|
Post by Pepa on Oct 31, 2016 17:09:32 GMT -5
WELCOME TO THE OFFICIAL QUESTIONS THREAD
This thread is for staff to answer questions about mechanics and elements of theme that do not seem clear. Feel free to post below if you have any such questions. Please refrain from answering unless you are staff: we want responses to be clear and unambiguous. 1) Critical Hits - Do these automatically hit (as Critical Misses automatically miss)? If they do, all the effects which increase critical range make you MUCH better at counteracting high reflex opponents (having a Slashing advanced attack gives you a 1/5 chance to hit regardless, a finisher attack is almost 1/3!) 2) Surge - This trait increases the amount of ki you gain from powering up from 10 to 15. Does this increase the amount of ki you can regain from powering up to 75? Otherwise you have a weird situation where someone with the trait wants to use it less than someone without it (and on their 4th time, only gains 5 ki). 3) Demon's Revenge - Every time you take 15 damage you get 'Revenge' which allows you to increase all damage you output that round by +3 per attack. Do you have to take all this damage at once? Can you 'stack' charges of Revenge (e.g, wait until you've taken 45 damage and use 3 stacks of Revenge to deal +9 on all your attacks in one round)? I presume that 'Revenge' resets between battles too (it does not currently say that it does). 4) Composure - Does this include attacks which miss only because you've used a technique/item to boost your defence? Is there a max cap on the amount of ki this can recover for you over the course of a fight? 5) Does Damage Resistance stack? For instance, if I pick up some Katchin Armour for 2 damage resistance, buy Indomitable for a further 3 damage resistance, and then invoke my Majin Racial Trait at the start of my turn, am I in 5 damage resistance (for the highest single source) or 10 damage resistance (adding all the applicable sources)? 6) Using Ki - When do I check for fatigue? If I have 70 ki, and use 30 of it on a finisher move, does my opponent face the attack at the PL I had before I spent 30 ki, or the PL I have now that I am at -50% pl? I'm sure there'll probably be more questions as I play around with the system more, but these were the ones which stood out to me!
|
|
|
Player Character🔹
I have nothing to say.
|
Post by Oishi on Oct 31, 2016 17:35:03 GMT -5
Answer from what I know right now:
1. Yes 2. I'll check 3. No, I believe you basically use it once you reach 15 damage. 4. I'll check 5. I believe Some DR doesn't stack. I'll check. 6. Except maybe for Edge advantage, it doesn't much matter, but I think it's based on the PL when you launched the attack. Aka before your Ki usage. But I could be wrong.
|
|
|
|
Post by Lute on Oct 31, 2016 17:37:20 GMT -5
So, I thought I'd put together a list of things that aren't entirely clear to me from the documentation, combined with a few general comments on how I perceive things to work. Mostly this will cover combat; I thought it'd be useful to have the answers stored in a thread! This is really meant to provide clarity, it isn't a criticism in any way of the battle system in place here. I think that the system is a lot of fun and I'm looking forward to seeing how it goes in play! 1) Critical Hits - Do these automatically hit (as Critical Misses automatically miss)? If they do, all the effects which increase critical range make you MUCH better at counteracting high reflex opponents (having a Slashing advanced attack gives you a 1/5 chance to hit regardless, a finisher attack is almost 1/3!) 2) Surge - This trait increases the amount of ki you gain from powering up from 10 to 15. Does this increase the amount of ki you can regain from powering up to 75? Otherwise you have a weird situation where someone with the trait wants to use it less than someone without it (and on their 4th time, only gains 5 ki). 3) Demon's Revenge - Every time you take 15 damage you get 'Revenge' which allows you to increase all damage you output that round by +3 per attack. Do you have to take all this damage at once? Can you 'stack' charges of Revenge (e.g, wait until you've taken 45 damage and use 3 stacks of Revenge to deal +9 on all your attacks in one round)? I presume that 'Revenge' resets between battles too (it does not currently say that it does). 4) Composure - Does this include attacks which miss only because you've used a technique/item to boost your defence? Is there a max cap on the amount of ki this can recover for you over the course of a fight? 5) Does Damage Resistance stack? For instance, if I pick up some Katchin Armour for 2 damage resistance, buy Indomitable for a further 3 damage resistance, and then invoke my Majin Racial Trait at the start of my turn, am I in 5 damage resistance (for the highest single source) or 10 damage resistance (adding all the applicable sources)? 6) Using Ki - When do I check for fatigue? If I have 70 ki, and use 30 of it on a finisher move, does my opponent face the attack at the PL I had before I spent 30 ki, or the PL I have now that I am at -50% pl? I'm sure there'll probably be more questions as I play around with the system more, but these were the ones which stood out to me! 1) Yes. Rolling a 95 or higher (or whatever your current crit is) is an automatic hit, doesn't matter their defense. 2) I added this tag to the Surge trait the other day: You can also now restore a max of 90 ki through powering up. 3) Revenge doesn't stack. I'll add that to the description. Better to use it asap, before you take 15 more damage. 4) Anytime they miss you, even if you use a tech. Cap is 6 ki per turn. 5) Yes it stacks. But, remember damage reduction isn't per attack, it's from total damage taken in a turn by an attacker. So if you're hit 2 times: for 10 damage and then 10 again and you have 8 DR, you would take 12 damage. 6) The action after you drop below 50. So if you had 62 ki and used a -15 advanced attack. The very next action you would be winded with -25% power level. Also, I'm going to sticky this thread encase anyone else has questions.
|
|
|
Player Character🔹
I have nothing to say.
|
Post by Oishi on Oct 31, 2016 17:45:57 GMT -5
Good to know about the DR. hahaha. Woo!
|
|
|
|
Post by Pepa on Nov 2, 2016 7:55:04 GMT -5
Thanks for the reply, Taro!
Another question:
Timing on Effects. They last 1 round or 2. I want to make sure that I am understanding this correctly. 1 'round' is the time between you being hit by a set of attacks and the next set of attacks coming in.
For instance: Immobilize lasts one 'round'.
When I am attacked by it, I still have access to my bonus action (so could use it for defence against the immobilize attack).
When I am hit by it, I lose that bonus action. I cannot use it to augment my attack or recover resources.
The NEXT set of attacks I am targeted by, I can't use my bonus action to defend.
But once that second set of attacks has passed, I am no longer immobilized and CAN use my bonus action to augment my attack or recover resources.
|
|
|
|
Post by Lute on Nov 2, 2016 9:42:16 GMT -5
The bonus action is tricky. Because, it can be dropped in anywhere. Same with at-will items. Your turn technically starts after their second action.
For immobilize, if someone attacks you and you spend your bonus action to defend, your effectively defending on THEIR turn, not yours. So, if you avoid the attack, no effect is placed on you.
|
|
|
|
Post by Pepa on Nov 2, 2016 9:57:08 GMT -5
So could you use your bonus action to power or charge up before you are hit by their attack, for instance? (Thus negating some of the 'sting' of the immobilise condition... although it'd be a weird post to read I bet)
|
|
|
|
Post by Lute on Nov 2, 2016 10:00:38 GMT -5
No. Only if it's a defensive use. Charge up is offense.
|
|
|
|
Post by Pepa on Nov 4, 2016 17:20:10 GMT -5
Two more questions!
1) Do you need to specify at-will actions before you roll dice? For instance: I have a steel sword I can use three times per battle. Can I wait to see what I've rolled and then say that I use it if the dice rolls make it worthwhile? (I would assume not, but cbox discussions have gone either way on it).
2) The battle rules say that you can use a bonus action as a standard action if you need to. Is this supposed to be the other way around? If not, what is the benefit of the Blitz trait?
|
|
|
|
Post by Lute on Nov 4, 2016 18:06:20 GMT -5
1) Yes, you should. Editing it into your post would be cheating. Don't do that.
2) Blitz lets you use a bonus action to make a Strike attack. (So, you could technically strike 3 times in your turn.) Normally, you can't attack during a bonus action. Otherwise, say you wanted to use a item and power up in the same turn. You could use your bonus action, then your standard action to do both. Or you wanted to Rapid Movement to defend and then use charge up for a finisher attack. So on and so forth.
|
|
|
|
Post by Pepa on Nov 7, 2016 7:31:16 GMT -5
Can you use the same bonus action twice to stack effects?
For instance - I REALLY want to charge up this attack, rar! I use Bonus Action: Charge Up, then sacrifice a standard action to Charge Up again, getting +30 to-hit for one attack at a cost of -20 ki.
|
|
|
|
Post by Lute on Nov 7, 2016 7:56:31 GMT -5
As of this moment Charge Up doesn't say it can only be used once per turn.
|
|
|
|
Post by Pepa on Nov 7, 2016 8:09:09 GMT -5
Unless I'm missing something, none of the bonus actions do? So... could you double Fast Movement to get +50 vs an attack too?
|
|
|
|
Post by Lute on Nov 7, 2016 8:10:56 GMT -5
Yeah I think I need to make some clarifications there. Good catch!
|
|
|
|
Post by Deleted on Nov 7, 2016 12:57:55 GMT -5
I didn't know we could change Standard Actions to Bonus?
|
|
|
|
Post by Pepa on Nov 7, 2016 12:58:57 GMT -5
Yup. Look a few posts up in this very thread!
|
|
|
|
Post by Lute on Nov 7, 2016 13:18:18 GMT -5
Let me quote the scripture for you.
|
|
|
Player Character🔹
Target Eliminated
|
Post by Secret Bellerose on Nov 7, 2016 15:42:08 GMT -5
I thought I read somewhere that 2 standard actions = 1 bonus action but as you said can't do the opposite to get more standard actions.
Sent from my iPhone using Tapatalk
|
|
|
|
Post by Lute on Nov 7, 2016 15:54:06 GMT -5
Uhh no a bonus action is worth less than a standard action. However, if you did see that rule somewhere let me know which page as I'd like to update it.
|
|
|
|
Post by Pepa on Nov 7, 2016 17:26:21 GMT -5
The wording could be seen as a bit ambiguous.
Perhaps it may be worth updating it to something like:
You may choose to sacrifice one standard action in order to use an additional bonus action in a turn. You may not choose to sacrifice a bonus action to gain an additional standard action.
Just a thought, as there seems to be some confusion on it... it does make sense now you've clarified it for me, though.
|
|
|