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Post by Sly on Jan 25, 2019 1:01:43 GMT -5
A once beautiful forest, reduced to nothing but tree stumps and ash. Atop one of those stumps sat a raccoon. At first glance, one may assume it was a creature looking over its recently lost home. But, closer inspection would lead you to realize not everything is as it originally seemed. For this raccoon, was clothed in battle fatigue and geared up to the teeth. It was none other than the self proclaimed legendary bounty hunter, Sly. The bored woodland looking creature had just leveled the forest in search of something to cure his current ailment. As he sat atop the large tree stump his paw grabbed on to a small pebble, and he slowly rolled it between his furry fingers. A long sigh escaped his snout. "There has got to be something around this dump to do. Someone to rob, someone to fight, anything would do at this point." The fur on the back of his neck would instantly stand up, as he felt an ever slight twinge in his body. Off in the distance he could detect a power level that rivaled his own. Could it be, that on the outskirts of this now destroyed forest was a worthy warrior. Someone who could cure the current boredom he had. Slowly he rose to his feet and shrugged his shoulders. Only one way to find out he thought. Winds picked up, lightning began to shoot down from the sky, but no storm could be seen for miles. In an effort to gain the attention of the unknown power source, he decided to raise his to it's maximum potential. A scream left the raccoon as he grew in size. His aura continually built up, until it would eventually reach its peak and crash out around him. "That should garner his attention!" Doctor Kaijin VexPC:1 Battle Tracker
SUMMARY
Enemy Attack #1: Name - 0 acc vs 0 def - dmg dealt or miss.
Bonus Action: Transformation 2 (Deadly / Stubborn / Vicious) At-Will: +3 Toughness (Stubborn)
Bonus Action: Wild Sense -10Ki
Standard Action:
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) Wild Sense (+0/25DEF)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction Dampening Field Sensu Bean
OTHER ITEMS War Cruiser
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard Drunken Fist Divination Energy Shield Magic Materialization Paparapapa Psychic Powers Light Bullet Sonic Sway Wild Sense USED
LEGENDARY Instant Transmission Teleport
CURRENT PL: 365,955 T2(2,195,730) HP: 50/50 TOU (3/3) | KI: 87/100 | DEF: 90 | DMG DIE: d12 | ACC: +40
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Post by Doctor Kaijin Vex on Jan 25, 2019 1:37:23 GMT -5
At eight years old, most kids didn't have a designated nap time. But then again, most children weren't capable of leveling whole cities if they so desired. Not that Khoshai desired to...but, well...you get the point. Nonetheless, as always the Majin child had his day schedule packed with the usual no good shenanigans, accompanied with two to three trips to the local candy shop for his usual breakfast and lunch meal. Now, nice and full, the sleepy little boy had found a nice, cushy little tree to lay down to sleep, before moving onto the next activity. What that was....god if he knew. Thankfully, Sly decided the next activity for him. It wasn't until the roar of thunder and lightning sounded off, accompanied with the increased buffet of winds, that Khoshai finally began to stir, sitting up and rubbing his eyes groggily. "Huh..? I thought it wasn't supposed to rain today! That's no fair!" The kid immediately exclaimed, disappointed. Rain and storms meant no playtime! Which meant he probably had to find some form of shelter and stay inside all day. And it wasn't even like the kid had a house to even play video games in, or watch TV. Thus, if it truly was to be an overcast day, he would be completely bored. However, that was not the case. A quick once over confirmed that while thunder and lightning was certainly present, there was an absence of dark clouds and rain accompanying it. It was then that Khoshai became aware of the massive Ki presence passing across his radar. He had never felt someone so strong before... Did they want to play with Majin Kho? Well, he was going to find out. Racing across the used to be forest, Khoshai was quick to vault across the fallen trees and burnt foliage to reach his new furry friend. The small, pink child would, open reaching the scene, would float curiously over the raccoon being, curious as to who he was. "Hey Mister! You seem really strong! Do you wanna play with me for awhile? My name's Majin Khoshai, and lookie, I'm strong too!" He said, before he spread his arms out, his body suddenly enveloped in a ferocious pink, sparkling aura. It was near dazzling in it's mystical looking, majestic magenta color. And with such a burst of energy came a dramatic exponential increase in strength, with Khoshai's own power level near equaling Sly's own power. " "See? I'm strong like you! Now you hafta play with me!" Majin Khoshai said before moving directly onto the "game". His feet touching upon the ground, the child let out a glee-filled giggle before sending his right foot crashing into the Earth. The immense strength behind his Ki empowered foot caused the ground to cave in underneath his boot, his foot stretching as it travelled underground. A moment later, the foot would appear again, bursting out of the ground before Sly, the elongated boot moving to smash directly into the raccoon man's jaw. Whether or not the attack landed or not, Khoshai would cause his leg to retract back to its' default length before taking to the air, one of his headtails perking up, before sparking alive with pink electricity. With a grunt, Khoshai released the electric beam outwards. If it collided with Sly, while it would not turn him into chocolate as Khoshai kinda wanted, he would feel intense magical bindings wrack his body, as if attempting to morph him. Post Count: 1 | Sly BATTLE TRACKER
DEFENSIVE SUMMARY
Bonus Action: Kaijin uses Energy Shield! Bonus Action: Kaijin uses Perfect Barrier At-Will: Kaijin uses Dampening Field!
OFFENSIVE SUMMARY
At-Will: Khoshai uses Haste to gain another Bonus Action! Bonus Action: Khoshai transforms into T2! Measured, Calculating and Stubborn Traits active! Standard Action: Khoshai uses Transfiguration Beam on Sly! Passive: Khoshai gains 3 toughness!
Bonus Action: Elastic Body (Energy Shield)- As a bonus action you gain 20 toughness. | -5 Ki
Bonus Action: Elastic Body (Perfect Barrier)- As a bonus action you and a comrade gain 25 toughness. | -10 Ki
At Will: Not Done Yet! (Haste)- Gain use of another Bonus Action!
At-Will: Elastic Body (Dampening Field)- You and a comrade of choice gain 10 toughness.
Bonus Action: Ready to Play! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP. Calculating, Stubborn and Measured Perks Active!
At-Will: Mystic Attack: Elongated Kick (War Cruiser Direct Dmg)- K|JCfvMt3d4
Standard Action: Transfiguration Beam
Effects - Bashing Major Effect, Immobilize Minor Effect, Cripple Minor Effect Ki Cost - 5 Ki Acc - 1d100+20 Dmg - 2d12+2 Cripple Chance (80%) - 1d100 Success! 2 stacks of Cripple! (Ki/HP Recovery halved for 4 turns!) Immobilize Chance (80%) - 1d100 Success! 2 stacks of Immobilize! (+10 Ki to defensive techs for 4 turns!)
Rush Damage: Due to missing, this attack will deal 7 direct dmg + inflict Immobilize + Cripple!
At-Will: Spontaneous Blow (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status, if the attack misses or is avoided . (Attached to Super Attack)
ACTIVE EFFECTS
58/58 Toughness Transformed Measured Calculating Stubborn
FIGHTING STYLE
Resourceful Special Skill: Adept- As a passive effect you get an additional use of all non-artifact gear slot items you have equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Haste- . As an at-will action you gain an additional bonus action during your turn. (1/2 uses remaining) Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured, Stubborn
EQUIPMENT
-Battle Armor -Black Water Mist -Destron Gas (3/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -Dampening Field (1/2 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (1/1 use remaining)
SUPER ATTACKS
GACK! (Signature Rank III) - Single | Versatile | Wound
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (2/2 uses Remaining) - Absorb III (0/40 Ki Absorbed) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Paralyze III (2/2 uses remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining) -Transfiguration Beam III (3/4 uses remaining)
CURRENT PL: 2,208,773 HP: 115/115 | KI: 79/100 | DEF: 50 | DMG DIE: d12+1 | ACC: +20 3d4·1d100+20·2d12+2·1d100·1d100
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Post by Sly on Jan 25, 2019 2:12:47 GMT -5
A slight laugh could be heard from the raccoon as he looked just above him, seeing what appeared to be a Majin child. This was quite the surprise, but in the Majin's defense people were surprised to see a raccoon when they sensed his power level. Surely, this would provide all the entertainment Sly wanted for the afternoon. Sly responded to the Majin with a simple head nod in the affirmative when asked if he would be willing to play. The action started right away, and to the dismay of Sly when he was instantly greeted with a foot to the face. The force caused him to take on step back, and a small droplet of blood left the tip of the raccoon's nose. His paw reached up to it out of instinct. Quickly, he jumped off of the tree stump just in time to dodge a beam that was making a b-line for his face. Even though he managed to dodge the attack, he still felt as if it had some draining effect on his body. "Interesting. I'll give it to ya kid, you are pretty quick for how young ya seem to be. How old are ya anyway?" As he spoke, one paw was hidden behind his back. Within his paw he clenched a small metal orb, that he dropped to the ground. Once it hit with a thud it instantly began to take shape, quickly becoming a small metallic robot, that would be ready to do Sly's bidding. Prior to waiting for a response from the Majin his other paw would quickly reach into a pocket and throw a small grenade at the creature's face. Continuing his assault two black and gold revolvers were drawn from his sides. Multiple pulls of the triggers would follow, which would send multiple blasts of ki racing towards his foe. During the chaos his small robotic sidekick would attempt to assist by sending it's own blasts of energy. Whether he hit or not didn't matter to him. No matter the outcome the raccoon would jump backwards to create some distance and slide into a defensive stance. He did not want to find himself caught off guard once more. PC:2 Doctor Kaijin Vex Battle Tracker
SUMMARY
Enemy Attack #1: War Cruiser Direct Damage: 7 Enemy Attack #2: Miss / 7 Direct Damage / Immobilized 4 turns / Crippled 2 Turns Total Damage: 14 DD - 3 Toughness - 10 Toughness (Dampening Field) = 1 damage
Bonus Action: Paparapapa (Sidekick Summoned) -10Ki
At-Will: Dampening Field +10 Toughness
At-Will:War Cruiser Direct Damage: Dmg:gAC6r__p3d4
At-Will: Paparapapa Direct DMG (+1 Portal DMG 2/3) DMG: d6+1
Standard Action: Revolver Blast (Impact +1 DMG DIE) Accuracy: 1d100+40 DMG: 2d12
Standard Action *Blitz*: Revolver Blast Accuracy: 1d100+40 DMG: d12
Standard Action 2: Revolver Blast Accuracy: 1d100+40 DMG: d12
End of Turn: +3 Toughness
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) Wild Sense (+5/25DEF) Immobilized (3/4) Crippled (1/2)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction (0/0 Hakai Stacks) Dampening Field USED Sensu Bean
OTHER ITEMS War Cruiser
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard Drunken Fist Divination Energy Shield Magic Materialization Paparapapa USED - Sidekick Summoned - Psychic Powers Light Bullet Sonic Sway Wild Sense USED
LEGENDARY Instant Transmission Teleport
CURRENT PL: 365,955 T2(2,195,730) HP: 49/50 TOU (3/3) | KI: 74/100 | DEF: 90 | DMG DIE: d12 | ACC: +40
3d4·d6+1·1d100+40·2d12·1d100+40·d12·1d100+40·d12
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Post by Doctor Kaijin Vex on Jan 25, 2019 11:38:07 GMT -5
The Majin child didn't even make an attempt to dodge. As Sly defended himself against Khoshai's onslaught of attacks, the boy couldn't stop laughing all the while, practically rolling in midair, as if the entire prospect of a talking raccoon brought some immense pleasure to the kid. It had been so long since he got to fight someone on terms that wasn't someone just bullying him, or shooing him away. Hell, to him this wasn't even a fight. It was some weird raccoon thingy agreeing to play a game with him. He was so busy laughing he didn't even notice the grenade, until it exploded in his face, the explosion completely engulfing the child, right before the blaster shots from Sly's twin revolvers sent sharp Ki blasts tearing through the thick black smoke, only feeding the inferno. Khoshai? Well, he was obliterated in the blast. But worry not, worry not. He wasn't exactly destroyed in the blast. He was merely blown to bits, those little bits of gummy goodness slipping through the smoke, spreading out, being guided across air, before coalescing into a single point, the bits and pieces merging together, until eventually it reformed into a complete Majin Khoshai. Who immediately greeted his opponent with a happy grin, followed by sticking his tongue out, wagging it about for a few second while also pulling down on the skin below his eye. A taunt of sorts. "Interesting. I'll give it to ya kid, you are pretty quick for how young ya seem to be. How old are ya anyway?"
Khoshai was rather quick to answer, holding up both hands, pointing out seven fingers in total. "I'm seven and a half! Almost eight!" He said, as if reaching the big oh-eight was a big achievement, and should be celebrated with cake and balloons several months in advance. In fact, he would love that. Whipping his head forward, Khoshai's headtail would extend forward towards Sly, at what seemed to be terrifying speeds. If it successfully reached him, the headtail would wrap around his foe's neck before tightening, cutting off the flow of oxygen. If successful, Khoshai's pink, mystical aura would burst around his body once more, before he sent torrents of electrical energy flowing through the headtail, and coursing into Sly's body, moving to shock him with thousands of volts of electricity. Post Count: 2 | Sly BATTLE TRACKER
DEFENSIVE SUMMARY
-Khoshai suffers 10 direct dmg! Absorbed with toughness! -Khoshai suffers 6 direct dmg from sidekick! -Bonus Action Reactive: Khoshai uses Guard against Revolver Blast #1! -Enemy Attack I hits Khoshai for 14 dmg! Halved to 7 dmg! Indomitable + Battle Armor reduces to 4 dmg! -Enemy Attack II hits Khoshai for 2 dmg! Indomitable + Battle Armor reduces dmg to 0! -Enemy Attack III hits Khoshai for 10 dmg! Indomitable + Battle Armor reduces dmg to 7! Absorbed with toughness! At-Will Reactive: Khoshai uses Absorb to regain 20 Ki! At-Will: Kaijin uses Dampening Field to gain 10 toughness!
OFFENSIVE SUMMARY
Bonus Action: Khoshai uses Paralyze on Sly! Standard Action: Khoshai uses GACK on Sly! Passive: Khoshai gains 3 toughness! Transformation drains 1 Ki!
Bonus Action: Majin Regeneration (Guard)- As a bonus action negate half the damage from one non-critical attack that hit you.
At-Will Reactive: Limitless Energy (Absorb)- As an at-will action each point of damage you take during your turn (after negations) lets you regain 2 ki.
At-Will: Elastic Body (Dampening Field)- You and a comrade of choice gain 10 toughness.
Bonus Action: Headtail Strangulation (Paralyze)- As a bonus action you have a 80% chance (95% with Cleverness) to inflict the Stun status on your target. Upon infliction it deals a d6 worth of direct damage. | -5 Ki
Stun Chance (95%)- aYYf4F6l1d100 Success! 2 stacks of Stun! (+10 Ki to Supers for 4 turns!)
Direct Dmg- 1d6
At-Will: Versatile- Change Minor Effect of Super from "Wound" to "Freeze"
Standard Action: Thundershock Surprise (GACK!)
Effects - Versatile Major, Freeze Minor Ki Cost - 5 Ki Acc - 1d100+20 Dmg - 2d12+2 Freeze Chance (80%)- 1d100 Success! 2 stacks of Freeze inflicted! (Dmg Tier lowered by 2 for 4 turns!)
Rush Damage: Due to missing, this attack will deal 8 direct dmg + inflict Freeze!
At-Will: Spontaneous Blow (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status, if the attack misses or is avoided . (Attached to Super Attack)
ACTIVE EFFECTS
54/71 Toughness Transformed Measured Calculating Stubborn
FIGHTING STYLE
Resourceful Special Skill: Adept- As a passive effect you get an additional use of all non-artifact gear slot items you have equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Haste- . As an at-will action you gain an additional bonus action during your turn. (1/2 uses remaining) Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured, Stubborn
EQUIPMENT
-Battle Armor -Black Water Mist -Destron Gas (3/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -Dampening Field (0/2 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (1/1 use remaining)
SUPER ATTACKS
GACK! (Signature Rank III) - Single | Versatile | Wound
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (2/2 uses Remaining) - Absorb III (20/40 Ki Absorbed) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Paralyze III (1/2 uses remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining) -Transfiguration Beam III (3/4 uses remaining)
CURRENT PL: 2,208,773 HP: 105/115 | KI: 88/100 | DEF: 50 | DMG DIE: d12+1 | ACC: +20 1d100·1d6·1d100+20·2d12+2·1d100
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Post by Sly on Jan 25, 2019 12:05:20 GMT -5
The kid was good, there was no way Sly would deny him of that. Even if he wanted to at the moment he would be unable to speak, due to the band of rubbery pink flesh that had tightened around his throat. As the band tightened the raccoon squirmed as much as his little body could muster. It proved to be just enough to dodge the second attack that came from the young majin, but yet again he could feel his body still take a toll. The tactic was confusing to the raccoon, how could this young creature still be harming him even when he would miss him completely. If time permitted he knew he would have to ask the little one about it. "Even though you are kinda beating me up, I'll admit this is pretty fun. I haven't been able to fight just for the fun of it in a long time. Also grats on almost being eight, if you have a birthday party let me know. Perhaps we could fight like this again then for some more fun." A smirk crossed his face as he looked across the way to his opponent. Sly truly was enjoying himself, it was a joy to just be able to enjoy the art of combat for once. No need to worry about losing or the consequences of not completing a job. This was definitely the medicine the bored little raccoon needed. With blistering speed he jumped back to the offensive once more. His sidekick would aid him by throwing a jab or two in the midst of the confusion. Sly continued with his usual opening routines of combat, by blasting multiple rounds of energy from his dual revolvers. Doctor Kaijin Vex Battle Tracker
SUMMARY
Enemy Attack #1: Stunned / 2 Direct Damage Enemy Attack #2: Miss / 8 Direct Damage / Freeze 4 turns Total Damage: 10 DD - 3 Toughness= 7 Damage
Bonus Action:
At-wil: Martial Arts Gi for ATK 1 / Blitz for +15 Accuracy At-Will: Paparapapa Direct DMG (+1 Portal DMG 2/3) DMG: QSuXLf|Pd6+1
Standard Action: Revolver Blast (Impact +1 DMG DIE) Accuracy: 1d100+55 Critical Damage: 2d8 +7
Standard Action *Blitz*: Revolver Blast Accuracy: 1d100+55 Critical Damage: d8 +4
Standard Action 2: Revolver Blast Accuracy: 1d100 +40 here (forgot to put it in original roll sorry) Damage: d8
End of Turn + 3 Toughness
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) Wild Sense (+10/25DEF) Alacrity (+10 DEF) Immobilized (2/4) Crippled (2/4) Stunned (3/4) Freeze (3/4)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction (2 Hakai Stacks) Dampening Field USED Sensu Bean
OTHER ITEMS War Cruiser
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard Drunken Fist Divination Energy Shield Magic Materialization Paparapapa USED - Sidekick Summoned - Psychic Powers Light Bullet Sonic Sway Wild Sense USED
LEGENDARY Instant Transmission Teleport
CURRENT PL: 365,955 T2(2,195,730) HP: 42/50 TOU (3/3) | KI: 71/100 | DEF: 90 | DMG DIE: d12 | ACC: +40 d6+1·1d100+55·2d8·1d100+55·d8·1d100·d8
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Post by Doctor Kaijin Vex on Jan 25, 2019 16:56:50 GMT -5
Well, whether the child had a birthday party or not was up for debate, given that Khoshai lacked the money or resources to set up a birthday party for himself. However, it was the thought that counted, and frankly, the mere prospect of the offer was enough to bring a smile to the Majin's face once more. "Really? You promise?! That's so cool! You're really nice, what's your name, mister?" Khoshai inquired, his eyes widening in wonder and joy, realizing that he was fighting this man the whole time, without even knowing his name! However, he hardly had time to wait for an answer before the fight resumed. The boy's laughs of excitement lit up the air as he and the droid assistant of Sly became locked in combat, the boy ducking and dodging the punches, while also sending a few the droid's way, right before he was blown straight through once again by Sly's revolver blasts. A thick smoke once more engulfed the air as the blasts filled the air, the boy disappearing behind the thick smoke. Khoshai, while hit by the revolver blasts, quickly recovered, the holes in his body closing themselves easily. Under the guise of the smoke, Khoshai burrowed deep underground, closing the gap between him and Sly by burrowing underneath the Earth. If Sly was tracking Khoshai's energy, he would notice the swift movement. However, it hardly mattered, for a moment later Khoshai burst from the earth behind Sly, in one fluid movement, raising his leg to kick Sly rather hard in the back of the head. Landing upon the ground, Khoshai immediately put his hands over his head, beginning to grunt with effort as his hands wobbled. From his palms, a small orb of pink energy spawned forth, levitating above the palms, before growing exponentially, until it was larger than the child himself, and crackling with hot pink electricity. Throwing his hands forward, he sent the large ball of energy crashing towards his foe. Post Count: 3 | Sly BATTLE TRACKER
DEFENSIVE SUMMARY
-Khoshai suffers 4 direct dmg from sidekick! -Bonus Action Reactive: Khoshai uses Deflect against Revolver Blast #1 and #2! -Enemy Attack I hits Khoshai for 20 dmg! Halved to 10 dmg! Indomitable + Battle Armor reduces to 7 dmg! Absorbed with toughness! -Enemy Attack II hits Khoshai for 8 dmg! Halved to 4 dmg! Indomitable + Battle Armor reduces dmg to 1! -Enemy Attack III hits Khoshai for 2 dmg! Indomitable + Battle Armor reduces dmg to 0! At-Will Reactive: Khoshai regains 10 Ki from Absorb!
OFFENSIVE SUMMARY
Bonus Action: Khoshai uses Fire Breath on Sly! At-Will: Khoshai uses Haste to gain another Bonus Action! Bonus Action: Khoshai uses Magic Materialization to summon a Demon Ring in place of Dampening Field! Standard Action: Khoshai uses GACK on Sly! Passive: Khoshai gains 3 toughness! Transformation drains 1 Ki!
Bonus Action: Majin Regeneration (Deflect)- As a bonus action you negate half the damage from two attacks that hit you during your turn (even criticals.) | -10 Ki
At-Will Reactive: Limitless Energy (Absorb)- As an at-will action each point of damage you take during your turn (after negations) lets you regain 2 ki.
Bonus Action: Electric Shock (Fire Breath)- As a bonus action you have a 80% chance (95% with Cleverness) to inflict the Burn status on your target. Upon infliction target loses a d8 worth of toughness. | -5 Ki
Burn Chance (95%)- MBIsdWlf1d100 Success! 3 stacks of Burn inflicted due to Vitriol + Black Water Mist! (4 status dmg per turn for 6 turns!)
Toughness Reduction- 1d8 Sly loses 8 toughness!
At-Will: Not Done Yet! (Haste)- Khoshai gains use of another Bonus Action!
Bonus Action: You're Fun! Let's Play Some More! (Magic Materialization)- As a bonus action create a item that goes into a gear slot for the duration. It replaces an item currently in the slot if it's occupied. Cannot materialize artifacts. | -5 Ki
-Khoshai summons a Demon Ring in place of Dampening Field!
Underground Surprise Attack! (Demon Ring)- As an at-will action you deal 2 direct damage per individual status effect or special status effect that your foe had on them during the end of their previous turn.
Sly currently suffers from Immobilize, Cripple, Stun and Freeze! Sly suffers 8 direct dmg!
Standard Action: Shocking Vanishing Ball (GACK!)
Effects - Versatile Major, Wound Minor Ki Cost - 5 Ki Acc - 1d100+20 Dmg - 2d12+2 Wound Chance (80%)- 1d100 Failure!
Rush Damage: Due to missing, this attack will deal 6 direct dmg!
At-Will: Spontaneous Blow (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status, if the attack misses or is avoided . (Attached to Super Attack)
ACTIVE EFFECTS
50/74 Toughness Transformed Measured Calculating Stubborn
FIGHTING STYLE
Resourceful Special Skill: Adept- As a passive effect you get an additional use of all non-artifact gear slot items you have equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Haste- . As an at-will action you gain an additional bonus action during your turn. (1/2 uses remaining) Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured, Stubborn
EQUIPMENT
-Battle Armor -Black Water Mist -Destron Gas (3/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -Demon Ring (2/3 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (1/1 use remaining)
SUPER ATTACKS
GACK! (Signature Rank III) - Single | Versatile | Wound
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (2/2 uses Remaining) - Absorb III (20/40 Ki Absorbed) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Paralyze III (1/2 uses remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining) -Transfiguration Beam III (3/4 uses remaining)
CURRENT PL: 2,208,773 HP: 100/115 | KI: 72/100 | DEF: 50 | DMG DIE: d12+1 | ACC: +20 1d100·1d8·1d100+20·2d12+2·1d100
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Post by Sly on Jan 26, 2019 1:26:38 GMT -5
As the battle continued the fragile body of Sly began to wear away. As he attempted to dodge the incoming attacks he still felt the sting of them, even when they missed. Clearly, this was not the best type of combatant suited for the raccoon if he wanted to come the victor. On the bright side, Sly was still managing to enjoy himself even if he was being slightly outclassed by a seven and a half year old. Once the onslaught of offense would cease from his majin friend, the raccoon would chuckle slightly as he responded to him. "Ahh sorry, totally forgot I did not introduce myself. Sly is the name and bounty hunting is the game. Pleased to meet ya. Now let's see how much longer I can keep up with you before I tire out completely." He reached under his armor and pulled out a small necklace was glowed with purple energy. A simple push on the trinket on the necklace and the raccoon could feel some of the negative effects on his body wash away. A sense of relief was felt as majority of the discomfort left his small frame. "You are really a handful in a fight. If you ever wanna make some cash let me know, I mean erm... if your parents or whoever takes care of you is ok with it. I could use someone of your skill set to beat up some guys." Sly jumped back to the offensive once more, his body was tired but he hoped he had enough to get to one of his big finish moves. He just had to withstand a little bit more. In an effort to bide his time he launched a volley of energy blasts from his revolvers. Doctor Kaijin VexBattle Tracker SUMMARY
Enemy Attack #1: Fire Breath = Successful Sly Burned for 6 turns Enemy Attack #2: Toughness reduced by 8 / 3-8 = 0 Enemy Attack #3: 8 Direct Damage Dealt Enemy Attack #3: Missed / 6 Direct Damage Dealt Total Damage 14 DD + 4 Status Damage = 18 DMG
Bonus Action: Magic Materialization -10Ki (trinket in place of Dampening Field) Bonus Action: Trinket to remove Status Effects Cripple/Stun/Freeze/Burn/Immobilize
At-Will: Martial Gi for +15 Accuracy first two attacks
At-Will: Paparapapa Direct Damamge: DMG: GEZ3ryBRd6
Standard Action:Revolver Blast (Impact) Accuracy: 1d100+55 DMG: 2d12
Standard Action Blitz: Revolver Blast Accuracy: 1d100+55 DMG: d12
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) Wild Sense (+15/25DEF) Alacrity (+10 DEF)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction (5 Hakai Stacks) Dampening Field USED / Totem USED Sensu Bean
OTHER ITEMS War Cruiser
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard Drunken Fist Divination Energy Shield Magic Materialization USED Paparapapa USED - Sidekick Summoned - Psychic Powers Light Bullet Sonic Sway Wild Sense USED
LEGENDARY Instant Transmission Teleport
CURRENT PL: 365,955 T2(2,195,730) HP: 24/50 TOU (3/3) | KI: 58/100 | DEF: 90 | DMG DIE: d12 | ACC: +40d6·1d100+55·2d12·1d100+55·d12
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Post by Doctor Kaijin Vex on Jan 26, 2019 4:18:46 GMT -5
Majins were a mystical race. Their very existence was an enigma. Of course, they stemmed from the likes of Majin Buu, all those centuries ago. But where the hell did Majin Buu come from? Well, the truth of the matter is that no one really knows. Some say he was a gathering of negative energy into physical form. The theories are near endless. Yet the reality is set, that Majins were some of the most dangerous species out there, due to their physiology and immense power, as well as their ancient form of magic that defied the fixed sets of sorcery.
Perhaps that was why Sly was suffering the way he did. Even though he was dodging the vast majority of Khoshai's attacks, the boy's mere magical, Ki infused aura was making the very environment volatile, bogging Sly down, acting upon his muscles, and his Ki in general, distorting his very concentration of it. In a way, it was quite convoluted in nature, and truly showed the dangerous nature of the boy's race. Why was this? Because Khoshai was capable of doing such high level magic without even realizing he was doing it. It was like second nature to him. As simple as breathing. An unconscious action, even.
"Nice to meet you Sly! But...I have one question...what's a "Bounty Hunter"? Khoshai asked cocking his head back and forth as his body moved in accordance with Sly's incoming onslaught. As the battle progressed, Khoshai was becoming accustomed to Sly's revolver blasts, his body twisting and turning and elongating in order to barely avoid the blasts, the Ki blasts detonating in the distance as they phased past him. Sticking his tongue and wagging it again, Khoshai giggled before responding.
"I live by myself, Mister Sly! And I could help you beat bad guys if they're mean to you! You're nice to me, so I can be nice too and help you when you want!"
Floating in air, Khoshai descended upon his opponent with a vengeance, moving in as if to punch him, before vanishing right as he threw the right hook outwards. It was a feint, with Khoshai utilizing a Rapid Movement to speed out of the way right before making contact. To what could or could not be Sly's surprise, the Majin appeared behind Sly, one of his headtails once more perking up, before sparking alive with pink electricity. With a grunt, Khoshai released the electric beam outwards. Post Count: 4 | Sly BATTLE TRACKER
DEFENSIVE SUMMARY
-Khoshai suffers 1 direct dmg from sidekick! Absorbed with toughness! -Bonus Action Reactive: Khoshai uses Guard against Revolver Blast #1 -Enemy Attack I hits Khoshai for 20 dmg! Halved to 10 dmg! Indomitable + Battle Armor reduces to 7 dmg! Absorbed with toughness! -Enemy Attack II hits Khoshai for 8 dmg! Indomitable + Battle Armor reduces dmg to 5! Absorbed by toughness!
OFFENSIVE SUMMARY
Bonus Action: Khoshai uses Destron Gas on Sly! Standard Action: Khoshai uses Transfiguration Beam on Sly! Passive: Khoshai gains 3 toughness! Transformation drains 1 Ki!
Bonus Action: Majin Regeneration (Guard)- As a bonus action negate half the damage from one non-critical attack that hit you.
Bonus Action: Lingering Pain (Destron Gas)- Has a 30% chance (45% with Cleverness) to inflict the Stun, Freeze, and Poison status effects (roll each separately). Also if the foe is afflicted by at least one of the statuses, they also receive the special status effect Strained. Strained decreases base PL by 15% for the remainder of battle. | -0 ki cost
Stun Chance (45%)- IxyAGf7H1d100 Failure!
Freeze Chance (45%)- 1d100 Success! 2 stacks of Freeze! (Dmg Tier reduced by 2 for 4 turns!)
Poison Chance (45%)- 1d100 Failure!
Special Status Strained Inflicted! Sly's Base PL lowered by 15%!
Standard Action: Transfiguration Beam
Effects - Bashing Major, Cripple Minor Effect, Immobilize Minor Effect Ki Cost - 5 Ki Acc - 1d100+20 Dmg - 2d12+2 Cripple Chance (80%)- 1d100 Success! 2 stacks of Cripple (Ki/HP Recovery halved for 4 turns!) Immobilize Chance (80%)- 1d100 Success! 2 stacks of Immobilize (+10 Ki to Defensive Techs for 4 turns!)
Rush Damage: Due to missing, this attack will deal 3 direct dmg + Cripple + Immobilize!
At-Will: Spontaneous Blow (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status, if the attack misses or is avoided . (Attached to Super Attack)
ACTIVE EFFECTS
40/77 Toughness Transformed Measured Calculating Stubborn
FIGHTING STYLE
Resourceful Special Skill: Adept- As a passive effect you get an additional use of all non-artifact gear slot items you have equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Haste- . As an at-will action you gain an additional bonus action during your turn. (0/2 uses remaining) Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured, Stubborn
EQUIPMENT
-Battle Armor -Black Water Mist -Destron Gas (2/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -Demon Ring (2/3 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
GACK! (Signature Rank III) - Single | Versatile | Wound
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (1/2 uses Remaining) - Absorb III (20/40 Ki Absorbed) -Deflect III (1/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Paralyze III (1/2 uses remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining) -Transfiguration Beam III (2/4 uses remaining)
CURRENT PL: 2,208,773 HP: 100/115 | KI: 66/100 | DEF: 50 | DMG DIE: d12+1 | ACC: +20 1d100·1d100·1d100·1d100+20·2d12+2·1d100·1d100
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Post by Sly on Jan 27, 2019 2:49:13 GMT -5
If he was going to lose a battle against a toddler, he was at least going to find a way to turn it into a positive. A slight smile cracked open on the face of Sly when the younglin agreed to help him beat up bad guys in the future, perhaps this could turn into a good opportunity for the raccoon. Prior to another offensive onslaught being sent his way from the majin, he took a brief moment to explain his job in further detail. "I complete jobs for random people. They pay me to take out bad guys or get back certain items. It's pretty fun, but not as much fun as this fight is right now." Sly missed what it was like to be a young child. To look at everything through a type of rose colored glass. Khoshai did not seem to be jaded by anyone as of yet. No one could bend his will, and the creature seemed genuinely happy with life. He sighed as he thought about the perks of being young and uninhibited by life's many problems Just as he finished speaking he was force to jump back to the defensive. As the majin closed the distance and attempted to sap more energy from him, he managed to dodge all of the efforts by flying straight up into the sky. Once over Khoshai he would manifest a large cannon from purple energy and point it towards the majin. A pull of the trigger would instantly send a world of hell down towards the Earth and Khoshai. If all went to plan, he would manage to at least put a dent against the foe. Doctor Kaijin Vex Battle Tracker
SUMMARY
Enemy Attack #1: Failure to land status effect Attack 2: Freeze Successful Attack 3: Failure to land status effect Attack 4: Missed / 3 DD DMG / Cripple Immobilize All DMG and Statuses negated with use of Sidekick and Aura Guard
At-Will: Aura Guard (-5 Ki) At-Will: Martial Gi for +15 Accuracy first two attacks At-Will: Paparapapa - Sidekick takes 3 Direct Damage
Bonus Action: Senzu Bean +20 HP + 20 KI At-Will: Impact for Attack 2 At-Will: Hakai Condense +2 damage die and +1 tier for Attack 2 At-Will: Talented for extra accuracy roll on attack 2
Standard Action: Quantom Query (Piercing / Immobilized) Accuracy: UYTaS2fG1d100+15 (+55 not 15, dont know how I jacked that up) DMG: 2d12 Immobilize 50%: 1d100
Standard Action: War and Peace (Barrage / Slashing) Accuracy: 1d100+55 Accuracy 2: 1d100+55 DMG: 6d12+1
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) Wild Sense (+20/25DEF) Alacrity (+10 DEF)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction (3 Hakai Stacks) Dampening Field USED / Totem USED Sensu Bean
OTHER ITEMS War Cruiser
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard 1/2 Drunken Fist Divination Energy Shield Magic Materialization USED Paparapapa USED - Sidekick Summoned - KO Psychic Powers Light Bullet Sonic Sway Wild Sense USED
LEGENDARY Instant Transmission Teleport
CURRENT PL: 365,955 T2(2,195,730) HP: 44/50 TOU (3/3) | KI: 55/100 | DEF: 90 | DMG DIE: d12 | ACC: +40 1d100+15·2d12·1d100·1d100+55·1d100+55·6d12+1
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Post by Doctor Kaijin Vex on Jan 27, 2019 16:33:18 GMT -5
This man was fun!
Usually, when it came to adults, the Majin couldn't help but feel, in a way, sort of jaded. But not the variation of jaded that most thought of when it came to the big, imposing world of politics, and real life's trials and tribulations. No, this was a variation of jaded that only came from being a child. Khoshai disliked adults, and their authority problems. His mother and sister being the exception, Khoshai had been "bullied" to no end. Of course, Khoshai saw his attackers as the aggressor, and himself as a helpless victim. And of course half the time that this "bullying" occurred, it was because he was causing some type of trouble, or doing something he really shouldn't have been doing. But, it was really because he didn't know better. For once, he was grateful to meet an adult, even if the adult was a raccoon, who didn't judge him, or scold him, or shoot him for malicious reasons (consent is important, after all, when it came to shooting people).
"You fight bad guys? So you're not a bounty hunter. You must be some sort of superhero! " Khoshai concluded with a confident nod. To him, if you saved someone, you were a superhero, just like from the comic books. It actually made the boy wonder for a second why Sly didn't invest in a cape, but then simply shrugged it off. Maybe people didn't make capes for raccoons. But that wasn't fair!
Khoshai waited until the last possible moment to make his move. Even as Sly took to the air and summoned his giant cannon of doom, and fired a rather scary looking bombardment of purple, Khoshai "ooh'ed" and "ahh'ed" all the while, up until right before the energized missile was bound to make contact. Then, with a grunt and sudden movement, Khoshai let out a scream, an invisible barrier of Ki erected around him, causing the energy missile to detonate prematurely, showering the area in bright purple ambient light. It didn't take long for Khoshai to bounce back, his glee filled laughs filling the air.
Missed me, missed me!" He taunted as he emerged from the smoke. His body seemed scratched up, and burned in several areas, but nothing that he couldn't fix, and certainly not even a fraction of the damage such a large and dense attack was supposed to cause. Laughing, Khoshai's body began to pulsate with an intense blue colored energy, the light blue light radiating off his body in waves. Extending his hands outwards, Khoshai's eyes began to glow with energy, yet it was unclear what he was doing.
Psychic Energy. A natural talent of Khoshai's, an ability in which he didn't even know much about himself. The mental energy rushed into his body when it felt like, and....he simply used it. There was no deep philosophical or spiritual explanation to it. It was as easy as pie. Sending a spiritual projection outwards, Sly's body would begin to radiate the same blue light that Khoshai exhibited. The psychic energy would twist and turn inside of Sly's body, which would most likely cause some intense discomfort, as well as disrupt his energy flow and hold him paralyzed in place. Holding out two fingers, Khoshai would begin moving his finger rapidly across his body, sending invisible slashes of psychic energy which would move to lacerate across Sly's body, like sharp, energy enhanced knives.Post Count: 5 | Sly BATTLE TRACKER
DEFENSIVE SUMMARY
-Bonus Action Reactive: Khoshai uses Sonic Sway! Reduces Quantum Query Dmg to 9, and War and Peace Dmg to 10! -Enemy Attack I hits Khoshai for 9 dmg! Indomitable + Battle Armor reduces to 4 dmg! Absorbed by toughness! -Enemy Attack II hits Khoshai for 10 dmg! Indomitable + Battle Armor reduces dmg to 5! At-Will Reactive: Khoshai uses Absorb to regain 10 Ki!
OFFENSIVE SUMMARY
Bonus Action: Khoshai uses Destron Gas on Sly! Standard Action: Khoshai uses Transfiguration Beam on Sly! Passive: Khoshai gains 3 toughness! Transformation drains 1 Ki!
Bonus Action: Psychic Guard (Sonic Sway)- (Sonic Sway)- As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement technique. | -5 Ki
Limitless Energy (Absorb)- As an at-will action each point of damage you take during your turn (after negations) lets you regain 2 ki.
Bonus Action: Psychic Energy Disruption (Destron Gas)- Has a 30% chance (45% with Cleverness) to inflict the Stun, Freeze, and Poison status effects (roll each separately). Also if the foe is afflicted by at least one of the statuses, they also receive the special status effect Strained. Strained decreases base PL by 15% for the remainder of battle. | -0 ki cost
Stun Chance (45%)- f0cAZJeA1d100 Failure!
Freeze Chance (45%)- 1d100 Success! 2 stacks of Freeze! (Dmg Tier reduced by 2 for 4 turns!)
Poison Chance (45%)- 1d100 Failure!
Special Status Strained Inflicted! Sly's Base PL lowered by 15%!
Standard Action: Psychic Crash (Transfiguration Beam)
Effects - Bashing Major, Cripple Minor Effect, Immobilize Minor Effect Ki Cost - 5 Ki Acc - 1d100+20 Dmg - 2d12+2 Cripple Chance (80%)- 1d100 Success! 2 stacks of Cripple (Ki/HP Recovery halved for 4 turns!) Immobilize Chance (80%)- 1d100 Success! 2 stacks of Immobilize (+10 Ki to Defensive Techs for 4 turns!)
Rush Damage: Due to missing, this attack will deal 2 direct dmg + Cripple + Immobilize!
At-Will: Spontaneous Blow (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status, if the attack misses or is avoided . (Attached to Super Attack)
ACTIVE EFFECTS
39/81 Toughness Transformed Measured Calculating Stubborn
FIGHTING STYLE
Resourceful Special Skill: Adept- As a passive effect you get an additional use of all non-artifact gear slot items you have equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Haste- . As an at-will action you gain an additional bonus action during your turn. (0/2 uses remaining) Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured, Stubborn
EQUIPMENT
-Battle Armor -Black Water Mist -Destron Gas (1/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -Demon Ring (2/3 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
GACK! (Signature Rank III) - Single | Versatile | Wound
TECHS
-Sonic Sway III (0/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (1/2 uses Remaining) - Absorb III (30/40 Ki Absorbed) -Deflect III (1/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (0/1 use remaining) -Paralyze III (1/2 uses remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining) -Transfiguration Beam III (1/4 uses remaining)
CURRENT PL: 2,208,773 HP: 95/115 | KI: 70/100 | DEF: 50 | DMG DIE: d12+1 | ACC: +20 1d100·1d100·1d100·1d100+20·2d12+2·1d100·1d100·1d100·1d100
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Post by Sly on Jan 28, 2019 1:02:36 GMT -5
Sly couldn't help but laugh in response to the statements of the majin. Being called a hero was definitely a first for the raccoon. Perhaps he didn't explain his job well enough, but he was not about to put a damper on the overall mood. The two had managed to just simply enjoy battling each other and he was not going to change it by getting into specifics of his job title. "Thanks kid, appreciate the compliment. With your strength you could be a hero if you wanted." He laughed again in response to majin "missed me," comments. In most usual scenarios he would be furious someone managed to dodge his greatest attack, but this was not the case. He didn't get a sense that Khoshai was mocking him, but just having fun. "Yeah.... you are pretty quick and clever." With a duck, dip, dive, and dodge the raccoon managed to get through the next offensive stint by the majin mostly unharmed. Even though he was holding his own against the toddler, his stamina was definitely wearing thin and it appeared he had done next to nothing against the creature. A deep breath was taken, and he decided he would just try to last as long as possible. Once again his two iconic revolvers were drawn and multiple blasts of energy would expel from the muzzles with each trigger pull. In the thick of the smoke and debris another rocket launcher made from pure energy would be manifested and another massive blast of purple ki would race out towards the majin. "Are you tired at all? Like even a little bit? Can't lie kid, I am exhausted. Maybe I am just getting too old." Doctor Kaijin VexBattle Tracker
SUMMARY
Enemy Attack #1: All status effects miss due to Aura Guard Bonus Action DMG: 2 Direct Damage taken from Attack 2 taken from toughness
Bonus Action: Aura Guard -5 Ki At-Will: Martial Arts Gi for Blitz / Standard Action 2 At-Will: Impact for Attack 2
Standard Action: Revolver Blast Accuracy: GO30ANex1d100+40 DMG: d12
Standard Action Blitz: Revolver Blast Accuracy: 1d100+55 DMG: d12
Standard Action: Quantom Query (Piercing / Immobilize) Accuracy: 1d100+55 Damage: 3d12 Immobilize 50%: 1d100
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) Wild Sense (+25/25DEF) One more Round Alacrity (+10 DEF)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction (3 Hakai Stacks) Dampening Field USED / Totem USED Sensu Bean
OTHER ITEMS War Cruiser
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard 0/2 Drunken Fist Divination Energy Shield Magic Materialization USED Paparapapa USED - Sidekick Summoned - KO Psychic Powers Light Bullet Sonic Sway Wild Sense USED
LEGENDARY Instant Transmission Teleport
CURRENT PL: 365,955 T2(2,195,730) HP: 44/50 TOU (4) | KI: 42/100 | DEF: 90 | DMG DIE: d12 | ACC: +401d100+40·d12·1d100+55·d12·1d100+55·3d12·1d100
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Post by Doctor Kaijin Vex on Jan 28, 2019 1:58:29 GMT -5
With a laugh, Majin Khoshai reared in taking shots at Sly with the ferocity of a beast, and the excitement that only a young boy could exhibit. His ferocious melee combinations narrowly missing as the raccoon bounty hunter ducked and weaved through his attacks. Albeit being locked in combat for quite the long time, Khoshai was still practically bouncing with energy, ready and raring to continue. Perhaps it was pent up energy from the fact that he had candy for breakfast and lunch, then had a nice, long nap afterwards, that provided him with the overabundance of energy in which he was exerting in this bout. Breaking contact with Sly, Majin Khoshai bounded backwards, trying to create space between him and the raccoon, which was later revealed to be a mistake as the raccoon opened fire once more on the child, each Ki Bullet blowing holes in the Majin's rubbery skin. This barrage was soon finalized with a large beam of energy being emitted from the raccoon's rather large summoned energy cannon, the blast causing the boy to cry out moments before he was completely obliterated. But, like clockwork, pink pieces of rubbery flesh began to coalesce at a single focal point, merging together and folding within itself as it began to take form into a more solid form, before popping back into place, revealing Majin Khoshai once more, who immediately cheered at his restored form. "Woohoo!" He cheered, parading around happily. When he heard Sly's exclamation of fatigue, Khoshai cocked his head curiously "I'm not tired, Mister Sly! In fact, I can continue forever and ever! But....you can rest if you want to!" Khoshai exclaimed happily. But, of course there were conditions "Only if you say I win and I'm the best!" He said before rearing his head back. His cheeks puffed out, as his body exploded with his fierce aura, pink light radiating off his body in waves as his immense energy signature buffeted out. Opening his mouth, the child made a rather deep guttural sound, as if he was about to vomit, before he expelled a rather large wave of golden energy from his gullet, the massive beam tearing across the ground as it made its' way to engulf Sly. However, he was hardly done yet. As he expelled the giant wave of energy from his mouth, Khoshai's arms stretched out on either sides of him, drawing red spears of energy in his hands, several in each palm. Each end curved inward until the shape of each blade was reminiscent of a boomerang. Cutting the Mouth Blast off early, Khoshai wasted no time throwing the energy boomerangs outwards, watching as they shot outwards, before curving inwards to close in on Sly. Post Count: 6 | Sly BATTLE TRACKER
DEFENSIVE SUMMARY
-Bonus Action Reactive: Khoshai uses Guard! Sly's SA3 dmg halved! -Enemy Attack I hits Khoshai for 10 dmg! Indomitable + Battle Armor reduces to 7 dmg! Absorbed with toughness! -Enemy Attack II hits Khoshai for 7 dmg! Indomitable + Battle Armor reduces dmg to 4! -Enemy Attack III hits Khoshai for 16 dmg! Halved to 8! Indomitable + Battle Armor reduces dmg to 3! Absorbed with toughness! At-Will: Khoshai uses Absorb to regain 8 Ki!
OFFENSIVE SUMMARY
Bonus Action: Khoshai uses Fire Breath on Sly! Standard Action: Khoshai uses GACK! on Sly! Passive: Khoshai gains 3 toughness! Transformation drains 1 Ki!
Bonus Action: Majin Regeneration (Guard)- As a bonus action negate half the damage from one non-critical attack that hit you. | -5 Ki
Limitless Energy (Absorb)- As an at-will action each point of damage you take during your turn (after negations) lets you regain 2 ki.
Bonus Action: Victory Cannon (Fire Breath)- As a bonus action you have a 80% chance (95% with Cleverness) to inflict the Burn status on your target. Upon infliction target loses a d8 worth of toughness. | -5 Ki
Burn Chance (95%)- BzsSzBaV1d100 Success! 3 stacks of Burn! (4 status dmg per turn for 6 turns due to Vitriol + Black Water Mist)
Toughness Reduction- 1d8 Toughness Reduced by 3!
Standard Action: Mystic Shooter (GACK!)
Effects - Versatile Major, Wound Minor Ki Cost - 5 Ki Acc - 1d100+20 Dmg - 2d12+2 Wound Chance (80%)- 1d100 Failure!
Rush Damage: If avoided, this attack will deal 4 direct dmg!
At-Will: Spontaneous Blow (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status, if the attack misses or is avoided . (Attached to Super Attack)
ACTIVE EFFECTS
32/84 Toughness Transformed Measured Calculating Stubborn
FIGHTING STYLE
Resourceful Special Skill: Adept- As a passive effect you get an additional use of all non-artifact gear slot items you have equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Haste- . As an at-will action you gain an additional bonus action during your turn. (0/2 uses remaining) Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured, Stubborn
EQUIPMENT
-Battle Armor -Black Water Mist -Destron Gas (1/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -Demon Ring (2/3 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
GACK! (Signature Rank III) - Single | Versatile | Wound
TECHS
-Sonic Sway III (0/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (0/2 uses Remaining) - Absorb III (38/40 Ki Absorbed) -Deflect III (1/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (0/1 use remaining) -Paralyze III (1/2 uses remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining) -Transfiguration Beam III (1/4 uses remaining)
CURRENT PL: 2,208,773 HP: 91/115 | KI: 63/100 | DEF: 50 | DMG DIE: d12+1 | ACC: +20 1d100·1d8·1d100+20·2d12+2·1d100
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Post by Sly on Jan 28, 2019 12:53:47 GMT -5
His eyes widened as his witnessed a blast of energy leave the mouth of the majin Khoshai. It took him by such surprise that is struck him full force, singing his fur significantly. An aroma of burnt fur filled up the area for a brief moment as Sly coughed up black smoke. He gained sight of Khoshai just in time to jump over his second blast, but still his aura took its toll slightly on the raccoon's body. After landed on his feet, his chest could be seen moving at a quick pace, and his breath could be heard due to it being labored. "Ya know kid, that is a tempting offer. Hmmmm....... let me think about it....... Nah, I am still having fun, I may be old, but I still got a little bit of juice left in the tank! Let's keep going at it!." His bones creaked and is muscles ached as he jumped back in action, but he managed to ignore them for the time being. He knew his chances of winning the duel were dwindling by the second, but he didn't mind. The small raccoon was actually having a blast, and learning a thing or two about his own limitations and how to push them. This battle would definitely better prepare him for any future scuffles. As he jumped in the air once more, he followed his usual routine and took aim with his revolvers. A couple pull of the triggers sent multiple blast down at his foe. Once the blasts were well on their way he followed it with yet another massive blast of purple energy. "Hey, but I'll give you the same offer! If you wanna give up just tell me I am the strongest warrior you've ever seen!" Doctor Kaijin Vex Battle Tracker
SUMMARY Enemy Attack #1: Burned / 4 status damage Enemy Attack #2: Missed / 4 direct Damage
Bonus Action: At-Will: Martial Arts Gi for Blitz / Standard Action 2 At-Will: Impact for Attack 2
At-Will Drunken first for ATK 2 / 3 DD DMG to Khoshai
Bonus Action: Energy Shield +20 Toughness -5Ki
Standard Action: Revolver Blast Accuracy: IbQtMBQ71d100+40 DMG: d12
Standard Action Blitz: Revolver Blast Accuracy: 1d100+55 DMG: d12
Standard Action: Quantom Query (Piercing / Immobilize (-5 Ki) Accuracy: 1d100+55 DMG: 3d12
ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) Alacrity (+10 DEF) BURNED! (3/4)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction (4 Hakai Stacks) Dampening Field USED / Totem USED Sensu Bean
OTHER ITEMS War Cruiser
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard 0/2 Drunken Fist 3/4 Divination Energy Shield USED Magic Materialization USED Paparapapa USED - Sidekick Summoned - KO Psychic Powers Light Bullet Sonic Sway Wild Sense USED
LEGENDARY Instant Transmission Teleport
CURRENT PL: 365,955 T2(2,195,730) HP: 40/50 TOU (19/26) | KI: 39/100 | DEF: 90 | DMG DIE: d12 | ACC: +40 1d100+40·d12·1d100+55·d12·1d100+55·3d12
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Post by Doctor Kaijin Vex on Jan 28, 2019 23:37:26 GMT -5
He had never gotten any formal training in fighting, ever. I mean, what child did? Usually, unless you were one of those edgy Saiyans, children enjoyed a life of relative bliss and innocence, where the real bullshit did not start until enter into early teenage....hood, if that was a term. Khoshai's battle experience came from the heat of the moment, and his ability to adapt to an opponent, and become seemingly more powerful and focus his energy and focus his talents more while a battle was progressing. A boy who became more deadly the longer he was in battle, and the more tired his opponents came. A master of Pure Progress without even knowing it. Up until this point, Sly's revolver blasts have torn holes in the boy, torn him apart, and practically obliterated him several times already. However, this time was different. When the blasts inevitably smash into Khoshai's frame, the Majin boy's body literally repelled the blasts, the energy bullets dispersing into fragments of energy when blast met body. Upon seeing such a revelation, Khoshai burst into laughter, pulling down his eyelid again and wagging his tongue about. "Nah-Nah! I'm still gonna win! And you're gonnnaaaaa loooooose!" Khoshai cheered before moving back in for the kill. With a scream of excitement, Khoshai's power level once more skyrocketed, his pink sparkling aura enough to send Sly staggering back. However, in tandem with such a movement, Sly would find himself surrounded in a purple cloud like aura, psychic energy rushing to wrap around him and paralyze him, keeping the bounty hunter from moving. Spreading his arms out once again, Khoshai let loose yet another volley of crimson boomerang like blades shooting outwards, all converging to assault the hopefully paralyzed Sly. Post Count: 7 | Sly BATTLE TRACKER
DEFENSIVE SUMMARY
-Bonus Action Reactive: Khoshai uses Guard! Sly's SA3 dmg halved! -Enemy Attack I hits Khoshai for 1 dmg! Indomitable + Battle Armor reduces to 0 dmg! -Enemy Attack II hits Khoshai for 5 dmg! Indomitable + Battle Armor reduces dmg to 2! Absorbed with toughness! -Enemy Attack III hits Khoshai for 21 dmg! Halved to 10! Indomitable + Battle Armor reduces dmg to 5! Absorbed with toughness!
OFFENSIVE SUMMARY
Bonus Action: Khoshai uses Paralyze on Sly! Standard Action: Khoshai uses Transfiguration Beam on Sly! Passive: Khoshai gains 3 toughness! Transformation drains 1 Ki!
Bonus Action: Majin Regeneration (Guard)- As a bonus action negate half the damage from one non-critical attack that hit you. | -5 Ki
Bonus Action: Psychic Energy Disruption (Paralyze)- As a bonus action you have a 80% chance (95% with Cleverness) to inflict the Stun status on your target. Upon infliction it deals a d6 worth of direct damage. | -5 Ki
Stun Chance (95%)- U88wiFP71d100 Success! 2 stacks of Stun inflicted! (+10 Ki to Supers for 4 turns!)
Direct Dmg- 1d6 Sly suffers 3 direct dmg!
Standard Action: Mystic Shooter (Transfiguration Beam)
Effects - Bashing Major, Cripple Minor, Immobilize Minor Ki Cost - 5 Ki Acc - 1d100+20 Dmg - 2d12+2 Cripple Chance (80%)- 1d100 Success! 2 stacks of Cripple (Ki/HP Recovery halved for 4 turns!) Immobilize Chance (80%)-1d100 Success! 2 stacks of Immobilize! (+10 Ki to defensives for 4 turns!)
Rush Damage: If avoided, this attack will deal 11 direct dmg + Cripple + Immobilize!
At-Will: Spontaneous Blow (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status, if the attack misses or is avoided . (Attached to Super Attack)
ACTIVE EFFECTS
28/87 Toughness Transformed Measured Calculating Stubborn
FIGHTING STYLE
Resourceful Special Skill: Adept- As a passive effect you get an additional use of all non-artifact gear slot items you have equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Haste- . As an at-will action you gain an additional bonus action during your turn. (0/2 uses remaining) Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured, Stubborn
EQUIPMENT
-Battle Armor -Black Water Mist -Destron Gas (1/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -Demon Ring (2/3 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
GACK! (Signature Rank III) - Single | Versatile | Wound
TECHS
-Sonic Sway III (0/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (0/2 uses Remaining) - Absorb III (38/40 Ki Absorbed) -Deflect III (1/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (0/1 use remaining) -Paralyze III (0/2 uses remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining) -Transfiguration Beam III (0/4 uses remaining)
CURRENT PL: 2,208,773 HP: 91/115 | KI: 47/100 | DEF: 50 | DMG DIE: d12+1 | ACC: +20 1d100·1d6·1d100+20·2d12+2·1d100·1d100
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Post by Sly on Jan 29, 2019 3:58:34 GMT -5
He was nearing the end of his rope and fast. Also the fact that the kid just nailed him with a bevy more of attacks didn't help. After the onslaught the little raccoon fell to the floor lifeless for a moment or two, the only sign of life being an occasional involuntary twitch. Eventually a grunt of pain would escape the snout of Sly as he slowly rose to his feet once more, his bones audibly cracking back into their intended places. "Holy hell kid, you pack a serious punch. I think I am nearing my end, but lets see if I can at least make it a challenge near the end. Hope you ready, because in a moment or two I am gonna start trying." Of course he had been trying this entire time, but a little bit of mental mind games never hurt. Even though the kid wouldn't likely fall for it, it had to be worth the shot. Or at least Sly felt so. Being too tired at the moment to go full bore with his more powerful attacks he decided it best to take a couple pot shots at the majin while he attempted to recover at least a sliver of lost energy. His revolvers were drawn and several more blasts of energy escaped their muzzles and raced towards the majin. The blast tore up the earth as they made there way toward Khoshai. The land was already a destroyed forest, and by Sly's hand. But now, the place had transformed even more so, to the point of being unrecognizable. It had gone from a cut down forest to basically an area littered with craters and debris. It looked like a full blown warzone. "Looks like were tearing this place up pretty good huh!" Doctor Kaijin VexBattle Tracker
SUMMARY Enemy Attack #1: Stunned 4 turns! 2: Sly takes 2 DD (Taken from TOU 17 REM) 3 Sly dodges Attack with Instant Transmission / 11 DD taken (Taken from TOU 5 REM) / Cripple and Immobilized 4: Sly takes 4 Status DMG from Burned
At-Will (Blur): Instant transmission -20 Ki At-Will: Martial Arts Gi for Blitz / Standard Action 1 At-Will: Impact for Attack 1
At-Will Drunken first for 10+12 DMG = 22 Direct Damage
Bonus Action: Power Up +25 Ki
Standard Action: Revolver Blast Accuracy: tiAAce2g1d100+55 Damage: 2d12+1
Standard Action Blitz: Revolver blast Accuracy: 1d100+55 Damage: d12+1
Standard Action 2: Revolver Blast Accuracy: 1d100+40 Damage: d12
End Of Turn +3 TOUGHNESS (7) ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) Alacrity (+10 DEF) BURNED! (2/4) STUNNED! (3/4) CRIPPLED! (3/4) IMMOBILIZED (3/4)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction (7 Hakai Stacks) Dampening Field USED / Totem USED Sensu Bean
OTHER ITEMS War Cruiser
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard 0/2 Drunken Fist 2/4 Divination Energy Shield USED Magic Materialization USED Paparapapa USED - Sidekick Summoned - KO Psychic Powers Light Bullet Sonic Sway Wild Sense USED
LEGENDARY Instant Transmission (Defensive Use) Teleport
CURRENT PL: 365,955 T2(2,195,730) HP: 36/50 TOU (7/7) | KI: 44/100 | DEF: 90 | DMG DIE: d12 | ACC: +401d100+55·2d12+1·1d100+55·d12+1·1d100+40·d12
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Post by Doctor Kaijin Vex on Jan 29, 2019 16:59:08 GMT -5
For a scary moment, Khoshai thought he killed him.
The thought brought tears to the kid's eyes. He had finally made a friend on this damn planet full of people who hated him, who feared him, who constantly bullied him, and he killed him! He was having fun with Sly the raccoon, and would have never expected the following volley of attacks to kill him. Khoshai stared helplessly at the prone body that laid on the floor, the involuntary twitches rather creepy to the depressed boy.
He had almost decided to turn away and return to his little tree that was most likely destroyed by this point, when he heard Sly speak, the sound of his little raccoon friend's voice, causing the boy to whirl around, joy and surprise marking his features.
"You're not dead! I was so scared I accidentally killed you! Don't scare me like that again...you're my friend! And friends are not allowed to get hurt!" Khoshai said, mixing his relief with some somewhat stern scolding, as if Sly was playing dead on purpose just to cause the Majin grief. Which it had, truth be told.
Despite the near death scenario, Sly seemed content to continue, which Khoshai obliged in, after a minute of hesitation. He didn't want what almost happened to happen again, but Sly wanted to keep playing, and hell, so did he! So he'd just have to super duper careful not to hurt the raccoon like that again. As the energy bullets raced across the sky, Khoshai felt the energy bullets tear holes in his skin once more, with Sly coming back into the fray with a lot more vigor than he had previously, exhibiting a level of power that surprised him. Rearing back, Khoshai thrust his hand forward, trapping Sly in yet another Psychic Field, as if to trap him in place. With that in action, Khoshai did something rather peculiar. Floating in midair, Khoshai wrapped himself into a ball in a fantastic example of athleticism and flexibility.
After folding his body into a ball, Khoshai propelled himself forward with Ki, his body gaining a pink glow about him as he moved to smash full force into Sly, his body holding about equivalent impact force to a truck hitting a civilian.
Post Count: 8 | Sly BATTLE TRACKER
DEFENSIVE SUMMARY
Khoshai is hit by 22 direct dmg from Drunken Fist! Reduced to 10 by toughness! -Enemy Attack I hits Khoshai for 13 dmg! Indomitable + Battle Armor reduces to 10 dmg! Absorbed with toughness! -Enemy Attack II hits Khoshai for 7 dmg! Indomitable + Battle Armor reduces dmg to 4! Absorbed with toughness! -Enemy Attack III hits Khoshai for 5 dmg! Indomitable + Battle Armor reduces dmg to 2! Absorbed with toughness! At-Will Reactive: Khoshai uses Absorb to regain 2 Ki!
OFFENSIVE SUMMARY
Bonus Action: Khoshai uses Destron Gas on Sly! Standard Action: Khoshai uses Recuperate to recover 50 Ki! Standard Action: Khoshai uses Gack on Sly! Passive: Khoshai gains 3 toughness! Transformation drains 1 Ki!
Bonus Action: Psychic Energy Disruption (Destron Gas)- Has a 30% chance (45% with Cleverness) to inflict the Stun, Freeze, and Poison status effects (roll each separately). Also if the foe is afflicted by at least one of the statuses, they also receive the special status effect Strained. Strained decreases base PL by 15% for the remainder of battle. | -0 ki cost
Stun Chance (45%)- 3nGJaBju1d100 Failure!
Freeze Chance (45%)- 1d100 Success! 2 stacks of Freeze inflicted! (Dmg Tier reduced by 2 for 4 turns!)
Poison Chance (45%)- 1d100 Failure!
Special Status Strained Inflicted! Sly's Base PL lowered by 15%!
Standard Action: Recuperate
Effects- As a Standard Action you recover 50 Ki
Standard Action: Mystic Ball Attack (Gack!)
Effects - Versatile Major, Wound Minor Ki Cost - 5 Ki Acc - 1d100+20 Dmg - 2d12+2 Wound Chance(80%)- 1d100 Success! 3 stacks of Wound inflicted! (4 status per turn for 6 turns!)
Rush Damage: If avoided, this attack will deal 2 direct dmg + Wound!
At-Will: Spontaneous Blow (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status, if the attack misses or is avoided . (Attached to Super Attack)
ACTIVE EFFECTS
3/80 Toughness Transformed Measured Calculating Stubborn
FIGHTING STYLE
Resourceful Special Skill: Adept- As a passive effect you get an additional use of all non-artifact gear slot items you have equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Haste- . As an at-will action you gain an additional bonus action during your turn. (0/2 uses remaining) Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured, Stubborn
EQUIPMENT
-Battle Armor -Black Water Mist -Destron Gas (0/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -Demon Ring (2/3 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
GACK! (Signature Rank III) - Single | Versatile | Wound
TECHS
-Sonic Sway III (0/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (0/2 uses Remaining) - Absorb III (40/40 Ki Absorbed) -Deflect III (1/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (0/1 use remaining) -Paralyze III (0/2 uses remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining) -Transfiguration Beam III (0/4 uses remaining)
CURRENT PL: 2,208,773 HP: 81/115 | KI: 87/100 | DEF: 50 | DMG DIE: d12+1 | ACC: +20 1d100·1d100·1d100·1d100+20·2d12+2·1d100
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Post by Sly on Jan 30, 2019 5:04:13 GMT -5
Yep, the raccoon was absolutely exhausted. He wanted to try and dodge the attacks coming from the kid, but he just did not have enough energy. They nailed his small frame and sent him skipping across the Earth. Luckily, he was able to pop back up and square against the majin, "Alright, looks like I am gonna have to go for broke. I am running outta gas and bout to waste the last bit left here." He knew he needed to make his attacks count, so he was ready to put everything he had in them. He focused his energy to draw out every last little bit he had left. Once done he jumped as high as he absolutely could. As he floated over the majin two white revolvers manifested, one in each paw out of pure ki. He took aim with these newly manifested revolvers at his new majin friend. A battle cry left the raccoon and he unleashed complete hell below him. Knowing the creature was resilient enough to survive just about anything, he made sure not to hold anything back. After the attack the entire area would fill with dust and debris making visibility a near impossible task. The raccoon now breathing heavier than ever would slowly float back down towards the earth until his paws were planted firmly a top it. "You ok there kid?" Doctor Kaijin Vex Battle Tracker
SUMMARY Stunned for 4 turns! Enemy Attack 1: Hit for 10 DMG / Wounded for 6 Turns 6 DMG From Statuses +10 DMG from Attack = 16 -7 (TOU) = 9 DMG to HP
At-Will (Blur): Instant transmission -20 Ki At-Will: Martial Arts Gi for Blitz / Standard Action 1/2 +1 DMG TIER At-Will: Impact for Attack 1
At-Will: Hakai Condense for ATK 1 +1 DMG Tier At-Will: Hakai Condense for ATK 2 +1 DMG Tier
Bonus Action: Power Up +25 Ki
Standard Action: War and Peace (-20 Ki) (Slashing) (Immune to RM / Guard) Accuracy: QBT3HbgE1d100+55 DMG: 6d12
Standard Action 2: War and Peace (-20 Ki) (Slashing) (Immune to RM / Guard) Accuracy: 1d100+55 DMG: 6d12 (-8 last die shouldnt be there Sorry forgot impact not on this one)
End Of Turn +3 TOUGHNESS (7) ACTIVE EFFECTS T2 (Deadly/Stubborn/Vicious) Alacrity (+10 DEF) BURNED! (4/6) STUNNED! (2/4) CRIPPLED! (2/4) IMMOBILIZED (3/4) WOUNDED (5/6) FREEZED (3/4)
FIGHTING STYLE Brutal (Impact/Power)
TRAITS Blitz Blur Alacrity Assault Talented
EQUIPMENT Martial Arts Gi Band of Destruction (2 Hakai Stacks) Dampening Field USED / Totem USED Sensu Bean
OTHER ITEMS War Cruiser
SUPER ATTACKS War and Peace (Barrage)(Seeking / Wound) Quantum Query (Single)(Immobilize / Piercing)
TECHS Aura Guard 0/2 Drunken Fist 2/4 Divination Energy Shield USED Magic Materialization USED Paparapapa USED - Sidekick Summoned - KO Psychic Powers Light Bullet Sonic Sway Wild Sense USED
LEGENDARY Instant Transmission (Defensive Use) Teleport
CURRENT PL: 365,955 T2(2,195,730) HP: 27/50 TOU (3/3) | KI: 26/100 | DEF: 90 | DMG DIE: d12 | ACC: +40 1d100+55·6d12·1d100+55·6d12
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Post by Doctor Kaijin Vex on Jan 30, 2019 12:04:29 GMT -5
Now THAT ONE HURT!The resulting explosion was horrific, and if the boy wasn't a Majin, he would've feared what would've happened to him. Would he have died? Maybe. But as Sly predicted, Khoshai was made of tougher stuff than even he knew. The blasts hit Khoshai like a truck, tearing his body to shreds before the ground below him detonated, lighting up the battlefield with explosions. The sound was near deafening, and the ambient light bathed the battlefield in amber light, followed by noxious, black smoke. For a horrific moment, there was nothing. The child's cry of surprise was cut off by the explosion earlier, and now there was nothing beyond the smoke. The pitch black smoke practically made visibility near zero. Despite Sly's cries out to him, asking him if he was okay, there was no answer. No answer until the folded up ball of pinkness rocketed out from the smoke, smashing into Sly's frame. "Owww! That really hurt!" Khoshai whined. Even though he regenerated, it obviously wasn't a complete recovery. Burn makes marked his vibrant pink frame, and he was panting heavily. It seemed that Khoshai didn't have as much of a mastery over his body as what would be considered in the beginning of the battle. His regenerative abilities seemed tied with his stamina, the more damage he took, and the more tired he was, the less....effective his regenerative abilities became. He could restore his body, sure, but he couldn't heal all of his injuries. "Owwwwww!" The child complained again, hopping up and down in midair as he touched one of his more severe burns. He shifted about uncomfortably, before looking to Sly. "That wasn't fair! You should've given me a warning before doing that! That was a lot of blasts!" He complained, before moving to take a deep breath. However, as he did, his aura burst out around him once more. As he took in a deep gulp of air, he would move to literally extract Sly's own aura from around him, moving to inhale his energy and add it to his own reserves. Rearing his head back, his cheeks puffed out, and his body exploded with his fierce aura, pink light radiating off his body in waves as his immense energy signature buffeted out. Opening his mouth, the child made a rather deep guttural sound, as if he was about to vomit, before he expelled a rather large wave of magenta colored energy from his gullet, the massive beam tearing across the sky as it made its' way to engulf Sly. Post Count: 9 | Sly BATTLE TRACKER
DEFENSIVE SUMMARY
Bonus Action Reactive: Khoshai uses Deflect against SA1 and SA2 -Enemy Attack I hits Khoshai for 38 dmg! Halved to 19 dmg! Indomitable + Battle Armor reduces to 14 dmg! -Enemy Attack II hits Khoshai for 43 dmg! Halved to 21 dmg! Indomitable + Battle Armor reduces dmg to 16! Reduced to 13 dmg with toughness!
OFFENSIVE SUMMARY
Bonus Action: Khoshai uses Gourd of Mist on Sly! At-Will: Khoshai uses Demon Ring on Sly! Standard Action: Khoshai uses Gack on Sly! Passive: Khoshai gains 3 toughness! Transformation drains 1 Ki!
Bonus Action Reactive: Majin Regeneration (Deflect)- As a bonus action you negate half the damage from two attacks that hit you during your turn (even criticals.) | -10 Ki
Bonus Action: Inhale! (Gourd of Mist) - As a bonus action you have a 50% chance (65% with Cleverness) to inflict the special status effect Sapped and siphon 10 ki. Sapped reduces max ki 10 and base PL by 10% until battle end.
Siphon and Sapped Chance (65%)- eKk_OSys1d100 Success! Sly loses 10 Ki and Khoshai gains 10 Ki! Special Status Sapped inflicted! Sly loses 10% of his base PL and loses 10 max Ki until battle is over.
At-Will: Mystic Ball Attack (Demon Ring)- As an at-will action you deal 2 direct damage per individual status effect or special status effect that your foe had on them during the end of their previous turn.
Sly is suffering from Burn, Stun, Cripple, Immobilize, Wound, Freeze and Strained! Which makes seven statuses in total!
Sly suffers 14 direct dmg!
At-Will: Versatile - Change Minor Effect of Super to "Poison"
Standard Action: GACK!
Effects - Versatile Major, Poison Minor Ki Cost - 5 Ki Acc - 1d100+20 Dmg - 2d12+2 Poison Chance(80%)- 1d100 Success! 3 stacks of Poison inflicted! (4 status dmg per turn for 6 turns!)
Rush Damage: If avoided, this attack will deal 8 direct dmg + Poison!
At-Will: Spontaneous Blow (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status, if the attack misses or is avoided . (Attached to Super Attack)
ACTIVE EFFECTS
3/83 Toughness Transformed Measured Calculating Stubborn
FIGHTING STYLE
Resourceful Special Skill: Adept- As a passive effect you get an additional use of all non-artifact gear slot items you have equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Haste- . As an at-will action you gain an additional bonus action during your turn. (0/2 uses remaining) Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Time to Play! (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured
Now I’m Angry! (Tier 2)- As a bonus action you assume this form for the duration and gain x6 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks: Calculated, Measured, Stubborn
EQUIPMENT
-Battle Armor -Black Water Mist -Destron Gas (0/3 uses remaining) -Gourd of Mist (2/3 uses remaining) -Demon Ring (1/3 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
GACK! (Signature Rank III) - Single | Versatile | Wound
TECHS
-Sonic Sway III (0/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (0/2 uses Remaining) - Absorb III (40/40 Ki Absorbed) -Deflect III (0/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (0/1 use remaining) -Paralyze III (0/2 uses remaining)
LEGENDARY
-Perfect Barrier III (0/1 use remaining) -Transfiguration Beam III (0/4 uses remaining)
CURRENT PL: 2,208,773 HP: 54/115 | KI: 81/100 | DEF: 50 | DMG DIE: d12+1 | ACC: +20 1d100·1d100+20·2d12+2·1d100
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Post by Sly on Jan 30, 2019 12:41:34 GMT -5
Did he go too far, Sly thought to himself. He felt horrible as he witnessed the Majin writhe in pain. Even though Khoshai was immensely powerful, Sly needed to remember he was a kid still. In the midst of battle he forgot.
However, to Sly’s surprise even an attack of near planet destroying proportions wasn’t enough to stop the little kid. Sly was too tired too move as he was pummeled once more by a series of blows. They sent him skidding deep into the earth, for a moment he was nothing more than a little rolled up ball of bloody fur on the ground. Just clinging to life he would rise to his feet and look over to the kid. A single paw of his would raise in the air and wave gently.
“You win kid... you win, you definitely earned it. I need a strong drink and about a month long nap after that bout. You are stronger than I could have ever imagined. It was a lot of fun to play with you kid. If we ever cross paths again in the future let’s do it again, ok? I’ll see ya around, I’m gonna go lick my wounds now.”
It took all his remaining energy, but the small raccoon would manage to fly from the war torn battleground. A smile on his face as he thought about the fun he just had. He hoped he would see the Majin again in the future.
PC: 10
*Sly concedes to Khoshai*
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Post by Doctor Kaijin Vex on Jan 30, 2019 16:24:32 GMT -5
He won? He won.
He won!
But Sly looked like a mess. He almost forgot that most beings couldn't simply regenerate like he could, and suffered real injuries. He felt bad for a second. Here was a new friend he made, and he was hurting him real bad. Khoshai almost rushed forward to conjure his magic to heal the fighter, before he held up a paw.
And after congratulating the boy, he was off. Off to pursue new journeys, and off to recover. Khoshai waved after him, happy that he was okay, but sad that he was leaving so soon. The raccoon and him had a lot of fun, and he was saddened that the fun ended so soon, and there was the possibility he'd never see his raccoon friend again.
"Bye, bye Mister Sly! Come back and visit me soon!" Khoshai yelled after him. Turning slightly, he looked down upon the carnage that the combined efforts of Sly and Khoshai wrought. Looks like he couldn't go back to taking a nap now...at least not here. Turning, the Majin boy shot off into the distance. Would he go somewhere else to cause trouble, or find another forest to sleep in? The world would never know.
Post Count: 10
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