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Post by Marimba on Aug 14, 2018 21:01:57 GMT -5
Marimba had arranged for a visit to Seratus, under the condition that was to be accompanied by Ishmael. Although Maxsuz himself knew that Marimba was not human, it wasn't common knowledge among other members, although it was possible that the Kolien had told Ishmael. For that reason Marimba still morphed into his usual human guise, which what the rest of kolidora knew him as. The name he went by was Vuvuzela. He could be described as a wrinkly balding brown haired obese man, sporting an inhumanly wide sharp toothed smile, and battle honed claw like nails. He wears a tight brown expensive monkey suit. A formal piece that clashes with the subtle smell of his rotten body odor. The two fighters hadn't met yet, having shared only a few words over the intercom to affirm their meeting. Marked and approved by the Kolien, Marimba and his warship entered into the mirror world, and then landed on the surface of the planet.Ishmael would already be there waiting for him, albeit at a designated location away from any settlements a few miles away from where he landed. Exiting the warship, Vuvuzela set off, the meet the strongest man in the Organization. The environment of Sertatus, was a gorgeous. The air was clean and high on oxygen, the grasses and flowers were vibrantly colored and sparkled from the sun reflecting off their morning dew. The land itself was full of hills, and mountains could be seen in the surrounding area that reached up into the clouds. Eventually, he came across Ishmael who was standing in a meadow. Vuvuzela reached into his coat pocket to grab a capsule, then clicked it, releasing from it a gigantic bottle of absolut vodka, measuring about 4ft tall and 1ft wide. If Ismael hadn't already been aware of his presence, then the boom of the capsule no doubt made him so. Vuvuzela then threw him the bottle, offering it as what Vuvuzela saw as a petty gift.
"I heard you enjoy this stuff as well. But regardless, i came to see how the supposed Captain and strongest agent fares against it's mightiest warrior. The name's Vuvuzela, in case you forgot, and I've beaten Argin at his best on two separate occasions, with no current losses."
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Post by Ishmael on Aug 15, 2018 14:43:34 GMT -5
Ishmael was taking a break after having run through his saber forms while waiting for his rendezvous, and sheathed his blades again to review his day’s work.
Then a distant whirring came to his ears. The assassin shifted to the side, turning and looking up at the massive ship descending towards him from the heavens.
It was another one of the goliath metal structures that he was told were capable of flight through a midnight void beyond the sky. This one was bristling with all sorts of weapons- cannons, apparently, and much more powerful ones than he had ever had access to. This was indeed a world apart from the Earth he remembered.
It landed with a soft thud on the ground. Shining struts slid from its belly by some unseen force or mechanism to hold it off the grass. With a hiss, a panel on the side slid upwards, revealing a man standing on the doorway.
This was Vuvuzela, one of Kolidora’s crême de la crême. He might not have looked like much, but Ishmael had dealt with enough unsavory characters to know not to judge by first appearances.
More happily, the agent conjured a massive bottle of Russia’s finest and tossed it to him. Ishmael caught it gratefully, and said as much.
“You defeated Maxsuz himself, huh? This ought to be interesting, then.” The assassin carefully set the drink in the shade of a tree standing a hundred meters away, then leapt back, moving in shallow arcs that seemed to move downward too slowly. He shook himself out, then glanced back to Vuvuzela.
“Let’s start.”Marimba
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Post by Marimba on Aug 15, 2018 17:49:56 GMT -5
After the battle is declared, Marimba wastes no time drawing out an enormous amount of malicious Ki from his inner reserves. The sheer size of his body expands until he is over 8ft tall, before, erupting out of his shoulders, bursts forth two miniature shenron-like dragons, measuring approximately 6 feet in length. The two dragons begin eying Ishmael closely and laughing, as Marimbas entire body exudes a crimson red light, which seems to dim the area as it absorbs the surrounding natural light.
The world around them trembles as the energy very quickly hits it's peak, before a large scale energy wave, explodes forth at Ishmael. As it travels across the battlefield, it rapidly moves in the form of many dark energy whirls, that shred whatever is in their way before obliterating it completely. After the first one is fired, the attack breaks for barely a split second, before another much more intense Chaotic Darkness Blaster Ruptures through land and air at the millennium-old magic whaler. The very moment an opening is made for them, the twin dragons both fire extremely precise mouth energy waves, that spiral around each other and uniting into a bigger ray before striking and injuring their quarry.
[Battle Tracker] Marimba PL: 37,950 DEF: 50 | ENG: +30 | FGT +35 Start: HP: 105/105| KI: 100/100 (0/50) STATUS:
End: HP: 105/105| KI: 100/100 (25/50) STATUS:
DEFENSE.
ATTACK.
At-Will: Brutal [Action 1], Haste, Twin Dragons Breath. `
Bonus Action: Paparapapa (Twin Dragons) -15Ki
Haste Action: Power-up +25Ki
Twin Dragons Breath Direct Damage: gIX6xbuG1d6+1
Action 1: Chaotic Darkness Blaster -5Ki Hit: 1d100+35 Damage: 3d12
Action 2: Chaotic Darkness Blaster -5Ki Hit: 1d100+35 Damage: 2d12
ITEMS.
Outfit: Battle Armor Acessory: A.I Assistant Gear: Trinket Gear: Senzu Bean
TRAITS.
Endure [0 Stacks] Haste [1/2] Talented [1/1] Willpower [2/2] Grit [53HP]
TECHS.
1. Chaotic Darkness Blaster III (Slashing - Area - Rank 3 - 5Ki/Target) 2. Arulal Attacks III (Slashing - Barrage - Rank 3 - 10Ki) 3. Magic Materialzation I (1/1) 4. Absorb III (1/1) 5. Kiai I (1/1) 6. Mend II (1/1) 7. Paparapapa I (0/1)
1d6+1·1d100+35·3d12·1d100+35·2d12
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Post by Ishmael on Aug 16, 2018 15:03:39 GMT -5
Vuvuzela, it appeared, was not quite human.
In fact, he seemed to be some monstruous being in all but appearance, even this getting stripped away as the agent summoned a chaotic energy from within him. The man swelled in size, growing to two meters in height. Even more strangely, the fronts of two identical emerald dragons exploded from his shoulders, filling the air with an eerie laughter alongside his rapidly expanding aura of dark power.
Ishmael’s swords were out in an instant, shining silver curves showing through the dulled light. Whatever was coming, it was going to be bad.
It did not disappoint.
With barely a moment’s hesitation, Vuvuzela unleashed an onslaught of energy. First was a huge wave of darkness, impossible to evade and rushing forth quickly. A column of swirling wind shot down from the clouds above, enveloping Ishmael in a miniature tornado that swept a swathe of clarity through the wave and kept him out of the attack.
It took quite a bit of concentration to maintain the twister, though, a distraction that cost Ishmael as the dragons roared and sent a beam of energy hurtling towards him. The whale hunter sidestepped an instant too late, the beam puncturing his gale, and it burst around him. The beam slashed a chunk of muscle off his left shoulder, leaving a burning pain.
His heart was speeding up now that the fight was started, and it was happily aided by his blood as it seeped from his veins and arteries and wrapped around it in a shimmering blanket. Each successive beat grew stronger, until all that could be heard was his own heartbeat, the blood forming into layers of flesh.
Boom.
Boom.
Boom.
Boom.
BOOM. BOOM. BOOM. BOOM.
BOOMBOOMBOOMBOOMBOOMBOOMBOOM
With each thundering boom, his adrenaline spiked. Ishmael’s vision shrank backwards slightly, seeing things from the backs of his eye sockets, and strength and confidence surged throguh him.
The assassin burst through the tatters of his tornado, slashing hard at Vuvuzela’s monstrously mutated neck, then at the dragon on his right shoulder, any connecting hits drawing energy from the monster through his blades. He followed this up with a point-blank burst of lightning from his palm.
Ishmael Initial Stats Health: 115/115 Ki: 100/100 Toughness: 0 Endurance: 0 Defense: 65 (55) Damage Die: d12 Attack Modifier: 20 (10) Power Level: 99,195 Edge 2: +10 Atk and Def
Defensive Phase Incoming Attacks Twin Dragons (Sidekick) Attack: Direct Defense: 65 Damage: 5
Chaotic Darkness Blaster Attack: 56 Defense: 65 Damage: 15
Chaotic Darkness Blaster Attack: 94 Defense: 65 Damage: 22
Negation: Battle Armor, Guard (Chaotic Darkness Blaster), Dampening Field Final Result: 4 Damage sustained! Offensive Phase At-Will: Slashes (War Cruiser) Dmg: 8if1XYFn3d4 At-Will: Light Eating (Energy Drain) | Steal 5 ki, add 5% PL At-Will: Sap | Steal 5 ki At-Will: Tornado (Dampening Field) | +10 Tou Bonus Action 1: Guard vs. Standard Action 2 | 5 ki Standard Action 1: Powerful Pulse (Barrier) | 10 ki Standard Action 2: Lightning (Paralyze) | 5 ki Effect: 1-95 = Inflict 2 stacks of Stun 1d100 End Stats Health: 111/115 Ki: 90/100 Toughness: 0 Endurcance: 1 Defense: 65 (55) Damage Die: d12 Attack Modifier: 20 (10) Power Level: 101,023 Barrier: 3 turns Edge 2
Fighting Style: Resourceful Traits Adrenaline - Gain 15 Def for 2 turns | At-Will | must have fallen under 25% max HP Armor Holsters (Prepared) - Gain 1 extra Gear slot | Passive Wily (Adept) - Gain 1 extra use of initially equipped Gear items | Passive Impulse Scrambler (Avarice) - Steal 1 non-Artifact Gear item from enemy; it replaces one of yours | Bonus Action | Once per enemy Potent Magic (Vitriol) - Each non-special effect inflicts +1 stacks on successful roll | Passive Lifting Wind (Endure) - Accrue 1 Endurance stack per super attack that hits you, reactively spend 3 Endurance for 15 Tou | Passively gain stacks, Bonus to spend them Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive Contact Drain (Sap) - May drain 5 ki from anyone who hit you with at least 1 Super last turn | At-Will Items Leather Hauberk(Battle Armor) - Negates 2 Dmg per Super Atk, increases max Health by 15 | Passive Vigilance (Charm) – Summon a sidekick, which may be ordered to either roll a d6 or Direct Dmg dealt or negate half the damage from 1 Super; rolling 1 or 2 causes it to be put out of commission | Bonus to Summon, At-Will to order (1/1) Theft of Power (Gourd of Mist) - 50% Sapped; drains 10 ki and 10% PL from target to user, reduces target’s max ki by 10 | Bonus Action | (3/3) Parry (Dampening Field) - Self and any allies gain 10 Tou | At-Will | (1/2) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (0/1) Techniques Fatal Crescent III- Single Signature | Bashing, Crippling | 5 ki Blood of Water I (Mend) – Restore 5 HP to target | 10 ki | At-Will | Once per target (1/1) Evasive Art (Wild Sense) - Avoid 1 Super Atk | 25 ki | (1/1) Expert Swordplay III(Deflect) – Negate half the Damage from 2 Super attacks | 10 ki |Bonus | (2/2) Vengeful Counter (Clash) - Negate half Dmg from 1 Super Atk, deal half that Dmg back to attacker | 10 ki | (1/1) Stasis Bolt III (Demon Eye) - 80% Cripple; target loses 3 ki per turn until all Cripple stacks wear off | 5 ki | Bonus | (2/2) Frosted Sheath III (Freeze) | 80% inflict 2 stacks of Freeze | 5 ki | Bonus | (2/2) Powerful Pulse III (Barrier) - Immune to effects and Crits for 4 turns | 10 ki | Bonus | (0/1) Disabling Jab II (Paralyze) - 80% Stun | 5 ki | Bonus | (2/2) Aeolus’ Summons III (Magic Materialization) – make and equip 1 Gear slot item in place of another | 10 ki (5 if item is in inventory) | Bonus | (1/1) Spirit Drain III(Light Eating) - Steal 5 ki, 5% PL | At-Will | 0 ki | (3/4) Chakra Grip II (Mafuba) - 65% Seals target, removing them from fight; hitting 0 HP or Ki will remove status | 10 HP | Standard | (1/1) Marimba 3d4·1d100
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Post by Atreus on Aug 17, 2018 20:11:21 GMT -5
Putting together a galaxy wide rebellion? That was no easy task. It came with a variety of issues. One of which was making sure all of your tech was up and running. The Valkyries had a somewhat easier time than most; Friday, Atreus' artificial intelligence, was able to interface with other technology and get it up and running. It made their task about a million times easier... but, even for so wondrous a piece of technology, mistakes were possible. Atreus, fully garbed in his Heimdall armor and joined by his allies Audrey and Cipher, were running tests on their Portal. They were all shocked when the blasted thing turned on, sucking them in to a vortex of energy. Atreus and his allies were suddenly... somewhere else. "Friday, what the hell was that?" Atreus asked. His voice wasn't heated, but he was confused. "Unforeseen glitch in the probability matrix; I was tasked to and did not notice until it was too late. Sorry, boss," the AI explained. "It''s okay. Let's try to figure out where we-"Atreus cut off. He immediately sensed a large amount of power being thrown around in the vicinity of the Valkyries. "We should go check that out," Atreus said to Cipher and Audrey. "Make sure your helms are on; we shouldn't let anyone see our faces in our Valkyrie getup."Atreus own black and blue armor unfurled it's energy wings, and he took off, streaking through the air. He did not expect to come face to face with a pirate. The man was literally using cutlasses and a flintlock, for Kami's sake. The guy he was fighting was even weirder. He was somewhat misshapen, perhaps eight feet tall (taller even than Heimdall in his armor), and... he shot dragons from his shoulder? Atreus was glad that his helm masked his figures, because sheer confusion twisted his face. "What the actual fuck? All right, I don't know what's up with these two, but I'm pretty sure the people of... Friday, what's the name of the planet we're on?""Seratus.""Right, the people of Seratus won't take kindly to these two tearing up their planet. One of them is almost strong enough to be some real trouble, so let's head on in and see if we can't sort things out."Atreus took some time to build up his defenses. He wasn't dumb enough to simply get close to these beings without being able to react. Atreus' power surged forward at the same time that Friday used her nanites to bolster his already impressive armor. Said armor sprouted turrets that aimed at the two combatants. "Soooo... space pirate and monster man? What, do you two have an improv act or something?"
WC- 452 Ishmael Marimba Audrey CipherBATTLE TRACKERSUMMARY
Enemy Attack #1:
Bonus Action: Nano Armor (Energy Shield Rank 3, -5 ki, +15 Toughness) At-Will: Dampening Field (+10 Toughness Atreus/Cipher) Standard Action: Friday (Paparapapa Rank 3, -5 ki) Standard Action: Ki Shield (Energy Barrier Rank 3, -10 ki)
ACTIVE EFFECTS Barrier 3/3 turns
FIGHTING STYLE Analytical
TRAITS Alacrity Blitz Cleverness Infuse Talented EQUIPMENT Weighted Clothing Kai Weights Flying Nimbus Senzu Bean
Dampening Field (Wish)
OTHER ITEMS
SUPER ATTACKS
Pressure Point Strike (Cipher Signature, Rank 3 Piercing/Crippling Single, -5 ki)
Ragnarök (Signature, Rank 3 Charging Barrage, -10 ki)
TECHS Aegis (Kiai Rank 3, -5 ki) 1/1 Clash (Rank 3, -15 ki) 1/1 Environmental Manipulation (Psychic Powers Rank 3) Equivalent Exchange (Magic Materialization Rank 3, -10/-5 ki) 1/1 Friday (Paparapapa Rank 3, -5 ki) 0/1 Ki Shield (Barrier Rank 3, -10 ki, Duration 3 Turns) 0/1 Nano Armor (Energy Shield Rank 3, -5 ki) 0/1 Oppressive Aura (Hypnosis Rank 3, -5 ki) 2/2 Overdrive (Eight Arms Rank 3, -5 ki) 3/3 Rhythm Echo (Afterimage Rank 3, -5 ki) 2/2 Seikuken (Deflect Rank 3, -5 ki) 2/2 Ultimate Eye (Sonic Sway, Rank 3, -5 ki) 1/1 Wild Sense (Rank 3, -12 ki) 1 / 1 LEGENDARY Chibaku Tensei (Dead Zone Rank 3, -10 ki, 80% chance) 1/1 Instant Transmission Defense (Rank 3, -5 ki) 1/1 Instant Transmission Offense (Rank 3, -5 ki) 1/1
CURRENT PL: 370,463 HP: 60/60 | TOUGHNESS: 25 | KI: 80/100 | POWER UP KI RESTORED" 0/50 | DEF: 85 | DMG DIE: d12 | ACC: +40
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Post by Cipher on Aug 17, 2018 21:40:34 GMT -5
Alas, this was Cipher’s second unfortunate run-in with portals. The moment she was unceremoniously spat out into territory she did not recognize, one would be able to hear an audible groan from the Saiyan. The last time she was sucked into more or less a rift in space that lead elsewhere she was thrown into a planet that literally tried to kill her with the nightmares of those around her. And it was pretty fun. Cipher had mixed feelings about dimensional travel. Well, what didn’t kill her made her stronger, right? And somewhat aggravated. Taking a look around, she noticed she was in some backwater alien world she frankly had never heard of. In turn, she found herself standing in the midst of an area dominated by hills and lush greenery. How excessively scenic. Atreus posed Friday with an excellent question while Cipher was turning an eye towards Audrey, her eyebrow raised, before her attention drifted back towards Atreus. The surge of energy did not go unnoticed by the Saiyan. It felt like a delectable opportunity to beat someone into a bloody pulp and sublimate the urges induced by her nefarious lineage. With a nod of her head, Cipher nodded and tapped a button on a plate of armor attached to her nape. In an instant, it extended a demonic masked seemingly comprised of a porcelain-esque substance. At least, that was what it looked like outwardly. Like some kind of spider demon, her mask boasted additional sets of empty eyes. Her crimson armor plating thickened, causing her casual attire to vanish under the canopy of her new garb and her identity to be entirely concealed. It was both feudal and futuristic in aesthetic. There was a gigantic sheath hanging horizontally off of her back. The woman followed suit, a pink and red aura dominating her frame as she shot into the sky in pursuit of Atreus. In time, they stumbled upon the source of all of the havoc. Lay Z and a pirate. Alright. At least the heavier set of the duo used something she enjoyed the sight of; dragons. She, too, utilized something of that nature. If Atreus deemed it appropriate, she might just get the opportunity to punch it into its unappealing cranium. Hearing Atreus’ banter, Cipher almost laughed. She managed to limit her enjoyment to a small smirk. It was a good thing she had her mask on because she preferred to be unreadable, it was always a boon. Atreus addressed both of them, but Cipher’s eyes were on the larger of the two. He had enough bulk to surely make her male partner green with envy in terms of stature and girth. But as Cipher gripped the hilt of her sword and drew out its entire asinine length with a metallic hiss, her entirely crimson, luminescent blade was revealed to be even bigger. Something resembling a katana—the blade in itself was nine feet in length. “That little improv act has tarnished the beauty of this one, ah, what was it called?” Cipher twirled the hilt in her hand, the weight of the sword irrelevant to her. Cipher’s blood already seethed in excitement as she observed the victims to be. “Seratus, yes. On your knees, the both of you. I want you to beg for forgiveness.”Sheathing her blade in a coat of crimson energy, she swung her sword four times. Each swing of her blade would project a crescent of energy hurtling towards the larger man at breakneck speeds. Hit or miss, the blades would slam into the ground with enough force to dispense fragments of hilltops and greenery with force equivalent to a volcanic eruption. Atreus Audrey Marimba Ishmael BATTLE TRACKERSUMMARYEnemy Attack #1: Name - 0 acc vs 0 def - dmg dealt or miss. Edge: 2 vs Marimba, +10 DEF/+10 ATK At Will: Blitz At-Will: Eight Arms | -5 ki Standard Action: Basic Attack | -0 ki cost Acc - UPP87OIt1d100+50Dmg - 1d12Target - Marimba Standard Action 1b (Blitz): Basic Attack | -0 ki cost Acc - 1d100+50Dmg - 1d12Target - Marimba Crit - Target is Crushed for 2 turns. Attack also does 10 additional damage. Standard Action 2: Basic Attack | -0 ki cost Acc - 1d100+50Dmg - 1d12Target - Marimba Bonus Action: Basic Attack | -0 ki cost Acc - 1d100+50Dmg - 1d12Target - Marimba ACTIVE EFFECTSBoundless (+10% PL) Courage | +15 Tough Dampening Field (Atreus) | 10 Tough FIGHTING STYLE Tenacious. Courage: Start battle with 15 tough. Mettle: Passive. Guard is at-will and can intercept unlimited times. TRAITSBlitz: At-Will. Make 2 basic attacks during one Standard action on turn. Endure: Passive. Getting hit by Super attacks gives Endurance stacks. Bonus action 3 stacks of Endure gives 15 tough. Boundless: +10% PL each turn in battle. Max of +50%. Talented: At-Will. Gain and extra use of a Def or Util tech. Crush: Passive. Critical hits with Basic Atks give stacks of Crushed. Crushed lowers defense by 15 for 2 turns. EQUIPMENTOutfit — Weighted Clothing: +50% PL per post or 200 words. Accessory — Heavy Weapon: Basic atks crit on nat 85 or higher.. Gear — Potara: Full Turn. Gain use of Fusion Dance technique. Costs 3 less ki per turn. 1 use. +15% PL. Gear — Senzu Bean: Bonus Action. 15 ki and 15 health to self or ally. 1 use. OTHER ITEMSWar Cruiser | At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. 0/1 use. SUPER ATTACKSDragon Fist III (Piercing/Cripple Single, Signature) 5 ki TECHSLightning Aura III | Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. Clash III | Standard Action. Take half damage from Super atk and deal the other half back to the attack. 1 use. Deflect III | Bonus action. Take half dmg from two Super Atks. 2 uses. Kiai III | Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use. Eight Arms III | At-Will. Bonus action can be used to make an add. Basic atk. 2/3 uses. Wild Sense III | Bonus action. Avoid two Super Atks that would have hit. 1 use. LEGENDARYBotamo Shield III | Bonus Action. Negate half of the damage taken from non-crits for the duration. 3 turns. CURRENT PL: 88,915 (During turn) | 97,806 (End of turn) HP: 85/85 | KI: 95/100 | TOUGHNESS: 25 | DEF: 50 | DMG DIE: d12 | ACC: +40 1d100+50·1d12·1d100+50·1d12·1d100+50·1d12·1d100+50·1d12
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 18, 2018 4:25:28 GMT -5
The android looked around at their new surrounding before she sighed slightly. Sure, the place around them looked scenic. In fact, it would have been where she would have pick as a date spot...but the current gear she wear right now do not really permit it. Sleek black suit encompassed her whole body which hide her identity and made for stealth purpose...though right now she was testing a new configuration of the suit. It would have made her durable even in the face of huge explosion....though why the heck would a stealth suit need to be that robust was beyond her. "Sure thing boya." Audrey replied briefly to Atreus's command. For all they know they could be just miles away from where they were supposed to be. Nodding towards Cipher, she put on her own helmet before taking flight as well as she began to scan the source of the havoc that had occur earlier. And while the android had seen many things, she certainly didn't expect to see a pirate fighting against...a man with two dragons sprouting up dinosaurs from his shoulders? And why does she felt deja vu upon seeing him? Is this one of those Fatal Battle scene to be put up in Spacetube? The lack of cameras indicated otherwise and Atreus confusion about what just transpired was perfectly understandable....she could hardly believe such a sight herself. The improv act quip did draw a slight chuckle from her lips but nothing more, when working as part of the Valkyries she had always maintain a stoic facade. As Atreus calmly set up his defenses and Cipher already start to display her impressive power...the android activated her own protective defense, deploying her own forcefield and augmented Cipher's further. Lightning sparks surrounded her suit, threatening to punish those who attack herself or whomever she chose to guard. "I'd listen to her if I were you. The sooner you get to it, the sooner we get to the part where we listen to your perfectly reasonable excuse." the android added as she waited for the duo to respond. BATTLE TRACKER Summary Audrey joins the battle. Audrey activated dampening aura.(+10 toughness on Cipher and Audrey.) Audrey activated barrier.(-10 ki.) Audrey used lightning aura.(-15 ki.) Audrey used power up to regain her ki.(+25 ki)
Bonus Action: Barrier(-10 ki.)
Standard Action 1: Lightning Aura(-15 ki.)
Standard Action 2: Power Up.(+25 ki)
EFFECTS Power Up Restored.(25/50) Lightning Aura. (5/5) Barrier. (1/3) Toughness: 10.
FIGHTING STYLE -RESERVED Spirit: Max Ki +15 Flow: At-Will. Restore 3 hp or 3 ki to self or comrade during your turn.
TRAITS Efficiency: Passive. Barrage-type Super Atks cost 3 less ki. Indomitable: Passive. Negate 3 damage from all Super Atks. Resist: Passive. Negate 1 damage and deal 1 dmg back when hit with Basic atk. Talented: At-will. Gain an extra use of Def or Util tech. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Hatchiyak Serum: Gain PL +10% with each status effect inflicted and 10 damage taken. This stacks to a max of 100%(x2) PL.
Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Slashing - None| -7 ki
TECHS
Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (1/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Energy Shield: Bonus Action. Gain 15 tou. 1/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Kiai: Cannot be hit by atks with acc roll under nat 65.(1/1)
Lightning Aura: Bonus Action. Attack takes 1 dmg per dmg die rolled against you. 3/4 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Teleport: Avoid all atks that would hit. Or flee outside of battle-15 ki. Perfect Barrier: Gain 20 toughness on self and two comrades-15 ki.
CURRENT PL: 172,924 | BASE PL: 172, 924 Multiplier: 1.00 HP: 105/105| KI: 115/115| DEF: 50 | DMG DIE: d12 | ACC: +40 WC:350 || Cipher , Atreus , Ishmael , Marimba
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Post by Maxsuz Argin on Aug 19, 2018 22:29:56 GMT -5
It had been the first time Maxsuz had allowed people to spar in Seratus without he being one of the fighters involved. However, as a sign of trust to both Marimba and Ishmael, he decided to let them test each other in the lands of his world. The ancient planet was so resistant it could take a battle of those magnitudes, as well as reforming itself to perfection later. The two Kolídora agents came to the Mirror Dimension and were greeted by their Kolien and the people of Áderif. They did not take long, though, and made their way into the wilds, looking for a good location to begin their duel, while the Argin got home to start doing the last house changes before the baby would come, but always with a portion of his focus on the warrior's árula signature. However, not much could be done with Junya before something completely caught the himonus' attention. The alkaguírio kissed his bonded in the forehead and ran out of the Silécia Fortress, while summoning his battle outfit over his normal clothes. There were two unknown árula signatures that had just appeared near his agents' battlefield, and they were extremely powerful, so much so the swordsman was has his hands shaking, despite his determination to go after them. In max speed, he quickly reached the location from above and observed the situation: there were actually three unknown beings who had appeared from the blue, which meant the undetectable one should be an android. They quickly found Immortal Scourge and the whale hunter, and almost with no conversation, and with a sense of arrogant authority, they attacked Maxsuz' comrades. With rage filling his every being, the alkaguírio first surrounded the disguised namekuseijin with a sphere of black árula to protect him, then, with his other hand, summoned a black specter that resembled himself. Following up his sequence, the Argin dashed in a blitz to the middle of the three foes and opened his body wide in a long shout, as bursting árula was sent in every direction to obliterate them. Finally, the specter flew in a rush to tackle the male one right in the jaw.
"You all have some nerve! This is my planet, my home, and you have no authority hereto demand anything!!! And attacking people in an unknown world without any context already qualifies every single one of you as terrorists!!! Now I will say only once: Leave now or face the consequences, you bastards!!!" the alkaguírio finished his ultimatum by drawing his alkálipe, while he gritted his teeth from so much anger.
Word Count: 439 Battle Tracker: Standby Phase:
- Current Stats:
Current Hit Points | Current Ki | Current Toughness | Current Power Level | Current Status Effect(s) | 65/65 | 100/100 | 00 | 72.777 | - |
- Limit Counter:
Battle Phase:
DefenseAttack
Technique | - | Irradiar -> Atreus / Audrey / Chiper
| Irradiar - > Atreus / Audrey / Cipher
| Variables | Item(s): War Cruiser -> Atreus / Audrey / Cipher
Trait(s): None
Other Effects Interfering: None | Item(s): None
Trait(s): Impact
Other Effects Interfering: None
| Item(s): None
Trait(s): None
Other Effects Interfering: None
| Roll(s)/Effect(s) | Edge: -04 / -02 / 00 Attack: None Damage: tFS3CxBK3d4 Effect(s): None | Edge: -04 / -02 / 00
Attack: 1d100+30
Damage: 3d12+3 Effect(s): None
| Edge: -04 / -02 / 00
Attack: 1d100+30
Damage: 2d12+2
Effect(s): None
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Calculator:
Hit Points | Ki | Power Level | - | 100-09-09=82 | - |
End Phase:
- Current Stats:
Current Hit Points | Current Ki | Current Toughness | Current Power Level | Current Status Effect(s) | 65/65 | 82/100 | 10 | 72.777 | - |
- Limit Counter:
Fighter's Data:Core Info:
Skills:
Accuracy | Energy Control | Reflexes | Resilience | 30 | 40 | 40 | 00 |
Stats:
Hit Points | Ki | Power Level | Attack | Damage | Defense | 65 | 100 | 72.777 | 1d100+30 | d12+1 | 75 |
Advanced Techniques:
Items:
Traits:
Marimba l Ishmael l Atreus l Audrey l Cipher 3d6·1d100+30·3d12+3·1d100+30·2d12+2
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Post by Marimba on Aug 21, 2018 2:43:52 GMT -5
Ishmael’s lightning would bend through the air in order to arc right into Marimba. The magical lightning tears through his body, causing it to shake uncontrollably, make any movement difficult and painful. He was involuntary brought to a knee for moment, and as if being forced into that disgustingly humiliating posture wasn't bad enough, the three stooges show up to at the worst possible timing.
They appeared through a portal and wasted no time trying to order him to surrender, as if he had already lost. It was difficult to make out what they looked like due to being violently electrocuted at the moment, but their nauseatingly obnoxious voices were heard well enough over the crackling his roasting flesh, much to his displeasure. One of them, who was wearing an ugly spider mask, presumably to cover her even uglier face, was charging ki into her blade and staring him down. Marimba, knew what was coming, and he welcomed this threat with open arms, along with eyes gleaming with masochism.
A barrage high speed energy slashes is sent flying Marimbas way, yet he makes no effort to defend himself. The bladed slashes chopping off his limbs and dragon appendages, causing him to scream in perfect absolute agony, as a massive spray of his purple blood coats the battlefield like a broken slushy machine. The shredded weighty disemboweled body falls hard against the floor, and snaps it’s own injured neck clean off, leaving it’s head to roll across the ground.
The dragons landed on the ground, squirming and writhing, before they look over at Audrey and fire one final small mouth energy beam at her, striking her while she is off her guard. Satisfied with their final spiteful display and having exhausted the last of their energy, the dragons turn to stone, cracking a subtle mocking smile. Had the abominable man simply allowed himself to be felled so easily? Far from it.
The mans severed head pulsates wildly before the makings of a monstrous green body emerges from it, covered in regenerative slime. Even the once human looking head morphs into it’s true form, sporting long pointed ears, malicious red eyes, and slimy green skin of it’s own. Worst of all, the new body stunk like a long rotten corpse, as it flexed it’s new muscles, free from the bindings of Ishmaels paralyzing lightning bolt. His eyes that had gleamed with masochism now glared with sadism.
Now, that he could see again, he still didn't recognize the masked swords mistress. The sight of Audrey however, rung so many bells that it caused his head to pound and his eyes to go bloodshot. She had changed her look up a bit, but no doubt it was her. That toy robot Audrey, who had stolen glory, disrespected his honor, and treated him like was insignificant many months ago. He had sworn to battle her one day and show her why he wasn't to be mocked or trifled with.
It appeared that the time for his revenge was now, but he still wanted to payback the one who just sliced him to pieces too. Spontaneously sprouting giant dragon wings from his back, Marimba soars high into the sky with one solitary beat of his wings. The sky dims, as he fills his claws with dark energy, before slashing them at Audrey and Cipher, blasting the charged energy forth to form a slashing hurricane at both of them, while unleashing a vast bloodcurdling battle cry.
“All OF YOU WILL BURN IN MY VENGEAAAAANCE!” Marimba PL: 37,950 DEF: 50 | ENG: +30 | FGT +35
Start: HP: 105/105| KI: 100/100 (25/50)
STATUS:
End: HP: 53/105| KI: 100/100 (25/50)
STATUS: Toughness 5.
DEFENSE.
Cipher: Crit strike 20 + strike 12 + strike 11 + Strike 1 = 44 Damage. Ishmael: War Cruiser 8. Total damage: 52 Absorb: Restore 40 ki
ATTACK. [Important note. Ignore the extra 3d4 damage, i don't have pummel. Add +15 to attack rolls from grit]
At-Will: Brutal [Action 1], Twin Dragons Breath, War cruiser, Absorb, Pummel. `
Bonus Action: Trinket [Remove Paralyze, +5 Toughness] Haste Action: Magic Materialization -20ki [Replace used trinket for Dampening Field]
Twin Dragons Breath Direct Damage: yRgdR|zi1d6+1 [audrey]
War Cruiser Damage: 3d4 [Valkyries]
Action 1: Chaotic Darkness Blaster -10Ki [Audrey & Cipher] Hit: 1d100+35 +15 Damage: 3d12 + 2d4
Action 2: Chaotic Darkness Blaster -10Ki [Audrey & Cipher] Hit: 1d100+35 +15 Damage: 2d12+ 2d4
ITEMS.
Outfit: Battle Armor
Acessory: A.I Assistant
Gear: Trinket Dampening Field [1/1]
Gear: Senzu Bean [1/1]
TRAITS.
Endure [0 Stacks]
Haste [0/2]
Talented [1/1]
Willpower [2/2]
Grit [53HP]
TECHS.
1. Chaotic Darkness Blaster III (Slashing - Area - Rank 3 - 5Ki/Target)
2. Arulal Attacks III (Slashing - Barrage - Rank 3 - 10Ki)
3. Magic Materialzation I (0/1)
4. Absorb III (0/1)
5. Kiai I (1/1)
6. Mend II (1/1)
7. Paparapapa I (0/1)
1d6+1·3d4·1d100+35·3d12·2d4·1d100+35·2d12·2d4
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Post by Ishmael on Aug 21, 2018 14:25:21 GMT -5
He’d thought the fight had been moving quite quickly. Now, Ishmael was being shown just how wrong he was.
Marimba slowly dropped, dipping for a moment to one knee before fighting his way back up against the lightning.
Focused on forming more lightning to fire, Ishmael didn’t notice the three intruders until a glare of energy caught the corner of his eye. The assassin half turned his head.
Rushing in from the horizon were a trio of extroadrinarily strange figures.
The one taking point was clad in a suit of armor, massive wings of pure energy spread on either side. His companions were two figures, clad respectively in a garish red set of medieval armor with a seemingly ceramic mask with several ornamental eyes decorating it and an alien suit of purple armor made of a foreign metal, with a V-shaped glowing slit in place of eyes.
“Soooo... space pirate versus monster man? What, do you two have an improv act or something?”
Ishmael eyed the man’s incandescent wings and his allies’ getup critically.
”You don’t say.”
The other two weren’t silent, either. The one in red was immediately hostile, hurling a series of energy slashes at Vuvuzela, leaving him a head and nothing else. However, the agent suddenly exploded outward with a new body, freshly coated in slime.
That’s a new one.
The one in purple armor was still talking, affirming her friend’s statement of dominance with the air of one who was used to getting their way.
Were... were they actually trying to arrest them for wrongdoing seconds after bursting onto private turf and attacking one of them?
”Government affiliates, no doubt,” he growled under his breath.
Then came a roar from far away, growing closer with every passing second until none other than Maxsuz Argin tore onto the scene, blasting Marimba with a seemingly reinvigorating sphere of energy before releasing an explosion in the enemies’ midst. The Kolien then attempted a flying tackle on the lead figure at head height.
As the dregs of the explosion began to fade, a blinding white light snaked from nowhere, tendrils reaching hungrily towards the dying black sparks. As soon as those were gone, they shot towards the next most appealing target: the two would-be combatants, whose auras were flaring around them.
Faster than anyone could react, the friend and the foe had disappeared in a flash.
Ishmael stared at the spot where they’d been for a moment, wondering if Maxsuz was okay.
Then he remembered the man’s two compatriots, who had helped cause this.
”You,” he growled. It was a low, guttural sound, bespeaking volumes of rage at yet another comrade with an uncertain fate. The clouds darkened, thunder crackling above, and the air pressure doubled, flattening the grasses into the ground.
”I suggest you run. Run like the hounds of hell are at your heels.”
Ishmael roared towards the one in purple armor, lent wings by a swirling windstorm at his back that flew towards her red-clad friend at the same time as he started to slash wildly at her with his sabers, trying to form a regenerating coat of ice on Spider-Mask’s body and slow her down while he fought her friend. Each successful stroke would pull energy from Audrey’s aura and ki flow to him through the swords.
Word Count: 537
IshmaelInitial Stats Health: 111/115 Ki: 90/100 Toughness: 0 Endurance: 1 Defense: 55 Damage Die: d12 Attack Modifier: 20 (10) Power Level: 101,023 Barrier: 2 turns Defensive PhaseIncoming AttacksNameAttack: Defense: 55 Damage: NameAttack: Defense: 55 Damage: NameAttack: Defense: 55 Damage: Negation: Final Result: 0 Damage sustained! Offensive PhaseAt-Will: Slashes (Light Eating) Audrey | Steal 5 ki, 5% PL At-Will: Air Pressure (Dampening Field) | +10 Tou to self and Marimba Bonus Action 1: Charm - summon Sidekick Standard Action 1: Gourd of Mist (Slashes) Audrey 1-65 Inflict Sapped! YJbul8ij1d100 Failure!Standard Action 2: Whirlwind (Freeze) Cipher | 5 ki Effect: 1-95 = Inflict 2 stacks of Freeze 1d100 Success!End Stats Health: 111/115 Ki: 90/100 Toughness: 0 Endurance: 1 Defense: 55 Damage Die: d12 Attack Modifier: 10 Power Level: 109,769 Barrier: 2 turns Fighting Style: Resourceful TraitsAdrenaline - Gain 15 Def for 2 turns | At-Will | must have fallen under 25% max HP Armor Holsters (Prepared) - Gain 1 extra Gear slot | Passive Wily (Adept) - Gain 1 extra use of initially equipped Gear items | Passive Impulse Scrambler (Avarice) - Steal 1 non-Artifact Gear item from enemy; it replaces one of yours | Bonus Action | Once per enemy Potent Magic (Vitriol) - Each non-special effect inflicts +1 stacks on successful roll | Passive Lifting Wind (Endure) - Accrue 1 Endurance stack per super attack that hits you, reactively spend 3 Endurance for 15 Tou | Passively gain stacks, Bonus to spend them Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive Contact Drain (Sap) - May drain 5 ki from anyone who hit you with at least 1 Super last turn | At-Will ItemsLeather Hauberk(Battle Armor) - Negates 2 Dmg per Super Atk, increases max Health by 15 | Passive Vigilance (Charm) – Summon a sidekick, which may be ordered to either roll a d6 or Direct Dmg dealt or negate half the damage from 1 Super; rolling 1 or 2 causes it to be put out of commission | Bonus to Summon, At-Will to order (1/1) Theft of Power (Gourd of Mist) - 50% Sapped; drains 10 ki and 10% PL from target to user, reduces target’s max ki by 10 | Bonus Action | (3/3) Parry (Dampening Field) - Self and any allies gain 10 Tou | At-Will | (0/2) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (0/1) Techniques Fatal Crescent III- Single Signature | Bashing, Crippling | 5 ki Blood of Water I (Mend) – Restore 5 HP to target | 10 ki | At-Will | Once per target (1/1) Evasive Art (Wild Sense) - Avoid 1 Super Atk | 25 ki | (1/1) Expert Swordplay III(Deflect) – Negate half the Damage from 2 Super attacks | 10 ki |Bonus | (2/2) Vengeful Counter (Clash) - Negate half Dmg from 1 Super Atk, deal half that Dmg back to attacker | 10 ki | (1/1) Stasis Bolt III (Demon Eye) - 80% Cripple; target loses 3 ki per turn until all Cripple stacks wear off | 5 ki | Bonus | (2/2) Frosted Sheath III (Freeze) | 80% inflict 2 stacks of Freeze | 5 ki | Bonus | (1/2) Powerful Pulse III (Barrier) - Immune to effects and Crits for 3 turns | 10 ki | Bonus | (0/1) Disabling Jab II (Paralyze) - 80% Stun | 5 ki | Bonus | (1/2) Aeolus’ Summons III (Magic Materialization) – make and equip 1 Gear slot item in place of another | 10 ki (5 if item is in inventory) | Bonus | (1/1) Spirit Drain III(Light Eating) - Steal 5 ki, 5% PL | At-Will | 0 ki | (2/4) Chakra Grip II (Mafuba) - 65% Seals target, removing them from fight; hitting 0 HP or Ki will remove status | 10 HP | Standard | (1/1) Cipher Audrey Marimba 1d100·1d100
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 23, 2018 7:33:01 GMT -5
Freaking portal. Just when the android thought she had seen the last of it, out of nowhere it decided to surprise her suck up Atreus and their supposed reinforcement. She could barely hear the raging of the xeno as it got sucked into nothingness. Casting a side glance towards Cipher, she try to contact Atreus using her telepathic link. "Heimdalr can you hear me?" Audrey paused for a bit as she waited for an answer. During that time Marimba's ugly salamanders decided to attack her one last time simply to spite her before it turned into ugly pieces of sculpture that look more at home in a fledgling artist workshop. It barely even affected her as the suit absorbed most of the damage. Instead of acknowledging the dragon's attack she only shake her head at Cipher in reply. "Tch... I was hoping to fight Mr Planet owner.... Oh well, you'll have to do Space Pirate." The android said as she turned her focus to Ishmael. However something feels odd. The old guy which had collapse after being treated to Cipher's power started to twitch. Immediately they were treated to a grotesque display of Namekian regeneration, looking straight out like something from a B-rate movie. Perhaps it was intended to unnerve those who watch the regeneration but the android didn't reach where she was by simply hitting up the punching bag. Even under the mask, her nose wrinkled slightly at the sight...the stench it emanate doesn't really help either. Marimba then threw some sort of slashing hurricane towards their direction which the android decided not to dodge. Not because she was some crazy masochistic like the creature that stand before her...but there was something that disturbed her more than the minor pain that assaulted her body. Her own suit immediately released an electical pulse upon being attacked, frying up Marimba. "Ewww...that's revolting. Alright, change of plan. We'll send you back into the dumpster you came from newtboy." the android remarked upon watching the display, her nose slightly wrinkled. Before she can acted on those words however, the Space Pirate decided to attack her with his sabers. Deftly, the android duck under each and every attack made by Ishmael before she slipped past him. Unlike his friend, this space pirate actually has decent power level under his belt. The android decided to take it seriously as she unsuppressed her power. Unlike any other racial transformation, the android's had always been more on the subtle side. The only change one can notice were her facial expression, which were hidden under that mask. "Not your turn yet pretty boy. I owe your friend a facial reconstruction surgery."Her eyes cast a glance towards Cipher, taking a moment to inspect her condition. Once assured the coating of ice will not impede her too much she turned towards Marimba. Telepathically, she reached out towards her as her fist clenched into fist. Hanging in there Cipher? Let's take out the green thing first. He may be weak but I prefer not to fight his comrade with one hand on my nose.A small smirk crept under her as she charge straight towards Marimba. Her first attack was a kick towards Marimba's face, using his face as a platform to leap back before spiking an azure energy blast straight towards it. Should she miss her first assault, she would instead leap to the side to flank it as she fired the energy blast towards the creature's rib. BATTLE TRACKERSummaryAudrey received 2 direct damage from Twin Dragon Breathe. Audrey received 10 damage from War Cruiser. Toughness reduce the damage to 0. Audrey received 16 damage from 1st attack. Indomitable,Battle Armor and Edge 4 reduce the damage to 9. Audrey received 7 damage from 2nd attack.Indomitable, Battle Armor and Edge 4 reduce the damage to 0. Audrey received 11 damage total on this turn.(Hatchiyak serum increase PL multiplier to 1.1) Audrey dealt 5 damage back to Marimba via Lightning Aura. Audrey use flow to restore her hp by 3. Audrey transformed into Overdrive mode.(Embolden+Measured.) Audrey use basic attack twice. Bonus Action: Transform.(Increase base PL with 4 time multiplier.) Standard Action 1: Basic Attack(Face Stomp)- MarimbaAccuracy: MZwx|7291d100+60(Edge 4) Damage: 1d12Standard Action 2: Energy Blast- MarimbaAccuracy: 1d100+60(Edge 4) Damage: 1d12EFFECTSPower Up Restored.(25/50) Lightning Aura. (4/5) Barrier. (2/3) Toughness: 0 FIGHTING STYLE -RESERVEDSpirit: Max Ki +15 Flow: At-Will. Restore 3 hp or 3 ki to self or comrade during your turn. TRAITSEfficiency: Passive. Barrage-type Super Atks cost 3 less ki. Indomitable: Passive. Negate 3 damage from all Super Atks. Resist: Passive. Negate 1 damage and deal 1 dmg back when hit with Basic atk. Talented: At-will. Gain an extra use of Def or Util tech. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses. EQUIPMENTWeighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Hatchiyak Serum: Gain PL +10% with each status effect inflicted and 10 damage taken. This stacks to a max of 100%(x2) PL. Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use.Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use. SUPER ATTACKSBalmung (Rank 3) (Barrage) | Slashing - None| -7 ki TECHSBarrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (1/1)Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Energy Shield: Bonus Action. Gain 15 tou. 1/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Kiai: Cannot be hit by atks with acc roll under nat 65.(1/1) Lightning Aura: Bonus Action. Attack takes 1 dmg per dmg die rolled against you. 3/4 turns. 1 use.Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Teleport: Avoid all atks that would hit. Or flee outside of battle-15 ki. Perfect Barrier: Gain 20 toughness on self and two comrades-15 ki. CURRENT PL: 836,950 | BASE PL: 190,216(Previously 172, 924) Multiplier: 1.1 HP: 97/105| KI: 115/115| DEF: 50 | DMG DIE: d12 | ACC: +40 WC:575 || Cipher, Ishmael, Marimba 1d100+60·1d12·1d100+60·1d12
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Post by Cipher on Aug 23, 2018 16:03:37 GMT -5
The borderline literal masochistic pig welcomed her attacks with open arms. She watched with delight as many of its limbs and random dragon shoulder attachments were chopped off, making him look like even more of a walking joke than he already was. A deluge of amethyst liquid sprayed in a multitude of directions, bringing the talentless parody even closer to defeat than he already was before they arrived. Even though she reduced the pitiful caricature to an even more pathetic pile of meat within moments, she still, unfortunately, sensed its presence and that denoted this wasn’t over. The guro fetishist continued his shock squick antics, firing energy beams from the mouth of a thought deceased dragon thing. It was aimed at Audrey, but its lack of strength was not cause for alarm—just like this entire situation in general. With her excuse to continue picking apart the set of punching bags now in tow, Cipher gripped her weapon tighter and waited in anticipation for the next series of “surprises” the improv act had in store for them. She was so entertained by this she seemed to have missed that one of her own teammates up and disappeared on them. Get that portal technology fixed, Friday. If taking it seriously was difficult before, it became impossible once it sprouted wings. A devastating attack was unleashed towards the both of them along with a boisterous battle cry. It did not succeed in making Cipher shiver in her boots, but she did have to spend some energy in order to deal with it. Her form shimmered as she moved rearward in the air, brandishing her arms before her in order to mitigate the damage she was about to incur. It started to slice into her flesh, but by reinforcing her body with energy she was able to reduce the damage. One burst of ki later and she broke free of the cyclonic onslaught, moving further away. One very angry line about running away later and she found herself subject to the frigid embrace of some kind of wild saber slash shit. More confused as to what just happened than anything else, Cipher felt a chill sweep into her body as she shot herself higher up into the air in order to gain a moment of respite and assess the situation. It felt as though it would be harder to move like this or something. Well, time to see if that were true by beating on the winged side attraction. Before that, she turned her eye towards Audrey and nodded. I’m fine. It’s like a really, really cold shower. It’ll be harder to move and hit hard like this, I guess?Turning her focus back towards the seemingly arachnophobic comedy duo, she attacked alongside Audrey. Taking care of one of them sounded like a good idea, and she doubted they have too many means to mitigate that with the difference in power. As her comrade peppered him with energy blast and physical attacks alike, she stuck to the latter. Her first two motions attempted to cleave its legs off, while the third attempted to claim an arm. Or whatever resembled them. Who knew with this thing? In essence, Cipher slashed at it until it hopefully stopped moving. Audrey Marimba Ishmael BATTLE TRACKERAttack Phase.SA1: Basic Attack SA1b: Basic Attack (Blitz) SA2: Basic Attack Edge 2 vs Marimba Defense Phase.Cipher uses 10 toughness to reduce War Cruiser damage to 0 Cipher Rapid Movements out of the way of Chaotic Darkness Blaster 1 (Bonus Action) -10 ki Cipher Guards (At-Will) against Chaotic Darkness Blaster 2, 3 dmg taken, reduce to 0 with toughness. -5 ki, +1 stack of Endure Cipher is frozen, 1/4 turns remaining +10% PL from Boundless Stats.Power Level: 88,915 (106,698) Health: 85/85 Toughness: 2 Ki: 85/100 Defense: 50 (60 vs Marimba) Acc: +40 (50 vs Marimba) Die: d12 (d8) Equipped.Weighted Clothing | +50% PL per post/200 words written. Heavy Weapon | Passive. Basic Atks crit on nat 85 or higher. Senzu Bean | Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use. Potara | Full Turn. Gain use of Fusion Dance technique. Costs 3 less ki per turn. 1 use. +15% PL. Traits.Blitz: At-Will. Make 2 basic attacks during one Standard action on turn. Endure: Passive. Getting hit by Super attacks gives Endurance stacks. Bonus action 3 stacks of Endure gives 15 tough. Boundless: +10% PL each turn in battle. Max of +50%. Talented: At-Will. Gain and extra use of a Def or Util tech. Crush: Passive. Critical hits with Basic Atks give stacks of Crushed. Crushed lowers defense by 15 for 2 turns. Techniques.Lightning Aura III | Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. Clash III | Standard Action. Take half damage from Super atk and deal the other half back to the attack. 1 use. Deflect III | Bonus action. Take half dmg from two Super Atks. 2 uses. Kiai III | Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use. Eight Arms III | At-Will. Bonus action can be used to make an add. Basic atk. 2/3 uses. Wild Sense III | Bonus action. Avoid two Super Atks that would have hit. 1 use. Botamo Shield III | Requires Xeno or 30 Res. Bonus Action. Take half damage from all attacks for 3 turns. 1 use. Rolls.Basic Attack | Crits on 85+ Acc - Sqn7SK2N1d100+50Dmg - 1d8Target - Marimba Basic Attack | Crits on 85+ Acc - 1d100+50Dmg - 1d8Target - Marimba Basic Attack | Crits on 85+ Acc - 1d100+50Dmg - 1d8Target - Marimba Crit - +3 dmg and another stack of Crush to Marimba 1d100+50·1d8·1d100+50·1d8·1d100+50·1d8
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Post by Marimba on Aug 25, 2018 3:31:30 GMT -5
Marimba get his face kicked, and in jumped off of before he can grab the wanna-be Mario brother’s leg. It seemed that her speed had suddenly multiplied to the point where she would literally be able to run acrobatic circles around him if she so chose. All this meant to the green monster was that he had to kick himself in maximum speed burst himself.
He rushes towards Audrey so fast, that he accidentally dodges her next ki blast, and forces himself to make a u-turn in order to come up back beside it to unnecessarily kick it away. Then Cipher came up behind him launching a flurry of slashes that inflicted moderate cuts on his back and limbs. Marimba didn’t try to dodge, he merely stiffened his back and used his precious seconds to think.
In order to keep both of them from teaming up against him, Marimba hatched a rotten plan. He would actually try to co ordinate with his partner create a multi-form clone of himself to keep Cipher busy, while the real him shows Audrey why he’s the boss! The only problem was that he didn’t know the multi-form techniques, but that wasn’t gonna stop him this time!
With some heavy concentration and from the sound of the heaving, constipation, a new Marimba pops out from his back. It was almost a perfect copy too, with the only things wrong with it was that it had a leg for an arm, an arm for a leg, and a head that was screwed on backwards. This was all clearly cipher’s fault somehow, so the clone went after her, stumbling around at full power like a wrecking ball and flailing in the wrong direction.
Meanwhile, the slightly more coherent Marimba rushes after Audrey, while spawning a multiple slimy tentacles comparable in strength and smell to the mythical sewer kraken of planet woad. He attacks her with a barrage of high powered dark aura claw strikes, while his tentacles looked for an opportunity to grab her and deliver an electric shock to fry her circuits. Cipher Audrey Ishmael Marimba PL: 37,950 DEF: 50 | ENG: +30 | FGT +35
Start: HP: 53/105| KI: 100/100 (25/50) STATUS: Crushed.
End: HP: 37/105| KI: 75/100 (25/50) STATUS: Toughness 25, Crushed.
DEFENSE.
Cipher: Basic: 1, Basic 1, Crit Basic: 6. Audrey: Face stomp: 3, Energy Blast: Avoid (Rapid Movement), lightning aura 5. Total damage: 16
ATTACK.
At-Will: Brutal [Action 1], Dampening Field [+10 Toughness to Kolidora]
Bonus Action: Rapid Movement -5ki [Audrey, Energy Blast]
Action 1: Nasty Tenatackle Style -10Ki [Audrey & Cipher] Hit: |8AnichA1d100+50 Damage: 3d12
Action 2: Very Retarded Clone -10Ki [Audrey & Cipher] Hit: 1d100+50 Damage: 2d12
ITEMS.
Outfit: Battle Armor Acessory: A.I Assistant Gear: Trinket Dampening Field [0/1] Gear: Senzu Bean [1/1]
TRAITS.
Endure [0 Stacks] Haste [0/2] Talented [1/1] Willpower [2/2] Grit [53HP]
TECHS.
1. Chaotic Darkness Blaster III (Slashing - Area - Rank 3 - 5Ki/Target) 2. Arulal Attacks III (Slashing - Barrage - Rank 3 - 10Ki) 3. Magic Materialzation I (0/1) 4. Absorb III (0/1) 5. Kiai I (1/1) 6. Mend II (1/1) 7. Paparapapa I (0/1)
1d100+50·3d12·1d100+50·2d12
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Post by Ishmael on Aug 25, 2018 9:00:30 GMT -5
Both of their enemies blew past him, trying to focus down Vuvuzela before attacking him, leaving him with nothing but an impudent comment and a seething rage.
Vuvuzela’s splitting in two barely registered. The human brain adapted quickly enough to new developments that the agent’s monstruous abilities had ceased to bother after the first few times.
As their two foes streaked toward his ally on the ground, Ishmael turned and hurtled after them.
As he flew, the assassin spun his hand in a circle wih his index finger extended, summoning a particularly strong gust of wind that molded itself into a rodlike shape. An instant later, he was clutching a very real and solid harpoon in his hand, with a flexmetal handle and katchin head.
Ishmael pivoted without losing his forward momentum, putting his full body weight into hurling the harpoon at the small of the red-clad fighter’s back, hoping to injure, maim, or paralyze for life. He then turned back to the other foe, who was in the middle of a somersault and busy smashing a ball of energy at Vuvuzela.
Ishmael put on another burst of speed, the winds putting their all into him, and attempted to smash into her with his full force, feet first, aiming to crack ribs and bruise vitals.
“I am not a pirate. I am an assassin. And I suggest you look at me while I’m talking to you, lass.”
No fancy spinning strikes for him. No, before his momentum disappeared, he use it to make a straightforward thrust at her neck. If it connected, the saber would plunge in and greedily begin sucking from her suddenly massive reservoir of energy. Either way, the sparks of her aura would be drawn into his blade, reinvigorating him.
Still, it was fairly taxing on his stormwind magic to keep so many small electric currents away from him, so Ishmael would quickly disengage again, putting a hand on her ribs to support himself as he hurdled over her side, beneath her arm, and clear of their landing.
Word Count: 347
IshmaelInitial Stats Health: 111/115 Ki: 90/100 Toughness: 0 Endurance: 1 Defense: 55 Damage Die: d12 Attack Modifier: 10 Power Level: 109,769 Barrier: 1 turn Defensive PhaseIncoming AttacksNameAttack: Defense: 55 Damage: NameAttack: Defense: 55 Damage: NameAttack: Defense: 55 Damage: Negation: Final Result: 0 Damage sustained! Offensive PhaseAt-Will: Aura Nom (Light Eating) Audrey | Steal 5 ki, 5% PL At-Will: Gain 10 Tou from Marimba! Bonus Action 1: Harpoon (Avarice) | Steal Senzu Bean from Cipher, equipping in place of Damp Field! Standard Action 1: Gourd of Mist (Impalation) Audrey 1-65 Inflict Sapped! F3aA0lzt1d100 Failure!Standard Action 2: Gourd of Mist (Impalation) Audrey 1-65 Inflict Sapped! 1d100 Success!End Stats Health: 111/115 Ki: 100/100 Toughness: 10 Endurance: 1 Defense: 55 Damage Die: d12 Attack Modifier: 10 Power Level: 235,312 Barrier: 1 turn Fighting Style: Resourceful TraitsAdrenaline - Gain 15 Def for 2 turns | At-Will | must have fallen under 25% max HP Armor Holsters (Prepared) - Gain 1 extra Gear slot | Passive Wily (Adept) - Gain 1 extra use of initially equipped Gear items | Passive Impulse Scrambler (Avarice) - Steal 1 non-Artifact Gear item from enemy; it replaces one of yours | Bonus Action | Once per enemy Potent Magic (Vitriol) - Each non-special effect inflicts +1 stacks on successful roll | Passive Lifting Wind (Endure) - Accrue 1 Endurance stack per super attack that hits you, reactively spend 3 Endurance for 15 Tou | Passively gain stacks, Bonus to spend them Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive Contact Drain (Sap) - May drain 5 ki from anyone who hit you with at least 1 Super last turn | At-Will ItemsLeather Hauberk(Battle Armor) - Negates 2 Dmg per Super Atk, increases max Health by 15 | Passive Vigilance (Charm) – Summon a sidekick, which may be ordered to either roll a d6 or Direct Dmg dealt or negate half the damage from 1 Super; rolling 1 or 2 causes it to be put out of commission | Bonus to Summon, At-Will to order (0/1) Theft of Power (Gourd of Mist) - 50% Sapped; drains 10 ki and 10% PL from target to user, reduces target’s max ki by 10 | Bonus Action | (3/3) Parry (Dampening Field) - Self and any allies gain 10 Tou | At-Will | (0/2)Senzu Bean - Self or ally gains 15 HP, 15 ki (1/1) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (0/1) Techniques Fatal Crescent III- Single Signature | Bashing, Crippling | 5 ki Blood of Water I (Mend) – Restore 5 HP to target | 10 ki | At-Will | Once per target (1/1) Evasive Art (Wild Sense) - Avoid 1 Super Atk | 25 ki | (1/1) Expert Swordplay III(Deflect) – Negate half the Damage from 2 Super attacks | 10 ki |Bonus | (2/2) Vengeful Counter (Clash) - Negate half Dmg from 1 Super Atk, deal half that Dmg back to attacker | 10 ki | (1/1) Stasis Bolt III (Demon Eye) - 80% Cripple; target loses 3 ki per turn until all Cripple stacks wear off | 5 ki | Bonus | (2/2) Frosted Sheath III (Freeze) | 80% inflict 2 stacks of Freeze | 5 ki | Bonus | (1/2) Powerful Pulse III (Barrier) - Immune to effects and Crits for 3 turns | 10 ki | Bonus | (0/1) Disabling Jab II (Paralyze) - 80% Stun | 5 ki | Bonus | (1/2) Aeolus’ Summons III (Magic Materialization) – make and equip 1 Gear slot item in place of another | 10 ki (5 if item is in inventory) | Bonus | (1/1) Spirit Drain III(Light Eating) - Steal 5 ki, 5% PL | At-Will | 0 ki | (1/4) Chakra Grip II (Mafuba) - 65% Seals target, removing them from fight; hitting 0 HP or Ki will remove status | 10 HP | Standard | (1/1) Cipher Audrey Marimba 1d100·1d100
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 26, 2018 4:58:28 GMT -5
The android snickered slightly as Marimba manage to avoid her energy blast attack as it was clear that it wasn't intentional on his part. For something that big, he exhibited a rather decent speed. Although it would take more than that to take her down as she watched Marimba suddenly split into two to engage both her and Cipher at once. Well, attempted to at least. The clone was so weird looking that for a moment the android wondered if it attempted that comedy to take them off guard. If so, it would certainly be a far better his attempt to injure them. Through a combination of an overpowering disgusting stench, mutant-like body and manipulation of electricity it attempted to injure her through the suit. However, the difference of power between them was quite obvious. By manipulating energy shield which surrounded both herself and Cipher, not only was she not scratched the only thing that manage to reach was his revolting scent. The only thing Marimba managed was further frying of himself as her suit generated electricity in her defense. Too occupied with attacking Marimba, when Ishmael attacked her the android was taken unaware. His Saber struck her, draining the android of her energy and some of her strength but she remain undaunted. Also what kind of assassin declare himself as such in front of people he just barely met? A snicker sound can be heard under her mask as she was struck, the suit prevented any lasting damage made. "An impatient man isn't popular with women ya know? So sit back and relax while we take care of your friend here." the android quipped as she turned her direction towards Marimba. Working alongside Cipher once more, the android focused on Marimba once more as she unleashed a barrage of light kicks before following it up with an uppercut to the creature's jaw. Clear confidence can be seen in her eyes, the thought of losing this battle didn't cross her mind ever once. Should we make a bet on who take him down first Cipher?BATTLE TRACKERSummaryAudrey received 14 damage from Marimba's first attack.Indomitable,Battle Armor and Edge 4 reduce the damage to 7. Marimba missed Audrey completely with his second attack. Audrey received 7 damage total on this turn.(Hatchiyak serum remain at 1.1) Audrey's lightning aura dealt 3 damage to Marimba on this turn. Audrey used Perfect Barrier to gain 20 toughness. (-15 ki, +20 toughness to Cipher and Audrey) Audrey use flow to restore her hp by 3. Ti'mat sapped 5 ki from Audrey. Ti'mat drained 10 ki and 10% of base PL from Audrey. Audrey use basic attack twice. Bonus Action: Perfect Barrier(-15 ki, +20 toughness.) Standard Action 1: Basic Attack(Face Stomp)- Marimba Accuracy: 1oHCLG_S1d100+60(Edge 4) Damage: 1d12Standard Action 2: Energy Blast- Marimba Accuracy: 1d100+60(Edge 4) Damage: 1d12EFFECTSPower Up Restored.(25/50) Lightning Aura. (2/5) Barrier. (3/3) Toughness: 13 Sapped: Audrey's Ki is reduced to 105. FIGHTING STYLE -RESERVEDSpirit: Max Ki +15 Flow: At-Will. Restore 3 hp or 3 ki to self or comrade during your turn. TRAITSEfficiency: Passive. Barrage-type Super Atks cost 3 less ki. Indomitable: Passive. Negate 3 damage from all Super Atks. Resist: Passive. Negate 1 damage and deal 1 dmg back when hit with Basic atk. Talented: At-will. Gain an extra use of Def or Util tech. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses. EQUIPMENTWeighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Hatchiyak Serum: Gain PL +10% with each status effect inflicted and 10 damage taken. This stacks to a max of 100%(x2) PL. Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use.Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use. SUPER ATTACKSBalmung (Rank 3) (Barrage) | Slashing - None| -7 ki TECHSBarrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (1/1)Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Energy Shield: Bonus Action. Gain 15 tou. 1/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Kiai: Cannot be hit by atks with acc roll under nat 65.(1/1) Lightning Aura: Bonus Action. Attack takes 1 dmg per dmg die rolled against you. 3/4 turns. 1 use.Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Teleport: Avoid all atks that would hit. Or flee outside of battle-15 ki. Perfect Barrier: Gain 20 toughness on self and two comrades-15 ki. CURRENT PL: 753253 | BASE PL: 171194 Multiplier: 1.1 HP: 100/105| KI: 80/105| DEF: 50 | DMG DIE: d12 | ACC: +40 WC:340 || Cipher , Ishmael , Marimba 1d100+60·1d12·1d100+60·1d12
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Post by Cipher on Aug 26, 2018 11:18:25 GMT -5
Oof. Even though she launched a flurry of slashes towards him, the damage was not great enough to liberate him of a few attachments like before. Should fortune shine upon her within the next series of attacks, maybe her actions would elicit a more distinct reaction. Last time she checked, she was the red-clad fighter in the bout. In turn, some kind of harpoon was advancing towards her. Hearing it slice through the air, she turned to meet it head-on. It struck her but bounced off of her crimson armour. It didn’t really hurt at all, to be honest. Cipher wasn’t really sure what his intentions were. Little did she know, it hit her at such an angle that it loosed an eccentric bean she wasn’t even aware she had in her possession and sent it hurtling through the air. Turning her focus towards more pressing matters, probably cultivating more ire in the self-proclaimed assassin as she continued ignoring him and targeting his comrade, Cipher turned her attention to a cacophony of laboured breathing and the melody of constipation. At the gross-out crescendo, he produced what appeared to be a clone. Except not really. It was barrelling its way towards her and she decided to just drift out of the way, posing it with a quizzical expression behind her mask. Putrid tentacles shot in her direction, and this attack posed more of a threat than the last one. Unable to completely elude the attack, she was forced to parry a few. Alas, they sent electricity through her blade and even after bracing herself she felt her jaw clench from the prehensile taser. It pressed the notion that as uneven as the odds seemed, Cipher could not let her guard down. Literally, even. It was a good thing she felt Audrey’s power augmenting her body—and her voice infiltrating her mind. She chuckled. Depends, what’s at stake in this bet?The Universe’s always almost but not quite Super Saiyan decided it was her turn to go on the offense again. Still feeling like her body was too hindered by the cold to go all out, she reached out and fired three bolts of crackling red energy in Marimba’s direction. It would not be as all-encompassing as her previous attack, but it would hopefully pack a decent punch. After that, Cipher performed a technique that would lace her own body in the same potent electricity. If everyone wanted to play with lightning, she would join the party. Audrey Marimba Ishmael BATTLE TRACKERAttack Phase.SA1: Basic Attack SA1b: Basic Attack (Blitz) SA2: Basic Attack Edge 2 vs Marimba Defense Phase.Senzu Bean stolen Cipher guards Nasty Tenatackle Style, 3 dmg taken, reduce to 1 with 2 toughness -5 ki, +1 Endure stack, 2 total Very Retarded Clone misses Cipher is frozen, 2/4 turns remaining 20 toughness gained from Audrey’s Perfect Barrier Bonus Action: Lightning Aura -10 ki +10% PL from Boundless Stats.Power Level: 88,915 (115,589) Health: 84/85 Toughness: 20 Ki: 70/100 Defense: 50 (60 vs Marimba) Acc: +40 (50 vs Marimba) Die: d12 (d8) Equipped.Weighted Clothing | +50% PL per post/200 words written. Heavy Weapon | Passive. Basic Atks crit on nat 85 or higher. Senzu Bean | Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use.Potara | Full Turn. Gain use of Fusion Dance technique. Costs 3 less ki per turn. 1 use. +15% PL. Traits.Blitz: At-Will. Make 2 basic attacks during one Standard action on turn. Endure: Passive. Getting hit by Super attacks gives Endurance stacks. Bonus action 3 stacks of Endure gives 15 tough. Boundless: +10% PL each turn in battle. Max of +50%. Talented: At-Will. Gain and extra use of a Def or Util tech. Crush: Passive. Critical hits with Basic Atks give stacks of Crushed. Crushed lowers defense by 15 for 2 turns. Techniques.Lightning Aura III | Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. 1/4 turns Clash III | Standard Action. Take half damage from Super atk and deal the other half back to the attack. 1 use. Deflect III | Bonus action. Take half dmg from two Super Atks. 2 uses. Kiai III | Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use. Eight Arms III | At-Will. Bonus action can be used to make an add. Basic atk. 2/3 uses. Wild Sense III | Bonus action. Avoid two Super Atks that would have hit. 1 use. Botamo Shield III | Requires Xeno or 30 Res. Bonus Action. Take half damage from all attacks for 3 turns. 1 use. Rolls.Basic Attack | Crits on 85+ Acc - ZdJGmeYB1d100+50Dmg - 1d8Target - Marimba Basic Attack | Crits on 85+ Acc - 1d100+50Dmg - 1d8Target - Marimba Basic Attack | Crits on 85+ Acc - 1d100+50Dmg - 1d8Target - Marimba 1d100+50·1d8·1d100+50·1d8·1d100+50·1d8
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Post by Ishmael on Aug 28, 2018 10:52:26 GMT -5
The one in the purple armor didn’t seem to really care much about the saber biting into her neck, and continued on as though nothing had happened.
The man on the other end was a different story.
Ishmael was stunned by the amount of power that surged through his body in that brief moment. Faster than most people can blink, a piece of Audrey’s energy reserves had shot up his saber and through his hand into his body.
It was incredible.
With unnatural vigor, he performed a blur of a somersault to hit the ground on his feet, throwing clods of earth and grass into the air, then turned and exploded back towards the one in purple. That power could be key to winning this fight.
She was busy conversing with her ally- the one in red. Ishmael streaked past behind her, holding a saber out to try and make a shallow cut on the nape of her neck and siphon out some more energy.
He immediately turned, summoning the winds to rush down in a swoop past Vuvuzela. The man definitely didn’t have the advantage, but neither did he seem extremely close to death, so Ishmael elected to simply clap a hand on his back, allowing a good portion of his newfound energ to flow into the monster.
”That’s the good stuff,” he remarked, then blew past again, turning to summon his harpoon to his hand and this time angling at the last second in an attempt to smash his harpoon into the one with the red spider mask.
Word Count: 269
IshmaelInitial Stats Health: 111/115 Ki: 100/100 Toughness: 10 Endurance: 1 Defense: 55 Damage Die: d12 Attack Modifier: 10 Power Level: 253,312 Defensive PhaseIncoming AttacksNameAttack: Defense: 55 Damage: NameAttack: Defense: 55 Damage: NameAttack: Defense: 55 Damage: Negation: Final Result: 0 Damage sustained! Offensive PhaseAt-Will: AoT Cut (Light Eating) Audrey | Steal 5 ki, 5% PL Bonus Action 1: Stinging Wound (Avarice) Audrey | Steal Trinket, equipping in place of Cipher’s Senzu Bean! Standard Action 1: Ki Transfer Marimba | 10 ki | Transfer 25 ki, 68,244 PL Standard Action 2: Harpoon Rush (Freeze) Cipher | 5 ki 1-95 = Inflicts 2 Stacks of Freeze! X2hoFeeJ1d100End Stats Health: 111/115 Ki: 85/100 Toughness: 10 Endurance: 1 Defense: 55 Damage Die: d12 Attack Modifier: 10 Power Level: 272,975 Fighting Style: Resourceful TraitsAdrenaline - Gain 15 Def for 2 turns | At-Will | must have fallen under 25% max HP Armor Holsters (Prepared) - Gain 1 extra Gear slot | Passive Wily (Adept) - Gain 1 extra use of initially equipped Gear items | Passive Impulse Scrambler (Avarice) - Steal 1 non-Artifact Gear item from enemy; it replaces one of yours | Bonus Action | Once per enemy Potent Magic (Vitriol) - Each non-special effect inflicts +1 stacks on successful roll | Passive Lifting Wind (Endure) - Accrue 1 Endurance stack per super attack that hits you, reactively spend 3 Endurance for 15 Tou | Passively gain stacks, Bonus to spend them Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive Contact Drain (Sap) - May drain 5 ki from anyone who hit you with at least 1 Super last turn | At-Will ItemsLeather Hauberk(Battle Armor) - Negates 2 Dmg per Super Atk, increases max Health by 15 | Passive Vigilance (Charm) – Summon a sidekick, which may be ordered to either roll a d6 or Direct Dmg dealt or negate half the damage from 1 Super; rolling 1 or 2 causes it to be put out of commission | Bonus to Summon, At-Will to order (0/1) Theft of Power (Gourd of Mist) - 50% Sapped; drains 10 ki and 10% PL from target to user, reduces target’s max ki by 10 | Bonus Action | (3/3)Parry (Dampening Field) - Self and any allies gain 10 Tou | At-Will | (0/2)Senzu Bean - Self or ally gains 15 HP, 15 ki (2/2) Trinket - Self or ally has all non-special statuses cleansed, +5 Tou (1/1) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (0/1) Techniques Fatal Crescent III- Single Signature | Bashing, Crippling | 5 ki Blood of Water I (Mend) – Restore 5 HP to target | 10 ki | At-Will | Once per target (1/1) Evasive Art (Wild Sense) - Avoid 1 Super Atk | 25 ki | (1/1) Expert Swordplay III(Deflect) – Negate half the Damage from 2 Super attacks | 10 ki |Bonus | (2/2) Vengeful Counter (Clash) - Negate half Dmg from 1 Super Atk, deal half that Dmg back to attacker | 10 ki | (1/1) Stasis Bolt III (Demon Eye) - 80% Cripple; target loses 3 ki per turn until all Cripple stacks wear off | 5 ki | Bonus | (2/2) Frosted Sheath III (Freeze) | 80% inflict 2 stacks of Freeze | 5 ki | Bonus | (0/2) Powerful Pulse III (Barrier) - Immune to effects and Crits for 3 turns | 10 ki | Bonus | (0/1) Disabling Jab II (Paralyze) - 80% Stun | 5 ki | Bonus | (1/2) Aeolus’ Summons III (Magic Materialization) – make and equip 1 Gear slot item in place of another | 10 ki (5 if item is in inventory) | Bonus | (1/1) Spirit Drain III(Light Eating) - Steal 5 ki, 5% PL | At-Will | 0 ki | (0/4) Chakra Grip II (Mafuba) - 65% Seals target, removing them from fight; hitting 0 HP or Ki will remove status | 10 HP | Standard | (1/1) OOC note: I just realized that a Senzu which I had equipped on my sheet from the beginning had not been in my tracker; just know that it’s not a mistake that I still have one in my items.Cipher Audrey Marimba 1d100
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Post by Marimba on Aug 28, 2018 18:33:58 GMT -5
Marimba's rapid fire assault on Audrey had every one of it’s strikes repelled by a powerful barrier, which continually struck him back with potent electric based flesh frying bolts. His imperfect clone wasn’t doing so well against Cipher, not even managing to land a single strike against her. It however, did keep her busy enough to send some tendrils her way, and although some were blocked, they still managed to deliver some painful shocks. In spite of this, It didn't take very long for her to beat them away, and within the span of a moment, the two girls coordinated another group attack against him.
While Audrey unleashed a flurry of kicks to the Immortal’s face, Cipher sent a triage of large energy bursts to strike his body one after another. None of the attacks seemed to do as much as budge the giant on their own, but it was apparent that they together they were managing to wear him down bit by bit. To go along with this, there was something that was more painful and rage inducing than their attacks, and that was how they believed with confidence that he wasn’t even a threat to be acknowledged, in spite of how he had been fighting seriously this entire time.
How was it that these pathetic races kept pushing him back, and becoming such an overwhelming obstacle. Was he doomed to die here to the ones he hates to most, and be buried in the accursed soil of the one who arrogantly killed so many of his brothers? Would this be the end of the Immortal clan, the last hope for Namek to become a forced to be feared and reckoned with once more? Would this all happen simply because he was born too weak, and was doomed from the start? The thought of such a disgusting fate drove him to a blind insanity.
Then out of nowhere, in this moment of inner darkness, he could feel something touch his body. An truly overwhelming power flows and flares within him, expanding his puissance exponentially, to achieve a level of insane might exceeding even his wildest dreams. He unleashes a deafening roar, as he draws out every last bit of his inner energy he has, creating a massive windstorm around him that tears the sparse nearby trees to splinters and sucks his failed duplicate back into his body, reabsorbing it’s now seemly piddly power. It was now time for him to show his enemies how destructive and terrifying he could truly be.
“YOU DON’T HAVE THE LUXURY OF MAKING BETS ANYMORE.”
“CHAOS: TRIGGER!”
With the utterance of that terrible phrase, the eyes of the monster flash with a glaring crimson light, and any impurities in it’s ki transforms into absolute soul rending malice. His mind is taken over by this darker force as he enters a state of being that knows of and exists for nothing but sheer murderous intent. His body shoots straight forth as a blur, bolting towards Cipher in an unnatural manner, as if the malicious energy itself was controlling it.
From claws to fists to bladed slashing and stabbing tendrils, a plethora of limbs erupts from the insane beast, aiming to pummel, slash, and impale cipher from many directions at once. Every strike releasing negative energy that strips away the life of Cipher and the plant life around them. This combined with the sheer speed of the assault makes it seem like the two of them were caught in a dark vortex.
The blurring body sways erratically with every second, in order to find a new open position to a bombard her from. This would make it very difficult to determine exactly where the attacks would come from, except for everywhere. As Cipher dodges, parries, or is forced back, the two of them would be constantly moving around the battlefield in this vortex of blows at a rapid rate, destroying all that is around it, until it rams down against the durable surface of Seratus.
With Cipher pressed up against the floor of the ultra-durable world, the attacks become far more concentrated against her. The residual plumes of evil energy that used to shoot in every direction now focused upwards, making it looked like the planet was violently erupting high into the air with murderous shadow. The negative energy corrupts the sky above, turning the once beautiful sunny day into something out of a nightmare.
Sunlight became scarce, making the land below dark as night. The once pure white clouds above were now pitch black, and violently lashed out everywhere with life draining lightning. The insects, animals, trees, grass, and flora, turned to indiscernible brown lifeless straws and corpses. Even the planet itself rumbles and quakes as its pounded, threatening to swallow the land above. Marimba PL: 37,950 (106,194) Edit: (56,925) DEF: 50 | ENG: +30 | FGT +35 Start: HP: 37/105| KI: 75/100 (25/50) STATUS: Toughness 25, Crushed [2/4]
End: HP: 22/105| KI: 95/100 (50/50) STATUS: Toughness 25, Crushed [3/4], Ki Trans (68,244PL).
DEFENSE. Ishmael: Ki transfer +25ki. Cipher: Basic: 1 + Basic 2 + Basic 4 = 7 Damage. Audrey: Lightning Aura 3 + Kicks 1 + Energy Blast 4 = 8 Damage. Total damage: 13
ATTACK.
At-Will: Brutal [Action 1], LIMIT BREAK!
Bonus Action: Power-Up +25 Ki
Action 1: Chaos Surge -10Ki [Cipher] Hit: YzS7o3W91d100+50 Damage: 4d12
Action 2: Chaos Surge -10Ki [Cipher] Hit: 1d100+50 Damage: 3d12
Last Stand: Chaos Surge -10Ki [Cipher] Hit: 1d100+50 Damage: 3d12
ITEMS.
Outfit: Battle Armor Acessory: A.I Assistant Gear: Trinket Dampening Field [0/1] Gear: Senzu Bean [1/1]
TRAITS.
Last Stand [27 HP] Endure [0 Stacks] Haste [0/2] Talented [1/1] Willpower [2/2] Grit [53HP]
TECHS.
1. Chaotic Darkness Blaster III (Slashing - Area - Rank 3 - 5Ki/Target) 2. Arulal Attacks III (Slashing - Barrage - Rank 3 - 10Ki) 3. Magic Materialzation I (0/1) 4. Absorb III (0/1) 5. Kiai I (1/1) 6. Mend II (1/1) 7. Paparapapa I (0/1)
1d100+50·4d12·1d100+50·3d12·1d100+50·3d12
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Supporter🌟
Sweet as sugar. Cold as Ice. Hurt me once and I'll break you twice.
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Post by Audrey on Aug 29, 2018 11:17:37 GMT -5
Checkmate.That was the thought that cross the android mind upon seeing Marimba frothing in the mouth with rage as he summoned all the energy within it's body. She couldn't even ask for a better bait for her provocation and judging from how much power the masochistic pig was gathering, even a child can tell that a huge attack was coming their way. The deafening roar, the massive windstorm, the murderous intent... In contrast, the android was quite serene. Perhaps ages ago Marimba would be terrifying but she had traded fist with the Empire's strongest. The difference between their power level would make Marimba at the level of the retarded clone of his. Sprouting multiple claws and tendrils the Namekian rushed towards Cipher with the intention to overwhelm in imbrued rage. An incredible speed that would have overwhelm lesser fighter...but Marimba's speed may as well be a slug in the android's dynamic vision. She barely even realize Ishamael being the cowardly fool he was napping her neck like some allergic to garlic vampire, her infinite reserve would have restore her energy immediately anyway. Instinctively, the android body was already in motion as she move in front of Cipher like a shield. An assault on all sides. The energy signature behind them was enough to warp even the world around them into something out of nightmare. If there was any doubt that Marimba was a threat to Seratus before, they have all but vanished in the back of the mind now. However before any of Marimba's attack reached Cipher an absolute wall of energy that surround them both, replenishing Cipher with energy as well as protecting her at the same time. "Try harder, pigface."Like the Sword of retaliator, her fist was cocked back before it was unleashed at the speed of light towards his face with the attempt to send him flying backward before he can even reach Cipher. The intent was to send whatever daydream he had of pummeling the Saiyan to be blown away into bits along with his jaw. The shockwave of his attack may graze her slightly but it was a price she was willing to pay for such a perfect opening. Not only that, the strength of her fist was enough to dispel this demonic energy, reducing most of the damage to their immediate surrounding and reverting the world how it was before. BATTLE TRACKER Summary Ishmael sapped 5 ki from Audrey. Audrey intercept Marimba's first attack. Audrey used Clash. Negate half of the attack into 16. Dealt 16 damage back to Marimba. Audrey's lightning armor dealt 4 damage to Marimba. Audrey's Indomitable, Battle Armor and Edge 4 reduce the damage to 9. received 9 damage total on this turn.(Hatchiyak serum increase PL multiplier to 1.2) Audrey use ki transfer to Cipher(25 ki and 25% PL to Cipher.) Audrey restore 18 ki via absorb. Audrey restore 3 ki via flow.
Bonus Action: Intercept for Cipher.
Passive: Lightning aura dealt 4 damage to Marimba.
Standard Action 1: Clash-(Negate 16 damage and dealt 16 back to Marimba.)
Standard Action 2: Ki transfer to Cipher.(+25 ki and 25% PL to Cipher.)
At-will: Use Absorb to restore 18 ki.
At-will: Use Flow to restore 3 ki to self.
EFFECTS Power Up Restored.(25/50) Lightning Aura. (1/5) Toughness: 13 Sapped: Audrey's Ki is reduced to 105.
FIGHTING STYLE -RESERVED Spirit: Max Ki +15 Flow: At-Will. Restore 3 hp or 3 ki to self or comrade during your turn.
TRAITS Efficiency: Passive. Barrage-type Super Atks cost 3 less ki. Indomitable: Passive. Negate 3 damage from all Super Atks. Resist: Passive. Negate 1 damage and deal 1 dmg back when hit with Basic atk. Talented: At-will. Gain an extra use of Def or Util tech. Willpower: Requires 40 Res. At-will. Do not subtract dmg from Hp on turn. Subtract end of next turn. 2 uses.
EQUIPMENT Weighted Clothing: +50% PL per post or 200 words. Kai Weights: Passive. Increase PL per post by +50. Also gain +200 PL when using MP to train. Hatchiyak Serum: Gain PL +10% with each status effect inflicted and 10 damage taken. This stacks to a max of 100%(x2) PL.
Dampening Field: Bonus Action. Self comrade and gain 10 toughness. 1 use. Trinket: At-will. Remove all status effects. Gain 5 toughness. 1 use.(Stolen by Ishmael)
SUPER ATTACKS Balmung (Rank 3) (Barrage) | Slashing - None| -7 ki
TECHS
Barrier (Rank 2): Bonus Action. Cannot be crit or be status infliced for 4 turns. (1/1) Clash (Rank 2): Standard Action. Take half dmg from Super Atk and deal the other half back to attacker. 1/1 use (20 ki) Energy Shield: Bonus Action. Gain 15 tou. 1/1 use. Magic Materialization (Rank 1): Bonus Action. Create an item to go into a gear slot. Replaces item. 1/1 use (20 ki) Paparapapa (Rank 3): Bonus Action. Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removed sidekick. Can sacrifice to take hit from basic or super atk. 1/1 sidekick uses. (5 ki) Kiai: Cannot be hit by atks with acc roll under nat 65.(1/1)
Lightning Aura: Bonus Action. Attack takes 1 dmg per dmg die rolled against you. 3/4 turns. 1 use. Absorb: Requires Android or 30 Res. Each point of damage restores 2 ki to max of 20/40 ki absorbed.(0/40) Teleport: Avoid all atks that would hit. Or flee outside of battle-15 ki.
Perfect Barrier: Gain 20 toughness on self and two comrades-15 ki.
CURRENT PL: 821,731 | BASE PL: 171194 Multiplier: 1.2 HP: 91/105| KI: 76/105| DEF: 50 | DMG DIE: d12 | ACC: +40 WC:340 || Cipher , Ishmael , Marimba
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Post by Cipher on Aug 29, 2018 23:02:31 GMT -5
The misshapen duplicate receded into the body of the one who created it in his heavy set image. The gesture between the two opposing combatants did not go unnoticed by the Saiyan. With the touch of a hand, the larger man was bolstered beyond his originally paltry amount of power. A storm ensued and reduced the trees littering the vicinity to tethers to be wafted away in the high winds. After a boisterous roar, Marimba ascended to power of galactic proportions: or rather, slightly stronger than ten seconds ago. Another harpoon smashed into her, which was ironic with only one whale being present. Pulling away from the pirate and shooting him a dirty look, she felt as her body was one again rinsed in a frigid air that would accentuate the foul conditions already blighting her body. Neat. She faced the monster intent on focusing her once again. Her untamed mane of black hair flickering in the wind, she watched with amusement behind her mask as the creature bellowed something about thoughts she was positive she didn’t actually say out loud. It must have been a slip of her tongue, or maybe they dabbled in the same art as Audrey. Like most of the toilet humour manifestation’s antics, it was worth a good laugh. The spike of power and words revealed his intent to launch a powerful attack. They were like a cornered snake. In turn, she bent her knees slightly and returned her sword into its sheath, assuming a defensive posture. He unleashed a dreadful aura while his eyes beamed with a crimson radiance. Insanity claimed his demeanour as he shot towards her literally like a man possessed. Despite his exaggerated theatrics and inflated threats, he remained what he always was amongst the four: a joke. Words such as weak, pathetic or useless alluded to not only the ability to improve, but some modicum of seriousness being associated with their being. He was not worthy of such claims. He was but a side attraction—a paltry entity for folks to laugh at the comedic aesthetics of before continuing on with their day. That was their opposition on this day, and frankly, it bored Cipher. A parasite who seemed to be struggling to make even his own teammate aware of his presence and a parody. Before she could challenge the attack heading her way from all directions, Audrey appeared and attempted to disintegrate his face with her fist. The woman snorted, unable to contain her laughter regarding the man’s desperation being shot down in a near instant. The shockwave that ensued seemed to do more damage than the other team’s collaborative exploits. The retaliation happened at such a speed she almost didn’t notice the sudden power permeating her form from her own comrade. It provided the boost she needed to trivialize the onslaught even more than she already would have. Tendrils, limb, and other constructions of flesh were sent her way in a ruthless barrage. Cipher was forced to evade, block, and duck out of the way of the series of attacks while the atmosphere darkened. Yet, despite his pursuits, she appeared to not take as much damage as he sought. And of course, her aura of lightning would burn and shock his hefty frame. Then, abruptly, she stopped humouring the being. The entity could roar, mutate itself and paint the environment in the colours of a cheap teen scream all he liked, the difference in power was night and day. Simply breaking free of the onslaught of attacks, crackling blue energy radiated from her hand as she shot herself high into the air just before he intended to finalize his attack. Pushing her hand forth, she fired a massive sphere of energy towards Marimba, trailed by an equally gargantuan trail of ki. Every ounce of damage she received, reduced as it may have been from her tenacity and external protection, was returned in full as she fired a one-handed beam of energy to clash against the entity. Caring little about the planet, its inhabitants, and especially not Ishmael or Marimba, it would pulverize the planet beyond what Marimba was able to mead out. Not only did the column of energy slam into the planet and result in an explosion dwarfing several atomic bombs in stature, but it would fracture the very crust of it for hundreds of miles on end. Even his ally would most likely be incapable of getting out of the blast unscathed, while she and Audrey remained high enough in the air to avoid the erratic consequences. If not, then Cipher would simply project a telepathic thought for her to move out of the way. Light spread out and enveloped everything in its path. The stinking remains of wildlife and withered vegetation were all disintegrated in the wake of her attack. The scene changed three times in minutes courtesy of the duelling group’s attacks; from nightmarish, to cleared skies, to—as the debris and dust cleared—a desolate crater releasing periodic spurts of the planet’s infernal entrails. It took a fair amount of energy, but she didn’t feel too taxed in the aftermath. Cipher’s posture returned to normal, her stoic mask glaring at wherever her opponents may be. As she spoke, she sounded detached from the random situation she found herself in today, and increasingly unenthusiastic. She wasn't even wearing her battle armour. She was wearing literal training gear. “Let me ask you, does a monster like yourself ever experience fear?” Audrey Marimba Ishmael BATTLE TRACKERAttack Phase.SA1: Clash (Rebellion Trigger) -10 ki SA2: Clash (Rebellion Trigger) -10 ki Cipher uses War Cruiser (Rebellion Trigger) Defense Phase.Cipher is Frozen for 2/8 turns +25 ki from Audrey, +25% PL (cannot exceed 50% of her own) = +44,457 16 damage from Chaos Surge 2. Cipher uses Clash: 8 dmg taken and 8 dmg returned to Marimba. +1 Endure stack 19 damage from Chaos Surge 3. Cipher uses Talented Clash: 10 dmg taken and 10 dmg returned to Marimba. +1 Endure stack Reduces to 0 dmg with 18 toughness Marimba takes 6 dmg from Lightning AuraBonus Action: Cipher uses 3 of her 4 endure stacks, +15 Toughness +10% PL from Boundless (+x1.4) Stats.Power Level: 133,372 (186,720) | Edge 3 vs Marimba Health: 84/85 Toughness: 17 Ki: 75/100 Defense: 50 (60 vs Marimba) Acc: +40 (55 vs Marimba) Die: d12 (d8) Equipped.Weighted Clothing | +50% PL per post/200 words written. Heavy Weapon | Passive. Basic Atks crit on nat 85 or higher. Senzu Bean | Bonus Action. Restore 15 ki and 15 HP to self or ally. 1 use.Potara | Full Turn. Gain use of Fusion Dance technique. Costs 3 less ki per turn. 1 use. +15% PL. Traits.Blitz: At-Will. Make 2 basic attacks during one Standard action on turn. Endure: Passive. Getting hit by Super attacks gives Endurance stacks. Bonus action 3 stacks of Endure gives 15 tough. Boundless: +10% PL each turn in battle. Max of +50%. Talented: At-Will. Gain and extra use of a Def or Util tech.Crush: Passive. Critical hits with Basic Atks give stacks of Crushed. Crushed lowers defense by 15 for 2 turns. Techniques.Lightning Aura III | Bonus Action. Attacker takes 1 dmg per dmg die rolled against you. 4 turns. 1 use. 2/4 turns Clash III | Standard Action. Take half damage from Super atk and deal the other half back to the attack. 1 use.Deflect III | Bonus action. Take half dmg from two Super Atks. 2 uses. Kiai III | Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use. Eight Arms III | At-Will. Bonus action can be used to make an add. Basic atk. 2/3 uses. Wild Sense III | Bonus action. Avoid two Super Atks that would have hit. 1 use. Botamo Shield III | Requires Xeno or 30 Res. Bonus Action. Take half damage from all attacks for 3 turns. 1 use. Rolls.War Cruiser Dmg - FmPGZt2n3d4Target - Marimba & Ishmael 3d4
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