Post by Lilith Nevermore on Jul 25, 2018 16:09:32 GMT -5
CHARACTER BIO
NAME. Lilith Nevermore
"That’s Lady Nevermore to you, thankyouverymuch."
RACE. Earthling
"Don’t mistake me for a mere mortal."
AGE. 18 years
"Age matters not to a prodigy."
GENDER. Female
"Don’t get any ideas..."
HEIGHT/WEIGHT. 5'3" (161cm) / 101 lbs. (46 kg)
"Such a rude thing to ask from a lady."
APPEARANCE.
Lilith is a slender human girl with a modest figure, dainty features and a deathly pale complexion. She has red eyes with white pupils, an eerily gleaming gaze highlighted by just a touch of violet makeup. Her mauve hair reaches below shoulders and curls at the ends. Often a large fringe covers one of her eyes. As a curious detail, she has unusually sharp teeth, only seen in the rare occasion that she smiles.
When it comes to outfits, Lilith dresses like a true witch. She wears long, dark robes and wide-brimmed hat, both decorated with a red belt. The robes flow over her hands and sweep the ground, adding to her ghostly appearance. She always has a magic wand at hand, a metal rod with two prongs resembling devil horns.
"By all means, gawk and drool some more, why don’t you?"
MOTIVATIONS.
Lilith is mainly motivated by her endless thirst for magical knowledge, especially the forbidden kind. She will go to any lengths necessary to learn something new about arcane secrets. No price is too steep and no sin is too great.
Selfish by nature, she is not easily swayed by pleas, demands or even direct orders. However, if something interesting is on the line, she will play whatever the part needed from a helpful friend to a loyal servant. Leading figures can count on her servitude as long as they know which strings to pull.
"I am indifferent to your suffering."
QUIRKS.
At first blush, Lilith is a quiet bookworm who loves to be surrounded by towering piles of ancient tomes. She always carries a spell book with her regardless of the situation, from social gatherings to the heat of the battle. It is not her habit engage in any sort of idle chitchat. If there is a choice between social interaction and burying her nose into a book, she prefers the latter.
However, quiet doesn’t equal shy or kind. Beneath the silent layer, she is snarky and cynical to the core. When she does talk, she rarely has anything nice to say. Enemies receive the brunt of her sarcastic remarks, but allies aren’t safe either, aside from very special exceptions. She is jaded to the point where she doesn’t fear dying. ...But she would still rather not.
Being wise beyond her years comes with being a witch, but so does a sense of arrogance. She considers herself above mere mortals by both power and birthright. Her huge ego doesn’t allow her to ask for help, or even mercy, as merely accepting if offered is humiliating enough. Rather, she views everything and everyone as resources to be used until they stop being useful.
"The evil that men do is nothing compared to the evil that I do."
BONDS.
Frost Demons interest Lilith greatly. She has done her homework on their transformation capabilities and wants to study them as much as possible. For that end, she will behave herself around them and tone down her sarcastic tendencies. ...Well, try to at least.
The witch also likes Demons of the regular variety. Her curiosity lies with the intelligent ones who have natural affinity towards magic. However, she can even put up with brutish types if she thinks they might be useful.
If there’s anything she bothers to outright hate, it’s all sorts of muscle heads. Warriors, martial artists and all sorts of aspiring heroes who openly admit their interests can forget about being her friend. Her bitter prejudice towards them is rooted deep and she certainly doesn’t hide it.
"Oh, so you shout and punch things? How quaint."
BACKSTORY.
The thing about wicked witches is that their stories tend to have an unhappy ending... Though for Lilith it was more of an unhappy beginning really. The youngest heir of the Nevermore witch clan, she was blessed with a fine, rich upbringing. From magic to manners, she learned to be a witch first and a noblewoman second. Whatever her heart desired, she could extort from the feeble peasants. And all was right in the world.
Unfortunately the fun ended when some scruffy Belmont fellow paid the family a little visit. Despite the resistance, his moonlit stroll through the castle was quick and messy. The guard monsters were destroyed, the magical artifacts stolen and the family elders slain. Incredibly rude, really.
However, Lilith was lucky enough to convince the murderous hobo that she was just an innocent child with little to no magical power. Having a frail frame came in handy for once. The stranger gave her a stern speech about right and wrong before vanishing into the night. Thus she gathered her most important belongings and left her ruined home behind.
"No, I don’t need your pity. Moving on."
CALL TO ACTION.
After a violent vagabond trashed the family castle, Lilith had to pack her bags and hit the road. She will head wherever her search for magic leads, even beyond the stars.
"Starting my pilgrimage a bit early..."
CHARACTER BUILD
LINK TO V1 CHARACTER SHEET: Lilith Nevermore
FIGHTING STYLE: Resourceful
V1 - MP REFUNDED:
Potential 6
Unspent 5
Total = 11
V2 BUY MASTERIES:
Potential: Lv.1 (-1)
Ability: Lv.2 (-10)
Technique:
DISTRIBUTE SKILL POINTS:
Fighting: 20
Energy Control: 30
Reflexes: 10
Resilience: 0
PICK TRAITS:
Cleverness
Talented
PICK TRANSFORMATION PERKS: N/A
CREATE SUPER ATTACKS:
PICK TECHNIQUES:
Magic Materialization (Free)
Paparapapa
Psychic Powers (Free)
Divination
RANK SUPER ATTACKS/TECHNIQUES: N/A
V1 - ZENI GAINED:
Mythic x4 = 120,000
Rare x2 = 40,000
Common x3 = 30,000
Starting = 20,000
Total = 210,000
BASES/FACILITIES RETAINED: N/A
DRAGONBALLS RETAINED: N/A
ARTIFACT RETAINED: N/A
BUY AND EQUIP:
Convoy (-35,000)
War Cruiser (-54,000)
Dojo (-36,000)
Outfit: Patrol Uniform (-27,000)
Accessory: Siphoners (-18,000)
Gear 1: Demon Ring (-9,000)
Gear 2: Flash Bomb (-9,000)
Gear 3: Destron Gas (-13,500)
Total = -201,500
V2 - MP REMAINING: 0
V2 - ZENI REMAINING: 9,500
NAME. Lilith Nevermore
"That’s Lady Nevermore to you, thankyouverymuch."
RACE. Earthling
"Don’t mistake me for a mere mortal."
AGE. 18 years
"Age matters not to a prodigy."
GENDER. Female
"Don’t get any ideas..."
HEIGHT/WEIGHT. 5'3" (161cm) / 101 lbs. (46 kg)
"Such a rude thing to ask from a lady."
APPEARANCE.
Lilith is a slender human girl with a modest figure, dainty features and a deathly pale complexion. She has red eyes with white pupils, an eerily gleaming gaze highlighted by just a touch of violet makeup. Her mauve hair reaches below shoulders and curls at the ends. Often a large fringe covers one of her eyes. As a curious detail, she has unusually sharp teeth, only seen in the rare occasion that she smiles.
When it comes to outfits, Lilith dresses like a true witch. She wears long, dark robes and wide-brimmed hat, both decorated with a red belt. The robes flow over her hands and sweep the ground, adding to her ghostly appearance. She always has a magic wand at hand, a metal rod with two prongs resembling devil horns.
"By all means, gawk and drool some more, why don’t you?"
MOTIVATIONS.
Lilith is mainly motivated by her endless thirst for magical knowledge, especially the forbidden kind. She will go to any lengths necessary to learn something new about arcane secrets. No price is too steep and no sin is too great.
Selfish by nature, she is not easily swayed by pleas, demands or even direct orders. However, if something interesting is on the line, she will play whatever the part needed from a helpful friend to a loyal servant. Leading figures can count on her servitude as long as they know which strings to pull.
"I am indifferent to your suffering."
QUIRKS.
At first blush, Lilith is a quiet bookworm who loves to be surrounded by towering piles of ancient tomes. She always carries a spell book with her regardless of the situation, from social gatherings to the heat of the battle. It is not her habit engage in any sort of idle chitchat. If there is a choice between social interaction and burying her nose into a book, she prefers the latter.
However, quiet doesn’t equal shy or kind. Beneath the silent layer, she is snarky and cynical to the core. When she does talk, she rarely has anything nice to say. Enemies receive the brunt of her sarcastic remarks, but allies aren’t safe either, aside from very special exceptions. She is jaded to the point where she doesn’t fear dying. ...But she would still rather not.
Being wise beyond her years comes with being a witch, but so does a sense of arrogance. She considers herself above mere mortals by both power and birthright. Her huge ego doesn’t allow her to ask for help, or even mercy, as merely accepting if offered is humiliating enough. Rather, she views everything and everyone as resources to be used until they stop being useful.
"The evil that men do is nothing compared to the evil that I do."
BONDS.
Frost Demons interest Lilith greatly. She has done her homework on their transformation capabilities and wants to study them as much as possible. For that end, she will behave herself around them and tone down her sarcastic tendencies. ...Well, try to at least.
The witch also likes Demons of the regular variety. Her curiosity lies with the intelligent ones who have natural affinity towards magic. However, she can even put up with brutish types if she thinks they might be useful.
If there’s anything she bothers to outright hate, it’s all sorts of muscle heads. Warriors, martial artists and all sorts of aspiring heroes who openly admit their interests can forget about being her friend. Her bitter prejudice towards them is rooted deep and she certainly doesn’t hide it.
"Oh, so you shout and punch things? How quaint."
BACKSTORY.
The thing about wicked witches is that their stories tend to have an unhappy ending... Though for Lilith it was more of an unhappy beginning really. The youngest heir of the Nevermore witch clan, she was blessed with a fine, rich upbringing. From magic to manners, she learned to be a witch first and a noblewoman second. Whatever her heart desired, she could extort from the feeble peasants. And all was right in the world.
Unfortunately the fun ended when some scruffy Belmont fellow paid the family a little visit. Despite the resistance, his moonlit stroll through the castle was quick and messy. The guard monsters were destroyed, the magical artifacts stolen and the family elders slain. Incredibly rude, really.
However, Lilith was lucky enough to convince the murderous hobo that she was just an innocent child with little to no magical power. Having a frail frame came in handy for once. The stranger gave her a stern speech about right and wrong before vanishing into the night. Thus she gathered her most important belongings and left her ruined home behind.
"No, I don’t need your pity. Moving on."
CALL TO ACTION.
After a violent vagabond trashed the family castle, Lilith had to pack her bags and hit the road. She will head wherever her search for magic leads, even beyond the stars.
"Starting my pilgrimage a bit early..."
CHARACTER BUILD
LINK TO V1 CHARACTER SHEET: Lilith Nevermore
FIGHTING STYLE: Resourceful
V1 - MP REFUNDED:
Potential 6
Unspent 5
Total = 11
V2 BUY MASTERIES:
Potential: Lv.1 (-1)
Ability: Lv.2 (-10)
Technique:
DISTRIBUTE SKILL POINTS:
Fighting: 20
Energy Control: 30
Reflexes: 10
Resilience: 0
PICK TRAITS:
Cleverness
Talented
PICK TRANSFORMATION PERKS: N/A
CREATE SUPER ATTACKS:
Hex
After uttering an incantation, Lilith waves her wand towards a target and casts a bolt of malicious magic, often causing strange effects along with a painful shock.
Type. Single
Activate. Standard Action
Base Damage. 2 damage dice
Major Effect. Versatile
Minor Effect. Adaptable
Cost. Costs 15 ki at Rank 1, 10 ki at Rank 2, and 5 ki at Rank 3.
After uttering an incantation, Lilith waves her wand towards a target and casts a bolt of malicious magic, often causing strange effects along with a painful shock.
Type. Single
Activate. Standard Action
Base Damage. 2 damage dice
Major Effect. Versatile
Minor Effect. Adaptable
Cost. Costs 15 ki at Rank 1, 10 ki at Rank 2, and 5 ki at Rank 3.
PICK TECHNIQUES:
Magic Materialization (Free)
Paparapapa
Psychic Powers (Free)
Divination
RANK SUPER ATTACKS/TECHNIQUES: N/A
V1 - ZENI GAINED:
Mythic x4 = 120,000
Rare x2 = 40,000
Common x3 = 30,000
Starting = 20,000
Total = 210,000
BASES/FACILITIES RETAINED: N/A
DRAGONBALLS RETAINED: N/A
ARTIFACT RETAINED: N/A
BUY AND EQUIP:
Convoy (-35,000)
War Cruiser (-54,000)
Dojo (-36,000)
Outfit: Patrol Uniform (-27,000)
Accessory: Siphoners (-18,000)
Gear 1: Demon Ring (-9,000)
Gear 2: Flash Bomb (-9,000)
Gear 3: Destron Gas (-13,500)
Total = -201,500
V2 - MP REMAINING: 0
V2 - ZENI REMAINING: 9,500