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Post by Faller on Sept 10, 2018 23:04:10 GMT -5
Days feel like they never end. Standing atop of one of the buildings in a city stood the Namekian Faller. Since his return from who knows where, Faller stayed standing on top of one of Genesis's main buildings. He stayed there day and night standing like a statue, almost as if he was part of the building. The green skinned Namekian was ordered by multiple people to vacate the premises, only for the officers to flee in terror from him the second he held out his index and middle fingers. For months Faller stood as the wind blew across his turban and cape. He could not leave Genesis no matter how hard he wanted too. He was brought here by that of the Crusher Corps and despite his desire to leave and find his brother he was felt like he was imprisoned on this continental planet. There was no safety for solitude. Everywhere is public, and people are everywhere. Many of them weak and none worth fighting. Occasionally Faller would sense the odd power level, but they would quickly disperse. Since Faller's disappearance he gained a short robe onto his belly. This was his attempt of covering his newly given Demon Mark by the Demoness Kuueru. Still though, Faller could not harness the Mark's full potential and he was unsure as to why. He wanted to try to unleash this power but he couldn't do it to the innocent. While Faller was never one for company one person he used to always conversate with, is his brother Aree. Since gaining the Mark, Faller has been without Aree. Aree's memories still linger in Faller's mind but Faller is now guideless and without reason. His Dragon Clan brother gave him advice and direction. Now that he is missing in the confines of Faller's mind, he didn't know how to go on. One day as the sun rose like any other day, Faller sensed an odd presence, multiple in fact. He could sense a transport ship, full of Namekians. Some of which he knew. It would be good to see them again, after months of being away from New Namek to try to find Bano, to see old friends would be a nice feeling for Faller. Still though, he prefered to stay ontop of the building, but he would keep his senses on them to see if they were in any need of help. Audrey
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Sept 11, 2018 14:02:30 GMT -5
When it comes to hunting criminals the android made no exception. One can be an Earthling, a Saiyan or even the demon lord from Underworld realm, if they break the law, the android will break their limbs. Simple as that. A bit excessive perhaps, but the android didn't make a habit of hunting small fries. She would pick her target based on the one that have shown resistance against capture attempt in the past. Such was the case with the Namekian she was hunting today. A Namekian named Bass, he was wanted in several different planets for various charges including murder and assault. Further investigation proved that he was actually searching for Dragon Balls, a mysterious artifact said to grant wishes of those who gathered 7 of them. Having spread false rumor that one can be found within this city, Bass finally took the bait. It didn't even take long for him to try to locate the gang she planted and after scaring away the gangs from the area, Bass had turn and try to face her. His inability to sense her power level feed his arrogance as he tried to beat her up. Keyword being tried. What followed next was the most one sided brutal beating the Namekian ever experience in his life. His attacks barely scratched her while the android strike him with the force of a speeding truck. He tried to surrender, pleading her for mercy but the android was having none of it. Malice and hatred fueled her action as she pummel said Namekian against the wall, as she wanted him to taste every bit of despair he inflicted on those he terrorized before. However to an outsider who did not know the situation, it would look like the android was the villain here as she made sure Bass gets fully acquainted with concrete, causing green blood to splatter everywhere. Faller
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Post by Faller on Sept 12, 2018 20:58:28 GMT -5
Faller kept his senses on the Namekian party that arrived and he was pleased to see the people he grew up around. He wanted to greet them but he did indeed felt like his presence would make them question where his journey to find Bano is going, but he did not want to disappoint them with no good news. Especially with his newly acquired Demon Mark. Then Faller heard a crash. A Namekian Warrior was being attacked by something. Faller closed his eyes to look without being there physically. He sensed the Warrior was Kale, a Namekian guard who protects the Elders of New Namek. But Faller could not sense the being attacking Kale. Faller couldn't believe that his friend is being beaten to a pulp. He saw Kale be thrown from one building to another like he was a deadweight. Faller clenched his fist and he decided if he was going to act he would act now. To save a friend whose helped teach Faller the ways of fighting on his home planet now he must help him. Faller took a few steps forward from his platform and then freefalled his way to the surface. Faller landed on his feet and made a crashing noise that could be heard for miles. Faller stepped out of the dustcloud he made and saw Kale being assaulted by what looked like a Saiyan. It had a tail, but no Saiyan armor. Still, Faller despises Saiyans with passion. With the mystery surrounding Bano, and Aree, Faller wanted to hurt this Saiyan badly. "LET HIM GO YOU APE! OR I WILL TEAR YOU LIMB FROM LIMB!!" Faller shouted with much ferioscity and meant what he said to the Saiyan. It held Kale by the neck who himself was helpless in this situation. Faller went into a combat stance to fight this Saiyan. Audrey
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Sept 14, 2018 10:19:04 GMT -5
Nuisance. Just when the android thought she was delivering cold hard justice to those who deserve it, someone just had to interfere with her fun. She had sent the Namekian warrior who had try to help her quarry flying, a slight concern on her face whether she overdid it. Had they been his friends she would have been more than happy to send them to hospital together so she was actually holding back quite a bit. His arms are still intact at least.
A slightly disgruntled look crossed her face as the android ponder her options. She can try to explain herself but that would mean potentially announcing her presence to criminal elements to the people in this city. Scaring him was also an option....but that can easily backfire on her as well. Before the android can come up with a solution to her current predicament yet another Namekian made his presence known in the scene. At first a confused look cross her face when Faller call her an ape before she realized that he was referring to her based on her new tail. For some reason, the android didn't find herself offended...in fact that only made her grin in response as she tilted her head slightly.
"You can have him. Tell him not to stick his nose where it doesn't belong." Audrey replied as she threw Kale in Faller's direction. Red blood was dripping across her face to which the android wiped them with the back of her hand though they were mostly from Bass's than Kale. Using her cybernetic scouter, the android checked his power level before making a brief comparison with the other two. He was decently strong...but not enough to be a threat to her just yet. For now she will attempt to let him go unless he assault her directly.
"Now go away. I've got a bounty to deliver." with that the android walk over to her original quarry. From the looks of it, he was knocked out possibly from the loss of blood. She just needed to take him with her, teleport them both back to the ship and give just enough treatment to keep him from passing on to the underworld before handing Bass over to the Bounty Agency.
@fellabilly
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Post by Faller on Sept 16, 2018 23:46:09 GMT -5
Faller caught the bleeding Namek by his arms and laid him to rest. The Namekian Guardian was bleeding awfully but was still alive. Faller put Kale's hands over his body hoping Kale can recover as Faller cannot heal his friend. Faller turned to the Saiyan as it walked towards the other Namekian, Bass, who was scurrying away scared for his life. With that said, Faller felt completely insulted that the Saiyan called his fellow Namekians a nucciance, believing we are nothing more than just a footnote in the galaxy. Faller built up with rage he stood back up and flew past the Saiyan and stood in between it and Bass. "Wah!? Wha- who-?" Bass shouted scared. He did not recognize Faller being that it has been many years since Faller himself has seen Bass. The last time they saw eachother, Faller was a little Namekian. Still being only ten years old, Faller remembers all the Namekians in his life. "Run Mr. Bass. I'll deal with this Saiyan ape. Those who harm us Nameks will pay.""F-Faller boy?! Is that you son?!" Bass and others on New Namek called Faller, "Faller boy" when he was younger. It was a little tease on him for being the one of his brothers to stay behind as they traveled the galaxy. "Go Mr. Bass!" Faller barked at Bass. As the scared Namek cried out, he ran away as fast as he could. Faller stood as crowds of people swarmed around him and the supposed Saiyan. This one was far different than what Faller has known of Saiyans. It wasn't brash or fully arrogant. But it did see itself as high superior as other Saiyans do. Faller then raised his right hand and stretched out his index and middle fingers and held them close to his forehead. "I don't know who you are, what you are or why you've come to harm my people. But I will make you pay for this you scum Saiyan!" Faller yelled this at the Saiyan who was still on its way towards him. While saying this, green energy Ki formed on Faller's fingers symbolizing his Wrath Cannon attack. When the Ki was bright enough Faller pointed his fingers at the Saiyan. "You think this is a game don't you? We'll play a game monkey! Take this! WRATH CANNON FIRE!!" Faller's attack shot at the Saiyan. His green beam cannon aiming at the Saiyan hoping to cripple it and stop it from attacking his fellow Namekians AudreyBATTLE TRACKERSUMMARY
Enemy Attack: N/A
Bonus Action:
At-Will:
Standard Action: Wrath Cannon - Effects | -25 ki cost Acc - OKLH8edr1d100 + 10 Dmg - 2d4 Status Chance (00%) - 1d100
At-Will:
ACTIVE EFFECTS
FIGHTING STYLE Reserved
Spirit - Max Ki +15
Flow - At-will. Heal 3 HP or 3 ki to self or comrade during turn. (Can't be Incapacitated.) TRAITS Willpower - Requires 40 Res. At-will. Do not subtract dmg from HP on turn. Subtract end of next turn. 2 uses. EQUIPMENT
OTHER ITEMS
SUPER ATTACKS Wrath Cannon - Single, Piercing, Wound
TECHS Deflect - Bonus Action. Take half dmg from two attacks that hit you. 2 uses.
Eight Arms - At-will. Bonus action can be used to make an add. Basic Atk. 2\3 uses. LEGENDARY
CURRENT PL: 15,300 HP: 90/90 | KI: 90/115 | DEF: 50 | DMG DIE: d4 | 1d100 + 10·1d4·1d100
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Sept 19, 2018 9:24:08 GMT -5
Before the android can even reach her quarry, Faller had stand in her path. From his conversation with Bass, it appeared that the two of them knew each other. The android tilted her head slightly wondering if he knew about Bass's crime or perhaps even part of his crew...if so, then her intel was quite off. All the ruckus had started to attract crowds like flies to carcass, curious to see what just transpired. Wonderful. As if she didn't have enough to deal with in first place. Faller then started frothing in mouth with rage, further insulting her as well as the rest of the Saiyan race. Ironic considering she was not one herself...though she was dating one. Mimicking her girlfriend she wrapped the tail around her body like a belt, the volley of insults sent towards her direction barely affect her. Instead, she just place her hand on her hip while wearing a smirk on her face, not even bothering to put a fighting stance against Faller. Perks of being an android, even without actively suppressing herself it would be impossible to check her power level. "Are you done? If you want to beat me up just get on with it already."To which Faller replied by sending an emerald beam straight towards her. For all it's flair however, the android wasn't fazed by the attack. Instead she look at where she was shot and the at Faller and then back towards where he hit again. It was almost like on the receiving end of an ant-bite. Slightly painful at first but it turns out to be a whole lot of nothing. "...That's it?" If Faller didn't just cause her quarry to escape she would have just turn around and leave. The attack barely even stung her. However, doing so would mean Faller would just follow her around and that can get quite annoying in the long run. The android immediately erected a barrier to protect herself from further attempt of wounding her. After that she walked towards Faller before slapping him twice in the face. Even though it was light, the impact would be akin to be struck by a chair across the face. It wasn't that the android's body made of metal or anything, unlike the older generations she was fully flesh and bone like any organic creatures, save for the power core inside her chest. Battle TrackerSummaryEdge 4: Accuracy increased by 20. Defense increased by 15. 2 damage negated from all attack. At-Will: Dampening Amp-Gain 10 toughness. Bonus Action: Aura Guard. (-10 ki) Standard Action 1: Basic Attack.(Slap) Acc: 2USgfkLj1d100+60Damage: 1d12Standard Action(Blitz): Basic Attack.(Slap) Acc: 1d100+60Damage: 1d12Standard Action 2: Basic Attack.(Slap) At-will: Impact. Acc: 1d100+60Damage: 2d12EFFECTSAbsorb-20/40 Hatchiyak Serum-Immune to Cripple. Aura Guard-3 turns left. Lightning Aura-4 turns left. Transformation 2- 2 ki drain. FIGHTING STYLE - BrutalPower: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn. TRAITSBlitz: At-will. Makes 2 Basic Atks during one standard action on turn. Indomitable: Passive. Reduce 1 damage from Basics and 3 damage from Supers. Resist: Passive. When hit deal 2 direct dmg from super atks and 1 from basic atks to attacker. Rush: At-will. Deal 25% direct dmg for one single type super attack on miss. Successful seeking effect can't exceed 50% direct damage. Talented: At-will. Gain an extra use of Def or Util tech. EQUIPMENTWeighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL. Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use.Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use. War Cruiser: At-will. Deal 3d4 direct damage on all foes. SUPER ATTACKSDeath Ball III-Charging Area attack. Rolls 2 dice damage die against one to three target. Code Zero III-Charging/Cripple attack. Rolls 2 dice damage die against one target. TECHSAbsorb III: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(20/40) Aura Guard III: Bonus Action. Cannot be crit or be status infliced for 3 turns. (0/1)Clash III: Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. (1/1) Deflect III: Bonus Action. Take half damage from two attacks that hit you.(2/2) Mend III: At-will. Gain 10 hp.(0/1)Magic Materialization III: Bonus Action. Create an item to go into a gear slot. Replaces item. (1/1) Kiai III: Cannot be hit by atks with acc roll under 65. (0/1)Lightning Aura III: Attacker takes 1 dmg per dmg die roll. Lasts 4 turns. (0/1)Paparapapa III: Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. (1/1) Damage Nullification III: Bonus Action. Take half damage from all attacks for 3 turns.(1/1) Perfect Barrier: Bonus Action. Gain 20 toughness for self and ally. (1/1) CURRENT PL: 2,574,995. | BASE PL: 334, 415 PL Multiplier: 1.1 HP: 80/80| KI: 88/100| DEF: 65(Currently 80) | DMG DIE: d12 | ACC: +40(Currently 60) | Toughness: 10. Post Count: 3 | Faller Faller 1d100+60·1d12·1d100+60·1d12·1d100+60·2d12
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Post by Faller on Sept 19, 2018 23:56:22 GMT -5
Faller took a step back to survey the attack that he preformed onto the Saiyan. He was pleased for how it felt and looked. He felt confident that it would have harmed it. Perhaps even take it out of the fight completely before it got started. But to his own horror, the Saiyan was still standing. Not so much as a scratch by his Wrath Cannon. He was shocked and almost terrified by this. Then he blinked. The Saiyan was right in front of him now and it wailed very heavy slaps at the Namekian. Hit from the head and chest. Attacks fierce that tear through Faller's cloth robe and cape. When Faller looked to find the Saiyan again, it was again gone. Faller predicted that it would try a attack from behind, so he swiftly turned around with his arms around his head to meet the strike which did come in force. Tho he held the guard, he still felt the pain run through his body. This was no ordinary Saiyan. It may not even be one as far as Faller's concerned. The power and skin that he feels don't feel natural. Nor do they feel like true skin. It could be possible this Saiyan maybe artificial. A fake or a copy of someone else. Still Faller would not go quietly. Even if this Saiyan isn't such, he will fight. Keeping the Saiyan's hand locked up Faller would kick himself off the Saiyan and get some distance from it. From this distance he shout out "Can you see me now?!" to the Saiyan and Faller would become a blur with what looked like a three of him running towards the Saiyan being, in the same speed. Once he was close, Faller would then attempt a head kick. Then a low dropkick onto the Saiyan's lower body. He would then try a Ki blast at it. AudreyBATTLE TRACKERSUMMARY
Enemy Attack #1: Standard Action 1: Basic Attack.(Slap) 68 vs 60 = HIT 10 DMG Taken
Enemy Attack #2: Basic Attack.(Slap) 67 vs 60 = HIT 11 DMG Taken
Enemy Attack #3: Basic Attack.(Slap) 106 vs 60 = GUARDED 8 DMG Taken
At-Will: Eight Arms Useage
Bonus Action: Basic ATK (Headkick) - Effects | -10 ki cost Acc - bVerDupX1d100 + 10 Dmg - 1d4
Standard Action #1: Basic ATK (Dropkick) - Effects | -0 ki cost Acc - 1d100 + 10 Dmg - 1d4
Standard Action #2: Basic ATK (Ki Blast) - Effects | -0 ki cost Acc - 1d100 + 10 Dmg - 1d4
ACTIVE EFFECTS
FIGHTING STYLE Reserved
Spirit - Max Ki +15
Flow - At-will. Heal 3 HP or 3 ki to self or comrade during turn. (Can't be Incapacitated.) TRAITS Willpower - Requires 40 Res. At-will. Do not subtract dmg from HP on turn. Subtract end of next turn. 2 uses. EQUIPMENT
OTHER ITEMS
SUPER ATTACKS Wrath Cannon - Single, Piercing, Wound
TECHS Deflect - Bonus Action. Take half dmg from two attacks that hit you. 2 uses.
Eight Arms - At-will. Bonus action can be used to make an add. Basic Atk. 1\3 uses. LEGENDARY
CURRENT PL: 15,300 HP: 58/90 | KI: 80/115 | DEF: 60 | DMG DIE: d4 | 1d100 + 10·1d4·1d100 + 10·1d4·1d100 + 10·1d4
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Sept 23, 2018 8:03:33 GMT -5
The slaps made contact with Faller enough to send him reeling from the impact. The fact that he still managed to stand his ground despite taking a direct blow towards his face like that was slightly praiseworthy but other than that she failed to see anything that suggested Faller was hiding his true power level. Immediately the Namekian leapt back to make distance between them perhaps realizing that it was too dangerous to stay close to her. He then try to overwhelm her in a burst of speed and using mirage clone to come towards her from all direction at once but for the android he may as well moved in a slow motion. Her attention focused on each one before switching to another, determining which one takes priority first before taking the evasive countermeasure to avoid each strike. The first clone charged in towards her with a kick towards his head, so the android sidestep out of the way before smacking him in the face with the back of her hand. The next one came with a drop kick from the sky and he nearly strike but once again only to hit the air and was rewarded of his effort by having his scarf grabbed. When the third namekian clone attack her with a blast of ki, she simply throw the second Namekian towards him before he can even finished his attack. "I've seen tortoise faster than you. Try again." The android place one hand on her hip while using her other hand to make a come hither gesture. All this time Faller would realize she only used one hand to deal with him. Battle TrackerSummaryEdge 4: Accuracy increased by 20. Defense increased by 15. 2 damage negated from all attack. Enemy Attack #1: 79 vs 80! Miss! Enemy Attack #2: 80 vs 80! Hit! Negated by Indomitable, Edge 4 and Toughness. Enemy Attack #3: 56 vs 80! Miss! Bonus Action: Paparapara Direct Damage: wR6smUgc1d6 Standard Action 1: Basic Attack.(Slap) Acc: 1d100+60Damage: 1d12Standard Action(Blitz): Basic Attack.(Slap) Acc: 1d100+60Damage: 1d12Standard Action 2: Basic Attack.(Slap) At-will: Impact. Acc: 1d100+60(Crit)Damage: 1d12EFFECTSHatchiyak Serum-Immune to Cripple. Aura Guard-2 turns left. FIGHTING STYLE - BrutalPower: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn. TRAITSBlitz: At-will. Makes 2 Basic Atks during one standard action on turn. Indomitable: Passive. Reduce 1 damage from Basics and 3 damage from Supers. Resist: Passive. When hit deal 2 direct dmg from super atks and 1 from basic atks to attacker. Rush: At-will. Deal 25% direct dmg for one single type super attack on miss. Successful seeking effect can't exceed 50% direct damage. Talented: At-will. Gain an extra use of Def or Util tech. EQUIPMENTWeighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL. Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use.Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use. War Cruiser: At-will. Deal 3d4 direct damage on all foes. SUPER ATTACKSDeath Ball III-Charging Area attack. Rolls 2 dice damage die against one to three target. Code Zero III-Charging/Cripple attack. Rolls 2 dice damage die against one target. TECHSAbsorb III: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(20/40) Aura Guard III: Bonus Action. Cannot be crit or be status infliced for 3 turns. (0/1)Clash III: Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. (1/1) Deflect III: Bonus Action. Take half damage from two attacks that hit you.(2/2) Mend III: At-will. Gain 10 hp.(0/1)Magic Materialization III: Bonus Action. Create an item to go into a gear slot. Replaces item. (1/1) Kiai III: Cannot be hit by atks with acc roll under 65. (0/1)Lightning Aura III: Attacker takes 1 dmg per dmg die roll. Lasts 4 turns. (0/1)Paparapapa III: Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. (1/1) Damage Nullification III: Bonus Action. Take half damage from all attacks for 3 turns.(1/1) Perfect Barrier: Bonus Action. Gain 20 toughness for self and ally. (1/1) CURRENT PL: 2,574,995. | BASE PL: 334, 415 PL Multiplier: 1.1 HP: 80/80| KI: 80/100| DEF: 65(Currently 80) | DMG DIE: d12 | ACC: +40(Currently 60) | Toughness: 9. Post Count: 4 | Faller Faller 1d6·1d100+60·1d12·1d100+60·1d12·1d100+60·1d12
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Post by Faller on Sept 28, 2018 1:59:09 GMT -5
Faller had expected to miss his kick to the head, but he was fully confident that his dropkick to send the Saiyan to the air would harm it. He was shocked that he, the first clone, was slapped all the way behind the third clone. When his third prepared to fire his Ki blast attack, his second clone was grabbed by the scarf and neck and thrown at his third clone before his Ki blast was even fired. The two other clones reformed into one, when they collided with the first clone becoming whole again. Breathing heavily Faller only looked up on his knees to see the Saiyan walk towards him ever slowly. He struggled to get up from his own attack colliding into his body. It was a immense pain but he still found a way to get up to his feet. But when he did, all he was met with, was slaps. The Saiyan stared coldly at Faller, as if each attack wasn't flinching or even giving a ounce of care given to each one. The last one, Faller was sent flying into a tall building. Sent to the high rise, and caught by a beam that barely held his scarf cloth. All over Faller's body he had brusies, and cuts. Bleeding purple from his face and nose. The pain was terrific but he still lived. He thought about what the Maglomania Cam, told him, about living to fight another day. Within Faller, he knew he could. Somehow, he would still live through this. Eventually the cloth ripped and Faller fell to the ground below. He did however stop himself from crashing face first. He saw that Saiyan walk away, but Faller was not to be denied. He stretched his arm to the ground, and he swung his arm backwards. He called out to the Saiyan. "HEY! MONKEY!" as he called out, this, Faller used his Namekian ability to stretch his arm out and grab the Saiyan's tail grabbing it. Even pulling it. Stopping it from moving on. "You call that an attack? Heh... I've felt worse from children." Faller announced this to the Saiyan mockingly and defiantly. If he was going to go down, he'd go out with a bang. AudreyBATTLE TRACKERSUMMARY
Enemy Attack #1: Paparapara = HIT 2 DMG Taken
Enemy Attack #2: Basic Attack.(Slap) 130 vs 60 = HIT 12 DMG Taken
Enemy Attack #3: Basic Attack.(Slap) 113 vs 60 = HIT 4 DMG Taken
Enemy Attack #4: Basic Attack.(Slap) 157 *CRIT* vs 60 = HIT 6 DMG Taken
At-Will: Flow + 3 HP
Bonus Action:
Standard Action: N/A
ACTIVE EFFECTS
FIGHTING STYLE Reserved
Spirit - Max Ki +15
Flow - At-will. Heal 3 HP or 3 ki to self or comrade during turn. (Can't be Incapacitated.) TRAITS Willpower - Requires 40 Res. At-will. Do not subtract dmg from HP on turn. Subtract end of next turn. 2 uses. EQUIPMENT
OTHER ITEMS
SUPER ATTACKS Wrath Cannon - Single, Piercing, Wound
TECHS Deflect - Bonus Action. Take half dmg from two attacks that hit you. 2 uses.
Eight Arms - At-will. Bonus action can be used to make an add. Basic Atk. 1\3 uses. LEGENDARY
CURRENT PL: 15,300 HP: 31/90 | KI: 80/115 | DEF: 60 | DMG DIE: d4 |
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Sept 30, 2018 8:27:49 GMT -5
Boring. Perhaps she should have suppress her power level a bit to make things interesting but the Namekian not only cost her bounty money but he also had made quite a racket which result in attraction of the crowd. She had hoped that slapping him silly would deter him and forcing him to give up but no such luck. Clearly he was motivated to fight as much as he can until his body failed him. The android wanted to simply leave the place but the crowds were blocking the way. Tch. Don't these people have anything else to gawk at? The faux Saiyan considered pushing her way against the crowd before she find her tail grabbed. A fuse blow in her head and she vanished instantly, out of Namekian grasp and reappear directly in front of him. "Ya know that Mr Bass you just released was charged with several crimes." The android smirked slightly as she reach out for Faller's antenna. The intention was to yank them hard for daring to even touch her faux tail without permission. "I'm a bounty hunter. Be glad I am not an Imperial Patroller because what you are doing right now is obstruction of justice."With that the android would leap towards Faller and grab his head before smashing her knee right against his face to cave his nose in. Battle TrackerSummaryEdge 4: Accuracy increased by 20. Defense increased by 15. 2 damage negated from all attack. Standard Action 1: Basic Attack.(Antenna yank) Acc: WyZKZkx_1d100+60Damage: 1d12Standard Action(Blitz): Basic Attack.(Antenna yank) Acc: 1d100+60Damage: 1d12Standard Action 2: Code Zero-Charging/Cripple At-will: Impact. Acc: 1d100+60Damage: 3d12Damage: 3d12Cripple chance 50%: 1d100Rushing Damage(If missed): 10 EFFECTSHatchiyak Serum-Immune to Cripple. Aura Guard-1 turns left. FIGHTING STYLE - BrutalPower: Energy Control +5 Impact: At-Will. Roll add. damage die with one Super Atk on turn. TRAITSBlitz: At-will. Makes 2 Basic Atks during one standard action on turn. Indomitable: Passive. Reduce 1 damage from Basics and 3 damage from Supers. Resist: Passive. When hit deal 2 direct dmg from super atks and 1 from basic atks to attacker. Rush: At-will. Deal 25% direct dmg for one single type super attack on miss. Successful seeking effect can't exceed 50% direct damage. Talented: At-will. Gain an extra use of Def or Util tech. EQUIPMENTWeighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Potara: Full Turn. Gain use of Fusion dance. Cost 3 less ki per turn. 1 use. +15% PL. Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use.Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use. War Cruiser: At-will. Deal 3d4 direct damage on all foes. SUPER ATTACKSDeath Ball III-Charging Area attack. Rolls 2 dice damage die against one to three target. Code Zero III-Charging/Cripple attack. Rolls 2 dice damage die against one target. TECHSAbsorb III: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(20/40) Aura Guard III: Bonus Action. Cannot be crit or be status infliced for 3 turns. (0/1)Clash III: Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. (1/1) Deflect III: Bonus Action. Take half damage from two attacks that hit you.(2/2) Mend III: At-will. Gain 10 hp.(0/1)Magic Materialization III: Bonus Action. Create an item to go into a gear slot. Replaces item. (1/1) Kiai III: Cannot be hit by atks with acc roll under 65. (0/1)Lightning Aura III: Attacker takes 1 dmg per dmg die roll. Lasts 4 turns. (0/1)Paparapapa III: Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. (1/1) Damage Nullification III: Bonus Action. Take half damage from all attacks for 3 turns.(1/1) Perfect Barrier: Bonus Action. Gain 20 toughness for self and ally. (1/1) CURRENT PL: 2,574,995. | BASE PL: 334, 415 PL Multiplier: 1.1 HP: 80/80| KI: 75/100| DEF: 65(Currently 80) | DMG DIE: d12 | ACC: +40(Currently 60) | Toughness: 9. Post Count: 5 | Faller 1d100+60·1d12·1d100+60·1d12·1d100+60·3d12·3d12·1d100
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Post by Faller on Oct 2, 2018 0:19:26 GMT -5
"Wh-What the?- Ah!" Faller blinked quickly and saw the Saiyan appear in front of him. His arm retracted back to normal size, snake-like and Faller was going to uppercut the Saiyan but she stomped on his arm to prevent Faller from doing his tricks. While she had weight on his arm, the Saiyan told Faller what Mr. Bass really was doing running from this Saiyan. A criminal she says? Faller hadn't known Bass for much of his life, only knowing that he was a wondering merchant and brought exotic goods to New Namek. Faller though just thought that Bass was wealthy and was able to acquire the goods through his wealth. Now he had second thoughts about him. But he had more pressing matters to worry about. The Saiyan grabbed both of Faller's antenne. It felt like recompetetice for grabbing the Saiyan's tail. The pain was sharp at struck Faller's mind and skull. Faller let out a harsh scream in pain. The scream broke a few small glass windows. Faller was indeed powerless to stop this. The pinch-like grip was incredibly firm. So firm that Faller's antenne's blood was beginning to be held back. He couldn't hear what the Saiyan was talking of, only his screams echoed in his ears. Despite the pain, he would not beg for her to stop. Suddenly hands grasped Faller's head and all he saw was a knee coming at him. Then his screams went silent. His body flung into a multi-storied building, crashing through it and going out the other side flipping. Faller crash landed a couple miles away from where the fight took place, in a populated area. Crashing into a main city street. He was however completely broken. He could not move nor do anything to protect himself from the crash. The last thing Faller saw before blacking out, was Crusher Corps servicemen, running to him. BATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack.(Antenna yank) 104 vs 60 = HIT 12 DMG Taken
Enemy Attack #2: Basic Attack.(Antenna yank) 151 vs 60 = HIT 6 DMG Taken
Enemy Attack #3: Code Zero (Super) 71 vs 60 = HIT 51 DMG Taken
At-Will:
Bonus Action:
Standard Action: N/A
ACTIVE EFFECTS
FIGHTING STYLE Reserved
Spirit - Max Ki +15
Flow - At-will. Heal 3 HP or 3 ki to self or comrade during turn. (Can't be Incapacitated.) TRAITS Willpower - Requires 40 Res. At-will. Do not subtract dmg from HP on turn. Subtract end of next turn. 2 uses. EQUIPMENT
OTHER ITEMS
SUPER ATTACKS Wrath Cannon - Single, Piercing, Wound
TECHS Deflect - Bonus Action. Take half dmg from two attacks that hit you. 2 uses.
Eight Arms - At-will. Bonus action can be used to make an add. Basic Atk. 1\3 uses. LEGENDARY
CURRENT PL: 15,300 HP: 0/90 | KI: 80/115 | DEF: 60 | DMG DIE: d4 |
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