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Post by Lute on Oct 30, 2018 8:27:17 GMT -5
Lute felt his own energy headed back, much to his dismay. Was this some sort of reflection technique? He had never before seen such a strange occurrence. The twinkle of amethyst put him on guard. It was fast. Somehow, it had gained momentum. The dodge roll he performed was narrow at best. His left foot lingered behind and it scorched away a large chunk of his pant-leg. Despite this clever Saiyan's rebuttal, the ki still belonged to Lute. Therefore, he would be in quite the surprise when Lute caused it to detonate, closing his fist. The flying blast erupted with a bright flash, like a firework set off with a thunderous crack. Lute lurched forward, and began to utter dark words. They were guttural and distinct, each consonant and vowel rising and falling with sinister determination. Holding his arms out out, the air around him flashed with crimson lightning. From snow clad mountainside, tiny bits of stone and rock levitated up. They flew together, merging into sinister clumps, which were honed into sharpened like stakes. The red energy coursed over them as the spell's incantation was finished. And with it they flew at the Saiyan, homing in on the various chakra points on his body. There they would embed themselves, inflicting untold amounts of pain and also sapping away the natural flow of the energy. With the spell cast, Lute shot forward like a missile from its silo. He tucked his knees and titled back as he arrived, kicking both legs out with all the force he could muster. The strike would hopefully slam into his foe's gut, slinging him into the mountain side below. Gathering raw sparking ki into both fists, the Demon King then pumped his arms in rapid succession, firing of shrieking bolts of purple energy. They were aimed directly as his foe, where they would explode with violent result. BATTLE TRACKERSUMMARY
Russ [Return to Sender:] 43 acc vs 60 def - miss! Rush deals 7 direct dmg. Reduced to 0 (tou.)
At-Will: Aura of Malice [Sidekick Atk w/ Fortress] GeSpN9rQ1d8 direct damage.
Bonus Action: Demonic Corruption [Magic Slime Rank 3] | -5 ki Cripple and Agony [95%] - 1d100
At-Will: Unleash Rage [Battle Stim].
Standard Action: Blitz - x2 Basic Attacks
Detonate Mouth Beam Ki - Basic Attack [Infuse] Acc - 1d100+40 Dmg - 1d12+1 Burn [45%] - 1d100 Wound [65%] - 1d100 Poison [65%] - 1d100
Flying Drop Kick - Basic Attack [Infuse] Acc - 1d100+40 Dmg - 1d12+1 Burn [45%] - 1d100 Wound [65%] - 1d100 Poison [65%] - 1d100
Standard Action: Ki Blast Barrage - Basic Attack [Infuse] Acc - 1d100+40 Dmg - 1d12+1 Burn [45%] - 1d100 Wound [65%] - 1d100 Poison [65%] - 1d100
ACTIVE EFFECTS Crippled 3/6 turns Unleashed Hatred [Poison Rank 3:] 3/5 turns. Unleashed Rage [Battle Stim:] 3/6 turns. Dark Energy Release [T1] | 0 ki per turn. Aura of Malice [Sidekick:] Still active. Tou: 28/55
EDGE 2 - Russ - +10 def | Negate 2 dmg from atks.
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Infuse: Passive. 30% Burn chance with Basic Atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 1/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Measured (0 ki cost) & Ferocious (+1 dmg die rank with Basic Atks.) Red-Eyed Form: Measured (0 ki cost,) Ferocious (+1 dmg die rank with Basic Atks,) Deadly (+5 acc with Basic Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Saibaman Bottle: Bonus Action. Summon sidekick. 0/1 use. Scroll of Hirudegarn: Bonus Action. Gain use of Legendary tech Giant Form Rank 3. Costs 1 less ki per turn. +15% PL. 1/1 use Battle Stim: At-Will. 50% Wound chance w/ Basic Atks. 0/2 uses. Sleepy Grass: At-WIll. 50% Stun chance. 2/2 uses.
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses.
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 1/1 use. Fortress: Saibaman Sidekick rolls 1d8 for direct dmg.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Shock | -5 ki Cord of Culling Rank 3 (Signature) | Barrage - Charging | -10 ki
TECHS Aura Guard Rank 3 - 3/3 use Clash Rank 3 - 1/1 use Deflect Rank 3 - 2/2 uses. Energy Shield Rank 3 - 0/1 use. Sonic Sway Rank 3 - 1/1 use. Magic Slime Rank 3 - 1/1 use. Poison Rank 3 - 0/1 use. Mend Rank 3 - 1/1 use. Magic Materialization Rank 3 - 0/1 use. LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 1,257,507 [419,169] HP: 98/105 | KI: 50/100 | DEF: 50 | DMG DIE: d12 | ACC: +40 WC: 313 | TWC: 4,579 Van , T 1d8·1d100·1d100+40·1d12+1·1d100·1d100·1d100·1d100+40·1d12+1·1d100·1d100·1d100·1d100+40·1d12+1·1d100·1d100·1d100
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Post by T on Oct 30, 2018 9:18:01 GMT -5
Right before the explosion took place, Russ took straight off the beam-train in a jump to close the distance between him and the fuming Namekian. That much was due to luck in of itself, but the way in which he pulled the act off made it look as if it was a feat of skill. That and also the fact that it did not detonate upon impact with his target meant that he had to close in at some point or another.
Now all he needed to do was somehow manoeuvre himself over to the opposing end without somehow missing yet again.
Another stroke of fortune painted itself present in the form of floating mounts of material taking the shape of spikes before trying to impale him from below. The boy took notice of this. He leaned back and at odd angles, dodging the various stakes one by one while gaining a place to stand for the split second that they took to pass. Once the appropriate angle had came into play, anchored footing was adopted upon the object.
His opponent charged nearer with a dropkick in turn. He sailed further before ducking past the attack. Though what came next took a little more effort to avoid. One energy wave was hard enough to deal with, but now came tens upon hundreds.
With the spike now gone, all he could do was plummet. Though in doing so, he still found some use for his arms. For every bolt sent out, Russ pushed back. The movements of both hands mimicked that of the Demon King’s. Every pump, every push, every wave. All in the name of throwing back whatever was dished out with an accelerated pace.
Battle Info - Russ
Defence Phase Aura of Malice (Sidekick Attack) - 5 Direct Damage!
Detonate Mouth Beam - 52 Attack vs 135 Defence - Miss! Flying Drop Kick - 111 Attack vs 135 Defence - Miss! Ki Blast Barrage - 73 Attack vs 135 Defence - Miss!
At-Will : Spend 5 Toughness to negate 5 Damage
At-Will - Reactive : Footstool (Aura Guard) - 5 Ki - Immune to any non-special status effects; Negate Critical Damage
Total Damage : 5 - 5 = 0 [ Attack Phase ]
Bonus Action : Go FAST (Divination) - 10 Ki - +15 Defence for Three Turns
Standard Action 1 : Heat of Battle (Recuperate) - +50 Ki Restored
At-Will : Hold it (Rush) - Standard Action 2 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful At-Will : Hit (Guile) - Standard Action 2 - Add Bashing to Super Attack
Standard Action 2 : Ki Blast Counter (ATTACK) - 5 Ki - Bashing; Slashing; Crippling To Hit : J0IVV2SZ1d100+30 (CRITICAL HIT!) Damage Roll : 2d12 (+9 Critical Damage) Cripple (65%) : 1d100
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Wild Sense ; Ends This Turn ; 25/25 Defence Acquired [ Wild Sense ] - Each attack Lute makes against him gives him +5 Defence. Once 25 Defence has been accumulated, it lasts for one extra turn before disappearing.
Divination ; Starts Next Turn (3 Turns) [ Divination ] - +15 Defence.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 2 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 2 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 0 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket Bonus Action - Reactive. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 201,719 | Power Level : 605,157 Hit Points : 50 / 50 | Ki : 90 / 100 Toughness : 28
Fighting - 30 Defence - 110 Damage Die ( Rank 6 ) - d12
BASE PL: 201,719 | CURRENT PL: 605,157 HP: 50/50 | KI: 90/100 | DEF: 135 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Lute Van 1d100+30·2d12·1d100
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Post by Van on Oct 31, 2018 21:49:57 GMT -5
T Lute "My name is Bart. You killed my brother. Prepare to die."Yama blinked a few times as the figure standing between him and the rest of the compound spoke. It took the big man a second or two to remember who this xeno was speaking of and then it hit him like a ton of bricks. The patrolman on Tech Tech. The one who antagonized them in the first place. He had crushed him under his hammer and at the same time almost completely destroyed the domed city in the process. "Look I--"Yama tried to speak but Bart was on top of him, punching and kicking with everything he had. Yama could feel the pressure of the fists and boots hitting his body, but it didn't exactly hurt. Bart must've felt like he was punching a sandbag. The big Saiyan swatted at the patrolman and sent him flying back out of the makeshift tunnel they were in. Yama was just barely out of the hole when Bart flew at him again, unleashing a barrage of punches and kicks. He really was giving it his all. Yama respected that. Bart jumped back, cupped his hands together, gathered up a good amount of ki energy, and then launched a green ki beam at the Saiyan. Yama caught it in his hand and crushed it to nothing. Bart's eyes widened. The realization of what he was fighting started to sink in, but somehow, he steeled his resolve and rushed once again at him. Yama sidestepped the attack and quickly chopped down onto the back of the xeno's neck. It knocked him out immediately. There had been enough killing today. The big Saiyan grabbed his hammer and jumped up high. He hoisted the thing over his head and then brought it down just as a lightning bolt struck in the same spot where his hammer hit. With this one swing, he upended the large building and most of the other complexes. Lightning bolts struck most of the other facilities and guard towers, crumbling some entirely. Others it just blew out walls. His job was done. The base was in ruins, the soldiers scattered and defeated. He looked off into the distance, towards their last target and felt a familiar ki near Russ's. The boy might be in trouble if it was who he thought it might be. "Hold on, lad. I'm on my way!"His aura exploded outwards as he launched himself in that direction, flying at top speed. BATTLE INFOPassive Battle EffectsNegate 4 dmg and deal 1 dmg back when hit with Basic Atk. (Resist, Indomitable, & God Armor) Negate 6 dmg and deal 2 dmg back from all Super Atks. (Resist, Indomitable, & God Armor) Negate up to 6 direct dmg from all sources per turn. (Helmet) Take 10 dmg to hp/toughness to give stacks of “Endure”. 3 stacks = 15 toughness. (Endure) SummaryChooses Blitzkrieg - "You destroy the base in three turns, but you take 30 direct damage and lose 50 ki doing so." At-Will: Bonus Action #1: Standard Action #1: Standard Action #2: Attack Roll: N/A Damage Roll: N/A PL: 188,595 TGH: 0/0 HP: 96/105 Ki: 50/100 Def: 50 Accuracy: +25 Damage Tier: d12+2 Notes Fighting Style Tenacious - Courage: Start battle with 15 toughness. - Mettle: Passive. Guard is at-will. Can Intercept unlimited times. TraitsImmortality (Cannot be killed) Resist: Passive. Deal 2 dmg back with Super Atks and 1 dmg with Basic Atks. Talented: At-will. Gain extra use of one Def or Utility tech you know. Endure: Passive. Gain stacks of “Endure” when hit with combined 10+ dmg to hp/toughness. 3 stacks = 15 toughness. Indomitable: Passive. Negates 4 dmg from all Super Atks and 2 dmg from every Basic Atk. Rampage: At-will. Add dmg die to atks. 2d4 to Supers and 1d4 to Basics. (3/3) TransformationSuper Charged (Bonus Action) (-2 ki per turn) - Stubborn: Passive. Gain 3 toughness at the end of your turn. - Resentful: Passive. Deal 1 damage directly back to any attacker that hits you. TechniquesThunder Strike: (-5 ki) Rank 3 Signature Super Attack. 2d12. Single. Seeking/Crippling. Thunder Storm: (-10 ki) Rank 3 Super Attack. 2d12. Area. Splash. Deflect: (-10 ki) Bonus Action. Take half dmg from 2 atks that hit you. (2/2) Clash: (-10 ki) Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. (1/1) Aura Guard: (-10 ki) At-Will. Immune to non-special status effects and negates critical hit bonus dmg. (2/2) Energy Shield: (-5 ki) Bonus Action. Gain 20 toughness. (1/1) Magic Materialization: (-15 ki) Bonus Action. Create an item to go into a gear slot. Replaces item. (1/1) Intimidation (Stone Spit): (-10 ki) Bonus Action. 70% Petrified chance. Petrified deals 3 dmg per bonus action used, for 6 turns. Cannot be reduced via toughness or negated. (2/2) ItemsGod Armor: PL +15%. Increase HP by +25. Negate 2 dmg from any type of atk. Helmet: Passive. Negate up to 6 direct dmg from all sources per turn. Thunder Bolt (War Cruiser): 3d4 Direct Dmg (Area) (1/1) Dampening Field: At-Will. Self and comrade gain 10 tough. (1/1) Trinket: Bonus Action. Remove all status effects. Gain 5 toughness. (1/1)
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Post by Lute on Nov 1, 2018 17:59:40 GMT -5
As Lute's arms fired like pistons, unleashing a cascading stream of annihilation, the mountain below was obliterated. Great sheets of glacial ice and stone bowled into the valleys below, engulfing the pine forests in thousands of tons. A few empty alpine cabins and resorts, empty this time of year were wiped out in an instant. The heat and pressure of the constant bombardment, turned much of the remaining ice into steam, which rose upward in great plumes. Lute felt a few stray blasts clip him, fired back from his foe. So far the halo-clad Saiyan had proven to be an elusive and even a bit tricky. There was something strange about his fighting style, as though he were just improvising his way through it. And that irritated the Demon King more than anything. As someone who had spent his entire life training and fighting for every scrap of power he received, it made for bad times to be trounced by an idiot savant. The effort of his assault left chest rising and falling in labored breaths. Both his hands shook with the rage that had pent up inside of him. It fueled his sinister power, but took a toll on his body. Weariness had laced its way into his muscle fibers, and even pain. Lute could feel his defenses starting to wane. And, that wasn't a good thing. He hadn't done enough damage to his foe to justify his exhaustion. "Fine," Lute muttered low He pulled his aura inward so it was tightly veiling his form. "We do this the hard way, then."The aura formed into a purple buzzing sphere, as if he were trapped inside the core of a ki blast. Tilting downward, he shot forward leaving behind a blazing streak in his passing. The Saiyan was somewhere in the smoke, steam, and rubble below. Lute locked onto the beacon of his ki and slung himself into the shattered mountainside with cataclysmic force, hopefully engulfing his foe with it. The remnants of the mountain peeled away, like someone wiping the icing off a birthday cake. Most of the loose rock dissolved into motes of dust and ash. And when it was over, Lute pointed a hand at where his foe had gone to and unleashed an invisible concussive burst of ki meant to flatten him where he stood. In that moment, he felt another ki signature approaching. This was an ally, perhaps. Yet, the presence had a familiarizes to it that settled Lute. Just where had he felt this one before?. He also noticed the impressions of the Imperial Patrol officers watching his bout, disperse. They were retreating? You weakling bastards.He would have to fight two on one. Never the odds he desired. He did have a trick up his sleeve that would help, but it was a bit of a gamble. BATTLE TRACKERSUMMARY
Russ [Ki Blast Counter:] Crit for 25 dmg. Negated to 18. Reduced to 0 (tou.)
At-Will: Aura of Malice [Sidekick Atk w/ Fortress] grETleyF1d8 direct damage. [Depleted]
Standard Action: Blitz - x2 Basic Attacks
Death Comet - Basic Attack [Infuse] Acc - 1d100+40 Dmg - 1d12+1 Burn [45%] - 1d100 Wound [65%] - 1d100 Poison [65%] - 1d100
Death Comet - Basic Attack [Infuse] Acc - 1d100+40 Dmg - 1d12+1 Burn [45%] - 1d100 Wound [65%] - 1d100 Poison [65%] - 1d100
Standard Action: Kiai Burst - Basic Attack [Infuse] Acc - 1d100+40 Dmg - 1d12+1 Burn [45%] - 1d100 Wound [65%] - 1d100 Poison [65%] - 1d100
ACTIVE EFFECTS Crippled 4/6 turns Unleashed Hatred [Poison Rank 3:] 4/5 turns. Unleashed Rage [Battle Stim:] 4/6 turns. Dark Energy Release [T1] | 0 ki per turn. Aura of Malice [Sidekick:] Depleted. Tou: 10/55
EDGE 2 - Russ - +10 def | Negate 2 dmg from atks.
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Infuse: Passive. 30% Burn chance with Basic Atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 1/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Measured (0 ki cost) & Ferocious (+1 dmg die rank with Basic Atks.) Red-Eyed Form: Measured (2 ki cost,) Ferocious (+1 dmg die rank with Basic Atks,) Deadly (+5 acc with Basic Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Saibaman Bottle: Bonus Action. Summon sidekick. 0/1 use. Scroll of Hirudegarn: Bonus Action. Gain use of Legendary tech Giant Form Rank 3. Costs 1 less ki per turn. +15% PL. 1/1 use Battle Stim: At-Will. 50% Wound chance w/ Basic Atks. 0/2 uses. Sleepy Grass: At-WIll. 50% Stun chance. 2/2 uses.
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses.
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 1/1 use. Fortress: Saibaman Sidekick rolls 1d8 for direct dmg.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Shock | -5 ki Cord of Culling Rank 3 (Signature) | Barrage - Charging | -10 ki
TECHS Aura Guard Rank 3 - 3/3 use Clash Rank 3 - 1/1 use Deflect Rank 3 - 2/2 uses. Energy Shield Rank 3 - 0/1 use. Sonic Sway Rank 3 - 1/1 use. Magic Slime Rank 3 - 1/2 use. Poison Rank 3 - 0/1 use. Mend Rank 3 - 1/1 use. Magic Materialization Rank 3 - 0/1 use. LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 1,257,507 [419,169] HP: 98/105 | KI: 50/100 | DEF: 50 | DMG DIE: d12 | ACC: +40 WC: 475 | TWC: 5,051 Van , T 1d8·1d100·1d100+40·1d12+1·1d100·1d100·1d100·1d100+40·1d12+1·1d100·1d100·1d100·1d100+40·1d12+1·1d100·1d100·1d100
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Post by T on Nov 2, 2018 9:18:58 GMT -5
Phweeeeeeeeeeeeeeeeee-
Doomf.
There were times where he stuck the landing, and times where he did not. This happened to be an example of the latter occurrence. Russ laid flat on his back in a Russ-shaped hole in the ground as the entire vicinity was pelted by numerous bolts of strange, eldritch energy. If not for him holding on to a gap in the mountain as the grand barrage took place, he would very well have been washed away in the mixture of quickly evaporation ice, snow, and water. As the vapour lifted itself high into the air, he too climbed out of the hole, shaking himself rapidly to rid any water particles that remained on him.
Energy sensing reeeeeeally would have helped at that point in time. Though superbly honed agility acted as a substitute as his Namekian foe came crashing down from the heavens above in an empowered tackle. Both eyes grew wide with surprise before narrowing upon the incoming projectile-man. Russ’ hands lifted to slam directly on the surface of this magenta sphere. His feet dragged behind him as he held fast against the assault with pure strength alone.
Two parallel lines were struck in the ground, each spanning the length of ten metres until the boy finally managed to bring this collision to a halt. It was like holding up the weight of a moon. Making matters worse was the burst sent out at him.
One. Two. Three. Four hundred more kilotons. One could only wonder how his feet did not immediately sink into the dirt with the rest of his body following like a nail. Destruction wrought upon the land had no place in his eyes. He was supposed to be saving this world. How could he do that if he could not even lift this?
But he did. He tried to. Arms slammed out with ungodly power, shoving upwards to return the concussive force upon his target. Up into the air once more if possible. Thereafter, the young man took a moment to breathe.
“Timeout.” Russ directed his gaze toward the strange foe. “Can we call it quits here?”
“I can keep going like all day, but I don’t want to have to hurt you.” Casual. Too casual. He probably should have put a bit more thought into that statement when addressing space-warriors. Pride to them always seemed to mean everything.
Battle Info - Russ
Defence Phase Aura of Malice (Sidekick Attack) - 2 Direct Damage!
Death Comet (Basic Attack) - 107 Attack vs 125 Defence - Miss! Death Comet (Basic Attack) - 95 Attack vs 135 Defence - Miss! Kiai (Basic Attack) - 73 Attack vs 135 Defence - Miss!
At-Will : Spend 2 Toughness to negate 2 Damage
Total Damage : 2 - 2 = 0 [ Attack Phase ]
Bonus Action : None
Standard Action 1 : Push Back (ATTACK) - 5 Ki - Slashing; Crippling To Hit : sJe60mPc1d100+30 Damage Roll : 2d12 Cripple (65%) : 1d100 (Crippled!)
At-Will : Hold it (Rush) - Standard Action 2 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful At-Will : Hit (Guile) - Standard Action 2 - Add Bashing to Super Attack - Target loses 5 Ki on Hit
Standard Action 2 : Push Back (ATTACK) - 5 Ki - Bashing; Slashing; Crippling To Hit : 1d100+30 Damage Roll : 2d12 (3 Direct Damage) Cripple (65%) : 1d100 (Crippled!)
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Divination ; 3 Turns [ Divination ] - +15 Defence.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 2 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 2 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 0 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket Bonus Action - Reactive. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 201,719 | Power Level : 605,157 Hit Points : 50 / 50 | Ki : 80 / 100 Toughness : 29
Fighting - 30 Defence - 110 Damage Die ( Rank 6 ) - d12
BASE PL: 201,719 | CURRENT PL: 605,157 HP: 50/50 | KI: 80/100 | DEF: 125 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Lute Van 1d100+30·2d12·1d100·1d100+30·2d12·1d100
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Post by Van on Nov 2, 2018 13:32:20 GMT -5
T Lute
From a distance he likely appeared to be some kind of shooting star. A burst of white ki energy followed by a trail left behind in his wake. Ahead of him, but still too far to make anything out, he could see the explosions of color and he could hear them on the wind, like echoes across a valley. Yama grumbled to himself. At this rate, he'd never get there in time to be of any help. He'd have to give it everything he had. Russ was just a boy. The old man wouldn't let him die. Not if he could help it. "RRRAAAAHHHHH!"A bolt of lightning cut down through the sky and hit him as he surged through the air. The white aura encapsulating him pulsed and grew. A sonic boom went off and he launched forward at unbelievable speed. For anyone watching, it might have looked like a ship hitting warp speed and just disappearing. The landscape below him blurred. He could no longer see where he was going. He just focused on the ki signatures and aimed for them. All around his body, electricity jumped and popped as he flew. Almost there... almost there. He might actually be able to help. Just maybe. The kid just had to hold out for a bit longer. BATTLE INFOPassive Battle EffectsNegate 4 dmg and deal 2 dmg back when hit with Basic Atk. (Resentful, Resist, Indomitable, & God Armor) Negate 6 dmg and deal 3 dmg back from all Super Atks. (Resentful, Resist, Indomitable, & God Armor) Negate up to 6 direct dmg from all sources per turn. (Helmet) Take 10 dmg to hp/toughness to give stacks of “Endure”. 3 stacks = 15 toughness. (Endure) SummaryYama takes 1 turn to travel to Russ and Lute At-Will: Dampening Field (+10 toughness for me and Russ) Bonus Action #1: Transform (-2 ki) Bonus Action #2: Energy Shield (+20 toughness)(-5 ki) Standard Action #1: Recuperate (+50 ki) Attack Roll: N/A Damage Roll: N/A PL: 188,595 TGH: 33/33 HP: 96/105 Ki: 93/100 Def: 50 Accuracy: +25 Damage Tier: d12+2 Notes Fighting Style Tenacious - Courage: Start battle with 15 toughness. - Mettle: Passive. Guard is at-will. Can Intercept unlimited times. TraitsImmortality (Cannot be killed) Resist: Passive. Deal 2 dmg back with Super Atks and 1 dmg with Basic Atks. Talented: At-will. Gain extra use of one Def or Utility tech you know. Endure: Passive. Gain stacks of “Endure” when hit with combined 10+ dmg to hp/toughness. 3 stacks = 15 toughness. Indomitable: Passive. Negates 4 dmg from all Super Atks and 2 dmg from every Basic Atk. Rampage: At-will. Add dmg die to atks. 2d4 to Supers and 1d4 to Basics. (3/3) TransformationSuper Charged (Bonus Action) (-2 ki per turn) - Stubborn: Passive. Gain 3 toughness at the end of your turn. - Resentful: Passive. Deal 1 damage directly back to any attacker that hits you. TechniquesThunder Strike: (-5 ki) Rank 3 Signature Super Attack. 2d12. Single. Seeking/Crippling. Thunder Storm: (-10 ki) Rank 3 Super Attack. 2d12. Area. Splash. Deflect: (-10 ki) Bonus Action. Take half dmg from 2 atks that hit you. (2/2) Clash: (-10 ki) Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. (1/1) Aura Guard: (-10 ki) At-Will. Immune to non-special status effects and negates critical hit bonus dmg. (2/2) Energy Shield: (-5 ki) Bonus Action. Gain 20 toughness. (0/1)Magic Materialization: (-15 ki) Bonus Action. Create an item to go into a gear slot. Replaces item. (1/1) Intimidation (Stone Spit): (-10 ki) Bonus Action. 70% Petrified chance. Petrified deals 3 dmg per bonus action used, for 6 turns. Cannot be reduced via toughness or negated. (2/2) ItemsGod Armor: PL +15%. Increase HP by +25. Negate 2 dmg from any type of atk. Helmet: Passive. Negate up to 6 direct dmg from all sources per turn. Thunder Bolt (War Cruiser): 3d4 Direct Dmg (Area) (1/1) Dampening Field: At-Will. Self and comrade gain 10 tough. (0/1)Trinket: Bonus Action. Remove all status effects. Gain 5 toughness. (1/1)
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Post by Lute on Nov 2, 2018 15:04:17 GMT -5
The concussive blast that the Saiyan pushed back, did little to the steadfast Namekian. Yet, he couldn't believe that this kid was able to stop him, let alone go unharmed doing it. Sure, the Demon King was holding back, a little. But, he still was leagues above this foe. There was a certain level of regard he had for any foe that could stand toe to toe with him, but this was war. He couldn't afford to regard this foe as anything but a target that had to be eliminated or captured. Saiyans were something else. Lute once felt jealousy towards them, but after his long years he could only look at them as the anomalies of power they were. Unlike Polaris, who saw them as a scourge, the utmost threat to his power. In reality, very few of them had this kind of potential. It just was Lute's lucky day. For the first time, in a very long time, though... needles of doubt entered his mind. The Demon King had come far, long detached his days of being a killer for hire. He had been a loner, an outcast, a man behind a mask. He carried with him plenty of hate in those days, but it was unrefined. The kills he made gave him little solace or even entertainment. They only made him question himself, wonder if it was all for nothing. It wasn't until he was rotting way, chained to a stone pillar by a spell in the Demon Realm, that he had enough time to reflect on his past and what he needed to do. In those quiet moments, he learned that acting alone wasn't in his best interest. No crusade was fought alone. He wasn't going to take on the heavens and the gods alone and hope to stand a chance. He needed an army behind him. The Empire and Polaris had proven to be the perfect opportunity. Yet, the Imperial Patrol had fled away from the fight. Left him isolated and potentially outnumbered. The other ki signature was even closer now, moving at a breakneck pace. He squeezed his fists, his nails digging into the flesh of his palm enough to wake him up out of his stupor. He attacked that moment, surging forward. Arriving at the Saiyan, he overshot a little, feinting hard with a leg sweep. Turning, his spinning back kick lashed up towards the chin. Naturally, he flowed straight into a elbow, sweeping down like the head of a hammer, straight at his foe's chest. The Saiyan had said something, the moment before he struck and it took a few seconds for it to worm its way back into Lute's mind. He made some space, gliding back on a cushion of ki. Crossing both arms, his black and purple aura rippled and snapped. He was a dark smear in the sky, surrounded dense clouds of vapor and ash, the remnants of the mountain, what was now an enormous pit. The rock below glowed cherry red from all the heat and pressure, slowly cooling into black glass. "Hmph. You want to yield then? If you stand down and become a prisoner of war, I will spare your life. I will bring you before the Emperor of the Galaxy and he shall pass judgement on you."They comment about not wanting to hurt Lute wasn't missed. It's just Lute figured that was a prideful way of admitting defat. Every fiber of the Demon King's being wanted to do the opposite, but he had to think about this fight objectively. This was a war and there were rules, even if most combatants tended to shirk them in favor of bloodlust. The floating halo above the Saiyan's head was an alarming mockery true, but maybe there was more to this warrior's story than that. There was a time and a place for savagery, and this wasn't it. They were on Abbayor, the heart of galactic civilization after all. BATTLE TRACKERSUMMARY
Russ [Push Back:] 83 acc vs 60 def - 4 dmg. Negated down to 0. Crippled! Russ [Push Back:] 37 acc vs 60 def - miss!
Bonus Action: Shirk Doubt [Regrowth] | Remove all status effect stacks.
Standard Action: Blitz - x2 Basic Attacks
Spinning Back Kick - Basic Attack [Infuse] Acc - ZD3uWZF91d100+40 Dmg - 1d12+1 Burn [45%] - 1d100 Wound [65%] - 1d100 Poison [65%] - 1d100
Rolling Punch - Basic Attack [Infuse] Acc - 1d100+40 Dmg - 1d12+1 Burn [45%] - 1d100 Wound [65%] - 1d100 Poison [65%] - 1d100
Standard Action: Recuperate | Restore 50 ki.
ACTIVE EFFECTS
Crippled 4/8 turns Unleashed Hatred [Poison Rank 3:] 5/5 turns. Unleashed Rage [Battle Stim:] 5/6 turns. Dark Energy Release [T1] | 0 ki per turn. Aura of Malice [Sidekick:] Depleted. Tou: 10/55
EDGE 2 - Russ - +10 def | Negate 2 dmg from atks.
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Infuse: Passive. 30% Burn chance with Basic Atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 1/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Measured (0 ki cost) & Ferocious (+1 dmg die rank with Basic Atks.) Red-Eyed Form: Measured (2 ki cost,) Ferocious (+1 dmg die rank with Basic Atks,) Deadly (+5 acc with Basic Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Saibaman Bottle: Bonus Action. Summon sidekick. 0/1 use. Scroll of Hirudegarn: Bonus Action. Gain use of Legendary tech Giant Form Rank 3. Costs 1 less ki per turn. +15% PL. 1/1 use Battle Stim: At-Will. 50% Wound chance w/ Basic Atks. 0/2 uses. Sleepy Grass: At-WIll. 50% Stun chance. 2/2 uses.
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses.
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 1/1 use. Fortress: Saibaman Sidekick rolls 1d8 for direct dmg.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Shock | -5 ki Cord of Culling Rank 3 (Signature) | Barrage - Charging | -10 ki
TECHS Aura Guard Rank 3 - 3/3 use Clash Rank 3 - 1/1 use Deflect Rank 3 - 2/2 uses. Energy Shield Rank 3 - 0/1 use. Sonic Sway Rank 3 - 1/1 use. Magic Slime Rank 3 - 1/2 use. Poison Rank 3 - 0/1 use. Mend Rank 3 - 1/1 use. Magic Materialization Rank 3 - 0/1 use. LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 1,257,507 [419,169] HP: 98/105 | KI: 100/100 | DEF: 50 | DMG DIE: d12 | ACC: +40 WC: 662 | TWC: 5,713 Van , T 1d100+40·1d12+1·1d100·1d100·1d100·1d100+40·1d12+1·1d100·1d100·1d100
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Post by T on Nov 2, 2018 22:07:23 GMT -5
Where a kick was aimed, the young man leaned to his side to allow a leg to pass. Thereafter, the steam that surrounded them was blown away upon impact of the Namekian’s punch. That is, the punch which landed in Russ’ open left hand. He fell neither for the feint, nor the attacks themselves. Seeing his opponent perform such a manoeuvre gave him a glimmer of insight. Whoever he was, the foe stood as a somewhat more competent fighter than a lot of his previous foes.
The boy could not deem how powerful energy attacks are aside from looking at a beam and saying ‘that is a big blast’. He failed to sense the amounts of latent energy put behind any person’s attacks. Such a weakness kept him on edge for even the weakest people that came to fight. However, martial technique was something he managed to judge.
He was no run-of-the-mill galactic patroller, Russ assumed that much to be true.
“Nah, I just don’t really want to hurt people.” Even after the person charged their power back up, the young man shrugged his shoulders casually. Quickly, Russ thought of something cool to do that would make it seem as though he powered up too. He stretched his arms up into the air and inhaled deeply. “And now I’m point-one percent stronger.” He was not point-one percent stronger.
Following the awkward display, the boy wrung his right wrist. “Plus, you also seem like a kinda reasonable person.” It was not exactly the man’s fault that Russ decided to up-and-punch him out of nowhere. Guilt should be on his hands if nothing else. “Besides destroying the mountain, you don’t really seem like a ’I’M GOING TO BLOW UP THE PLANET AND EAT YOUR CEREAL’ type of bad guy.” Emphasis made on ‘eat your cereal’ especially.
“I’m only here to beat evil people- like Trombone.” Wherever the other Namekian overlord resided, the Saiyan only hoped that he did not come back for round two. In that same light, he knew not of what occurred in either foe’s path. He would offer a new-found sentiment regardless of it.
“I think you have the potential to be a good dude eventually.” A melancholic smile formed from his earlier frowning lips. With a tone a genuine as gold and a spirit emanating warm sentiment, he brought up his arms. His elbows and knees bent slightly while his right foot remained close to his centre of gravity. Leading with both a left leg and hand pointed in his opponent’s direction, the stance had been established.
“We’re probably too far into this fight to settle it peacefully now, but I want to have a spar against you someday.” Odd, even for himself. Russ never displayed the desire to exchange fists with anyone else prior to that. "Right now, I'm going to free the planet."
Battle Info - Russ
Defence Phase
Spinning Back Kick (Basic Attack) - 46 Attack vs 125 Defence - Miss! Rolling Punch (Basic Attack) - 62 Attack vs 135 Defence - Miss!
Yama’s Effort (Dampening Field) - Gain +10 Toughness!
Total Damage : 0 = 0 [ Attack Phase ]
Bonus Action : None
Standard Action 1 : Talk no Jutsu (None)
Standard Action 2 : Save the World (None)
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Divination ; 2 Turns [ Divination ] - +15 Defence.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 2 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 2 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 0 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket Bonus Action - Reactive. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 201,719 | Power Level : 605,157 Hit Points : 50 / 50 | Ki : 80 / 100 Toughness : 42
Fighting - 30 Defence - 110 Damage Die ( Rank 6 ) - d12
BASE PL: 201,719 | CURRENT PL: 605,157 HP: 50/50 | KI: 80/100 | DEF: 125 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Lute Van
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Post by Lute on Nov 3, 2018 9:26:49 GMT -5
The entire time that the Saiyan spoke, Lute had a strained look on his face. He couldn't believe the words he was hearing. At first he thought that his foe was joking with him, trying to taunt him. But, the more the youth went on--the further he realized that it was all in earnest, it was truth. This guy was completely detached from reality. He was strong as all hell, Lute had acknowledged that. But, he was lost and clearly confused. And then for the first time, in a very long time--Lute felt bad. He believed strongly that all living creatures should push to be the best version of themselves, to get stronger. Many did not. They were weak, pathetic, and didn't deserve the lives they got. If they died, it was their own fault for not rising up to meet challenges. Then there were some creatures that were born with mental... disadvantages. Lute couldn't really hate them, only feel pity. They were broken, inherently. Their minds didn't work the same as others. Usually, this left them in peaceful bliss. They could know true happiness--as they weren't faced with the crushing weight of reality. This Saiyan seemed to be one of those unfortunate souls. It made Lute angry the more he dwelled on it, his strained look melting into one of smoldering fury. The Queen of Saiyans had thrown this handicapped man at him, just because he was strong. No doubt he was a mutant or freak among all Saiyans. Sure, it was a marvel how he stood toe to toe with a creature stronger than most Super Saiyans, but it also was a shitty thing to do.Lute was losing focus. Maybe the kid had been right to some degree, maybe there was some good left in the ol Demon King, tucked away on a dusty shelf in a corner of his mind he seldom visited. But, he also had the ability to shut the door leading there. Which he did, to steel himself to do something very hard. He had to take out this poor Saiyan for the sake of the Empire. "It's unfortunate that I have to hurt you too. But, I gave you a chance to surrender yourself."Scarlet light shone in his pupils. The already massive and sinister aura that burned around him swelled and doubled in size. It was like staring into a starless sky at midnight, as it swallowed the light around it. His power easily doubled from where it had been mere seconds prior. His chest rose and fall in labored breaths. This was the full extent of his demonic power, all the dark energy he had siphoned from Hollow laid bare. With battle cry, the Demon King shot at his foe with a savage right hook aimed at the bridge of his nose. He then shot up high with his aura, firing a large purple and black bolt of ki in his passing. Focusing ki into his hand, he formed a long radiant blade of it, which thrummed and whirred. Blinking from sight, he appeared behind Russ and tried to shove the sharp point of the ki blade through his shoulder blades. BATTLE TRACKERSUMMARY
Bonus Action: Transform: Red-Eyed Form!
Standard Action: Blitz - x2 Basic Attacks
At-Will: Inflict Russ with Overwhelm
Right Hook - Basic Attack [Infuse] Acc - y2mPQBe21d100+50 Dmg - 1d12+1 Burn [45%] - 1d100 Wound [65%] - 1d100
Ki Blast - Basic Attack [Infuse] Acc - 1d100+50 Dmg - 1d12+1 Burn [45%] - 1d100 Wound [65%] - 1d100
Standard Action: Ki Blade Slash [God-Slayer Rank 3] | Piercing & Stun | -5 ki Acc - 1d100+50 [CRIT] Dmg - 2d12 [+12 dmg = 34 dmg] Stun [50%] - 1d100
ACTIVE EFFECTS
Unleashed Hatred [Poison Rank 3:] 5/5 turns. Unleashed Rage [Battle Stim:] 6/6 turns. Red Eyed Form [T2] | 2 ki per turn. Aura of Malice [Sidekick:] Depleted. Tou: 10/55
EDGE 4 - Russ - +10 def | Negate 2 dmg from atks | +10 acc with atks | Overwhelm: 2 status dmg per turn.
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Infuse: Passive. 30% Burn chance with Basic Atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 1/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Measured (0 ki cost) & Ferocious (+1 dmg die rank with Basic Atks.) Red-Eyed Form: Measured (2 ki cost,) Ferocious (+1 dmg die rank with Basic Atks,) Deadly (+5 acc with Basic Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Saibaman Bottle: Bonus Action. Summon sidekick. 0/1 use. Scroll of Hirudegarn: Bonus Action. Gain use of Legendary tech Giant Form Rank 3. Costs 1 less ki per turn. +15% PL. 1/1 use Battle Stim: At-Will. 50% Wound chance w/ Basic Atks. 0/2 uses. Sleepy Grass: At-WIll. 50% Stun chance. 2/2 uses.
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses.
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 1/1 use. Fortress: Saibaman Sidekick rolls 1d8 for direct dmg.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Shock | -5 ki Cord of Culling Rank 3 (Signature) | Barrage - Charging | -10 ki
TECHS Aura Guard Rank 3 - 3/3 use Clash Rank 3 - 1/1 use Deflect Rank 3 - 2/2 uses. Energy Shield Rank 3 - 0/1 use. Sonic Sway Rank 3 - 1/1 use. Magic Slime Rank 3 - 1/2 use. Poison Rank 3 - 0/1 use. Mend Rank 3 - 1/1 use. Magic Materialization Rank 3 - 0/1 use. LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 2,515,014 [419,169] HP: 98/105 | KI: 93/100 | DEF: 50 | DMG DIE: d12 | ACC: +40 WC: 531 | TWC: 6,244 Van , T 1d100+50·1d12+1·1d100·1d100·1d100+50·1d12+1·1d100·1d100·1d100+50·2d12·1d100
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Post by T on Nov 3, 2018 10:39:56 GMT -5
It was rare for the adolescent to extend an olive branch in the midst of battle for little reason. However, a lesson; though poorly executed; taught to him by the masters of old in the otherworld came into fruition. Mercy, among all else, was given to those with even the blackest of hearts by the strongest warriors this universe has ever known. If Russ was to walk in the path of fixing the galaxy, this was one step of many to doing so. He did find it hard to swallow his own self-respect to come off as a near-absolute lunatic.
Be that as it may, he only hoped that the Namekian would change for the better from this experience. A single step at a time just as he himself attempted to.
Now came the time for combat. Not as extreme as the boy deemed it would be, what with the fist being blocked by his left forearm while the right slapped the ball of Ki into nonexistence. What appeared to be more high-octane in nature was the rapid disappearance followed by a beam of energy meeting its mark solidly. He tried to turn around in time to face the assailant, but it was too late. The blade had already hit his shoulder.
“That’s probably what I get for talking during a fight.” Russ reached upwards slowly to grasp at the blade with a single hand. Then, an ungodly amount of pressure was placed on it by his sheer grip alone. It shattered into swiftly fading particles of light. His shoulder was untouched. In conjunction with his comment, the young Saiyan swung his right knee wide around. Both feet left the ground momentarily prior to his landing by his left foot first- the right shooting out in a straight kick for his target’s gut.
Battle Info - Russ
Defence Phase Overwhelmed - 2 Status Damage!
Right Hook (Basic Attack) - 68 Attack vs 125 Defence - Miss! Ki Blast (Basic Attack) - 54 Attack vs 135 Defence - Miss! Ki Blade Slash (God-Slayer Rank 3) - 145 Attack vs 135 Defence - CRITICAL HIT! - Halved - 17 Damage
Bonus Action - Reactive : TOUGH (Deflect) - 10 Ki - Halve the Damage of two attacks At-Will : Spend 8 Toughness to negate 4 damage
Total Damage : 2 + 17 - 4 = 15 [ Attack Phase ]
At-Will : Purpose (Power Up) - 4 Ki - Base PL boosted by 40% for 3 turns - No longer overwhelmed!
Standard Action 1 (Sacrificed for a Bonus Action) : How is he this though? (Senzu Bean) - +15 HP and Ki
At-Will : Hold it (Rush) - Standard Action 2 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful At-Will : Hit (Guile) - Standard Action 2 - Add Bashing to Super Attack - Target loses 5 Ki on Hit
Standard Action 2 : Straight Kick (ATTACK) - 5 Ki - Bashing; Slashing; Cripple To Hit : CDHlYcd31d100+30 (CRITICAL HIT!) Damage : 2d12 (+8 Critical Damage) (19 Damage) Cripple (65%) : 1d100 (Crippled!)
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Powered Up; 3 Turns [ Powered Up ] - Base PL increased by 40%
Divination ; 1 Turn [ Divination ] - +15 Defence.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 1 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 2 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 0 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket Bonus Action - Reactive. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 282,406 (201,719 x 1.4) | Power Level : 847,218 Hit Points : 50 / 50 | Ki : 76 / 100 Toughness : 37
Fighting - 30 Defence - 110 Damage Die ( Rank 6 ) - d12
BASE PL:282,406 (201,719 x 1.4) | CURRENT PL: 847,218 HP: 50/50 | KI: 76/100 | DEF: 125 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Lute Van 1d100+30·2d12·1d100
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Post by Van on Nov 3, 2018 20:47:09 GMT -5
T Lute
Like a flying comet, Yama came rushing in. At first it looked like a twinkle on the horizon and then it grew into a ball of ki energy flying right at the two of them. Electricity ran through his aura, crackling over his body. He soared through the air and as he got near, he kept his focus on the familiar dark aura. He wondered if it had been that Namekian he fought once a while back. He was strong for that race. Yama had never fought another Namekian quite that powerful, not in his universe or this one. He just couldn't place his name. Groot? Moot? Doot? No, none of those sounded right. Yama changed position as he hurtled through the sky. The big Saiyan brought his hammer up, using the momentum to his advantage. He cocked it behind him, ready to swing once he reached his target. Toot? Flute? LUTE!The old man's eyes went wide when he remembered the name. Even if it was him, the Namekian was fighting his comrade. He'd have to take him down. Yama didn't have a choice. In a war, it was kill or be killed. He couldn't be so naive to think he could talk them or anyone on the opposing side down. Not until he had rendered them unable to harm him or anyone else anyway. Only feet away and traveling at insane speed, Yama focused all of his energy on this one swing. A bolt of lightning struck his hammer as he swung, infusing it with crackling ki energy. He hurled his hammer around with everything he had, sending it flying at the familiar ki signature. BATTLE INFOPassive Battle EffectsNegate 4 dmg and deal 2 dmg back when hit with Basic Atk. (Resentful, Resist, Indomitable, & God Armor) Negate 6 dmg and deal 3 dmg back from all Super Atks. (Resentful, Resist, Indomitable, & God Armor) Negate up to 6 direct dmg from all sources per turn. (Helmet) Take 10 dmg to hp/toughness to give stacks of “Endure”. 3 stacks = 15 toughness. (Endure) SummaryYama comes charging in like wreeeeccckkkkkiiinnnnggggg ballllll!!! At-Will: Transform (-2 ki) / Big Lightning Bolt (War Cruiser) / Rampage (+2d4 dmg roll) Bonus Action #1: Intimidation (Stone Spit): (-10 ki) Standard Action #1: Thunder Strike: (-5 ki) (Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling.) Standard Action #2: Thunder Strike: (-5 ki) (Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling.) War Cruiser Roll: 0UOFHylX3d4Stone Spit Roll: 1d100 < 70% FAIL Attack Roll: 1d100+25 Damage Roll: 2d12+2 + 2d4 = 21 DMGCripple Roll: 1d100 < 50% FAILAttack Roll: 1d100+25 Damage Roll: 2d12+2 + 2d4 = 14 DMGCripple Roll: 1d100 < 50% SUCCESSPL: 565,786 (Base: 188,595) TGH: 36/36 HP: 96/105 Ki: 73/100 Def: 50 Accuracy: +25 Damage Tier: d12+2 Notes Fighting Style Tenacious - Courage: Start battle with 15 toughness. - Mettle: Passive. Guard is at-will. Can Intercept unlimited times. TraitsImmortality (Cannot be killed) Resist: Passive. Deal 2 dmg back with Super Atks and 1 dmg with Basic Atks. Talented: At-will. Gain extra use of one Def or Utility tech you know. Endure: Passive. Gain stacks of “Endure” when hit with combined 10+ dmg to hp/toughness. 3 stacks = 15 toughness. Indomitable: Passive. Negates 4 dmg from all Super Atks and 2 dmg from every Basic Atk. Rampage: At-will. Add dmg die to atks. 2d4 to Supers and 1d4 to Basics. (2/3) TransformationSuper Charged (Bonus Action) (-2 ki per turn) - Stubborn: Passive. Gain 3 toughness at the end of your turn. - Resentful: Passive. Deal 1 damage directly back to any attacker that hits you. TechniquesThunder Strike: (-5 ki) Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling. Thunder Storm: (-10 ki) Rank 3 Super Attack. 2d12+2. Area. Splash. Deflect: (-10 ki) Bonus Action. Take half dmg from 2 atks that hit you. (2/2) Clash: (-10 ki) Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. (1/1) Aura Guard: (-10 ki) At-Will. Immune to non-special status effects and negates critical hit bonus dmg. (2/2) Energy Shield: (-5 ki) Bonus Action. Gain 20 toughness. (0/1)Magic Materialization: (-15 ki) Bonus Action. Create an item to go into a gear slot. Replaces item. (1/1) Intimidation (Stone Spit): (-10 ki) Bonus Action. 70% Petrified chance. Petrified deals 3 dmg per bonus action used, for 6 turns. Cannot be reduced via toughness or negated. (1/2) ItemsGod Armor: PL +15%. Increase HP by +25. Negate 2 dmg from any type of atk. Helmet: Passive. Negate up to 6 direct dmg from all sources per turn. Thunder Bolt (War Cruiser): At-Will. 3d4 Direct Dmg (Area) (0/1)Dampening Field: At-Will. Self and comrade gain 10 tough. (0/1)Trinket: Bonus Action. Remove all status effects. Gain 5 toughness. (1/1) 3d4·1d100·1d100+25·2d12+2·1d100·1d100+25·2d12+2·1d100·2d4·1d100
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Post by Lute on Nov 4, 2018 9:06:29 GMT -5
Demoninc power surged through Lute's veins like liquid fire. It had taken a moment to kick in, after he transformed. It wormed into his mind like a drug. He could feel his heart beating like war drums in his chest. Everything around him slowed to a crawl. The breaking of the ki blade was a condensed millennia. Each chunk of fractured ki turning into motes were microscopic centuries. The foot came up with such speed, even despite his enhanced awareness--he was unable to move past it fully. It would have been a lot worse. Instead it grazed his gi, dissolving the fabric in a line across it, revealing honed yellow abs. Lute' detected the second foe arriving and his head snapped in that direction. Now he understood why the aura felt familiar. This warrior was Yama, the one had met in a fighting arena months ago. Except, he wasn't wearing the same mechanized armor as before. Even still, he was built like a a fucking brick house. The old Saiyan hurled his hammer. Lute vanished the instant before it hit him and it struck the ground with cataclysmic force. Lightning rippled outward, no doubt threatening Russ with its force, if the youth wasn't careful to get out of the way. The hammer split the crust of the planet like a meteor, a rolling shock-wave traveling outward for miles. There wasn't much left standing in the area, most trees already flattened by earlier avalanches. Those still standing were torn up, roots and all, and flung away at super-sonic speeds--smashing into needles and splinters on the snow covered bluffs of distant mountains . Lute was above it all, the snarling like a mad man. "I wasn't expecting you!"He glanced down to Russ with a grim disregard. "You didn't want to hurt me right? Well, looks like your friend here can take care of that for you. Maybe you should sit this one out."Lute didn't know if the youth would keep fighting him or not. But, at least against Yama--he could attacking without remorse, without feeling like he was beating up on a disadvantaged person. Both of his pupils shimmered with fuchsia light, before erupting into sizzling streams. They scored dark lines across the battlefield and swept over Yama, attempting scorch him. The Demon KIng then formed a massive sickle of amethyst ki in his grip. Surging forward, he arrived at Yama in an instant and attempted to swing the hooked weapon in a massive diagonal slash, cutting, pinning, dragging him to the ground below. "Did the Dominion think this planet would fall so easy?" Lute said. "Not while the Demon King still stands."BATTLE TRACKERSUMMARY
Bonus Action: Sonic Sway Rank 3 | -5 ki Russ [Straight Kick:] Rolls - 8 and 3 avoided. Takes 8 dmg from it being a crit, negated down to 1. Reduced to 0 (tou.) Also Crippled! Yama [War Cruiser:] Rolls - 1, 3, and 4 avoided. Yama [Thunder Strike #1:] Rolls - 8, 7, 2, and 2, avoided. Yama [Thunder Strike #2:] Rolls - 1, 6, 2, and 3 avoided.
Bonus Action: Demonic Corruption [Magic Slime Rank 3] @ Yama | -5 ki Cripple and Agony [95%] - Ixeb39JA1d100 [SUCCESS]
At-Will: Inflict Overwhelm @ Yama
Standard Action: Blitz - x2 Basic Attack
Eye Lasers - Basic Attack [Infuse] @ Yama Acc - 1d100+50 Dmg - 1d12+1 Burn [45%] - 1d100 [SUCCESS]
Eye Lasers Continued - Basic Attack [Infuse] @ Yama Acc - 1d100+50 Dmg - 1d12+1 Burn [45%] - 1d100
Standard Action: Ki Sickle Slash [God-Slayer Rank 3] @ Yama | Piercing & Stun | -5 ki Acc - 1d100+50 [CRIT] Dmg - 2d12 [+11 dmg = 29 dmg!] Stun [50%] - 1d100 [SUCCESS]
ACTIVE EFFECTS Crippled: 1/2 turns. Red Eyed Form [T2] | 2 ki per turn. Aura of Malice [Sidekick:] Depleted. Tou: 9/55
EDGE 4 - Russ - +10 def | Negate 2 dmg from atks | +10 acc with atks | Overwhelm: 2 status dmg per turn.
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Infuse: Passive. 30% Burn chance with Basic Atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 1/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Measured (0 ki cost) & Ferocious (+1 dmg die rank with Basic Atks.) Red-Eyed Form: Measured (2 ki cost,) Ferocious (+1 dmg die rank with Basic Atks,) Deadly (+5 acc with Basic Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Saibaman Bottle: Bonus Action. Summon sidekick. 0/1 use. Scroll of Hirudegarn: Bonus Action. Gain use of Legendary tech Giant Form Rank 3. Costs 1 less ki per turn. +15% PL. 1/1 use Battle Stim: At-Will. 50% Wound chance w/ Basic Atks. 0/2 uses. Sleepy Grass: At-WIll. 50% Stun chance. 2/2 uses.
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses.
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 1/1 use. Fortress: Saibaman Sidekick rolls 1d8 for direct dmg.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Shock | -5 ki Cord of Culling Rank 3 (Signature) | Barrage - Charging | -10 ki
TECHS Aura Guard Rank 3 - 3/3 use Clash Rank 3 - 1/1 use Deflect Rank 3 - 2/2 uses. Energy Shield Rank 3 - 0/1 use. Sonic Sway Rank 3 - 0/1 use. Magic Slime Rank 3 - 0/2 use. Poison Rank 3 - 0/1 use. Mend Rank 3 - 1/1 use. Magic Materialization Rank 3 - 0/1 use. LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 2,515,014 [419,169] HP: 98/105 | KI: 76/100 | DEF: 50 | DMG DIE: d12 | ACC: +40 WC: 435 | TWC: 6,679 Van , T 1d100·1d100+50·1d12+1·1d100·1d100+50·1d12+1·1d100·1d100+50·2d12·1d100
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Post by T on Nov 4, 2018 10:31:20 GMT -5
What was that sou-
“WHOAHJEEZ-” The boy immediately leapt out of the way, watching the hammer drop and miss them both. Stranger attacks have happened, but he did not foresee the soldier finishing their task this fast. Methods might have been questionable in execution when taking into account the speed. Regardless, he had no knowledge of what else took place. All he knew now was that they were fighting a green guy.
Or at the very least, Russ was blocking and talking half of the time. A few punches and kicks were tried here and there, albeit with less effort than probably warranted. He had a hard time taking the exchange seriously when the world’s defences was mostly disabled. All that truly remained was the Demon King before them, and even then he prioritised minimising any damage done to what was left of the woodlands. Energy blasts were hard to deflect when one could not fly towards them in midair.
He noticed that the surrounding area had essentially been reduced to a relatively flat stage for this fight. This came into mind as his opponent favoured to switch targets. On the one hand, this might be an insult to his pride as a warrior. On the other hand, there was not much pride to insult in the first place.
Thus, a hand reached over to grasp at the Namekian’s shoulder from behind. It took place after the sickle curved in. “Sup.” He was unsure whether this would work- they might have decided to head straight back to the ground directly after. In spite of that, Russ; provided he managed to take a hold; tried his luck at tossing his opponent out of the atmosphere. His right index finger pointed upwards if that happened- the display obviously intended to signal Yama.
Taking the role of a spectator sounded like good advice to him. Doing so would allow him to deflect any harm raining down on the planet on the condition that they fought above.
It was the crusader’s time to shine!
Battle Info - Russ
Defence Phase None
Total Damage : 0 = 0 [ Attack Phase ]
Bonus Action : Super-Casual-Walking (Magic Materialisation) - 10 Ki - Gourd of Mist
At-Will : Sneak (Rush) - Standard Action 1 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful At-Will : Attack (Guile) - Standard Action 1 - Add Bashing to Super Attack - Target loses 5 Ki on Hit At-Will : But not really an attack (Versatile) - Change minor effect of Standard Action 1 to Immobilise
Standard Action 1 : Grab- (ATTACK) - 5 Ki - Bashing; Slashing; Immobilise To Hit : |hOlin8v1d100+30 Damage : 2d12 Immobilise (65%) : 1d100 (Immobilised!)
At-Will : -n-Throw (Distract) - Give Yama an extra Standard Action
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Powered Up; 2 Turns [ Powered Up ] - Base PL increased by 40%
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 1 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 2 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 0 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 0 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket Bonus Action - Reactive. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ Gear ] - Gourd of Mist Bonus Action. 50% chance to inflict the special status Sapped and siphon 10 ki. [ 2/2 uses ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 282,406 (201,719 x 1.4) | Power Level : 847,218 Hit Points : 50 / 50 | Ki : 61 / 100 Toughness : 40
Fighting - 30 Defence - 110 Damage Die ( Rank 6 ) - d12
BASE PL:282,406 (201,719 x 1.4) | CURRENT PL: 847,218 HP: 50/50 | KI: 61/100 | DEF: 110 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Lute Van 1d100+30·2d12·1d100
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Post by Van on Nov 4, 2018 13:40:08 GMT -5
T Lute
Yama's ears were still ringing from his landing. He couldn't make out what Lute was saying, but he knew he wasn't happy. That much was obvious by the disgruntled look on his face. The big Saiyan wrenched his Hammer from the shattered ground and hoisted it over his shoulder. He scanned the area for Russ and sighed with relief once he found out the kid was more or less unharmed. Bits of his jump suit still clung to his body. He looked like he took a nuclear blast head on. He was covered in abrasions, cuts, scrapes, and bruises. Not to mention his hammer was painted red with blood and even his own skin was soaked with it in patches here and there. The blue-white aura around his body ebbed and flowed. His white hair floated as if under water. Electricity crackled and popped around him, dancing across his physique. He looked back up at Lute just as the Demon King's eyes glowed and then shot burning lasers at him. The beams hit his skin and sizzled the flesh but left nothing more than scorch marks. Yama didn't even move to block them. The Namekian then rushed him with an sickle made of ki energy. It slashed down from his shoulder to the other side of his belly. Again, Yama made no move to block or dodge the slash. It left a diagonal scorch mark across his muscled form. The big man grinned. While Lute was still slightly taller than Yama when he was out of his armor, the Saiyan never felt smaller than him. After Lute finished with his threat, Yama was silent. No comebacks or chatter. Just action. In one instant he was standing completely still and calm, and in the next his hammer was already mid-swing, infused with crackling blue-white electric energy. He was right next to Lute. Whether the hit connected or not, he changed hands on the back swing and hurled the hammer at Lute from the opposite direction. Then whether that hit or not, he moved in the blink of an eye and appeared behind the Namekian, holding his hammer up over his head with one hand. He swung down, intending to slam the Demon King back into the ground below. After the swing, he took in deep breaths. The days activities were starting to wear on him. After fighting an entire army by himself, now he had to fight Lute. Someone who he would have trouble with under the best of conditions. Now he had to do it while he was on his last legs and still recovering from the previous fight. Nevertheless, Yama steeled himself and readied for Lute's retaliation. BATTLE INFOPassive Battle EffectsNegate 4 dmg and deal 2 dmg back when hit with Basic Atk. (Resentful, Resist, Indomitable, & God Armor) Negate 6 dmg and deal 3 dmg back from all Super Atks. (Resentful, Resist, Indomitable, & God Armor) Negate up to 6 direct dmg from all sources per turn. (Helmet) Take 10 dmg to hp/toughness to give stacks of “Endure”. 3 stacks = 15 toughness. (Endure) SummaryMagic Slime: HIT / Aura Guard removes Cripple, which removes Agony Attack #1: HIT / 13 DMG / Aura Guard removes Burn / Lute takes 2 Direct DMG back per Resentful & Resist!- Indomitable & God Armor reduce that to 9 DMG / Guard reduces that to 4 DMG - Yama uses 4 toughness to reduce that to 0 DMG Attack #2: HIT / 5 DMG / Burn Fails / Lute takes 2 Direct DMG back per Resentful & Resist!- Indomitable & God Armor reduce that to 1 DMG / Guard reduces that to 0 DMG Attack #3: CRIT / 18 DMG (Aura Guard removes CRIT Bonus DMG) / Aura Guard removes Stun / Lute takes 3 Direct DMG back per Resentful & Resist!- Indomitable & God Armor reduce that to 12 DMG / Guard reduces that to 6 DMG - Yama uses 12 toughness to reduce that to 0 DMG At-Will: Transform (-2 ki) / Aura Guard (-5 ki) / Guard (-5 ki) / Rampage (+2d4 dmg roll) Bonus Action #1: Intimidation (Stone Spit): (-10 ki) Standard Action #1: Thunder Strike: (-5 ki) (Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling.) Standard Action #2: Thunder Strike: (-5 ki) (Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling.) Standard Action #3: Thunder Strike: (-5 ki) (Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling.) Stone Spit Roll: mGhRdxXa1d100 < 70% FAIL Attack Roll: 1d100+25 Damage Roll: 2d12+2 + 2d4 = 20 DMGCripple Roll: 1d100 < 50% SUCCESSAttack Roll: 1d100+25 Damage Roll: 2d12+2 + 2d4 = 17 DMGCripple Roll: 1d100 < 50% FAILAttack Roll: 1d100+25 Damage Roll: 2d12+2 + 2d4 = 31 DMGCripple Roll: 1d100 < 50% FAILPL: 565,786 (Base: 188,595) TGH: 23/39 HP: 94/105 Ki: 36/100 Def: 50 Accuracy: +25 Damage Tier: d12+2 NotesEndure: 2/3 Stacks of EndureOverwhelmed: Take 2 status damage at the beginning of your turn so long as enemy has Edge 4.Fighting Style Tenacious - Courage: Start battle with 15 toughness. - Mettle: Passive. Guard is at-will. Can Intercept unlimited times. TraitsImmortality (Cannot be killed) Resist: Passive. Deal 2 dmg back with Super Atks and 1 dmg with Basic Atks. Talented: At-will. Gain extra use of one Def or Utility tech you know. Endure: Passive. Gain stacks of “Endure” when hit with combined 10+ dmg to hp/toughness. 3 stacks = 15 toughness. Indomitable: Passive. Negates 4 dmg from all Super Atks and 2 dmg from every Basic Atk. Rampage: At-will. Add dmg die to atks. 2d4 to Supers and 1d4 to Basics. (2/3) TransformationSuper Charged (Bonus Action) (-2 ki per turn) - Stubborn: Passive. Gain 3 toughness at the end of your turn. - Resentful: Passive. Deal 1 damage directly back to any attacker that hits you. TechniquesThunder Strike: (-5 ki) Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling. Thunder Storm: (-10 ki) Rank 3 Super Attack. 2d12+2. Area. Splash. Deflect: (-10 ki) Bonus Action. Take half dmg from 2 atks that hit you. (2/2) Clash: (-10 ki) Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. (1/1) Aura Guard: (-10 ki) At-Will. Immune to non-special status effects and negates critical hit bonus dmg. (1/2) Energy Shield: (-5 ki) Bonus Action. Gain 20 toughness. (0/1)Magic Materialization: (-15 ki) Bonus Action. Create an item to go into a gear slot. Replaces item. (1/1) Intimidation (Stone Spit): (-10 ki) Bonus Action. 70% Petrified chance. Petrified deals 3 dmg per bonus action used, for 6 turns. Cannot be reduced via toughness or negated. (0/2) ItemsGod Armor: PL +15%. Increase HP by +25. Negate 2 dmg from any type of atk. Helmet: Passive. Negate up to 6 direct dmg from all sources per turn. Thunder Bolt (War Cruiser): At-Will. 3d4 Direct Dmg (Area) (0/1)Dampening Field: At-Will. Self and comrade gain 10 tough. (0/1)Trinket: Bonus Action. Remove all status effects. Gain 5 toughness. (1/1) 1d100·1d100+25·2d12+2·2d4·1d100·1d100+25·2d12+2·2d4·1d100·1d100+25·2d12+2·2d4·1d100
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Post by Lute on Nov 5, 2018 10:13:43 GMT -5
Russ made his move when Lute wasn't expecting it. The Demon King was a tough bastard though, as he had proven time and time again in this contest. He let himself be hurled into the sky, if only to create a little distance between his two foes. It would enable him to react a lot easier to incoming threats. Despite that, as he was approaching the mesosphere and the atmosphere got thin, he stopped himself with a pulse of ki--like air brakes. Just time time too, as Yama lent chase appearing behind him with his big hammer crackling with lightning. The blow struck Lute in the gut, but he forced all of his aura's power into a defensive shield at the last second. It shattered into thousands of amethyst motes that drifted around the two warriors as the force of it knocked him clear across the horizon. The second swing Lute managed to roll over the top of down pressing down on the head of the hammer and vaulting over him. Yama moved behind him now and tried to whack Lute so he went rocketing back down into the crust of the planet. Except, Lute pivoted at the last second and caught the hammer with both hands. It took both hands too. His face showed his resolve and also the sheer amount of exertion he needed to stop such a vigorous blow. Lute was leagues above Yama in power and scale, but the old dog still had a vicious bite to him. With a grunt of frustration, the Demon King pushed the hammer head back and surged backwards, across the inky black. The planet loomed below, a sterling sphere of blue and silver. Each of Lute's breaths were labored this far up, as his lungs straining for precious oxygen. The twinkle of stars and space traffic could be seen in the distance. It was still pandemonium. Ships weren't being guided to their destinations anymore by the AI. And they couldn't coordinate among each other because of the hypernet going down. Luckily, space was huge and limitless. A majority of them had fanned out to avoid unnecessary contact. They didn't bother even trying to get down to the planet, because the Imperial Patrol cruisers had been sending out warning shots and direct line of sight communications. Gathering loose ki into his right palm, Lute opened up like a machine gun--firing thousands of crackling bolts at the big saiyan warrior in rapid succession. He kept his distance still, working his way in a semi-circle around. He then blinked from sight, appearing above Yama. The sickle was still in his left hand and he whipped it down with all the power and ferocity he could muster, attempting to plant sharp point of it into Yama's bearded face. BATTLE TRACKERSUMMARY
At-Will: Aura Guard Rank 3 | -5 ki
Russ [Grab]: 101 acc vs 60 def - 17 dmg. Negated to 10. Reduced to 1 w/ tou. Aura Guard stops Immobilize
Yama [Lighting Aura:] 7 direct dmg.
At-Will: Sacrifice Aura of Malice [Saibaman Bottle] to negate 5 dmg from next atk.
Yama [Thunder Strike #1]: 65 acc vs 60 def - 20 dmg. Negated to 8 dmg. Aura Guard stops Cripple. Yama [Thunder Strike #2]: 26 acc vs 60 def - miss! Yama [Thunder Strike #3]: 55 acc vs 60 def - miss
Standard Action: Blitz - x2 Basic Attack
Ki Blast Barrage - Basic Attack [Infuse] @ Yama Acc - nDzEWQAa1d100+55 Dmg - 1d12+1 Burn [45%] - 1d100
Ki Blast Barrage - Basic Attack [Infuse] @ Yama Acc - 1d100+55 Dmg - 1d12+1 Burn [45%] - 1d100
Standard Action: Ki Sickle Piercing Swing [God-Slayer Rank 3] @ Yama | Piercing & Stun | -5 ki Acc - 1d100+50 Dmg - 2d12 Stun [50%] - 1d100 [SUCCESS]
ACTIVE EFFECTS Crippled: 2/2 turns. Red Eyed Form [T2] | 2 ki per turn.
Aura of Malice [Sidekick:] Depleted. Tou: 0/55
EDGE 3 - Russ - +10 def | Negate 2 dmg from atks | +10 acc with atks EDGE 4 - Yama - +10 def | Negate 2 dmg from atks | +10 acc with atks | Overwhelm: 2 status dmg per turn.
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Infuse: Passive. 30% Burn chance with Basic Atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 1/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Measured (0 ki cost) & Ferocious (+1 dmg die rank with Basic Atks.) Red-Eyed Form: Measured (2 ki cost,) Ferocious (+1 dmg die rank with Basic Atks,) Deadly (+5 acc with Basic Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Saibaman Bottle: Bonus Action. Summon sidekick. 0/1 use. Scroll of Hirudegarn: Bonus Action. Gain use of Legendary tech Giant Form Rank 3. Costs 1 less ki per turn. +15% PL. 1/1 use Battle Stim: At-Will. 50% Wound chance w/ Basic Atks. 0/2 uses. Sleepy Grass: At-WIll. 50% Stun chance. 2/2 uses.
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses.
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 1/1 use. Fortress: Saibaman Sidekick rolls 1d8 for direct dmg.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Shock | -5 ki Cord of Culling Rank 3 (Signature) | Barrage - Charging | -10 ki
TECHS Aura Guard Rank 3 - 2/3 use Clash Rank 3 - 1/1 use Deflect Rank 3 - 2/2 uses. Energy Shield Rank 3 - 0/1 use. Sonic Sway Rank 3 - 0/1 use. Magic Slime Rank 3 - 0/2 use. Poison Rank 3 - 0/1 use. Mend Rank 3 - 1/1 use. Magic Materialization Rank 3 - 0/1 use. LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 2,515,014 [419,169] HP: 81/105 | KI: 64/100 | DEF: 50 | DMG DIE: d12 | ACC: +40 WC: 464 | TWC: 7,143 Van , T 1d100+55·1d12+1·1d100·1d100+55·1d12+1·1d100·1d100+50·2d12·1d100
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Post by T on Nov 5, 2018 19:59:36 GMT -5
Nothing else stood as the least harmful option. Hence, the boy stayed on the ground- keeping watch for any stray shots that might curve down to make the Abboyaran’s lives hell. Should the attacks do so, then Russ would step in to intercept them before any more collateral could be wrought. He did find this situation strange to a certain extent. It seemed as though the invincible man was having trouble against the Demon King. Could it mean that he was not invulnerable after all?
Hope, determination, and a little bit of Russ’ own motivation might carry him through the fight. He was unsure if words from simply an acquaintance would mean anything to Yama, but the young man decided to try his hand at doing so either way.
“You can do it, Yama!” A shout made at the top of his lungs as hands lifted to the sides of his mouth. Whether he fought under the same pretence of freeing Abbayor or did so because he was a soldier failed to matter. He just needed to aid the man fight. Or if the situation called for a greater fire to burn away at this particular candle, he might just rejoin the fight.
Battle Info - Russ
Defence Phase None
Total Damage : 0 = 0 [ Attack Phase ]
Bonus Action : Hope (Gourd of Mist) Sap (65%) : WH5fFagw1d100 (Sapped!) (Russ siphons 10 Ki; Gains 251,501 base PL) (Lute loses 10 Ki, 10 max Ki and 10% base PL)
Standard Action 1 : Determination (Gourd of Mist) Sap (65%) : 1d100 (Sapped!) (Russ siphons 10 Ki; Gains 251,501 base PL) (Lute loses 10 Ki, 10 max Ki and 10% base PL)
Standard Action 2 (Sacrificed for a Bonus Action) : Motivate (Ki Transfer) - 10 Ki Yama gains 25 Ki and 94,298 Base PL (Ki Transfer PL cannot exceed half of target's base PL)
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Powered Up; 1 Turn [ Powered Up ] - Base PL increased by 40%
Empowered (Gourd of Mist); Indefinitely; 2 Stacks [ Empowered (Gourd of Mist) ] - Base PL increased by 2 x 251,501 (503,002)
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 1 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 2 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 0 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 0 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket Bonus Action - Reactive. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ Gear ] - Gourd of Mist Bonus Action. 50% chance to inflict the special status Sapped and siphon 10 ki. [ 0/2 uses ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 282,406 (201,719 x 1.4) | Power Level : 847,218 Hit Points : 50 / 50 | Ki : 71 / 100 Toughness : 43
Fighting - 30 Defence - 110 Damage Die ( Rank 6 6 ) - d12
BASE PL: 916,915 (654,939 x 1.4) | CURRENT PL: 2,750,745 HP: 50/50 | KI: 71/100 | DEF: 110 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12 Lute Van1d100·1d100
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Post by Van on Nov 6, 2018 0:33:47 GMT -5
T Lute
When Lute caught his hammer, Yama's eyes went wide. He certainly didn't expect the Namekian to be capable. The pure brute strength required to even wield the thing was immense. But then the big Saiyan smirked. "You were holding back during our spar!"Lute pushed the hammer away and retreated a few paces back. The two of them floated up above the planet. Lute's amethyst aura flared outward. Yama's blue-white aura waved back and forth. They locked eyes, staring the other down. Both were breathing heavily, the two straining against the limits of their own bodies, pushing them to the brink. Suddenly Lute unleashed a barrage of small ki blasts in rapid succession and then strafed to the side, peppering Yama with a continuous stream of ki blasts. The big Saiyan held up his arm to block some of the oncoming blasts. Not so much because they hurt, but because the brightness was blinding. Like how you have to shield your eyes from the sun. They exploded on contact and created a smokescreen of sorts. While in the midst of the purple smoke, suddenly the blasts stopped. Yama snapped his head back to look up as Lute was already swinging the sickle right at his face. The bearded Saiyan caught it with both hands. It burned his palms, and left scorch marks, but just barely missed his face. He could feel the heat of it against his cheeks. Suddenly Yama felt rejuvenated. Some of his ki had been restored and he could feel his own power being elevated. Russ must have done something back down on the surface. If Yama survived this, he would need to thank him. With a grunt, Yama pushed the sickle away. He had dropped his hammer to catch the energy blade with both hands. It was already floating away into the black of space. So, instead, he gathered his electrical ki energy and infused his fists. With a yell he swung wide with his left arm, aiming at the Namekian's face. Then he clasped both hands together on the back swing and brought them down, aimed at the top of Lute's head. He was intending to knock him back down to the planet's surface. BATTLE INFOPassive Battle EffectsNegate 4 dmg and deal 2 dmg back when hit with Basic Atk. (Resentful, Resist, Indomitable, & God Armor) Negate 6 dmg and deal 3 dmg back from all Super Atks. (Resentful, Resist, Indomitable, & God Armor) Negate up to 6 direct dmg from all sources per turn. (Helmet) Take 10 dmg to hp/toughness to give stacks of “Endure”. 3 stacks = 15 toughness. (Endure) SummaryKi Transfer from Russ: Yama gains 25 Ki and 94,298 Base PL / Overwhelmed removed. Lute no longer has EDGE 4 against YamaAttack #1: HIT / 6 DMG / Lute takes 2 DMG back per Resentful & Resist!- Indomitable & God Armor reduce that to 2 / Guard reduces that to 1 - Yama spends 1 toughness to reduce that to 0 DMG Attack #2: HIT / 5 DMG / Lute takes 2 DMG back per Resentful & Resist!- Indomitable & God Armor reduce that to 1 / Guard reduces that to 0 Attack #3: HIT / 13 DMG / +1 Endure Stack / Trinket removes Stun / Lute takes 3 DMG back per Resentful & Resist!- Indomitable & God Armor reduce that to 7 / Guard reduces that to 3 - Yama spends 6 toughness to reduce that to 0 DMG At-Will: Transform (-2 ki) / Guard (-5 ki) / Rampage (+2d4 dmg roll) Bonus Action #1: Trinket Standard Action #1: Thunder Strike: (-5 ki) (Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling.) Standard Action #2: Thunder Strike: (-5 ki) (Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling.) Attack Roll: zkIKcxh91d100+25 Damage Roll: 2d12+2 + 2d4 = 22 DMGCripple Roll: 1d100 < 50% FAILAttack Roll: 1d100+25 Damage Roll: 2d12+2 + 2d4 = 20 DMGCripple Roll: 1d100 < 50% FAILPL: 660,084 (Base: 188,595) TGH: 39/46 HP: 94/105 Ki: 44/100 Def: 50 Accuracy: +25 Damage Tier: d12+2 NotesEndure: 0/3 Stacks of Endure / Gained 15 Toughness this turn. Reset stacks.Fighting Style Tenacious - Courage: Start battle with 15 toughness. - Mettle: Passive. Guard is at-will. Can Intercept unlimited times. TraitsImmortality (Cannot be killed) Resist: Passive. Deal 2 dmg back with Super Atks and 1 dmg with Basic Atks. Talented: At-will. Gain extra use of one Def or Utility tech you know. Endure: Passive. Gain stacks of “Endure” when hit with combined 10+ dmg to hp/toughness. 3 stacks = 15 toughness. Indomitable: Passive. Negates 4 dmg from all Super Atks and 2 dmg from every Basic Atk. Rampage: At-will. Add dmg die to atks. 2d4 to Supers and 1d4 to Basics. (0/3)TransformationSuper Charged (Bonus Action) (-2 ki per turn) - Stubborn: Passive. Gain 3 toughness at the end of your turn. - Resentful: Passive. Deal 1 damage directly back to any attacker that hits you. TechniquesThunder Strike: (-5 ki) Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling. Thunder Storm: (-10 ki) Rank 3 Super Attack. 2d12+2. Area. Splash. Deflect: (-10 ki) Bonus Action. Take half dmg from 2 atks that hit you. (2/2) Clash: (-10 ki) Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. (1/1) Aura Guard: (-10 ki) At-Will. Immune to non-special status effects and negates critical hit bonus dmg. (1/2) Energy Shield: (-5 ki) Bonus Action. Gain 20 toughness. (0/1)Magic Materialization: (-15 ki) Bonus Action. Create an item to go into a gear slot. Replaces item. (1/1) Intimidation (Stone Spit): (-10 ki) Bonus Action. 70% Petrified chance. Petrified deals 3 dmg per bonus action used, for 6 turns. Cannot be reduced via toughness or negated. (0/2) ItemsGod Armor: PL +15%. Increase HP by +25. Negate 2 dmg from any type of atk. Helmet: Passive. Negate up to 6 direct dmg from all sources per turn. Thunder Bolt (War Cruiser): At-Will. 3d4 Direct Dmg (Area) (0/1)Dampening Field: At-Will. Self and comrade gain 10 tough. (0/1)Trinket: Bonus Action. Remove all status effects. Gain 5 toughness. (0/1) 1d100+25·2d12+2·2d4·1d100·1d100+25·2d12+2·2d4·1d100
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Post by Lute on Nov 6, 2018 11:07:33 GMT -5
The lack of oxygen was starting to catch up to Lute. He was gasping for breath as he fought, but little substance got into his lungs. He felt a burning in his chest and almost fainted for a second. The sickle was pushed away and Lute snapped back to reality. He tried to fly away, but Yama's crackling fist almost hit him in the face. He used the haft of the energy sickle to parry the blow, but it cracked through the energy weapon and thudded against his chest anyway. He sacrificed the rest of the weapon on the subsequent two handed swing, it shattering into thousands of glinting shards. The way he redirected the blow changed his momentum direction. Instead of shooting straight down towards the planet, he shot across its spherical surface at immense speeds, burning hot with friction. All the shards of his ki weapon were still adrift around Yama. Lute gritted his teeth against the g-forces and squeezed his fist. The shards would converge on the old Saiyan, trying to stab into him like pieces of sharp glass and shatter inside of his flesh. As Yama faded in the distance, Lute fired a follow up lance of purple ki from his mouth. His trip came to an abrupt end when he smashed into a huge whale-shaped space freighter. The big ship buckled inward as he embedded into its hull. It was like the vessel was struck with a rail gun, Lute eventually passing the other side. A great explosion rocked it and it careened as its engines began to fail it. There was millions of tons of cargo inside of it, and it was bigger than most city blocks. The Demon King rubbed the back of his head. The force of impact had hurt a bit. He watched the ship begin to spin out of control and fall into the lower atmosphere, breaking apart and glowing cherry red with heat. Even this far up, he could see the grid-like web of a city-center. The busted ship was going to smash into it like a shot-gun bast, unless someone heroic stopped it. Knowing what he knew about the Imperial Patrol now--he doubted any of them but their necks out. Weakened and battered, Lute waited for Yama's follow up. He didn't know if he could win this fight, not with the other Saiyan still at large. Even if he managed to take down Yama by some miracle, he would have to fight against a foe that was able to get plenty of rest. The more he thought about it, the more he realized his inevitable fate. Yet, running away wasn't an option either. His mind sought for any sort of reprieve or strategy that would get out of this predicament, but he was coming up short. BATTLE TRACKERSUMMARY
At-Will: Aura Guard Rank 3 | -5 ki
Russ [Gourd of Mist:] Sapped. Loses 10 ki and 10% PL. Russ [Gourd of Mist:] Sapped. Loses 10 ki and 10% PL.
Yama [Thorns Effects:] 7 direct dmg.
Bonus Action: Deflect Rank 3 | -5 ki
Yama [Thunder Strike #1]: 91 acc vs 60 def - 22 dmg. Negated down to 7 dmg. Yama [Thunder Strike #2]: 92 acc vs 60 def - 20 dmg. Negated down to 6 dmg.
Standard Action: Shattered Sickle Barrage [God-Slayer Rank 3] @ Yama | Piercing & Stun | -5 ki Acc - M9SPFtNT1d100+50 Dmg - 2d12 Stun [50%] - 1d100
Standard Action: Blitz - x2 Basic Attack
Mouth Beam - Basic Attack [Infuse] @ Yama Acc - 1d100+55 Dmg - 1d12+1 Burn [45%] - 1d100
Mouth Beam Continued - Basic Attack [Infuse] @ Yama Acc - 1d100+55 Dmg - 1d12+1 Burn [45%] - 1d100
At-Will: Falling Ship Debris @ Russ and Yama 3d4 direct dmg.
ACTIVE EFFECTS Sapped: Base PL reduced by 20%. Red Eyed Form [T2] | 2 ki per turn. Tou: 0/55
EDGE 3 - Russ - +10 def | Negate 2 dmg from atks | +10 acc with atks EDGE 4 - Yama - +10 def | Negate 2 dmg from atks | +10 acc with atks
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Infuse: Passive. 30% Burn chance with Basic Atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 1/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Measured (0 ki cost) & Ferocious (+1 dmg die rank with Basic Atks.) Red-Eyed Form: Measured (2 ki cost,) Ferocious (+1 dmg die rank with Basic Atks,) Deadly (+5 acc with Basic Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Saibaman Bottle: Bonus Action. Summon sidekick. 0/1 use. Scroll of Hirudegarn: Bonus Action. Gain use of Legendary tech Giant Form Rank 3. Costs 1 less ki per turn. +15% PL. 1/1 use Battle Stim: At-Will. 50% Wound chance w/ Basic Atks. 0/2 uses. Sleepy Grass: At-WIll. 50% Stun chance. 2/2 uses.
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses.
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 0/1 use. Fortress: Saibaman Sidekick rolls 1d8 for direct dmg.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Shock | -5 ki Cord of Culling Rank 3 (Signature) | Barrage - Charging | -10 ki
TECHS Aura Guard Rank 3 - 2/3 use Clash Rank 3 - 1/1 use Deflect Rank 3 - 1/2 uses. Energy Shield Rank 3 - 0/1 use. Sonic Sway Rank 3 - 0/1 use. Magic Slime Rank 3 - 0/2 use. Poison Rank 3 - 0/1 use. Mend Rank 3 - 1/1 use. Magic Materialization Rank 3 - 0/1 use. LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 2,012,011 [335,335/419,169] HP: 68/105 | KI: 32/100 | DEF: 50 | DMG DIE: d12 | ACC: +40 WC: 467 | TWC: 7,610 Van , T 1d100+50·2d12·1d100·1d100+55·1d12+1·1d100·1d100+55·1d12+1·1d100·3d4
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Post by T on Nov 7, 2018 6:57:16 GMT -5
Russ watched as the continuing clash between ancient powers sent shockwaves and violent flickers of light throughout the sky. He failed to grasp how much power was flung around by the two superhuman entities. If the boy needed to bet on just how much, his guess would be ‘a lot’. His accomplice did seem to hold his own by a greater margin after the short pep talk took place. Maybe all he truly required was a smidgeon of social reinforcement.
The ends of his mouth lifted into a smile ever so small. Faith in companionship and all that is decent still burned within him. How short-lived the moment for respite spanned. More pressing matters were about to unfold. Problems of the catastrophically disastrous sort no less.
Even in the air above, no single structure or ship was safe from the chaos caused by warring powers. Hit after colossal hit tore clouds apart. Travelling waves from each collision spurned the dust and debris far below them. Worst of all was the gigantic freighter spiralling violently on a collision course with a nearby city. That one was definitely the worst outcome. Of course, specifically the worst so far.
Stop. The young man flitted across the flattened mountain. Supersonic footsteps thundered out like a herd of elephants charging across the savannah. Opposing air resistance flicked away beads of sweat from his forehead. He had to find a way to halt this spacecraft from obliterating the city. Reaching the centre of its destination took little to no time at all, but figuring out how to remove it was a different problem in of itself.
Think. He could unleash one devastating punch that would most likely destroy it. However, such a blow might only result in breaking apart the freighter- scattering anything from tiny metal fragments to gigantic engine rooms upon the masses at large. Russ shuddered at the thought of a body count. All of that blood would be on his hands. Every single life lost just because he failed to save them. Only then did it occur to him that disintegrating the freighter in its entirety would mean killing off anybody inside.
A no-win situation. Not with his set of powers. Get rid of a few to save the rest, save the few and potentially unleash carnage on the population, or stand by idly while everything burns to the ground. He was not a soldier. He was not a hero. He tried becoming the latter, yet in that sense the boy could hardly consider himself as one.
Heroes always find a way.
Act. Hands raised up in the direction of the incoming freighter. Every second. Every day. Every drop of sweat split during those two years of training hinged on him performing in that single moment. Teeth gnashed. Adrenaline pumped through his veins harder than ever. He roared out with all his heart and soul.
“Come on.” He adopted a reprimanding tone in regard to himself. Try as he might to focus his energy on the ship, nothing happened.
“Come on!” Closer, closer, closer still. Nothing once more and yet again.
“COME ON!” Hence came the spark he so desperately needed.
The sleeping warrior has awoken. His Ki signature was now far more detectable than before. Energy levels broke past the atmosphere without a second thought. Channeling the immense latent power within him, Russ aimed to create a grand kinetic cushioning around the falling freighter. All in the name of stopping it in mid air.
Battle Info - Russ
Defence Phase Falling Ship Debris (War Cruiser) - 6 Direct Damage
At-Will : Spend 6 Toughness to negate 6 Direct Damage
Total Damage : 6 - 6 = 0 [ Attack Phase ]
At-Will : Desperate Power (Power Up) - 11 Ki - Base PL increased by x2.1
Bonus Action : None
Standard Action 1 : Kiai Hold (Psychic Basic) - Freighter and Falling Parts To Hit : dhntWQxs1d100+30 Damage : 1d10
Standard Action 2 : Kiai Hold (Psychic Basic) - Freighter and Falling Parts To Hit : 1d100+30 Damage : 1d10
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Powered Up; 3 Turns [ Powered Up ] - Base PL increased by 150%
Empowered (Gourd of Mist); Indefinitely; 2 Stacks [ Empowered (Gourd of Mist) ] - Base PL increased by 2 x 251,501 (503,002)
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 1 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 2 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 0 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 0 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket Bonus Action - Reactive. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ Gear ] - Gourd of Mist Bonus Action. 50% chance to inflict the special status Sapped and siphon 10 ki. [ 0/2 uses ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 1,375,372 (654,939 x 2.1) | Power Level : 4,126,113 Hit Points : 50 / 50 | Ki : 60 / 100 Toughness : 40
Fighting - 30 Defence - 110 Damage Die ( Rank 6 ) - d12
BASE PL: 1,375,372 (654,939 x 2.1) | CURRENT PL: 4,126,113 HP: 50/50 | KI: 60/100 | DEF: 110 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12 Lute Van 1d100+30·1d10·1d100+30·1d10
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Post by Van on Nov 8, 2018 23:12:21 GMT -5
T Lute
Yama watched from on high as Lute was hurtled into the large freighter. He shrugged off the shards and the mouth-beam. The energy shards shattered upon contact with his skin and the energy beam dissipated as it hit him., leaving nothing but a smokey residue on his chest. The old Saiyan grunted and then readied himself to give chase to his Namekian foe. That is, until he noticed the freighter hit the atmosphere and descend onto the planet. It broke up into several chunks. One was much larger than the others, but he saw the sprawling metropolitan area below. Even from so high up, he could see the lights of the city, like a grid pattern. "Awww hell..."He looked at Lute, who was prepared to continue fighting and then he glanced back over at the quickly falling pieces of the freighter. Then to Lute, then back. He growled in frustration and launched down towards the Namekian, but instead of attacking he darted past him and down through the atmosphere. His body was engulfed in flame for a moment and then swiftly his own aura stifled it. Suddenly he felt the huge surge of ki energy down on the surface. It was a familiar aura. He could tell it was the boy, Russ. He must be trying to stop the huge chunks of ship somehow. The big man smiled and then reached for his hamme-- Well shit. In the commotion, he had forgotten he tossed it away during his fight with Lute. He'd have to do this with his fists. As he flew, he noticed the largest hunk of ship start to slow. Whatever Russ was doing it was working, but slowing it down wouldn't be enough. Not to mention the other chunks were still falling without anything stopping them at all. Yama stretched out his arms, calling on all of the energy and ki he had left. Both of his hands glowed white hot with electric current running between his fingers and jolting outwards. His aura flared outward. He came hurtling down atop the hull of the large piece of freighter. His hands, clasped together, swung down from over his head and sunk into the metal exterior of the debris. He meant to completely obliterate it and the surrounding chunks of debris. A lightning bolt the size and width of a skyscraper erupted from the spot where he struck the ship. It spread out like a tree and sent many smaller lighting bolts down into the other falling chunks to destroy them as well. He hoped the lightning blasts would vaporize the pieces of ship. He also knew that in doing so, he was likely to kill those people who may have survived the initial impact and even the re-entry. Even if they were somehow still alive, this would surely kill them as he intended to incinerate it down to the molecular level. Either it was this or everyone in that city and miles in the surrounding area also died when these things hit. He knew in his heart he made the right decision, but even then he hated he had to make it in the first place. Whether he succeeded or not, he was spent. He dropped out of his transformation and fell the rest of the way to the surface drifting out of consciousness as he did so. BATTLE INFOPassive Battle EffectsNegate 4 dmg and deal 2 dmg back when hit with Basic Atk. (Resentful, Resist, Indomitable, & God Armor) Negate 6 dmg and deal 3 dmg back from all Super Atks. (Resentful, Resist, Indomitable, & God Armor) Negate up to 6 direct dmg from all sources per turn. (Helmet) Take 10 dmg to hp/toughness to give stacks of “Endure”. 3 stacks = 15 toughness. (Endure) SummaryShip Debris: Helmet negates 6 Direct DMG. Attack #1: HIT / 12 DMG / Lute takes 3 Direct DMG back per Resentful & Resist!- Guard reduces that to 6 DMG / Indomitable & God Armor reduce that to 0 DMG! Attack #2: HIT / 7 DMG / Lute takes 2 Direct DMG back per Resentful & Resist!- Guard reduces that to 3 DMG / Indomitable & God Armor reduce that to 0 DMG! Attack #3: HIT / 4 DMG / Lute takes 2 Direct DMG back per Resentful & Resist!- Guard reduces that to 2 DMG / Indomitable & God Armor reduce that to 0 DMG! At-Will: Transform (-2 ki) / Guard (-5 ki) Bonus Action #1: Power Up (-10 ki) (PL x2) Standard Action #1: Thunder Storm: (-10 ki) Rank 3 Super Attack. 2d12+2. Area. Splash. Standard Action #2: Thunder Storm: (-10 ki) Rank 3 Super Attack. 2d12+2. Area. Splash. Attack Roll: aH6MK91t1d100+25 Damage Roll: 2d12+2Attack Roll: 1d100+25 CRIT!Damage Roll: 2d12+2 + 12 (CRIT!) = 36 DMGPL: 1,320,168 (Base: 188,595) TGH: 42/42 HP: 94/105 Ki: 07/100 Def: 50 Accuracy: +25 Damage Tier: d12+2 NotesEndure: 0/3 Stacks of Endure Fighting Style Tenacious - Courage: Start battle with 15 toughness. - Mettle: Passive. Guard is at-will. Can Intercept unlimited times. TraitsImmortality (Cannot be killed) Resist: Passive. Deal 2 dmg back with Super Atks and 1 dmg with Basic Atks. Talented: At-will. Gain extra use of one Def or Utility tech you know. Endure: Passive. Gain stacks of “Endure” when hit with combined 10+ dmg to hp/toughness. 3 stacks = 15 toughness. Indomitable: Passive. Negates 4 dmg from all Super Atks and 2 dmg from every Basic Atk. Rampage: At-will. Add dmg die to atks. 2d4 to Supers and 1d4 to Basics. (0/3)TransformationSuper Charged (Bonus Action) (-2 ki per turn) - Stubborn: Passive. Gain 3 toughness at the end of your turn. - Resentful: Passive. Deal 1 damage directly back to any attacker that hits you. TechniquesThunder Strike: (-5 ki) Rank 3 Signature Super Attack. 2d12+2. Single. Piercing/Crippling. Thunder Storm: (-10 ki) Rank 3 Super Attack. 2d12+2. Area. Splash. Deflect: (-10 ki) Bonus Action. Take half dmg from 2 atks that hit you. (2/2) Clash: (-10 ki) Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. (1/1) Aura Guard: (-10 ki) At-Will. Immune to non-special status effects and negates critical hit bonus dmg. (1/2) Energy Shield: (-5 ki) Bonus Action. Gain 20 toughness. (0/1)Magic Materialization: (-15 ki) Bonus Action. Create an item to go into a gear slot. Replaces item. (1/1) Intimidation (Stone Spit): (-10 ki) Bonus Action. 70% Petrified chance. Petrified deals 3 dmg per bonus action used, for 6 turns. Cannot be reduced via toughness or negated. (0/2) ItemsGod Armor: PL +15%. Increase HP by +25. Negate 2 dmg from any type of atk. Helmet: Passive. Negate up to 6 direct dmg from all sources per turn. Thunder Bolt (War Cruiser): At-Will. 3d4 Direct Dmg (Area) (0/1)Dampening Field: At-Will. Self and comrade gain 10 tough. (0/1)Trinket: Bonus Action. Remove all status effects. Gain 5 toughness. (0/1) 1d100+25·2d12+2·1d100+25·2d12+2
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