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Post by Dain Sincara on Feb 3, 2019 19:01:49 GMT -5
The Saiya-Jin was sitting in the familiar chair in the heard of the Atrioch. A black cigarette dangling half burned from his lips and the drink in his hand having gone luke warm, as Dain’s eyes were staring in the far distance. Dain had been wondering about something for a while now. Ever since fighting the trio aboard the Gete Star and then their whole adventure across dimensions and back. It seemed that Sly had found a new, even more incredible form, granting him an amazing amount of power. That would simply not stand! It would not do that he did not have a crack at his friend just yet. An intense desire flickered in his eyes and he reached out with his mind, speaking telepathically directly in his friends mind. “Sly, get your ass back to the training room aboard the Arioch. You have been holding out on me and I want a turn at beating that new form of yours.” Albeit he did not actually say something, he could hear the challenge in his head and almost imagined the grin that went along with it. Without wasting any more time, he got up, put down and the glass and put out the cigarette in the ashtray. His gray robe fluttered around him as he began making his way to the training room, ever increasing his speed as he could not wait. “Did you last time allow me to believe I could beat you, withholding that new form of yours?” He asked his friend. If it was true he probably would be annoyed, though he also would probably forgive his friend. “In any case, how about testing it out against a true opponent. Winner gets double rations of food and alcohol.” He said with a chuckle, knowing both were already unlimited on his ship anyway, but it still sounded very good though. Post Count: 1 Sly
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Post by Sly on Feb 5, 2019 0:31:24 GMT -5
Hearing his friend's call telepathically forced a smile out of the small raccoon. Withing moments he teleported from his ship to the training room of Dain's war cruiser. HE stood in the center, a smirk on his face as he looked across the way to his friend. A slight chuckle could be heard from the raccoon as his friend made the rewards for the battle, "Sure, I'll fight you. Just remember though, you asked for this. I will not hold back." His aura exploded, filling the entire room with a bright red light. The whole ship violently shook from the increase of power coming off the small raccoon. Within a moment he was in his new form, he looked taller and more slender. A mask was around his face and he held a crooked cane, which was capable of immensely powerful attacks. Normally the raccoon would give his opponent a fair amount of time to prepare for battle. That being said, Dain was not a normal opponent, and Sly needed every advantage he could think of if he wanted to win. For that reason the small raccoon jumped directly into an offensive assault. His iconic revolvers were drawn and blasts of ki were rained down towards his friend, Dain. Hopefully he would inflict some early pain to get the fight started the right way. Dain Sincara Battle Tracker SUMMARY NONE At-Will(Blur): Wild Sense -10 Ki at Dain Sincara At-Will: Impact / Blitz At-Will: Martial Arts Gi for ATK 1 / ATK 1 BLITZ At-Will: War Cruiser at all targets DMG: NMcMDgcv3d4Bonus Action: Energy Shield -5Ki (+20 Toughness) Bonus Action: T2 Transformation Standard Action: Revolver Blasts at AMA (Impact +1 DMG DIE) Accuracy: 1d100+5 +50 (Jacked it up) DMG: 2d12+2Standard Action Blitz: Revolver Blasts at AMA Accuracy: 1d100+55DMG: d12+1ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) +3 Toughness at end of every turn Wild Sense (+0/25DEF) Alacrity +10 Defense (100 DEF) FIGHTING STYLE Brutal (Impact/Power) TRAITS Blitz Blur Alacrity Assault Talented EQUIPMENT Martial Arts Gi Band of Destruction - 0 Hakai Stacks Dampening Field Sensu Bean OTHER ITEMS War Cruiser USED SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing) TECHS Aura Guard Drunken Fist Divination Energy Shield USED Magic Materialization Paparapapa Psychic Powers Light Bullet Sonic Sway Wild Sense In USE LEGENDARY Instant Transmission Teleport CURRENT PL: 430,336 T2(2,582,015) HP: 50/50 TOU (23/23) | KI: 83/100 | DEF: 90 | DMG DIE: d12 | ACC: +40 3d4·1d100+5·2d12+2·1d100+55·d12+1
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Post by Dain Sincara on Feb 5, 2019 7:13:34 GMT -5
Dain greeted his friend with the same respect as he did any opponent. He gave him a devious grin as he powered up. To his surprise his friend attacked him without warning. Well surprise… he knew his friend well enough to know he was capable of it and frankly he probably would have done the same. As a matter of fact he had actually been quite prepared. The blasts that were coming towards him had enough strength to destroy a small continent, but they bounced harmlessly of the Saiya-Jin as he transformed. Admittedly he had to dodge several blasts by vanishing in and out, but the effect was all the same. When the smoke cleared, Dain emerged unharmed from the smoke. Complete with golden hair and blue lightning surrounding him. This time it seemed though that they were much more equally matched. “Not bad Sly, not bad at all. I like your new form! I bet it will be a hit with the ladies.” Dain said with a grin as he snapped his fingers and then began to tense his body. “Allow me to show you the first results of the star we stole… and a little trick I decided to perfect after Xiango.” He continued as his energy began to spike irregularly, just as the metal clone popped into the training room. As soon as it did, it threw two pulsating energy blasts towards the raccoon. It was actually more a distraction as Dain needed time to prepare. Even in his fight with Xiango he had not dared to push himself this far. Yet he was not going to hold back against his friend. “KAIO-KEN TIMES FIVE!” Dain bellowed and suddenly the entire room trembled as a tidal wave of red energy washed through it. “Now shall we continue? I believe the score is 50 to 49 in my favor anyway.” He said with a grin only shared between friends, before dashing towards Sly.
Battle Summary: At Will: Kaio Ken x5 -5 HP Bonus 1: Transform to T2 (Normal SSJ2 form - Blue lightning arcing) Bonus 2: Multiform (NGS) Bonus 3: RM Attack 1 -10 KI At Will: War Cruiser (Thunder Bolt] At Will: Clone Attack 1a: Standard Attack (KI Blast) At Will: Clone Attack 1b: Standard Attack (Blitz) (KI Blast)
Damage Summary: Cruiser: 10 Direct Damage - 6 Helmet -4 TOUGH = 0 DMG Sly Attack 1: Miss due RM Sly Attack 2: Hit: 11 DMG, -4 IDMG, -2 Edge - 5 TOUGH = 0 DMG Total Damage: 0 DMG
At will: - Clone (18 HP) (PL 8,285,742) Standard Attack 1a) Accuracy= K7t83rnS1d100+85 (GI)(Deadly)(Edge 3) Damage= 2d12+3 (GI)(Impact)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Standard Attack 1b) (Blitz) Accuracy= 1d100+85 (GI)(Deadly)(Edge 3) Damage= 1d12+3 (GI)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Battle Cruiser: 3d4
Bonus: - Multiform NGS - RM -10 KI
Standard Attacks: None
Active Effects: * Stubborn: +3 Toughness * Transformed: -3 KI * Blitz * Indomitable * Infuse - KAIO-KEN x5 (1/4) - Dampening Field (+10 Toughness) - Energy Amp (1/3) (1 damage from basic attacks takes 2 toughness to negate) - Poison (1/5) - Edge 3: +10 Def, -2 DMG, +10 ACC
Stats:
Techniques: Super Attacks: - Bolt from the Blue (Rank 3) (Area) (Signature) (Splash) (-5 KI) (2d12+1) - Burning Gaze (Rank 3) (Single) (Signature) (Slashing) (Sear) (-5 KI) (2D12+1)
Techniques: 1) Poison (Rank 3) (Bonus Action. Basic Attacks have 50% chance to Poison for 1\5 turns. (0/1 use) 2) Magic Slime (Rank 3) (Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. (2/2 uses) 3) Magic Materialization (Rank 3)(Bonus Action. Create an item to go into a gear slot. (1/1 use ) 4) Psycho Threads (Rank 3) (Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. (2/2 uses) 5) Psychic Powers (Rank 3) (Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 ranks lower. (Indefinite uses) 6) Eight Arms (Rank 3)(At-will. Bonus action can be used to make an add. Basic Atk. (2/3 uses) 7) Aura Guard (Rank 3) (At-will. Immune to non-special status effects and negates critical hit bonus dmg. (2\2 uses) 8) Clash (Rank 3) (Standard Action. Take half dmg from Super Atk and deal the other half back to attacker) (1/1) 9) Energy Shield (Rank 3) (Bonus Action. Gain 20 tou) (1/1 use) 10) Sonic Sway (Rank 3) (Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use) (1/1)
Legendary Techniques: - KAIO-KEN (Rank 3) (-5 HP)
Items: - Martial Arts GI - Helmet - Neo Gete Star - Dampening Field (0/1)
Unequipped: - Battle Armor - Weighted Clothing - Kai Weights - Helmet - Destron Gas - Demon Ring - Battle Stim - Trinket - Senzu Bean (1/1)
Post Count: 2 Sly1d100+85·2d12+3·1d100·1d100·1d100+85·1d12+3·1d100·1d100·3d4
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Post by Sly on Feb 6, 2019 14:40:02 GMT -5
He couldn't help but laugh at the comment from his friend Dain and spit out his own sarcastic retort, "I think you hit your head a little too hard with Xiango. It was definitely 50 to 49 in my favor. Perhaps you are losing your mind in your old age." Just as he finished speaking, he was force to throw his small forearms in front of his face in the shape of an X. Dain was quicker than he remembered, and the power radiating off of him was even more impressive. It was clear, that this would not be a walk in the park for the little raccoon. He winced slightly in pain with every attack that collided wit his small frame. Once the onslaught from his friend was over, he didn't waste any further time with conversation. A small metallic robot quickly formed by his side and then launched itself at Dain. Sly followed suit by drawing his revolvers and sending multiple blasts of energy towards Dain. The ground already began to shake violently and started to crack under the pressure of the two forces of Dain and Sly colliding in battle. Dain Sincara Battle Tracker
SUMMARY Dain War Cruiser = 8 Direct Damage ATK 1: 114 V 100 HIT= 9 DMG + 2 Stunned ATK 2: 142 V 100 HIT= 6 DMG + 2 Stunned
Damage Summary: 8+9+6= 23 (Negated from Toughness)
At-Will: Dampening Field +10 Toughness At-Will: Impact / Blitz At-Will: Martial Arts Gi for ATK 1 / ATK 1 BLITZ
Bonus Action: Paparapapa -10 Ki
At-Will: Sidekick Direct Damage (First portal Use) DMG: g3MCO2Rx3d4+1
Standard Action: Revolver Blasts at Dain Accuracy: 1d100+55 DMG: 2d12+2
Standard Action Blitz: Revolver Blasts at Dain Accuracy: 1d100+55 DMG: d12+1
Standard Action 2: Revolver Blast at Dain Accuracy: 1d100+40 DMG: d12
At-Will: Correct Sidekick damage roll DMG: d6+1
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) +3 Toughness at end of every turn Wild Sense (+10/25DEF) Alacrity +10 Defense (100 DEF) Stunned (3/4)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction - 1 Hakai Stacks Dampening Field USED Sensu Bean
OTHER ITEMS War Cruiser USED
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard Drunken Fist Divination Energy Shield USED Magic Materialization Paparapapa Summoned Psychic Powers Light Bullet Sonic Sway Wild Sense In USE
LEGENDARY Instant Transmission Teleport
CURRENT PL: 430,336 T2(2,582,015) HP: 50/50 TOU (13/36) | KI: 70/100 | DEF: 90 | DMG DIE: d12 | ACC: +40 3d4+1·1d100+55·2d12+2·1d100+55·d12+1·1d100+40·d12·d6+1
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Post by Dain Sincara on Feb 7, 2019 5:46:37 GMT -5
Dain could not help but feel amused, no truly perhaps truly happy was a better word. Even compared to their fight with Xiango, both of them had grown and he could not remember anyone who he liked sparring with more then his friend. Someone the cheeky raccoon always managed to keep up with him, no matter what he did. “I am thinking your brain got dislodged from your transformation. It definitely was 50 to 49 in my favor.” He replied with a grin as he began flashing in and out of view to avoid the torment of blasts coming his way. It was like walking in the rain though -Yes Dain did this as training >.<- no matter how hard you tried, eventually a drop would hit you. Sadly these were no drops and Dain screamed in pain as he was suddenly hit in quick succession by three KI-Blasts and show through the room as a result of that. As he landed against the back, he quickly got up though, spat out some blood and charged straight in. He was not going to give his friend the time to prepare one of this massive attacks he had used to take out Tora. As he was flying towards him he spread his arms and began gathering the power he needed. He was sure Sly would recognize it, so he had his clone bind the man. As the clone extended it’s arms, a field of static energy would suddenly appear around the raccoon, hopefully strong enough to bind his friend. It would just need to be a second. More Dain did not need. “FFIIIINNNAAAALLLL”. Unlike last time he was still in prime condition and he could reach his pinnacle a lot faster, albeit, he just had enough time to charge and as he reached he admitted did not put as much power into it. He did not want to kill his friend. “FLLAASSSSSHHHHHH!” He screamed a the top of his lungs, before releasing a wave of energy that quickly grew in size until it was big enough to engulf Sly. He merely aimed to cripple him…
Battle Summary: Bonus 3: 8 Arms: -5 KI At Will: Clone Attack 1a: Standard Attack (Static Energy) At Will: Clone Attack 1b: Standard Attack (Blitz) (Static Energy) Standard Action 2: Standard Attack (Final Flash) Standard Action 3: Standard Attack (Final Flash) Standard Action 4: Standard Attack (Eight Arms)(Final Flash)
Damage Summary: Sly Attack 1: Hit: 14 -2 IDM - 2 Edge = 10 DMG Sly Attack 2: Hit: 9 -2 IDM - 2 Edge = 5 DMG Sly Attack 3: Hit: 5 -2 IDM - 2 Edge = 1 DMG Clone: 5 Direct Damage: -5 from Helmet = 0 DMG Total Damage: 16 DMG -7 TOUGH = 9 DMG
At will: - Clone (18 HP) (PL 8,285,742) Standard Attack 1a) Accuracy= H5HGsIHN1d100+85 (GI)(Deadly)(Edge 3) Damage= 2d12+3 (GI)(Impact)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Standard Attack 1b) (Blitz) Accuracy= 1d100+85 (GI)(Deadly)(Edge 3) Damage= 1d12+3 (GI)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Bonus: - Eight Arms -5 KI
Standard Attacks: Standard Attack 2) Accuracy= 1d100+85 (GI)(Deadly)(Edge 3) Damage= 1d12+3 (GI)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Standard Attack 3) Accuracy= 1d100+85 (GI)(Deadly)(Edge 3) Damage= 1d12+3 (GI)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Standard Attack 4) (Eight Arms) Accuracy= 1d100+85 (GI)(Deadly)(Edge 3) Damage= 1d12+3 (GI)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Active Effects: * Stubborn: +3 Toughness * Transformed: -3 KI * Blitz * Indomitable * Infuse - KAIO-KEN x5 (2/4) - Dampening Field (+10 Toughness) - Energy Amp (2/3) (1 damage from basic attacks takes 2 toughness to negate) - Edge 3: +10 Def, -2 DMG, +10 ACC
Stats:
Techniques: Super Attacks: - Bolt from the Blue (Rank 3) (Area) (Signature) (Splash) (-5 KI) (2d12+1) - Burning Gaze (Rank 3) (Single) (Signature) (Slashing) (Sear) (-5 KI) (2D12+1)
Techniques: 1) Poison (Rank 3) (Bonus Action. Basic Attacks have 50% chance to Poison for 1\5 turns. (0/1 use) 2) Magic Slime (Rank 3) (Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. (2/2 uses) 3) Magic Materialization (Rank 3)(Bonus Action. Create an item to go into a gear slot. (1/1 use ) 4) Psycho Threads (Rank 3) (Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. (2/2 uses) 5) Psychic Powers (Rank 3) (Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 ranks lower. (Indefinite uses) 6) Eight Arms (Rank 3)(At-will. Bonus action can be used to make an add. Basic Atk. (2/3 uses) 7) Aura Guard (Rank 3) (At-will. Immune to non-special status effects and negates critical hit bonus dmg. (2\2 uses) 8) Clash (Rank 3) (Standard Action. Take half dmg from Super Atk and deal the other half back to attacker) (1/1) 9) Energy Shield (Rank 3) (Bonus Action. Gain 20 tou) (1/1 use) 10) Sonic Sway (Rank 3) (Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use) (1/1)
Legendary Techniques: - KAIO-KEN (Rank 3) (-5 HP)
Items: - Martial Arts GI - Helmet - Neo Gete Star - Dampening Field (0/1)
Unequipped: - Battle Armor - Weighted Clothing - Kai Weights - Helmet - Destron Gas - Demon Ring - Battle Stim - Trinket - Senzu Bean (1/1)
Post Count: 3 Sly1d100+85·2d12+3·1d100·1d100·1d100+85·1d12+3·1d100·1d100·1d100+85·1d12+3·1d100·1d100·1d100+85·1d12+3·1d100·1d100·1d100+85·1d12+3·1d100·1d100
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Post by Sly on Feb 11, 2019 0:48:52 GMT -5
The incoming attacks from his friend were absolute brutal and incredibly violent. All Sly knew was he did not want any part of it. So he simply blinked from existence for a time being. Once the debris settle, Sly would reappear in the center of the battle field. A slight laugh could be heard as he mocked his friend, "You missed me, and by a lot" Sly then jumped high in the air and a massive purple rocket launcher manifested itself in the paws of the small raccoon. With a quick pull of the trigger, a bright display of various colors of energy was released from the muzzle end of the weapon. All of the energy raced down and towards Dain. Hopefully, he would be able to put an incredibl significant dent in the defense of Dain and take the upper hand. Dain SincaraBattle Tracker
SUMMARY All attacks dodged with Teleport
Damage Summary: 0 (HaHA)
At-Will: Drunken Fist 10 Direct Damage to Dain for missed second attack (7+3) At-Will: Impact / Blitz At-Will: Martial Arts Gi for ATK 2 / At-Will: Hakai Condense for attack 2
Bonus Action: Divination (+15 Defense next 3 turns)
At-Will: Sidekick Direct Damage (Second portal Use) DMG: QSh0TioZd6+1
Standard Action: Teleport -15 Ki
Standard Action War and Peace: (Slashing / Barrage) Accuracy: 1d100+55 DMG: 6d12+12
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) +3 Toughness at end of every turn Wild Sense (+25/25DEF) Alacrity +10 Defense (100 DEF) Stunned (2/4)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction - 1 Hakai Stacks Dampening Field USED Sensu Bean
OTHER ITEMS War Cruiser USED
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard Drunken Fist (4/5) Divination USED (3/3) Energy Shield USED Magic Materialization Paparapapa Summoned Psychic Powers Light Bullet Sonic Sway Wild Sense In USE
LEGENDARY Instant Transmission Teleport USED
CURRENT PL: 430,336 T2(2,582,015) HP: 50/50 TOU (16/39) | KI: 22/100 | DEF: 90 | DMG DIE: d12 | ACC: +40d6+1·1d100+55·6d12+12
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Post by Dain Sincara on Feb 11, 2019 6:26:40 GMT -5
“And you shot from too far away!” Dain replied with a grin as he raised his finger and released several quick fire finger blasts, intercepting the incoming attack at just the right angle to destabilize it. Just as it reached about the midway point the energy became unstable and exploded. A wave of fire and smoke washed over both warriors equally and the entire training room trembled, soon spreading out through the whole ship as even the Atrioch was no longer capable of neutralizing he tremendous powers they were unleashing at each other. “IF YOU TWO IDIOTS ARE GOING TO THROW AROUND ENOUGH ENERGY TO BLOW UP STARS, WOULD YOU PLEASE GET OFF THE SHIP TO DO IT?” Suddenly Petey’s gentle voice beamed through the entire gigantic trainings rooms, before she used the ships internal transporters and without a moments notice the two found themselves in the middle of a small forest. Hopefully it was on the planet they were currently passing and Petey had not thrown them across half the universe again. “… so that just happened…” Dain said with a mixture of annoyance and amusement, as he looked at Sly while scratching the back of his head. He could not blame Petey if he was honest, but he was getting slightly worried about the liberties she had started to take with him. Ever since their last mission, she was growing bolder and more rapid in making her own decisions. If he had the time, Dain might have wondered if it was perhaps time to teach the AI again who was actually the captain. Time was one of the few things he had not though. Sly was way too much an equal match for him to be able to sit around and contemplate. So instead he ordered his clone to move to the other side of his friend, pinning him in between and both raised their hands, before releasing a massive stream of tiny KI-blasts from their fingers, shooting towards Sly with incredible speed and even if not too powerful, they were numerous. “Perhaps we are trying to compensate?” He said with a grin, noticing the massive attack of Sly and the countless blasts he was throwing at his friend.
Battle Summary: Bonus 3: Clash -10 KI At Will: Clone Attack 1a: Standard Attack (Energy bullet) At Will: Clone Attack 1b: Standard Attack (Blitz) (Energy bullet) Standard Action 2: Standard Attack (Energy bullet) Standard Action 3: Standard Attack (Energy bullet)
Damage Summary: Sly Attack 1: Clashed 12 Damage Clone: 4 Direct Damage: -4 from Helmet = 0 DMG Drunken Fist: 10 Direct Damage -2 from Helmet = 8 Direct Damage Total Damage: 20 DMG -3 TOUGH = 17 DMG
At will: - Clone (18 HP) (PL 8,285,742) Standard Attack 1a) Accuracy= Qs5SWpCY1d100+85 (GI)(Deadly)(Edge 3) Damage= 2d12+3 (GI)(Impact)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Standard Attack 1b) (Blitz) Accuracy= 1d100+85 (GI)(Deadly)(Edge 3) Damage= 1d12+3 (GI)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
12 Direct Damage to Sly
Bonus: - Eight Arms -5 KI
Standard Attacks: Standard Attack 2) Accuracy= 1d100+85 CRIT!(GI)(Deadly)(Edge 3) Damage= 1d12+3 + 8 = 19 (GI)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Standard Attack 3) Accuracy= 1d100+85 (GI)(Deadly)(Edge 3) Damage= 1d12+3 (GI)(Ferocious)(KAIO-KEN) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Active Effects: * Stubborn: +3 Toughness * Transformed: -3 KI * Blitz * Indomitable * Infuse - KAIO-KEN x5 (3/4) - Dampening Field (+10 Toughness) - Edge 3: +10 Def, -2 DMG, +10 ACC
Stats:
Techniques: Super Attacks: - Bolt from the Blue (Rank 3) (Area) (Signature) (Splash) (-5 KI) (2d12+1) - Burning Gaze (Rank 3) (Single) (Signature) (Slashing) (Sear) (-5 KI) (2D12+1)
Techniques: 1) Poison (Rank 3) (Bonus Action. Basic Attacks have 50% chance to Poison for 1\5 turns. (0/1 use) 2) Magic Slime (Rank 3) (Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. (2/2 uses) 3) Magic Materialization (Rank 3)(Bonus Action. Create an item to go into a gear slot. (1/1 use ) 4) Psycho Threads (Rank 3) (Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. (2/2 uses) 5) Psychic Powers (Rank 3) (Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 ranks lower. (Indefinite uses) 6) Eight Arms (Rank 3)(At-will. Bonus action can be used to make an add. Basic Atk. (2/3 uses) 7) Aura Guard (Rank 3) (At-will. Immune to non-special status effects and negates critical hit bonus dmg. (2\2 uses) 8) Clash (Rank 3) (Standard Action. Take half dmg from Super Atk and deal the other half back to attacker) (1/1) 9) Energy Shield (Rank 3) (Bonus Action. Gain 20 tou) (1/1 use) 10) Sonic Sway (Rank 3) (Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use) (1/1)
Legendary Techniques: - KAIO-KEN (Rank 3) (-5 HP)
Items: - Martial Arts GI - Helmet - Neo Gete Star - Dampening Field (0/1)
Unequipped: - Battle Armor - Weighted Clothing - Kai Weights - Helmet - Destron Gas - Demon Ring - Battle Stim - Trinket - Senzu Bean (1/1)
Post Count: 4 Sly1d100+85·2d12+3·1d100·1d100·1d100+85·1d12+3·1d100·1d100·1d100+85·1d12+3·1d100·1d100·1d100+85·1d12+3·1d100·1d100
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Post by Sly on Feb 11, 2019 17:51:26 GMT -5
To see his main attack not deal a devastating blow, was a bow to his ego for the time being. He expected it from Dain, but that did not make it any less irritating. To make things even worse, he was now forced to deal with a massive offensive onslaught from his friend. Thankfully, he managed to survive the ordeal. However, it was not at a cost. The onslaught chewed him up and spit him out like a tornado passing through a trailer park. When it was all said and done, Sly could be seen skipping across the ground. There was so much chaos, he barely noticed the duo was transported outside of the ship. "Where in the hell are we? I'll be pissed if that ship doesn't turn around and pick us up when this is said and done."Sly used the moment to gather some energy before he went to the offensive again. His revolvers were drawn and he rapidly pulled the triggers. Hundreds of blasts of energy were released from the muzzles of the firearms as Sly unleashed a hell towards his friend. He knew he needed to start landing some damage on the body of Dain if he wanted to have a chance at victory in this ordeal. Dain SincaraBattle Tracker
SUMMARY Defense Vs Dain 100+25(WS)+15 = 140 this turn Attack 1 - 137 V 140 = Miss Attack 2 - 139 v 140 = Miss Attack 3 - Critical v 140 Hit 19 DMG Incoming Attack 4 - 140 V 140 Hit 12 DMG Incoming Clash: Damage avoided with Light Bullet
Damage Summary: (19+12) - (16 Toughness) = 15
At-Will Blur: Drunken Fist 19 Direct Damage to Dain for missed second attack (9+3)+ (6+1) At-Will: Impact / Blitz At-Will: Martial Arts Gi for ATK 1/2 /
Bonus Action: Light Bullet -5 Ki
At-Will: Sidekick Direct Damage (Final Portal Use) DMG: ez2nU1mId6+1
Standard Action: Recuperate +50 Ki
Standard Action 1: Revolver Blast Accuracy: 1d100+55 DMG: 2d12+2
Standard Action Blitz: Revolver Blast Accuracy: 1d100+55 DMG: d12+1
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) +3 Toughness at end of every turn Wild Sense (+25/25DEF) Last Turn Alacrity +10 Defense (100 DEF) Divination (2/3)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction - 0 Hakai Stacks Dampening Field USED Sensu Bean
OTHER ITEMS War Cruiser USED
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard Drunken Fist (3/5) Divination USED (2/3) Energy Shield USED Magic Materialization Paparapapa Summoned Psychic Powers Light Bullet (1/2) Sonic Sway Wild Sense In USE
LEGENDARY Instant Transmission Teleport USED
CURRENT PL: 430,336 T2(2,582,015) HP: 35/50 TOU (03/42) | KI: 77/100 | DEF: 90 | DMG DIE: d12 | ACC: +40d6+1·1d100+55·2d12+2·1d100+55·d12+1
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Post by Dain Sincara on Feb 12, 2019 6:09:39 GMT -5
As expected this spar was quickly pushing him to his limits. He truly loved it. Every time he fought his friend, he was pushed to and beyond what he could previously do. It was as if the two of them constantly broke through their old limitations, just to be able to keep up with the other. The Saiya-Jin had often wondered if there was anyone who could do that. Especially just using a few guns. “Well it seems like you picked up a few new tricks…” He said as he pushed himself up from the ground, dug his feet into the ground and summoned every bit of power he had. “Sadly I am out of tricks, but let me show you a golden oldie.” He said with a grin as he extended both arms into the air, summoning his signature black cloud and a moment later the entire planet began to shake as thunder strikes began to rain down upon the poor unsuspecting planet. Hopefully catching Sly as well.
Battle Summary: Bonus 3: RM At Will: Clone Attack 1a: Standard Attack (Lightning Storm) At Will: Clone Attack 1b: Standard Attack (Blitz) (Lightning Storm) Standard Action 2: Standard Attack (Lightning Storm) Standard Action 3: Standard Attack (Lightning Storm)
Damage Summary: Sly Attack 1: RM = 0 DMG Sly Attack 2: Hit: 4 DMG -2 IDM -2 Edge = 0 DMG Clone: 7 Direct Damage: -6 from Helmet = 1 DMG Drunken Fist: 19 Direct Damage = 19 Direct Damage Total Damage: 20 DMG -3 TOUGH = 17 DMG
At will: - Clone (18 HP) (PL 8,285,742) Standard Attack 1a) Accuracy= _Hob6Ryr1d100+110 (GI)(Deadly)(Edge 3)(Grit)(Psychic) Damage= 2d12+2 (GI)(Impact)(Ferocious)(KAIO-KEN)(Psychic) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Standard Attack 1b) (Blitz) Accuracy= 1d100+110 (GI)(Deadly)(Edge 3)(Grit)(Psychic) Damage= 1d12+2 (GI)(Ferocious)(KAIO-KEN)(Psychic) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
12 Direct Damage to Sly
Bonus: - RM -5 KI - 4x Psychic Attack -20 KI
Standard Attacks: Standard Attack 2) Accuracy= 1d100+110 (GI)(Deadly)(Edge 3)(Grit)(Psychic) Damage= 1d12+2 (GI)(Ferocious)(KAIO-KEN)(Psychic) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Standard Attack 3) Accuracy= 1d100+110 (GI)(Deadly)(Edge 3)(Grit)(Psychic) Damage= 1d12+2 (GI)(Ferocious)(KAIO-KEN)(Psychic) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Active Effects: * Stubborn: +3 Toughness * Transformed: -3 KI * Blitz * Indomitable * Infuse - KAIO-KEN x5 (4/4) - Dampening Field (+10 Toughness) - Edge 3: +10 Def, -2 DMG, +10 ACC
Stats:
Techniques: Super Attacks: - Bolt from the Blue (Rank 3) (Area) (Signature) (Splash) (-5 KI) (2d12+1) - Burning Gaze (Rank 3) (Single) (Signature) (Slashing) (Sear) (-5 KI) (2D12+1)
Techniques: 1) Poison (Rank 3) (Bonus Action. Basic Attacks have 50% chance to Poison for 1\5 turns. (0/1 use) 2) Magic Slime (Rank 3) (Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. (2/2 uses) 3) Magic Materialization (Rank 3)(Bonus Action. Create an item to go into a gear slot. (1/1 use ) 4) Psycho Threads (Rank 3) (Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. (2/2 uses) 5) Psychic Powers (Rank 3) (Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 ranks lower. (Indefinite uses) 6) Eight Arms (Rank 3)(At-will. Bonus action can be used to make an add. Basic Atk. (2/3 uses) 7) Aura Guard (Rank 3) (At-will. Immune to non-special status effects and negates critical hit bonus dmg. (2\2 uses) 8) Clash (Rank 3) (Standard Action. Take half dmg from Super Atk and deal the other half back to attacker) (1/1) 9) Energy Shield (Rank 3) (Bonus Action. Gain 20 tou) (1/1 use) 10) Sonic Sway (Rank 3) (Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use) (1/1)
Legendary Techniques: - KAIO-KEN (Rank 3) (-5 HP)
Items: - Martial Arts GI - Helmet - Neo Gete Star - Dampening Field (0/1)
Unequipped: - Battle Armor - Weighted Clothing - Kai Weights - Helmet - Destron Gas - Demon Ring - Battle Stim - Trinket - Senzu Bean (1/1)
Post Count: 5 Sly1d100+110·2d12+2·1d100·1d100·1d100+110·1d12+2·1d100·1d100·1d100+110·1d12+2·1d100·1d100·1d100+110·1d12+2·1d100·1d100
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Post by Sly on Feb 12, 2019 11:02:10 GMT -5
The incoming attack from Dain was certainly powerful and ferocious. However, Sly still had a trick or two up his sleeve and managed to completely avoid all of the incoming blasts with a couple smooth moves. Once he was in the clear he mockingly scoffed to his friend, "That the best ya got? If so you are gonna be in a lot of trouble bud," With a laugh or two he jumped back to his assault with his iconic revolvers. In truth he had grown well beyond needing to use them as a medium to deliver his ki energy. But he enjoyed the look and the respect he felt it gave to earthlings of old. It was one of the few items he was sentimental about, other than just money. With a couple of trigger pulls a mass amount of energy was released towards Dain once more. Dain SincaraBattle Tracker
SUMMARY Defense Vs Dain 100+25(WS)+15 = 140 this turn Attack 1 - Rapid Movement Attack 2- Avoided with Sonic Sway Attack 3- Avoided with SS Attack 4 - Avoided with SS
Damage Summary: 0
At-Will: Renew Energy Shield uses (Talented) At-Will: Drunken Fist 5 Direct Damage to Dain for missed first attack (4+1) At-Will: Impact / Blitz At-Will: Martial Arts Gi for ATK 1/2 / At-Will Blur: Sonic Sway
Bonus Action: Light Bullet -5 Ki (Avoid all Direct Damage)
At-Will: Sidekick Direct Damage DMG: pXwfgDFEd6
Bonus Action: Rapid Movement Attack 1 -5 ki
Standard Action 1: Revolver Blast Accuracy: 1d100+55 DMG: 2d12+2
Standard Action Blitz: Revolver Blast Accuracy: 1d100+55 DMG: d12+1
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) +3 Toughness at end of every turn Alacrity +10 Defense (100 DEF) Divination (1/3)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction - 1 Hakai Stacks Dampening Field USED Sensu Bean
OTHER ITEMS War Cruiser USED
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard Drunken Fist (2/5) Divination USED (1/3) Energy Shield USED Talented (1/1) Magic Materialization Paparapapa Summoned Psychic Powers Light Bullet (0/2) USED Sonic Sway USED Wild Sense USED
LEGENDARY Instant Transmission Teleport USED
CURRENT PL: 430,336 T2(2,582,015) HP: 35/50 TOU (06/42) | KI: 62/100 | DEF: 90 | DMG DIE: d12 | ACC: +40d6·1d100+55·2d12+2·1d100+55·d12+1
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Post by Dain Sincara on Feb 13, 2019 10:43:47 GMT -5
Dain only grinned at Sly. Perhaps it should have bothered him that his attacks missed, but he would not have had it any other way. He loved a challenge as at this moment Sly was one of the few people he knew that could give it. The Saiya-Jin would have been disappointed if it had already been over. Dain loved every moment of it. The thrill, his aching muscles, the smell of burned hair and skin. -The black smoke coming from several dozen fires he started in the forest- He certainly hoped the planet was uninhabited or at least did not contain sentient life. As the battle raged over the planet, the two of them did reshape it. In the background Dain could hear the rumbling of a huge mountain collapsing from the blast he avoided previously and the next one was already incoming. With a quick movement of his arm he intercepted the blast and deflected it to the side, where the explosion destroyed a gigantic lake and everything in it. “Hey Sly, I think you need to have those things checked. I swear they pull to the left.” Dain said with a grin as he began to counter. His clone fired in rapid succesion two red KI-Blasts to the raccoon, while Dain vanished for a second, only to appear in his friends back. Coming in with both feet together, aiming to make an imprint in the raccoons fur, only to follow it up with a roundhouse kick.
Battle Summary: At Will: Continue Kaio Ken -5 HP Bonus 3: RM At Will: Clone Attack 1a: Standard Attack (Energy Blast) At Will: Clone Attack 1b: Standard Attack (Blitz) (Energy Blast) Standard Action 2: Standard Attack (Two footed flying kick) Standard Action 3: Standard Attack (roundhouse kick)
Damage Summary: Sly Attack 1: RM = 0 DMG Sly Attack 2: Hit: 4 DMG -2 IDM -2 Edge = 0 DMG Clone: 2 Direct Damage: -2 from Helmet = 0 DMG Drunken Fist: 5 Direct Damage -4 from Helmet = 1 DMG Total Damage: 1 DMG -1 TOUGH = 0 DMG
At will: - Clone (18 HP) (PL 8,285,742) Standard Attack 1a) Accuracy= 6rIVfy171d100+110 (GI)(Deadly)(Edge 3)(Grit)(Psychic) Damage= 2d12+2 (GI)(Impact)(Ferocious)(KAIO-KEN)(Psychic) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Standard Attack 1b) (Blitz) Accuracy= 1d100+110 (GI)(Deadly)(Edge 3)(Grit)(Psychic) Damage= 1d12+2 (GI)(Ferocious)(KAIO-KEN)(Psychic) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Bonus: - RM -5 KI - 4x Psychic Attack -20 KI
Standard Attacks: Standard Attack 2) Accuracy= 1d100+110 (GI)(Deadly)(Edge 3)(Grit)(Psychic) Damage= 1d12+2 (GI)(Ferocious)(KAIO-KEN)(Psychic) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Standard Attack 3) Accuracy= 1d100+110 (GI)(Deadly)(Edge 3)(Grit)(Psychic) Damage= 1d12+2 (GI)(Ferocious)(KAIO-KEN)(Psychic) Burn <45% = 1d100 (Infuse + Cleverness) Stun <65% = 1d100 (Power Pole + Cleverness)
Active Effects: * Stubborn: +3 Toughness * Transformed: -3 KI * Blitz * Indomitable * Infuse - KAIO-KEN x5 (1/4) - Dampening Field (+10 Toughness) - Edge 3: +10 Def, -2 DMG, +10 ACC
Stats:
Techniques: Super Attacks: - Bolt from the Blue (Rank 3) (Area) (Signature) (Splash) (-5 KI) (2d12+1) - Burning Gaze (Rank 3) (Single) (Signature) (Slashing) (Sear) (-5 KI) (2D12+1)
Techniques: 1) Poison (Rank 3) (Bonus Action. Basic Attacks have 50% chance to Poison for 1\5 turns. (0/1 use) 2) Magic Slime (Rank 3) (Bonus Action. 80% chance to Cripple. Rank 3 target also is inflicted with Agony. (2/2 uses) 3) Magic Materialization (Rank 3)(Bonus Action. Create an item to go into a gear slot. (1/1 use ) 4) Psycho Threads (Rank 3) (Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. (2/2 uses) 5) Psychic Powers (Rank 3) (Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 ranks lower. (Indefinite uses) 6) Eight Arms (Rank 3)(At-will. Bonus action can be used to make an add. Basic Atk. (2/3 uses) 7) Aura Guard (Rank 3) (At-will. Immune to non-special status effects and negates critical hit bonus dmg. (2\2 uses) 8) Clash (Rank 3) (Standard Action. Take half dmg from Super Atk and deal the other half back to attacker) (1/1) 9) Energy Shield (Rank 3) (Bonus Action. Gain 20 tou) (1/1 use) 10) Sonic Sway (Rank 3) (Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use) (1/1)
Legendary Techniques: - KAIO-KEN (Rank 3) (-5 HP)
Items: - Martial Arts GI - Helmet - Neo Gete Star - Dampening Field (0/1)
Unequipped: - Battle Armor - Weighted Clothing - Kai Weights - Helmet - Destron Gas - Demon Ring - Battle Stim - Trinket - Senzu Bean (1/1)
Post Count: 6 Sly1d100+110·2d12+2·1d100·1d100·1d100+110·1d12+2·1d100·1d100·1d100+110·1d12+2·1d100·1d100·1d100+110·1d12+2·1d100·1d100
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Post by Sly on Feb 14, 2019 3:52:34 GMT -5
"Yeah maybe, but that's only cause your mother's bed leans to the left." He laughed for a moment, but that laugh had to be short lived. His friend had unleashed an immense attack and it would take all of Sly's energy to keep himself alive throughout the entire ordeal. Instantly he curled himself up into a little ball, and a shield of energy popped around his small frame. His small robotic sidekick could be seen and it jumped in front of some of the incoming blasts. Majority of the attack made it's way through the defense of the raccoon. But he stopped just enough to keep him from being obliterated. Once the assault ended Sly stood to his feet and looked over to Dain. A slight cough could be heard followed by a smirk and a laugh once more. He truly enjoyed battling his friend, but he also truly enjoyed living his life. He knew if they were forced to continued to push each other so far beyond their limits, something bad would follow soon after. Sly raised both his paws in the air so his palms were facing Dain, "All right, calm down there buddy. I am gonna go ahead and let you concede this one. I can tell you are exhausted and it just would not be fair to make you keep going. Lets go get drunk instead." Dain Sincara PC: 6
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