Post by Lilith Nevermore on Jul 30, 2018 17:08:36 GMT -5
Sacred Land of Korin, Earth
Lush forests reached as far as eye could see. Mighty mountains loomed in the background. The nature was alive with whistling wind, chirping birds... And beastly howls. After all, the Sacred Land of Korin was well known for the vicious dinosaurs that dominated the food chain. Always the hunters, rarely the hunted. But today was a rare occasion. Booming footsteps and boisterous roars were suddenly replaced with heavy crashes and pained yelps. Something blue flashed between the towering trees, a surge of energy followed by an icy gust. And then...
Silence.
There were many reasons to hunt. Hunger, training, sport... Pest control... Lilith definitely set it in the latter category, a chore done purely out of necessity. Surrounded by half a dozen beasts frozen to death, the young witch was beginning to run out of patience. No, manual labor did not suit her. She was admittedly tempted to summon a demon to do the fighting for her, but the last thing she needed now was more ruckus to interrupt her research. If you wanted something done right... With an annoyed sigh she tried to regain her lost line of thought. Only to have it escape again when an approaching power tugged at her supernatural senses. Had her display of magic attracted even more unwanted attention?
...And why did it feel eerily familiar?
Lush forests reached as far as eye could see. Mighty mountains loomed in the background. The nature was alive with whistling wind, chirping birds... And beastly howls. After all, the Sacred Land of Korin was well known for the vicious dinosaurs that dominated the food chain. Always the hunters, rarely the hunted. But today was a rare occasion. Booming footsteps and boisterous roars were suddenly replaced with heavy crashes and pained yelps. Something blue flashed between the towering trees, a surge of energy followed by an icy gust. And then...
Silence.
There were many reasons to hunt. Hunger, training, sport... Pest control... Lilith definitely set it in the latter category, a chore done purely out of necessity. Surrounded by half a dozen beasts frozen to death, the young witch was beginning to run out of patience. No, manual labor did not suit her. She was admittedly tempted to summon a demon to do the fighting for her, but the last thing she needed now was more ruckus to interrupt her research. If you wanted something done right... With an annoyed sigh she tried to regain her lost line of thought. Only to have it escape again when an approaching power tugged at her supernatural senses. Had her display of magic attracted even more unwanted attention?
...And why did it feel eerily familiar?
BATTLE TRACKER
DEFENSE PHASE. Opponent
Attack 1: Lilith 60 Def vs Opponent (Acc) = Result
Attack 2: Lilith 60 Def vs Opponent (Acc) = Result
Total damage dealt =
OFFENSE PHASE.
At-Will: -
Bonus Action: -
Standard Action 1: -
Standard Action 2: -
EFFECTS.
-
TRAITS.
PREPARED: +1 gear slot
ADEPT: Passive. +1 use of all gear equipped at the beginning of battle.
CLEVERNESS: Passive. +15% inflict chance on all status effects from any source.
VITRIOL: Passive. Inflict extra stack of non-special status effects.
EQUIPMENT.
PATROL UNIFORM: At-will. Choose +10 Def or +10 Acc on all attacks for next turn.
SIPHONERS: At-will. Two Basic Attacks steal 5 ki on hit and restore it to you on next turn.
FLASH BOMB: Bonus Action. 50% base chance to Blind. (Uses left 3/3)
DESTRON GAS: Bonus Action. 30% base chance to Stun, Freeze and Poison. Rolled separately. If any status effect succeeds, target loses -15% base PL for the rest of the battle. Can lose PL only once. (Uses left 3/3)
DEMON RING: At-will. Deal 2 direct dmg per unique status effect foe had during their previous turn. (Uses left 4/4)
WAR CRUISER: At-will. Deal 3d4 direct dmg to all foes. 1 use.
DEFENSE/UTILITY TECHS.
MAGIC MATERIALIZATION: Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use. -20 ki
PAPARAPAPA: Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. Rolling 1-2 on die removes sidekick. Can sacrifice at-will to negate 50% dmg from Basic or Super Attack. 1 summon per battle. -15 ki
PSYCHIC POWERS: Standard Action. Make a Basic Attack with +10 Acc but with 1 rank lower dmg die.
DIVINATION: Bonus Action. Gain +15 Defense for 2 turns. 1 use. -15 ki
SOLAR FLARE: Bonus Action. 60% chance to Blind. Target takes 2 stacks and d6 direct dmg as well. (Uses left 2/2)
ATTACK TECHS.
HEX: Single, Versatile, Cripple, -5 ki
PL: 7,600
HP: 50/50 | KI: 100/100 | DEF: 60 | ACC: 20 | DMG DIE: d12
HP: 50/50 | KI: 100/100 | DEF: 60 | ACC: 20 | DMG DIE: d12