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Post by Doctor Kaijin Vex on Nov 21, 2018 18:30:42 GMT -5
Kamui couldn't say he'd ever had a more eventful few days. He arrived at the Omnipotence only a few days ago for a meeting. He'd be given his assignment to save Planet Cane, and had also received Ha'ta and Simmer as new additions to his crew, on the grounds that he have them help him come up with methods and a sure plan to save Planet Cane from the destructive Ki Storm that threatened to envelop the entire planet, and most assuredly destroy it.
It wouldn't be long now before he embarked on the journey to return to such a prerogative. The only reason he was here this long was because he had...business to take care of. The first step being the restoration of his body. For he was no longer a cyborg. He was a pure flesh Frost Demon again, except more. A Chimera now. A mix between organic mortal and demon, for his restoration was by the hands of an intense ritual completed by Amatricina that resulted in demonic essence being used to restore lost flesh and to bind his body to new, restored flesh of demonic creation. Instead of being a near robot, Kamui was now the regular, five foot four purple Frost Demon he was prior. His Bio Armor covered a good deal of his body, offering a breastplate and shoulder pads, as well as naturally made gloves. He also seemed to have gained back his trademark midnight black horns, along with the beautiful ruby red of his Bio Helmet. The only real clothes he wore were skintight black pants covering the lower half of his body, paired with black boots and matching color leg warmers. However, there was an added part of him as well.
A new essence about him. A malevolent darkness. Dark, demonic energy emanated off him, a newfound byproduct of the ritual. In addition, his body was absolutely covered in various tattoos of varying sizes and styles. Some tattoos were written in some language unlike any that existed within this realm, and others were simply depictions. However, the largest tattoo upon his person was a rather large demonic sigil that covered his entire stomach, with the navel as a centerpoint.
It was also the most important, a magically infused rune that served to bound his soul to this form. Were it to come undone, his soul would reject his body, and well....that would be the end of Kamui. And he was trying to avoid such a fate, so no messing with the demonic sigil.
Nonetheless, the sight of a restored Changeling who, only a day or two ago, was a walking bucket of bolts was a sight to see. Heads turned, men and women whispered amongst each other. He allowed them to talk, for they were not his concern. His hand slowly raising to his scouter as he walked, he attempted to patch a comm line open to Carambolis.
If he was able to connect with the man, Kamui would begin to speak," "Lord Carambolis, it is I, Kamui. I take it you remember our discussion of a training session? If so, perhaps you are free to have such a test of skill now? I'm sure it would serve to benefit the both of us. If you are interested, my lord, I will be in Training Hall # 44. Can't wait to see you, my dear boss." Kamui ended on a cheery note, as the automatic doors of the training hall slid open.
Moving slowly to the center of the rather large room, Kamui moved to sit in a crossed leg lotus position, his eyes closing as he began to meditate in anticipation of the Emperor. It wouldn't take long for the Frost Demon to begin to levitate in air, his body beginning to give off a soft red glow as he began to burrow deep within his inner psyche in a moment of spiritual reflection.
Post Count: 1 | Cam BATTLE TRACKERSUMMARY
Kamui issues a challenge! Kamui uses Energy Shield! Kamui uses Divination!
Bonus Action: Meditative Stance (Energy Shield) - As a bonus action you gain 20 toughness. | -5 ki cost
Bonus Action: Divination - As a bonus action you see the future. From it you gain 15 bonus defense for for the duration. | -10 ki cost
ACTIVE EFFECTS
20/20 Toughness Alacrity Divination (3/3 turns)
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Fifth Form Transformation (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Scouter -Martial Arts Gi -Destron Gas (3/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (1/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Wild Sense III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (2/2 uses Remaining) - Drunken Fist III (4/4 uses Remaining) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Divination III (0/1 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (2/2 uses remaining)
LEGENDARY
-Mimicry III (2/2 uses remaining) -Time Skip (1/1 use remaining)
CURRENT PL: 204,411 HP: 50/50 | KI: 85/100 | DEF: 100 (110) | DMG DIE: d12 | ACC: +25 (40)
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Nov 26, 2018 14:16:15 GMT -5
There had been a bad taste in the Emperor's mouth as of late. Things had shifted, the battlefield, the enemy, all of it was changing once more. Xell had struck a bargain with Cam that had brought the Earth into the fold, or at least made them an ally. He had dispatched A fleet of ships to vanguard and establish an embassy and garrison on the Earth. So why was he still so pensive? Perhaps that things didn't go exactly the way he wanted? No, he could settle with that for now. His foot was in the door, after that point it didn't take much to turn the tables. It was then the issue of a challenge had been leveled at Cam, "I'll be there shortly," he smirked, hall forty-four was typically reserved for Cam, Duria, or one of Cam's other elite troops. Kamui had been increasing in power, that much had been self-evident. Even from here he could sense the Frost demon's presence, though in truth he expected nothing less from his soldiers in the long-term. He wouldn't ask someone to do something beyond their scope or his, this was merely a moment to test Kamui's true scope and power. Making his way to the appointed room, the doors would slide open. Making his way over to a panel on one wall, the Emperor would fidget with a few settings, "Most people don't know these rooms can do this, however I like fighting in different environments, just to keep myself fresh. Fought in every kind of environment." He remarked off-handedly. The room would begin to shift, slowly but surely the room would shift into something entirely different. "Have you ever been to Malchori V?" He asked, "Beautiful world... One I regret destroying. It's a huge planet though, the natives weren't entirely wiped out, not all of them anyway." The ground became cluttered. Coated in green grass, Kamui suddenly found himself in the most otherworldly forest; large darkened tree trunks extended into a procedural-generated sky. Gone were the four walls, only forest and the simulated ruins and long dead colossi of this world. What might catch Kamui's eyes first would be just how much with setting seemed like a graveyard. Trashed robotics were half-buried in the grass, giant bones that had been picked clean of all meat sat bleached in the deep orange sunlight. The trees had deep red leaves, among them bright green outcroppings and crystal formations. If Kamui looked long enough he could see people encased within the crystals. Some liked perfectly intact, as though frozen in stasis while others appeared to be not so perfectly preserved. One could tell because those who had not been would be bleeding from their eyes, mouth, and ears, all of them however were locked in gazes and poses of horror, as if trying to fight or shield themselves from whatever ancient force that did this. "Malchori V was the home world to several bipedal species, however the one everyone feared was the colossi." Cam no longer was at the wall, no he had slipped into the jungle-mixed with junkyard. Scrap and bone and rock and wood. "This is the midnight wood. Everything you see was generated from the feeds of multiple scouters. This was one of the few places that was truly silent and safe. Malchori V sits as a lesson to the galaxy to the horrors of war. After I fought there, I never wished to fight or destroy again for a long, long time." Cam stated succinctly. Perhaps the most eerie part of this simulation though was the constant, earthshaking pounding. Like massive steps being taken by creatures much, much larger, far off in the distance but still able to shake the entire planet all the same, it persisted for miles, day and night, on this planet. He let the Frost demon soak in his surroundings for a time before he enacted his plan. The slightest rap of his knuckles against a crystal formation sent a resonate tone throughout the room, one meant to attract the frost demon towards him. Should Kamui take the bait he would round the corner to see! Nothing. The Emperor had lifted off the ground about forty feet, "Consider this a compliment!" He stated as he began to transform, something the Frost demon had likely never seen before. Runes and markings, much simpler in nature than the one's on Kamui's body began to creep over Cam's skin, they looked almost akin to tiger strips, letters of kiaoshen script intermingled with the markings that bled from his skin, it hurt to look at them for too long. The tribal looking markings nearly overtook every inch of his skin, even his face as his eyes went from a resting amber to a vibrant lavender to whiting out altogether. His hair bristled, changing in texture and color to a stark opal white, "If you can survive this fight then you can survive anything Kamui. Failure will not be an option!" Bursting forward with inhuman speed the Emperor tried to open with a whirling sky kick, his left leg bending almost directly upwards as he tried to planet an augmented kick into Kamui's chin, quickly following this attack up with a right knee to the ribs and finishing the combo by bringing both his hands together into a sledgehammer and pounding downwards. Each strike surged with kinetic energy, much more force and power than any mortal should have had for his size and make. Summary: At-will actions: Blitz, Flow (+3 ki), Dampening field (+10 toughness), War cruiser Ender burst: 648iTVYH3d4 Direct damage!Bonus action: T1 Cosmic bindings (-2 ki) Standard action: Psychic Strike (Blitz) First attack roll: 1d100+55 CRIT! Damage roll: 1d12+2 new total: 4 and Kamui is crushed for 2 rounds! (-15 defense)Second attack roll: 1d100+55 CRIT! Damage roll: 1d12 +7 new total: 14 and Kamui is crushed for 2 rounds! (-15 defense)Standard action: Psychic Strike Third attack roll: 1d100+55 Damage roll: 1d12
ACTIVE EFFECTS Cosmic Bindings PL: 569,526 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 1/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Alacrity (Effect. As a passive effect you have +10 to defense while above half max HP.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 1/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) (Effect. As an at-will action you create a Temporal Shield around self or a comrade. It negates 3 damage taken from all Super Attacks for the duration. Also, when you use the technique Heal,As a bonus action action you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.) 0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Seeking, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 1/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 1/2 TECHS Clash (Rank 3, -10 ki) 1/1 Deflect (Rank 3 -10 ki) 2/2 Eight Arms (Rank 3, -5 ki) 3/3 Energy Shield (Rank 3 -5 ki) 1/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 1/1 Kiai (Rank 3, -5 ki) 1/1 Sonic Sway (Rank 3, -5 ki) 1/1 TRANSFORMATION Cosmic Bindings PL: 569,526 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 189,842 569,526 Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 75/75 Ki: 115/115(-2 and +3) Def: 80 Toughness: 10 (Negate 1 damage from all attacks due to armor) DMG Die: 1d12+1 Doctor Kaijin Vex 3d4·1d100+55·1d12·1d100+55·1d12·1d100+55·1d12
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Post by Doctor Kaijin Vex on Nov 26, 2018 21:43:28 GMT -5
Only upon Cam's entrance did he find himself rapidly losing the concentration he had worked so hard to maintain in order to keep his meditation active. Not that he needed it anymore. Despite his desire to remain emotionally in control, Kamui couldn't stave away the spike of excitement that raised his heart rate so. He had no ill will against Cam, but always saw him as a warrior in which he would love to battle and test the mettle of, if he ever possessed the strength to do so. To Kamui, he possessed the strength to begin to compare to the man. Hopefully, it would be enough ultimately pressure him, or perhaps even beat him. Unfolding his legs, the rather small Changeling of five foot four levitated briefly in air before touching down, moving to cross his arms over his chest. "Malchori V..cannot say I have ever taken the opportunity for sight seeing. My career took me to planets of opportunity, or to places too shady for normal tourists to venture. Perhaps one day, I should buy a ticket to a cruise vessel and go on a lovely vacation. You will pay, however, yes?" Kamui said, chuckling to himself casually as the scenery changed and acclimated to Cam's chosen climate. The change was a welcome one. The last fight he had with Amatricina would've been so much better if it took place on some island paradise or something of the manner. This was a welcome change, a shifting terrain to replicate a planet long gone to Carambolis's wrath who knows how long ago. The constant shifting of the ground creating a wonderful addition to the simulation's sense of realism. The sound resonating through the arena attracted Kamui's attention, prompting him to dart over to the scene, as per the Emperor's plan. Upon noticing Cam's rising above him, the Frost Demon made a motion as if to follow, his tail swaying back and forth behind him. And it was then, that he was able to lay witness to Carambolis's transformation. The runes, the markings, Kamui recognized them. Although different from his own runes, the demonic energy within him resonated, almost as if there were liquid fire coursing through his veins. A reaction to Cam's own energy, no doubt. "A Chimera as well...so that is the big secret..." Kamui remarked, thoroughly impressed with the show of power that Carambolis was unleashing. So this was it, his true power...the likes of which he had kept suppressed all this time. Kamui couldn't help but feel amused. Once upon a time, Kamui thought that his own full power, which was at the time a pitiful one hundred and twenty thousand, could intimidate a man capable of this level of ability. A foolish notion. But since then, the Frost Demon had more then tripled his power. More than quadrupled it, even. His old limitations buried in the dust, Kamui was prepared to fight this new Cam. "Then, let us continue..." Kamui said, before moving into stance. As prepared as he was for an offensive, however, nothing could've prepared him for the surprising level of speed Carambolis was capable of dishing out. In a flash, his body was immediately pounded with blows, the kinetic force sending ripples throughout his Bio Armor and skin as he was tossed about, his body going flying upon the last blow. Kamui, thought by many to have speed inconceivable, was unable to defend against the type of speed and power behind Cam's offensive maneuvers, and could only take the blows in stride. A large and loud crash could be heard as a dead tree in the distance leaned to one side before falling, completely unrooted by the impact. For a moment, all that could be heard was the rustling sound of dust and leaves settling due to the crash. Then, Kamui slowly stood up. "How...impressive. Dear me, I can't imagine how long I can hold up under that same firepower. This will be quite difficult..." The Frost Demon said, chuckling once more. "Very well, then it is only fair that I regale you with my own transformation. You shall be the second person to be aware of this. Give me but just a moment..." The Changeling said before moving to spread his legs out shoulder width apart. Veins began to pop throughout his body as his body was rapidly enveloped in a violent pink light, the sign of energy coursing through his veins and exploding outward as he moved to release the dormant power that laid within every Frost Demon. The scale of his power sent tremors into the already trembling ground, the ground underneath him going as far as to crack as the Frost Demon began to grow tremendously. Growing from a small five foot four to a much larger and broader six foot six, Kamui was quite the imposing figure. His Bio Armor extended to cover most of his body, with shoulder guards as well as excess Bio Armor extending to cover his mouth, acting as a lower face guard. He was also much more muscular. However, the greatest increase was his power level, which very near tripled. "My turn..." Kamui muttered, before moving on the offensive Then suddenly, time itself warped to Kamui's liking. Utilizing the ever impressive Time Skip, the Frost Demon moved a tenth of a second forward in time, using such a space pocket to close the distance between him and the Emperor. To the Emperor, however, Kamui would appear to be meters away one moment, and right in front of him the next, poised to strike. Rearing his right fist back, Kamui thrust that fist forward, intent to sock Cam right in the face with a devastating right hook, followed by the Changeling raising his knee to crash into the man's gut. However, his next attack wasn't an attack at all, really. Utilizing another Time Skip, Kamui would appear (to Cam) to warp into existence behind Carambolis, outstretching two fingers to come into contact with the back of Cam's head. If such a movement was successful, the Kabochan Emperor would find his body suddenly flooded with foreign energy, the malicious demonic energy looking to wrack Cam's body and throw it out of equilibrium. Post Count: 2 | Cam BATTLE TRACKER
DEFENSIVE SUMMARY Divination Active! +15 to Defense! Ender Burst (War Cruiser) hits Kamui for 9 direct damage! Spent 9 toughness to turn 9 dmg to zero! At-Will Reactive: Aura Guard is used to cancel the damage bonus on crits! Enemy Attack #1 hits Kamui for 2 damage! Enemy Attack #2 hits Kamui for 7 damage! Spent 7 toughness to turn 7 dmg to zero! Enemy Attack #3 misses Kamui! Kamui crushed for 4 turns! (Defense reverted back to 110!)
OFFENSIVE SUMMARY
Bonus Action:Kamui transforms! Calculating and Measured perks active! Bonus Action:Kamui uses Time Skip on Cam! At-Will:Kamui uses War Cruiser on Cam! At-Will:Kamui uses Drunken Fist on Cam! Bonus Action:Kamui uses Destron Gas on Cam!
At-Will: Aura Guard- As an at-will action you are immune to non-special status effects and negate the damage bonus from critical hits during your turn. | -5 Ki
Bonus Action: Fifth Form Transformation (Tier 1 Transformation)- As a bonus action you assume this form for the duration and gain x3 base PL (Measured and Calculating perks active). | -0 Ki
At-Will: Devastating Sucker Punch (War Cruiser Direct Damage)- LA7WWnYE3d4
At-Will: Devastating Knee Assault (Drunken Fist)- As an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die as direct damage back at the attacker. Considered a Movement technique - with Blur you an choose the two lowest damage dice during your turn. | 0 Ki
Kamui reflects 9 direct damage from Cam's Basic Attack #3 back at him!
Bonus Action: Time Skip- As a bonus action you activate time skip. For the duration your target rolls two d100s and takes the lesser of the rolls for accuracy. If it is an area attack and targets others, they only count the lesser of the two rolls for you alone. (Lasts 3 turns) | -10 ki cost
Bonus Action: "A Simple Touch" (Destron Gas)- Has a 30% chance (45% with Cleverness) to inflict the Stun, Freeze, and Poison status effects (roll each separately). Also if the foe is afflicted by at least one of the statuses, they also receive the special status effect Strained. Strained decreases base PL by 15% for the remainder of battle. | -0 ki cost
Stun Chance (45%)- 1d100 Success! 2 stacks of Stun! (+10 Ki to Supers for 4 turns)
Freeze Chance (45%)- 1d100 Failure!
Poison Chance (45%)- 1d100 Failure!
Strained Inflicted!
ACTIVE EFFECTS
Crushed (3 turns remaining) 4/20 Toughness Alacrity Measured Calculating Divination (2 turns remaining)
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Fifth Form Transformation (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Scouter -Martial Arts Gi -Destron Gas (2/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Wild Sense III (1/1 Use Remaining) -Aura Guard III (1/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (2/2 uses Remaining) - Drunken Fist III (4/4 uses Remaining) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Divination III (0/1 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (2/2 uses remaining)
LEGENDARY
-Mimicry III (2/2 uses remaining) -Time Skip (0/1 use remaining)
CURRENT PL: 613,233 HP: 48/50 | KI: 70/100 | DEF: 100 (110) | DMG DIE: d12 | ACC: +25 (40) 3d4·1d100·1d100·1d100
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Nov 27, 2018 17:54:36 GMT -5
The clashing of time and entropy, two entities that were categorically opposite, two laws and forces of psychics fated to collide. "Chimera? I suppose I never came up with a word for it. It's more of a... Conduit though." Carambolis explained, though. Those were the only words he got out before time skipped. Were the Emperor's pupils visible they would have dilated, trying to detect what had just happened. This was something the Emperor had seen before, a manipulation of time, however slight. Gritting his teeth he created a field of nullification around himself, a wall of entropic force encasing the Kabochan inside a protective shell. Kamui might feel his limbs tingle when they came into contact with the entropy wall, it wouldn't hurt but all kinetic force in his opponent's limbs would be sapped away, colliding but never with as much force as they should have contacted with. "Time gives way to entropy," the Emperor muttered. Despite that, he could feel the energy flow within his body being disrupted, however when his own energy was disrupted he simply opted to use the energy of other things, those things around him that this form soaked in. Surging to meet Kamui his attacks remained unrelenting, though where he normally would have struck with a beam or explosive orb, he refrained. It wasn't time, yet. He was in a proper melee now, swinging for Kamui's head with a right elbow slamming forward, before he stomped the ground and thrust both hands forward, trying to crush the Changeling's foot and then send him flying across the room. He was outputting tremendous amounts of explosive kinetic energy, all the interference in his body and lack of control caused white sparks to crackle over the Emperor's skin, "This just might be a fight after all Kamui! Show me what you're made of!" he taunted, though he somehow got the sense Kamui hadn't interfered with his capabilities as much as he had been hoping. Summary: At-will actions: Flow (+3 ki), Blitz Bonus action: Energy shield (-5 ki, +20 toughness) Standard action: Psychic Strike (Blitz) First attack roll: KgNYXlZJ1d100+55 or 1d100+55 Damage roll: 1d12Second attack roll: 1d100+55 or 1d100+55 Damage roll: 1d12Standard action: Psychic Strike Third attack roll: 1d100+55 or 1d100+55 Damage roll: 1d12
ACTIVE EFFECTS Cosmic Bindings PL: 569,526 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) Cam is Stunned for 4 rounds! (+10 Ki cost to supers) FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 1/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Alacrity (Effect. As a passive effect you have +10 to defense while above half max HP.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 1/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) (Effect. As an at-will action you create a Temporal Shield around self or a comrade. It negates 3 damage taken from all Super Attacks for the duration. Also, when you use the technique Heal,As a bonus action action you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.) 0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Seeking, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 1/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 1/2 TECHS Clash (Rank 3, -10 ki) 1/1 Deflect (Rank 3 -10 ki) 2/2 Eight Arms (Rank 3, -5 ki) 3/3 Energy Shield (Rank 3 -5 ki) 1/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 1/1 Kiai (Rank 3, -5 ki) 1/1 Sonic Sway (Rank 3, -5 ki) 1/1 TRANSFORMATION Cosmic Bindings PL: 569,526 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 189,842 484,097 (Strained) Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 75/75 Ki: 111/115(-7 and +3) Def: 80 Toughness: 14 (+20 and -16) (Negate 1 damage from all attacks due to armor) DMG Die: 1d12+1 Doctor Kaijin Vex 1d100+55·1d100+55·1d12·1d100+55·1d100+55·1d12·1d100+55·1d100+55·1d12
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Post by Doctor Kaijin Vex on Nov 27, 2018 22:34:23 GMT -5
As expected, Emperor Carambolis had a trick for every situation. Even when presented with Kamui's intense speed and even the manipulation of time, Carambolis was still able to defend. It was an interesting situation, but the Frost Demon found himself only growing more excited by such a fact. He had expected no less from the man, and frankly, it sparked a bit of nervousness and unease, which only drove his excitement up the wall. He had never felt so alive. A fight where he actively felt the pressure of losing. Most of his battles up until this point in which the Changeling had lost mostly exhibited an air of clear superiority and felt the battle turning in his favor, only for the tides to turn later, most of the time due to a single error or misstep, or sometimes even a matter of chance that did not tip in his favor. This fight, however, was different. Carambolis was intent to keep the pressure on him, and now it was a debate as to whether Kamui had the resources to avoid him or lessen the pressure of the assaults, or if Kamui would fall before the Kabochan's crushing offensives. After having been subject to Carambolis's attacks prior, Kamui decided it would be safer to his health to avoid as many as Cam's attacks as possible. This larger form offered Kamui tremendous defensive capabilities besides simple dodging, however he doubted even that could hold up to Cam's outstanding offensive impacts. As Cam rocketed outwards to unleash an explosive offensive of melee blows upon Kamui's frame, the large Frost Demon once more augmented his own natural speed with defensive Time Skips, skipping forward in time in order to place himself in better strategic positions, dodging the Emperor's attacks multiple times. Despite this, the Emperor still managed to adapt, and Kamui soon found two hands moving to crash into him, the Emperor's body crackling with kinetic energy, just waiting to explode outward upon impact. At the last moment, Kamui exploded outwards in his own offensive. Time skipping, Kamui crouched down before Carambolis, before exploding upwards, so that the next thing the Kabochan would notice would be an armored fist arcing upwards at frightening speeds, ready to crash directly into Cam's waiting maw, the Frost Demon's magenta colored aura exploding outwards all the while. As you so desire, Emperor! However, what is this power in which you wield? Your attacks, they strike with the fury of dragons! Explosive energy augmenting every one of your blows! How do you do it?" Kamui roared as he moved back on the offensive. He knew that his Ki infusion had disrupted Cam's Ki flow and equilibrium, but the overall effects were marginal at best. If he were to continue in this fight...he would need something...more. So, it was time to turn up the heat. Literally. Breaking from melee combat, Kamui's body fizzled out of view as he created distance from him and his opponent. Outstretching his hand, Kamui could feel heat rushing throughout his body. Crackling black electricity. Energy flowed through him like liquid fire. It actually hurt to summon this energy.... But it also felt so good. Outstretching his right hand, Kamui used his left hand to support his right at the forearm. His palm was ablaze with concentrated orange colored energy, before he suddenly discharged it in a blazing inferno of blazing hot fire heading straight for his royal foe. "Frenzied Devastation!" The Changeling screamed, a name accompanying the frightening technique. Post Count: 3 | Cam BATTLE TRACKER
DEFENSIVE SUMMARY Divination Active! +15 to Defense! Time Skip Active! Enemy Attacks #1 and #2 miss Kamui! Bonus Action: Kamui uses Rapid Movement against Enemy Attack #3!
OFFENSIVE SUMMARY At-Will Action:Kamui uses Drunken Fist w Blur to reflect 14 direct damage back at Cam! Bonus Action: Kamui uses Fire Breath on Cam! Standard Action: Kamui uses Midnight Kill Drive on Cam!
Bonus Action: Time Skip: Swift Dodge (Rapid Movement)- As a bonus action you avoid a single non-critical attack. Considered a Movement technique. | -5 Ki
At-Will (Blur): Fantastic Uppercut (Drunken Fist)- As an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die as direct damage back at the attacker. Considered a Movement technique - with Blur you an choose the two lowest damage dice during your turn. | 0 Ki
Kamui reflects 14 direct damage from Cam's Basic Attacks #2 and #3 and back at him!
Bonus Action: Demonic Flame: Frenzied Devastation (Fire Breath)- As a bonus action you have a 80% chance (95% with Cleverness) to inflict the Burn status on your target. Rank 3 is upon infliction target loses a d8 worth of toughness | -5 ki cost
Burn Chance (95%)- wRdVbTyi1d100 Success! 2 stacks of Burn! (3 status dmg per turn for 4 turns)
Toughness Reduction- 1d8
At-Will: Devastating Force (Martial Arts Gi) - +15 Accuracy and increased damage tier to two attacks during turn.
At-Will: Extreme Versatility (Versatile) - Change Super Minor Effect to "Wound"
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Standard Action: Demonic Flame: Frenzied Devastation (Midnight Kill Drive)
Effects - Versatile Major, Wound Minor Ki Cost -5 Ki Acc - 1d100+40 Critical!! Dmg - 2d12+2 +9 = 21 damage! Wound Chance (80%) - 1d100 Success! 2 stacks of Wound! (3 status dmg per turn for 4 turns)
Notation: Due to Rush, if attack is avoided, the attack will steal deal 1 direct damage and inflict Wound for the mentioned duration
At-Will: : Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
ACTIVE EFFECTS
Crushed (2 turns remaining) 4/20 Toughness Alacrity Measured Calculating Divination (1 turns remaining)
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Fifth Form Transformation (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Scouter -Martial Arts Gi -Destron Gas (2/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Wild Sense III (1/1 Use Remaining) -Aura Guard III (1/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (1/2 uses Remaining) - Drunken Fist III (2/4 uses Remaining) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Divination III (0/1 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (2/2 uses remaining)
LEGENDARY
-Mimicry III (2/2 uses remaining) -Time Skip (0/1 use remaining)
CURRENT PL: 613,233 HP: 48/50 | KI: 55/100 | DEF: 100 (110) | DMG DIE: d12 | ACC: +25 (40) 1d100·1d8·1d100+40·2d12+2·1d100
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Nov 29, 2018 0:45:49 GMT -5
This fight had only grown more intense, it was fitting given the setting he had selected. Fighting the Colossi had been one of his greatest feats, if he were to be bested here it would seem to him something like poetic justice. As he continued to move it would become more evident that Cam's controls had been scrambled somewhat. He tried to evade the incoming blast and succeeded, mostly. A section of his right shoulder and torso had gotten caught up in the blaze as he moved, his aura coalescing to resist the incoming attack, taking much of the raw power and bite out of the blast, though his skin and muscle burned, the pain was immense. In spite of that, the Emperor gritted his teeth, "Motherfucker!" He shouted in aggravated tone, his hand crackling. This form absorbed ki from all sources, even incoming blasts. A portion of the energy and kinetic power stored, he sent it flying back at Kamui in a rage at a much higher velocity, the shot meant to hit and explode, sending the changeling flying through the simulated landscape. Wherever Kamui landed would likely be far, far away from Carambolis. Yet he would be here. A phantasm of his energy manifested by sheer will lunged at the Changeling, swinging an ephemeral fist made of pure energy for the Kamui's jaw, a heavy left hook before he crouched down and twisted forward, his energy avatar performing a perfect spinning back-kick. All of this just in time for the a second Emperor to arrive to the fray, somehow the Changeling would find himself fighting two Emperors, side by side, unless he did something about it. "Come then! It takes much more to break me than that!" Summary: At-will actions: Flow (+3 hp), Blitz Kamui takes 1 Direct damage for touching his greatness Emperor Carambolis!Standard action: Clash (-10 ki, Reflects 11 direct damage back at Kamui and halves incoming damage) Standard action: Deflect (-10 ki, deflects half of the remaining damage to 5) Bonus action: Multiform! (-15 ki) Clone action: Psychic strike (Blitz) First attack roll: anzW22df1d100+55 or 1d100+55 Damage roll: 1d12Second attack roll: 1d100+55 or 1d100+55 Damage roll: 1d12Clone HP: 15
ACTIVE EFFECTS Cosmic Bindings PL: 569,526 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) Cam is Stunned for 3 rounds! (+10 Ki cost to supers) Cam is wounded for 8 rounds! (-3 HP) Cam is burned for 8 rounds! (-3 HP) FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 1/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Alacrity (Effect. As a passive effect you have +10 to defense while above half max HP.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 1/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) (Effect. As an at-will action you create a Temporal Shield around self or a comrade. It negates 3 damage taken from all Super Attacks for the duration. Also, when you use the technique Heal,As a bonus action action you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.) 0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Seeking, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 0/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 1/2 TECHS Clash (Rank 3, -10 ki) 0/1 Deflect (Rank 3 -10 ki) 1/2 Eight Arms (Rank 3, -5 ki) 3/3 Energy Shield (Rank 3 -5 ki) 0/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 1/1 Kiai (Rank 3, -5 ki) 1/1 Sonic Sway (Rank 3, -5 ki) 1/1 TRANSFORMATION Cosmic Bindings PL: 569,526 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 189,842 484,097 (Strained) Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 70/75 (-8 and +3 Due to Clash/Deflect) Ki: 74/115(-37) Def: 80 Toughness: 14 (-14) (Negate 1 damage from all attacks due to armor) DMG Die: 1d12+1 Doctor Kaijin Vex 1d100+55·1d100+55·1d12·1d100+55·1d100+55·1d12
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Post by Doctor Kaijin Vex on Nov 29, 2018 13:10:33 GMT -5
Reflected Kinetic Energy hurt. So apparently, Cam's form was absorb impact force as well. While Kamui noted that his attack had an effect upon the Kabochan Emperor, the Frost Demon wasn't stupid. Had Cam been hit with the full brunt of the attack in the areas where he was struck, those afflicted areas would've been incinerated under such intense power. Plus, this was the second attack in which the brunt of the blow had been nullified by Cam's energy, the first being his first blow upon Cam's pressure point. At the time, he could feel the tingle in his limbs as his Emperor had drained the impact force behind the blow, feeding it to his own person. He had dealt with one opponent before that possessed an aura of similar defensive properties. A Namekian Warrior by the name of Demon King Lute. Yet, this one was notably different. Lute's seemed like the type to nullify and dispel kinetic energy, or soften the blow in a sense. Cam's seemed to directly absorb and then redirect kinetic energy. The prime example of this was shown in the last melee, and could potentially serve to explain why Carambolis's attacks held so much impact force. Perhaps it was both a property of his own physical strength, paired with absorbed kinetic energy being redirected. The next counterattack only proved Kamui's theory correct. A fast moving blast shot across the space between the Changeling and the Kabochan and detonated on impact, the force of which was enough to send the Frost Demon reeling....and flying. Once more, Kamui felt himself falling victim to a spectacular attack from Cam, the likes of which knocked him for a loop. The Emperor had only hit him a few times in this match, but the Frost Demon knew that Cam didn't need to hit him numerous times. It only took a few more blows like this to render him incapacitated. If this kept up... Well, it was best not to think like that. Not that Kamui had the time to think much. By the time he had regained control of his own descent and righted himself in midair, another attack was already on the way, in the form of an ethereal copy of Carambolis himself. The spectral apparition already moving on the offensive. Ducking underneath the savage right hook, Kamui raised his arms defensively, catching the carbon copy of Cam's leg and throwing it upwards, as a means of disrupting Clone Cam's action and getting him out of the way by using his massive size and strength to throw the copy over his head. Why did he do this? So that he wouldn't be overwhelmed (at least for the moment) by the real Carambolis's approach. As he rocketed towards Kamui, the Changeling gritted his teeth and made a guttural grunt of annoyance as he rocketed towards Carambolis "Then allow me the opportunity to break you."His body flickering due to his rather speedy usage of Rapid Movement, Kamui's image would flicker briefly and vanish, only to reappear once more mere centimeters from the Emperor. Rearing his right fist back for a sucker punch to face, Kamui would execute the motion, having full intent to strike the Emperor. Only to utilize a Time Skip at the last moment, in the attempt to execute the perfect feint. One moment he was there, the second he would be behind Carambolis, his fist already in motion to be planted full force in the center of Cam's spine. If he were to make contact, he would send a flood of Ki into the Kabochan's system. If Cam thought the last attempt to disrupt his Ki flow and body functions was bad, then this would be hell on earth. Like adding salt to a wound, Kamui would move to throw Cam's Ki even more out of its' normal state then usual, to the point where even concentrating to form energy blasts and to gather Ki would seem like a chore. "This is only beginning, Emperor."Post Count: 4 | Cam BATTLE TRACKER
DEFENSIVE SUMMARY Kamui suffers 12 direct damage from Cam! Reduced to 8 due to toughness! Divination Active! +15 to Defense! Time Skip Active! Enemy Attack #1 misses Kamui! Bonus Action: Kamui uses Rapid Movement against Enemy Attack #2!
OFFENSIVE SUMMARY Cam suffers 6 status damage from Wound + Burn! At-Will Action:Kamui uses Drunken Fist w Blur to reflect 18 direct damage back at Cam! Bonus Action: Kamui uses Magic Slime on Cam! Bonus Action: Kamui uses Frieza Racial: Reserves to recover 50 Ki!
Bonus Action: Swift Reactions (Rapid Movement)- As a bonus action you avoid a single non-critical attack. Considered a Movement technique. | -5 Ki
At-Will (Blur): Spine Blow (Drunken Fist)- As an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die as direct damage back at the attacker. Considered a Movement technique - with Blur you an choose the two lowest damage dice during your turn. | 0 Ki
Kamui reflects 18 direct damage from Cam's Basic Attacks #1 and #2 back at him!
Bonus Action: Spine Blow: Ki Disruption As a bonus action you have a 80% chance (95% with Cleverness) to inflict the Cripple status on your target. Rank 3 also inflicts stack of special status effect Agony. Agony drains for 3 ki per turn and lasts until target is no longer Crippled. | -5 Ki
Cripple and Agony Chance (95%)- |39bHxgc1d100 Success! 2 stacks of Cripple inflicted! (No Ki/HP recovery for 4 turns. Agony drains 3 Ki each turn that Cripple is active)
Bonus Action: Second Wind (Reserves)- As a bonus action you recover 50 Ki.
ACTIVE EFFECTS
Crushed (1 turn remaining) Alacrity Measured Calculating
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Fifth Form Transformation (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Scouter -Martial Arts Gi -Destron Gas (2/3 uses remaining) -Gourd of Mist (3/3 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Wild Sense III (1/1 Use Remaining) -Aura Guard III (1/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (1/2 uses Remaining) - Drunken Fist III (1/4 uses Remaining) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Divination III (0/1 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (1/2 uses remaining)
LEGENDARY
-Mimicry III (2/2 uses remaining) -Time Skip (0/1 use remaining)
CURRENT PL: 613,233 HP: 40/50 | KI: 95/100 | DEF: 100 (110) | DMG DIE: d12 | ACC: +25 (40) 1d100
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Dec 2, 2018 1:25:49 GMT -5
Kamui was keeping up for now, Carambolis never doubted the changeling's might. He rarely doubted those who claimed to be mighty, these days might was becoming more and more accessible, super Saiyans, transformations, even his own strange bindings that transformed him into essentially a demi-god, it all was the same. Merely a secret, a shortcut to more might. What Cam did doubt was Kamui's caution. He had nearly gotten himself destroyed once and gotten a get out of jail free card with Amatricina's help. He was confident, so far all his strikes had landed and the Emperor was clearly in pain, however Kamui was underestimating just how resilient the Emperor was, how much pain he could take and keep on simply functioning. Kamui's palm slammed against Cam's back, forcing the wind from his lungs and the energy from his body, several fleshy pops could be heard as the Emperor doubled over. That had been quite a hit, but that was all it was; quite a hit. Spitting off to one side Cam laughed, "Break me?" He shook his head, "Amusing to think that that's all it takes. You'll have to try harder than that. It doesn't matter how much you brawl with me, I can see what you're doing, trying to interrupt my energy flows, to make me bleed my own energy." It was then a silvery mesh formed over the Kabochan's body, a field made of psychic energies that only strengthened his defenses, Kamui's strikes would have to hit much more precisely to maneuver past Cam's defenses now. His defenses redoubled the Emperor charged Kamui, showing off some of his prowess as a hand to hand combatant. His martial ability was masterful to say the least. In an instant he would be on the Changeling, sweeping a legging up and forward he would try to crack it against Kamui's head and hook onto it with his left foot before jamming the right forward, trying to bury his heel into Kamui's gut. A scowl would form on Cam's face then as he opened his mouth, loosing a bloody warcry that shattered the crystal formations around them, the people trapped within from a war eons ago shattering with the crystals, the setting was certainly turning gizzly. Cam's phantasm moved to intercept, attacking from behind with an overcharged blast of psychic energy, trying to repay Kamui for cracking his spine. Summary: At-will actions: Blitz Bonus action: Divination (-10 ki, +15 Defense for 3 rounds!) Standard action: Psychic strike (Blitz) First attack roll: |NzTw5T91d100+55 or 1d100+55 Damage roll: 1d12Second attack roll: 1d100+55 or 1d100+55 Damage roll: 1d12Standard action: Psychic strike Third attack roll: 1d100+55 or 1d100+55 Damage roll: 1d12Clone action: Psychic strike Fourth attack roll: 1d100+55 or 1d100+55 Damage roll: 1d12Clone HP: 15
ACTIVE EFFECTS Cosmic Bindings PL: 569,526 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) Cam is Stunned for 2 rounds! (+10 Ki cost to supers) Cam is wounded for 3 rounds! (-3 HP) Cam is burned for 3 rounds! (-3 HP) Cam is cripple for 4 rounds (Cannot restore HP/Ki) Cam is inflicted with Agony (-3 ki as long as crippled) Divination active! (+15 Defense for 3 rounds!) FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 1/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Alacrity (Effect. As a passive effect you have +10 to defense while above half max HP.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 1/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) (Effect. As an at-will action you create a Temporal Shield around self or a comrade. It negates 3 damage taken from all Super Attacks for the duration. Also, when you use the technique Heal,As a bonus action action you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.) 0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Seeking, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 0/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 1/2 TECHS Clash (Rank 3, -10 ki) 0/1 Deflect (Rank 3 -10 ki) 1/2 Eight Arms (Rank 3, -5 ki) 2/3 Energy Shield (Rank 3 -5 ki) 0/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 0/1 Kiai (Rank 3, -5 ki) 1/1 Sonic Sway (Rank 3, -5 ki) 1/1 TRANSFORMATION Cosmic Bindings PL: 569,526 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 189,842 484,097 (Strained) Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 49/75 (-24) Ki: 59/115 (-15 ki) Def: 95 (80+15) Toughness: 0 (Negate 1 damage from all attacks due to armor) DMG Die: 1d12+1 Doctor Kaijin Vex 1d100+55·1d100+55·1d12·1d100+55·1d100+55·1d12·1d100+55·1d100+55·1d12·1d100+55·1d100+55·1d12
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Post by Doctor Kaijin Vex on Dec 2, 2018 3:32:11 GMT -5
The confident are always so lovely. He bleeds the same pride I do.An ironic thing to have cross someone's mind, when one's life was purely driven on a wild goose chase for lost pride. However, the thought crossed Kamui's mind as Cam spoke to him. Sure, he knew what Kamui was trying to do. That wasn't difficult. Most fighters who took up the sword against Kamui got an inkling of what his fighting style was like. It wasn't hard to ascertain that as battle dragged on, Kamui's attacks would come with certain...lingering effects. Lute knew about it, Amatricina knew about it, Tora from Earth knew about it. It was common knowledge that most combatants worth their salt would gather within the first few blows, when they would notice something was up. Did their knowledge of Kamui's abilities change much? Not exactly. Out of all of them, Amatricina was the only one to do anything of worth with the information, mostly because she exhibited a similar fighting style....well vaguely similar. Kamui took note of Cam's charging energies, forming around him like some form of armor against attacks. An interesting defensive maneuver against him, but he had to admit it had the potential to prove....troublesome if he wasn't careful and strategic with his blows in the future. Not that he had no intention to be sloppy. He was rarely sloppy anymore. As Cam shot forward, Kamui prepared himself to meet him. Cam was an expert martial artist, his hand to hand combat exhibiting an ease and ferocity unlike what most were capable of. However, Kamui wasn't bad either, his reflex speed something to be admired. A kick broke through Kamui's defense and struck him in the gut, causing the Frost Demon quite the bit of pain, causing him to double over. The released kinetic energy that accompanied a physical blow of Cam's was quite....devastating to deal with. However, he'd be damned if he allowed the man to use this opportunity to put Kamui on his heels. If he allowed Cam the upper hand, he'd probably never regain it. So, if Cam caused him to stagger, he'd only repeat the favor.... Reaching back, Kamui moved to intercept that infernal clone's attack. He was already pissed enough dealing with one Carambolis, but two was the making for a migraine. One of them had to go, and frankly the Frost Demon cared not for which one it was going to be. Gripping the clone's wrist, Kamui, using his massive size and strength as a crutch, swung Cloned Cam around his body like one would swing a baseball bat, looking to slam Clone Cam's body sideways into real Cam's body. Letting go of Clone Cam, Kamui reared back before flying back in for a follow up. As he neared, the Changeling made another use of the ever useful Time Skip, this time closing in within that fragment of time, and unleashing what could be seen as a devastating flurry of blows, his very arm movements a blur as he moved to strike tenketsu points located throughout Carambolis's body in precise, punching motions meant to block and seal Cam's Ki flow. Post Count: 5 | Cam BATTLE TRACKER
DEFENSIVE SUMMARY Kamui is Crushed! Defense lowered to 95! At-Will Action: Kamui uses Rapid Movement to avoid Enemy Attack #1! Enemy Attack #2 misses Kamui! Enemy Attack #3 hits Kamui for 4 damage! Enemy Attack #4 misses Kamui!
OFFENSIVE SUMMARY Cam takes 6 status damage from Burn + Wound! At-Will: Kamui uses Drunken Fist against Cam to reflect 12 damage from Enemy Attack #1! Bonus Action: Kamui uses Destron Gas against Cam! Bonus Action: Kamui uses Magic Materialization to summon Demon Ring in place of Gourd of Mist! At Will Action: Kamui uses Demon Ring to deal 12 direct damage to Cam! Standard Action: Kamui uses Midnight Kill Drive on Cam!
At-Will Reactive (Blur): Swift Defense (Rapid Movement)- As a bonus action you avoid a single non-critical attack. Considered a Movement technique. | -5 Ki
At-Will: Using Cam Clone as a Baseball Bat (Drunken Fist)- As an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die as direct damage back at the attacker. Considered a Movement technique - with Blur you an choose the two lowest damage dice during your turn. | 0 Ki
Kamui reflects 12 direct damage from Cam's Basic Attack #1 back at him!
Bonus Action: Lingering Pain (Destron Gas)- Has a 30% chance (45% with Cleverness) to inflict the Stun, Freeze, and Poison status effects (roll each separately). Also if the foe is afflicted by at least one of the statuses, they also receive the special status effect Strained. Strained decreases base PL by 15% for the remainder of battle. | -0 ki cost
Stun Chance (45%)- MiLjWMK01d100 Success! 2 stacks of Stun inflicted! (+10 Ki to Supers for 4 turns!)
Freeze Chance (45%)- 1d100 Failure!
Poison Chance (45%)- 1d100 Failure!
Bonus Action: Ever-Escalating Power (Magic Materialization)- As a bonus action create a item that goes into a gear slot for the duration. It replaces an item currently in the slot if it's occupied. Cannot materialize artifacts. | -5 Ki
Kamui summons Demon Ring in place of Gourd of Mist!
At-Will: Time Skip: Tenketsu Shutdown (Demon Ring)- As an at-will action you deal 2 direct damage per individual status effect or special status effect that your foe had on them during the end of their previous turn.
List of Statuses In Effect: Stunned, Burned, Wounded, Strained, Agony, Crippled
Six Statuses in effect! Kamui deals 12 direct damage to Cam!
At-Will: Devastating Force (Martial Arts Gi) - +15 Accuracy and increased damage tier to two attacks during turn.
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Standard Action: Time Skip: Tenketsu Shutdown (Midnight Kill Drive)
Effects - Versatile Major, Freeze Minor Ki Cost - 5 Ki Acc - 1d100+40 Dmg - 2d12+2 Freeze Chance (80%) - 1d100 Failure!
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
ACTIVE EFFECTS Alacrity Measured Calculating
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Fifth Form Transformation (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Scouter -Martial Arts Gi -Destron Gas (1/3 uses remaining) -Demon Ring (2/3 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Wild Sense III (1/1 Use Remaining) -Aura Guard III (1/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (1/2 uses Remaining) - Drunken Fist III (0/4 uses Remaining) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Divination III (0/1 uses remaining) -Magic Materialization III (0/1 use remaining) -Magic Slime III (1/2 uses remaining)
LEGENDARY
-Mimicry III (2/2 uses remaining) -Time Skip (0/1 use remaining)
CURRENT PL: 613,233 HP: 36/50 | KI: 80/100 | DEF: 100 (110) | DMG DIE: d12 | ACC: +25 (40) 1d100·1d100·1d100·1d100+40·2d12+2·1d100
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Dec 3, 2018 15:10:03 GMT -5
His prowess up close was proving to be his saving grace. When Kamui moved in, he nimbly avoided the Changeling's flurry of blows. This time, whether time was on the Kamui's side or not, it wouldn't matter. Both his and his clone weaved and dodged what was oncoming, likely leaving Kamui's knuckles itchy to strike more. That wasn't to say what he had already done wasn't taking its toll, though it seemed that for now, the Emperor was intent to still keep on swinging. Or in this case, reacting with a volatile pair of explosions. Both his arms hefting upwards two crimson orbs of ki were generated. Sending them both flying at Kamui as his clone closed in, swinging an energy augmented fist for the Changeling's right kidney before dipping low into a sweeping leg kick, both orbs sailing over the phantasm. If the attack had been executed perfectly, Kamui would be tripped and begin to fall before both orbs impacted against his body, likely ravaging it as well as sending him flying. The explosion that followed the impact of the orbs was akin to two small nuclear fission explosions, had they gone off in a city, that city would be leveled. Radiation levels were even high when he performed these attacks though not high enough to be caught up in any planetary winds, he had begun to stop talking, focusing entirely on his foe now. Kamui could be broken, chances are this fight was going to break both of them. At-will actions: Assault, Rampage, Blitz Bonus action: Sonic Sway! (-5 ki) Avoids incoming attack totally! Standard action: Crusher Orb (Rank 3 Single Seeking, Cripple 50% Signature attack, -15 ki) First attack roll: 3RnIujf_1d100+40 CRIT! or 1d100+40 Damage roll: 2d12+2 +7! Rampage: 2d4 Cripple 50%: 1d100 Failure! Damage total: 24!Standard action: Crusher Orb (Rank 3 Single Seeking, Cripple 50% Signature attack, -15 ki) Second attack roll: 1d100+40 CRIT! or 1d100+40 Damage roll: 2d12+2 +10! Rampage: 2d4 Cripple 50%: 1d100 Failure! Damage total: 34!Clone action: Psychic Strike (Blitz) Third attack roll: 1d100+55 or 1d100+55 Damage roll: 1d12 Rampage: 1d4Fourth attack roll: 1d100+55 or 1d100+55 Damage roll: 1d12 Rampage: 1d4
ACTIVE EFFECTS Cosmic Bindings PL: 569,526 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) Cam is Stunned for 5 rounds! (+10 Ki cost to supers) Cam is wounded for 2 rounds! (-3 HP) Cam is burned for 2 rounds! (-3 HP) Cam is cripple for 3 rounds! (Cannot restore HP/Ki) Cam is inflicted with Agony (-3 ki as long as crippled) Divination active! (+15 Defense for 3 rounds!) FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 1/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Alacrity (Effect. As a passive effect you have +10 to defense while above half max HP.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 1/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) (Effect. As an at-will action you create a Temporal Shield around self or a comrade. It negates 3 damage taken from all Super Attacks for the duration. Also, when you use the technique Heal,As a bonus action action you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.) 0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Seeking, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 0/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 1/2 TECHS Clash (Rank 3, -10 ki) 0/1 Deflect (Rank 3 -10 ki) 1/2 Eight Arms (Rank 3, -5 ki) 2/3 Energy Shield (Rank 3 -5 ki) 0/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 0/1 Kiai (Rank 3, -5 ki) 1/1 Sonic Sway (Rank 3, -5 ki) 1/1 TRANSFORMATION Cosmic Bindings PL: 569,526 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 189,842 484,097 (Strained) Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 18/75 (-30) Ki: 19/115 (-40 ki) Def: 85 (70+15) Toughness: 0 (Negate 1 damage from all attacks due to armor) DMG Die: 1d12+1 Doctor Kaijin Vex 1d100+40·1d100+40·2d12+2·2d4·1d100·1d100+40·1d100+40·2d12+2·2d4·1d100·1d100+55·1d100+55·1d12·1d4·1d100+55·1d100+55·1d12·1d4
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Post by Doctor Kaijin Vex on Dec 3, 2018 16:14:45 GMT -5
To be honest, Kamui was impressed. The Emperor was proving dangerous. Truly dangerous now. Never had he expected Cam to have the physical prowess and mental clarity to keep the struggle up at this intense of a speed. Even with Time Skip fully in effect, the man seemed capable of predicting his blows, and moving to act in accordance to them even before Kamui had truly gotten into the full swing of executing them. It was frustrating, but was to be expected. As his clone dove into the attack, Kamui's body moved almost instinctively to defend against the clone's blow, his overgrown tail wrapping itself around the clone's wrist as it neared Kamui's kidney, intercepting the blow halfway. However, the clone, in all its' genius, had managed to succeed in catching Kamui's legs, causing him to stumble over himself, yet not before he had flicked his tail to the left, sending the clone tumbling away from him. Fighting one Cam was proving to be hard enough. This other Cam, albeit weaker, was proving just as annoying. However, to focus on the carbon copy was a mistake, for that would only divide his attention amongst the two. He had to persevere against the real Cam. The stronger Cam, and pray see whether he could get the drop on him before too much damage had been done. And luckily for Kamui, he had managed to right himself just in time for the two red orbs of nuclear destruction to come flying his way. He was no fool, he could sense the amount of energy compacted into two harmless looking orbs of light. There was no time to dodge it. No time to Time Skip his way out of harms' way. He had to deal with this directly. Throwing both arms out, Kamui took on both orbs head on, one hand palming each of the orbs. Almost immediately, Kamui's hands shook as the recoil force of the blows sent concussive force shooting into his arms. The orbs burned something fierce, the Bio Armor covering his palms burning away to reveal his soft purple flesh. "I WILL NOT FALL TO THIS! I REFUSE! I REFUSE! I REFUSE!" Kamui yelled, as a way to convince himself just as much as he was convincing his foe. And, believe it or not. He did not fall. As the orbs began to deform, showing that they were about to detonate, Kamui gripped the orbs and threw both orbs back, sending both energy spheres back at the caster. Post Count: 6 | Cam BATTLE TRACKER
DEFENSIVE SUMMARY At-Will Reactive: Kamui uses Aura Guard! Negates all bonus critical damage! Bonus Action Reactive: Kamui uses Deflect on both critical supers to halve the damage! At-Will Reactive (Blur) Kamui uses Rapid Movement to avoid Clone Action #1! Kamui takes 24 damage in total! Kamui is Crushed for 4 rounds!
OFFENSIVE SUMMARY Cam takes 9 status damage due to Burn + Wound + Poison At-Will Action: Kamui uses Demon Ring to deal 12 direct damage to Cam! Bonus Action: Kamui uses Destron Gas on Cam! Standard Action: Kamui uses Midnight Kill Drive on Cam!
At-Will Reactive: Aura Guard- As an at-will action you are immune to non-special status effects and negate the damage bonus from critical hits during your turn. | -5 Ki
Bonus Action: Deflection (Deflect)- As a bonus action you negate half the damage from two attacks that hit you during your turn (even criticals.) | -10 Ki
At-Will Reactive (Blur): Instinctive Dodge (Rapid Movement)- As a bonus action you avoid a single non-critical attack. Considered a Movement technique. | -5 Ki
Bonus Action: Lingering Pain (Destron Gas)- Has a 30% chance (45% with Cleverness) to inflict the Stun, Freeze, and Poison status effects (roll each separately). Also if the foe is afflicted by at least one of the statuses, they also receive the special status effect Strained. Strained decreases base PL by 15% for the remainder of battle. | -0 ki cost
Stun Chance (45%)- e7xIkFxQ1d100 Success! 2 stacks of Stun! (+10 Ki to Supers for 4 turns!)
Freeze Chance (45%)- 1d100 Success! 2 stacks of Freeze! (Reduced dmg tier by 2 for 4 turns!)
Poison Chance (45%)- 1d100 Failure!
At-Will: Reflected Crusher Orbs (Demon Ring)- As an at-will action you deal 2 direct damage per individual status effect or special status effect that your foe had on them during the end of their previous turn.
List of Statuses In Effect: Stunned, Burned, Wounded, Strained, Agony, Crippled
Six Statuses in effect! Kamui deals 12 direct damage to Cam!
At-Will: Devastating Force (Martial Arts Gi) - +15 Accuracy and increased damage tier to two attacks during turn.
At-Will Extreme Versatility- Change Minor Effect to "Poison"
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Standard Action: Reflected Crusher Orbs (Midnight Kill Drive)
Effects - Versatile Major, Freeze Minor Ki Cost - 5 Ki Acc - 1d100+40 Dmg - 2d12+2 Poison Chance (80%) - 1d100 Success! 2 stacks of Poison inflicted! (3 status damage for 4 turns!)
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
ACTIVE EFFECTS Crushed (4 turns remaining) Measured Calculating
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Fifth Form Transformation (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Scouter -Martial Arts Gi -Destron Gas (0/3 uses remaining) -Demon Ring (1/3 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Wild Sense III (1/1 Use Remaining) -Aura Guard III (0/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (1/2 uses Remaining) - Drunken Fist III (0/4 uses Remaining) -Deflect III (1/2 uses remaining) -Psychic Powers III (Unlimited) -Divination III (0/1 uses remaining) -Magic Materialization III (0/1 use remaining) -Magic Slime III (1/2 uses remaining)
LEGENDARY
-Mimicry III (2/2 uses remaining) -Time Skip (0/1 use remaining)
CURRENT PL: 613,233 HP: 12/50 | KI: 55/100 | DEF: 100 (85) | DMG DIE: d12 | ACC: +25 (40) 1d100·1d100·1d100·1d100+40·2d12+2·1d100
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Dec 3, 2018 17:25:20 GMT -5
The fight came to a resounding end, those orbs turned back on Cam wasn't something he had anticipated. He knew he had to work with more entropic energies, previous titans had fallen to it more easily. Simple changes would have made this fight a truer victory. The outcome here remained more blurred. As both attack closed in, they would detonate prematurely as a bulky hand sliced through one, another bulky hand caught the other and crushed it, minimizing the explosions of both so they didn't simply tear apart the ship. The Emperor's bodyguard Duria had stepped in, "That was irresponsible," He murmured towards Carambolis. "Should've turned the heat up quicker." He said towards the Emperor. "We're done here. Given how much you've expended yourself I don't think you get to say otherwise, unless you're prepared for what I got on top of what he's got."
He stated towards Kamui. The subsequent explosion had proven enough to ravage the Emperor's body. He was intact but his energy levels were gone near entirely, he felt almost incapable of moving as his transformation slipped free, his eyes returned to normalcy. Having experienced what Kamui could dish out, he smiled, "Well done. Don't expect it to be as easy the next time around." Producing a darkened nut--it looked akin to a roasted coffee bean, and popping it in his mouth, trauma would be reduced and leeching energy would be restored, even so the Emperor was in no condition to battle, at least until he took a bath in one of the many healing vats on the ship.
"Lets get you both healed up," the Bodyguard suggested as he moved over to the simulation panel on the wall, turning it off the training hall returned to its normal matte grey colors, the world of Malchori slipping away as the simulation dissipated altogether. Medics already moved through the door, the whole ship had been watching what occurred. Kamui likely had gained some modicum of respect on par with Duria. Many believed the Saiyan to be arguably just as strong, some argued stronger. Some already moving to usher the Emperor off, while a pair of medics would move to triage the Changeling, one wearing a xeno that stood at aobut half the changeling's height with green skin and six arms along with two skinny legs, the creature looking vaguely insect-like with large black eyes and a fanged mouth.
The other medic was that of a larger, thick haired and thick skinned race of something that looked like a cross between a man and a bear, this one wore a scouter that was running scans over Kamui's body already. "Well. You seem mostly intact. Guess that makes you a contender."
WC: 453
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