Post by Doctor Kaijin Vex on Mar 28, 2019 23:10:29 GMT -5
Gah!
The explosion of fire and energy was something fierce. Prior to this moment, Khoshai was sure that he was wearing the Namekian down. Before, he was lucky to even get a hit in when facing Lute, but now, the man could barely get away from one of his melees without getting hit in some form. While Khoshai's stamina was, without a doubt, draining pretty quickly, something else was in control here. The boy was no longer acting...like a child. His voice was deep, and his actions as calculated as they were fierce and brutal. He struck with the impact force of a cannonball, repeatedly and swiftly turning and coming back for more, so as to deny Lute even a moment of reprieve, and to eventually break his guard. Initially, it was working, for he could feel Lute's energy wavering. He could feel the man's resolve weakening.
He knew he could break this man's spirit...before breaking his body. But then, he found that he was, in turn, being lured into a trap. As Khoshai returned for the final pass, Lute allowed the Majin child to draw in close before his body began to emit a powerful shockwave, the energy output causing the Majin to scream out in pain. Due to his close proximity to the nexus of the explosion, he experienced quite the shock, and thus let out a blood curdling scream as he was blasted to small particles.
But, of course, when it came to Majins, being blown to smithereens was only a setback, not a final measure. It didn't take long for the little chunks of flesh to fly back and begin to mesh with each other, pink little sparks of magic flying off the flesh as it assisted the healing process. But there was something different about this transformation. The lump of flesh seemed to be getting larger...much larger than before, and a darker form of aura began to emanate from it. What could possibly be happening now.
Things were getting worse.
Transformation Complete.
The figure before Lute now barely looked like Khoshai anymore. A tall, muscular Majin of about six foot four hovered before Lute. Like the child form of Khoshai, this Majin was shirtless, only possessing the loose, baggy white genie-like pants that were a trademark on Majins, with the center buckle of his belt holding the Demon "M" symbol, except instead of the buckle being gold in color, it was red, as was the lining of his wrist braces. His tail no longer protruded from his lower back end, but instead replaced his snow white hair, the headtail extending from the top of his head, extending well past his lower back, past his rear. Grinning before Lute, Khoshai began to speak.
"You...you will pay for that. But, I suppose I should thank you. This side of me....is rarely shown, and often suppressed by the child-like exterior. I am Majin Khoshai, the side of myself that desires destruction. My presence so invasive that my body must mature rapidly in order to even encompass my full power." He grinned evily at Lute.
"To think, all it took was a tantrum to allow me to rattle the chains inside my psyche. It's been..awhile..." The Majin known as Khoshai said as he began to stretch. His manner of speaking was rather..weird. While he expressed a more varied vocabulary than that of his former self, he referred to himself as another aspect of Khoshai, a more violent side that required a physical transformation, that pretty much changed him into a different entity.
"It's been so long since I've destroyed anything. What was that technique you used? Let me try it."
There was only a moment's notice. A moment's hesitation. Little warning. Within moment's, Khoshai's body lit up with pink colored energy, before he self detonated, blowing himself up in a flash of pink light, the energy expulsion rocking and tearing away at a portion of Tiger Island itself, the Majin having little to no regard for anything around him, or even the battlefield in which they both had battled on. He didn't care about his own body, for he knew that once the explosion was over, he would simply reform.
But Namekians? Once obliterated, they didn't come back.
Post Count: 11 | Lute
BATTLE TRACKER
DEFENSIVE SUMMARY
Edge IV maintained! Lute suffers 2 more status dmg from Overwhelmed!
Bonus Action Reactive: Khoshai uses Deflect to halve the dmg of 2 Super Attacks!
-Enemy Attack I hits Khoshai for 22 dmg! Halved to 11 dmg! Indomitable + Edge reduces dmg to 5! Absorbed with toughness! Stack of Endure gained! Frozen for 2 turns!
-Enemy Attack II hits Khoshai for 10 dmg! Halved to 5! Indomitable + Edge reduces dmg to 0!
At-Will: Khoshai uses Resolve to regain 5 Ki!
OFFENSIVE SUMMARY
At-Will: Khoshai uses Martial Arts Gi to increase his acc by 15 and dmg tier by 1 for 2 attacks!
At-Will: Khoshai trades in 4 stacks of Focus to use Condense as an At-Will!
At-Will: Khoshai uses Guile to add "Desperation" to Condensed Super
Standard Action: Khoshai uses Innocence Cannon against Lute!
Standard Action: Khoshai uses Blitz to launch two basic attacks against Lute!
Bonus Action Reactive: I'll Make You Pay! (Deflect)- As a bonus action you negate half the damage from two attacks that hit you during your turn (even criticals.) | -10 Ki
At-Will: Focus Stacks: Condense- As a standard action one Super Attack during your turn adds two extra damage dice. A condensed attack cannot be avoided through Rapid Movement or have its damage negated by Guard. | -5 Ki
At-Will: Power of the Majin (Guile)- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
At-Will: Big Time Brawler (Martial Arts Gi)- As an at-will action two attacks of choice during your turn add 15 to their accuracy and boost their damage tier by 1.
At-Will: Wild Card (Blitz)- As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Standard Action: Revenge Death Bomber (Innocence Cannon) [Condensed, Vicious, Guile, Martial Arts Gi]
-
Effect- Charging Major, Desperation Major
Ki Cost - 20 Ki
Acc - ARuO83D01d100+95 Critical!
Dmg - 6d8 +8 = 40 total dmg! OR 6d8
Standard Action 1b: Revenge Death Bomber (Psychic Basic Attack)
-
Ki Cost - 0 Ki
Acc - 1d100+95
Dmg - 1d6
Standard Action 1b: Revenge Death Bomber (Psychic Basic Attack)
-
Ki Cost - 0 Ki
Acc - 1d100+80
Dmg - 1d4
ACTIVE EFFECTS
31/60 Toughness
Transformed
Measured
Vicious
Grit
Edge III
0/4 Focus
2/3 Endure
22/50 Resolve
Stunned (2 turns remaining)
Frozen (1 turn remaining)
Pacified (2 turns remaining)
FIGHTING STYLE
Analytical
Special Skill: Guile- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS
Blitz- As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Resolve- As an at-will action you recover 1 ki per 1 point of toughness spent during your turn to reduce damage.
Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you.
Endure- As a passive effect if you lose at least 5 HP or toughness during your turn you get one stack Endure. As a reactive at-will you can spend three stacks of Endure to give you 15 toughness. Max of three stacks at a time.
Grit- As a passive effect while under half max HP you add 15 to accuracy to all attacks.
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Measured, Vicious
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Measured, Vicious, Stubborn
EQUIPMENT
-Martial Arts Gi
-Headband
-Senzu Bean (0/1 use remaining)
-Totem (0/1 use remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Innocence Cannon (Signature Rank III) - Barrage | Charging
TECHS
-Sonic Sway III (0/1 Use Remaining)
-Aura Guard III (0/2 uses Remaining)
-Energy Shield III (0/1 use Remaining)
- Energy Constructs III (0/1 uses Remaining)
- Absorb III (0/1 use remaining)
-Deflect III (1/2 uses remaining)
-Psychic Powers III (Unlimited)
-Hypnosis III (1/2 uses remaining)
-Afterimage III (1/1 use remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining)
-Dimensional Rift III (2/2 uses remaining)
1d100+95·6d8·6d8·1d100+95·1d6·1d100+80·1d4
The explosion of fire and energy was something fierce. Prior to this moment, Khoshai was sure that he was wearing the Namekian down. Before, he was lucky to even get a hit in when facing Lute, but now, the man could barely get away from one of his melees without getting hit in some form. While Khoshai's stamina was, without a doubt, draining pretty quickly, something else was in control here. The boy was no longer acting...like a child. His voice was deep, and his actions as calculated as they were fierce and brutal. He struck with the impact force of a cannonball, repeatedly and swiftly turning and coming back for more, so as to deny Lute even a moment of reprieve, and to eventually break his guard. Initially, it was working, for he could feel Lute's energy wavering. He could feel the man's resolve weakening.
He knew he could break this man's spirit...before breaking his body. But then, he found that he was, in turn, being lured into a trap. As Khoshai returned for the final pass, Lute allowed the Majin child to draw in close before his body began to emit a powerful shockwave, the energy output causing the Majin to scream out in pain. Due to his close proximity to the nexus of the explosion, he experienced quite the shock, and thus let out a blood curdling scream as he was blasted to small particles.
But, of course, when it came to Majins, being blown to smithereens was only a setback, not a final measure. It didn't take long for the little chunks of flesh to fly back and begin to mesh with each other, pink little sparks of magic flying off the flesh as it assisted the healing process. But there was something different about this transformation. The lump of flesh seemed to be getting larger...much larger than before, and a darker form of aura began to emanate from it. What could possibly be happening now.
Things were getting worse.
Transformation Complete.
The figure before Lute now barely looked like Khoshai anymore. A tall, muscular Majin of about six foot four hovered before Lute. Like the child form of Khoshai, this Majin was shirtless, only possessing the loose, baggy white genie-like pants that were a trademark on Majins, with the center buckle of his belt holding the Demon "M" symbol, except instead of the buckle being gold in color, it was red, as was the lining of his wrist braces. His tail no longer protruded from his lower back end, but instead replaced his snow white hair, the headtail extending from the top of his head, extending well past his lower back, past his rear. Grinning before Lute, Khoshai began to speak.
"You...you will pay for that. But, I suppose I should thank you. This side of me....is rarely shown, and often suppressed by the child-like exterior. I am Majin Khoshai, the side of myself that desires destruction. My presence so invasive that my body must mature rapidly in order to even encompass my full power." He grinned evily at Lute.
"To think, all it took was a tantrum to allow me to rattle the chains inside my psyche. It's been..awhile..." The Majin known as Khoshai said as he began to stretch. His manner of speaking was rather..weird. While he expressed a more varied vocabulary than that of his former self, he referred to himself as another aspect of Khoshai, a more violent side that required a physical transformation, that pretty much changed him into a different entity.
"It's been so long since I've destroyed anything. What was that technique you used? Let me try it."
There was only a moment's notice. A moment's hesitation. Little warning. Within moment's, Khoshai's body lit up with pink colored energy, before he self detonated, blowing himself up in a flash of pink light, the energy expulsion rocking and tearing away at a portion of Tiger Island itself, the Majin having little to no regard for anything around him, or even the battlefield in which they both had battled on. He didn't care about his own body, for he knew that once the explosion was over, he would simply reform.
But Namekians? Once obliterated, they didn't come back.
Post Count: 11 | Lute
BATTLE TRACKER
DEFENSIVE SUMMARY
Edge IV maintained! Lute suffers 2 more status dmg from Overwhelmed!
Bonus Action Reactive: Khoshai uses Deflect to halve the dmg of 2 Super Attacks!
-Enemy Attack I hits Khoshai for 22 dmg! Halved to 11 dmg! Indomitable + Edge reduces dmg to 5! Absorbed with toughness! Stack of Endure gained! Frozen for 2 turns!
-Enemy Attack II hits Khoshai for 10 dmg! Halved to 5! Indomitable + Edge reduces dmg to 0!
At-Will: Khoshai uses Resolve to regain 5 Ki!
OFFENSIVE SUMMARY
At-Will: Khoshai uses Martial Arts Gi to increase his acc by 15 and dmg tier by 1 for 2 attacks!
At-Will: Khoshai trades in 4 stacks of Focus to use Condense as an At-Will!
At-Will: Khoshai uses Guile to add "Desperation" to Condensed Super
Standard Action: Khoshai uses Innocence Cannon against Lute!
Standard Action: Khoshai uses Blitz to launch two basic attacks against Lute!
Bonus Action Reactive: I'll Make You Pay! (Deflect)- As a bonus action you negate half the damage from two attacks that hit you during your turn (even criticals.) | -10 Ki
At-Will: Focus Stacks: Condense- As a standard action one Super Attack during your turn adds two extra damage dice. A condensed attack cannot be avoided through Rapid Movement or have its damage negated by Guard. | -5 Ki
At-Will: Power of the Majin (Guile)- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
At-Will: Big Time Brawler (Martial Arts Gi)- As an at-will action two attacks of choice during your turn add 15 to their accuracy and boost their damage tier by 1.
At-Will: Wild Card (Blitz)- As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Standard Action: Revenge Death Bomber (Innocence Cannon) [Condensed, Vicious, Guile, Martial Arts Gi]
-
Effect- Charging Major, Desperation Major
Ki Cost - 20 Ki
Acc - ARuO83D01d100+95 Critical!
Dmg - 6d8 +8 = 40 total dmg! OR 6d8
Standard Action 1b: Revenge Death Bomber (Psychic Basic Attack)
-
Ki Cost - 0 Ki
Acc - 1d100+95
Dmg - 1d6
Standard Action 1b: Revenge Death Bomber (Psychic Basic Attack)
-
Ki Cost - 0 Ki
Acc - 1d100+80
Dmg - 1d4
ACTIVE EFFECTS
31/60 Toughness
Transformed
Measured
Vicious
Grit
Edge III
0/4 Focus
2/3 Endure
22/50 Resolve
Stunned (2 turns remaining)
Frozen (1 turn remaining)
Pacified (2 turns remaining)
FIGHTING STYLE
Analytical
Special Skill: Guile- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS
Blitz- As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Resolve- As an at-will action you recover 1 ki per 1 point of toughness spent during your turn to reduce damage.
Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you.
Endure- As a passive effect if you lose at least 5 HP or toughness during your turn you get one stack Endure. As a reactive at-will you can spend three stacks of Endure to give you 15 toughness. Max of three stacks at a time.
Grit- As a passive effect while under half max HP you add 15 to accuracy to all attacks.
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Measured, Vicious
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Measured, Vicious, Stubborn
EQUIPMENT
-Martial Arts Gi
-Headband
-Senzu Bean (0/1 use remaining)
-Totem (0/1 use remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Innocence Cannon (Signature Rank III) - Barrage | Charging
TECHS
-Sonic Sway III (0/1 Use Remaining)
-Aura Guard III (0/2 uses Remaining)
-Energy Shield III (0/1 use Remaining)
- Energy Constructs III (0/1 uses Remaining)
- Absorb III (0/1 use remaining)
-Deflect III (1/2 uses remaining)
-Psychic Powers III (Unlimited)
-Hypnosis III (1/2 uses remaining)
-Afterimage III (1/1 use remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining)
-Dimensional Rift III (2/2 uses remaining)
CURRENT PL: 1,160,736
HP: 34/90 | KI: 64/100 | DEF: 50(60) | DMG DIE: d12 | ACC: +45(+55)
HP: 34/90 | KI: 64/100 | DEF: 50(60) | DMG DIE: d12 | ACC: +45(+55)
1d100+95·6d8·6d8·1d100+95·1d6·1d100+80·1d4