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Post by Majin Zam on Aug 16, 2018 16:20:42 GMT -5
Sunshine, white beaches and blue waves, the beautiful sights stretched as far as eye could see. South City truly was a paradise for all kinds of beach goers. From volleyball to sunbathing, there were cheery people in their swimwear mingling everywhere. If beach life wasn’t to one’s taste, huge hotels and grand casinos lined the streets of the city. Adult entertainment was the name of the game in every sense of the term.
Speaking of casinos, some sort of commotion was happening at the front of one such grand establishment. A man so enormous and hairy that he could’ve been mistaken for a gorilla in a suit was keeping a small girl from entering. Dressed in white baggy pants, black tube top and matching arm sleeves, the odd girl really resembled a genie from a fairy tale. Stranger yet, her body was pink and bouncy like bubblegum. Arms flailing, she loudly proclaimed her frustration. "Zam is not a kid! Zam is a big girl! So lemme in!" The giant on her path maintained a good-natured smile and tried to politely tell her that the casino was 18+, meaning adults only.
But the girl was having none of it.
Since the mean adult clearly didn’t want to budge, a new idea soon bubbled within the mischievous Majin’s mind. Surges of pink energy started crackling around her body and a crescent grin crept onto her features. "Hey mister... Wanna see something COOL?" Maybe it was the ominously cheery tone, or the maniacal shine in the golden eyes, but the bouncer actually hesitated. Most of the bystanders didn’t even realize it, unable to sense ki as they were, but this entire block was just moments away from a very pink disaster. BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Zam 50 vs Opponent (Acc) = Result Attack 2: Zam 50 vs Opponent (Acc) = Result Total damage dealt =
OFFENSE PHASE.
At-Will: - Bonus Action: -
Standard Action 1: -
Standard Action 2: -
EFFECTS. -
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. SURGE: Can restore 100 ki from Power Up (0/100 restored) PUMMEL: At-will. Add 2d4 to to all Super Atks during turn. 2 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 40 HP) ENDURE: Passive. Getting hit by Super Atks gives Endure stacks. At-will 3 stacks of Endure gives 15 tou. TALENTED: At-will. Gain extra use of one Def or Util tech. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 3 HP to self at the end of turn. (Activation threshold 40 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: At-will. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki DEMON EYE: Bonus Action. 80% chance to cause Cripple. Target also loses 3 ki per turn while Crippled. -5 ki (Uses left 2/2) ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -20 ki BRIGHT BUSTER: Area, Charging, -20 ki
PL: 31,750 HP: 80/80 | KI: 115/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+1
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Post by MARK I on Aug 16, 2018 16:36:40 GMT -5
It did not take long for V3 to notice the huge power surge in the area. This was like nothing he had felt before. It was a massive bubbling power which seemed to flash into existence. He wasted no time placing his weight right beneath him and propelling himself 10meters off the ground, leaving his beach towel and suntan lotion behind he leaped from the beach to the street and bounced back and forth between building until he arrived at the spot he felt this disturbance. It is not often that V3 goes on a vacation. He loves his job of being an amateur, unpaid, relatively unknown hero after all. "Alaka!"V3 yelled as he approached the Majin. "Hey Pinky! I haven't seen you in a bit how are you?!" As he approached he immediately realized what the problem was and decided to de-escalate the situation. The bouncer of this casino was a formative sized man. standing at about 6'1 inches and weighing in at about 237.5lbs. However, when compared to V3's 6,4-pound body of chiseled muscles. The man seemed to be lacking in areas. "Hey buddy," He said as he applied firm pressure to the man's shoulder. "If my wife here is giving you trouble you should probably move. Shes got this thing she does, just trust me on this one." As he spoke he looked at Alaka" right in the eye and gave her an enormous smile that instantly lit up the room. It was an attempt at a disarming smile. A smile shared between friends Word count-260/ Post #1 Majin AlakaAttachments:
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Post by Majin Zam on Aug 17, 2018 6:33:53 GMT -5
Luckily, a new voice stole Zam’s attention before she could do something completely reckless. Pinky? Some people called her Pinky! She aimed a curious stare at the big person, slooowly looking him up and down. Wooow, he was almost as big as Mister Touma! Kinda almost. Meanwhile the bouncer took the hint and backed off, not wanting to get mixed up in whatever was about to happen. Upon hearing a familiar name mentioned though, the golden gaze immediately widened. Alaka? Here? Where?! Eagerly she glanced around, trying to spot the other Majin. Her antennae twitched too, eagerly seeking signs of her friend.
But the tingle wasn’t there.
Tick tick tick, seconds ticked by until the realization sank in finally. The little Majin’s brow furrowed. "Hey! Alaka isn’t here! You lied!" Oooh, she hated when mean adults did that! Cheeks puffing with frustration, she turned towards the suuuper buff adult. "It’s not nice to lie, Mister Shorts!" He looked strong and nice, yup, but something was weird. Her pale antennae twitched again, feeling the air around him. For some reason she couldn’t feel any kind of tingle from him either... Like there was nothing there. This meanie was super weird.
Without wondering any further, the pink, pint-sized powerhouse marched close to the towering man and glared up at him. Placing hands on her hips, she puffed her bouncy chest defiantly. "Zam doesn’t like you! Zam is gonna teach you a lesson!" Without even waiting for a response, she twisted her rubbery arm backwards like a coiling spring. Anyone expecting a childishly soft punch would be in for quite a surprise. "Fly... away!" The wild swing that followed carried deceptive amounts of power, easily enough to send any adult flying into the nearest wall. It was a mystery how that small frame could contain such monstrous strength. BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Zam 60 vs Opponent (Acc) = Result Attack 2: Zam 60 vs Opponent (Acc) = Result Total damage dealt = -
OFFENSE PHASE.
At-Will: - Bonus Action: -
Standard Action 1: Punch! (Basic Attack) Acc Bonus: +30 (+15 Acc, +15 Edge) 6KB0Fj0R1d100+30 for atk. 1d12+1 for dmg.
Standard Action 2: -
EFFECTS. Edge 3 | +15 Acc, +10 Def, 1 dmg negated from all attacks
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. SURGE: Can restore 100 ki from Power Up (0/100 restored) PUMMEL: At-will. Add 2d4 to to all Super Atks during turn. 2 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 40 HP) ENDURE: Passive. Getting hit by Super Atks gives Endure stacks. At-will 3 stacks of Endure gives 15 tou. TALENTED: At-will. Gain extra use of one Def or Util tech. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 3 HP to self at the end of turn. (Activation threshold 40 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: At-will. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki DEMON EYE: Bonus Action. 80% chance to cause Cripple. Target also loses 3 ki per turn while Crippled. -5 ki (Uses left 2/2) ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -20 ki BRIGHT BUSTER: Area, Charging, -20 ki
PL: 31,750 HP: 80/80 | KI: 115/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+1 1d100+30·1d12+1
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Post by MARK I on Aug 17, 2018 10:04:28 GMT -5
V3 has never been quick, not when it came to his reflexes. It was mere happenstance that he should side step out of the way of the pink women's attack as he went to put his arm around her. But he was glad that he did. The force of her blow didn't quiet connect, hitting his shoulder awkwardly at an angle and deflecting, she probably was not expecting him to weigh as much as he did. Were it not for the 1200lb of man that he was it would have easily sent him rocking backwards. "What the?! Hey wait a minute your not…Ohh god" Realizing and feeling insensitive for getting one pink women confused with another he got scared but decided he needed to act fast and if she was gonna be throwing punches like that he knew this was trouble. "Will you excuse us." He spoke to the bouncer as he rushed the pink women, gripping her as tightly as he could before shooting up into the guys as fast as he could manage. Remember how durable Alaka was he figured she would be tough as well so he squeezed as tightly as he could to make sure she didn't fall or go anywhere or hurt anyone else! word count/ 210/ Post #2 Majin Zam BATTLE TRACKERPink is the new blue"
Enemy Attack #1: Basic attack - acc 39 vs 50 0dmg
Bonus Action: Guard - Effect | -0 ki cost
At-Will:
Enemy Attack #2 none – 0 acc vs 50 def - 0dmg
Bonus Action: Name - Effect | -0 ki cost
At-Will:
Enemy Attack #3: Basic attack - acc 0 vs 50 0dmg
Bonus Action: Name - Effect | -0 ki cost
At-Will: Toughness: 0/15
Standard action #1 b Basic : Grapple | -0 ki cost Acc - *PzzrQhdT1d100+20* Dmg - *d8* Slashing (0) - *[0]*
Standard action #2 b Basic : Tighten squeeze - Effects | -0 ki cost Acc - *1d100+20* Dmg - *d8*
Bonus Action: - Effect | +0 ki cost
/50 ki-restored
At-Will: Name - Effect
ACTIVE EFFECTS
FIGHTING STYLE Tenacious
COURAGE You start each battle with 15 toughness.
METTLE Activate. None (Passive) Effect. As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times. Limit. Indefinite.
GUARD Type. Defense Activate. Bonus Action - Reactive Effect. As a bonus action negate half the damage from one Basic Attack that that hits you during your turn. TRAITS EQUIPMENT BATTLE ARMOR: negates 2 dmg from every Super Attack. OTHER ITEMS
SUPER ATTACKS Technique 2: Super Attack
CURRENT PL: 8050 HP: 105/105 | KI: 100/100 | DEF: 50 | DMG DIE: d8 | ACC: +20 1d100+20·d8·1d100+20·d8
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Post by Majin Zam on Aug 17, 2018 12:02:30 GMT -5
Much to Zam’s huge surprise... she missed! How did she...? Squeaking like a rubber toy, she was caught completely off-guard by the grab. It was much like holding a marshmallow, soft and smooth to the touch. A very angry marshmallow! "Hey! Lemme go, you big meanie! Lemmegolemmegolemmego!" The repetitive demands were accompanied by furious flailing. It was all she managed to do while being taken to the sky. Still... If the man wasn’t careful, he could’ve actually gotten hurt from the wild thrashing, as some of the kicks were aimed at... unmentionable places. She did not hold back either.
Worse yet, the malleable Majin actually managed to pry herself free. It was pretty hard to hold onto something so soft after all. The man had been right with his hunch about durability too. Despite how tightly she had been squeezed, her body snapped right back into shape. Not even bruise on her. Puffs of steam rustled her short, fluffy hair as she blew a raspberry at the foe. "Nyeeeh! That won’t work! Cuz Zam is a Majin, is what Zam is!" Zipping right up to his face, she brought both of her fists together and swung them downwards. She was aiming to bonk the man right on his puffy hairdo and send him crashing aaall the way down. BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Zam 60 vs V3 105 = Hit! 4 - 1 dmg Attack 2: Zam 60 vs V3 28 = Miss! Total damage dealt = 3
OFFENSE PHASE.
At-Will: Flow | Heal 3 HP Bonus Action: -
Standard Action 1: Flailing! (Basic Attack) Acc Bonus: +30 (+15 Acc, +15 Edge) 8v6ICVrq1d100+30 for atk. 1d12+1 for dmg.
Standard Action 2: Bonk! (Basic Attack) Acc Bonus: +30 (+15 Acc, +15 Edge) 1d100+30 for atk. 1d12+1 for dmg.
Standard Action 2: -
EFFECTS. Edge 3 | +15 Acc, +10 Def, 1 dmg negated from all attacks
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. SURGE: Can restore 100 ki from Power Up (0/100 restored) PUMMEL: At-will. Add 2d4 to to all Super Atks during turn. 2 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 40 HP) ENDURE: Passive. Getting hit by Super Atks gives Endure stacks. At-will 3 stacks of Endure gives 15 tou. TALENTED: At-will. Gain extra use of one Def or Util tech. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 3 HP to self at the end of turn. (Activation threshold 40 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: At-will. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki DEMON EYE: Bonus Action. 80% chance to cause Cripple. Target also loses 3 ki per turn while Crippled. -5 ki (Uses left 2/2) ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -20 ki BRIGHT BUSTER: Area, Charging, -20 ki
PL: 31,750 HP: 80/80 | KI: 115/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+1 1d100+30·1d12+1·1d100+30·1d12+1
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Post by MARK I on Aug 17, 2018 12:40:56 GMT -5
V wasn't right very often. He knew that, he was used to frequently being wrong. That is why he usually relied so heavily on Bunny or the Dr. to set him straight but today he didn't have them. He had only himself and the pain of knowing this might be the second time he would have to tussle with a pink women that was strong enough to match him. "Now wait..hold…will you just!" He tried to say as the rocketed off into the sky and away from pedestrians. This new Majin? Zam? She was much much stronger than the other one. Upon grasping her soft squishy body he plunged into an immediate wave of regret as she wailed in directions he wouldn't have even considered. He blows were strong and left there marks but it was nothing V could not handle. Her fist smashed in V's hair with the force of a sledge hammer, a wave of pain rocked his neck musculature as his head rattled back and forth but he managed to stay in place. "Ohh.. You can fly… Good" Is what he said before he attempted to slam straight into her body with his first attack. He knew it might not hurt, even the landing might not damage her but he figured he could atleast take her away to this tiny remote island he knew about less then 2miles of shore. word count 235/ Post #3 Majin Zam BATTLE TRACKER Dog fighting"
Enemy Attack #1: Flailing! - acc 94 vs 50 2dmg
Bonus Action: Guard - Effect | -0 ki cost
At-Will: Dmg: 2-1 (Guard)= 1dmg
Enemy Attack #2 BONK! – 104 acc vs 50 def - 7dmg
Bonus Action: Name - Effect | -0 ki cost
At-Will: Dmg: 7-3 (Guard)= 4dmg
Bonus Action: Name - Effect | -0 ki cost
At-Will: Toughness: 0/15
Standard action #1 b Basic : Body slam | -0 ki cost Acc - *VeD5QI7d1d100+20* Dmg - *d8* Slashing (0) - *[0]*
Standard action #2 b Basic :Body slam again (or landing) - Effects | -0 ki cost Acc - *1d100+20* Dmg - *d8*
Bonus Action: - Effect | +0 ki cost
/50 ki-restored
At-Will: Name - Effect
ACTIVE EFFECTS
FIGHTING STYLE Tenacious
COURAGE You start each battle with 15 toughness.
METTLE Activate. None (Passive) Effect. As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times. Limit. Indefinite.
GUARD Type. Defense Activate. Bonus Action - Reactive Effect. As a bonus action negate half the damage from one Basic Attack that that hits you during your turn. TRAITS EQUIPMENT BATTLE ARMOR: negates 2 dmg from every Super Attack. OTHER ITEMS
SUPER ATTACKS Technique 2: Super Attack
CURRENT PL: 8050 HP: 100/105 | KI: 100/100 | DEF: 50 | DMG DIE: d8 | ACC: +20[/div 1d100+20·d8·1d100+20·d8
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Post by Majin Zam on Aug 17, 2018 13:45:39 GMT -5
Frustration and confusion kept building up within the little creature’s head. Even with her almost best punch, the meanie just wouldn’t budge. Maybe she had to use... Her super best punch! The line of thought was lost though. She puffed her chest proudly at the comment. "Of course Zam can fly! Zam is suuuper strong!" So proudly in fact that she was like a bouncy balloon against the man’s attempted slam. Stubbornly staying in place, she completely resisted the attempt to be dragged away. With a deep breath and a huff of effort, she suddenly bounced the heavy man back. "Nnnngh... Told ya! It won’t work!" He would need more power or a different tactic to get her anywhere from the city’s airspace.
Since punching hadn’t worked, a new idea bubbled in Zam’s mind. Flashing a mischievous grin, she curled her fingers tentatively. A surge of pink energy gathered into her palms, quickly forming twin orbs around the size of baseballs. Giggling, she spun around and let loose. "Nyeh hee, catch this! And this!" One after another the crackling orbs were haphazardly flung at the foe. They carried explosive power, ready to go off in a bright pink flash upon any careless contact. If they missed though, they would go crashing straight down into the buildings below. BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Zam 60 vs V3 38 = Miss! Attack 2: Zam 60 vs V3 45 = Miss! Total damage dealt = 3
OFFENSE PHASE.
At-Will: - Bonus Action: -
Standard Action 1: Catch this! (Basic Attack) Acc Bonus: +30 (+15 Acc, +15 Edge) X2iWSO3D1d100+30 for atk. 1d12+1 for dmg.
Standard Action 2: And this! (Basic Attack) Acc Bonus: +30 (+15 Acc, +15 Edge) 1d100+30 for atk. 1d12+1 for dmg.
Standard Action 2: -
EFFECTS. Edge 3 | +15 Acc, +10 Def, 1 dmg negated from all attacks
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. SURGE: Can restore 100 ki from Power Up (0/100 restored) PUMMEL: At-will. Add 2d4 to to all Super Atks during turn. 2 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 40 HP) ENDURE: Passive. Getting hit by Super Atks gives Endure stacks. At-will 3 stacks of Endure gives 15 tou. TALENTED: At-will. Gain extra use of one Def or Util tech. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 3 HP to self at the end of turn. (Activation threshold 40 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: At-will. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki DEMON EYE: Bonus Action. 80% chance to cause Cripple. Target also loses 3 ki per turn while Crippled. -5 ki (Uses left 2/2) ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -20 ki BRIGHT BUSTER: Area, Charging, -20 ki
PL: 31,750 HP: 80/80 | KI: 115/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+1 1d100+30·1d12+1·1d100+30·1d12+1
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Post by MARK I on Aug 17, 2018 14:31:19 GMT -5
Rushing to keep with her attack V3 caught both blasts in his hands and absorbed the impact. He could feel the immense explosive power in each one of them but manage to catch them and redirect them at the Majin before they could detonate or do harm to anyone else. As the force of the orbs pushed him back he quickly brought them into his center mass, tucking his arms in forcing himself to spin rapidly, a distraction of course as he did not want her to see what he was doing. Once he broke them from the spin he released her orbs, directing them straight towards her while having pooled his own energy now and launching his own energy blast right behind her own! As he unleashed his barrage of energy blast he quickly pooled more of his energy into his leg thrusters and now rushed her again, this time with much more force than before in another attempt to force her away from the city. He took this time to reflect on what he would do next. He'd experienced a Majin before, whatever that was. he wondered if they were all like this one or the last one...Then again they weren't exactly similar either word count 207/ Post # 4 Majin ZamBATTLE TRACKER Playing catch!
Enemy Attack #1: Basic - acc 63 vs 50 3dmg
Bonus Action: Guard - Effect | -0 ki cost
At-Will: Dmg: 3-1 (Guard)= 2dmg
Enemy Attack #2 BONK! – 104 acc vs 50 def - 2dmg
Bonus Action: Name - Effect | -0 ki cost
At-Will: Dmg: 2-1 (Guard)= 1dmg
Bonus Action: Name - Effect | -0 ki cost
At-Will: Toughness: 0/15
Standard action #1 b Consecutive Ki blast : Body slam | -20 ki cost Acc - *jka_g9|I1d100+20* Dmg - *3d8* Slashing (85) - *[Crit on an 85]*
Standard action #2 b Basic :Super! Body slam again - Effects | -20 ki cost Acc - *1d100+20* Dmg - *3d8* Slashing (85) - *[Crit on an 85]*
Bonus Action: - Effect | +0 ki cost Power up 25/50 ki-restored
At-Will: Name - Effect
ACTIVE EFFECTS
FIGHTING STYLE Tenacious
COURAGE You start each battle with 15 toughness.
METTLE Activate. None (Passive) Effect. As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times. Limit. Indefinite.
GUARD Type. Defense Activate. Bonus Action - Reactive Effect. As a bonus action negate half the damage from one Basic Attack that that hits you during your turn. TRAITS EQUIPMENT BATTLE ARMOR: negates 2 dmg from every Super Attack. OTHER ITEMS
SUPER ATTACKS Technique 2: Super Attack
CURRENT PL: 8050 HP: 102/105 | KI: 75/100 | DEF: 50 | DMG DIE: d8 | ACC: +20 1d100+20·3d8·1d100+20·3d8
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Post by Majin Zam on Aug 17, 2018 15:18:27 GMT -5
Zam blinked as her attacks were tossed back, completely puzzled by the maneuver. Was that not enough either? Wooow, this meanie was almost as tough as Mister Touma! Then that meant she could hit him for reals! Getting all giddy, she slipped past the ki blasts completely! She was getting better at this dodging thing! Though the barrage missed, the body slam managed to catch her, somewhat. Even while being dragged back quite a bit, above the busy beaches, she just grinned at the opponent. "Hey Mister Shorts... Wanna see something COOL?" There was the ominous question again.
And this time there was no stopping her.
Giggling like a manic pixie, the Majin broke free of the slam and took some distance. Her aura flared like a glowing flame. She brought her hands together and splayed her fingers. Dangerous amounts of pink energy surged around her arms, coiling like angry snakes. Again they gathered into twin orbs. They grew from the size of a pearl to a baseball, bowling ball and finally a beach ball. "Go... boom!" The unstable ki bubbles burst, releasing a massive storm of glittering bolts at the foe. It could hardly be called aiming when she filled the a huge part of the sky with them. From a distance it may have looked nice, like fireworks, but up close not so much. Even a single slip up meant a barrage of explosive pain. BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Zam 60 vs V3 52 = Miss! Attack 2: Zam 60 vs V3 97 = Hit! 9 - 1 dmg Total damage dealt = 8
OFFENSE PHASE. At-Will: Flow | Heal 3 HP
Martial Arts Gi For Reals! | Add +15 acc and +1 dmg die rank to two atks.
Standard Action 1: Bright Burst | -20 ki Acc Bonus: +45 (+15 Acc, +15 Edge, +15 For Reals!) | Major Effect: Charging gH0FecDh1d100+45 for atk. 3d12+6 for dmg. or 3d12+6 for dmg.
Standard Action 1: Bright Burst | -20 ki Acc Bonus: +45 (+15 Acc, +15 Edge, +15 For Reals!) | Major Effect: Charging 1d100+45 for atk. Critical hit! +11 dmg! 3d12+6 for dmg. or 3d12+6 for dmg.
Total damage = 31 + 46 (crit) = 77
Bonus Action: Power Up | +25 ki
EFFECTS. Edge 3 | +15 Acc, +10 Def, 1 dmg negated from all attacks
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. SURGE: Can restore 100 ki from Power Up (25/100 restored) PUMMEL: At-will. Add 2d4 to to all Super Atks during turn. 2 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 40 HP) ENDURE: Passive. Getting hit by Super Atks gives Endure stacks. At-will 3 stacks of Endure gives 15 tou. TALENTED: At-will. Gain extra use of one Def or Util tech. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 3 HP to self at the end of turn. (Activation threshold 40 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: At-will. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki DEMON EYE: Bonus Action. 80% chance to cause Cripple. Target also loses 3 ki per turn while Crippled. -5 ki (Uses left 2/2) ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -20 ki BRIGHT BUSTER: Area, Charging, -20 ki
PL: 31,750 HP: 75/80 | KI: 100/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+1 1d100+45·3d12+6·3d12+6·1d100+45·3d12+6·3d12+6
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Post by MARK I on Aug 17, 2018 20:29:11 GMT -5
Even inactive V's scanners could not help but pick up such massive surges of raw power. "WOOAH MOMMA!" It was everything he could do to dodge the first attack. Pink bubbles of raw power filled the sky with pulsating energy. He would not be able to deflect or block these. It was the most amount of raw power he had ever seen before. Thinking quickly V3 placed his hand beneath him mid air and released a violent torrent of energy, like rocket boasters, they propelled him upwards into the sky at such high rates he struggled to maintain control. As the Majin's blast came within moments of searing his head off he quickly ended his blast tucking his hand into his chest and rotated his torso that when he released the same energy again it would propel him downwards, just barely missing the first attack. Unfortunately, he had to take the next one head on. There was nothing he could do but brace himself. Lucky for him he with made of stern stuff. He took the next blast head on, his arms outstretched in front of him in an attempt to absorb as much of the blast as possible. Once it was over he would release his own torrents of energy at the Majin. "Hey Pinky!" He shouted. "Do YOU WANT TO SEE SOMETHING COOL?!" Placing all of his energy in these next attacks he removed his sunglasses to reveal his brilliant face wordcount/243/ Post # 5 Majin Zam BATTLE TRACKER Playing catch! Enemy Attack #1: Bright burst - acc 53 vs 50 31dmg Bonus Action: - Effect | -10 ki cost Rapid movement! Avoid blast! At-Will: Enemy Attack #2 BONK! – 140 acc vs 50 def -46dmg Dmg Reduction: Armor, -2, Guard -30, toughness= 14dmg taken. Bonus Action: Name - Effect | -0 ki cost Energy shield! +15 toughness. Toghness: 30/30 At-Will: At-Will: ABSORB! +20ki! Standard action #1 b Consecutive Ki blast : Bravo Barrage | -20 ki cost Acc - * vQn7WVVf1d100+20* Dmg - * 3d8* Slashing (85) - *[Crit on an 85]* Bonus Action: - Effect | + ki cost At-Will: Mend -10ki +5hp - Effect Standard action #2 b Basic :Super! Bravo barrage! - Effects | -20 ki cost Acc - * 1d100+20* Dmg - * 3d8* Slashing (85) - *[Crit on an 85]* Bonus Action: - Effect | +25 ki cost Power up 50/50 ki-restored At-Will: Name - Effect ACTIVE EFFECTSFIGHTING STYLETenacious COURAGE You start each battle with 15 toughness. METTLE Activate. None (Passive) Effect. As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times. Limit. Indefinite. GUARD Type. Defense Activate. Bonus Action - Reactive Effect. As a bonus action negate half the damage from one Basic Attack that that hits you during your turn. TRAITS EQUIPMENTBATTLE ARMOR: negates 2 dmg from every Super Attack. OTHER ITEMSSUPER ATTACKSTechnique 2: Super Attack CURRENT PL: 8050 HP: 98/105 | KI: 55/100 | DEF: 50 | DMG DIE: d8 | ACC: +20 1d100+20·3d8·1d100+20·3d8
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Post by Majin Zam on Aug 18, 2018 5:50:58 GMT -5
Pure wonder formed a little o on the girl’s lips when the big meanie wasn’t blown away by her super move. Oooh, he was sturdy too! Just like Mister Touma! Hm hm, maybe... He wasn’t such a big meanie after all? Cuz anybody who liked cool things couldn’t be all that bad! Flawless logic there... So of course the android’s challenge was met with enthusiastic nodding. "Yus, I do!" She stayed completely still, outright tanking the brunt of the attack. Yet... As the flashes finally ended, the little Majin emerged kinda ruffled. Her clothes were bit torn here and there, but she was still smiling brightly. The small cuts and burns left on her bubblegum body were already slowly closing. Fueled by pure magic, her regeneration was endless.
"Hoo, that was pretty shiny, Mister Shorts!"
In a blur of motion, the pink creature closed the distance, appearing just above the android. She was just as speedy as her small frame suggested. "But mine is shinier!" She thrust her hands right up to his face and coiled her fingers. Like a massive geyser of bubbly, pink soda, the brightly glimmering energy rushed forth in the form of twin beams. This torrent wasn’t very refreshing though. If it landed, the foe would’ve had to really fight the current, or he would soon find himself at the bottom of a sandy crater. Worse yet, the android hero was the only thing standing between the destructive beams and the civilians below. She really didn’t know the meaning of collateral damage. Figuratively and literally. BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Zam 60 vs V3 29 = Miss! Attack 2: Zam 60 vs V3 99 = Hit! 8 - 1 dmg Total damage dealt = 7
OFFENSE PHASE. At-Will: Flow | Heal 3 HP
Martial Arts Gi For Reals! | Add +15 acc and +1 dmg die rank to two atks.
Standard Action 1: Bright Burst | -20 ki Acc Bonus: +45 (+15 Acc, +15 Edge, +15 For Reals!) | Major Effect: Charging UmCjo8pf1d100+45 for atk. 3d12+6 for dmg. or 3d12+6 for dmg.
Standard Action 1: Bright Burst | -20 ki Acc Bonus: +45 (+15 Acc, +15 Edge, +15 For Reals!) | Major Effect: Charging 1d100+45 for atk. 3d12+6 for dmg. or 3d12+6 for dmg.
Total damage: 37 + 30 = 67
Bonus Action: Power Up | +25 ki
EFFECTS. Edge 3 | +15 Acc, +10 Def, 1 dmg negated from all attacks Endure | 2/3 stacks collected
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. SURGE: Can restore 100 ki from Power Up (50/100 restored) PUMMEL: At-will. Add 2d4 to to all Super Atks during turn. 2 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 40 HP) ENDURE: Passive. Getting hit by Super Atks gives Endure stacks. At-will 3 stacks of Endure gives 15 tou. TALENTED: At-will. Gain extra use of one Def or Util tech. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 3 HP to self at the end of turn. (Activation threshold 40 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: At-will. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki DEMON EYE: Bonus Action. 80% chance to cause Cripple. Target also loses 3 ki per turn while Crippled. -5 ki (Uses left 2/2) ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -20 ki BRIGHT BUSTER: Area, Charging, -20 ki
PL: 31,750 HP: 71/80 | KI: 85/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+1 1d100+45·3d12+6·3d12+6·1d100+45·3d12+6·3d12+6
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Post by MARK I on Aug 18, 2018 12:56:21 GMT -5
Thinking quickly V3 channeled all of his energy away from his shields and into his movements, it was a risky maneuver but other peoples lives were at stake here now. This bubbling pink women was the single most powerful opponent he'd ever faced before. In terms of Raw power she was not like anything he had ever encountered before. Her actions were kind of strange too he thought. Though she seemed completely oblivious how her actions would effect the world around them. She reminded him of a little girl in most ways. V3 had experience with taking care of little girls. As the ki bolts of blinding pink energy began to form in her hands V3 slipped his own arms past her guard and under her wrist. He pushed her writs upwards into the sky at an angle and holding tightly onto them he began to lay vicious jabs into her midsection in the hopes that they would have some kind of effect, perhaps even slowing her down. Unfortunately due to there proximity now there would be no avoiding her next attack but as her follow up beam of energy washed over him he flew, at an angle, so that his back would not be facing the city all while continuing to jab, viciously, into the Majins direction. Attempting to land one blow after another on her body. "Ohh wooooow!!!" He said as the second wave of energy washed right over him. "Hey yea that is shiny. That's like shiner than the sun?! You should teach me to do that" He said to her in an attempt to distract her and maybe even disarm her. word count 274/ post #6 Majin Zam BATTLE TRACKER Trying to survive Enemy Attack #1: Bright burst - acc 117 vs 50 37dmg Avoided: Dmg taken 0 Bonus Action: - Effect | -10 ki cost Rapid movement! Avoid blast! At-Will: Enemy Attack #2 BONK! – 140 acc vs 50 def -30dmg Dmg Reduction: Guard -15, Armor-2. Dmg Taken 13 Bonus Action: Name - Effect | -0 ki cost At-Will: Guard -5ki. Standard action #1 Basic : Right handed jabs | 0 ki cost Acc - * wDJeKygW1d100+20* Dmg - * d8* Slashing () - *[]* Bonus Action: - Effect | + ki cost At-Will: Standard action #2 b Basic : Fist full of Johnny! - Effects | 0 ki cost Acc - * 1d100+20* Dmg - * d8* Bonus Action: - Effect | + At-Will: Name - Effect ACTIVE EFFECTSFIGHTING STYLETenacious COURAGE You start each battle with 15 toughness. METTLE Activate. None (Passive) Effect. As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times. Limit. Indefinite. GUARD Type. Defense Activate. Bonus Action - Reactive Effect. As a bonus action negate half the damage from one Basic Attack that that hits you during your turn. TRAITS EQUIPMENTBATTLE ARMOR: negates 2 dmg from every Super Attack. OTHER ITEMSSUPER ATTACKSTechnique 2: Super Attack [/spoiler] CURRENT PL: 8050 HP: 77/105 | KI: 45/100 | DEF: 50 | DMG DIE: d8 | ACC: +20 1d100+20·d8·1d100+20·d8
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Post by Majin Zam on Aug 19, 2018 1:33:49 GMT -5
Blissfully ignorant of the looming doom, the people below gawked and cheered at the light show. They didn’t even realize they had been narrowly saved, yet again, as the redirected beams shredded some clouds in two. Beating the chaotic creature into submission wasn’t going so well though. "Nope~! Is Zam’s super secret tech! For Zam and friends only!" Some of the jabs did absolutely nothing against the malleable hide. Even the heaviest hits only sunk a bit into the soft body. All the while the regeneration worked its magic, popping the dents back into shape. Melee moves weren’t going to get the hero far here. But what did that leave then...?
Growing more excited by the moment, Zam mimicked the huge man’s example. By punching of course! "My turn~!" The beams ran dry... But immediately another massive surge of energy coated her entire body, flaring like a wild flame. She unleashed a rapid flurry of punches, a rapid-fire combo as fast as a machine gun. "Nyeh hee~! Powpowpow!" Most of the hits were aimed at the big chest, but she wasn’t exactly picky where to hit. While her body was soft, somehow her tiny fists were harder than steel. Another wonder of magic.
Even the wild barrage couldn’t keep the chatterbox from talking though. "Hey! Hey, listen! Wanna see something SUPER COOL?" Now this was a point where the hero had to consider his words veeery carefully. Who knew what the mercurial Majin might do if denied of her fun. On the other hand... Seeing as her idea of something cool had been a barrage of energy bolts, it didn’t take a genius to figure out what she would consider super cool. BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Zam 60 vs V3 57 = Miss! Attack 2: Zam 60 vs V3 95 = Hit! 7 - 1 dmg Total damage dealt = 6
OFFENSE PHASE. At-Will: Flow | Heal 3 HP
Martial Arts Gi For Reals! | Add +15 acc and +1 dmg die rank to two atks.
Standard Action 1: Bright Burst Barrage Punches! | -20 ki Acc Bonus: +45 (+15 Acc, +15 Edge, +15 For Reals!) | Major Effect: Charging SUlO8TUx1d100+45 for atk. 3d12+6 for dmg. or 3d12+6 for dmg.
Standard Action 1: Bright Burst Even More Punches! | -20 ki Acc Bonus: +45 (+15 Acc, +15 Edge, +15 For Reals!) | Major Effect: Charging 1d100+45 for atk. 3d12+6 for dmg. or 3d12+6 for dmg.
Total damage: 26 + 29 = 55
Bonus Action: Power Up | +25 ki
EFFECTS. Edge 3 | +15 Acc, +10 Def, 1 dmg negated from all attacks Endure | 2/3 stacks collected
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. SURGE: Can restore 100 ki from Power Up (75/100 restored) PUMMEL: At-will. Add 2d4 to to all Super Atks during turn. 2 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 40 HP) ENDURE: Passive. Getting hit by Super Atks gives Endure stacks. At-will 3 stacks of Endure gives 15 tou. TALENTED: At-will. Gain extra use of one Def or Util tech. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 3 HP to self at the end of turn. (Activation threshold 40 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: At-will. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki DEMON EYE: Bonus Action. 80% chance to cause Cripple. Target also loses 3 ki per turn while Crippled. -5 ki (Uses left 2/2) ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -20 ki BRIGHT BUSTER: Area, Charging, -20 ki
PL: 31,750 HP: 68/80 | KI: 70/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+1 1d100+45·3d12+6·3d12+6·1d100+45·3d12+6·3d12+6
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Post by MARK I on Aug 19, 2018 5:52:26 GMT -5
It worked! Kind of! V3 had her somewhat distracted at the very least he had talking to him. It is of course, just his luck, that the single most powerful pink person he has fought seemed to have such an excess of energy reserves as well. Only now did he start to realize the gravity of his situation as her punches were like drills, penetrating his own body like soft, fertilized ground. He couldn't keep this up for to much longer so he had an idea. "Hey!" He said letting go. This next one was really risky but he only knew very little about girls and thought this might be what she would want to hear. "You're really pretty you know that?" He back away just enough to brace himself for any attack "and look!" he pointed down towards the cheering crowds "They think so too! But you know if you hit them with one of these" his palm now cupping a ball of ki, "they go bye bye forever and we don't want that?! Because then if everyone goes bye bye we won't be able to see the cool stuff you can do?!" "But you know what you can do?!" He now flew up higher and higher into the sky. "Look at all of this up here why don't you play up here. Do it and I'll get you ice-cream!" That was it. Ice-cream. His big super secret weapon against her. If this did not work then he was afraid of what might become to him. There was a heavy silence as he awaited her response word count 267/ Post #7 BATTLE TRACKER Trying to survive Enemy Attack #1: Punches! acc 57 vs 50 26dmg Dmg reduction: -13guard, -2armor: Total dmg=11 Bonus Action: - Effect | At-Will: Guard -5ki More punches! acc vs 99 def -29dmg Dmg Reduction: Guard -15, Armor-2. Dmg Taken 12 Bonus Action: Name - Effect | -0 ki cost At-Will: Guard -5ki. Standard action #1 Basic : A gamble | 0 ki cost Acc - * St1LdGyc1d100+20* Dmg - *[]* Slashing () - *[]* Bonus Action: - Effect | + ki cost At-Will: Standard action #2 b Basic : Ice-cream? - Effects | 0 ki cost Acc - * 1d100+20* Dmg - *[]* Bonus Action: - Effect | + At-Will: Name - Effect ACTIVE EFFECTSFIGHTING STYLETenacious COURAGE You start each battle with 15 toughness. METTLE Activate. None (Passive) Effect. As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times. Limit. Indefinite. GUARD Type. Defense Activate. Bonus Action - Reactive Effect. As a bonus action negate half the damage from one Basic Attack that that hits you during your turn. TRAITS EQUIPMENTBATTLE ARMOR: negates 2 dmg from every Super Attack. OTHER ITEMSSUPER ATTACKSTechnique 2: Super Attack [/spoiler] CURRENT PL: 8050 HP: 55/105 | KI: 35/100 | DEF: 50 | DMG DIE: d8 | ACC: +20 1d100+20·1d100+20
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Post by Majin Zam on Aug 20, 2018 1:13:25 GMT -5
Some ancient legends stated that Majins were creatures of complete destruction, merciless, tireless and nearly unstoppable. Well, some legends still held true to this day. Despite firing off massive barrages one after another, Zam wasn’t feeling the slightest bit tired. All she felt was overflowing excitement! At least until the man spoke up again. Then there was a spark of something else... The girl blinked and a somehow a glowing, rosy blush managed to light up on her already pink cheeks. "You think... I’m pretty...?" Nobody had ever told her that. People just told her that she was cute or adorable. That was fine too! But... Being called pretty felt new... Felt kinda nice.
Thus, through a small miracle, the hero managed to pause the imminent destruction for a moment. Long enough to be heard. Too bad the childish creature wasn’t taking him seriously. "Is okay! If they go boom, they can just heal after! That’s what Zam does!" She was immortal, you know. That’s what Grandpa always said. So her views on death were juuust a little bit skewed. That was also something Grandpa often said. She wasn’t sure what it meant.
All those thoughts were suddenly shoved aside when the magic words were spoken. Ice cream! The mischievous Majin’s eyes positively sparkled at the suggestion. "Okay! First Zam will beat you and then Zam gets ice cream!" Glowing with excitement, and surging ki, she rocketed after the big man. So fast, in fact, that if he didn’t dodge, she was going slam right into him. And playfully, violently, drag him even higher into the sky where air got thin and freezing. At least she had forgotten all about that super cool move she mentioned earlier. Rest assured, it was much better this way. For the entire city and coastline below. BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Zam 60 vs V3 91 = Hit! +Blush! Attack 2: Zam 60 vs V3 27 = Ice cream mentioned! Instant crit! Total damage dealt = -
OFFENSE PHASE. At-Will: Flow | Heal 3 HP
Standard Action 1: Slam! | Basic Attack Acc Bonus: +30 (+15 Acc, +15 Edge) MPTq1EtV1d100+30 for atk. 1d12+1 for dmg.
Standard Action 1: Drag! | Basic Attack Acc Bonus: +30 (+15 Acc, +15 Edge) 1d100+30 for atk. 1d12+1 for dmg.
Bonus Action: Power Up | +25 ki
EFFECTS. Edge 3 | +15 Acc, +10 Def, 1 dmg negated from all attacks Endure | 2/3 stacks collected
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. SURGE: Can restore 100 ki from Power Up (100/100 restored) PUMMEL: At-will. Add 2d4 to to all Super Atks during turn. 2 uses. GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 40 HP) ENDURE: Passive. Getting hit by Super Atks gives Endure stacks. At-will 3 stacks of Endure gives 15 tou. TALENTED: At-will. Gain extra use of one Def or Util tech. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 3 HP to self at the end of turn. (Activation threshold 40 HP) SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: At-will. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki DEMON EYE: Bonus Action. 80% chance to cause Cripple. Target also loses 3 ki per turn while Crippled. -5 ki (Uses left 2/2) ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -20 ki BRIGHT BUSTER: Area, Charging, -20 ki
PL: 31,750 HP: 71/80 | KI: 95/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+1 1d100+30·1d12+1·1d100+30·1d12+1
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Post by MARK I on Aug 21, 2018 22:28:19 GMT -5
V had become a decent fighter in his time of crime fighting, Saiyan hunting, and overall hero work. At least that is what he thought to himself. When the pink cannonball that was Majin Zam suddenly slammed into him with the force of a small, handheld hurricane, he found himself questioning everything he had learned up until this point. Though she slammed into him faster than his senses could register, the girl seemed to have the energy to spare as they battled, V managed to stop her in her tracks by bracing himself. Summoning a vast reserve of strength and ki he was not sure he even had up until that moment. Thinking fast he wrapped his arms around her body and began to press her tightly up against his own in an attempt to hold her still. "That's not how it works pinky! Those people they can't regenerate. Once they go boom boom they're gone forever! and and then they will never get to see how cool your explosions are and they will never get to eat Ice cream" He said as he struggled to squeeze her in place, not sure if he was having any real effect or whether she would soon break out Word/ 206/ Post # 8 BATTLE TRACKER Trying to survive Enemy Attack #1: Punches! acc 71 vs 50 2dmg Dmg reduction: -2 gaurd Bonus Action: - Effect | At-Will: Guard -5ki More punches! acc 38vs 50 def - Dmg Reduction:Bonus Action: Name - Effect | -0 ki cost At-Will: Standard action #1 Basic grab : | 0 ki cost Acc - * uty9hzqr1d100+20* Dmg - * d8* Slashing () - *[]* Bonus Action: - Effect | + ki cost At-Will: Standard action #2 b Basic tight squezze: - Effects | 0 ki cost Acc - * 1d100+20* Dmg - * d8* Bonus Action: - Effect | + At-Will: Name - Effect ACTIVE EFFECTS FIGHTING STYLE Tenacious COURAGE You start each battle with 15 toughness. METTLE Activate. None (Passive) Effect. As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times. Limit. Indefinite. GUARD Type. Defense Activate. Bonus Action - Reactive Effect. As a bonus action negate half the damage from one Basic Attack that that hits you during your turn. TRAITS EQUIPMENT BATTLE ARMOR: negates 2 dmg from every Super Attack. OTHER ITEMS SUPER ATTACKS Technique 2: Super Attack [/spoiler] CURRENT PL: 8050
HP: 53/105 | KI: 35/100 | DEF: 50 | DMG DIE: d8 | ACC: +20 1d100+20·d8·1d100+20·d8
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Post by Majin Zam on Aug 22, 2018 5:15:33 GMT -5
Lost in the excitement, Zam didn’t even think to dodge when the opponent caught her again. Another squeak escaped from her, followed by the the raspberry sound of her deflating like a balloon. She squirmed in the squeeze, but this time the grip was too strong for raw strength alone to break. "Nh hh!" Zam mumbled something in no doubt clever rebuttal, buuut her voice was kind of muffled due to having her head squished against his muscles. The wiggling and crackling intensified intensified as she tried to break free. Suddenly her entire body got coated in a blinding glow, the only warning the foe would get before-
-BOOOM!-
The raging explosion of glittering energy was enough to fill the sky like the finale of a grand fireworks show. As the the blinding flash ended, the little Majin emerged from the lingering smoke... Still pretty squished. Suddenly she sucked in air and puffed her cheeks forcefully. With a whistle of steam and rubbery bounce, her body bulged back into shape. All of her injuries, if they could really be called that, were pretty much fully healed too. She looked around for her new frenemy, ready to rumble some more!
If the stylish hero was still conscious, he would have to face his toughest challenge yet... "Sooo... Whadda ya mean gone forever? Why can’t they just go poof and come back again?" Explaining death to a child. ...Or devising a clever distraction before she got bored of the question. Either way, those golden eyes were full of quizzical curiosity as she awaited an answer, ready to cling to his every word... BATTLE TRACKER DEFENSE PHASE. Opponent Attack 1: Zam 60 vs V3 110 = Hit! 2 - 1 dmg Attack 2: Zam 60 vs V3 117 = Hit! Crit! 7 + 7 - 1 dmg Total damage dealt = 14 dmg
OFFENSE PHASE. At-Will: Flow | Heal 3 HP
Martial Arts Gi For Reals! | Add +15 acc and +1 dmg die rank to two atks.
PUMMEL Point Blank | Add 2d4 to to all Super Atks
Standard Action 1: Bright Burst BOOOM! | -20 ki Acc Bonus: +45 (+15 Acc, +15 Edge, +15 For Reals!) | Major Effect: Charging vMgJIYpI1d100+45 for atk. 3d12+6 for dmg. or 3d12+6 for dmg. + 2d4
Standard Action 2: Bright Burst BOOOM! | -20 ki Acc Bonus: +45 (+15 Acc, +15 Edge, +15 For Reals!) | Major Effect: Charging 1d100+45 for atk. 3d12+6 for dmg. or 3d12+6 for dmg. + 2d4
Total damage: (34 + 6) + (27 + 4) = 71
Bonus Action: Senzu Bean Majin Regeneration | +15 HP and +15 ki
EFFECTS. Edge 3 | +15 Acc, +10 Def, 1 dmg negated from all attacks Endure | 2/3 stacks collected
TRAITS. SPIRIT: Max ki +15. FLOW: At-will. Heal 3 HP or 3 ki to self or comrade during turn. SURGE: Can restore 100 ki from Power Up (100/100 restored) PUMMEL: At-will. Add 2d4 to to all Super Atks during turn. (Uses left 1/2) GRIT: Passive. Under 50% HP add +15 Acc to all attacks. (Activation threshold 40 HP) ENDURE: Passive. Getting hit by Super Atks gives Endure stacks. At-will 3 stacks of Endure gives 15 tou. TALENTED: At-will. Gain extra use of one Def or Util tech. EQUIPMENT. MARTIAL ARTS GI: At-will. Add +15 acc and +1 dmg die rank to two atks. BIO-SUIT: At-will. Under 50% HP restore 3 HP to self at the end of turn. (Activation threshold 40 HP)
SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. TRINKET: At-will. Remove all status effects and gain 5 Toughness, self or ally. 1 use. DEFENSE/UTILITY TECHS. MEND: At-will. Restore 10 HP to self or ally. 1 use per target. -5 ki MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki DEMON EYE: Bonus Action. 80% chance to cause Cripple. Target also loses 3 ki per turn while Crippled. -5 ki (Uses left 2/2) ATTACK TECHS. BRIGHT BURST: Barrage, Charging, -20 ki BRIGHT BUSTER: Area, Charging, -20 ki
PL: 31,750 HP: 75/80 | KI: 70/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+1 1d100+45·3d12+6·3d12+6·2d4·1d100+45·3d12+6·3d12+6·2d4
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Post by MARK I on Aug 22, 2018 22:56:10 GMT -5
V3 was not a smart android. He was not clever, at least he did not think himself to be clever, and he did not really know how to explain it to her, but if there is one thing he was. It was an expert babysitter! He had already realized that he would not be able to defeat Majin Zam. She was not only far more powerful then he but she seemed to have no end to her boundless energy and power. As he stood, suspended in mid-air far above the town he thought to himself. He remembered how Little Suzie would sometimes swoon with her mother over these things called "drama shows" and he remembered what it would take to get Little Suzie to listen to him. An idea came to him, and he hoped would end this battle to the death! He gently flew over to zam and said. "Hey, listen uhhh...Zam." He began to caress her left cheek as he spoke. "You are beautiful and unique. You are one of a kind and no one can do what you do. If they could it wouldn't be cool right? But you are cool. The coolest! But they're not and they cannot do the things you can do. So if you blow them all up there will be nobody left to see how cool and lovely you are." Next, he patted her on the head, ruffling her hair a bit as he did so in a loving manner. "Now Come on. Let me get you some Blue ice cream. maybe...Chocolate? How does that sound?" Word/266/Post# 9 BATTLE TRACKER Trying to survive Enemy Attack #1: Super acc 79vs 50 34dmg Dmg reduction: Bonus Action: - Effect | Rapid movement! -10ki! At-Will: More boom! acc 105vs 50 def - 27dmg Dmg Reduction: 27-13Guard-2Armor=12dmg Bonus Action: Guard! - Effect | -5 ki cost At-Will: Standard action #1 Pat on the head : | 0 ki cost Acc - * sVWtfxs41d100+20* Dmg - * * Slashing () - *[]* Bonus Action: - Effect | + ki cost At-Will: Standard action #2 b Face caress: - Effects | 0 ki cost Acc - * 1d100+20* Dmg - * * Bonus Action: - Effect | + At-Will: Name - Effect ACTIVE EFFECTS FIGHTING STYLE Tenacious COURAGE You start each battle with 15 toughness. METTLE Activate. None (Passive) Effect. As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times. Limit. Indefinite. GUARD Type. Defense Activate. Bonus Action - Reactive Effect. As a bonus action negate half the damage from one Basic Attack that that hits you during your turn. TRAITS EQUIPMENT BATTLE ARMOR: negates 2 dmg from every Super Attack. OTHER ITEMS SUPER ATTACKS Technique 2: Super Attack [/spoiler] CURRENT PL: 8050
HP: 41/105 | KI: 20/100 | DEF: 50 | DMG DIE: d8 | ACC: +20 1d100+20··1d100+20·
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Post by Majin Zam on Aug 23, 2018 6:33:13 GMT -5
Zam was almost kinda sure she had asked a question a moment ago, but she couldn’t quite remember... Because one word in particular left a deafening echo in her mind. B-b-b-beautiful? Nobody had ever called her beautiful! Rosy coloration glowed on her marshmallow cheeks, burning all the hotter with each word. She nodded excitedly in agreement. "Yus! Zam is suuuuper cool!" Eagerly she nuzzled against the gentle hand, basking in the patpats. The crackling energy faded away, leaving behind just a bundle of content joy.
More than that though...
The mere mention of a certain substance got the golden eyes gleaming. "Chocolate ice cream!" With a jubilant squeal, the girl started zooming around the muscular man like a comet circling a planet. Unknown to the cheering people below, the hero had finally subdued the destructive creature and stopped her fireworks show from becoming their doom. She followed him all the way to the ground, chanting chocolate over and over again. And once the ice cream was gone... So would the mischievous creature zoom off to new adventures. Maybe they would run into each other again in the future, under less violent circumstances even. But that would be a story for another time. Now there was ice cream to be eaten. BATTLE TRACKER DEFENSE PHASE. V3 Patpat + ice cream combo = Super Effective!
OFFENSE PHASE. Spar over!
PL: 31,750 HP: 75/80 | KI: 70/115 | DEF: 50 | ACC: 15 | DMG DIE: d12+1
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Post by MARK I on Aug 23, 2018 6:51:49 GMT -5
Her cheeks were soft and supple to the touch. She was Quiet now, her skin unlike anything his sensors have felt before. There was a glowing aura of pinkish raspberry essences that eminated off of Zam and latched itself onto Mr.Shorts. it was a faint, kind glow. One that suggested a warm and welcoming acceptance of a friend? Or something else. Something V3 couldn't process.
When the two touched down on there way to the ice cream parlor V lifted Zam onto his broad muscular shoulders and began to chant "Chocolate chocolate chocolate!"
Within moments the crowd that greeted them, with thunderous applause and then decided to join in their chants. A plethora of people and beast people were now cheering Zam on joining her in her chocolate chant.
He wanted her to feel good. He wanted her to feel for these people. He knew that she was a wild thing. She could turn on a dime and obliterate everyone here, he liked that about her. She was different, dangerous, exciting, and he was all that stood in the way. He would give his life for these people, and now for Zam, and now for chocolate.
"Chocolate chocolate chocolate!"
Post #10
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