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Post by Netto White on Oct 15, 2018 1:25:16 GMT -5
Netto was back home resting his wounds after the fight with Lute his arms and legs were almost all wrapped up in bandages with a herbal concoction on the skin underneath. The fight was difficult for all parties involved, his very aura burnt Asuka and Zam. They were both resting their wounds off or atleast Asuka was, Zam and her immortal made it far easier to shake off wounds then most people so she was up and all spunky in no time. Netto got out of his bed and started toward the door leaving a note on both Zam and Asuka's doors " I'll be out for a bit, I'm gonna go investigate and find out why Lute came to earth in the first place." And with that Netto was off, his body was still sore so he would take his time and walk to the nearby forest. After a few hours Netto came apon a strange site, a small hut in the middle of the forest untouched by the chaos of the fight. Netto looked around and didn't see anyone inside or around it. He grabbed the door handle and it opened " was whoever living here forget to lock the door?" Netto entered the little house and closed the door behind him, it was very dark inside and couldn't find a light source so he created a small ball of ki that created some light. With what he could see the house seemed macabre and strange, bookshelves of books on multiple subjects, from magic, to herbs, to potions. In the back was a small bed and a cauldron sitting on stones. " Man this place looks like someone took a house of a witch out of story book and plopped it in middle of the forest." Netto continued looking around..... Majin Zam
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Post by Lilith Nevermore on Oct 15, 2018 4:48:05 GMT -5
Outside, a faint presence drew close. It flew down on an old broom and stopped to stare at the yard of the hut. A puzzled gaze lingered on the ground. Bloodstains... Strangely wilted tufts of grass... Pretty sure there had been a gnawed alien corpse along the way... And a nearby village was now a dusty crater. A nagging feeling suggested a certain Namekian had been involved, but still... What on earth had happened here?! Stranger yet, stray twinkles of light gleamed through the lonely window. Someone was here. With a cry of dry metal, the door slid open.
"You don鈥檛 say..."
A sarcastic response drifted in the wake of the intruder鈥檚 idle question. At the door stood a small and petite shadow. Crimson eyes burned in the fleeting light. Lavender hair cascaded around a dainty and deathly pale visage. The gloomy woman certainly fit the theme of the hut with her wide-brimmed hat and long, dark robes. She looked much younger than the old crones often described in children鈥檚 tales, but a witch she was without a doubt. And quite wicked too, as the intruder was about to find out...
Lilith took the wand from her belt. With a gentle wave and a magic word the various candles around the room suddenly flickered to life. In their soft light, she got a better look of the stranger. Her voice chimed like a silver bell. Soft. Refined. Cold... "I鈥檓 gone only for a few days and already I have a stinking vagrant trailing mud all over my floor. Lovely." A tired sigh escaped her lips Judging by the attire, she was going to presume she was one of those foolish adventurers. No one else was rude enough to enter someone鈥檚 home uninvited. "What, pray tell, is it that you want?" It seemed he hadn鈥檛 taken stolen anything or smashed her pots at least... BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Lilith 60 Def vs Opponent (Acc) = Result Attack 2: Lilith 60 Def vs Opponent (Acc) = Result Total damage dealt = -
OFFENSE PHASE.
At-Will: - Bonus Action: -
Standard Action 1: -
Standard Action 2: -
EFFECTS. Calm | PL suppressed to 500
TRAITS. PREPARED: +1 gear slot ADEPT: Passive. +1 use of all gear equipped at the beginning of battle. CLEVERNESS: Passive. +15% inflict chance on all status effects from any source. VITRIOL: Passive. Inflict extra stack of non-special status effects. INFUSE: Passive. 30% Burn chance with Basic Atks. BLITZ: At-will. Make 2 Basic Atks during one Standard Action on turn. EQUIPMENT. PATROL UNIFORM: At-will. Choose +10 Def or +10 Acc on all attacks for next turn. SIPHONERS: At-will. Two Basic Attacks steal 5 ki on hit and restore it to you on next turn. FLASH BOMB: At-will. 50% base chance to Blind. 3 uses. DESTRON GAS: Bonus Action. 30% base chance to Stun, Freeze and Poison. Rolled separately. If any status effect succeeds, target loses -15% base PL for the rest of the battle. Can lose PL only once. 3 uses. DEMON RING: At-will. Deal 2 direct dmg per unique status effect foe had during their previous turn. 4 uses. WAR CRUISER: At-will. Deal 3d4 direct dmg to all foes. 1 use. DEFENSE/UTILITY TECHS. MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki PAPARAPAPA: Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. Rolling 1-2 on die leaves sidekick unable to attack. Can sacrifice at-will to negate 5 dmg from an attack. 1 summon per battle. -15 ki PSYCHIC POWERS: Standard Action. Make a Basic Attack with +10 Acc but with 1 rank lower dmg die. DIVINATION: Bonus Action. Gain +15 Defense for 3 turns. 1 use. -10 ki SOLAR FLARE: Bonus Action. 60% chance to Blind. Target takes 2 stacks and d6 direct dmg as well. 2 uses. AFTER IMAGE: Bonus Action. Avoid two attacks that would have hit. 1 use -25 ki ATTACK TECHS. HEX: Single, Versatile, Cripple, -5 ki
PL: 18,150 (Suppressed to 500) HP: 50/50 | KI: 100/100 | DEF: 60 | ACC: 40 | DMG DIE: d12
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Post by Netto White on Oct 15, 2018 7:08:31 GMT -5
Netto was startled by the door opening and the calm and cold voice of a petite girl asking him why he was in her home. At first due to him being started he raised his energy barriers in protection. After a moment seeing she wasn't attacking he dispersed the ball of light seeing that the many candles were now lit as well. " Sorry I didn't think this place was inhabitated, especially after yesterday. A Namekian named Lute came here for some reason and blew up half the village you've no doubt seen. Me, my student and my daughter were forced to fight him off to save what was left, though we did not get out scot free as you these bandaged limbs will tell you. I came here trying to figure out why he showed up on earth and attacked like he did, my name is Netto White I own the medical herb and tea shop in east city along with my earlier mentioned daughter and student." Netto started walking toward the girl where he lifted up one of his hands offering a handshake saying " I see your also interested in herbs and what looks like potions, stop by my shop anytime, and if you'd like I even do special orders for particular plants. If you got a herb your looking for I'll try my hardest to find it for a fee and if I cant find it I'll refund you. Its the least I could offer since I did enter your house without your ok. Also I may not be around all the time as I also work for the z-force defenders of the earth." Majin Zam DEFENSIVE PHASE Incoming Attacks:
OFFENSIVE PHASE at-will: dampening field +10 toughness
Bonus action: energy shield +20 toughness 5ki Standard Action magic materialization- [5ki] @ Hit: [dice] swap dampening field to senzu bean Dmg: [dice]
Standard Action - [] @ Hit: [dice]
Dmg: [dice]
DATA Stats HP: 90/90 Ki: 90/100 Defense: 50 Current Power Level: 124,163 ACC: +40 Dmg Die: d12 Toughness:30/30
Gear Outfit: Weighted Clothes: +50% PL per post or 200 words Accessory: Dimension Blade: passive. 2 basics a turn deal 50% chance to cripple +15% PL Gear: Demon Ring:at-will.deal 2 direct dmg per each status effect on foe during prev turn 3/3 uses
Gear: Dampening Field: at will. self and comrade gain 10 toughness 0/1 use
Gear: Senzu Bean: +15ki and health
Effects Traits Vitriol: passive. inflict an extra stack of a non-special statuses Indomitable: passive. negate 3dmg from all super atks and 1 dmg from all basic atks Blitz: at-will. make 2 basic atks during one standard action Cleverness: +15% status effect inflict chance Infuse: passive. 30% chance to burn with basic atks. Fighting Style: Analytical: Guile: At-will. Add second major effect to one super atk.
Super Attacks: III Crimson Shockwave Major: Bashing | Minor: Immbolize
Techniques: III Magic Materialization 0/1 III Deflect 2/2 III Energy shield 0/1 III Poison 1/1 III Psychic Powers III Magic Slime 2/2 III Psycho Threads 2/2
Legendary I Damage Nullification 1/1
Transformations: T1: Crimson Thunder Awaken PL:372,490 Traits:N/A
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Post by Lilith Nevermore on Oct 15, 2018 10:45:45 GMT -5
The moment the stranger turned around, Lilith鈥檚 stomach twisted. His mere presence felt vile, suffocating, like standing in noxious fumes. Still, her cool facade was flawless, betraying none of the disgust. She simply listened, trying to piece together what she could from the haphazard flood of words. He talked too much... Apparently he had faced Lute, which explained an awful lot. So what she had here was a self-proclaimed defender of the earth... In other words a hero... Or so he would have her believe. Tch, he was looking down on her.
Politely the lady managed to slip her introduction in between his words. "I am Lady Lilith Nevermore. Charmed, I鈥檓 sure." When the intruder offered his hand, however, she didn鈥檛 touch it. Instead, a cold command left her lips. "Creeping Dark." That was the only warning the man was getting before his own shadow turned against him. It rose from the floor as a thin tendril and tried to wrap around his head. Dripping with inky blackness, it stuck like tar to whatever it touched. If it got his eyes, it wouldn鈥檛 let go easily.
While the man was busy with the tendril, the witch raised her free hand at him. "You know, it鈥檚 amusing, in a mundane way. You try so very hard to appear human... Disguising yourself and spinning such laughable lies..." Her eyes suddenly shined with a blue glow. "But you are not human, are you?" An invisible force tried to catch the man in a crushing grip. The malicious magic targeted his soul directly, like a flame slowly burning his very life force away. "I can tell." She swept her hand back. The motion was followed by a violent yank meant to throw the man out of the door and slam him against the dirt.
If Lilith succeeded in throwing out the vagrant, she would鈥檝e calmly strolled outside as well. She had no intention to let him make a mess indoors. "A lady should not have to clean up anyone鈥檚 messes... But I suppose I鈥檒l have to make an exception." She was going to teach this disrespectful creature a lesson... BATTLE TRACKER DEFENSE PHASE. Netto Attack 1: Lilith 60 Def vs Netto (Acc) = Result Attack 2: Lilith 60 Def vs Netto (Acc) = Result Overwhelmed = 2 status dmg Total damage dealt = 2
OFFENSE PHASE.
At-Will: Patrol Uniform Enchanted Robes | +10 Def next turn Siphoners | Two basic Attacks steal 5 ki on hit
Flash Bomb Creeping Dark | Blind 65% akioR5iT1d100 65 or below to succeed
VITRIOL: Passive. Inflict extra stack of non-special status effects.
Bonus Action: -
Standard Action 1: Invisible Grip | Telekinetic Attack Acc Bonus: +50 (+40 Acc, +10 Psychic Powers) | Steals 5 ki on hit | Inflicts Burn 1d100+50 for atk. Crit! 1d10 for dmg. + 3 = 6 dmg 1d100 45 or below to succeed
Standard Action 2: Throw and Slam | Telekinetic Attack Acc Bonus: +50 (+40 Acc, +10 Psychic Powers) | Steals 5 ki on hit | Inflicts Burn 1d100+50 for atk. 1d10 for dmg. 1d100 45 or below to succeed Success!
VITRIOL: Passive. Inflict extra stack of non-special status effects.
EFFECTS. Overwhelmed | -2 HP per turn
TRAITS. PREPARED: +1 gear slot ADEPT: Passive. +1 use of all gear equipped at the beginning of battle. CLEVERNESS: Passive. +15% inflict chance on all status effects from any source. VITRIOL: Passive. Inflict extra stack of non-special status effects. INFUSE: Passive. 30% Burn chance with Basic Atks. BLITZ: At-will. Make 2 Basic Atks during one Standard Action on turn. EQUIPMENT. PATROL UNIFORM: At-will. Choose +10 Def or +10 Acc on all attacks for next turn. SIPHONERS: At-will. Two Basic Attacks steal 5 ki on hit and restore it to you on next turn. FLASH BOMB: At-will. 50% base chance to Blind. 3 uses. (1/3) DESTRON GAS: Bonus Action. 30% base chance to Stun, Freeze and Poison. Rolled separately. If any status effect succeeds, target loses -15% base PL for the rest of the battle. Can lose PL only once. 3 uses. DEMON RING: At-will. Deal 2 direct dmg per unique status effect foe had during their previous turn. 4 uses. WAR CRUISER: At-will. Deal 3d4 direct dmg to all foes. 1 use. DEFENSE/UTILITY TECHS. MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki PAPARAPAPA: Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. Rolling 1-2 on die leaves sidekick unable to attack. Can sacrifice at-will to negate 5 dmg from an attack. 1 summon per battle. -15 ki PSYCHIC POWERS: Standard Action. Make a Basic Attack with +10 Acc but with 1 rank lower dmg die. DIVINATION: Bonus Action. Gain +15 Defense for 3 turns. 1 use. -10 ki SOLAR FLARE: Bonus Action. 60% chance to Blind. Target takes 2 stacks and d6 direct dmg as well. 2 uses. AFTER IMAGE: Bonus Action. Avoid two attacks that would have hit. 1 use -25 ki ATTACK TECHS. HEX: Single, Versatile, Cripple, -5 ki
PL: 18,150 HP: 48/50 | KI: 100/100 | DEF: 60 | ACC: 40 | DMG DIE: d12 1d100路1d100+50路1d10路1d100路1d100+50路1d10路1d100
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Post by Netto White on Oct 16, 2018 5:55:54 GMT -5
Netto was taken by surprise with the dark tendrils grabbing him and suddenly throwing him outside, he slid across the floor for a bit causing his bandages to all but come unraveled and some of his wounded reopened causing the bandaged that remained to become stained crimson. He stood up the bandages trailing off him in the wind making him look like a damaged mummy. "Do you always make assumptions when meeting someone, true I'm no longer human I had to give up my humanity to save my life. But I have not said a single lie, I truly do own that herb shop, I am here looking for the reason Lute visited our planet. However if its a fight you want then I have no problem with it. I also hope you know your not the only spellcaster here." Netto clasped his hands together and began saying a shamanistic chant "I summon the spirits of earth and iron, Chains of Imprisonment" he shot his hands forward and a magic circle appeared below the Lilith as chains began sprouting from the ground and began chasing her to lock her down. Whether or not they grabbed her Netto quickly got in close and struck with a quick knuckle jab filled with electricity designed to cripple a person's ki flow. He then followed it up with an open palm strike that created a thunderous explosion. Majin Zam DEFENSIVE PHASE Incoming Attacks: blind missed | attack 1 hit 4dmg | attack 2 0dmg burned 2dmg | using 4 toughness to bring dmg to 0
OFFENSIVE PHASE at-will: guile: gives crimson shockwave versatile at-will: versatile give crimson shockwave freezing
Bonus action: psycho threads 5ki immobilize 95% YcWdYI2k1d100 gives three stacks (rank 3 & vitriol)
Standard Action magic slime- [5ki] @ Hit: cripple 95% 1d100 gives 2 stacks (vitriol) and agony if it hits
Dmg: [dice]
Standard Action crimson shockwave- versatile, bashing, freezing[5ki] @ Hit: 1d100+40
Dmg: 2d12
Freezing 65% 1d100
DATA Stats HP: 88/90 Ki: 65/100 Defense: 50 Current Power Level: 124,163 ACC: +40 Dmg Die: d12 Toughness:26/30
Gear Outfit: Weighted Clothes: +50% PL per post or 200 words Accessory: Dimension Blade: passive. 2 basics a turn deal 50% chance to cripple +15% PL Gear: Demon Ring:at-will.deal 2 direct dmg per each status effect on foe during prev turn 3/3 uses
Gear: Dampening Field: at will. self and comrade gain 10 toughness 1/1 use
MM Gear: senzu bean +15ki and hp 1/1 use Effects Traits Vitriol: passive. inflict an extra stack of a non-special statuses Indomitable: passive. negate 3dmg from all super atks and 1 dmg from all basic atks Blitz: at-will. make 2 basic atks during one standard action Cleverness: +15% status effect inflict chance Infuse: passive. 30% chance to burn with basic atks. Fighting Style: Analytical: Guile: At-will. Add second major effect to one super atk.
Super Attacks: III Crimson Shockwave Major: Bashing | Minor: Immbolize Techniques: III Magic Materialization 0/1 III Deflect 2/2 III Energy shield 0/1 III Poison 1/1 III Psychic Powers III Magic Slime 1/2 III Psycho Threads 1/2
Legendary I Damage Nullification 1/1
Transformations: T1: Crimson Thunder Awaken PL:372,490 Traits:N/A 1d100路1d100路1d100+40路2d12路1d100
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Post by Lilith Nevermore on Oct 16, 2018 7:42:34 GMT -5
The witch watched as the man got back on his feet, seemingly unharmed by the attacks. True, she hadn鈥檛 put much effort to tossing him out, but a human would鈥檝e been flattened by now. So he was a little sturdier than that. Typical. She rolled her eyes as the fool insisted on sticking to his story. However, the mention of magic and the chant following it sparked some genuine interest. When the chains came for her she didn鈥檛 even try to dodge them, as if it had been too much effort. They wrapped around her frail frame and latched onto her slender limbs like snakes, binding her in place. Both the jab and the palm strike hit dead on as well. A massive explosion rustled the surrounding trees. Screeching birds fled in terror.
Yet something was wrong...
As the dust settled, the lady emerged unscathed. She hadn鈥檛 moved an inch from where the chains had bound her. Wisps of vile energy danced around her. They resembled black smoke, yet they had stopped the palm strike like a solid iron wall. "An adorable parlor trick. Might you perhaps next pull a coin from your ear?" She managed to slip her left hand free and flicked her fingers upwards. "Creeping Dark." Again the tendril returned, trying to blind the foe. It was obviously only a distraction for what was to come.
Lilith gathered her focus with an ominous mutter. "I shall show you real magic..." In comparison to the shamanistic chants that respectfully appealed to the spirits of nature, her incantation called for far darker forces to obey her will. "Suffer the pains of conquest, famine and pestilence as your body withers away..." Magical energies gathered around her hand. Yellow, blue, violet, her digits were engulfed in the glow. She aimed her hand at the foe and clutched. "Superior Black Death." A massive burst of foul magic erupted around the man. It was no coincidence that the cloud took the shape of a toxic mushroom as it reached for the sky. If the foe鈥檚 fortitude failed, he would feel a terrible curse taking hold... Gripping tightly... BATTLE TRACKER DEFENSE PHASE. Netto Rolling back and ignoring Overwhelmed damage cuz Netto said so, yus. Psycho Threads = Hit! +Immobilized! Magic Slime = Hit! +Crippled! +Agony! Attack 1: Lilith 70 Def vs Netto 49 = Miss! Attack 2: Lilith 70 Def vs Netto - = - Total damage dealt = -
OFFENSE PHASE.
At-Will: Patrol Uniform Enchanted Robes | +10 Def next turn
Flash Bomb Creeping Dark | Blind 65% 0IdA|dak1d100 65 or below to succeed | Success! 2 stacks!
VITRIOL: Passive. Inflict extra stack of non-special status effects.
Bonus Action 1: Destron Gas Superior Black Death | Stun, Freeze and Poison 45% | -15% PL if any status effect lands 1d100 Stun (45 or below to succeed) 1d100 Freeze (45 or below to succeed) 1d100 Poison (45 or below to succeed)
Bonus Action 2: Destron Gas Superior Black Death | Stun, Freeze and Poison 45% | -15% PL if any status effect lands 1d100 Stun (45 or below to succeed) | Success! 2 stacks! 1d100 Freeze (45 or below to succeed) 1d100 Poison (45 or below to succeed) | Success! 2 stacks!
Bonus Action 3: Destron Gas Superior Black Death | Stun, Freeze and Poison 45% | -15% PL if any status effect lands 1d100 Stun (45 or below to succeed) | Success! 2 stacks! 1d100 Freeze (45 or below to succeed) 1d100 Poison (45 or below to succeed) | Success! 2 stacks!
VITRIOL: Passive. Inflict extra stack of non-special status effects.
Totals = 2 stacks of Blind, 4 stacks of Stun, 4 stacks of Poison and Strained for the rest of the fight.
EFFECTS. Crippled | Can't recover HP or ki | 4 turns left Immobilized | Defensive techs cost additional 10 ki | 6 turns left Agony | -3 ki every turn
TRAITS. PREPARED: +1 gear slot ADEPT: Passive. +1 use of all gear equipped at the beginning of battle. CLEVERNESS: Passive. +15% inflict chance on all status effects from any source. VITRIOL: Passive. Inflict extra stack of non-special status effects. INFUSE: Passive. 30% Burn chance with Basic Atks. BLITZ: At-will. Make 2 Basic Atks during one Standard Action on turn. EQUIPMENT. PATROL UNIFORM: At-will. Choose +10 Def or +10 Acc on all attacks for next turn. SIPHONERS: At-will. Two Basic Attacks steal 5 ki on hit and restore it to you on next turn. FLASH BOMB: At-will. 50% base chance to Blind. 3 uses. (1 use left)
DESTRON GAS: Bonus Action. 30% base chance to Stun, Freeze and Poison. Rolled separately. If any status effect succeeds, target loses -15% base PL for the rest of the battle. Can lose PL only once. 3 uses. DEMON RING: At-will. Deal 2 direct dmg per unique status effect foe had during their previous turn. 4 uses. WAR CRUISER: At-will. Deal 3d4 direct dmg to all foes. 1 use. DEFENSE/UTILITY TECHS. MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki PAPARAPAPA: Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. Rolling 1-2 on die leaves sidekick unable to attack. Can sacrifice at-will to negate 5 dmg from an attack. 1 summon per battle. -15 ki PSYCHIC POWERS: Standard Action. Make a Basic Attack with +10 Acc but with 1 rank lower dmg die. DIVINATION: Bonus Action. Gain +15 Defense for 3 turns. 1 use. -10 ki SOLAR FLARE: Bonus Action. 60% chance to Blind. Target takes 2 stacks and d6 direct dmg as well. 2 uses. AFTER IMAGE: Bonus Action. Avoid two attacks that would have hit. 1 use -25 ki ATTACK TECHS. HEX: Single, Versatile, Cripple, -5 ki
PL: 18,150 HP: 50/50 | KI: 97/100 | DEF: 60 | ACC: 40 | DMG DIE: d12 1d100路1d100路1d100路1d100路1d100路1d100路1d100路1d100路1d100路1d100
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Post by Netto White on Oct 19, 2018 8:17:48 GMT -5
Netto could feel his throat close up as the cloud of dark magic entered his lungs, he could feel it ripe at his insides. He eyes glowed a crimson color, horns began growing from his head and crimson lightning and thunder began sparking across his body. His aura exploded out, "fine constrict my Ki and poison me I'll just overcome it. If my Ki is locked then ill just use my own life force." Netto surrounded his arm with crimson energy and struck forward creating a massive blast of energy toward Lilith. Netto dashed forward getting in Lilith's face and swung with one of his claws, he then jumped up and tried to do an falling axe kick on her head. He then reared back, breathed in, and screamed out with a draconic roar that was as loud as a thunderous boom. Netto then jumped back and took a knee trying to catch his breath as best he could with the little time he had. "That was some dark magic, you say that my magic isn't true magic, yet here you are using the powers of darkness to fuel your spells. Which dark god did you make a pact with to get these powers. Do you really earn them?" Netto was just saying this to try and piss her off, he snapped his fingers and the chains that were on her began to spark with energy. Majin Zam DEFENSIVE PHASE Incoming Attacks: blind hit -20 def and acc | destron gas 1 all missed | destron gas 2 stun and poison hit strained -15%PL | destron gas 3 stun and poison hit | total 8 turns of poison and stun.
OFFENSIVE PHASE at-will: guile adds draining to crimson shockwave
Bonus action: transform T1 -2ki Standard Action crimson shockwave- draining, bashing, immobilize [-3hp] @ Hit: lQBtQBbS1d100+20
Dmg: 2d12
Immobilize 65% 1d100
Standard Action basic strike- [] @ Hit: 1d100+20
Dmg: 1d12
Dimension blade cripple 65% 1d100 infuse burn 45% 1d100
Blitz basic strike Hit: 1d100+20
Dmg: 1d12
Dimension blade cripple 65% 1d100 infuse burn 45% 1d100
at-will: war cruiser (draconic roar) 3d4 direct dmg at-will: demon ring 6 direct dmg
DATA Stats HP: 81/90 Ki: 60/100 Defense: 30 Current Power Level: 372,490 [124,163] ACC: +20 Dmg Die: d12 Toughness:26/30
Gear Outfit: Weighted Clothes: +50% PL per post or 200 words Accessory: Dimension Blade: passive. 2 basics a turn deal 50% chance to cripple +15% PL Gear: Demon Ring:at-will.deal 2 direct dmg per each status effect on foe during prev turn 3/3 uses
Gear: Dampening Field: at will. self and comrade gain 10 toughness 1/1 use
MM Gear: senzu bean +15ki and hp Effects burn 3 turns left stun 8 turns left poison 8 turns left T1 -2ki each turn Traits Vitriol: passive. inflict an extra stack of a non-special statuses Indomitable: passive. negate 3dmg from all super atks and 1 dmg from all basic atks Blitz: at-will. make 2 basic atks during one standard action Cleverness: +15% status effect inflict chance Infuse: passive. 30% chance to burn with basic atks. Fighting Style: Analytical: Guile: At-will. Add second major effect to one super atk.
Super Attacks: III Crimson Shockwave Major: Bashing | Minor: Immbolize Techniques: III Magic Materialization 0/1 III Deflect 2/2 III Energy shield 0/1 III Poison 1/1 III Psychic Powers III Magic Slime 1/2 III Psycho Threads 1/2
Legendary I Damage Nullification 1/1
Transformations: T1: Crimson Thunder Awaken PL:372,490 Traits:N/A 1d100+20路2d12路1d100路1d100+20路1d12路1d100路1d100路1d100+20路1d12路1d100路1d100路3d4
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Post by Lilith Nevermore on Oct 20, 2018 2:57:39 GMT -5
The young lady scoffed as the demon finally revealed his true form, horns and all. "Mist Form." Her body blurred, briefly resembling vapor more than anything solid. Even if the chains bound her in place, the energy blast pierced her without any effect. Likewise, the physical attacks passed through her, finding very little resistance. Only the slash managed to find something... a scrap of cloth was left clinging to the claw. The source was revealed when her body returned to normal. Her robes now had a deep cleavage, revealing the pale skin beneath. Any deeper and that could have been lethal...
Lilith鈥檚 gaze narrowed and she defensively tugged her torn clothing so it wouldn鈥檛 slip any further. "Tch, where are you aiming, you lusty mongrel? Suffer for your impudence..." Suddenly the curse intensified, lashing at the man like an invisible whip. "Hmph, I can see you flapping your lips, yet all I hear is the barking of an ignorant mutt." She wouldn鈥檛 let such cheap provocation get under her skin. Especially not when the fool was guilty of far more aggravating tricks. "My powers are beyond your comprehension." It was nothing few calming breaths couldn鈥檛 fix though. She wouldn鈥檛 let her temper get the best of her again.
"Behold..."
The witch pricked her finger on the wand and allowed a drop of blood stain the ground. "From Hell鈥檚 heart I summon thee..." A foul, five-pronged symbol burned into the dirt. "Come forth, bloody executioner, Crimson Queen." In a flash of infernal flames, a tall and slender woman appeared. She donned a long, regal dress decorated with red hearts and splatters of blood. A jeweled crown rested on her head, proclaiming her power. Her features twitched with burning anger and an enormous axe manifested into her grasp. "Another traitor... Off with your head!" With the shrill war cry, she rushed at the young man. The massive axe swung in a fierce arc, threatening to make good of her command.
While the foe was busy with the demonic creature, the summoner was already casting a new spell. "Through knowledge may all boundaries be broken..." Magical runes appeared around her and circled in the air. There were representatives for each element, as well as more arcane symbols uninitiated people most likely didn鈥檛 recognize. However, she didn鈥檛 finish the chant quite yet. This was merely a preparation for the surprise she had in mind... She was going to show this fool his quaint little tricks were hopelessly outmatched. BATTLE TRACKER DEFENSE PHASE. Netto Bonus Action 1: Rapid Movement Mist Form | Dodge attack 1 | -20 ki Attack 1: Lilith 70 Def vs Netto 98 Acc = Miss! (rapid movement) Attack 2: Lilith 70 Def vs Netto 75 Acc = Hit! 2 dmg +Burn, +Cripple (two stacks of both) Attack 3: Lilith 70 Def vs Netto 39 Acc = Miss! Dragonic Roar = 7 direct dmg Demon Ring = 6 direct dmg Burn = 3 status dmg Total damage dealt = 18 dmg
OFFENSE PHASE.
At-Will: Patrol Uniform Enchanted Robes | +10 Def next turn
Demon Ring Curse | Deal 10 direct dmg to Netto (Blind, Burn, Stun, Poison, Strained)
Bonus Action 2: Paparapapa Infernal Summon: Crimson Queen | -15 ki Crimson Queen attacks with an axe swing (direct dmg) HtfSeDuA1d6
Bonus Action 3: Magic Materialization Spell Mimic | Create Trinket and replace the spent Destron Gas.
EFFECTS. Crippled | Can't recover HP or ki | 7 turns left Immobilized | Defensive techs cost additional 10 ki | 5 turns left Burned | -3 HP every turn | 4 turns left Agony | -3 ki every turn
TRAITS. PREPARED: +1 gear slot ADEPT: Passive. +1 use of all gear equipped at the beginning of battle. CLEVERNESS: Passive. +15% inflict chance on all status effects from any source. VITRIOL: Passive. Inflict extra stack of non-special status effects. INFUSE: Passive. 30% Burn chance with Basic Atks. BLITZ: At-will. Make 2 Basic Atks during one Standard Action on turn. EQUIPMENT. PATROL UNIFORM: At-will. Choose +10 Def or +10 Acc on all attacks for next turn. SIPHONERS: At-will. Two Basic Attacks steal 5 ki on hit and restore it to you on next turn. FLASH BOMB: At-will. 50% base chance to Blind. 3 uses. (1 use left) TRINKET (temporary): Bonus Action - Reactive: Remove all status effects (non-special.) Also gain 5 toughness. 1 use.
DESTRON GAS: Bonus Action. 30% base chance to Stun, Freeze and Poison. Rolled separately. If any status effect succeeds, target loses -15% base PL for the rest of the battle. Can lose PL only once. 3 uses. DEMON RING: At-will. Deal 2 direct dmg per unique status effect foe had during their previous turn. 4 uses. (3 uses left.) WAR CRUISER: At-will. Deal 3d4 direct dmg to all foes. 1 use. DEFENSE/UTILITY TECHS.
MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki PAPARAPAPA: Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. Rolling 1-2 on die leaves sidekick unable to attack. Can sacrifice at-will to negate 5 dmg from an attack. 1 summon per battle. -15 ki PSYCHIC POWERS: Standard Action. Make a Basic Attack with +10 Acc but with 1 rank lower dmg die. DIVINATION: Bonus Action. Gain +15 Defense for 3 turns. 1 use. -10 ki SOLAR FLARE: Bonus Action. 60% chance to Blind. Target takes 2 stacks and d6 direct dmg as well. 2 uses. -5 ki AFTER IMAGE: Bonus Action. Avoid two attacks that would have hit. 1 use -25 ki ATTACK TECHS. HEX: Single, Versatile, Cripple, -5 ki
PL: 18,150 HP: 32/50 | KI: 39/100 | DEF: 60 | ACC: 40 | DMG DIE: d12 1d6
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