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Post by Ishmael on Sept 9, 2018 17:58:12 GMT -5
Bam! Bam! Boom!
The trio of shots echoed in the alleyway, somehow becoming even more deafening in the confined space. The weaponized gamma emitter that had issued the first two clattered to the cobblestones, followed in close order by its owner, an amphibious humanoid sort of creature that had been set on its third mugging of the day.
The source of the third, deeper, gunshot, however, did not fall, and was rather withdrawn into the folds of a blanched white cloak. The robber had probably never imagined dying to such an outdated weapon as a smooth-bore flintlock pistol.
”Joke’s on you, bugger. Never had any money in the first place.” Ishmael glanced down at the hole in his would-be assailant’s angled forehead. Blood, brains, and all sorts of important organs located in the head were splattered on the ground. Messy to scrub, and even messier to sort out.
With a sigh, the assassin turned towards the alley wall and jumped thirty feet straight up, grabbing the edge of the flat roof and pulling himself onto it. He quickly poked his head over the edge, glancing down to see if he’d been spotted.
Ever since Maxsuz Argin’s disappearance into an unstable portal, and the death of his lieutenant Marimba in the fight that immediately followed, Kolidora seemed to have mostly disbanded, leaving Ishmael jobless once more. He’d headed to this... planet? ... Letu to see if he could find some employment in the recent civil war. It was a big enough world for the war to guarantee a place for someone with his skill set, at least.
Etohn
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Post by Etohn on Sept 9, 2018 20:27:05 GMT -5
Bam! Bam! Boom!"Gah shit! More fighting!?" Etohn flies out of his bed, wildly throwing conjured spears all throughout the room. All of it, the door, the ceiling, the dining table, the sink, and every single piece of pottery or glassware in the room, was destroyed by the projectiles. This had been the third time the sound of gunshots disrupted his rest on this blasted planet. Originally called here for trade negotiations, Etohn was expecting a lot less combat than he was expecting. Sure, punching thugs and defectors was fun for the first few days, but the internal conflicts just never ended. All day, all night, just pew pew pew without any pause. Yeah, there was a civil war going on, but people had to sleep at some point, right? With a sigh, Etohn goes link into one of his chair, leaning onto the shaft of a spear going through it. According to the agreement, there was still 3 more days before a consensus on the Dominion's proposal could be accepted, and these people were probably going to wait until the very last second. Negotiations tended to go that way, he learned. A loud banging at his door prompted the Half-Saiyan to slowly and methodically begin rising out of his seat and make his way for the door. Ducking down as he opened it to avoid the pole protruding from it, he noticed a group of people from the neighboring rooms standing there. Probably there to get an apology for his freak out. "Heh, well, you're all probably here because of the, uhh, spears that went everywhere. Let me start off by saying that I-" just as that final word got out, his body began fading away, a mere afterimage left in his place. The distant mutterings of something about "assholes ruining his sleep" were heard by them as he hastily fled the scene. Pushing past the front door of the hotel, Etohn hears the faint pattering of foot steps above him, on a nearby building. Now, in his sleep-addled mind, he quickly deduced that the only people to traverse by rooftops after the sound of gunshots was either the shooter, or a night-shift roofer, and he was fairly sure the latter didn't exist. A mere blur of motion, Etohn appears in front of Ishmael, his eyes slowly drooping as his body asked him to just try and rest. "Listen here, you. We can do this the easy way, or the hard way, and I'm all out of easy." With that poorly constructed threat ejected from his mouth, Etohn once again fades away. A whisper comes from behind Ishmael, saying, "Now, ya gonna pull the trigger? If you do, I will find you, and I will...find you, and..." Without even really realizing exactly what it was he was doing, Etohn would continue vanishing and reappearing all around the Earthling, afterimages appearing at all angles at all times. Despite all of this movement he was doing, however, at such a speed that it would appear he was teleporting, Etohn was dead tired. The man just wanted to sleep, after all. BATTLE TRACKER
At-will (Blur): After Image Dance (Energy Feints) | -10 ki
Bonus Action: Durability (Energy Shield): +15 toughness | -5 ki
Standard Action: Prosthetic (Paparapapa) | -5 ki
Standard Action: Tired Unpredictability (Wild Sense) | -10 ki
At-will: Patrol Uniform: +10 defense
ACTIVE EFFECTS Prosthetic (Paparapapa) Wild Sense: 0/25 def.
FIGHTING STYLE - Brutal Impact - At-will. Roll 1 add. dmg die with one attack a turn.
TRAITS Alacrity: Passive. +10 defense while above 50% hp. Blitz: At-will. Make 2 basic attacks during one standard action in a turn. Haste: At-will. Gain extra bonus action. 2/2 uses Blur: Passive. One movement technique can be done at-will in a turn. Talented: At-will. Gain an extra usage of one non-legendary defensive or utility technique you know. 1/1 uses.
TRANSFORMATION Super Saiyan (T1 | Emboldened | Measured): Bonus action. Gain x4 PL. -0 ki a turn.
EQUIPMENT Patrol Uniform: At-will. Choose to gain +10 defense or +10 attack at the end of your turn. Siphoners: At-will. Two basic attacks siphon 5 ki on a hit. Artifact - King Yemma Fruit: Bonus Action. Restore 15 HP and Ki to self or comrade. Also restore 3 HP and Ki at the end your turn for 3 turns. +15% PL. 1/1 uses. Trinket: Bonus action. Remove all non-special status effects. 1/1 uses.
OTHER ITEMS Big Bang Attack (War Cruser): 3d4 direct dmg to all targets. 1/1 uses.
SUPER ATTACKS Brute Force | Single - Charging - Freeze | -5 ki
TECHS Energy Shield Rank 3 - 1/1 use Wild Sense Rank 3 - 0/1 uses After Image Rank 3 - 1/1 use Sonic Sway Rank 3 - 1/1 use Aura Guard Rank 3 - 1/1 use Psychic Powers Rank 3 Divination Rank 3 - 1/1 uses Magic Materialization Rank 3 - 1/1 use Paparapapa Rank 3 - 1/1 use Deflect Rank 1 - 2/2 uses
LEGENDARY TECHS Energy Feints Rank 3 - 2/2 uses Time Skip Rank 1 - 1/1 use
CURRENT PL: 127,498 HP: 50/50 | KI: 80/100 | TOUGHNESS: 15 | DEF: 110 | DMG DIE: d12 | ACC: +40 | Ishmael
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Post by Ishmael on Sept 10, 2018 14:13:21 GMT -5
The street was empty. Ishmael grinned in satisfaction, beginning to move back onto the roof.
A young man blinked into existence just off the rooftop.
Ishmael nearly pitched backwards off the other side in surprise.
“Listen here, you. we can do this the wasy way, or the hard way. And I’m all out of easy.” The assassin blinked, trying to comprehend the sentence, but the person was already gone, hanging there just a little too long before the afterimage disappeared.
His voice sounded behind him next, and Ishmael turned to confront his half-lidded spectre.
“Now, ya gonna pull the trigger? If you do, I will find you... and I will... find you, and...” Though the boy seemed to be falling asleep, he was also flashing all over the place too fast to see, leaving six different afterimages in his wake. Ishmael could only assume he was moving with incredible force and speed, despite apparently being barely awake.
Long story short, probably not the best person to fight.
”Uh... I can see you are in grave need of sleep, and I promise not to do it again. Self defense and all...” Ishmael trailed off, taking another step down the roof.
Word Count: 205
Ishmael Initial Stats Health: 95/95 Ki: 100/100 Toughness: 15 Defense: 55 Damage Die: d12 Attack Modifier: 30 Power Level: 103,595
Defensive Phase Incoming Attacks Name Name Negation: Final Result: Offensive Phase At-Will: None (Thanks, Energy Feints) Bonus Action 1: Self-Defense Argument (Dampening Field) | +10 Tou Standard Action 1: Politeness (Botamo Shield) | 20 ki Standard Action 2: Conscientious Offer (Aura Guard) | 10 ki Attack: Damage: Effect: End Stats Health: 80/80 Ki: 70/100 Toughness: 15 Defense: 55 Damage Die: d12 Attack Modifier: 30 Power Level: 103,595
Fighting Style: Tenacious Traits Adrenaline - Gain 15 Def for 2 turns | At-Will | must have fallen under 25% max HP Vigor (Courage) - Start battle with 15 Tou | Passive Honed Defense (Mettle) - May Guard At-Will, unlimited # of Intercept uses | Passive Riposte (Resist) - Deal back 2 Direct Dmg per Super and 1 Direct Dmg per Basic | Passive Durable (Indomitable) - Negate 3 Dmg from Supers and 1 Dmg from Basics | Passive Agility (Talented) - Gain extra use of 1 non-Leg. Utility or Def tech | At-Will Voltaic Blade (Infuse) - All Basics have 30% Burn | Passive Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive Items Killing Blow(Martial Arts Gi) - May add +15 Atk and +1 Dmg die rank to 2 Atks per turn | At-Will Conductive Blade (Siphoners) - At-Will 2 Basics per turn may siphon 5 ki on hit Parry (Dampening Field) - Self and any allies gain 10 Tou | At-Will | (1/1) Serrated Edge (Battle Stim) - Basics 50% Wound for 3 turns | At-Will | (1/1) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (1/1) Techniques Fatal Crescent III- Splashing Area Signature | 5 ki Toxic Coat III (Poison) – Basics have 50% Poison for 5 turns | 10 ki | Bonus (1/1) Return Stroke III (Lightning Aura) - Deal 1 Direct damage back to foes for each damage die they roll against you for 4 turns | 10 ki | (1/1) Expert Swordplay III(Deflect) – Negate half the Damage from 2 attacks, even crits | 10 ki |Bonus | (2/2) Flow Like Water III (Sonic Sway) - Negates all damage die at or below 8 | ki | (1/1) Energy Reserves III (Energy Constructs - Form 8 Constructs, may command to add 2d4 Dmg each to Basic on turn or negate 2 Dmg each from Super Atks | 15 ki | Bonus/At-Will to Order | (1/1) Attrition Style III (Psychic Powers) | May make Basics w/ +10 Atk but -1 Dmg rank | 0 ki | Standard Powerful Pulse III (Aura Guard) - Immune to effects and Crits for 3 turns | 10 ki | Bonus | (0/1) Backhand III (Eight Arms) - May make an extra Basic on bonus this turn | 5 ki | At-Will | (3/3) Restrictive Gust I (Psycho Thread) - 70% Immobilize | 5 ki | Bonus | (2/2) Iron Hide II(Damage Nullification) - Take 1/2 dmg from non-crits for 3 turns | Bonus | 20 ki | (0/1) Vampiric Touch III (Light Eating) - Steal 5 ki and 5% PL from target | At-Will | (4/4)
Etohn
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Post by Etohn on Sept 11, 2018 14:57:55 GMT -5
”Uh... I can see you are in grave need of sleep, and I promise not to do it again. Self defense and all...” "NO!" Etohn barks out at Ishmael, briefly stopping his flickering to stand face-to-face with the man. "You don't even understand how tired I am. The entire time I've been here, it's just been gunfight after gunfight. Violent dispute after violent dispute. I just wanted to have a nice little bout of negotiations, but nooooooooo, it's gotta be boring as fuck all the time, and I never get any rest from it because of people like you." In a sudden burst of motion, he swings his right fist upwards, an uppercut aimed their jawline. Just as quickly as the blow was thrown, however, Etohn would completely vanish once again. "Hey, over here," Etohn says tauntingly from directly behind his opponent, before fading from that position once again. After zipping around to leave a variety of after images all over the roof, until finally appearing directly above the Earthling, already swinging another kick towards the back of their head. Finally, to conclude his statement against this ruffian that has disturbed his rest, he appears directly behind them, his right arm thrusting forward. An explosion of air rushes out as his fist rushes towards them, a crushing amount of force behind the blow. Bam! Bam! Boom!"Gah shit! More fighting!?" Etohn flies out of his bed, wildly throwing conjured spears all throughout the room. All of it, the door, the ceiling, the dining table, the sink, and every single piece of pottery or glassware in the room, was destroyed by the projectiles. This had been the third time the sound of gunshots disrupted his rest on this blasted planet. Originally called here for trade negotiations, Etohn was expecting a lot less combat than he was expecting. Sure, punching thugs and defectors was fun for the first few days, but the internal conflicts just never ended. All day, all night, just pew pew pew without any pause. Yeah, there was a civil war going on, but people had to sleep at some point, right? With a sigh, Etohn goes link into one of his chair, leaning onto the shaft of a spear going through it. According to the agreement, there was still 3 more days before a consensus on the Dominion's proposal could be accepted, and these people were probably going to wait until the very last second. Negotiations tended to go that way, he learned. A loud banging at his door prompted the Half-Saiyan to slowly and methodically begin rising out of his seat and make his way for the door. Ducking down as he opened it to avoid the pole protruding from it, he noticed a group of people from the neighboring rooms standing there. Probably there to get an apology for his freak out. "Heh, well, you're all probably here because of the, uhh, spears that went everywhere. Let me start off by saying that I-" just as that final word got out, his body began fading away, a mere afterimage left in his place. The distant mutterings of something about "assholes ruining his sleep" were heard by them as he hastily fled the scene. Pushing past the front door of the hotel, Etohn hears the faint pattering of foot steps above him, on a nearby building. Now, in his sleep-addled mind, he quickly deduced that the only people to traverse by rooftops after the sound of gunshots was either the shooter, or a night-shift roofer, and he was fairly sure the latter didn't exist. A mere blur of motion, Etohn appears in front of Ishmael, his eyes slowly drooping as his body asked him to just try and rest. "Listen here, you. We can do this the easy way, or the hard way, and I'm all out of easy." With that poorly constructed threat ejected from his mouth, Etohn once again fades away. A whisper comes from behind Ishmael, saying, "Now, ya gonna pull the trigger? If you do, I will find you, and I will...find you, and..." Without even really realizing exactly what it was he was doing, Etohn would continue vanishing and reappearing all around the Earthling, afterimages appearing at all angles at all times. Despite all of this movement he was doing, however, at such a speed that it would appear he was teleporting, Etohn was dead tired. The man just wanted to sleep, after all. BATTLE TRACKER
Bonus Action: Furious Lack of Slumber (Barrier) | -10 ki
Standard Action: Uppercut (Basic) - Siphon
Acc: hgOSXL1y1d100+40
Dmg: 1d12
Blitz: Vanishing Kick (Basic) - Siphon, Impact
Acc: 1d100+40
Dmg: 2d12
Standard Action: Brute Force - Rank 3, Charging, Freeze
Cost: 5 ki
Acc: 1d100+40
Dmg: 2d12
Charging Dmg: 2d12
Freeze (50%): 1d100
At-will: Patrol Uniform: +10 defense
ACTIVE EFFECTS Prosthetic (Paparapapa) Wild Sense: 0/25 def. Barrier: 0/3 turns.
FIGHTING STYLE - Brutal Impact - At-will. Roll 1 add. dmg die with one attack a turn.
TRAITS Alacrity: Passive. +10 defense while above 50% hp. Blitz: At-will. Make 2 basic attacks during one standard action in a turn. Haste: At-will. Gain extra bonus action. 2/2 uses Blur: Passive. One movement technique can be done at-will in a turn. Talented: At-will. Gain an extra usage of one non-legendary defensive or utility technique you know. 1/1 uses.
TRANSFORMATION Super Saiyan (T1 | Emboldened | Measured): Bonus action. Gain x4 PL. -0 ki a turn.
EQUIPMENT Patrol Uniform: At-will. Choose to gain +10 defense or +10 attack at the end of your turn. Siphoners: At-will. Two basic attacks siphon 5 ki on a hit. Artifact - King Yemma Fruit: Bonus Action. Restore 15 HP and Ki to self or comrade. Also restore 3 HP and Ki at the end your turn for 3 turns. +15% PL. 1/1 uses. Trinket: Bonus action. Remove all non-special status effects. 1/1 uses.
OTHER ITEMS Big Bang Attack (War Cruser): 3d4 direct dmg to all targets. 1/1 uses.
SUPER ATTACKS Brute Force | Single - Charging - Freeze | -5 ki
TECHS Energy Shield Rank 3 - 0/1 use Wild Sense Rank 3 - 0/1 uses After Image Rank 3 - 1/1 use Sonic Sway Rank 3 - 1/1 use Aura Guard Rank 3 - 1/1 use Psychic Powers Rank 3 Divination Rank 3 - 1/1 uses Magic Materialization Rank 3 - 1/1 use Paparapapa Rank 3 - 0/1 use Deflect Rank 1 - 2/2 uses
LEGENDARY TECHS Energy Feints Rank 3 - 1/2 uses Time Skip Rank 1 - 1/1 use
CURRENT PL: 127,498 HP: 50/50 | KI: 65/100 | TOUGHNESS: 15 | DEF: 110 | DMG DIE: d12 | ACC: +40 | Ishmael 1d100+40·1d12·1d100+40·2d12·1d100+40·2d12·2d12·1d100
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Post by Ishmael on Sept 12, 2018 15:15:51 GMT -5
Ishmael backed away slowly from Etohn, making sure not to make any sudden movements.
Etohn, on the other hand, had no such reservations.
A lightning uppercut flashed towards his jaw, and Ishmael just barely leaned back in time, feeling the wind of it rush past his face.
“Well... that was really just someone mugging me. Nothing political.” Ishmael tried and failed to dodge the next attack, a kick to the back of his head which struck a glancing blow to the side of his skull. Ishmael’s head turned seventy degrees, stars dancing in his vision. To finish off the combo, a wall of wind slammed into his back, hurling the whale hunter back the way he’d come.
Ishmael somersaulted over the alleyway, landing on his feet and hurling himself back. Etohn could move too quickly for him to hit, so he formed a shell of electricity around himself, sparks of energy dancing across his skin. Each following blow from Etohn would send lightning racing back up his limbs, damaging him back. Even if Ishmael wasn’t able to land hits, perhaps a war of attrition would do the trick.
Just to be safe, wind burst from his body in all directions, a hopefully unavoidable counter that would buffet the half-Saiyan back and give himself a bit of breathing room.
Word Count: 221
Ishmael Initial Stats Health: 80/80 Ki: 70/100 Toughness: 25 Defense: 55 Damage Die: d12 Attack Modifier: 30 Power Level: 103,595
Defensive Phase Incoming Attacks
Uppercut (Basic) Attack: 66 Damage: 1
Kick (Basic) Attack: 125 Damage: 16
Crushing Force (Super) Attack:104 Damage: 19
Negation: Indomitable reduces by 1 + 1 + 3 = 5 Damage! Botamo Shield reduces by 8 + 9 = 17 Damage! Guard reduces Super by 5 Damage!
Final Result: 9 Damage sustained, Siphon drains 10 ki!
Offensive Phase
At-Will: None (Thanks, Energy Feints) Passive: Wind Burst (Resist) deals back 4 Damage!
Bonus Action 1: Light Eating | Steal 5 ki, 5% PL
Standard Action 1: Lightning Shell (Lightning Aura) | 10 ki
Standard Action 2: Guard Super | 5 ki
End Stats Health: 71/80 Ki: 50/100 Toughness: 25 Defense: 55 Damage Die: d12 Attack Modifier: 10 Power Level: 116,345
Fighting Style: Tenacious Traits Adrenaline - Gain 15 Def for 2 turns | At-Will | must have fallen under 25% max HP Vigor (Courage) - Start battle with 15 Tou | Passive Honed Defense (Mettle) - May Guard At-Will, unlimited # of Intercept uses | Passive Riposte (Resist) - Deal back 2 Direct Dmg per Super and 1 Direct Dmg per Basic | Passive Durable (Indomitable) - Negate 3 Dmg from Supers and 1 Dmg from Basics | Passive Agility (Talented) - Gain extra use of 1 non-Leg. Utility or Def tech | At-Will Voltaic Blade (Infuse) - All Basics have 30% Burn | Passive Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive Items Killing Blow(Martial Arts Gi) - May add +15 Atk and +1 Dmg die rank to 2 Atks per turn | At-Will Conductive Blade (Siphoners) - At-Will 2 Basics per turn may siphon 5 ki on hit
Parry (Dampening Field) - Self and any allies gain 10 Tou | At-Will | (0/1) Serrated Edge (Battle Stim) - Basics 50% Wound for 3 turns | At-Will | (1/1) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (1/1) Techniques Fatal Crescent III- Splashing Area Signature | 5 ki Toxic Coat III (Poison) – Basics have 50% Poison for 5 turns | 10 ki | Bonus (1/1)
Return Stroke III (Lightning Aura) - Deal 1 Direct damage back to foes for each damage die they roll against you for 4 turns | 10 ki | (0/1) Expert Swordplay III(Deflect) – Negate half the Damage from 2 attacks, even crits | 10 ki |Bonus | (2/2) Flow Like Water III (Sonic Sway) - Negates all damage die at or below 8 | ki | (1/1) Energy Reserves III (Energy Constructs - Form 8 Constructs, may command to add 2d4 Dmg each to Basic on turn or negate 2 Dmg each from Super Atks | 15 ki | Bonus/At-Will to Order | (1/1) Attrition Style III (Psychic Powers) | May make Basics w/ +10 Atk but -1 Dmg rank | 0 ki | Standard
Powerful Pulse III (Aura Guard) - Immune to effects and Crits for 3 turns | 10 ki | Bonus | (0/1) Backhand III (Eight Arms) - May make an extra Basic on bonus this turn | 5 ki | At-Will | (3/3) Restrictive Gust I (Psycho Thread) - 70% Immobilize | 5 ki | Bonus | (2/2)
Iron Hide II(Damage Nullification) - Take 1/2 dmg from non-crits for 3 turns | Bonus | 20 ki | (0/1) Vampiric Touch III (Light Eating) - Steal 5 ki and 5% PL from target | At-Will | (3/4)
Etohn
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Post by Etohn on Sept 16, 2018 12:58:20 GMT -5
With his final strike sending Ishmael flying away, Etohn stops his vanishing barrage for a brief moment, groggily stumbling over his feet after his sudden stop. Whoever this guy was, they were definitely durable. Jumping back into the fray, now with lightning dancing around their frame, the sleep-ruiner stood ready to continue with a burst of air shooting out from his frame. While Etohn just wanted to smack them around a bit to get them to quiet down in the future, it seems like they were preparing for an actual battle now. Even in his sleep-deprived stupor, his Saiyan blood compelled him to act in kind. Tired or not, he couldn't just not fight. "So, yer using that same sparky trick that one pudgy guy used on me before. The smart thing would be to just not punch you right now...but that's just what you'd want me to do, so the real answer is to keep punching you. A devious plan, but I saw right through it!" Once again vanishing from the spot, Etohn reappears directly in front of Ishmael, his left arm shooting out towards them. The punch would fall short, however, merely sending another concussive blast towards their frame with his body fading away as an afterimage. Appearing directly behind him, his left leg swinging out to try and sweep out Ishmael's feet from beneath him. Finally, he follows up with a kidney shot. BATTLE TRACKER
Siphoners: +10 ki
Light Eating: -5 ki
Ishmael's Resist: 4 dmg At-will: Spend 4 toughness | -4 dmg
Bonus Action: Battle Frenzy (Power Up): +25 ki
At-will (Blur): Afterimage Barrage (Energy Feints): -10 ki
Standard Action: Brute Force - Rank 3, Charging, Freeze
Cost: 5 ki
Acc: 5vWoELPb1d100+40
Dmg: 2d12
Charging Dmg: 2d12
Freeze (50%): 1d100
Standard Action: Sweep (Basic) - Siphon
Acc: 1d100+40
Dmg: 1d12
Blitz: Kidney Punch (Basic) - Siphon, Impact
Acc: 1d100+40
Dmg: 2d12
At-will: Patrol Uniform: +10 defense
ACTIVE EFFECTS Prosthetic (Paparapapa) Wild Sense: 0/25 def. Aura Guard: 1/3 turns. Light Eating: -5% PL
FIGHTING STYLE - Brutal Impact - At-will. Roll 1 add. dmg die with one attack a turn.
TRAITS Alacrity: Passive. +10 defense while above 50% hp. Blitz: At-will. Make 2 basic attacks during one standard action in a turn. Haste: At-will. Gain extra bonus action. 2/2 uses Blur: Passive. One movement technique can be done at-will in a turn. Talented: At-will. Gain an extra usage of one non-legendary defensive or utility technique you know. 1/1 uses.
TRANSFORMATION Super Saiyan (T1 | Emboldened | Measured): Bonus action. Gain x4 PL. -0 ki a turn.
EQUIPMENT Patrol Uniform: At-will. Choose to gain +10 defense or +10 attack at the end of your turn. Siphoners: At-will. Two basic attacks siphon 5 ki on a hit. Artifact - King Yemma Fruit: Bonus Action. Restore 15 HP and Ki to self or comrade. Also restore 3 HP and Ki at the end your turn for 3 turns. +15% PL. 1/1 uses. Trinket: Bonus action. Remove all non-special status effects. 1/1 uses.
OTHER ITEMS Big Bang Attack (War Cruser): 3d4 direct dmg to all targets. 1/1 uses.
SUPER ATTACKS Brute Force | Single - Charging - Freeze | -5 ki
TECHS Energy Shield Rank 3 - 0/1 use Wild Sense Rank 3 - 0/1 uses After Image Rank 3 - 1/1 use Sonic Sway Rank 3 - 1/1 use Aura Guard Rank 3 - 0/1 use Psychic Powers Rank 3 Divination Rank 3 - 1/1 uses Magic Materialization Rank 3 - 1/1 use Paparapapa Rank 3 - 0/1 use Deflect Rank 1 - 2/2 uses Power Up - 25/50 ki
LEGENDARY TECHS Energy Feints Rank 3 - 0/2 uses Time Skip Rank 1 - 1/1 use
CURRENT PL: 121,124 (95%) HP: 50/50 | KI: 80/100 | TOUGHNESS: 11 | DEF: 110 | DMG DIE: d12 | ACC: +40 | Ishmael 1d100+40·2d12·2d12·1d100·1d100+40·1d12·1d100+40·2d12
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Post by Ishmael on Sept 17, 2018 22:43:15 GMT -5
Etohn had finally stopped moving, if only momentarily, as Ishmael went flying, but the retaliatory gust of wind didn’t seem to so much as faze the youth. “What... pudgy person? Someone else uses this technique?” Ishmael was honestly confused at this point - despite both fighting each other, neither seemed to really understand what the hall was going on. His opponent was too sleepy to think, and ishmael was sorely lacking a world of context behind his words. On the other hand, the half-Saiyan’s resolution to punch him was worrying, to say the least. Etohn came at him again, making good on his promise. Another burst of air from the front, one that was partly dispelled by his bulwark of air. The next two attacks also were slightly muffled, but painful. Lightning arced from him to Etohn, and Ishmael summoned another burst of lightning, this time from his hands - since it had a definite target, it ought to be guaranteed to hit. “Look... I really don’t want to do this right now. How about we call it a day, and I leave?” He slowly but steadily kept walking away from the direction Etohn had come from. Word Count: 221Ishmael
Initial Stats Health: 71/80 Ki: 50/100 Toughness: 25 Defense: 55 Damage Die: d12 Attack Modifier: 30 Power Level: 116,345
Defensive Phase Incoming Attacks
Crushing Force Attack: 115 Defense: 55 Damage: 15
Sweep (Basic) Attack: 118 Defense: 55 Damage: 5
Kidney Punch (Basic) Attack: 70 Defense: 55 Damage: 17
Negation: Indomitable reduces by 1 + 1 + 3 = 5 Damage! Botamo Shield reduces by 7 + 2 + 8 = 17 Damage! Guard reduces second Basic by 4 Damage!
Final Result: 11 Damage sustained, Siphon drains 10 ki!
Offensive Phase
At-Will: None (Thanks, Energy Feints) Passive: Resist deals back 4 Damage! Passive: Lightning Aura deals back 5 Damage!
Bonus Action 1: Bolt (War Cruiser) Direct Damage: MlqLnyLS3d4
Standard Action 1: Diplomacy (Power Up) | +25 ki
Standard Action 2: Guard second Basic | 0 ki
End Stats Health: 60/80 Ki: 65/100 Toughness: 25 Defense: 55 Damage Die: d12 Attack Modifier: 30 Power Level: 116,345 Botamo Shield - 1 turn Aura Guard - 1 turn Lightning Aura - 3 turns
Fighting Style: Tenacious
Traits Adrenaline - Gain 15 Def for 2 turns | At-Will | must have fallen under 25% max HP Vigor (Courage) - Start battle with 15 Tou | Passive Honed Defense (Mettle) - May Guard At-Will, unlimited # of Intercept uses | Passive Riposte (Resist) - Deal back 2 Direct Dmg per Super and 1 Direct Dmg per Basic | Passive Durable (Indomitable) - Negate 3 Dmg from Supers and 1 Dmg from Basics | Passive Agility (Talented) - Gain extra use of 1 non-Leg. Utility or Def tech | At-Will Voltaic Blade (Infuse) - All Basics have 30% Burn | Passive Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive
Items Killing Blow(Martial Arts Gi) - May add +15 Atk and +1 Dmg die rank to 2 Atks per turn | At-Will Conductive Blade (Siphoners) - At-Will 2 Basics per turn may siphon 5 ki on hit
Parry (Dampening Field) - Self and any allies gain 10 Tou | At-Will | (0/1) Serrated Edge (Battle Stim) - Basics 50% Wound for 3 turns | At-Will | (1/1) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (1/1)
Techniques Fatal Crescent III- Splashing Area Signature | 5 ki Toxic Coat III (Poison) – Basics have 50% Poison for 5 turns | 10 ki | Bonus (1/1)
Return Stroke III (Lightning Aura) - Deal 1 Direct damage back to foes for each damage die they roll against you for 4 turns | 10 ki | (0/1) Expert Swordplay III(Deflect) – Negate half the Damage from 2 attacks, even crits | 10 ki |Bonus | (2/2) Flow Like Water III (Sonic Sway) - Negates all damage die at or below 8 | ki | (1/1) Energy Reserves III (Energy Constructs - Form 8 Constructs, may command to add 2d4 Dmg each to Basic on turn or negate 2 Dmg each from Super Atks | 15 ki | Bonus/At-Will to Order | (1/1) Attrition Style III (Psychic Powers) | May make Basics w/ +10 Atk but -1 Dmg rank | 0 ki | Standard
Powerful Pulse III (Aura Guard) - Immune to effects and Crits for 3 turns | 10 ki | Bonus | (0/1) Backhand III (Eight Arms) - May make an extra Basic on bonus this turn | 5 ki | At-Will | (3/3) Restrictive Gust I (Psycho Thread) - 70% Immobilize | 5 ki | Bonus | (2/2)
Iron Hide II(Damage Nullification) - Take 1/2 dmg from non-crits for 3 turns | Bonus | 20 ki | (0/1) Vampiric Touch III (Light Eating) - Steal 5 ki and 5% PL from target | At-Will | (3/4) Etohn [/font] 3d4
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Post by Etohn on Sept 23, 2018 16:33:30 GMT -5
Ishmael seemed to be relying upon his lightning cloaking his body to combat the speedy Half-Saiyan. A sound strategy. Even as Etohn quickly retreated away after each of his blows struck, it still managed to arc onto his body, painfully shooting across his nerves as it wracked his body. After his brief barrage against the man, Etohn simply vanishes to and fro around them. He was giving himself a brief moment to overcome the numbing sensation their electricity induced in him, gearing up to continue his assault. "Why're ya in such a rush to leave? I took the time out of my night to not sleep and actually come beat ya up. Least ya could do is actually try to do something. Zapping me a bunch doesn't only hurt my hands..." As he speaks, he pats his chest, right where his heart is, something difficult to tell as he keeps zipping between different spots around Ishmael. "Ya hurt me here, too, so I'm gonna start punching ya again." Then, to make true on his word, he would reappear directly above Ishmael, a concussive blast erupting in front of them as he swings a kick down towards their head. Flipping towards the ground behind them, Etohn lands upon his hands and kicks out towards their back. BATTLE TRACKER
Siphoners: +10 ki
Ishmael's Resist: 4 dmg
Ishmael's Lightning Aura: 5 dmg
Ishmael's War Cruiser: 5 dmg
At-will: Spend 11 toughness | -11 dmg
Bonus Action:
Standard Action: Brute Force - Rank 3, Charging, Freeze
Cost: 5 ki
Acc: vxhR_|CF1d100+40
Dmg: 2d12
Charging Dmg: 2d12
Freeze (50%): 1d100
Standard Action: Kick (Basic) - Siphon
Acc: 1d100+40
Dmg: 1d12
Blitz: Monkey Stance Kick (Basic) - Siphon, Impact
Acc: 1d100+40
Dmg: 2d12
At-will: Patrol Uniform: +10 defense
ACTIVE EFFECTS Prosthetic (Paparapapa) Wild Sense: 0/25 def. Aura Guard: 2/3 turns. Light Eating: -5% PL
FIGHTING STYLE - Brutal Impact - At-will. Roll 1 add. dmg die with one attack a turn.
TRAITS Alacrity: Passive. +10 defense while above 50% hp. Blitz: At-will. Make 2 basic attacks during one standard action in a turn. Haste: At-will. Gain extra bonus action. 2/2 uses Blur: Passive. One movement technique can be done at-will in a turn. Talented: At-will. Gain an extra usage of one non-legendary defensive or utility technique you know. 1/1 uses.
TRANSFORMATION Super Saiyan (T1 | Emboldened | Measured): Bonus action. Gain x4 PL. -0 ki a turn.
EQUIPMENT Patrol Uniform: At-will. Choose to gain +10 defense or +10 attack at the end of your turn. Siphoners: At-will. Two basic attacks siphon 5 ki on a hit. Artifact - King Yemma Fruit: Bonus Action. Restore 15 HP and Ki to self or comrade. Also restore 3 HP and Ki at the end your turn for 3 turns. +15% PL. 1/1 uses. Trinket: Bonus action. Remove all non-special status effects. 1/1 uses.
OTHER ITEMS Big Bang Attack (War Cruser): 3d4 direct dmg to all targets. 1/1 uses.
SUPER ATTACKS Brute Force | Single - Charging - Freeze | -5 ki
TECHS Energy Shield Rank 3 - 0/1 use Wild Sense Rank 3 - 0/1 uses After Image Rank 3 - 1/1 use Sonic Sway Rank 3 - 1/1 use Aura Guard Rank 3 - 0/1 use Psychic Powers Rank 3 Divination Rank 3 - 1/1 uses Magic Materialization Rank 3 - 1/1 use Paparapapa Rank 3 - 0/1 use Deflect Rank 1 - 2/2 uses Power Up - 25/50 ki
LEGENDARY TECHS Energy Feints Rank 3 - 0/2 uses Time Skip Rank 1 - 1/1 use
CURRENT PL: 121,124 (95%) HP: 47/50 | KI: 85/100 | TOUGHNESS: 0 | DEF: 110 | DMG DIE: d12 | ACC: +40 | Ishmael 1d100+40·2d12·2d12·1d100·1d100+40·1d12·1d100+40·2d12
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