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Post by Lute on Nov 14, 2018 21:42:00 GMT -5
Lute looked to his left. He looked to his right. And he held his arms out to his side, palms flat. The two asteroids smashed into him from each side, pinning him in the middle. Lute was dwarfed by them, a mere green speck between two colossal titans. Their weight and momentum were ridiculous. Still, he gritted his teeth and like most things in this battle thus far--powered through it. Using condensed kiai force, he fired a pulse into each one. The pulses shredded through the dense rock and frozen ice, obliterating the duo and scattering their remnants in twin halos that floated away from him. If not for the spell that made breathing pointless, he would have taken a deep breath and sighed at that attempt. The pink wave of energy crashed over him, not like water or stone--but like wind and flame. Lute's aura shielded him from most of the damage, still he was covered in scorch marks and burns. Most of his cape had dissolved amidst it, and he looked far less majestic. Fangs showing from peeled back green lips, he thrust his hand out and continued his assault. This was a game of chicken. Who would slip up, who would make the first mistake and lose the fight? The chunks of the two asteroids, much bigger rocks and slabs than before all began to swirl through the void. Lute orchestrated them all with pure willpower, as they wove in and out from each other and were sling-shot at the Frieza Clansmen. BATTLE TRACKERSUMMARY
Kamui [Lingering Ki Bleeding:] Fails! Kamui [Two Asteroids:] 150 acc vs 50 def - 6 dmg. Negated down to 3. Reduced to 0 (tou.) Kamui [Arrival to Pestilence:] 115 acc vs 50 def - 15 dmg. Negated down to 10. Reduced to 0 (tou.)
Bonus Action: Unyielding [Trinket] - Remove all status effects and gain 5 tou.
At-Will: Resolve - Recover 18 ki.
Standard Action: Throw Bigger Rocks [Telekinetic Basic Attack] Acc - sP5B0Dhz1d100+65 Dmg - 1d10
Standard Action: Throw Bigger Rocks Continued [Telekinetic Basic Attack] Acc - 1d100+65 Dmg - 1d10
ACTIVE EFFECTS
Stunned: 2/4 turns.
Diseased: 2/2 turns.
Cippled 4/8 turns
Agony: Lose 3 ki per turn.
Enthralled 1/1 turn.
Burned: 4/4 turns. Sapped x2: -20% PL and -20 max ki. Grit: +15 acc while below 50 HP. Dark Energy Release [T1] | 2 ki per turn Stubborn Perk: +3 tou per turn Recuperated - 50/50 ki restored. Tou: 57/103
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Resolve: At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 18/50 ki restored. Grit: Passive. Under 50% HP add +15 acc to atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 0/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Vicious (+1 dmg die rank with Super Atks) and Stubborn (Gain passive 3 tou per turn) Red-Eyed Form: Vicious (+1 dmg die rank with Super Atks,) Stubborn (Gain passive 3 tou per turn,) Malicious (+5 acc with Super Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Magic Cape: Passive. +25% Freeze and Stun and +1 dmg tier chance w/ Super Atks w/ those effects. Virus: Bonus Action. 40% Diseased chance. Diseased targets take 1 dmg for each at-will they use for 2 turns. 0/3 uses Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If target takes one status they are Strained. 0/3 uses
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses. Trinket: Bonus Action. Remove all status effects. Gain 5 tou. 0/1 use
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 0/1 use.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Freeze | -5 ki Shocking Slash Rank 3 (Signature) | Single - Slashing & Shock | -5 ki
TECHS Aura Guard Rank 3 - 0/3 uses Clash Rank 3 - 0/1 use Deflect Rank 3 - 2/2 uses Energy Shield Rank 3 - 1/1 use Kiai Rank 3 - 1/1 use Absorb Rank 3 - 40/40 ki Hypnosis Rank 3 - 0/2 uses After Image Rank 3 - 1/1 use Magic Materialization Rank 3 - 0/1 use Psychic Powers Rank 3 LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 934,668 [311,556/389,445] HP: 40/105 | KI: 37/80[100] | DEF: 50 | DMG DIE: d12 | ACC: +40 Doctor Kaijin Vex 1d100+65·1d10·1d100+65·1d10
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Post by Doctor Kaijin Vex on Nov 14, 2018 22:14:29 GMT -5
Kamui dove in and out of the asteroids, the attacks being thrown with tremendous force at Kamui, in an attempt to trap the Changeling between a rock and a hard place, that hard place most likely being another rock. His body flickered out of view as he utilized yet another Sonic Warp, the Changeling zooming past the rocks at groundbreaking speed. Little by little, he was putting the pressure on his opponent, although his opponent was doing the same to him. The twinge of energy loss was a bit more apparent now, spikes of pain and exhaustion tugging at the parts of his body that were still organic. However, the degree of wounds present on his enemy's body at least gave him the sign that his attacks didn't have any effect. Just not the complete effect that Kamui desired. However, if everything went the way Kamui intended, this battle would've been long over. Zooming in close, Kamui's eyes lit ablaze with energy before he fired two thin Eye Lasers towards Lute's center mass, the beams aimed strategically to puncture straight through two of Lute's already inflamed tenketsu points. As Kamui drew in close, his aura, red and black once more flared up, the Changeling's metallic tail whipped forward to slap Lute across the face, once more in an effort to distract, before he unleashed a devastatingly fast barrage of assaults upon Lute, aiming strategically for vital pressure points. Each attack this time had a bit more weight, for Kamui was channeling Ki through his fingertips, to place more stress upon the already damaged tenketstu points laden throughout Lute's body. Post Count: 11 | Lute BATTLE TRACKERSUMMARY
Enemy Attacks #1 and #2 miss Kamui! Kamui reflects both attacks with Drunken Fist! Kamui uses Psychic Attack on Lute! Kamui uses Midnight Kill Drive on Lute!
Enemy Attack #1: 110 Def vs 82 Attack - Miss!
Enemy Attack #2: 110 Def vs 92 Attack -Miss!
At-Will Reactive (Blur): Eye Lasers (Drunken Fist)- As an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die value as direct damage back at the attacker. Considered a Movement technique. With the Blur trait you have the option to choose the two lowest damage dice values during your turn instead of the lowest damage die from one attack.
Kamui reflects Enemy Attack #1 upon Lute for 9 damage!
Kamui reflects Enemy Attack #2 upon Lute for 1 damage!
At-Will: Extreme Versatility (Versatile) - Change Super Minor Effect to "Cripple"
At-Will Devastating Force (Martial Arts Gi) - +15 Accuracy and increased damage tier to two attacks during turn.
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Standard Action: Eye Lasers (Telekinetic Attack)
Ki Cost - 0 Ki Acc - tlg6BkiY1d100+50 Dmg - 1d12
Standard Action: Midnight Kill Drive: Enhanced Pressure Point Attack
Effects - Versatile Major Effect, Cripple Minor Effect Ki Cost - 5 Ki Acc - 1d100+40 Dmg - 2d12+2 (Due to Rush, attack deals 3 direct damage + Cripple if missed/avoided) Cripple Chance (80%) - 1d100 Success! 2 stacks of Cripple! (No Ki/HP recovery for 4 turns)
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
ACTIVE EFFECTS
11/45 toughness Alacrity Strained Transformed Measured Calculating
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
100% Full Power (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Bio Suit -Martial Arts Gi -Virus (1/3 uses remaining) -Destron Gas (0/2 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Clash III (1/1 Use Remaining) -Aura Guard III (1/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (0/2 uses Remaining) - Drunken Fist III (1/4 uses Remaining) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Psycho Threads III (0/2 uses remaining) -Magic Materialization III (0/1 use remaining) -Magic Slime III (0/2 uses remaining) -Hypnosis (1/2 uses remaining)
LEGENDARY
-Mimicry III (0/2 uses remaining) -Instant Transmission III (1/1 def use, 2/2 off uses remaining) -Perfect Barrier (0/1 uses remaining)
CURRENT PL: 990,825 HP: 39/50 | KI: 40/100 | DEF: 100 (110) | DMG DIE: d12 | ACC: +25 (40) 1d100+50·1d12·1d100+40·2d12+2·1d100
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Post by Lute on Nov 15, 2018 14:06:33 GMT -5
Orchestrating his maelstrom of flying rocks, the Demon King felt a jolt smash into his dense aura, snapping against it. Lute grimaced before flicking his index finger and putting a big hunk of asteroid between himself and the buzzing twin eye rays. The rock, of course, quickly turned bright red and white with heat and broke into hundreds of super-heated shards The debris parted as Kamui flung into melee combat. Lute held fast against the barrage of lightning fast strikes made against his person. He shifted his aura, along with moving his hand to intercept the blows. Most of them pattered off helplessly, but one or two got free and struck his already inflamed chakras. The sensation, to say the least, was not pleasant. But, Lute had felt worse in his day. If had to pick between having one of his chakra points disrupted and having an arm torn off, he would always choose the latter. Patience growing thin, he shot up and out of Kamui's range, kicking off splintered wedge of rock to hurl himself at an faster pace. With his telekinetic powers he condensed a cloud of lingering dust into a dense pellet and flung it like a cannon ball at the Friza Clansmen. Once he was an adequate distance away, he simply flung all of the junk around him at once, in a great rolling wave. It was haphazard at best, but he didn't really intend for it to be the end all. He just needed to bide time at this point. BATTLE TRACKERSUMMARY
Kamui [Eye Lasers:] 10 direct dmg. Reduced to 0 with toughness.
Bonus Action: Guard vs Eye Lasers 11 dmg reduced to 5 dmg. Negated to 3 dmg. Reudced to 0 with toughness.
Kamui [Midnight Kill Drive:] 101 acc vs 50 def - 12 dmg. Negated to 7 dmg. Reduced to 0 with toughness. Crippled x2!
Standard Action: Kamui on the Rocks [Telekinetic Basic Attack] Acc - K9dGtM681d100+65 Dmg - 1d10
Standard Action: Kamui with Some Salt [Telekinetic Basic Attack] Acc - 1d100+65 Dmg - 1d10
ACTIVE EFFECTS Cripped: 1/4 turns Sapped x2: -20% PL and -20 max ki. Grit: +15 acc while below 50 HP. Dark Energy Release [T1] | 2 ki per turn Stubborn Perk: +3 tou per turn Recuperated - 50/50 ki restored. Tou: 41/103
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Resolve: At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 18/50 ki restored. Grit: Passive. Under 50% HP add +15 acc to atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 0/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Vicious (+1 dmg die rank with Super Atks) and Stubborn (Gain passive 3 tou per turn) Red-Eyed Form: Vicious (+1 dmg die rank with Super Atks,) Stubborn (Gain passive 3 tou per turn,) Malicious (+5 acc with Super Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Magic Cape: Passive. +25% Freeze and Stun and +1 dmg tier chance w/ Super Atks w/ those effects. Virus: Bonus Action. 40% Diseased chance. Diseased targets take 1 dmg for each at-will they use for 2 turns. 0/3 uses Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If target takes one status they are Strained. 0/3 uses
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses. Trinket: Bonus Action. Remove all status effects. Gain 5 tou. 0/1 use
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 0/1 use.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Freeze | -5 ki Shocking Slash Rank 3 (Signature) | Single - Slashing & Shock | -5 ki
TECHS Aura Guard Rank 3 - 0/3 uses Clash Rank 3 - 0/1 use Deflect Rank 3 - 2/2 uses Energy Shield Rank 3 - 1/1 use Kiai Rank 3 - 1/1 use Absorb Rank 3 - 40/40 ki Hypnosis Rank 3 - 0/2 uses After Image Rank 3 - 1/1 use Magic Materialization Rank 3 - 0/1 use Psychic Powers Rank 3 LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 934,668 [311,556/389,445] HP: 40/105 | KI: 37/80[100] | DEF: 50 | DMG DIE: d12 | ACC: +40 Doctor Kaijin Vex 1d100+65·1d10·1d100+65·1d10
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Post by Doctor Kaijin Vex on Nov 15, 2018 15:36:48 GMT -5
Kamui could not understand his opponents' resilience. The Namekian Warrior was proving to astound him at every turn. Not only was he proving to foil Kamui at nearly every turn, but no matter how much the Changeling managed to disrupt Lute's aura, his Ki use continued to flow strong. That damned aura of his didn't falter for a second under such intense pressure. Either Lute had mastered the art of controlling his Ki to a point where Ki Flow Disruption would present only an inconvenience, or his Ki reserves were so high that it didn't frankly manner, and Lute could continue pumping out energy indefinitely. In a battle such as this, his opponent's breaking point was hard to tell, and both had become wise to each other's tricks. Lute knew of Kamui's plot, and Kamui knew of Lute's. However, each blow they traded expended energy, and little by little their stamina was diminishing. This was just a contest as to who could expend it first. As Lute shot out of range, the Frost Demon gave himself a second to look over himself, ensuring that he wasn't too damaged in any one area, and to allow himself an instant to breathe. For that was all he got. A moment later, a cannonball of condensed rock dust came flying at him at groundbreaking speeds. Unable to dodge, Kamui settled for crossing his arms over his body in an X formation, the cannonball of condensed rock smashing and exploding into his form. It hurt. It most certainly hurt, but it wasn't anything the Changeling wasn't already used to. Hell, he had had most of his body blown off, hadn't he? As the remaining rock debris came hurling at him, the Changeling was ready this time. His body flickering in and out of view, the Frost Demon bobbed in and out of attack trajectories, dodging various rocks as they ricochet'd off each other and found their way to Kamui. Shooting off the balls of his feet, he launched himself straight towards Lute, seeming intent on meeting him in melee combat again. Only to stop short, and close his arms in, causing several stray rocks to close in on Lute, threatening to crush him beneath their intense weight. To add insult to injury, as the rocks were closing in, Kamui managed to fit in one more attack. His eyes lighting up once more with energy, the Frost Demon discharged two purplish-pink energy beams, Death Beams more like, from his eyes, the thin beams of energy intent on shooting through the air and piercing Lute, in an attempt to cripple the man's concentration with pain, and keep him from being as effective in the next offensive bout. Post Count: 12 | LuteBATTLE TRACKERSUMMARY
Enemy Attack #1 hits Kamui! Kamui suffers 10 damage but halves it to 5 due to Guard! Enemy Attack #2 misses Kamui! Kamui uses Psychic Attack on Lute! Kamui uses Midnight Kill Drive on Lute!
Enemy Attack #1: 110 Def vs 136 Attack - 10 damage! *Cut in half by guard*
Enemy Attack #2: 110 Def vs 108 Attack -Miss!
Bonus Action: Guard- As a bonus action negate half the damage from one non-critical attack that hit you. | 0 Ki
At-Will: Extreme Versatility (Versatile) - Change Super Minor Effect to "Freeze"
At-Will Devastating Force (Martial Arts Gi) - +15 Accuracy and increased damage tier to two attacks during turn.
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Standard Action: Asteroid Convergence (Telekinetic Attack)
Ki Cost - 0 Ki Acc - MKoZfmh01d100+50 Dmg - 1d12
Standard Action: Midnight Kill Drive: Darkness Eye Beam
Effects - Versatile Major Effect, Freeze Minor Effect Ki Cost - 5 Ki Acc - 1d100+40 Dmg - 2d12+2 (Due to Rush, attack deals direct damage + Freeze if missed/avoided) Freeze Chance (80%) - 1d100
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
ACTIVE EFFECTS
11/45 toughness Alacrity Strained Transformed Measured Calculating
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
100% Full Power (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Bio Suit -Martial Arts Gi -Virus (1/3 uses remaining) -Destron Gas (0/2 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Clash III (1/1 Use Remaining) -Aura Guard III (1/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (0/2 uses Remaining) - Drunken Fist III (1/4 uses Remaining) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Psycho Threads III (0/2 uses remaining) -Magic Materialization III (0/1 use remaining) -Magic Slime III (0/2 uses remaining) -Hypnosis (1/2 uses remaining)
LEGENDARY
-Mimicry III (0/2 uses remaining) -Instant Transmission III (1/1 def use, 2/2 off uses remaining) -Perfect Barrier (0/1 uses remaining)
CURRENT PL: 990,825 HP: 34/50 | KI: 35/100 | DEF: 100 (110) | DMG DIE: d12 | ACC: +25 (40) 1d100+50·1d12·1d100+40·2d12+2·1d100
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Post by Lute on Nov 16, 2018 14:59:52 GMT -5
Lute would have laughed aloud, if there were air. Instead, his lips peeled back into a wicked grin. The sort of grin a mad man had. He was beginning to like this Kamui. The Demon King could appreciate one thing, and one thing alone--strength. And this warrior was without a doubt strong enough to be worthy of respect. Still, that didn't mean Lute was ready to yield. On the contrary, he felt himself doubling down to see this through to the very end. So far this had been an interesting match of throwing rocks. Lute saw more coming at him from Kamui and grabbed some of his own, hurling those to meet his. The rock collided in mid-space with a spectacular display of destruction, a few making it through to clobber him. He twisted around and bounced off one, flinging himself back towards his foe. Only to be met head on by twin fuschia rays. He covered his midsection as they dug into his aura. The impact was felt and he was glad he had avoided the brunt of it. He would have been in a bad position otherwise. Swinging his arm down, he sent all of the collided rubble that was currently rippling away descending upon Kamui at once. This was good practice for his telekinetic skills, he was getting a hang of just how useful they could be. Focusing, he created a bubble of telekinetic force behind Kamui and set it off like a concussive bomb with a flick of his finger. BATTLE TRACKERSUMMARY
Bonus Action: Guard vs Asteroid Convergence 10 dmg reduced to 5 dmg. Negated to 3 dmg. Reudced to 0 with toughness.
Kamui [Midnight Kill Drive:] 134 acc vs 50 def - 8 dmg. Negated to 3 dmg. Reduced to 0 with toughness.
Standard Action: Throw Rocks Redux [Telekinetic Basic Attack] Acc - 1gZ86nUu1d100+65 Dmg - 1d10
Standard Action: Psionic Pulse [Telekinetic Basic Attack] Acc - 1d100+65 [CRIT] Dmg - 1d10 [+3 dmg = 6 dmg]
ACTIVE EFFECTS Cripped: 2/4 turns Sapped x2: -20% PL and -20 max ki. Grit: +15 acc while below 50 HP. Dark Energy Release [T1] | 2 ki per turn Stubborn Perk: +3 tou per turn Recuperated - 50/50 ki restored. Tou: 38/103
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Resolve: At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 18/50 ki restored. Grit: Passive. Under 50% HP add +15 acc to atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 0/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Vicious (+1 dmg die rank with Super Atks) and Stubborn (Gain passive 3 tou per turn) Red-Eyed Form: Vicious (+1 dmg die rank with Super Atks,) Stubborn (Gain passive 3 tou per turn,) Malicious (+5 acc with Super Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Magic Cape: Passive. +25% Freeze and Stun and +1 dmg tier chance w/ Super Atks w/ those effects. Virus: Bonus Action. 40% Diseased chance. Diseased targets take 1 dmg for each at-will they use for 2 turns. 0/3 uses Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If target takes one status they are Strained. 0/3 uses
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses. Trinket: Bonus Action. Remove all status effects. Gain 5 tou. 0/1 use
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 0/1 use.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Freeze | -5 ki Shocking Slash Rank 3 (Signature) | Single - Slashing & Shock | -5 ki
TECHS Aura Guard Rank 3 - 0/3 uses Clash Rank 3 - 0/1 use Deflect Rank 3 - 2/2 uses Energy Shield Rank 3 - 0/1 use Kiai Rank 3 - 1/1 use Absorb Rank 3 - 40/40 ki Hypnosis Rank 3 - 0/2 uses After Image Rank 3 - 1/1 use Magic Materialization Rank 3 - 0/1 use Psychic Powers Rank 3 LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 934,668 [311,556/389,445] HP: 40/105 | KI: 33/80[100] | DEF: 50 | DMG DIE: d12 | ACC: +40 Doctor Kaijin Vex 1d100+65·1d10·1d100+65·1d10
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Post by Doctor Kaijin Vex on Nov 16, 2018 18:15:37 GMT -5
Who would have thought that a battle such as this would've turned into a rock slinging contest, in the grand scheme of playing a game of "Whose telekinesis is stronger?" As far as the colliding asteroids, Kamui knew that wouldn't serve to defeat his foe, but once again, the Namekian's battle prowess and energy reserves astounded the Changeling, the Namekian striking out with considerable power, causing a shower of space rocks that were held suspended in air, before that infernal aura of his managed to soften the impact of his Darkness Eye Beam. He longed for the day in which he could rip that fucking aura from the man's body, and truly begin to beat upon him. It was a moment of the battle bound to come soon, and Kamui couldn't wait. Although he had to wait. In order to get to that point in battle, Kamui had to act now, and avoid death. As the collided rubble shot towards him, the rather speedy Frost Demon once more danced out of harm's way, his body twisting and turning as rocks shot past him, soon increasing until the Changeling was little more than a blur of movement, causing all the rocks to shoot past him. However, despite all his awareness and reflexes, he was not expecting the psychic bomb, which detonated behind him with enough force to send him stumbling forward, the energy leeching forward and burning his back. Grunting in pain, Kamui forced himself to keep up the offensive and continued on his telepathic rampage. Spreading psychic energy outwards, Kamui took hold of all the small, sharp, pellet sized pieces of rock and began to shoot them at Lute, in a similar manner to crude bullets, with a similar firing speed. As the asteroid bullets moved to pepper Lute, Kamui extended a finger, which in tandem proceeded to light up with pink energy. Kamui then began to fire thin beams of energy from his pointer finger in the form of a Death Beam, except his rate of fire was continuous, sending dozens of said thin piercing beams towards his opponent in tandem with the bullets of rock, in an attempt to overwhelm his opponent with the sheer quantity of attacks converging upon him at once. Post Count: 13 | LuteBATTLE TRACKERSUMMARY
Enemy Attack #1 misses Kamui! Enemy Attack #2 crits on Kamui for 6 damage! Absorbed using 6 toughness! Kamui uses Psychic Attack on Lute! Kamui uses Midnight Kill Drive on Lute!
Enemy Attack #1: 110 Def vs 75 Attack - Miss!
Enemy Attack #2: 110 Def vs 162 Attack- Crit! 6 damage!
At-Will: Extreme Versatility (Versatile) - Change Super Minor Effect to "Freeze"
At-Will Devastating Force (Martial Arts Gi) - +15 Accuracy and increased damage tier to two attacks during turn.
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Standard Action: Asteroid Bullet Attack (Telekinetic Attack)
Ki Cost - 0 Ki Acc - Zb7GBXoA1d100+50 Dmg - 1d12
Standard Action: Midnight Kill Drive: Death Beam Barrage
Effects - Versatile Major Effect, Freeze Minor Effect Ki Cost - 5 Ki Acc - 1d100+40 Dmg - 2d12+2 (Due to Rush, attack deals direct damage + Freeze if missed/avoided) Freeze Chance (80%) - 1d100 Success! 2 stacks of Freeze! (Dmg Tier lowered by 2 for 4 turns)
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
ACTIVE EFFECTS
5/45 toughness Alacrity Strained Transformed Measured Calculating
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
100% Full Power (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Bio Suit -Martial Arts Gi -Virus (1/3 uses remaining) -Destron Gas (0/2 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Clash III (1/1 Use Remaining) -Aura Guard III (1/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (0/2 uses Remaining) - Drunken Fist III (1/4 uses Remaining) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Psycho Threads III (0/2 uses remaining) -Magic Materialization III (0/1 use remaining) -Magic Slime III (0/2 uses remaining) -Hypnosis (1/2 uses remaining)
LEGENDARY
-Mimicry III (0/2 uses remaining) -Instant Transmission III (1/1 def use, 2/2 off uses remaining) -Perfect Barrier (0/1 uses remaining)
CURRENT PL: 990,825 HP: 34/50 | KI: 30/100 | DEF: 100 (110) | DMG DIE: d12 | ACC: +25 (40) 1d100+50·1d12·1d100+40·2d12+2·1d100
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Post by Lute on Nov 17, 2018 11:48:17 GMT -5
Lute forced his aura forward in a burst to intercept the oncoming spray of rock material. Each one moved at astounding speed. As they pattered against his energy, they broke and fractured into tiny motes of dust--crushed by the sheer pressure of his power. Lute was strong, very strong--but that strength was beginning to wane and he felt it. Kamui wasn't done yet. He unleashed dozens of thin laser-like beams of ki. Lute grunted as they smashed into him, gaining little purchase, but knocking him back one by one. With his telekinetic powers he grabbed a few dozen large chunks of asteroid behind Kamui and sent them speeding in towards him. All the while, Lute concentrated his ki into his fingertips, creating a sparking and sputtering amethyst bead. Moving in, Lute arrived right in front of the Frieza Clansmen and stretched his arm out, fingers pointed at his face. The tiny bead erupted into a massive wall of energy that threatened to engulf his foe in full. Lute knew it was a bit of a risk to waste his energy like this, but sometimes in a fight you had to take such risks to ensure victory. BATTLE TRACKERSUMMARY
Bonus Action: Guard vs Asteroid Bullet Attack. Negated to 3 dmg. Reduced to 0 with toughness.
Kamui [Death Beams:] 131 vs 50 def - hit for 12 dmg. Negated to 7 dmg. Reduced to 0 with toughness.
Standard Action: Throw Rocks Remix [Telekinetic Basic Attack] Acc - gr1Mrkhp1d100+65 Dmg - 1d10
Standard Action: [God-Slayer] | Piercing and Freeze [w/ Cleverness + Magic Cape] | -5 ki Acc - 1d100+55 Dmg - 2d12+2 Freeze[90%] - 1d100
ACTIVE EFFECTS Cripped: 3/4 turns Frozen: 1/4 turns Sapped x2: -20% PL and -20 max ki. Grit: +15 acc while below 50 HP. [Dark Energy Release [T1] | 2 ki per turn Stubborn Perk: +3 tou per turn. Recuperated - 50/50 ki restored. Tou: 31/103
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Resolve: At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 18/50 ki restored. Grit: Passive. Under 50% HP add +15 acc to atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 0/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Vicious (+1 dmg die rank with Super Atks) and Stubborn (Gain passive 3 tou per turn) Red-Eyed Form: Vicious (+1 dmg die rank with Super Atks,) Stubborn (Gain passive 3 tou per turn,) Malicious (+5 acc with Super Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Magic Cape: Passive. +25% Freeze and Stun and +1 dmg tier chance w/ Super Atks w/ those effects. Virus: Bonus Action. 40% Diseased chance. Diseased targets take 1 dmg for each at-will they use for 2 turns. 0/3 uses Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If target takes one status they are Strained. 0/3 uses
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses. Trinket: Bonus Action. Remove all status effects. Gain 5 tou. 0/1 use
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 0/1 use.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Freeze | -5 ki Shocking Slash Rank 3 (Signature) | Single - Slashing & Shock | -5 ki
TECHS Aura Guard Rank 3 - 0/3 uses Clash Rank 3 - 0/1 use Deflect Rank 3 - 2/2 uses Energy Shield Rank 3 - 0/1 use Kiai Rank 3 - 1/1 use Absorb Rank 3 - 40/40 ki Hypnosis Rank 3 - 0/2 uses After Image Rank 3 - 1/1 use Magic Materialization Rank 3 - 0/1 use Psychic Powers Rank 3 LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 934,668 [311,556/389,445] HP: 40/105 | KI: 26/80[100] | DEF: 50 | DMG DIE: d12 | ACC: +40 Doctor Kaijin Vex 1d100+65·1d10·1d100+55·2d12+2·1d100
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Post by Doctor Kaijin Vex on Nov 17, 2018 14:32:34 GMT -5
There was the confirmation. Finally, after what seemed like hours of combat, (while in actuality this fight hasn't been nearly that long) Kamui received the confirmation he so desperately desired. Lute was truly beginning to weaken. Just as he was. It was simply time to see, how much. So far, Lute and Kamui had been locked in a struggle to retain as much of their energy as they could possibly muster, resorting to intense rock throwing contests as well as defensive techniques in order to avoid or mitigate each other's attacks. Up until this point, the Changeling truly had no way to gauge Lute's stamina levels, only his power. But to him, Lute had demonstrated an extremely adept utilization of Ki to maintain a steady defensive stance with his aura, even with considerable damage to his Tenketsu points. Kamui had to admit, he was impressed with the Demon King. He had not been pushed so hard in quite a long time, pushed to the limit even more than Mark I had done in the past. Hopefully, it would not turn out the the same way as that battle had gone. But, Kamui was not planning to get as cocky as he had before. He had learned his lesson from such a bout. As the asteroid chunks converged on him, Kamui clapped his hands together, as if in prayer, his own black and red aura sparking to life. As the asteroid chunks moved to smack against the aura, they rapidly began to disintegrate into dust upon impact, with only one asteroid with sufficient momentum capable of smashing into his back. But it was only mild pain that graced his form, and easily ignore-able. No, what was the bigger issue was Lute's swift approach, which acted as a beautiful segway into his next attack. Not expecting his opponent to still be capable of such intense speed, Kamui was caught between a rock and a hard place. He couldn't possibly move out of the way in time with just speed alone. So, he decided it simple to teleport. As Lute unleashed his wall of energy upon Kamui, the Cyborg Changeling fizzled out of view, utilizing Instant Transmission to warp himself through space, suddenly teleporting behind his foe. Raising both palms, Kamui's right palm closed into a fist, save for his pointer finger, which Kamui used to charge a swift Death Beam, which he unleashed upon Lute quickly as a way to alert him as to his presence in the most painful way possible. As this was happening, a small yellow orb of energy coalesced in the center of his left palm, before Kamui closed his fist down upon it, crushing the energy and causing it to fill his hand with unstable, yellow Ki. Opening his palm, Kamui unleashed a devastating yellow energy wave that shot out with a vengeance, seeking to obliterate everything in its' path. Post Count: 14 | LuteBATTLE TRACKERSUMMARY
Enemy Attack #1 hits Kamui but Kamui guards, reducing 3 damage to 1 damage! Enemy Attack #2 misses Kamui! Kamui uses Psychic Attack on Lute! Kamui uses Midnight Kill Drive on Lute!
Enemy Attack #1: 110 Def vs 154 Attack - 3 damage! *Reduced to 1 via Guard*
Enemy Attack #2: 110 Def vs 81 Attack- Miss!
Bonus Action: Guard- As a bonus action negate half the damage from one non-critical attack that hit you. | 0 Ki
At-Will: Extreme Versatility (Versatile) - Change Super Minor Effect to "Cripple"
At-Will Devastating Force (Martial Arts Gi) - +15 Accuracy and increased damage tier to two attacks during turn.
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Standard Action: Death Beam (Telekinetic Attack)
Ki Cost - 0 Ki Acc - DmFyB|_A1d100+50 Critical!! Dmg - 1d12 +12 = 24 damage!
Standard Action: Midnight Kill Drive: Death Flash
Effects - Versatile Major Effect, Cripple Minor Effect Ki Cost - 5 Ki Acc - 1d100+40 Dmg - 2d12+2 (Due to Rush, attack deals direct damage + Cripple if missed/avoided) Cripple Chance (80%) - 1d100 Success! 2 stacks of Cripple! (No Ki/HP recovery for 4 turns)
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
ACTIVE EFFECTS
5/45 toughness Alacrity Strained Transformed Measured Calculating
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
100% Full Power (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Bio Suit -Martial Arts Gi -Virus (1/3 uses remaining) -Destron Gas (0/2 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Clash III (1/1 Use Remaining) -Aura Guard III (1/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (0/2 uses Remaining) - Drunken Fist III (1/4 uses Remaining) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Psycho Threads III (0/2 uses remaining) -Magic Materialization III (0/1 use remaining) -Magic Slime III (0/2 uses remaining) -Hypnosis (1/2 uses remaining)
LEGENDARY
-Mimicry III (0/2 uses remaining) -Instant Transmission III (1/1 def use, 2/2 off uses remaining) -Perfect Barrier (0/1 uses remaining)
CURRENT PL: 990,825 HP: 33/50 | KI: 25/100 | DEF: 100 (110) | DMG DIE: d12 | ACC: +25 (40) 1d100+50·1d12·1d100+40·2d12+2·1d100
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Post by Lute on Nov 17, 2018 19:45:51 GMT -5
Beads of sweat left Lute's brow, floating through space where they froze into to shards of ice. He had missed his attack, he could feel Kamui's energy signature flickering from its place a moment before the attack would have struck him. That wasn't good. Lute had gambled quite a bit with that last attack. He shifted to face his foe as the death beam streaked in. He focused what little aura he had left in front of him as a defensive barrier. The force of the impact drove him back through space at rapid speeds. And when he went to summon his power again, he felt a surge of pain through every chakra point in his body--most of which had been abused by the Frieza Clansmen at this point. Pain wasn't something that the Demon King couldn't handle, but a lack of reserves and his current battered state were beginning to take their toll. Despite all his fury and all his might, he was beginning to wonder if he could outlast the mechanized foe. Regardless, he would fight until he could no longer. This was no longer a contest over a space rock. No, this was a matter of pride. He had worked too hard to be bested today, he had bled, sweat, and suffered his entire life to be strong enough to destory the gods. He refused to yield. The yellow beam crashed into him and he crossed his arms in front of his chest at the last second. It protected his face and his chest from the searing energy, which bowled through his wispy aura with ease, leaving behind scorch marks on his forearms. That was it. His shields were down. Now it was all blood and meat from this point forward. He focused his telepathic power into his fist, causing it to ripple with latent destructive force. Vanishing, he appeared beside Kamui and sent a devastating right hook at his face. He then thrust his hands out with fingers splayed wide, haphazardly releasing every bit of latent energy he could muster forward in a giant purple beam meant to bowl his foe over and eradicate him. BATTLE TRACKERSUMMARY
Kamui [Death Beams:] 131 vs 50 def - hit for 24 dmg. Negated down to 21 dmg. Reduced to 0 with toughness. Kamui [Midnight Kill Drive: Death Flash:] 92 vs 50 def - hit for 20 dmg and Crippled for the 50,000st time. Negated down to 15 dmg. Reduced to 2 dmg with toughness.
Standard Action: Psionic Punch [Telekinetic Basic Attack] Acc - cCi48Wlx1d100+65 Dmg - 1d6
Standard Action: Big Ki Blast [God-Slayer] | Piercing and Freeze [w/ Cleverness + Magic Cape] | -5 ki Acc - 1d100+55 Dmg - 2d10 Freeze[90%] - 1d100 [SUCCESS]
ACTIVE EFFECTS Cripped: 4/8 turns Frozen: 2/4 turns Sapped x2: -20% PL and -20 max ki. Grit: +15 acc while below 50 HP. [Dark Energy Release [T1] | 2 ki per turn Stubborn Perk: +3 tou per turn. Recuperated - 50/50 ki restored. Tou: 0/106
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Resolve: At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 18/50 ki restored. Grit: Passive. Under 50% HP add +15 acc to atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 0/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Vicious (+1 dmg die rank with Super Atks) and Stubborn (Gain passive 3 tou per turn) Red-Eyed Form: Vicious (+1 dmg die rank with Super Atks,) Stubborn (Gain passive 3 tou per turn,) Malicious (+5 acc with Super Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Magic Cape: Passive. +25% Freeze and Stun and +1 dmg tier chance w/ Super Atks w/ those effects. Virus: Bonus Action. 40% Diseased chance. Diseased targets take 1 dmg for each at-will they use for 2 turns. 0/3 uses Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If target takes one status they are Strained. 0/3 uses
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses. Trinket: Bonus Action. Remove all status effects. Gain 5 tou. 0/1 use
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 0/1 use.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Freeze | -5 ki Shocking Slash Rank 3 (Signature) | Single - Slashing & Shock | -5 ki
TECHS Aura Guard Rank 3 - 0/3 uses Clash Rank 3 - 0/1 use Deflect Rank 3 - 2/2 uses Energy Shield Rank 3 - 0/1 use Kiai Rank 3 - 1/1 use Absorb Rank 3 - 40/40 ki Hypnosis Rank 3 - 0/2 uses After Image Rank 3 - 1/1 use Magic Materialization Rank 3 - 0/1 use Psychic Powers Rank 3 LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 934,668 [311,556/389,445] HP: 38/105 | KI: 19/80[100] | DEF: 50 | DMG DIE: d12 | ACC: +40 Doctor Kaijin Vex 1d100+65·1d6·1d100+55·2d10·1d100
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Post by Doctor Kaijin Vex on Nov 17, 2018 21:43:07 GMT -5
Now, it was clear for the world to see. Kamui could sense the energy disruption, the spluttering of Ki as Lute struggled to maintain the energy output he was so used to constantly emitting in order to soften the blows that were dealt to him. Now, it was purely a fight of martial arts and Ki. Lute's physical attributes were impressive, as were Kamui's. Kamui could no longer waste his Ki with his Instant Transmission cop outs, and Lute could no longer dedicate energy in keeping his constant blow softening aura. Now, it was merely a battle of who could apply their rapidly diminishing Ki to what. Much to Kamui's surprise, Lute still had enough stamina to surprise the Changeling with his speed. Moving back on the defensive, Kamui barely had enough time to cross his arms over his body in an 'X' formation in order to block the telepathically enhanced fist, the force of impact rippling through the Changeling's body, eliciting a grunt of exertion from the Changeling as he moved to disengage from Lute. But was his opponent through with his high powered rush? Not quite. Kamui's eyes widened as Lute brought his hands together and discharged a wide energy blast capable of engulfing the Changeling whole. He could hardly move before the energy blast engulfed him whole, causing the Changeling to go flying back on impact. He, taking a page out of Lute's book, had summoned his own aura over himself at the last moment to soften the blow, but he couldn't lie, the Namekian still had quite the firepower still behind his attacks, and they were beginning to wear him down as well. How long either side could keep this up, he could only guess. But, while Lute was trying to overwhelm him with powerful displays of energy, Kamui shot back with piercing attacks meant to leave a lingering impact on his opponent. As he would display now. Shooting back towards his opponent, Kamui would drive in close, invading Lute's personal space. Rearing his hands back, Kamui would then unleash a devastatingly swift barrage of punches and kicks upon his opponent, meant to surprise and overwhelm the warrior Namek. Upon what seemed like the final punch of the rush, Kamui vanished, utilizing a Rapid Movement to rapidly create distance between the two fighters. Appearing once more, with a few meters of distance between them, Kamui outstretched his pointer finger, and yellow Ki rapidly spawned forth from said finger. Raising his pointer finger to zero in on Lute, Kamui then released a rather broad, powerful Death Beam that would shoot across the stars, aimed directly at Lute's left breast. Upon contact, the Death Beam would most definitely rip straight through flesh and bone, and come out the other end. This is the last time I will command you. Flee with your life, and never return. If you don't, I will kill you. This is my warning to you.Post Count: 15 | Lute BATTLE TRACKERSUMMARY
Enemy Attack #1 hits Kamui but Kamui guards, reducing 5 damage to 2 damage! Enemy Attack #2 hits Kamui for 3 damage and inflicts Freeze! Kamui uses 5 toughness to reduce damage from both attacks to zero! Kamui uses Psychic Attack on Lute! Kamui uses Midnight Kill Drive on Lute!
Enemy Attack #1: 110 Def vs 141 Attack - 5 damage! *Reduced to 2 via Guard*
Enemy Attack #2: 110 Def vs 143 Attack- 3 damage! *Both attacks absorbed with toughness*
Bonus Action: Guard- As a bonus action negate half the damage from one non-critical attack that hit you. | 0 Ki
At-Will: Extreme Versatility (Versatile) - Change Super Minor Effect to "Wound"
At-Will Devastating Force (Martial Arts Gi) - +15 Accuracy and increased damage tier to two attacks during turn.
----------------------------------------------------
Standard Action: Fast Paced Melee Barrage (Telekinetic Attack)
Ki Cost - 0 Ki Acc - hcXIMRa21d100+50 Dmg - 1d8
Standard Action: Midnight Kill Drive: Full Power Death Beam
Effects - Versatile Major Effect, Wound Minor Effect Ki Cost - 5 Ki Acc - 1d100+40 Dmg - 2d10 (Due to Rush, attack deals direct damage + Wound if missed/avoided) Wound Chance (80%) - 1d100 Success! 2 stacks of Wound! (3 status dmg per turn for 4 turns)
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
ACTIVE EFFECTS
Frozen (1 turn remaining) Alacrity Strained Transformed Measured Calculating
FIGHTING STYLE
Resourceful Special Skill: Adept - Passive. Gain additional use of non-artifact gear slot items equipped at the beginning of battle.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Blur - As a passive effect you can use one Movement technique as an At-Will action on your turn. Alacrity - As a passive effect you have +10 to defense while above half max HP Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
100% Full Power (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Bio Suit -Martial Arts Gi -Virus (1/3 uses remaining) -Destron Gas (0/2 uses remaining) -*Crane Master Sash
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
Midnight Kill Drive (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Clash III (1/1 Use Remaining) -Aura Guard III (1/2 uses Remaining) -Energy Shield III (0/1 use Remaining) -Fire Breath III (0/2 uses Remaining) - Drunken Fist III (1/4 uses Remaining) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Psycho Threads III (0/2 uses remaining) -Magic Materialization III (0/1 use remaining) -Magic Slime III (0/2 uses remaining) -Hypnosis (1/2 uses remaining)
LEGENDARY
-Mimicry III (0/2 uses remaining) -Instant Transmission III (1/1 def use, 2/2 off uses remaining) -Perfect Barrier (0/1 uses remaining)
CURRENT PL: 990,825 HP: 33/50 | KI: 20/100 | DEF: 100 (110) | DMG DIE: d12 | ACC: +25 (40) 1d100+50·1d8·1d100+40·2d10·1d100
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Post by Lute on Nov 18, 2018 9:10:58 GMT -5
The razor edge. That's what they were fighting at. One mistake, one distraction and it would all be over. Lute realized that as he watched his attacks fail spectacularly. Despite all his resolve, he had underestimated just how much energy he had bled out during the brawl. His attacks had hit Kamui, but did little to harm him. They were impotent, weak. He wasn't going to win this. He could see that now. And it frustrated him beyond all belief.The punches and kicks rained in. Lute blocked and parried most of then, relying on his skill alone. Still--a few broke through battering his torso and face. Kamui disappeared and the Demon King wheeled around, desperate to find his location. And he did, a moment too late. A sizzling lance of energy shot forth through the space and Lute jerked hard to the side to avoid it. He did, for the most part. Except his left leg which lingered a big too long in the shot-line up. The broad Death Beam punched straight through Lute's thigh, amputating his entire leg with it. He went cold with pain as he drifted through space, bewildered as he watched the other half of his limb tumble away--spewing globules of purple blood. One mistake.It had cost him. The pain was immense, but not quite as bad as the crushing blow to his pride. He couldn't fight like this. He didn't have the energy to regenerate his limb. He would bleed out and die. Those were just the facts. Kamui was giving him mercy, giving him a chance to flee. Lute had people depending on him now, had a dream and a goal he wished to see finished. If he died, none of that would move forward. With his life, he could live--he could learn from his mistakes. And most of all, he could get revenge. He vanished from the asteroid battlefield in a streak of amethyst, speeding back to the Black Fleet. Shortly after his arrival, they would depart the sector--limping back to Hollow. Kamui had won this day. The nascent Confederacy had won this day. BATTLE TRACKERSUMMARY
Kamui [Fast Paced Melee Barrage:] 89 vs 50 def - hit for 6 dmg. Negated down to 3 dmg. Kamui [Full Power Death Beam] 95 vs 50 def - hit for 14 dmg and Wounded. Negated down to 9 dmg. Wound deads 3 dmg.
-Lute leaves the battlefield.
ACTIVE EFFECTS Wounded: 1/4 turns. Cripped: 5/8 turns Frozen: 3/4 turns Sapped x2: -20% PL and -20 max ki. Grit: +15 acc while below 50 HP. [Dark Energy Release [T1] | 2 ki per turn Stubborn Perk: +3 tou per turn. Recuperated - 50/50 ki restored. Tou: 0/106
FIGHTING STYLE - Resourceful Prepare: Add gear slot. Adept: Gain add. Use of all gear slot items equipped at beginning of battle.
TRAITS Resolve: At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 18/50 ki restored. Grit: Passive. Under 50% HP add +15 acc to atks. Cleverness: Passive. +15% status effect inflict chance. Talented: At-will. Gain extra use of one Def or Util tech. First use of tech costs 0 ki. 0/1 use Indomitable: Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
TRANSFORMATION Dark Energy Release: Vicious (+1 dmg die rank with Super Atks) and Stubborn (Gain passive 3 tou per turn) Red-Eyed Form: Vicious (+1 dmg die rank with Super Atks,) Stubborn (Gain passive 3 tou per turn,) Malicious (+5 acc with Super Atks.)
EQUIPMENT Battle Armor: Passive. +15 HP and negate 1 dmg from every atk. Magic Cape: Passive. +25% Freeze and Stun and +1 dmg tier chance w/ Super Atks w/ those effects. Virus: Bonus Action. 40% Diseased chance. Diseased targets take 1 dmg for each at-will they use for 2 turns. 0/3 uses Destron Gas: Bonus Action. 30% Stun, Freeze, Poison chance. If target takes one status they are Strained. 0/3 uses
Dampening Field: At-Will: Self and comrade gain 10 tou. 0/2 uses. Trinket: Bonus Action. Remove all status effects. Gain 5 tou. 0/1 use
OTHER ITEMS War Cruiser: 3d4 direct dmg to all targets. 0/1 use.
SUPER ATTACKS God-Slayer Rank 3 (Signature) | Single - Piercing & Freeze | -5 ki Shocking Slash Rank 3 (Signature) | Single - Slashing & Shock | -5 ki
TECHS Aura Guard Rank 3 - 0/3 uses Clash Rank 3 - 0/1 use Deflect Rank 3 - 2/2 uses Energy Shield Rank 3 - 0/1 use Kiai Rank 3 - 1/1 use Absorb Rank 3 - 40/40 ki Hypnosis Rank 3 - 0/2 uses After Image Rank 3 - 1/1 use Magic Materialization Rank 3 - 0/1 use Psychic Powers Rank 3 LEGENDARY Demon Mark Rank 3 Perfect Barrier Rank 3 - 0/1 use
CURRENT PL: 934,668 [311,556/389,445] HP: 23/105 | KI: 17/80[100] | DEF: 50 | DMG DIE: d12 | ACC: +40 Doctor Kaijin Vex
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Post by Doctor Kaijin Vex on Nov 18, 2018 11:58:15 GMT -5
Plan Success.
It seemed the gambit had paid off. His ultimate goal of handicapping Lute to the point where he would tucker himself out had seemed to, despite all doubts and all odds, had seemed to finally work. The Namekian Warrior with seemingly infinite stamina had hit a wall, and he knew it.
They all knew it the moment the Death Beam ripped off his leg.
Despite it all, Kamui was true to his words. He had given the Namekian a chance to escape. He didn't have to. He could've driven this battle to the very end, and could've perhaps but an end to one of the most powerful soldiers in the Empire's army. He could've, he should've perhaps, with this newfound breakthrough.
But, he had given Lute a chance to escape for several reasons, one of the primary being his own stamina. If this battle were to continue, Kamui would have to worry for his own ability to continue, and there was still the small chance that the tables could turn. His first priority was to defend the mining station, not to escalate the war any further with the murder of Demon King Lute. That was for another time, possibly done by someone other than himself.
As Lute fled the battlefield, back to his own fleet, Kamui wasted no time returning to his hunk of space rock, the Crusher Corps soldiers stationed there all looking upon the Mecha Changeling in a new light. One of awe. Their scouters had detected the power levels the two were boasting, and had seen the battle rage across the vacuum of space. It was amazing to say the least.
A crowd of soldiers followed him inside the facility, in which oxygen was finally provided for the Frost Demon and his entourage, air rushing into the Changeling's injured lungs. Almost immediately, he was bombarded with a mixture of questions and praise.
"That was amazing, sir!"
"That was the Galactic Empire, wasn't it?"
"Sir, shouldn't we pursue them? Make sure they can't come back?"
Kamui wished they would shut up.
"We are a mining station, not a Confederate Warship. I am not into busting fleets today, especially after the display you just saw. We will allow them to flee, and that will be the end of it." The Changeling said as he began to walk back to his office.
"And someone patch me through with the Omnipotence. I think it's time for Carambolis to know the Empire is getting bold. And have him send one of his elites to guard this station. As much as I love you all, I have a mission on Planet Cane to get to. This station was supposed to be temporary."
Post Count: 16 | Lute
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