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Post by T on Oct 15, 2018 11:38:51 GMT -5
South Quadrant - Asteroid Field [ ??:?? a.m(?)/p.m(?) ]
A peaceful morning spent relaxing in heaven. A afternoon at the beach. A quiet evening to spend by himself in front of a computer. All of the aforementioned things had one characteristic in common with each other- Russ was not having them.
Instead, it would appear that he was standing on an asteroid. The young Saiyan stood on an asteroid in the middle of space while other asteroids were chucked at him repeatedly by an ogre in sweatpants. To say the least, the list enjoyable activities he preferred to partake in lacked the obviously well known act of ‘breaking space rocks that are thrown at you repeatedly as a form of training’. Any novelty that he found in obliterating space-geology had already been lost after an hour.
Two hours. Three hours. Four. Four whole hours already past where he leapt from surface to surface and broke through any objects tossed his way. Despite lacking any form of talent concerning the usage of Ki, his physical abilities already managed to rise to an absurdly high level. Breathing in space was of no concern for another reason altogether, but a question itched at the inner walls of his cranium.
What did he actually get out of this?
Russ was assured that destroying these planetoids would pose no threat to any planets in the quadrant. If anything, breaking them into smaller pieces may allow star-faring vessels to have easier times in navigating the field. Still, he felt like little to no progress was being made by simply working harder on an aspect the boy already excelled in.
If only he could be so lucky as to find something to do.
Feet ceased their rhythmic pace as the teenager waved his right arm up overhead. At that, the lavender ogre nodded its head and promptly left the scene. A break had been declared- Russ was left alone to sit down, peer into the sea of stars, and think to himself.
Battle Info - Russ
Defence Phase None
[ Attack Phase ]
Bonus Action : Zenkai Power (Transform - T1) - 0 Ki Per Turn
Standard Action 1 : Tough (Energy Shield) - +20 Toughness - 5 Ki
Standard Action 2 : None
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 2 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 3 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 1 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 1 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 215,844 | Power Level : 647,532 Hit Points : 50 / 50 | Ki : 95 / 100 Toughness : 23
Fighting - 30 Defence - 100 Damage Die ( Rank 6 ) - d12
BASE PL: 215,844 | CURRENT PL: 647,532 HP: 50/50 | KI: 95/100 | DEF: 110 | ACC: +30 BASE DMG DIE (Rank 6): d12
Cam
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Oct 15, 2018 13:40:59 GMT -5
Ah, space. How the Emperor loved it; the vastness of such things was calming to the races that could make sense of what it all meant, often times Cam's lieutenant Coca would catch the fellow Kabochan staring out a view port into space, at all the stars and planets. He could see the flow of energy, the life on all the other planets, he knew it was out there, simply waiting. This time though, his focus was elsewhere, two bright lifeforms that were quite near. Too near. "Section 87B, bring it up on display," Cam ordered as he stepped back to his chair, he was at the helm of the largest Kabochan ship ever made-- The Omnipotence. Built hundreds of years ago, it was meant to end the war with the Ikondan race and if Cam had things his way, it would do just that, though not with its weaponry. A bird's eye view closed in on the section of the quadrant's asteroid belt being destroyed. Russ was destroying part of the Kabochan Confederacy's natural defense--maneuvering through the asteroid barrier that separated it from other quadrants helped Cam solidify his faction's hold on the southern quadrant and here some kid was poking a hole in it for his training. "What are they doing?" Coca asked as she watched the display, "Don't know, don't care. I'm gonna tell them to pack it up." It was a relatively short ride, stepping out one of the many airlocks to the ship, Cam didn't need a space suit, his species could retain oxygen and blood-gasses far longer than earthlings or Saiyans in the black void of space. Dashing across the void of space towards these massive asteroids, Cam made no attempt to hide his power level or presence, closing in on Russ and his ogre friend, he would land on a nearby asteroid, bristling with power. It was space, sound wouldn't work here but he flashed an insignia to his regime, showing he was some sort of government authority before he waggled a finger at Russ. No. Not cool. Not allowed. Pack it in, your training is done, Cam was trying to say, certainly his waving of hands and aggressive body language said it all to the young Saiyan. The poor Saiyan break being interrupted by an emperor himself--if nothing else it was because the young man displayed an intensely high power level. Charging up a ki burst in his palm, Cam was more than ready to run the boy off with threats of violence if need be, in reality he wasn't expecting any kind of fight, merely trying to get rid of the Saiyan and keep him from destroying a pivotal asset to Cam's rule, especially for something so simple as sport. Summary: At-will actions: Bonus action: Standard action: Standard action:
ACTIVE EFFECTS N/a FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 2/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Indomitable (Effect. As a passive effect you negate 3 damage taken from every Super Attack that hits you.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 3/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) (Effect. As an at-will action you create a Temporal Shield around self or a comrade. It negates 3 damage taken from all Super Attacks for the duration. Also, when you use the technique Heal,As a bonus action action you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.) 1/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 1/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Piercing, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 1/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 2/2 TECHS Clash (Rank 3, -10 ki) 1/1 Deflect (Rank 3 -10 ki) 2/2 Eight Arms (Rank 3, -5 ki) 3/3 Energy Shield (Rank 3 -5 ki) 1/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 1/1 Kiai (Rank 3, -5 ki) 1/1 Lightning Aura (Rank 3, -10 ki, last 4 rounds) 1/1 TRANSFORMATION PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -3 ki) STATS PL: 139,420 Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 75/75 Ki: 115/115 Def: 70 (Negate 5 Damage from every Super attack and 1 damage from all attacks) DMG Die: 1d12+1 T
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Post by T on Oct 17, 2018 5:31:39 GMT -5
Times of rest were all but peaceful to him. Russ could not help but feel like he always lacked the effort behind all the exercise done. It had been a long time since any of what they threw at him winded managed to break a sweat. Upon realising that the boy simply lacked the ability to utilise Ki despite how much he tried to manifest it, the masters he met in the otherworld decided to drag him through the most strenuous activities possible instead. It was better overall not to waste any time on teaching secret techniques when even the basics evaded performance.
All forms of physical difficulty simply vanished for him. The last time he felt fatigue was a year ago- not quite a problem when taking combat into account. However, this also made the Saiyan feel as though he was missing something.
No time to brood on that though. Someone was heading his way.
Not being able to sense energy or recognise the insignia displayed, Russ stared at Cam and blinked slowly as the round of intergalactic charades started. This prompted the boy to stand up slowly and cock an eyebrow. While he knew that the man wanted him gone, he did not exactly know why.
To this regal presence, the teenager casually raised his right hand to wave. “Sup,” he spoke aloud- somehow managing to brush off the vacuum of space like a minor inconvenience.
“Yo.” The ogre floated on over towards the pair of them.
“Oh hey.” Russ turned to face his acquaintance. “I think this guy wants us gone-” Then, a sudden realisation dawned upon him. “Alsohowarewetalkinginspace?”
“Magic.” An apt answer if anything.
“Really?” He squinted at the Otherworld staff member. “You’re just going to explain it like that?”
With a simple shrug, the one-eyed ogre adjusted his two-eyed glasses. “Yeah, it’s not me that’s doing this.” It had a theory as to how the phenomenon took place. By attempting to project his voice outward through sheer force of will, the boy managed to bestow the sound for all in the area to hear- a form of telekinesis, if you will. “Guess it’s just magic”
“You mean really convenient.” The young Saiyan wanted a more detailed answer, but the issue was of little importance.
“Extremely convenient,” his ogre-friend-person added on.
“Yes.” Once more, he agreed.
The only thing left after their back-and-forth was awkward silence. Awkward silence then transformed into a high-pitched hum piercing the void as the Emperor charged an energy attack. If one tried to speak now, one would be able to do so without any form of problem. Though either way, a mildly ridiculous sight proceeded to take place.
The ogre squatted down and Russ climbed onto his back. He sat atop their shoulders in a piggyback manner. It was the most logical thing to do when considering the Saiyan’s lack of flight, but to a person that knew not of his inability to use Ki, they looked extremely stupid.
“Right- we’ll just be going now.” Russ nodded his head.
Battle Info - Russ
Defence Phase None
[ Attack Phase ] At-Will : Telekinetic Talk-Circle (Psychic Powers)
Bonus Action : None
Standard Action 1 : None
Standard Action 2 : None
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 2 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 3 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 1 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 1 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 215,844 | Power Level : 647,532 Hit Points : 50 / 50 | Ki : 95 / 100 Toughness : 26
Fighting - 30 Defence - 100 Damage Die ( Rank 6 ) - d12
BASE PL: 215,844 | CURRENT PL: 647,532 HP: 50/50 | KI: 95/100 | DEF: 110 | ACC: +30 BASE DMG DIE (Rank 6): d12
Cam
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Oct 17, 2018 15:54:39 GMT -5
Magic? They were in a field of magic? "Oh hey I can talk, would you look at that," He then went wide eyed as the ogre approached, "A demon?!" Cam declared, pointing at the ogre, "Oh what the fuck man?! You can't be bringing them around," His palms lowered, "Saiyans and demons, consorting in Kabochan space? Demon's have ravaged our home world, give me one reason I shouldn't thrash you both?" Cam was ready to talk, he certainly was able to talk, after all Russ was a young man, how many mistakes had the Emperor himself made as a young man? It was Duria who acted, Cam's bodyguard, standing on the bridge of his ship he could hear and view through the scouter feed to see just what was going on, and the bodyguard was frankly, itching for a fight. He knew his Empreror detested demons, why not make some sport out of it? Grinning, he rushed over to a nearby computer on the bridge, nudging the ensign aside. He dialed in the asteroid that all three stood on, and pressed a button. A salvo of anti-material missiles fired off, rushing towards the asteroid. Cam whirred his head around, "What the hell?!" Before he disappeared, moving rapidly, a missiles striking the asteroid they stood on and ripping it apart, threatening to do the same to anyone caught in the blast, Cam reached a hand up to his scouter, "What the hell just happened, who's firing?!" Coca shot Duria a positively dirty look as he shrugged, "I bumped a button, sorry," he yawned and stretched, "Suppose I better get out there though. He'll need help," Duria began to walk over towards the nearest exit, Coca moving to stop him, he grasped his the shoulder of his armor hard, "You're an asshole sometimes Duria, you could've killed them all!" The saiyan laughed at that, shaking his head, "Really? I could hit him with everything I got and it wouldn't leave a scratch on that man, c'mon now." Coca sighed, "It was a malfunction Emperor. Targeting system went haywire. You alright?" Duria grinned, mouthing, "thank you," at her before he took off. Meanwhile, Cam had generated a shield around himself, charging up his energies, bringing them to bristle as he unleashed his power fully. It felt akin to finally being able to stretch out, as though he had been stuck sitting in a chair all day and he his muscles could finally extend fully, if nothing else he was thankful for the release of all that power, his eyes gazed from one person to the next, his form now looked quite different, hair turned a start silver and eyes whited out by such powers, strange markings began crawling over his skin, he had taken on the avatar of some being beyond. Whether he had peaceful intentions before or otherwise, it seemed that didn't matter, he glanced around for wherever his foe had gone, expecting a retaliation now, he knew he would have were he in the younger Saiyans shoes. Summary: Cam's goons dun goofed and now he's in a fight. At-will actions: Flow (+3 ki), Dampening field (+10 toughness), War cruiser: Zxct4ofC3d4 Direct damage dealt to Russ!Bonus action: Cosmic bindings (T1 transformation) -2 ki per turn Standard action: Standard action:
ACTIVE EFFECTS Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -3 ki) FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 2/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Indomitable (Effect. As a passive effect you negate 3 damage taken from every Super Attack that hits you.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 3/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) (Effect. As an at-will action you create a Temporal Shield around self or a comrade. It negates 3 damage taken from all Super Attacks for the duration. Also, when you use the technique Heal,As a bonus action action you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.) 1/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Piercing, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 1/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 2/2 TECHS Clash (Rank 3, -10 ki) 1/1 Deflect (Rank 3 -10 ki) 2/2 Eight Arms (Rank 3, -5 ki) 3/3 Energy Shield (Rank 3 -5 ki) 1/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 1/1 Kiai (Rank 3, -5 ki) 1/1 Lightning Aura (Rank 3, -10 ki, last 4 rounds) 1/1 TRANSFORMATION Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -3 ki) STATS PL: 139,420 418,261 Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 75/75 Ki: 115/115 (-2 and +3) Toughness: 10 Def: 70 (Negate 5 Damage from every Super attack and 1 damage from all attacks) DMG Die: 1d12+1 T 3d4
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Post by T on Oct 18, 2018 11:15:23 GMT -5
“Demon?” Russ hopped down before looking back over at the skinny, light-purple demon dressed in a pair sweat pants and a pink undershirt. “Yeah, I can see where you’d think that’s a thing,” he said with an entirely straight face. The boy could not see at all how the Kabochan prince would think that. “But this guy isn’t a demon.”
“I’m an ogre.” He pointed at himself using an index finger.
“He’s a janitor.” Russ brought up his comment promptly after.
“God damn it Russ.” Crossing his arms, the ogre sighed. An eyebrow furrowed as a frown quickly spread across his face. “I’ll have you know that I’ve been best staffer of the month for four months now.” Apparently, part of the employee’s job entailed aiding a young Saiyan in his training as per the big boss’ orders. He could only hope that this did not interfere with his actual work.
“Never said you weren’t good at your job. Jeez.” A hand was brought up to comb through hair at the back of of Russ’ head. “Anyway, what does ‘consorting’ mean?”
“Get your parents to tell you,” answered the Otherworld employee aptly.
“What?” He focused his gaze upon something off in the distance. “Yo wha-”
KA-BLAMMO.
Without much of a warning, a volley of anti-material missiles came racing from a distance and wrecked massive havoc upon the Kabochan Confederacy’s natural defence. A visible hole had been created for miles upon end in a radius from the blast zone- astronomically more destruction than the boy caused in the entire two hours he spent punching asteroids. One might have done better to take into account the consequences of unleashing something as excessive as matter-disintegrating weaponry to remove an accidental trespasser off one’s figurative lawn. Then again, that level of forethought required someone to care about the lawn they managed in the first place.
Though on another side of the asteroid field, things were rather rustled.
The ogre could not believe his eyes. Not a split second ago, he was watching helplessly as warheads flew swiftly towards him. Now, he watched the blast occur from a faraway surface. It took him a moment to register exactly what had happened. “For a second there, I thought I was going to die.”
“You should probably leave.” Russ stared over at the ongoing light-show.
“Right,” the ogre said, scrambling to his feet. “Um, thanks for saving my life.”
“No problem.” Though he did not feel much from being pelted by that onslaught of missiles, but it did take a bit out of him to block all of them on impact to protect his acquaintance. “I’ve got to make sure that space-person is alright now.” A few seconds elapsed while he stretched his arms from left to right. “Probably going to have to fight whoever shot those missiles at us too.”
Shaking his head, the companion began to float away from the scene. “You’re hopeless, you know that?”
Before the question could even reach the boy, he already began to bound from planetoid to planetoid at speeds faster than light. When he spotted the white-haired Cam looking for him among the space-dust, a wave of relief washed over him. A transformation took place; that or something else he had no knowledge of; but the most important part of this encounter was that the man stood unharmed.
“So.” Russ resided calmly on an asteroid floating a few metres behind the man. “Any signs of the bad guys who shot at us?”
Battle Info - Russ
Defence Phase War Cruiser - 10 Direct Damage
At-Will: Spend 10 Toughness to negate 10 Damage [ Attack Phase ]
Bonus Action : None At-Will : Incredible Speed (Activate Edge I)
At-Will (Blur) : Fast (Wild Sense) - 10 Ki - Cam
Standard Action 1 : None
Standard Action 2 : None
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Edge I; Indefinitely [ Edge I ] - +10 Defence.
[ Wild Sense ] ; Indefinite ; 0/25 Defence Acquired Wild Sense - Each attack Cam makes against him gives him +5 Defence. Once 25 Defence has been accumulated, it lasts for one extra turn before disappearing.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 2 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 3 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 1 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 215,844 | Power Level : 647,532 Hit Points : 50 / 50 | Ki : 85 / 100 Toughness : 19
Fighting - 30 Defence - 120 (110) Damage Die ( Rank 6 ) - d12
BASE PL: 215,844 | CURRENT PL: 647,532 HP: 50/50 | KI: 85/100 | DEF: 120 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Cam
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Oct 18, 2018 23:10:18 GMT -5
Cam was ready for a fight. That Saiyan had been consorting with some kind of demon, furthermore that missile strike had appeared to do... Nothing. He stood in his transformed state, staring down Russ, though a smile began to form on his features. Regardless of what happened now, they were going to fight. "Hey Saiyan!" He shouted towards Russ, "You've trespassed on my territory! I meant to just run you off, but! Since you're strong enough to withstand an anti-material barrage from a vessel made for war, I'd say you're pretty strong, and truth be told, I need a fight that isn't something from one of my men. So we're going to fight now, and tell you what! You do a good job, I'll give you a ship so you can get the hell out of here!" Not giving Russ much of a choice in the matter, Cam would move with lightning-like speed, bouncing across asteroids towards Russ until he was directly in front of him, winding up a shot, "Think fast!" He taunted before he disappeared again. This time, above his foe. Up this close he was indeed bristling with power, his aura flaring, he wasn't sure how harsh he should go on this unknown foe and after all, he did appear to be a child. Meanwhile Duria soared closer, ready to watch and intercept as needed. Cam swung his foot up, then down as though he were trying to stomp on an invisible foe. Psychic pressure building, as a wave of psychic energy threatened to crush the Saiyan, before he swung a back then forth, a second and third wave incoming, trying to pound the Saiyan into the side of the Asteroid he was standing on. He glanced up at Duria, "That... Was apparently a misfire! To answer you question, Saiyan. Though, something tells me others want us to fight. After all, we do have an audience. Besides! You seemed like you were looking for a fight anyway! I imagine that Ogre as you call it can't match anything I can do! Give me a good fight and I'll make it worth your while!" the Kabochan glanced in Duria's direction, the fellow Saiyan giving a puckish grin. Cam lowered himself out of the sky down towards the Saiyan, raising a hand and slowly crushing it into a fist, trying to use his psychic powers to put a an immense amount of crushing power onto the young Saiyan. Summary: At-will actions: Flow, (+3 ki) Blitz, Eight arms (-5 ki) Bonus action:(Eight arms) Psychic strike First attack roll: DMT8BTDa1d100+55 Damage: 1d12Standard action: (Blitz) Psychic strike Second attack roll: 1d100+55 Damage: 1d12Third attack roll: 1d100+55 Damage: 1d12Standard action: Psychic Strike Fourth attack roll: 1d100+55 Damage: 1d12
ACTIVE EFFECTS Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) EDGE 1. PL is at least x1.5 foe: As a passive you gain +10 def against all the foe's attacks. FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 2/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Indomitable (Effect. As a passive effect you negate 3 damage taken from every Super Attack that hits you.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 3/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) (Effect. As an at-will action you create a Temporal Shield around self or a comrade. It negates 3 damage taken from all Super Attacks for the duration. Also, when you use the technique Heal,As a bonus action action you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.)0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Piercing, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 1/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 2/2 TECHS Clash (Rank 3, -10 ki) 1/1 Deflect (Rank 3 -10 ki) 2/2 Eight Arms (Rank 3, -5 ki) 2/3 Energy Shield (Rank 3 -5 ki) 1/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 1/1 Kiai (Rank 3, -5 ki) 1/1 Lightning Aura (Rank 3, -10 ki, last 4 rounds) 1/1 TRANSFORMATION Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 139,420 418,261 Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 75/75 Ki: 111/115 (-7 and +3) Toughness: 10 Def: 80 (70+10 due to edge) (Negate 5 Damage from every Super attack and 1 damage from all attacks) DMG Die: 1d12+1 T1d100+55·1d12·1d100+55·1d12·1d100+55·1d12·1d100+55·1d12
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Post by T on Oct 19, 2018 8:21:04 GMT -5
“My name’s not ‘Saiyan’,” said the Saiyan in response to the man’s call. He knew what the word meant in the first place, but continued to believe that he was not of that species. If his utter failure at ki-control had anything to say about that, it would be that Russ stood as one of the worst Saiyans alive. “I’m Russ- a human from Earth.” An introduction was made with some level of respect for the person he conversed with.“Ah, sorry for trespassing- I should go no-”
Cam gave his own side of the story.
“Oh.” So one of his vessels targeted them. This came as a rather confusing act to the boy, yet as the Kabochan Emperor went on to offer some form of reward before rushing up to him, his demeanour changed. The prize did not interest him as much as the opportunity to face a formidable opponent. He based the assumption that Cam was a formidable foe on the fact that he claimed to own this entire part of space.
Among his limited arsenal of abilities, ‘sensing energy’ was not on the list.
“Well, alright then.” Arms were kept free by each side. While his opponent-to-be vanished and reappeared far above, the boy stood still- apparently staring off into space where the man once was.
Wham. The first wave of telekinetic force weighed heavily down upon him. Even though the planetoid itself shook, Russ showed no signs of doing so himself. Wham. Another stomp adding to the collective pressure placed upon the area. Small fragments of rock vibrated violently as they cowered under this force. WHAM. As if to put the previous attacks to shame, the third wave slammed even further into the asteroid. Its surface cracked. A crater formed below him.
By then, it may have been obvious that something was off. All the more surprising as one’s fist would pass directly through the image of the boy- the afterimage of him, that is. It blurred prior to beginning to fade. Though before it could disappear completely, a third arm seemed to shoot out from behind it.
Said arm stopped right in front of the Emperor’s chest. Two fingers appeared extended out to point slightly to the left. Every finger clenched inwards, and a punch was thrown.
There Russ stood with eyes narrowed upon his target. It was true that he utterly lacked talent for Ki. Hence he tried to make up for it in raw physical capability and great technique instead. His left knee raised harshly towards one’s stomach for a strike. Thereafter, he swapped his footing and launched a heavy roundhouse kick using his right leg.
Battle Info - Russ
Defence Phase Four Attacks Made - +20 Defence Gained!
Psychic Strike - 124 Attack vs 140 Defence - Miss Psychic Strike - 65 Attack vs 140 Defence - Miss Psychic Strike - 107 Attack vs 140 Defence - Miss Psychic Strike - 137 Attack vs 140 Defence - Miss
[ Attack Phase ]
Bonus Action : Disabling Jab (Magic Slime - Rank III) - 5 Ki Cripple (95%) : B4f2dzzC1d100 (Crippled!) (Special Status Effect Inflicted - Agony!)
Standard Action 1 : Left Knee Strike (ATTACK) - 5 Ki To Hit : 1d100+30 Cripple (65%) : 1d100
At-Will : Incredible Strength (Rush) - Standard Action 2 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful At-Will : Great Technique (Guile) - Standard Action 2 - Add Bashing to Super Attack
Standard Action 2 : Right Roundhouse Kick (ATTACK) - 5 Ki To Hit : 1d100+30 Cripple (65%) : 1d100
Damage Roll (Standard Action 1) : 2d12 Damage Roll (Standard Action 2) : 2d12
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Edge I; Indefinitely [ Edge I ] - +10 Defence.
[ Wild Sense ] ; Indefinite ; 20/25 Defence Acquired Wild Sense - Each attack Cam makes against him gives him +5 Defence. Once 25 Defence has been accumulated, it lasts for one extra turn before disappearing.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 2 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 3 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 1 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 2 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 215,844 | Power Level : 647,532 Hit Points : 50 / 50 | Ki : 70 / 100 Toughness : 22
Fighting - 30 Defence - 140 (110) Damage Die ( Rank 6 ) - d12
BASE PL: 215,844 | CURRENT PL: 647,532 HP: 50/50 | KI: 70/100 | DEF: 140 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Cam 1d100·1d100+30·1d100·1d100+30·1d100·2d12·2d12
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Oct 20, 2018 15:26:40 GMT -5
Tricking the Saiyan up appeared to be quite difficult--though the Emperor would remain adamant on his identity, as Russ began to bristle with his own power, bringing it to bare the Emperor couldn't help respect the youth's already formidable power. As he appeared in front of the Kabochan, Cam raised a palm, it surged with that strange white ki and formed a barrier, Russ had executed a perfect attack, however the force had been negated by the Emperor's own protective energies, "Russ aye? I'll be sure to remember the name. You say you're an earthling? Huh, either my scouter is lying or you have blood you don't know about. Only takes a drop really, as I understand it, to gain their powers." Though speculating on his opponents heritage and pedigree wasn't what the Emperor was here to do, he was here to fight, "Tell me, you ever fight multiple foes at once?" At the question there was a surge of energy that ran through the Kabochan's body, mitosis via energy as Cam seemed to simply split in two, two whole beings left in his wake, both still powered up and ready to crush his foe. It was like having an entirely new limb, though he could do anything with that limb rather than simply swinging it at his foe, "Tell me, have you fought psychic warriors before?" One Carambolis asked, the other peppering Russ with a psychic burst of energy, a hand flaring as the kinetic force rocketed off through space at the teen, whether it landed or not, both would close in, fighting with physical strikes this time though they were augmented with psychic energy, able to deliver more kinetic force than any one being should be able to, hammering with even more force as a flurries of fists and kicks, each harder than the last. He had to test the level of competency and aptitude of his foe, fighting Cam was never easy for anyone, no matter how strong they were. Summary: At-will actions: Blitz, Rampage Russ takes 2 direct damage for touching his grace, the Emperor Carambolis!Bonus action: Energy Shield (-5 ki, +20 toughness) Standard action: Multi-form (Neo-gete star, -15 ki) Standard action: (Blitz) Psychic Strike First attack roll: 5vbKrgXJ1d100+55 CRIT! Damage roll: 1d12 +8, new total: 16 Rampage roll: 1d4 Russ is also Crushed (-15 defense) for 2 rounds!Second attack roll: 1d100+55 Damage roll: 1d12 Rampage roll: 1d4Clone action: Psychic Strike Third attack roll: 1d100+55 Damage roll: 1d12 Rampage roll: 1d4Clone HP: 15
ACTIVE EFFECTS Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) Cam is crippled for 2 turns (Cannot restore ki/HP) Agony: drains for 3 ki per turn and lasts until target is no longer Crippled. FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 2/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Indomitable (Effect. As a passive effect you negate 3 damage taken from every Super Attack that hits you.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 2/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) (Effect. As an at-will action you create a Temporal Shield around self or a comrade. It negates 3 damage taken from all Super Attacks for the duration. Also, when you use the technique Heal,As a bonus action action you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.)0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Piercing, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 0/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 2/2 TECHS Clash (Rank 3, -10 ki) 1/1 Deflect (Rank 3 -10 ki) 2/2 Eight Arms (Rank 3, -5 ki) 2/3 Energy Shield (Rank 3 -5 ki) 0/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 1/1 Kiai (Rank 3, -5 ki) 1/1 Lightning Aura (Rank 3, -10 ki, last 4 rounds) 1/1 TRANSFORMATION Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 139,420 418,261 Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 75/75 Ki: 86/115 (-25 ki) Toughness: 10 (+20 toughness and -20 due to DR) Def: 70 (Negate 5 Damage from every Super attack and 1 damage from all attacks) DMG Die: 1d12+1 T 1d100+55·1d12·1d4·1d100+55·1d12·1d4·1d100+55·1d12·1d4
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Post by T on Oct 20, 2018 21:55:11 GMT -5
Saiyan. People kept calling him that for some reason or another that he could not quite place his finger on. As far as he knew, Saiyans could fly, shoot lasers, and possessed all manner of destructive tendencies. Again, the boy was the least successful Saiyan alive by that measure. He rejected the idea. In spite of that, the boy began to think that it was a possibility seeing as he did not know exactly what he was.
Almost as if to rub salt into the nonexistent wound, his attack bouncing harmlessly off an energy shield. Meanwhile, paragraph after paragraph of commentary and questionnaire headed his way. The boy kept silent throughout most bouts of combat. He found talking to be more distracting than being talked to. Focusing on one’s opponent took priority over other activities. Or shortly after the punch was made: opponents.
The Kabochan split in two just as he was about to throw another punch. Nothing quite like this was encountered by him before, but Russ did not spend any valuable time to explain that. As the two closed in for a pincer attack, he stepped past them as quick as a flash. His right hand lifted to the shoulder of a Cam while they concentrated their efforts on where he previously stood. Then, a light chop aimed to slam downwards upon their shoulder blade.
Whether he hit or missed, the force shook the planetoid they stood on- cracking it directly in half.
Too had he never fought two opponents at once before. The teenager faced against hundreds of mutated demon-namekians, a squad of mech suits, and against multiple foes, but never two super-powered individuals of their own higher levels. Be that as it may, Russ’ plan involved disabling one and taking out the other.
His left fist clenched tightly as he reeled it behind him. It curved outwards as a hook at another Cam’s gut directly.
Battle Info - Russ
Defence Phase Three Attacks Made - +5 Defence Gained! - Max
2 Direct Damage received from Resentful! At-Will: Spend 2 Toughness to Negate 2 Direct Damage
Psychic Strike - 149 Attack vs 140 Defence - CRITICAL HIT! - Avoided Psychic Strike - 128 Attack vs 140 Defence - Miss Psychic Strike - 90 Attack vs 140 Defence - Miss
At-Will (Blur) : Shoulder Chop - 5 Ki - Avoid all damage dice that roll a natural 8 or Below
[ Attack Phase ]
Bonus Action : Forehead Flick (Magic Slime - Rank III) - 5 Ki - Real Cam Cripple (95%) : VmJKyltx1d100 (Crippled!)
Standard Action 1 : Reel Back (Condense) - 5 Ki - Add 2 Damage Die to Standard Action 2; Cannot be avoided using Rapid Movement or halved with Guard
At-Will : Incredible Strength (Rush) - Standard Action 2 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful At-Will : Great Technique (Guile) - Standard Action 2 - Add Seeking to Super Attack
Standard Action 2 : Left Hook (ATTACK) - 5 Ki - Clone To Hit : 1d100+30 Damage Roll : 4d12 Cripple (65%) : 1d100
At-Will : SHEER FORCE (War Cruiser) - Direct Damage to Both Clone and Real Cam Direct Damage : 3d4
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Edge I; Indefinitely [ Edge I ] - +10 Defence.
[ Wild Sense ] ; Ends After Next Turn ; 25/25 Defence Acquired Wild Sense - Each attack Cam makes against him gives him +5 Defence. Once 25 Defence has been accumulated, it lasts for one extra turn before disappearing.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 10 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 2 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 3 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 0 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 1 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 0 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 215,844 | Power Level : 647,532 Hit Points : 50 / 50 | Ki : 50 / 100 Toughness : 23
Fighting - 30 Defence - 145 (110) Damage Die ( Rank 6 ) - d12
BASE PL: 215,844 | CURRENT PL: 647,532 HP: 50/50 | KI: 50/100 | DEF: 145 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Cam 1d100·1d100+30·4d12·1d100·3d4
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Oct 21, 2018 15:35:32 GMT -5
The Emperor was enjoying himself, he watched Russ close in--from two angles, that was part of this tactic, it made things akin to a shell game, hitting the version of himself that wasn't the real one would simply be a waste of energy, something Russ had indeed taken the bait on, his attack striking the version of Cam that was made out of energy, it disintegrated before him but that only left his foe open for more punishment. Behind Russ up in the sky, Cam bristled with power. He didn't even look remotely phased as he opened up his barrage of what came next. Both hands splayed forward, not one, but two powerful beams of energy cut forward like a knife, each grew to immense sizes, the beams growing wide, carrying three columns of power, a larger white beam and a gold and red one that swirled around said white beam in a helix pattern, adding a particularly cutting edge to the beams that made them nearly impossible to stop head on, though Cam also knew that Russ was no slouch. This wouldn't be the end to the fight, though were it successful he would take a significant advantage over his opponent, that was how the Emperor got you. A moment of leverage, a moment of momentum, and you were his, that was all he needed was one single moment. Whatever remained of the planetoid they were fighting on would be ripped apart whether the blast hit its mark or not. The asteroid belt was shifting, things rearranging as gravity itself would shift and waiver, not that it mattered to either of these combatants, gravity for them, no matter how much or how little, likely didn't impede either warrior. Summary: Cam's clone is destroyed. At-will actions: Assault, rampage, Russ takes 1 direct damage for touching Cam (Even his clone is too beautiful to handle.) Bonus action: Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) Standard action: Helix Beam (Charging Barrage Rank 3, -10 ki) First attack roll: 4yDD0zaS1d100+40 or 1d100+40 CRIT! Damage roll: 2d12+3 or 3d12+3 +12, new total: 35! Rampage roll: 2d4Standard action: Helix Beam (Charging Barrage Rank 3, -10 ki) Second attack roll: 1d100+40 or 1d100+40 Damage roll: 2d12+3 or 3d12+3 Rampage roll: 2d4
ACTIVE EFFECTS Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) Cam is crippled for 3 turns (Cannot restore ki/HP) Agony: drains for 3 ki per turn and lasts until target is no longer Crippled. FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 1/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Indomitable (Effect. As a passive effect you negate 3 damage taken from every Super Attack that hits you.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 1/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.)0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Piercing, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 0/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 2/2 TECHS Clash (Rank 3, -10 ki) 1/1 Deflect (Rank 3 -10 ki) 2/2 Eight Arms (Rank 3, -5 ki) 2/3 Energy Shield (Rank 3 -5 ki) 0/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 0/1 Kiai (Rank 3, -5 ki) 1/1 Lightning Aura (Rank 3, -10 ki, last 4 rounds) 1/1 TRANSFORMATION Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 139,420 418,261 Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 75/75 Ki: 51/115 (-35 ki) Toughness: 5 (-5 due to DR) Def: 85 (Negate 5 Damage from every Super attack and 1 damage from all attacks) DMG Die: 1d12+1 T 1d100+40·1d100+40·2d12+3·3d12+3·2d4·1d100+40·1d100+40·2d12+3·3d12+3·2d4
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Post by T on Oct 22, 2018 6:47:59 GMT -5
A small gasp was taken as the clone burst out and vanished from sight. Then as he looked around the boy noticed that the other was gone. That much was enough to give him a semblance of relief- he thought for a moment that he accidentally killed someone without meaning to. Be that as it may, there was the possibility of getting himself killed if he was not careful. Such was certain when he dropped his guard.
Sound cannot travel in a vacuum, but light definitely can. As soon as he managed to catch his footing on another unbroken surface, a shadow shifted in front of him. Odd to say the very least from his perspective. Yet not for very long as he turned around to see the Kabochan Emperor charging up an attack from far above.
“Oh cra-” Russ failed to complete his sentence as the light came ever closer.
Helix Beam When said light subsided, there was no sign of either the young Saiyan or a multitude of planetoids that had the bad luck of floating in the beam's path. The former of which could have been gone, and was most likely so. Or such may have been the case if not for him somehow materialising right in front of his opponent. A keen eye would have spotted the boy leaping with lightning-quick reflexes and deft footsteps. Since the ability to fly was not in his arsenal, a hit between jumps had to be attempted- that much he did using his left elbow to his target's centre mass.
Battle Info - Russ
Defence Phase 1 Direct Damage received from Resentful!
Helix Beam - 149 Attack vs 140 Defence - CRITICAL HIT! - 37 DAMAGE! - Halved (18 Damage) Helix Beam - 122 Attack vs 140 Defence - Miss
At-Will: Spend 4 Toughness to Negate 4 Direct Damage Bonus Action - Reactive : Block (Deflect) - 10 Ki - Helix Beam
Total Damage : 1 + (37 / 2 ) - 4 = 15 Damage [ Attack Phase ] Standard Action 1 : JUMP (Condense) - Add Two damage dice to one super attack; cannot be dodged via Rapid Moement; cannot be reduced via Guard
At-Will : Regular Strength (Rush) - Standard Action 2 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful At-Will : Surprise (Guile) - Standard Action 2 - Add Bashing to Super Attack
Standard Action 2 : Elbow (ATTACK) - 5 Ki - Slashing; Bashing; Crippling To Hit : 3O4x61JA1d100+30 (CRITICAL HIT!) Damage Roll : 4d12 (+10 Critical Damage) (39 Damage) Cripple (65%) : 1d100
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Edge I; Indefinitely [ Edge I ] - +10 Defence.
[ Wild Sense ] ; This Turn Only ; 25/25 Defence Acquired Wild Sense - Each attack Cam makes against him gives him +5 Defence. Once 25 Defence has been accumulated, it lasts for one extra turn before disappearing.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 5 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 1 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 3 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 0 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 1 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 0 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 215,844 | Power Level : 647,532 Hit Points : 35 / 50 | Ki : 30 / 100 Toughness : 21
Fighting - 30 Defence - 145 (110) Damage Die ( Rank 6 ) - d12
BASE PL: 215,844 | CURRENT PL: 647,532 HP: 35/50 | KI: 30/100 | DEF: 145 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Cam 1d100+30·4d12·1d100
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Oct 22, 2018 15:00:03 GMT -5
Duria watched from the sidelines, he always wondered why he felt so antagonistic towards Carambolis--sure, he could be hot headed and over-confident at times, he paid well and was a respectable, well thought fighter. He had watched the Kabochan best his own race in combat on more than a few occasions. Yet he had never quite seen Cam this riled up--at least not this riled up with this level of power, and so he abstained, for now, instead watching Russ more intently, his scouter chirping numbers and data about both of these titanic power levels, all data that could be used for a later date. Cam meanwhile, was more focused on Russ, as he should be. Indeed his beam cut across the negative space into Russ, the boy looked roughshod from the attack, as anyone who survived such a blast would, though he ht least had enough power in him to try and negate such an attack, "Impressive!" Cam called out before the boy shot forwards--he had left himself open, though instincts took over as he watched the Saiyan close in. Russ would feel his elbow crunch against Cam's armor, the metal shattering in certain placed due to the stress from such an attack, though it held out better than one might thing, the Emperor was knocked back, sent slamming into a nearby asteroid. When he dislodged himself, the asteroid would shatter, sending a field of debris all over that he hoped provided a decent smoke screen. Not choosing to close in, rather among all the small rocks and debris, silvery orbs of psychic and spiritual energy began to form. The three silver orbs went whirling all around, Cam able to steer and move them with his mind, ripping past Russ backwards and forth, circling closer and closed before all three launched at the young man all at once, Cam smashing his hands together to cause the orbs to explode, whether they hit their mark or not they would detonate upon impact, either with each other or with Russ. Summary: At-will actions: Blitz, Russ takes 1 direct damage for touching his greatness the Emperor Carambolis.Bonus action: Deflect (Rank 3 -10 ki) 39 rounded up to 40, Cam halves this to 20. Standard action: Psychic Strike (Blitz) First attack roll: I5ILZT2O1d100+55 Damage roll: 1d12Second attack roll: 1d100+55 Damage roll: 1d12Standard action: Psychic strike Third attack roll: 1d100+55 Damage roll: 1d12
ACTIVE EFFECTS Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) Cam is crippled for 2 turns (Cannot restore ki/HP) Agony: drains for 3 ki per turn and lasts until target is no longer Crippled. Divination (Rank 3, +15 Defense) 2 turns remaining. FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 1/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Indomitable (Effect. As a passive effect you negate 3 damage taken from every Super Attack that hits you.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 1/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.)0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Piercing, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 0/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 2/2 TECHS Clash (Rank 3, -10 ki) 1/1 Deflect (Rank 3 -10 ki) 1/2 Eight Arms (Rank 3, -5 ki) 2/3 Energy Shield (Rank 3 -5 ki) 0/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 0/1 Kiai (Rank 3, -5 ki) 1/1 Lightning Aura (Rank 3, -10 ki, last 4 rounds) 1/1 TRANSFORMATION Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 139,420 418,261 Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 65/75 (-10 due to DR and remaining toughness) Ki: 36/115 (-15 ki) Toughness: 0 (-5) Def: 85 (Negate 5 Damage from every Super attack and 1 damage from all attacks) DMG Die: 1d12+1 T1d100+55·1d12·1d100+55·1d12·1d100+55·1d12
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Post by T on Oct 23, 2018 8:05:48 GMT -5
After his passing attack, the boy landed on a planetoid next to the one Cam himself was planted in. Though no visible wounds could be spotted on himself, Russ was sure that the beam attack thrown at him earlier did something to weigh his body down. It stung a lot more than anything that had been shot at him in the past few months. Dust from the disintegrated asteroid settled on his skin and clothes alike from the explosion.
Quite like how his opponent took a moment to dig themselves out of a crater, Russ spent a second to brush the dirt off his Gi. Thereafter, the boy stood upright and properly to look over at the Emperor.
He had to admit that this fight was very different compared to any that he had participated in before. Never had he fought anyone in the vacuum of space in his entire life until now. Whoever this man was, he seemed to be a lot more excited about being pummelled than the young Saiyan was. He found that people from space were weird in that sense. Though no time to ponder on that sentiment was given.
Three glowing spheres spiralled in on his location. Or more accurately, his previous location. By the time the trio exploded, he stood on the opposite end of the planetoid.
Time was ripe to up the ante. Plunging his arms into the rock, Russ heaved left greatly. In the blink of an eye, the force caused by his rotation flung said asteroid over at Cam in return for his barrage of silver orbs. As an added moment of poise, his feet pushed onto it to further accelerate the object while launching him onto a different surface.
Battle Info - Russ
Defence Phase 1 Direct Damage received from Resentful!
Psychic Strike - 80 Attack vs 120 Defence - Miss Psychic Strike - 62 Attack vs 120 Defence - Miss Psychic Strike - 86 Attack vs 120 Defence - Miss
At-Will: Spend 1 Toughness to Negate 1 Direct Damage
Total Damage : 1 + (37 / 2 ) - 4 = 15 Damage [ Attack Phase ] Bonus Action : Shake Off (Senzu Bean) - +15 HP and Ki
Standard Action 1 : Composition (Recuperate) - +50 Ki
At-Will : Surprise (Rush) - Standard Action 2 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful At-Will : Surprise (Guile) - Standard Action 2 - Add Bashing to Super Attack - Drain 5 Ki on Hit
Standard Action 2 : Asteroid Toss (ATTACK) - 5 Ki - Slashing; Bashing; Crippling To Hit : cp_Ixwhy1d100+30 (Critical Hit!) Damage Roll : 2d12 (+7 Critical Damage) (16 Damage) Cripple (65%) : 1d100
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Edge I; Indefinitely [ Edge I ] - +10 Defence.
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 5 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 1 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 3 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 0 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 1 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 0 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 215,844 | Power Level : 647,532 Hit Points : 50 / 50 | Ki : 90 / 100 Toughness : 23
Fighting - 30 Defence - 120 (110) Damage Die ( Rank 6 ) - d12
BASE PL: 215,844 | CURRENT PL: 647,532 HP: 50/50 | KI: 90/100 | DEF: 120 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Cam 1d100+30·2d12·1d100
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Oct 23, 2018 14:05:17 GMT -5
Cam was about to be stuck between the a literal rock and a hard place. Russ was using munitions like the Emperor himself had in the past, for a moment he couldn't help but remember the moment he had dropped a space station on his old friend Atreus. He was past such antics for the most part, though he still saw a certain kind of humor in such attacks. It would seem for a few seconds like Russ had done quite a number, perhaps even defeated his foe, the Emperor being crushed between two asteroids. Though that notion was quickly dispelled when the one Russ had throw split down the middle and crumbled apart, Cam shooting through the heavy stone and out the other end, a bright streak of white energy trailing behind him as he closed in on Russ, his body filled with kinetic energy, he cam flying in hot, swinging a fist upwards as he tried to fly directly into Russ and deliver an uppercut moving faster and striking harder than anyone ought to be able to. Of course he didn't stop at one strike, his leg swung up just as high as his fist, a supercharged sky kick aimed to strike the kid's chin once more before Cam would swing both his arms in, a wave of psychic force emitted with each strike, if Russ remained close he would have his ears boxed with kinetic energy as well as Cam's own force behind it, even a stronger than average warrior would have succumbed under that kind of blow, their minds and bodies left as little more than mush, though something told the Kabochan he was only getting started with fighting this foe. He still had a few more tricks up his sleeve, though the moment hadn't come to use said tricks. He needed to recoup his exertions of energy, something done easily enough when he had a few seconds to focus, though being in the face of your enemy was hardly the time. He hoped his aggression was enough to drive Russ back or disable his foe at the very least. "Come on!" Cam taunted, despite his need for more energy and being slammed with one, but two asteroids, the Imperial ruler was still ready for a fight. He knew that his body had never failed him before, he would fight until either he was broken or his opponent was. Summary: At-will actions: Blitz, Eight arms (-5 ki), Russ takes 1 direct damage for touching his greatness the Emperor Carambolis! Bonus action: Psychic Strike (Eight arms) First attack roll: EMMXhhSQ1d100+55 Damage roll: 1d12Standard action: Psychic Strike (Blitz) Second attack roll: 1d100+55 Damage roll: 1d12Third attack roll: 1d100+55 CRIT! Damage roll: 1d12 +11 New total: 22 and Russ is Crushed! (-15 defense for 2 rounds)Standard action: Psychic Strike Fourth attack roll: 1d100+55 Damage roll: 1d12
ACTIVE EFFECTS Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) Cam is crippled for 1 turn (Cannot restore ki/HP) Agony: drains for 3 ki per turn and lasts until target is no longer Crippled. Divination (Rank 3, +15 Defense) 2 turns remaining. FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 1/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Indomitable (Effect. As a passive effect you negate 3 damage taken from every Super Attack that hits you.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 1/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.)0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Piercing, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 0/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 2/2 TECHS Clash (Rank 3, -10 ki) 1/1 Deflect (Rank 3 -10 ki) 1/2 Eight Arms (Rank 3, -5 ki) 2/3 Energy Shield (Rank 3 -5 ki) 0/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 0/1 Kiai (Rank 3, -5 ki) 1/1 Lightning Aura (Rank 3, -10 ki, last 4 rounds) 1/1 TRANSFORMATION Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 139,420 418,261 Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 56/75 (-11 due to DR) Ki: 21/115 (-15 ki) Toughness: 0 (-5) Def: 85 (Negate 5 Damage from every Super attack and 1 damage from all attacks) DMG Die: 1d12+1 T 1d100+55·1d12·1d100+55·1d12·1d100+55·1d12·1d100+55·1d12
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Post by T on Oct 24, 2018 8:53:19 GMT -5
The boy blinked once at the sight of his opponent being squashed by two planetoids. For the few seconds of nothing occurring, worry came to a boil within the pit of his stomach. A fight always posed the risk of significantly harming the parties involved, but never had he actually killed someone before. The lack of sound seemed deafening in that moment. Russ had no idea what he would do with himself if he took the life of another- even on accident. Feet departed from the surface as their owner leapt over to che-
BAM.
Cam burst out from the asteroid, rushing through space with a stream of flight so swift, the young Saiyan barely had any time to react at all. Whatever turmoil brewed in his mind was replaced with an instant brand of panic as a lethal combination of punches and kicks rained in from every side. He could almost compare it to being caught in the very eye of a tornado.
Still he persevered. The uppercut met an elbow block. Their sheer collision of the two sent out a shockwave which shook nearby planetoids- even the largest of the lot started to float away from them. When a leg rose upwards to his chin, the boy’s left arm swiped past him to parry the kick away.
Last but certainly not least, the Kabochan’s arms both swung inward to slam at his head. This simultaneous attack somehow managed to slip bast his defences- boxing him harshly on the ears. He could immediately feel atoms vibrate violently around both of the temples on his head. It was as if his skull resided between a hydraulic press with flaming knives on each end, slashing away while pushing harder in under ever increasing forces.
His teeth grit as hands reached upwards, trying to grab at both of the foe’s wrists. No visible damage seemed to be accumulated from this entire ordeal. Russ had two options at this point. The first was thought of by him to be too harsh of a method to be used. It would ensure the victory of this engagement, but what has he got to gain by simply taking the easy way out of a fight?
To rest his limits was of greater priority than winning a ship.
Hesitation displayed itself fully in his eyes. Pursuing the second path meant that even the slightest mistake in performance could cost him the fight. Thus, the boy reeled back his right fist as hard as he could while extending a left arm out to grasp at Cam’s collar. After the short wind up, a haymaker with enough force to destroy a moon rushed out to meet the Emperor straight in his chest.
Battle Info - Russ
Defence Phase 1 Direct Damage received from Resentful!
Psychic Strike - 132 Attack vs 120 Defence - Avoided Psychic Strike - 138 Attack vs 120 Defence - Avoided Psychic Strike - 152 Attack vs 120 Defence - CRITICAL HIT! - 11 Damage - Crushed! Psychic Strike - 57 Attack vs 120 Defence - Miss
At-Will (Blur) : Near-Perfect Defence (Afterimage) - 15 Ki - Avoid First Two Attacks At-Will : Greater than Above Average (Aura Guard) - 5 Ki - Negate Critical damage; immune to non-special status effects At-Will : Spend 12 Toughness to negate 12 Damage
Total Damage : 1 + 22 - 11 - 12 = 0 Damage [ Attack Phase ] Bonus Action : Step Up (Divination) - +15 Defence for 3 Turns
At-Will : Ready (Rush) - Standard Action 1 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful
Standard Action 1 : Grab To Hit : yRfFdIIy1d100+30 Damage Roll : 2d12 (2 puny Direct Damage) Cripple (65%) : 1d100 (Crippled!)
At-Will : Pumped Up (Guile) - Standard Action 2 - Add Bashing to Super Attack - Drain 5 Ki on Hit
Standard Action 2 : Wild Haymaker (ATTACK) - 5 Ki - Slashing; Bashing; Crippling To Hit : 1d100+30 Damage Roll : 2d12 Cripple (65%) : 1d100
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Edge I; Indefinitely [ Edge I ] - +10 Defence.
Divination; 3 Turns [ Divination ] - +15 Defence
Crushed; 2 Turns [ Crushed ] - -15 Defence
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 5 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 1 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 3 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 0 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 1 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 0 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket Bonus Action - Reactive. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 215,844 | Power Level : 647,532 Hit Points : 50 / 50 | Ki : 50 / 100 Toughness : 14
Fighting - 30 Defence - 120 (110) Damage Die ( Rank 6 ) - d12
BASE PL: 215,844 | CURRENT PL: 647,532 HP: 50/50 | KI: 50/100 | DEF: 120 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Cam 1d100+30·2d12·1d100·1d100+30·2d12·1d100
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Oct 24, 2018 10:24:30 GMT -5
Indeed precision was required, and Russ, up until those moment, had displayed the levels necessary to put up a good fight, but when that hand snapped out, Cam rolled a shoulder back, Russ would feel his fingers graze against Cam's armor but it wasn't enough. He crouched, his head sweeping low as the attack went right over Cam, he took off then, veering between asteroids as an onslaught of kinetic fists and kicks rained down on Russ. No strike needed to go uninjured, this kid however had a peculiar way of fighting, it was costing Cam high amounts of energy for things that normally costed him nothing at all, he couldn't think about that right now though, his enemy was in front of him, the best he could hope for is staggering his foe enough to break his defenses, he had to focus on being precise and meticulous with each shot, something that was hard to do when you were moving hundreds of miles per hour through empty space in an ever-shifting landscape. The asteroids around them had been completely powdered and turned to shards of stone. Using his mind Cam would send the pieces hurtling towards Russ as he tried to punch through them at his opponent, things had certainly become a smokescreen, even more so, they both had put out so much raw power and ambient ki energy that a nebula of sorts was forming around them, the cloud of mixing energies swirling and creating friction that was unimpeded by an atmosphere, it wouldn't be long until they were fighting in an outright storm of ki. All the while, Cam looked down at his belt, just for a second, to see a shattered plastic jar. His gummies! They had been destroyed in the fight, multi-vitamins floating somewhere out there in the void and he hadn't even gotten to try them yet. He turned to face Russ, redoubling his efforts, he shot himself forward and at the last second whipped his body around, both his heels flying forward, trying to plant both into the warrior's chest in a super-charged psionic drop kick. This fight was really becoming something else. Even if he lost, it had been a long time since he had found a foe that had truly tested him in such a way. Summary: At-will actions: Blitz, Eight arms (-5 ki) Bonus action: Psychic Strike (Eight arms) First attack roll: 68JckG7B1d100+55 Damage roll: 1d12Standard action: Psychic strike (Blitz) Second attack roll: 1d100+55 Damage roll: 1d12Third attack roll: 1d100+55 Damage roll: 1d12Standard action: Psychic strike Fourth attack roll: 1d100+55 Damage roll: 1d12
ACTIVE EFFECTS Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) Cam is crippled for 2 turns (Cannot restore ki/HP) Agony: drains for 3 ki per turn and lasts until target is no longer Crippled. Divination (Rank 3, +15 Defense) 2 turns remaining. FIGHTING STYLE Reserved (+15 Base Ki, access to Flow ability) Flow: Activate. At-Will Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn. Limit. Indefinite Xeno Trait: Last Stand Condition. You fall below a quarter of your max HP. Activate. None (Passive) Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met. Limit. Once per battle. TRAITS Assault (Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.) 1/2 Blitz ( Effect. Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.) Crush (Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration. Duration: 2 turns) Indomitable (Effect. As a passive effect you negate 3 damage taken from every Super Attack that hits you.) Rampage (Effect. As an at-will action you add additional damage dice all attacks during your turn, 2d4 to Super Attacks and 1d4 to Basic Attacks.) 1/3 EQUIPMENT Battle Armor (Effect. As a passive effect your max HP is increased by 15. Also as a passive effect you negate 2 damage from every Super Attack that hits you.) Heavy Weapon (Effect. As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher.) Neo-gete Star (Emperor's Blood Amulet) you summon android clone(s) of yourself. Allows you to use Multi-Form legendary technique at Rank 3 as it's laid out without knowing it or having it count as a use. As an at-will action the clone(s) can recover 3 HP for itself at the end of your turn.) Senzu Bean (Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.) 1/1 Dampening Field (Effect. At-will/Reactive You and a comrade of choice gain 10 toughness.)0/1 OTHER ITEMS War Cruiser (Effect. Serves as base that can hold two facilities. Also lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 direct damage to all foes.) 0/1 SUPER ATTACKS Crusher Orb (Rank 3 Single Piercing, Cripple 50% Signature attack, -5 ki) Helix Beam (Charging Barrage Rank 3, -10 ki) LEGENDARY TECHS: Multiform (Granted by Neo-gete star, Effect: As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive a standard action to make a Basic Attack. They also can Intercept for you and your teammates. They benefit from all of your traits and equipped items, as if they were you. They can be one of the three targets in an area attack. Max of one extra Standard Action per turn can be gained. -15 ki) 0/1 Time Freeze (Effects. As an at-will action you gain additional standard action on your turn. Max of one extra Standard Action per turn can be gained. -15 ki) 2/2 TECHS Clash (Rank 3, -10 ki) 1/1 Deflect (Rank 3 -10 ki) 1/2 Eight Arms (Rank 3, -5 ki) 1/3 Energy Shield (Rank 3 -5 ki) 0/1 Psychic Powers (Rank 3, +10 to Accuracy, -1 to Damage die step) Divination (Rank 3, +15 Defense for 3 turns, -10 Ki) 0/1 Kiai (Rank 3, -5 ki) 1/1 Lightning Aura (Rank 3, -10 ki, last 4 rounds) 1/1 TRANSFORMATION Cosmic bindings PL: 418,261 Deadly (+5 Accuracy w/Basic attacks) Resentful (Inflict 1 DR DMG to attacker when stuck, -2 ki) STATS PL: 139,420 418,261 Fighting: 40 Energy Control: 40 Reflexes: 20 Resilience: 10 (+10 due to racial) HP: 54/75 (-2) Ki: 11/115 (-10 ki) Toughness: 0 Def: 85 (Negate 5 Damage from every Super attack and 1 damage from all attacks) DMG Die: 1d12+1 T 1d100+40·1d100+40·2d12+2·2d4·1d100·1d100+40·1d100+40·2d12+2·2d4·1d100
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Post by T on Oct 25, 2018 4:38:51 GMT -5
On and on with another hail of attacks from all and any angles that were possible. If nothing else, the clash that he endured was hard-fought on Cam’s end. To the boy, it was a small test of stamina and skill- that much he himself could conclude by his ability to carry on despite the circumstances given. His foe’s movements became slower and slower as this encounter carried on. Perhaps if he were to truly call it a test of might, Russ would be considered a cheater.
He did not fight without a plan. It was never a contest of raw power to him. Such a brutal chain of events seemed to be held in a negative light by him. Rather than attempting to pummel an opponent into unconsciousness, why not outlast them?
The situation did not require him to end their match swiftly, after all.
“Please stop.” The young man reached up to steadily block an incoming drop kick. Meanwhile, a swift palm shot out to hit his target’s right shoulder lightly. Any pain inflicted was a demonstration of how much the opposing end exerted their own body. “The fight’s over.”
While Russ himself could not normally survive in outer space without breathing, the halo hovering weightlessly over his head may have denoted that he was not required to. Regardless, the teenager did possesses the ability to hold his breath for days upon end. Many thanks to the hellish battles other people put him through.
“Pushing yourself any more is probably going to end up bad.” In spite of his ungodly strength, the most powerful tool in his arsenal was an olive branch. That he extended. “Can we just end it here?” Russ asked as he slowly reached over in an attempt to grab one of the man’s arms. Ultimately, someone needed to get him back to his ship.
Battle Info - Russ
Defence Phase Psychic Strike - 79 Attack vs 120 Defence - Miss Psychic Strike - 96 Attack vs 120 Defence - Miss Psychic Strike - 132 Attack vs 120 Defence - Hit! - 7 Damage Psychic Strike - 57 Attack vs 120 Defence - Miss
At-Will : Spend 7 Toughness to negate 7 Damage
Total Damage : 7 - 7 = 0 Damage [ Attack Phase ] Bonus Action : Space (Magic Materialisation) - 10 Ki - Gourd of Mist
Standard Action 1 (Sacrificed For A Bonus Action) : Oxygen Deprivation (Gourd of Mist) Sap (65%) : TZnz|eYo1d100 (Sapped!) (Cam loses 10 Ki, 10 max Ki and his base PL is decreased by 10%)
At-Will : Fast (Rush) - Standard Action 1 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful At-Will : Gentle (Guile) - Standard Action 2 - Add Bashing to Super Attack - Drain 5 Ki on Hit
Standard Action 2 : Light Shove (ATTACK) - 5 Ki - Slashing; Bashing; Crippling To Hit : 1d100+30 Damage Roll : 2d12 (8 Direct Damage) Cripple (65%) : 1d100
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Edge I; Indefinitely [ Edge I ] - +10 Defence.
Empowered (Gourd of Mist); Indefinite; 1 stack [ Empowered ] - Russ base PL is increased by 41,826
Divination; 2 Turns [ Divination ] - +15 Defence
Crushed; 1 Turn [ Crushed ] - -15 Defence
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 5 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 1 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 3 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 0 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 1 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 0 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket Bonus Action - Reactive. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ Gear ] - Gourd of Mist Bonus Action. 50% chance to inflict the special status Sapped and siphon 10 ki. [ 1/2 uses ]
Sapped reduces max ki 10 and base PL by 10% until battle end. Your base PL is also boosted by 10% of their current PL.
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 2257,670 (215,844 + 41,826)15,844 | Power Level : 773,010 Hit Points : 50 / 50 | Ki : 45 / 100 Toughness : 10
Fighting - 30 Defence - 120 (110) Damage Die ( Rank 6 ) - d12
BASE PL: 257,670 (215,844 + 41,826) | CURRENT PL: 773,010 HP: 50/50 | KI: 45/100 | DEF: 120 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Cam 1d100·1d100+30·2d12·1d100
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Supporter🌟
Pressure can make a diamond or crush you into dust. Which will it be?
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Post by Cam on Oct 26, 2018 12:57:18 GMT -5
The Emperor's chest heaved. The boy was right, his time surviving in a vacuum was running out. He didn't have magics to sustain him, just his kabochan physiology and his psychic abilities, "Alright," he would say, though the words were in Russ's mind rather than actually being heard in the vacuum of space, "I'm out of energy anyway, guess I got too overboard," he beckoned for Russ to follow him then, "My ship has healing facilities, we can use those," he glanced then in Duria's direction, "Don't think I'll let you get away with shooting a missile at me and this young man unannounced, you shit gibbon," he spoke mentally towards Duria who was floating in space nearby, though the look on his face that Cam was accusing him only confirmed that those accusations were true, he shook his head, "Don't pick fights for me, please?" He then looked towards Russ, there was a certain glint in the Kabochan's eyes, he was certainly enamored with Russ's power, "I know strong humans, you're far beyond the strength of any regular human if that's what you claim to be. I suppose it doesn't truly matter what you are," he said as he propelled himself through space gently. Russ's last attacks had landed and been quite disabling, blood trickled from one side of Cam's mouth, his armor had fractured in several places and was burned in others, "You looking for work in this sector of the galaxy? Or anywhere else for that matter. I'm sure you've had that offer before, but most of your kith and kin haven't met our forces, nor understand what we're about. The Saiyan Dominion has aligned with us," He bobbed his shoulders, "Something to consider." Whether Russ took his offer or not, Cam would peel off, using the last of his energy to rocket himself towards the hangar of his space ship, landing in a wide hangar, he landed on his feet, skidding to a halt on the sleek metal and taking a long breath. He had been holding his breath for the entire fight, not perhaps in the way that Humans or Saiyans do, his body simply didn't need oxygen and other gasses like other sapient races did, though they still needed them eventually. Duria was quick to follow, knowing he was in trouble. He hadn't intervened, though his power level was high in its own regard, perhaps it that had been the case the fight would have gone differently, though perhaps they would never find out, though who knows? After all, Russ had been promised a prize for putting up a good fight, and victory on his end indeed could be considered one hell of a good fight.
WC: 453 T
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Post by T on Oct 27, 2018 3:39:36 GMT -5
The strangest thing somehow came into full bloom. For once, it seemed as though diplomacy managed to work. Russ found this to be a more satisfying outcome, yet he could not help but feel surprised that talking to someone somehow worked better than throwing punches at them until they were reduced to a pile of muscle and bone wrapped in bandages. Stupidity mixed with arrogance managed to do that to a lot of people under the guise of ‘determination’.
As far as he knew, determination could only be justified if something was worth fighting for in the first place. The young Saiyan followed Cam back to the docking back of his ship. It was only to ensure that he managed to get back safely, but he did not mind any form of reward either. Though when the mention of a job offer came into play, he had to decline.
“Thanks, but no thanks.” Russ rowed his shoulders around, largely unaffected by the exchange of blows. The bout did wind him to a certain extent- that much he could not lie about. Nevertheless, he felt in top shape to fight even the other Saiyan that watched both him and the Emperor clash if need be. This was not the first time an offer to join a organisation or galactic force became present before him. It probably would not be the last. “I’ve got enough on my plate already.”
With that, he waited around for something else to happen. Once all processes were complete, he would presumably exit with whatever reward in tow. That or blow up the ship if it was a trap.
Battle Info - Russ
Defence Phase Psychic Strike - 79 Attack vs 120 Defence - Miss Psychic Strike - 96 Attack vs 120 Defence - Miss Psychic Strike - 132 Attack vs 120 Defence - Hit! - 7 Damage Psychic Strike - 57 Attack vs 120 Defence - Miss
At-Will : Spend 7 Toughness to negate 7 Damage
Total Damage : 7 - 7 = 0 Damage [ Attack Phase ] Bonus Action : Space (Magic Materialisation) - 10 Ki - Gourd of Mist
Standard Action 1 (Sacrificed For A Bonus Action) : Oxygen Deprivation (Gourd of Mist) Sap (65%) : gaz8xSRL1d100 (Sapped!) (Cam loses 10 Ki, 10 max Ki and his base PL is decreased by 10%)
At-Will : Fast (Rush) - Standard Action 1 - Deal Lowest Damage Die on miss; Inflict status if the chance roll was successful At-Will : Gentle (Guile) - Standard Action 2 - Add Bashing to Super Attack - Drain 5 Ki on Hit
Standard Action 2 : Light Shove (ATTACK) - 5 Ki - Slashing; Bashing; Crippling To Hit : 1d100+30 Damage Roll : 2d12 (8 Direct Damage) Cripple (65%) : 1d100
[ Active Effects ] Zenkai (Transformed - T1) - 0 Ki per Turn PL increases by 3x. [ Stubborn ] - Gain 3 Toughness at the end of each turn.
Edge I; Indefinitely [ Edge I ] - +10 Defence.
Empowered (Gourd of Mist); Indefinite; 1 stack [ Empowered ] - Russ base PL is increased by 41,826
Divination; 2 Turns [ Divination ] - +15 Defence
Crushed; 1 Turn [ Crushed ] - -15 Defence
[ Fighting Style ] [ Analytical ] [ Guile ] - At-Will. Add second major effect to one Super Atk.
[ Super Attacks ] ATTACK - Signature - Rank 3 - 5 Ki Single (Two Damage Dice); Slashing - Critical hit on natural roll of 85+; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action-Reactive - 15 Ki Avoid all two attacks that would have hit you. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 3 - Bonus Action-Reactive - 10 Ki Take half dmg from two Atks that hit you. [ 1 / 2 uses ]
[ Aura Guard ] - Rank 3 - At-Will-Reactive - 5 Ki Immune to non-special status effects and negates critical hit bonus dmg. [ 3 / 3 uses ]
[ Sonic Sway ] - Rank 3 - Bonus Action-Reactive - 5 Ki Avoid dmg from any die that rolls under a nat 8. Movement tech. [ 0 / 1 use ]
[ Psychic Powers ] - Rank 3 - At-Will / Standard Action Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +15 defense for 3 turns. [ 1 / 1 use ]
[ Wild Sense ] - Rank 3 - Bonus Action - 10 Ki Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades. [ 0 / 1 use ]
[ Magic Materialisation ] - Rank 3 - Bonus Action - 10 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Magic Slime ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target also is inflcited with Agony. [ 0 / 2 uses ]
[ Energy Shield ] - Rank 3 - Bonus Action - 5 Ki Gain 20 Toughness. [ 0 / 1 use ]
[ Legendary Techniques ] [ Time Skip ] - Rank 3 - Bonus Action - 10 Ki Target rolls two d100s for acc and takes lesser when attacking you for 3 turns. [ 1 / 1 use ]
[ Traits ] Cleverness - Passive. +15% status effect inflict chance. Alacrity - Passive. +10 def while above 50% HP. Rush - At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts succesful status. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - Zenkai - 0 Ki per turn. - Stubborn - Measured
[ Items ]
[ Outfit ] - Weighted Clothes Passive. +50% PL per post or 200 words. [ Accessory ] - Kai Weights Passive. Increase PL per post/200 words by +25. Also gain +200 PL when using MP to train. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket Bonus Action - Reactive. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ Gear ] - Gourd of Mist Bonus Action. 50% chance to inflict the special status Sapped and siphon 10 ki. [ 1/2 uses ]
Sapped reduces max ki 10 and base PL by 10% until battle end. Your base PL is also boosted by 10% of their current PL.
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 2257,670 (215,844 + 41,826)15,844 | Power Level : 773,010 Hit Points : 50 / 50 | Ki : 45 / 100 Toughness : 13
Fighting - 30 Defence - 120 (110) Damage Die ( Rank 6 ) - d12
BASE PL: 257,670 (215,844 + 41,826) | CURRENT PL: 773,010 HP: 50/50 | KI: 45/100 | DEF: 120 (110) | ACC: +30 BASE DMG DIE (Rank 6): d12
Cam 1d100·1d100+30·2d12·1d100
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