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Post by Queen Kuueru on Nov 11, 2018 16:51:47 GMT -5
A week or two had passed since the Gambit on Mitra. While Kuueru and Polaris thought they were defending the moon from a full on Saiyan invasion; it was merely a distraction while they went to town with Abbayor. Thought the demoness didn’t care too much for the nuances of politics, she didn’t favor being made a fool of.
Watching the mercenary Dain get obliterated in one shot unnerved her. They were nearly the same in power. If she was to be any help to Polaris, The Empire, or herself, she would need to take her training a bit more seriously for once.
Demons were naturally gifted beings. Having a power from the get go made it a talent that other races would envy. Then again, most of the weak got rooted out and killed in the Demon Realm. It made for a lot of overpowered demons bitch slapping each other. Kuueru had gotten used to the lifestyle---but mortals. They were different.
They storve for more power. They pushed themselves to new limits. Each time they got beat, they picked themselves up and attained something even greater. Kuueru was envious. So she decided to change that.
A personal spar session with Polaris himself---how lucky was she? She didn’t underestimate the emperor however---she knew he was a force to be reckoned with. Still, the idea of clashing fists with him again brought a taste of blood to her mouth.
She lingered in one of the industrial built training centers on Mitra. It survived of course---from the inside it was able to wistand even Polaris’s wrath with ease. This would be the best place to face the titan of power. Legume
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Post by Legume on Nov 12, 2018 3:06:51 GMT -5
The Emperor of the Galaxy The fact that this disgusting species of thick headed monkeys managed to run circles around the Emperor himself, tricking him into throwing his force into a diversionary attack while Abbayor has now fallen to the grips of the Saiyan Dominion, was not the only thing which kept Polaris awake at night. Even with his bottomless well of power, even with his Leviathan Mark and the status as the most powerful Frost Demon in the Universe, he still struggled against someone who wasn't even a Super Saiyan. If it weren't for Dain and Kuueru using their teleportation powers to rescue him at moments when necessary, he might not have even pulled through as easily as he did. Colla was deadly, that one is for sure. Even right now, Polaris needs improvement. If a worthless teenager could manage to make him sweat, then what will happen if he fight Queen Radia at this state? And, thankfully, he found a volunteer to help him with this improvement. As it appears, Kuueru was far from satisfied with the outcome of the battle on Mitra either, and the two warriors decided to organize a training match. The elevator descending to the training range opened with a ting sound, letting out a Frost Demon with gilded and caped Battle Armor. Polaris quickly took the chestplate off and tossed it at the side, however, cracking his knuckles a little bit while staring at the demoness. "I will let you have the first move, Kuueru." (248 words) Defensive Phase
Defensive Techniques and Items Activated:
FIFTH BEST GIRL [ATTACK] - atk vs def - result [ATTACK] - atk vs def - result
Offensive Phase
At-Will: Bottomless Ki Well (Absorb III)
Bonus Action: Energy Sentries (Paparapapa - create minion), -5 ki
Standard Action 1:
Standard Action 2:
Passive Modifiers
Talented usage: 0/1 uses Trinket usage: 0/1 uses Gourd of Mist usage: 0/2 uses Assault usage: 0/2 uses Haste usage: 0/2 uses Rampage usage: 0/3 uses Recuperate ki recovered: 0/50
Absorb ki recovery: 0/40
Paparapapa Minion: Active
Stats
Power Level - 641 077
HP - 80/80 Ki - 95/100 Defense - 50 Accuracy mod - +40 Damage die - Rank 7 (d12+1)
Traits
T1 - Fifth Form (Emboldened, Measured): You gain x4 PL. T1 costs 0 ki to maintain. T2 - Sixth Form (Emboldened, Measured, Malicious): You gain x7 PL. T1 costs 2 ki to maintain. Damage tier increased by 1 for Super Atks.
Fighting Style - Brutal: +5 Energy Control. At-Will you can add 1 additional dmg die with one Super Atk on your turn.
Assault: At-will. Roll better of two accuracy rolls for Sup Atks on turn. 2 uses. Haste: At-will. Gain a second bonus action. 2 uses. Rampage: Requires 40 EC. At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. Efficiency: Passive. Barrage-type Super Atks cost 3 less ki. Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Talented: At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki.
Items
Artifact - Sword of Greenskull (Bansho Fan): At-will. One barrage-type Super Atk has 50% Shock and Freeze chance. +15% PL.
Martial Arts Gi: At-will. Add +15 acc and +1 dmg tier to two atks. Trinket: At-will. Remove all status effects. Gain 5 tou. 1 use. Gourd of Mist: Bonus Action. 50% Sapped and siphon 10 ki chance. Sapped lowers max ki by 10 and base by 10%. 2 uses.
Facilities:
Arena: Gives you and opponent +250 PL in spar. Freighter: Base that holds 1 facility. Increases zeni from Adventures and Events by 10%. Dragon Ball Radar
Techniques
Imperial Wrath III (Signature/Barrage - 3 damage dice/Charging - roll two sets of damage dice and take the better), -7 ki Psychic Powers (Standard Action. Make a Basic Atk with +5 acc but the dmg die is 3 ranks lower.) Psycho Threads III (Requires Psychic Powers. Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. 2 uses.), -5 ki Kiai III (Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use.), -5 ki Absorb III (At-will. Each point of dmg restores 2 ki to max of 40 ki absorbed.) After Image III (Bonus Action. Avoid all two attacks that would have hit you. 1 use.), -10 ki Energy Shield III (Bonus Action. Gain 20 tou. 1 use.), -5 ki Magic Materialization III (Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use.), -10 ki Paparapapa III (Requires Magic Material. Bonus Action. Summon minion. See desc. for details. 1 use.), -5 ki Energy Constructs III (Bonus Action create 8 constructs. See dec. for details. 1 use.), -10 ki
Time Freeze III (Requires Psychic Powers. At-will. Gain an add standard action. 2 uses.), -15 ki Kaio-Ken III (Requires 30 Res. At-Will. Increase PL by 20% per 1 HP spent max of 200% and dmg tier by 1 for 3 turns.)
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Post by Queen Kuueru on Nov 12, 2018 8:55:13 GMT -5
It didn’t take long for a ting to catch the demoness’s attention. Her bewildered gaze shot forth towards the illustrious emperor---whom made quite the dramatic entrance. He threw aside his armor and tossed it to the side with a thud. Unlike the enperor, Kuueru chose to clad herself in casual attire, even amidst the battle on mitra she merely wore jeans and a sweater. The same was said for today.
Winter was gross.
She was glad it didn’t exist in the realm of the demons.
“First move? What is this, chess?” Kuueru uttered with a fang filled grin. Nonetheless the woman took the mulligan in stride. Her body exploded with power---the braided pink locks of hair shifting into a soothing and dull blue. Her demon form again; and it had only grown stronger since the last time she used it. Still, the woman was unhappy with her progress.
She needed to get stronger, she had to.
She uttered a few words in a demonic tongue and her body was glossed over in magical energy. It was an armor to stunt the blows she would surely endure from Polaris.
“Hn, I don’t trust you letting me have the first move, so I decline--politely of course,” Kuueru chuckled and waved the man towards her eagerly. BATTLE TRACKER
EFFECTS: Divination activates next turn 0/3 Wild Sense Defense Bonus: +0/25 Toughness: 20/20 Transformation 1: Measured & Vicious- +5 accuracy to supers
SUMMARY: Kuueru activates Haste for a second BA! Kuueru uses Wild Sense! Kuueru uses Divination! Kuueru uses Energy Shield! Kuueru transforms!
►AW: HASTE!
►BA1: Wild Sense -10 ki
►BA2: Divination -10 ki
►SA1: Energy Shield -5 ki
►SA2: Transformation 1
FIGHTING STYLE - Analytical ▪MOXY: Fighting +5 ▪GUILE: At-Will. Add second major effect onto Super Atk.
TRAITS: ▪EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. ▪ASSUALT: At-will. Roll better of two d100s for Sup Atks on turn. 2/2 uses remain ▪BLUR: One Movement tech can be at-will on turn. ▪TALENTED: Gain extra use of one Def or Util tech you know. ▪HASTE: At Will. Gain a second bonus action. 1/2 uses remain
EQUIPMENT: ▪WEIGHTED CLOTHING: +50% PL per post or 200 words. ▪KAI WEIGHTS: +15 defense against Super Atks. ▪SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1/1 use remains ▪HERO'S FLUTE: Bonus Action. 75% chance for 2 stacks of Stun and Pacified effect. Pacified reduces dmg die by 1 rank for 4 turns. 2/2 uses remain. ▪WAR CRUISER: 1/1 uses remain
SUPER ATTACKS: ▪INFERNAL ERADICATION (Rank 3 Sig) (Barrage) [Charging] -7 ki <- efficiency ▪GOD-SLAYER (Rank 3 Sig) (Single) [Piercing & Freeze] -5 ki
TECHNIQUES: ▪AFTER IMAGE (Rank 3): 1/1 use remains ▪SONIC SWAY (Rank 3): 1/1 use remains ▪WILD SENSE (Rank 3): 1/1 use remain ▪FREEZE (Rank 3): 2/2 uses remain ▪ENERGY SHIELD (Rank 3): 1/1 use remains ▪DEFLECT (Rank 3): 2/2 uses remain ▪PSYCHIC POWERS (Rank 3) ▪DIVINATION (Rank 3): 2/2 uses remain ▪MAGIC MATERIALIZATION (Rank 3): 1/1 use remains ▪PAPARAPAPA (Rank 3): 1/1 sidekick remains
LEGENDARY: ▪INSTANT TRANSMISSION (Rank 3): Bonus Action. Avoid any atk that would hit. Or make increase crit range on Super Atk. Movement tech. Outside of battle can travel to Other World. 1 use def/2 uses off. ▪SPIRIT BOMB (Rank 3): Standard Action. Barrage-type with charging. Can spend bonus action to inflict Genki Surge 3/3 uses remain.
CURRENT PL: 863,100 | BASE PL: 250,174 HP: 50/50| KI: 75/100| DEF: 90| DMG DIE: d12 | ACC: +40
Legume
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Post by Legume on Nov 12, 2018 11:41:09 GMT -5
The Emperor of the Galaxy Kuueru's response to his offer, nay, request to send the first blow surprised Polaris. The demoness opted to pass on the idea, instead taking the time to power up and transform into her blue-haired form. Why would she pass on the opportunity to attack her opponent while they are still in their base form and instead stall and wait until they are fully prepared for battle? Polaris didn't know. But if these were the conditions Kuueru was tossing to him, then he had no choice but to accept. "Fine then. But don't feel dismayed if you were to ever consider that you made the wrong choice." The Frost Demon suddenly clenched his fists and roared, the aura around him bursting into life, growing wilder and wilder, more of the power of the Leviathan Mark seeping into his body and enhancing it. He used his normal, controlled and perfected Fifth Form in this battle against the Saiyans, already intimidating them with its overwhelming power, but if he wants to have a chance against the Queen herself, then he needs to learn how to wield his other, far more powerful transformation. The shell broke. A new set of Bio-Armor formed on Polaris's body. This one a lot more... spikier. " A form beyond the Frost Demon Fifth Form. I don't get to use this transformation often..." Polaris muttered, slowly clenching his right fist. " And for a good reason. Such as..." The Frost Demon suddenly charged forward at insurmountable speeds, cocking back his fist and suddenly throwing it forward as a single punch, aiming to knock Kuueru out then and there. (275 words) Defensive Phase
Defensive Techniques and Items Activated:
FIFTH BEST GIRL [ATTACK] - atk vs def - result [ATTACK] - atk vs def - result
Offensive Phase
At-Will: Overwhelming Aura (Sidekick Attack) - Deal r76Ob4sV1d6 direct damage. At-Will: Power of the Demon Mark (Kaio-Ken III) - 10 HP for x3 base PL and +1 to dmg tier At-Will: Perfect Precision (Martial Arts Gi) At-Will: Assault At-Will: RAMPAGE
Bonus Action: Sixth Form (T2 - x7 PL, 2 ki per turn, +1 to dmg tier)
At-Will: Activate Edge IV (+10 def, 2 dmg negation, +10 acc) At-Will: Inflict Overwhelmed - 2 status damage on Kuueru each turn. At-Will: Overwhelming Speed (Time Freeze - You gain an additional Standard Action), -15 ki
Standard Action 1: One Punch (Imperial Wrath) - Charging Barrage, -7 ki (Damage Tier 10 - Gi, Malicious, KK)
Accuracy - 1d100+65 1d100+65 Damage - 3d12+12 3d12+12 Rampage dmg - 2d4
At-Will: Impact for next atk At-Will: Bansho Fan for next atk
Standard Action 2: One Punch (Imperial Wrath) - Charging Barrage, -7 ki (Damage Tier 10 - Gi, Malicious, KK)
Accuracy - 1d100+65 1d100+65 Damage - 4d12+16 4d12+16 Rampage dmg - 2d4 Shock (Need 50 or less) - 1d100 Freeze (Need 50 or less) - 1d100
Standard Action 3: One Punch (Imperial Wrath) - Charging Barrage, -7 ki (Damage Tier 9 - 9Malicious, KK)
Accuracy - 1d100+50 1d100+50 Damage - 3d12+9 3d12+9 Rampage dmg - 2d4
Passive Modifiers
T2 Ki Drain: 2 per turn
Talented usage: 0/1 uses Trinket usage: 0/1 uses Gourd of Mist usage: 0/2 uses Assault usage: 1/2 uses Haste usage: 0/2 uses Rampage usage: 1/3 uses Recuperate ki recovered: 0/50
Absorb ki recovery: 0/40
Paparapapa Minion: Active
Stats
Power Level - 13 462 617 (1 923 231 (641 077))
HP - 70/80 Ki - 57/100 Defense - 60 (50) Accuracy mod - +40 Damage die - Rank 7 (d12+1)
Traits
T1 - Fifth Form (Emboldened, Measured): You gain x4 PL. T1 costs 0 ki to maintain. T2 - Sixth Form (Emboldened, Measured, Malicious): You gain x7 PL. T1 costs 2 ki to maintain. Damage tier increased by 1 for Super Atks.
Fighting Style - Brutal: +5 Energy Control. At-Will you can add 1 additional dmg die with one Super Atk on your turn.
Assault: At-will. Roll better of two accuracy rolls for Sup Atks on turn. 2 uses. Haste: At-will. Gain a second bonus action. 2 uses. Rampage: Requires 40 EC. At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. Efficiency: Passive. Barrage-type Super Atks cost 3 less ki. Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Talented: At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki.
Items
Artifact - Sword of Greenskull (Bansho Fan): At-will. One barrage-type Super Atk has 50% Shock and Freeze chance. +15% PL.
Martial Arts Gi: At-will. Add +15 acc and +1 dmg tier to two atks. Trinket: At-will. Remove all status effects. Gain 5 tou. 1 use. Gourd of Mist: Bonus Action. 50% Sapped and siphon 10 ki chance. Sapped lowers max ki by 10 and base by 10%. 2 uses.
Facilities:
Arena: Gives you and opponent +250 PL in spar. Freighter: Base that holds 1 facility. Increases zeni from Adventures and Events by 10%. Dragon Ball Radar
Techniques
Imperial Wrath III (Signature/Barrage - 3 damage dice/Charging - roll two sets of damage dice and take the better), -7 ki Psychic Powers (Standard Action. Make a Basic Atk with +5 acc but the dmg die is 3 ranks lower.) Psycho Threads III (Requires Psychic Powers. Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. 2 uses.), -5 ki Kiai III (Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use.), -5 ki Absorb III (At-will. Each point of dmg restores 2 ki to max of 40 ki absorbed.) After Image III (Bonus Action. Avoid all two attacks that would have hit you. 1 use.), -10 ki Energy Shield III (Bonus Action. Gain 20 tou. 1 use.), -5 ki Magic Materialization III (Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use.), -10 ki Paparapapa III (Requires Magic Material. Bonus Action. Summon minion. See desc. for details. 1 use.), -5 ki Energy Constructs III (Bonus Action create 8 constructs. See dec. for details. 1 use.), -10 ki
Time Freeze III (Requires Psychic Powers. At-will. Gain an add standard action. 2 uses.), -15 ki Kaio-Ken III (Requires 30 Res. At-Will. Increase PL by 20% per 1 HP spent max of 200% and dmg tier by 1 for 3 turns.)
1d6·1d100+65·1d100+65·3d12+12·3d12+12·2d4·1d100+65·1d100+65·4d12+16·4d12+16·2d4·1d100·1d100·1d100+50·1d100+50·3d12+9·3d12+9·2d4
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Post by Queen Kuueru on Nov 13, 2018 17:43:01 GMT -5
Polaris seemed a bit taken aback from the woman not wanting to initiate the spar. It was partly due to her wanting to take on the full overwhelming might of the Frost demon; but another part of her wanted to see how much of a beating she could really take when it came to it. She wasn’t afraid to lose, no. She was afraid to not give it her all.
Powering up to a mere fraction of his power would probably make the man laugh, still--he proceeded to take on his fifth form, and the weight in the room seemed to shift. “Tss.”
She mumbled and looked at the confident man who assumed she would soon be regretting her choices. Still, Kuueru tried to remain blindly optimistic at least.
“Hey, I’m not going down without drawing a little bit of your insipid blood Polaris, don’t insult me.”
Kuueru offered a final word before the man shot forward like a rocket. Still, the woman’s eyes were fast. If the Frost Demon had speed, then the real Demon had more.
A single punch. That was all he mustered. She stepped from the blow, her sinister crimson gaze staring at him like a target.
More demonic words fell from her lips---these however seemed to try and lull the man into a stupor. In the meantime she inhaled sharply and waited for the man to stare into her mesmerizing eyes. Some sort of trickery or magic awaited the man, a spell so powerful that if her siren song didn’t take footing, this would.
Finally, she was ready to finally move onto the offensive. Her fists bloomed to life with the same azure flames she used the last time. In a burst of blue she aimed to return the punch towards Polaris.
BATTLE TRACKER
EFFECTS: Divination activates next turn 1/3 Wild Sense Defense Bonus: +15/25 Toughness: 14/20 Transformation 1: Measured & Vicious- +5 accuracy to supers
SUMMARY: Kuueru takes 6 damage from Papa & 2 status from Overwhelm! Kuueru uses blur to make After Image at-will Kuueru uses After Image to avoid Pol's SA1 & 2 Kuueru uses Rapid Movement to avoid Pol's SA3 Kuueru uses Haste to gain a second BA! Kuueru uses Hero's Flute! Kuueru uses Freeze! Kuueru uses Cord of Culling! Kuueru uses Talented for a second After Image use!
►AW: Preparing After Image for an additional use!
►AW: Adding Guile Slashing to SA2!
►AW: Haste
►AW (Blur): After Image -10 ki
►BA1: Rapid Movement -10 ki
►BA2 (Haste): Hero's Flute: 75% chance to inflict 2 stacks of Stun (4 turns) & Pacify (damage tier reduced by 1 for 4 turns!) 75% THH4K4ST1d100 FAILUREEEE!
►SA1: Freeze! 80% chance to inflict 2 stacks of freeze! 80% 1d100 -5 ki SUCCESS! 2 STACKS OF FREEZEEEEEE (4 Turns)
►SA2: Cord of Culling - 7ki (CHARGING BARRAGE) Guile: Slashing! Accuracy: 1d100+45 Damage: 3d12 OR 3d12
FIGHTING STYLE - Analytical ▪MOXY: Fighting +5 ▪GUILE: At-Will. Add second major effect onto Super Atk.
TRAITS: ▪EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. ▪ASSUALT: At-will. Roll better of two d100s for Sup Atks on turn. 2/2 uses remain ▪BLUR: One Movement tech can be at-will on turn.
▪TALENTED: Gain extra use of one Def or Util tech you know.
▪HASTE: At Will. Gain a second bonus action. 0/2 uses remain
EQUIPMENT: ▪WEIGHTED CLOTHING: +50% PL per post or 200 words. ▪KAI WEIGHTS: +15 defense against Super Atks. ▪SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1/1 use remains ▪HERO'S FLUTE: Bonus Action. 75% chance for 2 stacks of Stun and Pacified effect. Pacified reduces dmg die by 1 rank for 4 turns. 1/2 uses remain. ▪WAR CRUISER: 1/1 uses remain
SUPER ATTACKS: ▪INFERNAL ERADICATION (Rank 3 Sig) (Barrage) [Charging] -7 ki <- efficiency ▪GOD-SLAYER (Rank 3 Sig) (Single) [Piercing & Freeze] -5 ki
TECHNIQUES: ▪AFTER IMAGE (Rank 3): 0/1 use remains (ONE MORE USE FROM TALENTED) ▪SONIC SWAY (Rank 3): 1/1 use remains ▪WILD SENSE (Rank 3): 1/1 use remain ▪FREEZE (Rank 3): 2/2 uses remain ▪ENERGY SHIELD (Rank 3): 1/1 use remains ▪DEFLECT (Rank 3): 2/2 uses remain ▪PSYCHIC POWERS (Rank 3) ▪DIVINATION (Rank 3): 2/2 uses remain ▪MAGIC MATERIALIZATION (Rank 3): 1/1 use remains ▪PAPARAPAPA (Rank 3): 1/1 sidekick remains
LEGENDARY: ▪INSTANT TRANSMISSION (Rank 3): Bonus Action. Avoid any atk that would hit. Or make increase crit range on Super Atk. Movement tech. Outside of battle can travel to Other World. 1 use def/2 uses off. ▪SPIRIT BOMB (Rank 3): Standard Action. Barrage-type with charging. Can spend bonus action to inflict Genki Surge 3/3 uses remain.
CURRENT PL: 863,100 | BASE PL: 250,174 HP: 48/50| KI: 43/100| DEF: 90| DMG DIE: d12 | ACC: +40
Legume 1d100·1d100·1d100+45·3d12·3d12
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Post by Legume on Nov 14, 2018 6:24:01 GMT -5
The Emperor of the Galaxy Thank goodness, Kuueru wasn't stupid enough to fall for Polaris's gambit. It happens often around these parts - Polaris charges forward with his fist cocked back, the other side assumes that it's only the beginning of the battle, only to realize that they thought wrong when the fist actually lands on their face. Both Tora and Lilith Nevermore were among that list of people who fell for it. Kuueru wasn't, she actually realized the destructive power which a punch from Polaris can possess, and avoided it accordingly. In response, the demoness answered with a stare, her eyes focused on his own in a clear attempt to try to mesmerize him and thus weaken him. Ah, some form of hypnosis or immobilization, a fairly common, though still highly effective strategy. As a counter, Polaris simply closed his eyes - which did mean, however, that the demoness's following punch clocked him straight in the jaw. Even with the massive power level advantage between them, the power of the blow was enough to send the Frost Demon reeling backwards. Surprise can go a long way. It wasn't enough to knock him out, of course. And, in some ways, it only strengthened his resolve. With the threat of mesmerization gone, Polaris opened his eyes yet again, Kuueru's fist still locked in his cheek, and snickered. So, now that she has managed to graduate above "getting knocked out in one punch", it's time to have a real battle. The Frost Demon suddenly lunged forward, sending both of his hands forward to release several precise blows towards Kuueru's joints in an attempt to immobilize her and leave her vulnerable to a follow-up attack - a sudden and bassive barrage of ki-infused punches at all parts of her body to try to pummel her into submission. (295 words) Defensive Phase
Defensive Techniques and Items Activated: Trinket
FIFTH BEST GIRL Frozen for 4 turns! Freeze removed by Trinket! Cord of Culling - 25 dmg, Edge reduced to 23 dmg.
Total 23 dmg reduced by 3 toughness to 20 dmg. Absorb recovers 40 ki!
Offensive Phase
At-Will: Overwhelming Aura (Sidekick Attack) - Deal A1S9kcj71d6 direct damage. At-Will: Perfect Precision (Martial Arts Gi) At-Will: Assault At-Will: RAMPAGE
At-Will: Spend Trinket (5 tou, remove all status)
Bonus Action: Pressure Point Strike (Gourd of Mist)
Need 50 or less to inflict Sapped - 1d100
At-Will: Haste
Bonus Action: Pressure Point Strike (Psycho Threads), -5 ki
Need 80 or less to inflict two stacks of Immobilize - 1d100
At-Will: Overwhelming Speed (Time Freeze - You gain an additional Standard Action), -15 ki
Standard Action 1: Energy-Infused Punches (Imperial Wrath) - Charging Barrage, -7 ki (Damage Tier 10 - Gi, Malicious, KK)
Accuracy - 1d100+65 1d100+65 Damage - 3d12+12 3d12+12 Rampage dmg - 2d4
At-Will: Impact for next atk At-Will: Bansho Fan for next atk
Standard Action 2: Energy-Infused Punches (Imperial Wrath) - Charging Barrage, -7 ki (Damage Tier 10 - Gi, Malicious, KK)
Accuracy - 1d100+65 1d100+65 Damage - 4d12+16 4d12+16 Rampage dmg - 2d4 Shock (Need 50 or less) - 1d100 Freeze (Need 50 or less) - 1d100
Standard Action 3: Energy-Infused Punches (Imperial Wrath) - Charging Barrage, -7 ki (Damage Tier 9 - Malicious, KK)
Accuracy - 1d100+50 1d100+50 Damage - 3d12+9 3d12+9 Rampage dmg - 2d4
Passive Modifiers
T2 Ki Drain: 2 per turn
Talented usage: 0/1 uses Trinket usage: 1/1 uses Gourd of Mist usage: 1/2 uses Assault usage: 2/2 uses Haste usage: 1/2 uses Rampage usage: 2/3 uses Recuperate ki recovered: 0/50
Absorb ki recovery: 40/40
Paparapapa Minion: Active
Stats
Power Level - 13 462 617 (1 923 231 (641 077))
HP - 50/80 Ki - 54/100 Defense - 60 (50) Accuracy mod - +40 Damage die - Rank 7 (d12+1)
Traits
T1 - Fifth Form (Emboldened, Measured): You gain x4 PL. T1 costs 0 ki to maintain. T2 - Sixth Form (Emboldened, Measured, Malicious): You gain x7 PL. T1 costs 2 ki to maintain. Damage tier increased by 1 for Super Atks.
Fighting Style - Brutal: +5 Energy Control. At-Will you can add 1 additional dmg die with one Super Atk on your turn.
Assault: At-will. Roll better of two accuracy rolls for Sup Atks on turn. 2 uses. Haste: At-will. Gain a second bonus action. 2 uses. Rampage: Requires 40 EC. At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. Efficiency: Passive. Barrage-type Super Atks cost 3 less ki. Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Talented: At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki.
Items
Artifact - Sword of Greenskull (Bansho Fan): At-will. One barrage-type Super Atk has 50% Shock and Freeze chance. +15% PL.
Martial Arts Gi: At-will. Add +15 acc and +1 dmg tier to two atks. Trinket: At-will. Remove all status effects. Gain 5 tou. 1 use. Gourd of Mist: Bonus Action. 50% Sapped and siphon 10 ki chance. Sapped lowers max ki by 10 and base by 10%. 2 uses.
Facilities:
Arena: Gives you and opponent +250 PL in spar. Freighter: Base that holds 1 facility. Increases zeni from Adventures and Events by 10%. Dragon Ball Radar
Techniques
Imperial Wrath III (Signature/Barrage - 3 damage dice/Charging - roll two sets of damage dice and take the better), -7 ki Psychic Powers (Standard Action. Make a Basic Atk with +5 acc but the dmg die is 3 ranks lower.) Psycho Threads III (Requires Psychic Powers. Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. 2 uses.), -5 ki Kiai III (Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use.), -5 ki Absorb III (At-will. Each point of dmg restores 2 ki to max of 40 ki absorbed.) After Image III (Bonus Action. Avoid all two attacks that would have hit you. 1 use.), -10 ki Energy Shield III (Bonus Action. Gain 20 tou. 1 use.), -5 ki Magic Materialization III (Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use.), -10 ki Paparapapa III (Requires Magic Material. Bonus Action. Summon minion. See desc. for details. 1 use.), -5 ki Energy Constructs III (Bonus Action create 8 constructs. See dec. for details. 1 use.), -10 ki
Time Freeze III (Requires Psychic Powers. At-will. Gain an add standard action. 2 uses.), -15 ki Kaio-Ken III (Requires 30 Res. At-Will. Increase PL by 20% per 1 HP spent max of 200% and dmg tier by 1 for 3 turns.)
1d6·1d100·1d100·1d100+65·1d100+65·3d12+12·3d12+12·2d4·1d100+65·1d100+65·4d12+16·4d12+16·2d4·1d100·1d100·1d100+50·1d100+50·3d12+9·3d12+9·2d4
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Post by Queen Kuueru on Nov 14, 2018 19:11:43 GMT -5
Though she managed to narrowly avoid the first wave of vicious attacks from Polaris, it didn’t seem to do much good. With the overwhleming power that seeped from his body, he managed to keep her on her toes.
“Damn, you have gotten a bit skinny Emperor, have you been working out?” She managed to mumble as her fist connected with his face. Yet, the chuckled that followed unnerved the demon severely. Her cold gaze met his own as he began his counter attack.
He moved with power, the blows to her body no doubt stunted her movements. She stumbled backwards, the barrage of punches to follow were overwhelming indeed. She raised her forearm to try and counter a few of the blows. Still, some shot past and went into the soft bits of her body.
She coughed up purple blood but maintained to stay on her feet for now. She hadn’t managed to be able to get a punch in edgewise, but she was feeling decently about her abilities to withstand his attacks thus far. But, just how long could this go on?
“Damn you,” She mumbled to herself before mumbling some more odd spells aloud towards the man. She waved a hand as a magical aura cast forth in and attempt to stunt the Frost Demon once more. In addition, the aura would likely burn the skin, or cause some minor irritation or annoyance.
BATTLE TRACKER
EFFECTS: Divination activates next turn 2/3 Wild Sense Defense Bonus: +25/25 (1 more turn, then gone)
Toughness: 0/20
Transformation 1: Measured & Vicious- +5 accuracy to supers
SUMMARY: Kuueru takes 1 damage from Pol's Sidekick! -1 Tou Pol's SA2 & 3 fail against 125 def! Kuueru Guards against SA1! -20 Damage, spending 13 tou, 7 to HP Kuueru uses War Cruiser! Kuueru uses Hero's Flute!
►AW: War Cruiser: dDmwF4H73d4 Direct Damage
►BA1: Guard -10 ki
►SA1 : Hero's Flute: 75% chance to inflict 2 stacks of Stun (4 turns) & Pacify (damage tier reduced by 1 for 4 turns!) 75% 1d100 SUCCESS!
►SA1: Magic Materialization -10 ki to put Trinket in Hero's Flute's spot.
FIGHTING STYLE - Analytical ▪MOXY: Fighting +5 ▪GUILE: At-Will. Add second major effect onto Super Atk.
TRAITS: ▪EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. ▪ASSUALT: At-will. Roll better of two d100s for Sup Atks on turn. 2/2 uses remain ▪BLUR: One Movement tech can be at-will on turn.
▪TALENTED: Gain extra use of one Def or Util tech you know.
▪HASTE: At Will. Gain a second bonus action. 0/2 uses remain
EQUIPMENT: ▪WEIGHTED CLOTHING: +50% PL per post or 200 words. ▪KAI WEIGHTS: +15 defense against Super Atks. ▪SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1/1 use remains
▪HERO'S FLUTE: Bonus Action. 75% chance for 2 stacks of Stun and Pacified effect. Pacified reduces dmg die by 1 rank for 4 turns. 0/2 uses remain. MAGIC MATERIALIZATION: TRINKET 1/1 USES REMAIN
▪WAR CRUISER: 0/1 uses remain
SUPER ATTACKS: ▪INFERNAL ERADICATION (Rank 3 Sig) (Barrage) [Charging] -7 ki <- efficiency ▪GOD-SLAYER (Rank 3 Sig) (Single) [Piercing & Freeze] -5 ki
TECHNIQUES: ▪AFTER IMAGE (Rank 3): 0/1 use remains (ONE MORE USE FROM TALENTED) ▪SONIC SWAY (Rank 3): 1/1 use remains
▪WILD SENSE (Rank 3): 0/1 use remain
▪FREEZE (Rank 3): 1/2 uses remain
▪ENERGY SHIELD (Rank 3): 0/1 use remains
▪DEFLECT (Rank 3): 2/2 uses remain ▪PSYCHIC POWERS (Rank 3)
▪DIVINATION (Rank 3): 0/1 uses remain ▪MAGIC MATERIALIZATION (Rank 3): 0/1 use remains
▪PAPARAPAPA (Rank 3): 1/1 sidekick remains
LEGENDARY: ▪INSTANT TRANSMISSION (Rank 3): Bonus Action. Avoid any atk that would hit. Or make increase crit range on Super Atk. Movement tech. Outside of battle can travel to Other World. 1 use def/2 uses off. ▪SPIRIT BOMB (Rank 3): Standard Action. Barrage-type with charging. Can spend bonus action to inflict Genki Surge 3/3 uses remain.
CURRENT PL: 863,100 | BASE PL: 250,174 HP: 41/50| KI: 23/100| DEF: 90| DMG DIE: d12 | ACC: +40
Legume 3d4·1d100
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Post by Legume on Nov 16, 2018 5:23:16 GMT -5
The Emperor of the Galaxy There we go, finally some damage on Kuueru. Less dodging, more hitting! Most of his energy infused punches didn't end up landing on the demoness and even those who did failed to knock her out, but Polaris took it as a small victory regardless. In reaction to the overwhelming barrage, Kuueru activated a spell of sorts, which suddenly engulfed the Frost Demon in a some sort of stunning aura, nigh-paralizing him and stunting his movements while also burning at his skin, forcing him to wince and clench his teeth. And yet... Despite being held back by the aura of the spell, Polaris stepped forward again, heavy resistance between each movement ignored, and opened his mouth to speak up: " Kuueru, is this really how all your fights go?" No, seriously, this is something he had to know. " You're purely reacting to what the other side is throwing at you. Your movements lack initiative. While it does keep you out of harm's way, I'm sure you can tell that you won't be able to maintain that strategy forever. Few fighters on your level will drain themselves faster than you do." The Frost Demon lifted up his right arm. " I, for example, could continue fighting for hours, even at this state." He then suddenly snapped his fingers, releasing a powerful shockwave and gust of air across the whole battlefield. (229 words) Defensive Phase
Defensive Techniques and Items Activated:
FIFTH BEST GIRL Pacified and Stunned for 4 turns! ._. War Cruiser - 10 direct dmg, reduced to 8 with remaining toughness
Offensive Phase
At-Will: Perfect Precision (Martial Arts Gi)
Bonus Action: Talk No Jutsu (Gourd of Mist)
Need 50 or less to inflict Sapped - e26sIFOg1d100
Standard Action 1: Snap - Basic Attack, -0 ki (Damage Tier 8 - Gi, KK)
Accuracy - 1d100+65 Damage - 1d12+2
At-Will: Impact for next atk
Standard Action 2: Snap - Basic Attack, -0 ki (Damage Tier 8 - Gi, KK)
Accuracy - 1d100+65 Damage - 2d12+4
Passive Modifiers
Pacified and Stunned: 1/4 (Damage Tier reduced by 1, Supers cost +10 ki)
T2 Ki Drain: 2 per turn
Talented usage: 0/1 uses Trinket usage: 1/1 uses Gourd of Mist usage: 1/2 uses Assault usage: 2/2 uses Haste usage: 1/2 uses Rampage usage: 2/3 uses Recuperate ki recovered: 0/50
Absorb ki recovery: 40/40
Paparapapa Minion: Inactive
Kaio-Ken Turns: 3/3 Toughness: 0
Stats
Power Level - 13 462 617 (1 923 231 (641 077))
HP - 42/80 Ki - 52/100 Defense - 60 (50) Accuracy mod - +40 Damage die - Rank 7 (d12+1)
Traits
T1 - Fifth Form (Emboldened, Measured): You gain x4 PL. T1 costs 0 ki to maintain. T2 - Sixth Form (Emboldened, Measured, Malicious): You gain x7 PL. T1 costs 2 ki to maintain. Damage tier increased by 1 for Super Atks.
Fighting Style - Brutal: +5 Energy Control. At-Will you can add 1 additional dmg die with one Super Atk on your turn.
Assault: At-will. Roll better of two accuracy rolls for Sup Atks on turn. 2 uses. Haste: At-will. Gain a second bonus action. 2 uses. Rampage: Requires 40 EC. At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. Efficiency: Passive. Barrage-type Super Atks cost 3 less ki. Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Talented: At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki.
Items
Artifact - Sword of Greenskull (Bansho Fan): At-will. One barrage-type Super Atk has 50% Shock and Freeze chance. +15% PL.
Martial Arts Gi: At-will. Add +15 acc and +1 dmg tier to two atks. Trinket: At-will. Remove all status effects. Gain 5 tou. 1 use. Gourd of Mist: Bonus Action. 50% Sapped and siphon 10 ki chance. Sapped lowers max ki by 10 and base by 10%. 2 uses.
Facilities:
Arena: Gives you and opponent +250 PL in spar. Freighter: Base that holds 1 facility. Increases zeni from Adventures and Events by 10%. Dragon Ball Radar
Techniques
Imperial Wrath III (Signature/Barrage - 3 damage dice/Charging - roll two sets of damage dice and take the better), -7 ki Psychic Powers (Standard Action. Make a Basic Atk with +5 acc but the dmg die is 3 ranks lower.) Psycho Threads III (Requires Psychic Powers. Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. 2 uses.), -5 ki Kiai III (Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use.), -5 ki Absorb III (At-will. Each point of dmg restores 2 ki to max of 40 ki absorbed.) After Image III (Bonus Action. Avoid all two attacks that would have hit you. 1 use.), -10 ki Energy Shield III (Bonus Action. Gain 20 tou. 1 use.), -5 ki Magic Materialization III (Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use.), -10 ki Paparapapa III (Requires Magic Material. Bonus Action. Summon minion. See desc. for details. 1 use.), -5 ki Energy Constructs III (Bonus Action create 8 constructs. See dec. for details. 1 use.), -10 ki
Time Freeze III (Requires Psychic Powers. At-will. Gain an add standard action. 2 uses.), -15 ki Kaio-Ken III (Requires 30 Res. At-Will. Increase PL by 20% per 1 HP spent max of 200% and dmg tier by 1 for 3 turns.)
1d100·1d100+65·1d12+2·1d100+65·2d12+4
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Post by Queen Kuueru on Nov 17, 2018 12:57:02 GMT -5
Having the hits land certainly staggered the woman. She also could agree that she needed to move on the offensive; but hell, Polaris had her on her toes. If she didn’t dodge surely it would be a one hit KO. Would that be any fun?
“Psh, of course not. But when you come out the gate trying to incinerate me, I can’t have you ruin my face,”
Still, her slowing spell seemed to have stuck to the Frost Demon. Perhaps she would be able to take a few steps forward herself. Her body felt fatigued and tired now.
“Well, give me a second to breathe and I’ll give ya somethin’,” Kuueru hissed as the Emperor continued to berate her fighting style. He flaunted more and more. Surely he realized he was more than 10 times her strength? Why glaunt so much?
At the snap of his fingers the sheer energy off the man seemed to bare down on her bones. She felt the energy slip from her body immediately, luckily, she was resilient enough to stay standing for now.
She took the moment to try and dig deep and gather what ki she had left. Afterways she inhaled sharply; there was but a brief few seconds before she spewed forth a wave of frigid air. The plume of cold air obscured the space between them. In the meantime she focused the flames back to her fists.
In an instant she appeared behind the Emperor, her flaming fist aiming for his spine.
BATTLE TRACKER
EFFECTS: Divination turn 3/3 Wild Sense Defense Bonus: +25/25 (Gone Next Turn) Transformation 1: Measured & Vicious- +5 accuracy to supers Kuueru is Immobilized turn 2/4
SUMMARY: Polaris inflicts Sapped - 10 ki and 10 max ki, -10% PL Kuueru's 125 Def avoids Pol's SA1 & SA2! Kuueru recuperates! Kuueru activates Blur! Kuueru activates Assault Kuueru uses Instant Transmission offensive on SA2 Cord of Culliing! Kuueru uses Cord of Culling Kuueru uses Freeze!
►AW: Guile add slashing to SA2
►AW: Activates Blur!
►AW: Activates Assault!
►AW (Blur): Instant Transmission Offensive -10 ki
►BA1: Freeze - 5 ki 80% Chance to inflict 2 stacks (4 turns) of Freeze Accuracy: RJpohuOd1d100 SUCCESS!
►SA1 : Recuperate +50/50 ki regained!
►SA2: Cord of Culling (Barrage w/ Charging (Slashing Crits on 70+) -7 ki Accuracy: 1d100+45 OR 1d100+45 Damage: 3d12 OR 3d12
FIGHTING STYLE - Analytical ▪MOXY: Fighting +5 ▪GUILE: At-Will. Add second major effect onto Super Atk.
TRAITS: ▪EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. ▪ASSUALT: At-will. Roll better of two d100s for Sup Atks on turn. 1/2 uses remain ▪BLUR: One Movement tech can be at-will on turn.
▪TALENTED: Gain extra use of one Def or Util tech you know.
▪HASTE: At Will. Gain a second bonus action. 0/2 uses remain
EQUIPMENT: ▪WEIGHTED CLOTHING: +50% PL per post or 200 words. ▪KAI WEIGHTS: +15 defense against Super Atks. ▪SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1/1 use remains
▪HERO'S FLUTE: Bonus Action. 75% chance for 2 stacks of Stun and Pacified effect. Pacified reduces dmg die by 1 rank for 4 turns. 0/2 uses remain. MAGIC MATERIALIZATION: TRINKET 1/1 USES REMAIN
▪WAR CRUISER: 0/1 uses remain
SUPER ATTACKS: ▪INFERNAL ERADICATION (Rank 3 Sig) (Barrage) [Charging] -7 ki <- efficiency ▪GOD-SLAYER (Rank 3 Sig) (Single) [Piercing & Freeze] -5 ki
TECHNIQUES: ▪AFTER IMAGE (Rank 3): 0/1 use remains (ONE MORE USE FROM TALENTED) ▪SONIC SWAY (Rank 3): 1/1 use remains
▪WILD SENSE (Rank 3): 0/1 use remain ▪FREEZE (Rank 3): 0/2 uses remain ▪ENERGY SHIELD (Rank 3): 0/1 use remains
▪DEFLECT (Rank 3): 2/2 uses remain ▪PSYCHIC POWERS (Rank 3)
▪DIVINATION (Rank 3): 0/1 uses remain ▪MAGIC MATERIALIZATION (Rank 3): 0/1 use remains
▪PAPARAPAPA (Rank 3): 1/1 sidekick remains
LEGENDARY: ▪INSTANT TRANSMISSION (Rank 3): Bonus Action. Avoid any atk that would hit. Or make increase crit range on Super Atk. Movement tech. Outside of battle can travel to Other World. 1 use def/1/2 uses off. ▪SPIRIT BOMB (Rank 3): Standard Action. Barrage-type with charging. Can spend bonus action to inflict Genki Surge 3/3 uses remain.
CURRENT PL: 675,471 | BASE PL: 225,157 HP: 41/50| KI: 41/90| DEF: 90| DMG DIE: d12 | ACC: +40
Legume 1d100·1d100+45·1d100+45·3d12·3d12
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Post by Legume on Nov 18, 2018 12:09:08 GMT -5
The Emperor of the Galaxy The flaming fist, however, ended up hitting nothing but air, as the tall transformed Frost Demon suddenly vanished from his position, reappearing a few meters away without an injury. A fast punch, he couldn't lie about that - however, at this power level difference, he could easily telegraph it and respond appropriately. Ki began to flicker around Polaris's finger, releasing an aura of warmth which melted away all the droplets of frozen air and water vapor which had been collected on his body after Kuueru's gust of freezing wind. The pain across his body from earlier was starting to waver as well, although some continued to linger. Still, Polaris was no longer fully immobilized, and though with a few hiccups, he could fight on at full power from now on. " That shouldn't be a problem to you, Kuueru," Polaris answered the demoness's initial comment about being overwhelmed by his barrage and thus being unable to counterattack until now. " Because if it is, then that's a death sentence for you in an actual battle." Raising his right hand, Polaris threw a counterattack yet again, this time in the form of a flick, sending a yet another powerful gust of air towards the demoness. (203 words) Defensive Phase
Defensive Techniques and Items Activated: Rapid Movement
FIFTH BEST GIRL 10 ki gained from Gourd of Mist! Frozen for 4 turns! ._. Cord of Culling - avoided with RM
Offensive Phase
At-Will: Perfect Precision (Martial Arts Gi) At-Will: 3 turns passed, lose effects of Kaio-Ken.
Bonus Action: Rapid Movement, -10 ki
Standard Action 1: Flick - Basic Attack, -0 ki (Damage Tier 5 - Gi, Pacified, Frozen)
Accuracy - cAftopzk1d100+65 Damage - 1d10
At-Will: Impact for next atk
Standard Action 2: Flick - Basic Attack, -0 ki (Damage Tier 5 - Gi, Pacified, Frozen)
Accuracy - 1d100+65 Damage - 2d10
Passive Modifiers
Pacified, Stunned: 2/4 (Damage Tier reduced by 1, +10 ki cost for super attacks) Frozen: 1/4 (Damage Tier reduced by 2)
T2 Ki Drain: 2 per turn
Talented usage: 0/1 uses Trinket usage: 1/1 uses Gourd of Mist usage: 1/2 uses Assault usage: 2/2 uses Haste usage: 1/2 uses Rampage usage: 2/3 uses Recuperate ki recovered: 0/50
Absorb ki recovery: 40/40
Paparapapa Minion: Inactive
Toughness: 5
Stats
Power Level - 4 487 539 (641 077)
HP - 42/80 Ki - 50/100 Defense - 60 (50) Accuracy mod - +40 Damage die - Rank 7 (d12+1)
Traits
T1 - Fifth Form (Emboldened, Measured): You gain x4 PL. T1 costs 0 ki to maintain. T2 - Sixth Form (Emboldened, Measured, Malicious): You gain x7 PL. T1 costs 2 ki to maintain. Damage tier increased by 1 for Super Atks.
Fighting Style - Brutal: +5 Energy Control. At-Will you can add 1 additional dmg die with one Super Atk on your turn.
Assault: At-will. Roll better of two accuracy rolls for Sup Atks on turn. 2 uses. Haste: At-will. Gain a second bonus action. 2 uses. Rampage: Requires 40 EC. At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. Efficiency: Passive. Barrage-type Super Atks cost 3 less ki. Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Talented: At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki.
Items
Artifact - Sword of Greenskull (Bansho Fan): At-will. One barrage-type Super Atk has 50% Shock and Freeze chance. +15% PL.
Martial Arts Gi: At-will. Add +15 acc and +1 dmg tier to two atks. Trinket: At-will. Remove all status effects. Gain 5 tou. 1 use. Gourd of Mist: Bonus Action. 50% Sapped and siphon 10 ki chance. Sapped lowers max ki by 10 and base by 10%. 2 uses.
Facilities:
Arena: Gives you and opponent +250 PL in spar. Freighter: Base that holds 1 facility. Increases zeni from Adventures and Events by 10%. Dragon Ball Radar
Techniques
Imperial Wrath III (Signature/Barrage - 3 damage dice/Charging - roll two sets of damage dice and take the better), -7 ki Psychic Powers (Standard Action. Make a Basic Atk with +5 acc but the dmg die is 3 ranks lower.) Psycho Threads III (Requires Psychic Powers. Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. 2 uses.), -5 ki Kiai III (Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use.), -5 ki Absorb III (At-will. Each point of dmg restores 2 ki to max of 40 ki absorbed.) After Image III (Bonus Action. Avoid all two attacks that would have hit you. 1 use.), -10 ki Energy Shield III (Bonus Action. Gain 20 tou. 1 use.), -5 ki Magic Materialization III (Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use.), -10 ki Paparapapa III (Requires Magic Material. Bonus Action. Summon minion. See desc. for details. 1 use.), -5 ki Energy Constructs III (Bonus Action create 8 constructs. See dec. for details. 1 use.), -10 ki
Time Freeze III (Requires Psychic Powers. At-will. Gain an add standard action. 2 uses.), -15 ki Kaio-Ken III (Requires 30 Res. At-Will. Increase PL by 20% per 1 HP spent max of 200% and dmg tier by 1 for 3 turns.)
1d100+65·1d12+1·1d100+65·2d12+2
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Post by Queen Kuueru on Nov 21, 2018 8:10:29 GMT -5
It was odd seeing Polaris in this form to say the least. At least, it was odd to face him in such an intimidating state. The demoness huffed loudly, it was clear she wasn’t going to win this fight--and that was what began to dull her interest. No, she didn’t go around pounding on those weaker than her, but she could admit that no one liked to lose.
“Right, whatever you say boss,” Kuueru replied to the man---she wasn’t sure if he was being encouraging and mentoring her, or just toying with her at this point. Eitherway a powerful gust of win was shot towards her frame. She staggered back as cuts appeared in the exposed areas of her skin. Luckily, the damage wasn’t too detouring.
“Ouch, that was annoying though. Thanks again for the training session!”
Kuueru nodded before taking a deep breath in and muttering a spell of recovery. She felt a bit of life return to her sore bones. Then, she prepared her next attack. A long whip of blue energy sprouted from her palm. She gripped it and gave it a good snap to make sure it was ready to be used against the frost demon. Then, she lashed out.
Violent barrages of the energy infused whip aimed to molest the Emperor.
BATTLE TRACKER
EFFECTS: Transformation 1: Measured & Vicious- +5 accuracy to supers Kuueru is Immobilized turn 3/4
SUMMARY: Polaris's SA1 hits for 3 Damage! Polaris's SA2 Misses 90 def! Kuueru activates Assault Kuueru uses senzu bean Kuueru uses Cord of Culling x2
►AW: Guile add slashing to SA2
►AW: Activates Assault!
►BA1: Senzu Bean! +15 HP & 15 Ki!
►SA1 : Cord of Culling (Barrage w/ Charging) -7 ki Accuracy: __HdjABP1d100+45 OR 1d100+45 Damage: 3d12 OR 3d12
►SA2: Cord of Culling (Barrage w/ Charging (Slashing Crits on 85+) -7 ki Accuracy: 1d100+45 OR 1d100+45 Damage: 3d12 OR 3d12
FIGHTING STYLE - Analytical ▪MOXY: Fighting +5 ▪GUILE: At-Will. Add second major effect onto Super Atk.
TRAITS: ▪EFFICIENCY: Passive. Barrage-type Super Atks cost 3 less ki. ▪ASSUALT: At-will. Roll better of two d100s for Sup Atks on turn. 1/2 uses remain ▪BLUR: One Movement tech can be at-will on turn.
▪TALENTED: Gain extra use of one Def or Util tech you know.
▪HASTE: At Will. Gain a second bonus action. 0/2 uses remain
EQUIPMENT: ▪WEIGHTED CLOTHING: +50% PL per post or 200 words. ▪KAI WEIGHTS: +15 defense against Super Atks. ▪SENZU BEAN: Bonus Action. Restore 15 ki and 15 HP to self or ally. 1/1 use remains
▪HERO'S FLUTE: Bonus Action. 75% chance for 2 stacks of Stun and Pacified effect. Pacified reduces dmg die by 1 rank for 4 turns. 0/2 uses remain. MAGIC MATERIALIZATION: TRINKET 1/1 USES REMAIN
▪WAR CRUISER: 0/1 uses remain
SUPER ATTACKS: ▪INFERNAL ERADICATION (Rank 3 Sig) (Barrage) [Charging] -7 ki <- efficiency ▪GOD-SLAYER (Rank 3 Sig) (Single) [Piercing & Freeze] -5 ki
TECHNIQUES: ▪AFTER IMAGE (Rank 3): 0/1 use remains (ONE MORE USE FROM TALENTED) ▪SONIC SWAY (Rank 3): 1/1 use remains
▪WILD SENSE (Rank 3): 0/1 use remain
▪FREEZE (Rank 3): 0/2 uses remain
▪ENERGY SHIELD (Rank 3): 0/1 use remains
▪DEFLECT (Rank 3): 2/2 uses remain ▪PSYCHIC POWERS (Rank 3)
▪DIVINATION (Rank 3): 0/1 uses remain ▪MAGIC MATERIALIZATION (Rank 3): 0/1 use remains
▪PAPARAPAPA (Rank 3): 1/1 sidekick remains
LEGENDARY: ▪INSTANT TRANSMISSION (Rank 3): Bonus Action. Avoid any atk that would hit. Or make increase crit range on Super Atk. Movement tech. Outside of battle can travel to Other World. 1 use def/1/2 uses off. ▪SPIRIT BOMB (Rank 3): Standard Action. Barrage-type with charging. Can spend bonus action to inflict Genki Surge 3/3 uses remain.
CURRENT PL: 675,471 | BASE PL: 225,157 HP: 50/50| KI: 32/90| DEF: 90| DMG DIE: d12 | ACC: +40
Legume 1d100+45·1d100+45·3d12·3d12·1d100+45·1d100+45·3d12·3d12
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Post by Legume on Nov 25, 2018 12:05:58 GMT -5
The Emperor of the Galaxy As soon as the energy-infused whip lashed out at Polaris, the transformed Frost Demon raised his right hand. With a sudden sweep, he caught the end of the weapon, holding onto it tightly and preventing any further lashes, all while his face bore the same vicious smirk. Whips and lashes were tolerable weapons, but Polaris wasn't much of a fan of those - even at the part where they work as motivators. A simple incentive system goes a much longer way. With the whip in his hand, Polaris had a second to catch his breath and prepare his next assault. The last of his energy reserves were being tapped into, correct - however, the Frost Demon was sure that they'll be more than enough to last him until the end of the fight. Still holding onto the whip, the transformed Emperor began to advance forward, his fists onec again being infused with dark, crimson ki. However, it was not a single overpowering punch this time. The feeling of Kuueru's immobilizing spell was still coursing through his veins, he was not in any condition to lash out with such power, at least not yet. Instead, with his free arm, Polaris released a swift and massive barrage of weaker, but still powerful punches at the demoness's body, aiming to overwhelm her with quantity rather than quality this time. (224 words) Defensive Phase
Defensive Techniques and Items Activated: Kiai
FIFTH BEST GIRL Cord of Culling - avoided with Kiai Cord of Culling - avoided with Kiai
Offensive Phase
At-Will: Perfect Precision (Martial Arts Gi) At-Will: Haste
Bonus Action: Kiai, -5 ki
Bonus Action: Recover (Frost Demon Racial), +50 ki
At-Will: Use Talented to gain a second use of Kiai!
Standard Action 1: One-handed ORAORAORAORA - Basic Attack, -0 ki (Damage Tier 5 - Gi, Pacified, Frozen)
Accuracy - aJgEvQ1I1d100+65 Damage - 1d10
At-Will: Impact for next atk At-Will: Blitz for next atk
Standard Action 2: One-handed ORAORAORAORA - Basic Attack, -0 ki (Damage Tier 5 - Gi, Pacified, Frozen)
Accuracy - 1d100+65 Damage - 2d10
Accuracy - 1d100+50 Damage - 2d8
Passive Modifiers
Pacified, Stunned: 3/4 (Damage Tier reduced by 1, +10 ki cost for super attacks) Frozen: 2/4 (Damage Tier reduced by 2)
T2 Ki Drain: 2 per turn
Talented usage: 1/1 uses (Kiai) Trinket usage: 1/1 uses Gourd of Mist usage: 1/2 uses Assault usage: 2/2 uses Haste usage: 1/2 uses Rampage usage: 2/3 uses Recuperate ki recovered: 0/50
Absorb ki recovery: 40/40
Paparapapa Minion: Inactive
Toughness: 5
Stats
Power Level - 4 487 539 (641 077)
HP - 42/80 Ki - 93/100 Defense - 60 (50) Accuracy mod - +40 Damage die - Rank 7 (d12+1)
Traits
T1 - Fifth Form (Emboldened, Measured): You gain x4 PL. T1 costs 0 ki to maintain. T2 - Sixth Form (Emboldened, Measured, Malicious): You gain x7 PL. T1 costs 2 ki to maintain. Damage tier increased by 1 for Super Atks.
Fighting Style - Brutal: +5 Energy Control. At-Will you can add 1 additional dmg die with one Super Atk on your turn.
Assault: At-will. Roll better of two accuracy rolls for Sup Atks on turn. 2 uses. Haste: At-will. Gain a second bonus action. 2 uses. Rampage: Requires 40 EC. At-will. Add dmg die to atks 2d4 to Supers and 1d4 to Basics. 3 uses. Efficiency: Passive. Barrage-type Super Atks cost 3 less ki. Blitz: Requires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn. Talented: At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki.
Items
Artifact - Sword of Greenskull (Bansho Fan): At-will. One barrage-type Super Atk has 50% Shock and Freeze chance. +15% PL.
Martial Arts Gi: At-will. Add +15 acc and +1 dmg tier to two atks. Trinket: At-will. Remove all status effects. Gain 5 tou. 1 use. Gourd of Mist: Bonus Action. 50% Sapped and siphon 10 ki chance. Sapped lowers max ki by 10 and base by 10%. 2 uses.
Facilities:
Arena: Gives you and opponent +250 PL in spar. Freighter: Base that holds 1 facility. Increases zeni from Adventures and Events by 10%. Dragon Ball Radar
Techniques
Imperial Wrath III (Signature/Barrage - 3 damage dice/Charging - roll two sets of damage dice and take the better), -7 ki Psychic Powers (Standard Action. Make a Basic Atk with +5 acc but the dmg die is 3 ranks lower.) Psycho Threads III (Requires Psychic Powers. Bonus Action. 80% chance to Immobilize. Rank 3 target takes 2 stacks. 2 uses.), -5 ki Kiai III (Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use.), -5 ki Absorb III (At-will. Each point of dmg restores 2 ki to max of 40 ki absorbed.) After Image III (Bonus Action. Avoid all two attacks that would have hit you. 1 use.), -10 ki Energy Shield III (Bonus Action. Gain 20 tou. 1 use.), -5 ki Magic Materialization III (Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use.), -10 ki Paparapapa III (Requires Magic Material. Bonus Action. Summon minion. See desc. for details. 1 use.), -5 ki Energy Constructs III (Bonus Action create 8 constructs. See dec. for details. 1 use.), -10 ki
Time Freeze III (Requires Psychic Powers. At-will. Gain an add standard action. 2 uses.), -15 ki Kaio-Ken III (Requires 30 Res. At-Will. Increase PL by 20% per 1 HP spent max of 200% and dmg tier by 1 for 3 turns.)
1d100+65·1d10·1d100+65·2d10·1d100+50·2d8
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Post by Queen Kuueru on Nov 27, 2018 10:45:03 GMT -5
Her eyes grew wide at the sight of the frost demon handling her weapon with such ease. It was clear that such puny attacks weren’t to affect the man whom she considered her superior at this point. It was also clear that she was the loser in this bout. She sighed loudly as he took a moment of reprieve before lashing out at the demoness once more. Despite him seemingly being low on energy, he managed to scrape up some more out of nowhere.
“Damn you,” Kuueru scoffed and watched as the dark auras around his fists came flying. The first managed to hit here midsection and blow the air from her lungs. His dark and demonic energy stung even her skin, still she took the reverse momentum to avoid his new flury of slightly weaker attacks. She could be glad that at least her power shrinking counters were holding up, but not for much longer.
“Hn, I think this was enlightenin’,” Kuueru mumbled before putting some distance between their bodies. The woman didn’t have much more to gain from this fight, unless a whooping was something of value. She raised a few fingers to her forehead, and just like that, she was gone. /kuu out.
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Post by Legume on Nov 28, 2018 4:51:56 GMT -5
The Emperor of the Galaxy
What can Polaris say? This fight with Kuueru - or, more accurately, watching the demoness unsuccessfully try to land something on him and punch her out in response - was quite the stress reliever. And Polaris had a lot of stress to relieve - just the news of him being tricked by Saiyans of all people and seeing Abbayor fall to Queen Radia's hands as a result was enough to have him need some therapy to try to not destroy at least a few planets out of the anger.
He should do this more often. Train with Kuu, that is. Maybe some of the other strong members of the Imperial Army could offer their services as well. Maybe Lute could be able to scrape up some free time while not managing Hollow and let himself get punched a few times? Either way... if he's going to be relieving stress by punching Kuueru more, then let's go punch Kuueru more!
And then, after a few compliments sent towards the Frost Demon, the battered demoness put a few of her fingers on her forehead and vanished.
WHAT?!
Right, she teleported out of here. Kuueru can do that. But... got damn it.
"Kuueru, you get back here this instant and allow yourself to get punched!"
Nope, no avail.
Polaris sighed.
Maybe I should take up on poetry or something instead.
(231 words)
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