orb dragged her for a ride, buuut she didn’t seem to mind. "Weeeeeee!" An explosion shook the hillside, lifting a cloud of dirt and dust. The little creature was buried pretty deep... But her energy signature wasn’t even wavering. No, it just kept growing like a flame feeding on air.
While Asuka tried to delay the titan, the Majin burst out of the pile of dirt. Her rapid regeneration had already fixed all of the damage. Really, she hadn’t even noticed. Instead, she was more bothered by all the dust and hastily patted her clothes. Ew, bleh, some of it had gotten into her mouth too. The towering figure soon stole her attention though. Her jaw dropped at the sight. Wooow, metal lady was super huuuge! ...No wonder she was so strong! Naturally the bubblegum-colored creature didn’t find anything weird about this. Friends came in all shapes and sizes, yup! Buuut... Hmmm... Since her new friend was big... The ball also needed to be big.
Good plan? Great plan!
Zam reached for the sky and bright sparks surged along her arms. The bright energy converged into a wobbly orb above her palms. It swelled in size until it rivaled a beach ball. The crackling energy intensified, condensed, forming a translucent layer around a bright, pink core. She bent her whole body backwards like some sort of rubbery catapult. "Hey big laaaady! Here it comes!" Sheer excitement fueled her power as she launched it at perilous speed. The foe might find this ball wasn’t so easily caught. BATTLE TRACKER DEFENSE PHASE. Mark I Bonus Action - Reactive: Guard Catch it! | Negate half the damage from Attack 1 | -5 ki Attack 1: Zam 50 vs Mark I 64 = Hit! 13 - 7 (Guard) - 4 (Indomitable) = 2 dmg! Attack 2: Zam 50 vs Mark I - = - Total damage dealt = 2 dmg!
OFFENSE PHASE.
At-Will: Flow Majin Regeneration | +3 HP
Martial Arts Gi Excited! | Add +15 acc and +1 dmg die rank to two atks.
Standard Action 1: Condense | -5 ki Add 2 dmg dice to one super attack. The attack attack cannot be avoided through Rapid Movement or have its damage negated by Guard.
Standard Action 2: Bright Burst (Big Orb) | -7 ki Acc Bonus: +30 (+15 Acc, +15 Excited!) 0Zw35SVH1d100+30 for atk. 5d12+15 OR 5d12+15 for dmg. (Charging)
EFFECTS. Boundless | +10% PL each turn | 2/5
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. BOUNDLESS: Passive. Gain +10% PL each turn in battle. Max of +50%. RAMPAGE: At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 45 HP) INDOMITABLE: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks. EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 4 HP to self at the end of turn. (Activation threshold 45 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: Bonus Action. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC SLIME: Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. 2 uses. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki CLASH: Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1 use. -20 ki LIGHTNING AURA: Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. -15 ki ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -7 ki BRIGHT BUSTER: Area, Charging, -10 ki
PL: 52,860 (Base: 44,050) HP: 90/90 | KI: 98/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+2 1d100+30·5d12+15·5d12+15
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Post by MARK I on Nov 16, 2018 2:48:26 GMT -5
MARK I Stood impressed at Zam's resiliency. She seemed happy? That he had hit her with her own blast. It was entertaining, it would have been at least had he more time to study her unique biology before his visor seemed to black out for a moment. Suddenly a wrapping seemed to cover his field of vision as the air began to heat up around him. He found himself being tugged backwards as well until slowly and awkwardly falling onto his back on a knee, his massive weight somehow being pulled down onto a knee.
Confused he reached up and grasped the wrapping until his fingers dug into the fabric, piercing them and slashing away at the material. The attack had not managed to affect him but it did manage to annoy him.
Peering back he noticed the human women, still alive, still fighting. An admirable trait and an above average power level for a human. Reaching with his abnormally long and he grasped a piece of the same wraps she'd used to pull him down and then tugged towards himself in an attempt to bring the women to him. Should he succeed he would open his palm, grasping the women in his massive hand and then raise her over his head bringing her down onto the ground until her body slammed onto the ground.
"Incoming attack" Bunny's voice sounded off in MARK I's head as he turned around to see a massive pink Orb of incredible power coming straight towards him.
"Amazing power" Bunny said aloud as the orb came crashing down. With a single bound The mettallic titan crossed the distance between open air and the orb. Extending his arm he aimed to punch straight through the orb, piercing it in one blow until eventually clearing it completely in an attempt to slam his fist into Zam and further up into the sky
BATTLE TRACKER SUMMARY: Asuka is Overwhelmed, takes two status damage at beginning of every turn. Asuka PL: 52,860 vs 163,715 (5.303x) Edge 1-4 Enemy Attack #1: Asuka, hits 7/2 (Dmg null),-2indomitable-2 (edge 2)= 0-dmg dealt Enemy Attack #2: Asuka, hits 5/2 (Dmg Null)-2indomitable-2 (edge 2)= 0dmg dealt Summary Of Asuka Total Damage dealt 0. Debuffs Dmg Null, indomitable, and edge 2. Asuka receives 4direct Damage From Overwhelm and 2 from resist. Zam PL:52,860 vs 163,715 (3.09x)- Edge 1-3 Enemy Attack #1: Zam HITS FOR SO MUCH DAMAGE! 48!/2= 24-4Indomitable,-2 (edge 2)= 18 dmg-10Tuff= 8dmg +6ki (at-will resolve) Ki=86/ Tuff: 9 Enemy Attack #2: N/A Total: 0dmg. (Hp: 83) Resist deals 2 direct damage to Asuka! And 1 damage to ZAM Offensive/ Counter attacks. At will Blitz Wrap attack Vs Asuka Super barrage vs ZamStandard Atk Vs Zam Hanzo Medjikara Majin Zam At-Will: Blitz! Wrap toss and slam! @asuka Acc pAOy8ECQd100+50 Dmg d12 At-Will: (Guard) Punch Vs Zam's BIG Pink Orb. Bonus Act: Counter punching stance - (Lightning aura) Effects | -10 ki cost Standard Action: Pink Penetration punch - Super Effects | -10 ki cost Acc d100+50 Dmg 3d12 Slashing! Standard Action: Punching @zam! - Effects | -ki cost Acc d100+50 Dmg d12 Bonus Action: Damage Nullification Halves all non-crit attacks - Effect | -15 ki cost ACTIVE EFFECTS Totem: 2/2 Dmg Null 2/3 Absorb: 0/40 Lightning Aura Resolve: 4/50 Transformation: Off /Resentful, Stubborn Trinket: 1/1 FIGHTING STYLE-Tenacious. TRAITSResolveResistIndomitableTalented EQUIPMENT Weighted Clothing Kai weights Totem Trinket OTHER ITEMSDragon ball RadarWar Cruiser 1/1 SUPER ATTACKSBravo Barrage-slashing|-10ki Quantum Query: Single/ Piercing, Immobilize|-5ki TECHS Lightning Aura 0/1 Energy Shield 1/1 Absorb 1/1 Clash 1/1 Deflect: 2/2 Aura Guard: 3/3 Eight Arms: 3/3 LEGENDARY Damage Nullification 0/1 CURRENT PL:163,715Hidden (163,715) HP: 75/90 | KI: 66/100 |DEF: 60 (50)|Tough:5/15 |DMG DIE: d12|ACC:+50 (40) d100+50·d12·d100+50·3d12·d100+50·d12
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Post by Hanzo Medjikara on Nov 16, 2018 12:50:01 GMT -5
Seeing that her bandages had been torn Asuka feels a tug as is flung forward the wind ruffling her clothing, and as the metal fist closes around her, Asuka holds up her hands in order to avoid being crushed, and manages to squeeze her way out however her foot is caught and she is flung to the ground but manages to break her fall by initiating a handspring, but the slight pain in her foot causes her to fumble and slide along the ground. As she stands to her feet she takes a good look at her adversary seeing Zam’s blast collide with it, allows her to spot an opening. “Ohh man, looks like my usual tactics aren’t getting the job done.” Asuka then channels ki into her arms. “And now certainly isn’t the time to use the Tetsu Ha...not yet anyway…but...I do still have one other trick left” Asuka raises her hand in the air in order to reform the pieces of her torn bandages that were ripped apart by the malicious machine mere moments earlier. She then extends out her hands once more wrapping the beast in a tight binding, with Asuka holding onto each bandage, however, this time it was different rather than having some of her bandages left over on her wrist this time all of it had vanished, leaving her bare skin exposed, and while this is normally nothing special for a practitioner of Tetsudo this was actually quite dangerous, for themselves and also their opponents. Asuka’s ki then burst from her body and poured into the bandages lightning up the machine’s body like a skyscraper in the night. “Now then, this should peel of some of that armor of yours.” Asuka then lifts her hands into the air and whips them down creating a shockwave that passes through the bandages and into the machine itself should it prove successful the ensuing explosion would cause a massive detonation with bandages fluttering in the wind like confetti. “Tetsudō ōgi-jutsu: mīra-ka: Nenshō hōtai!” “Tetsudo Style secret techniques: Burning bandages!” BATTLE TRACKERSUMMARY
Enemy Attack #1: - 75 acc vs 55 def - 6 damage (guarded)
2 dmg from overwhelmed
2 dmg from resist
10 dmg total
Bonus Action: Guard - Effect | -0 ki cost
At-will: Use Impact to add one extra damage die to an attack.
Standard Action: Tetsudō Style: Secret Techniques (Bandage Wrapping) - Effects | -5 ki cost
Acc - TN7e96MH1d100+40
Dmg - 3d12!!!Incorrect damage rolls, rerolled at bottom.
Status Chance (50%) - [1d100] !!!REROLLED AT BOTTOM
Standard Action: Tetsudō Style: Secret Techniques (Detonation) - Effects | -5 ki cost
Acc - 1d100+40
Dmg - 4d12!!!Incorrect damage rolls, rerolled at bottom.
Status Chance (50%) - [1d100] !!!REROLLED AT BOTTOM
SA1 Status: 1d100 SA2 Status: 1d100
SA1 Damage reroll: 2d12 SA2 Damage reroll: 3d12
[Mark I takes 1 direct damage from Lightning Aura]
ACTIVE EFFECTS
Lightning Aura (2/4)
FIGHTING STYLE
Brutal
TRAITS
Blitz - grants one extra basic attack
Grit - adds plus 15 to all attacks (activates at 40 HP)
Impact: (Fighting Style) at will add one extra damage die to one attack
EQUIPMENT
Headband (3/3) Senzu Bean (1/1)
Scroll (1/1)
OTHER ITEMS
Weighted Clothing
SUPER ATTACKS
Tetsudō Style: Secret Techniques
MAJOR: SLASHING
MINOR: WOUND
TYPE: SINGLE
TECHS
Lightning Aura III
Energy Field III (20 toughness remaining)
Psychic Powers
Deflect III (2/2)
LEGENDARY
None
CURRENT PL: 30,780 HP: 58/80 (20 toughness) | KI: 70/100 | DEF: 50 | DMG DIE: d12 | ACC: +40 1d100+40·3d12·1d100+40·4d12·1d100·1d100·2d12·3d12
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Post by Majin Zam on Nov 17, 2018 8:28:27 GMT -5
The childish Majin was prepared for a ball game. When her new friend instead punched through the thrown orb, she was caught completely off-guard. The punch struck her so hard it bulged through her back. With a squeak the wind was knocked out of her. Luckily her bizarre body didn’t have any bones to break. Instead, it had other surprises...
Anyone who had spent enough time with Zam knew she was a real klutz with any kind of technology. She had a borderline magical ability to scramble and break things by accident. Well, it really wasn’t just borderline anymore... As soon as the punch sunk into the pliable body, the volatile magic crackled violently. Reminiscent of a firecracker going off at point blank, wildly colorful sparks flashed around the massive machine. If his protective systems failed, he would soon find his energy reserves short-circuiting. Majin magic and advanced tech really didn’t mix.
More importantly, the chaotic creature’s power just kept rising. Second by second, tick by tick... Pink glow flared around her limbs. "Oh, you wanna play punchy game instead? Okay!" So when she cocked her left fist back... "My turn~!" ...The strike came out even heavier than her initial energy blasts. It was aimed at what passed for the machine’s face, meant to stagger him backwards perhaps. And of course the right one soon followed. It came out as a reckless uppercut, packing far more power than that tiny body had any right to hold. Accuracy, on the other hand, had never been her strong suit. BATTLE TRACKER DEFENSE PHASE. Mark I Attack 1: Zam 50 vs Mark I 82 = Hit! 15 - 4 (Indomitable) = 11 dmg! Attack 2: Zam 50 vs Mark I 129 = Hit! 10 - 2 (Indomitable) = 8 dmg! Direct damage = 1 (From Resist) Total damage dealt = 20 dmg!
OFFENSE PHASE.
Bonus Action: Magic Slime Volatile Magic | 80% chance to Cripple. On success target also is inflicted with Agony. | -5 ki IWoIl5fW1d100 80 or below to succeed.
At-Will: Flow Rising Power | +3 Ki
Martial Arts Gi Excited! | Add +15 acc and +1 dmg die rank to two atks.
Standard Action 1: Bright Burst (Energy-charged Left Punch) | -7 ki Acc Bonus: +30 (+15 Acc, +15 Excited!) 1d100+30 for atk. 3d12+9 OR 3d12+9 for dmg. (Charging)
Standard Action 2: Bright Burst (Energy-charged Right Punch) | -7 ki Acc Bonus: +30 (+15 Acc, +15 Excited!) 1d100+30 for atk. 3d12+9 OR 3d12+9 for dmg. (Charging)
EFFECTS. Boundless | +10% PL each turn | 3/5
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. BOUNDLESS: Passive. Gain +10% PL each turn in battle. Max of +50%. RAMPAGE: At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 45 HP) INDOMITABLE: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks. EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 4 HP to self at the end of turn. (Activation threshold 45 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: Bonus Action. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC SLIME: Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. 1 use left. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki CLASH: Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1 use. -20 ki LIGHTNING AURA: Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. -15 ki ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -7 ki BRIGHT BUSTER: Area, Charging, -10 ki
PL: 57,265 (Base: 44,050) HP: 70/90 | KI: 82/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+2 1d100·1d100+30·3d12+9·3d12+9·1d100+30·3d12+9·3d12+9
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Post by MARK I on Nov 17, 2018 21:16:44 GMT -5
MARK I's fist plunged through Majin Zam . Her strange body didn’t break, did not five, she didn’t even bleed. Instead the skin seemed to stretch and form around a fourth of his arm. As MARK I prepared to launch another vicious attack he felt a surge of foreign energy shoot throughout his entire body, causing his body to fly backwards a couple of meters, as the two combatants hovered high in the air. The Majin's power crashed against his energy systems and gave him pause before familiar wrappings from the earthlings pinned his arms and legs together. The bands constricted together as they began to light up with power and energy before they exploded. Something strange happened next as MARK I's skin seemed to move and mold around the bandages until eventually they seemed to sink into his body, like a dry towel thrown over a pool of oil. His body seemed to swell and expand. A brief flash illuminated his insides for a fraction of a second as he stomached some kind of an explosion which was smothered and extinguished almost as soon as it took shape. Streams of gentle smoke seemed to spill from his pours as he floated in air. Crossing his arms into a figure X in front of himself his body began to shape and mold into a series of different colors and textures as the majin's energy somehow seemed to pour out of his body. Somehow he had managed to figure out a consistency and texture that seemed to repel her magic. He lunged at the Majin next and the two engaged in hand to hand melee. The two clashed exchanging a series of blows in mid-air which seemed to shape the sky itself. Clouds began to retreat, birds and animals could be seen migrating away from them as the air around the two began to heat up with the intensity of their blows. Raising his right arm MARK I managed to catch one of the Majin's fist with his own. The result of even this causing the sky to crack like lightning and thunder with the force of his palm stopping her fist. MARK I's strength had increased, his grip seemingly three times stronger now than before. Raising his free arm and pulling Zam closer to him the Titan launched a savage overhead left hook into the Majin's temple with such a force that it would sunder the air between them. Causing an audible boom that would send the majin crashing down into the ground the force of a small meteor should it his. Regardless the two would pushed further apart from each other as the resulting boom forced MARK's body back and higher into the air. His body flew backwards for several more meters before bracing himself to a complete stop in midair. From his location he could now survey everything. The entire battlefield. Scanning over the soft glowing eyes in his head finally came to a rest on Asuka... Post #4 Majin Zam Hanzo Medjikara BATTLE TRACKER SUMMARY: Asuka is Overwhelmed, takes two status damage at beginning of every turn. Asuka PL: 52,860 vs 163,715 (5.303x) Edge 1-4 Enemy Attack #1: Asuka, hits 15/2 (Dmg null),-2indomitable-2 (edge 2)= 4-dmg dealt Enemy Attack #2: Asuka, Blocked, (Miss) Summary Of Asuka Total Damage dealt 4. Debuffs Dmg Null, indomitable, and edge 2. Asuka receives 7direct Damage From Overwhelm, L.A and 4 from resist. For a total of 11direct damage! Zam PL:52,860 vs 163,715 (2.9x)- Edge 1-2 Volatile Magic! (Oh no!) At-will Aura Guard! Cripple negated. -5ki Enemy Attack #1: Zam HITS 31/2= 15/2 (Guard) 7-4Indomitable,-2 (edge 2)= 1dmg-1 Tuff= 0dmg, -5ki (56ki) +1ki (at-will resolve) Ki=57/ Tuff: 8 Enemy Attack #2: ZAM HITS! 24dmg/2, 12-4indomitable,-2 (Edge2)= 6dmg Total: 6dmg. (Hp: 76) Summary Of Zam Total Damage dealt 6. Debuffs: Dmg Null, indomitable, and edge 2, and guard vs S.A: #1. Zam receives 6direct Damage From L.A and 4 from resist. For a total of 10direct damage! Offensive/ Counter attacks. M1 Transforms As a Bonus action! Gain Edge 4 vs Zam Attacks Zam with a killer, overhead left hook. At-Will: Aura Guard -5ki| Blocked Zam's magic At-Will: Guard -5ki| Blocked Zams left punch At-Will: Resolve| +1ki| Vs Zam's L. Punch At-will: Absorb +12ki| Zam's 2nd atk| Ki: 69 (hehe) Bonus Act: Transform!- Effects x3 PL| -0 ki cost Standard Action: Sacrificed for condense- Effects | -5ki cost 😉 Standard Action: Single Savage overhead left hook into the dirt - Effects | -10ki cost Acc JnpBMZbCd100+50 Dmg 5d12 CRIT +10dmg! Slashing! At-Will: Shock wave (War cruiser) Vs Asuka| 4d4 Direct damage! ACTIVE EFFECTS Totem: 2/2 Dmg Null 1/3 Absorb: 12/40 Lightning Aura: 3/4 Resolve: 5/50 Transformation: ON /Resentful, Stubborn Trinket: 1/1 FIGHTING STYLE-Tenacious. TRAITSResolveResistIndomitableTalented EQUIPMENT Weighted Clothing Kai weights Totem Trinket OTHER ITEMSDragon ball RadarWar Cruiser 0/1 SUPER ATTACKS Bravo Barrage-slashing|-10ki Quantum Query: Single/ Piercing, Immobilize|-5ki TECHS Lightning Aura 0/1 Energy Shield 1/1 Absorb 1/1 Clash 1/1 Deflect: 2/2 Aura Guard: 1/2 Eight Arms: 3/3 LEGENDARY Damage Nullification 0/1 CURRENT PL:491,145Hidden (163,715) HP: 76/90 | KI: 51/100 |DEF: 60 (50)|Tough:8/15 |DMG DIE: d12|ACC:+50 (40) d100+50·5d12·4d4
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Post by Hanzo Medjikara on Nov 18, 2018 13:50:17 GMT -5
Asuka seeing her strike land Asuka celebrates her very minor victory but soon realizes that her strike barely grazed her foe. “What!? Darn it…It didn't even phase him…” she then notices a massive metamorphosis from her foe with a massive ripple of energy knocking her back a, sending her off the side of a cliff and into the water below, “ugh…” she rises from the water panting for air. “What just happened…? What kind of crazy people does this girl hang out with?” She then begins scaling up the side of the cliff, but then hears the detonation of what sounded like a bomb from up top. The shockwave threatening to knock her off the cliff once more. "Graah gotta hang on...!" Asuka grips onto a rock formation her damaged clothes ruffled by the rumbling from the titanic battle up above, eventually able to climb her way back up onto the top. however as she lays about on her back with her arms spread out looking to the sky, she sees a shadow cast over her by the massive behemoth now comes into view. She then stands to her feet and stares down her foe. “That last strike really threw me for a loop...but...I can’t let this shake me…” Asuka then has flashbacks of the training and trails she had just received memories of her parents, a confident smile then crosses her face. She then stands to her feet and looks to the creature valiantly pointing a hand to her chest! “Hey you oversized action figure! I might not be able to stop you with this, but I promise you will remember it's name! Tetsudo Style Martial Arts...!” Asuka then leaps into the air high above the creature her body eclipsed by the light of the sun as she places her hands by her sides “Tetsu…” suddenly she places her hands by her sides and begins charging up a large silver ball of ki with her hands electricity crackling through her fingertips “Ha…” as it takes shape, the ki becomes more and more violent as the ball instantaneously increases in mass. The raw ki causing her clothes to ruffle and her hair to stand on edge creating a shockwave through the valley it's ki becoming emblazoned like the light of the sun. “Gyorai….!” she brings her arms forward firing the shockwave toward the large behemoth should it land her foe would be blasted by a massive surge of ki and should it miss the valley would most certainly be reformed by the ensuing explosion.
BATTLE TRACKERSUMMARY
Enemy Attack #1: -20 direct damage
Bonus Action: Guard - | -0 ki cost
At-will:
Add one extra Damage die to one attack via impact
Add one extra Damage die via headband
Use 3 stacks of focus to add one extra damage die
Use Scroll to change, Tetsudo Style Secret Techniques to Barrage/Charging.
Standard Action #1: Condense - | -5 ki cost
Standard Action #2: Tetsudo Style Secret Techniques - | -10 ki cost
MAJOR: Charging
Acc - z_mkVTfK1d100+55
Dmg - 7d12
or
Dmg - 7d12
[3 Direct Damage dealt by Lightning Aura.]
ACTIVE EFFECTS
Lightning Aura (3/4)
FIGHTING STYLE
Brutal
TRAITS
Grit (Activates when below 40 health)
Blitz (Adds one extra basic attack when using a basic attack.)
EQUIPMENT
Headband - (0/3) upon landing 3 basic strikes gain 1 stack of focus, 3 stacks of focus can be used to add 1 extra damage die to an attack.
Scroll - (0/1) Can change properties of 1 super attack once per thread.
Senzu Bean - (1/1) Gain 15 ki and 15 HP
OTHER ITEMS
Weighted Clothing
SUPER ATTACKS
Tetsudō Style Secret Techniques
(changed using scroll.)
MAJOR: CHARGING
MINOR: NONE
TECHS
Deflect III (2/2)
Energy Shield III
Lighting Aura III
Psychic Powers
LEGENDARY
none
CURRENT PL: 30,870
HP: 38/80 | KI: 60/100 | DEF: 50 | DMG DIE: d12 | ACC: +40
1d100+55·7d12·7d12
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Post by Majin Zam on Nov 19, 2018 1:42:14 GMT -5
Surprise and shock flashed over Zam’s features. Her punch was... stopped?! No amount of wriggling could get her free from the grip. However... She didn’t just sit still and take the hit. Exactly at the same moment, she stretched her free arm into a devastating haymaker. Neither of them was getting out of the clash unscathed. She was sent plummeting into the earth, leaving a crater where she landed. While Asuka started attacking, the rubble shook and churned. A shrill sound pierced the air, like a teapot boiling violently. Fists raised, the pink creature burst free from the clutches of earth. Her whole frame was crackling with angry energy.
While the dust from the martial artist’s massive attack was settling, the miffed Majin flew up to her. "Miss Asuka! Hey, listen!" Arms flailing she zipped around her, demanding attention. "This Metal Lady is weird! I punched her with my best punch and she didn’t go flying like zoooom~bling!" Her hastily pantomimed motions didn’t really explain the strange word choices any better. Still, she wasn’t done yet. "And and...! She’s so strong, but she doesn’t have a tingle at all! That’s super weird!" Her antennae twitched, trying and failing to pick up anything at all. It just felt... empty.
Zam’s eyes narrowed. The friendly gold shine was slowly turning into a malicious red gleam. "I bet she’s cheating..." The word was spat out with childish contempt, the kind of hate reserved only for the worst things in life. Like broccoli. She looked up to the older girl for affirmation. "...Right, Miss Asuka?" And so Asuka was put into a precarious position. By being the mature one here, she could calm down the frustrated child and stop her from doing anything incredibly reckless. Or she could rile up the destructive creature even further and set her loose on their foe. Decisions, decisions... BATTLE TRACKER DEFENSE PHASE. Mark I Standard Action 1 - Reactive: Clash | Negate half dmg from Super Atk and deal the other half back to attacker as direct dmg. | -20ki Attack 1: Zam 50 vs Mark I 142 = Hit! +Crit! 41/2 - 4 = 16 dmg! (Mark I takes 20 direct damage!) Attack 2: Zam 50 vs Mark I - = - Direct damage: 6 (Lightning Aura) + 4 (Resist) + 9 (War Cruiser) + 2 (Overwhelmed) = 21 dmg! Total damage dealt = 37 dmg! Zam drops below 50% health!
OFFENSE PHASE.
Bonus Action: Lightning Aura Angry Energy | Attacker takes 1 dmg per dmg die rolled against you. | -15 ki
At-Will: Flow Rising Power | +3 Ki
Bio-Suit Majin Regeneration | +4 HP
Standard Action 2: Recuperate Bother Asuka | +50 ki
EFFECTS. Boundless | +10% PL each turn | 4/5 Lightning Aura | Deal direct dmg to attackers | 4 turns left Grit | +15 Acc to all attacks
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. BOUNDLESS: Passive. Gain +10% PL each turn in battle. Max of +50%. RAMPAGE: At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 45 HP) INDOMITABLE: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks. EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 4 HP to self at the end of turn. (Activation threshold 45 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: Bonus Action. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC SLIME: Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. 1 use left. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki
CLASH: Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1 use. -20 ki
LIGHTNING AURA: Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. -15 ki ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -7 ki BRIGHT BUSTER: Area, Charging, -10 ki
PL: 61,670 (Base: 44,050) HP: 37/90 | KI: 100/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+2
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Post by MARK I on Nov 19, 2018 9:31:43 GMT -5
MARK I was locked in a vicious clash with the Majin, the two trading one savage blow after another. This is what he'd come here for. This is the test that he wanted. In the past V3 would have been completely obliterated or beaten to a pulp, the hero once did everything he could and barely made it out of their exchange alive, yet her was MARK I, not only holding his own but pushing her back with his tremendous strength and relentless endurance. Zam's fist slammed into his frame, rocking and jolting his torso back with every hit as he held onto her arm with his unyielding grip when suddenly a bolt of energy slammed across his back side. It was that damn earth women. He looked over to her for one second and that's all it took for the Majin to break free, his shoulder joint jolted from Asuka's blast, placing it in an awkward position and forcing him to punch Zam with less conviction then he would have liked. MARK I and Zam's bodies flew away from each other, the force of their blast knocking them apart. "Gyorai!!!" MARK's body came to a stop as an immense beam of energy washed over his body, for a moment MARK I's body stayed still in the air as he braced himself. He turned his head to face Asuka and with a swipe of his hand sent a bolt of energy crashing right into her shoulder before her blast had forced him in the opposite direction and slamming him into a waterfall, submerging his body in the water, behind the stream as he laid against the rock, stuck for a moment. "Threat Assessment completed" Bunny said aloud. Before MARK's HUD she displayed a full suite of each fighter's estimated capabilities and MARK I fumed as he removed his arms from the earth. Individually he would have no trouble taken these two on but together they were proving to be quiet the challenge. Through the water stream he could easily make out the two as he prepared himself. Placing his hands near his center he began to activate the Quantum drive. The water and space around him began to morph and shift as if reality itself started to become malleable. Thrusting his arms forward he unleashed a volley of energy directed towards the Majin, having identified her has his biggest threat. The water turned into steam from the heat of his volley's as they rushed towards the Maji, they would follow her wherever she would go and just at it seemed they would end An audible boom would come from behind her. MARK I's arm converted into a long blade "Did you miss us?" Bunny would say allowed as the wicked blade came down to cut her straight through her midsection and cleave her in half, followed by MARK I placing his open palm right in front of where she had been standing and unleashing a wave of energy in an attempt to obliterate her. Post: #5 Majin Zam Hanzo Medjikara BATTLE TRACKER SUMMARY:MARK 1 takes 3 direct damage from L.A(Asuka) HP: 73 M1: +3tuff/ -2ki Asuka is Overwhelmed, takes two status damage at beginning of every turn. Asuka PL: 30,870 vs MARK I (15.9x) Edge 1-4 Enemy Attack #1: Asuka, hits 30/2(Dmg null)15,-4indomitable-2(edge 2), -2tuff =7-dmg dealt (Resolve +2ki) Enemy Attack #2: Asuka N/A Summary Of Asuka Total Damage dealt 7. Debuffs Dmg Null, indomitable, and edge 2. Asuka receives 12direct Damage From (2) Overwhelm, (7) L.A and 2 from resist, and 1 from resentful. For a total of 11direct damage from counter attacks! M1: Gains 2ki from Reslove. Zam PL:61,670 vs 163,715 (7.9x)- Edge 1-4 Enemy Attack #1: Zam HITS 20Direct Damage=, -1tuff= 19dmg taken. +38ki (at-will Absorb) Ki=91/ Tuff: 8 Enemy Attack #2: ZAM HITS! Total: 6dmg. (Hp: 50) Summary Of Zam Total Damage dealt 19. ZAM IS OVERWHLEMED Offensive/ Counter attacks. MARK I attacks ZAM with barrage and single super At-Will: Resolve +2ki| Vs Asuka At-Will: Absorb +38ki| Zam's DD| Bonus Act: Energy Sheild- Effects +20tuff PL| -5 ki cost Standard Action: Energy Volley @zam -Effects | -10ki cost Acc GWPlUdnGd100+50 Dmg 3d12 Slashing! Standard Action: Quantum Query @zam | -5ki cost Acc d100+50 Dmg 2d12 Piercing, immobilize Immobilize (50%) - 1d100 ACTIVE EFFECTS Totem: 2/2 Bio Adaptation: Reconstitution Absorb: 40/40 Lightning Aura: 2/4 Resolve: 7/50 Transformation: ON /Resentful, Stubborn +3tuff Trinket: 1/1 FIGHTING STYLE-Tenacious. TRAITSResolveResistIndomitableTalented EQUIPMENT Weighted Clothing Kai weights Totem Trinket OTHER ITEMSDragon ball RadarWar Cruiser 0/1 SUPER ATTACKS Bravo Barrage-slashing|-10ki Quantum Query: Single/ Piercing, Immobilize|-5ki TECHS Lightning Aura 0/1 Energy Shield 0/1 Absorb 0/1 Clash 1/1 Deflect: 2/2 Aura Guard: 1/2 Eight Arms: 3/3 LEGENDARY Damage Nullification 0/1 CURRENT PL:491,145Hidden (163,715) HP: 50/90 KI: 71/100 |DEF: 60 (50)|Tough:28/38 d12|ACC:+50 (40) d100+50·3d12·d100+50·2d12·1d100
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Post by Hanzo Medjikara on Nov 21, 2018 3:01:26 GMT -5
As Asuka landed on the ground in the aftermath of her successful strike, as the energy drained from her body from having performed such a powerful attack. However, before she has the chance to catch her breath she sees Mark I fire off a blast she then creates a barrier around her left and swats the blast away. "Protective mummification technique!" she says as she swats the attack away, however, some of the bandages are torn through causing her to still feel a slight sting from the sizzling bolt that grazed her arm “Grrgh…” she growled as the left sleeve of her uniform torn to shreds as a result of the blow. “Okay, I think I have an idea…I'll need to catch him off guard.” Upon landing on the ground, she watches the exchange between Zam and the machine waiting for him to drop his guard and get behind him. “Alright then!” Asuka extends out her arms and wraps a bandage around his arms and legs to hold him in place. She sends a surge a ki through each of his limbs. “If I can't hurt you the least I can do is hold you down!" Asuka now certain that the restraints are in place calls out to Zam. "Zam, I can barely land a scratch on this guy, so do me a favor and hit him with everything you’ve got! Ms.Asuka...is counting on you! Raaaah!" Asuka then tugs at him pulling him back almost controlling him like a puppet, each limb wound and constricted very tightly, Asuka giving it her all to hold on. BATTLE TRACKER SUMMARY
Enemy Attack #1: -6 direct damage (use 5 toughness)
Bonus Action: Distract (Rally Zam.) - | -0 ki cost
At-will:
Standard Action #1: Bandage Wrap - | -0 ki cost
Acc - nF1pax|M1d100+65
Dmg - 1d10
Blitz Action #1: Bandage Wrap - | -0 ki cost
Acc - 1d100+65
Dmg - 1d10
Standard Action #2: (Given to Zam.)
ACTIVE EFFECTS
Lightning Aura (4/4)
Grit (+15 Acc to all attacks.)
FIGHTING STYLE
Brutal
TRAITS
Grit (Activates when below 40 health)
Blitz (Adds one extra basic attack when using a basic attack.)
EQUIPMENT
Headband - (0/3) upon landing 3 basic strikes gain 1 stack of focus, 3 stacks of focus can be used to add 1 extra damage die to an attack.
Scroll - (0/1) Can change properties of 1 super attack once per thread.
Senzu Bean - (1/1) Gain 15 ki and 15 HP
OTHER ITEMS
Weighted Clothing
SUPER ATTACKS
Tetsudō Style Secret Techniques
(changed using scroll.)
MAJOR: CHARGING
MINOR: NONE
TECHS
Deflect III (2/2)
Energy Shield III
Lighting Aura III
Psychic Powers
LEGENDARY
none
CURRENT PL: 30,870
HP: 32/80 (15 toughness)| KI: 60/100 | DEF: 50 | DMG DIE: d12 | ACC: +40
1d100+65·1d10·1d100+65·1d10
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Post by Majin Zam on Nov 22, 2018 2:59:47 GMT -5
The important task of bugging the martial artist was cut short by a sudden volley of shots. In the nick of time the creature's malleable body squished and twisted out of the way. One shot even passed through a hole that opened in her chest. It was a string of dodges born from pure instinct. She wasn’t quick enough against the blade though. It cut right through her, much like a blade against a blob of playdough. She stared wide-eyed at the open palm. The energy blew her torso away before she could answer the question, leaving only the dumbfounded legs standing in place. However... Her absurd regeneration pulled her body back together within seconds. As if the devastating combination hadn’t done any damage at all...
Riling up the little Majin was the easy choice here. Asuka already had the girl’s curiosity and with just a couple of words she earned her attention. "Everything I've got...?" Zam repeated the word choice. Her lips twisted into a mischievous grin. The red tinge took over her eyes completely. "Okay~!" Usually people were telling her to calm down, be quiet or hold back, whatever that meant. Being told to go all out was new and exciting!
Zam extended her hands to her sides. Raw energy started pouring from her core, surging around her arms and gathering onto her hands. Bolts of condensed ki flashed around her as her power level peaked. The red gaze focused on the enormous foe. "Hey Metal Lady... Wanna see something COOL?" She snapped her hands together by the wrists and splayed her fingers. The name of the attack echoed in the howling wind. "Bright BURST!" Violently the unstable energy erupted outwards. It turned into a massive torrent of twinkling blasts, resembling a pink hailstorm blowing sideways. Each tiny bolt was brimming with deceptive power, ready to burst on contact. She kept pouring dangerous amounts of energy into the assault, finally showing her full power. BATTLE TRACKER DEFENSE PHASE. Mark I Bonus Action - Reactive: Rapid Movement Stretchy Dodging | Avoid attack 1 | -10 ki Attack 1: Zam 50 vs Mark I 90 = Miss! Attack 2: Zam 50 vs Mark I 67 = Hit! 7 - 4 = 3 dmg! Direct damage: 2 (Overwhelmed) Total damage dealt = 5 dmg! Zam deals 2 direct dmg back to Mark I.
OFFENSE PHASE.
At-Will: Flow Majin Regeneration | +3 HP
Bio-Suit Majin Regeneration | +4 HP
Martial Arts Gi Excited! | Add +15 acc and +1 dmg die rank to two atks. Power Up | Increase PL by 100% (x2) for 3 turns | -10 ki Rampage | Add dmg die to atks 2d4 to Supers and 1d4 to Basics.
Standard Action 1: Bright Burst | -7 ki Acc Bonus: +45 (+15 Acc, +15 Excited!, +15 Grit) ukdI70Z_1d100+45 for atk. 3d12+9 OR 3d12+9 for dmg. (Charging) + 2d4 (Rampage)
Standard Action 2: Bright Burst | -7 ki Acc Bonus: +45 (+15 Acc, +15 Excited!, +15 Grit) 1d100+45 for atk. 3d12+9 OR 3d12+9 for dmg. (Charging) + 2d4 (Rampage)
Standard Action 3: Bright Burst | -7 ki Acc Bonus: +45 (+15 Acc, +15 Excited!, +15 Grit) 1d100+45 for atk. 3d12+9 OR 3d12+9 for dmg. (Charging) + 2d4 (Rampage)
EFFECTS. Boundless | +10% PL each turn | 5/5 Lightning Aura | Deal direct dmg to attackers | 3 turns left Grit | +15 Acc to all attacks Powered up | +100% PL | 3 turns left
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. BOUNDLESS: Passive. Gain +10% PL each turn in battle. Max of +50%. RAMPAGE: At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 2 uses left. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 45 HP) INDOMITABLE: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks. EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 4 HP to self at the end of turn. (Activation threshold 45 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: Bonus Action. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC SLIME: Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. 1 use left. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki
CLASH: Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1 use. -20 ki
LIGHTNING AURA: Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. -15 ki ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -7 ki BRIGHT BUSTER: Area, Charging, -10 ki
PL: 110,125 (Base: 44,050) HP: 39/90 | KI: 59/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+2 1d100+45·3d12+9·3d12+9·2d4·1d100+45·3d12+9·3d12+9·2d4·1d100+45·3d12+9·3d12+9·2d4
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Post by MARK I on Nov 23, 2018 0:54:02 GMT -5
"hit him with everything you’ve got! Ms.Asuka...is counting on you! Raaaah!" MARK I heard the earthling cry out in the aftermath of his attack, though the Majin had just been destroyed. Obliterated by his attack. MARK I barely had time to think as bandages wrapped tightly around his limbs, foreign ki coursing through his system, constricting him and making it difficult for him to move. He slowly turned to face the lone women now, eyes scanning her up and down, she was strong, and persistent, he liked that. What at first had been mostly a troublesome warrior in his way had now become the subject of great curiosity. MARK I Watched the women, limbs bound and tied with abstract curiosity. Imagining how this one women could be so much stronger than seemingly all other humans. He would need to... "Everything I've got...?" A voice said from besides MARK I, "What?" Bunny said aloud, "This won't end well..." "Okay~!" The Majin said, practically swelling with excitement. "Now Zam, Pinky. Why don't we play a new game!" Bunny tried to say as MARK I tilted his head. MARK I struggled to fly his limbs remained bound to the bandages, currently unable to free himself, making it impossible to dodge Zam's attacks. Shots of energy slammed into his body, causing him to rock back and as he could do nothing but brace himself for impact. It seemed the attack would be to much for MARK I as his body did everything it could to resist the damages until... "Snap!!" One of the blast struck hard into MARK I's side, severing the bands holdings an arm still, in an instant he capitalized, rasing his arm free and breaking his bonds. From here MARK I began to furiously back peddle in the air, attempting to gain some distance between himself the blast. He managed to get just far enough to react. As the balls of bright pink energy streamed down towards him be grasped hold some lingering bandages, synthesizing his energy to mimic that of Asuka's. They responded in kind and wrapped themselves around his arms as he began to deflect the endless stream of energy bolts heading towards him with his arms, some of them he'd even managed to smack directly back at Zam with almost as much force! MARK I wasted no time as he noted his systems beginning to warn him several compromised structures he held internally, damages which he would need more time to repair. His abdomen began to drum and pulse with power as streams of white, ethereal energy emanated from within. He flashed. Gone. And in an instant appeared ten meters behind Asuka. He stumbled abit as he landed, unsure at first where he'd landed before quickly turning towards the women. He extended his arms and unleashed the bandaged wraps, attempting to tag the women with her own attacks. Should they land he would wrap the women in them and then channel his own energy into them, causing a deadly shock of power to run through her nervous system! Hanzo Medjikara Majin Zam Post"# 6 BATTLE TRACKER SUMMARY:
Asuka is Overwhelmed, takes two status damage at beginning of every turn. Asuka PL: 30,870 vs 163,715 (5.303x) Edge 1-4 Enemy Attack #1: Asuka, hits: 10,-2indomitable-2(edge 2) =6-dmg dealt Enemy Attack #2: Asuka hits: 7-4=3dmg Summary Of Asuka Total Damage dealt 9. Debuffs, indomitable, and edge 2. Asuka receives 2direct Damage From Overwhelm, (2) L.A and 2 from resist, and 2 from resentful. For a total of 8direct damage from counter attacks! M1 takes 9dmg! Asuka: takes 8dmg! Zam PL: Edge 1-4 Enemy Attack #1: Zam HITS 35dmg/2(deflect-10ki)17/2(Guard-5ki)8,-4 = 4dmg-4tuff=0dmg Enemy Attack #2: ZAM HITS: 37dmg/2(Clash-10ki)18,-4= 14dmg-14tuff=0dmg. Resolve= +14ki ATK 3=33dmg/2(deflect)16,-4= 12dmg-4tuff=8dmg Summary Of Zam M1 takes 8dmg! Spends 20ki on Clash and deflect! (Standard/Bonus acts) Zam takes 15direct Dmg from (L.A)+6 from resist+3 From resentful=24+18(clash)=42points of direct dmg! Offensive/ Counter attacks. 1 Super(Q. Query) Vs Asuka! Bonus Act: Deflect- Effects: Halve two of Zam's atks| -10 ki At-Will: Resolve +18ki| Zam's super| Standard Action: Clashed with @zam -Effects | -10ki cost Standard Action: WRAP ATTACK (SUPER) @asuka | -5ki cost Acc rkHocTKAd100+50 Dmg 2d12 Piercing, immobilize Immobilize (50%) - 1d100 Success! 2 stacks of immobilize ACTIVE EFFECTS Totem: 2/2 Bio Adaptation:Absorb: 40/40 Lightning Aura: 1/4 Resolve: 21/50 Transformation: ON /Resentful, Stubborn +3tuff Trinket: 1/1 FIGHTING STYLE-Tenacious. TRAITSResolveResistIndomitableTalented EQUIPMENT Weighted Clothing Kai weights Totem Trinket OTHER ITEMSDragon ball Radar War Cruiser 0/1 SUPER ATTACKS Bravo Barrage-slashing|-10ki Quantum Query: Single/ Piercing, Immobilize|-5ki TECHS Lightning Aura 0/1 Energy Shield 0/1 Absorb 0/1 Clash 0/1 Deflect: 1/2 Aura Guard: 1/2 Eight Arms: 3/3 LEGENDARY Damage Nullification 0/1 CURRENT PL:491,145 Hidden (163,715) HP: 34/90 KI:53/100 |DEF: 60 (50)|Tough:9/41 d12|ACC:+50 (40) d100+50·2d12·1d100
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Post by Hanzo Medjikara on Nov 25, 2018 13:18:34 GMT -5
As Asuka bore witness to flash of light from her companions onslaught of attacks, Asuka was taken aback by the savagery of her pink friend however after a moment was blinded by the bright lights and suddenly saw Zam launched away, Asuka then lost control of the machine that she was holding down and then suddenly saw his body glow the same signature shade of white that she normally exhibits when entering the Shouten state only for him to suddenly disappear much like she does when performing the vanishing technique. Astonished, Asuka paused to make sure she noticed his movements and how his body began to glow with white ethereal Ki. “Was that the vanishing technique? Tetsudo style martial arts only works exclusively with Humans...how did he do that...there must be more to him then I at first imagined.” Asuka then turned behind her and noticed him extending out his hand to launch his bandage wraps toward Asuka, who managed to deftly dodge out of the way. “What in the world….just what is this machine…” she said as she panted, however, Asuka had also noticed that as a result of the blast that she was tagged with Zam had been much more worse for wear. She went over to her companion to see if she was alright. “Zam...hey Zam-chan!” she rattled the small creatures doughy body and in a panic removed a vail from a small compartment within her gi. The Kanji. “Sunshine Extract” written on the bottle, which glowed a distinct shade of lavender. She then fed it down the throat of her companion and waited for the medicine to take effect, though she isn't sure how it would work on a non-human and if it's anything like what it does for Saiyans...it could be problematic but Asuka didn't want to see her companion hurt and hoped for the best. “There you go Zam...feeling better?” she said as she looked down to her companion. “C’mon wake up, I need you!” She looks back at the massive machine coming straight for them, once more she extends out her hands in order to envelop the creatures arms and legs in an effort to knock it over. "This monster just won't quit..."
Majin Zam MARK I BATTLE TRACKER SUMMARY
Enemy Attack #1: - avoided, (using rapid movement.)
Bonus Action: Rapid Movement (Rally Zam.)| -10 ki cost
Bonus Action #2 Senzu Bean (Giving Potion to Zam) - | -0 ki cost
+15 to Zam's HP and Ki
At-will: Use Impact to add one dmg die to an attack
Standard Action #1: Bandage Wrap - | -0 ki cost
Acc - ebOewvf|1d100+65
Dmg - 2d10
Blitz Action #2: Bandage Wrap - | -0 ki cost
Acc - 1d100+65
Dmg - 1d10
ACTIVE EFFECTS
Lightning Aura (4/4)
Grit (+15 Acc to all attacks.)
FIGHTING STYLE
Brutal
TRAITS
Grit (Activates when below 40 health)
Blitz (Adds one extra basic attack when using a basic attack.)
EQUIPMENT
Headband - (2/3) upon landing 3 basic strikes gain 1 stack of focus, 3 stacks of focus can be used to add 1 extra damage die to an attack.
Scroll - (0/1) Can change properties of 1 super attack once per thread.
Senzu Bean - (0/1) Gain 15 ki and 15 HP
OTHER ITEMS
Weighted Clothing
SUPER ATTACKS
Tetsudō Style Secret Techniques
(changed using scroll.)
MAJOR: CHARGING
MINOR: NONE
TECHS
Deflect III (2/2)
Energy Shield III
Lighting Aura III
Psychic Powers
LEGENDARY
none
CURRENT PL:;30,870
HP:24/80 (15 toughness)| KI:50/100 | DEF: 50 | DMG DIE: d12 | ACC: +40
1d100+65·2d10·1d100+65·1d10
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Post by Majin Zam on Nov 25, 2018 15:44:54 GMT -5
Tingly... Every explosion tickled the little Majin’s soul in ways she couldn’t put into words. Her teeth twisted into a crazed grin and a maniacal giggle bubbled in her throat. However, her laughter was cut short by the sudden counter attack. All she saw was a sudden flash and... Boom. Darkness swallowed her. Reminiscent of a rag doll just tossed away, her body hit the ground with a pitiful flop. By the time Asuka got to the badly injured girl, her eyes had turned into swirling spirals and a weak groan left her lips. The vicious clash had overpowered even her monstrous regeneration.
Painful seconds ticked by as the martial artist offered a potion. It dripped down into the darkness, yet the child didn’t stir. There was no response to the shouts. Only when Asuka turned to drive the foe back, there was a spark. Pink arms reached over the girl’s shoulders and the soft body pressed against her. Someone needed a hug... However, there was more. Suddenly the young fighter would feel a wave of friendly warmth flooding her body. It washed the pain and exhaustion away. All the scrapes and wounds begun to rapidly close, as if the girl had briefly turned into a Majin as well.
Upon seeing the foe still moving, Zam quivered. Her hug tightened. Even with all that monstrous power, she was still just a child. There was only one time before she had been hurt so badly that everything had turned black. It was an icky and cold sensation. She couldn’t stop shivering just thinking about it. "Miss Asuka... I don’t wanna play anymore..." The quiet mumble drifted into the fighter’s ear as the girl peeked over her shoulder. Slowly the grumpy tone darkened. "I wanna make that meanie go boom." As she said that, her glare turned fully red. With a fierce flash, a pair of beams shot from her eyes towards the robot. They caused a trail of tiny explosions on anything they swept. Asuka might recall the technique from another sinister foe she had recently faced.
Someone had been picking up bad habits... BATTLE TRACKER DEFENSE PHASE. Mark I Attack 1: Zam 50 vs Mark I - = - Attack 2: Zam 50 vs Mark I - = - Direct damage: 15 (Lightning Aura) +6 (Resist) +3 (Resentful) +18 (Clash) +2 (Overwhelmed) = 44 Total damage dealt = 44 dmg! Zam drops to 1 HP! Asuka heals Zam with Senzu Bean = +15 HP and +15 ki
OFFENSE PHASE. At-Will: Bio-Suit Majin Regeneration | +4 HP
Mend Majin Regeneration | +10 HP | -5 ki
Flow Healing Hug | +3 HP to Asuka
Martial Arts Gi Angery! | Add +15 acc and +1 dmg die rank to two atks.
Bonus Action: Healing Hug (Senzu Bean) | +15 HP and +15 ki to Asuka
Standard Action 1: Healing Hug (Heal) | +20 HP to Asuka | -5 ki
Standard Action 2: Bright Burst (eye beams) | -7 ki Acc Bonus: +45 (+15 Acc, +15 Angery!, +15 Grit) _YNtAfvO1d100+45 for atk. Critical hit! 3d12+9 OR 3d12+9 for dmg. (Charging) +12 dmg! = 51 dmg!
EFFECTS. Boundless | +10% PL each turn | 5/5 Lightning Aura | Deal direct dmg to attackers | 2 turns left Grit | +15 Acc to all attacks Powered up | +100% PL | 2 turns left
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. BOUNDLESS: Passive. Gain +10% PL each turn in battle. Max of +50%. RAMPAGE: At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 2 uses left. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 45 HP) INDOMITABLE: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks. EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 4 HP to self at the end of turn. (Activation threshold 45 HP)
SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: Bonus Action. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS.
MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC SLIME: Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. 1 use left. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki
CLASH: Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1 use. -20 ki
LIGHTNING AURA: Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. -15 ki ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -7 ki BRIGHT BUSTER: Area, Charging, -10 ki
PL: 110,125 (Base: 44,050) HP: 30/90 | KI: 57/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+2 1d100+45·3d12+9·3d12+9
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