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Post by T on Jul 31, 2018 5:14:32 GMT -5
Aru Village[ 12:00 a.m ]A cool gust of win swept throughout the village. By that time of the night, all the locals had shut themselves in their houses- curtains drawn and doors locked. An uneasy feeling crossed their collective minds. A feeling that someone might be taken by that thing once more. Two nights before this specific one, a loud scream was heard, and when authorities came to check on the scene at hand, they found a shivering adolescent girl curled up in foetal position by a signboard. She told them that her friend was taken by a figure in the dark, and all she had heard was a rather peculiar sound. Squelch. Squelch. Squelch. Around the houses, in the branches of trees above, just from the corner of a wall. The noise continued to wander. A night prior, a band of policemen had attempted to investigate the source of this strange noise. All of them were found unconscious by a river next morning. All of them reported hearing that same sound, yet none of them had seen what caused it. Luckily that time, nobody went missing. Luck might very well have been their friend that time. Squelch. Squelch. Squelch. ( Word Count : 208 ) Netto White
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Post by Netto White on Jul 31, 2018 11:24:04 GMT -5
Netto walked for days after his dark powers had taken hold of him. His new found powers had changed the way his ki worked and he was still not use to it. This made it very difficult to fly but after a lot of practice he could atleast attack with his soul magic. After another day of walking it was getting late but he could see a village not to far off so he picked up the pace hoping to reach there before it gets to dark. Netto entered the village taking deep breaths after running for so long, his wasn't used to his new body yet and it shows. After his little hard breathing session he looked around to try and find a place to stay, but something was off. "Hmm, whole town is locked up" he walked to the center of town talking to himself. "Not a soul in sight" he then walked over to the actually inn and yelled out "What happened here? HELLO?" he yelled out and received no response "Anyone out there alive or have a place to stay the night." Then he finally received a response "LEAVE NOW! you'll attract that thing." This intrigued Netto "what thing do you speak off, is some monster on a rampage in the area?" Then he heard something a very strange sound almost like something squishing or something it was very odd. Netto spun around looking for the source and wasn't seeing anything. Netto entered a defensive position and waited. WC:252 T
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Post by T on Aug 1, 2018 6:25:02 GMT -5
Squelch. Squelch. Squelch, squelch, squelch and squelch. Along the path came that very sound from before. Oddly enough, not a single being stood in sight for miles. Nothing stood. There was however, a strange sight for Netto a few metres away from him. A single, circular shadow laid on the ground. With every inch it moved closer, the noise was made. It could almost be compared to an invisible object that somehow managed to cast a shadow.
Weird- perhaps a little too much so. Then as the warrior adopted a stance, the shadow ceased it’s own movements.
Five seconds passed while it froze in place. If one were to have a keen enough eye, they might be able to notice the fact that the aforementioned shadow was shrinking. When it finally faded entirely, a foot burst out of the ground.
A single foot.
How or why it was only a foot was beyond reason. It was just a foot. The foot wiggled it’s toes and a ten foot tall cat appeared by it’s side. Big band jazz also started to play from the foot. The cat then pounced over at Netto in an attempt to take a swipe at him while 「 THE FOOT 」threw some pebbles over to the best of it’s abilities.
Battle Info - The Thing
Defence Phase None
[ Attack Phase ]
Bonus Action : Manifest Creature (Paparapapa) (5 Ki)
At-Will : Cat Scratch (Sidekick Attack) To Hit / Damage : Zq0gKblC1d6+1 (Direct Damage)
At-Will : Rush - Standard Action 1
At-Will : Impact - Standard Action 1
Standard Action 1 : Pebble Toss (DIE!DIE!DIE!DIE!DIE!) - 2 Ki To Hit : 1d100+30 Damage : 3d12+3 Cripple (50%) : 1d100
Standard Action 2 : It's a pebble (DIE!DIE!DIE!DIE!DIE!) - 5 Ki To Hit : 1d100+30 Damage : 2d12+2 Cripple (50%) : 1d100
At-Will : Foot (Sage Robes) (+3 Ki at end of turn)
[ Active Effects ] Portal ( 3 Turns ) - Sidekick gets +1 to roll
[ Fighting Style ] [ Brutal ] Impact - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 2 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 1 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 2 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Supressed) : 94,000
Hit Points : 50 / 50 Ki : 106 / 115
Fighting - 30 Defence - 90 Damage Die ( Rank 7 ) - d12+1
1d6+1·1d100+30·3d12+3·1d100·1d100+30·2d12+2·1d100
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Post by Netto White on Aug 3, 2018 0:43:58 GMT -5
Netto ready him self for whatever was coming at him in the form of this black shadow. Only for a foot to pop at and wiggle at him. Netto just stopped dead in his tracks, 100% confused before kneeling down to get a better look. "this is what has the towns people scared a foot that pops out of a shadow. Netto was thinking of poking it for the fun but it started wiggle a bunch and suddenly a cat materialized and swiped at him. "What!" he yelled jumping back, the cat only scratched, but before he could ready himself a pebble scratched his temple followed by a second one striking him in the eye. "Son of a bitch!" he yelled out again the pebble didn't blind him but doesn't mean it didn't hurt. Now Netto was pissed, he held his hands forward and yelled "6th's Seeker Orbs" forming his soul magic to take the form of his sixth life's favorite technique launching them after the foot which will chase him down. He then took a deep breath taking the excess energy forming a bow out of it. "4th's Ranger's Bombardment" knocking a giant arrow and letting fly straight into the air only for it to come souring down one the foot's location. T DEFENSIVE PHASEIncoming Attacks: attack 1 missed 6 rushing dmg | attack 2 hit 101 vs 65def 15dmg -3 indomitable =12 | sidekick 6dmg OFFENSIVE PHASEat-will: Guile: standard action 1 adding seeking at-will: standard action 1 versatile: gains freeze at-will: standard action 2 adaptable: gains seeking Standard Actionsoul magic- [5ki] @ Hit: _J6xAQSu1d100+25Dmg: 2d6freeze 65% 1d100Standard Actionsoul magic- [5ki] @ Hit: [1d100+25] Dmg: 2d6reroll for broken roll: 1d100+25Bonus Actiondampening field- [] @ Hit: [dice] gain 10 toughness Dmg: [dice] DATA StatsHP: 81/105 Ki: 90/100 Defense: 70|65 (Going All Out) Power Level: C:94,407|B:82,093 ACC: +25 Dmg Die: d6 Toughness 10 GearOutfit: Battle Armor: +15HP and negate 1 dmg from all basic atks Accessory: Turtle Hermit Shades: immune to Blind status & +15% PL Gear: Gourd of Mist: 50%(65%) sapped chance. siphon 10ki, steals 10%PL 2/2 uses Gear: Dampening Field: bonus action. self and comrade gain 10 toughness 0/1 use Effects TraitsAlacrity: add 5 def each time an atk hits. max of 5/20 def Indomitable: passive. negate 3dmg from all super atks Talented:At-will. gain extra use of one def or utility tech. extra costs 0 ki Cleverness: +15% status effect inflict chance Willpower: At-will. Do not subtract dmg from hp on turn. subtract on end of next turn. 2 uses Fighting Style: Analytical: Guile: At-will. Add second major effect to one super atk. Attack Techniques:III Soul Magic Type. Single Effects. versitile, adaptive Techniques:I Mimicry Grade. Ledendary Utility Action. Bonus I Absorb 0/20ki Grade. Defensive Action. Bonus I Deflect 2/2 Grade. Defensive Action. Bonus I Energy shield 1/1 Grade. Defensive Action. Bonus I Fire Breath 2/2 Grade. Utility Action. Bonus I Mend 1/1 Grade. Utility Action. At-Will I Wild Sense 1/1 Grade. Utility Action. Bonus Transformations: 1d100+25·2d6·1d100·2d6·1d100+25
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Post by T on Aug 3, 2018 1:48:42 GMT -5
Interesting. Interesting, interesting, and oh-so very interesting was how this match had started. One could only wonder how much more it would be able to entertain in the grand scheme of things. Though for the time being, it appeared as though Netto had begun his offensive.
No time like the present to begin the real part of the fight. Just as it’s opponent began casting, the foot plunged back deep into the ground- leaving not even a single trace of where it once was. Neither hole in the ground, nor disturbed dirt laid in sight. All signs of it having been there never exited to begin with. A moment of relaxation might have been able to be afforded to the man if not for the cat which was there.
Said cat leapt up alongside the spirit warrior- it’s tail somehow stretching an inordinate amount as it did. Ten, twelve, fifteen metres in total as it’s owner violently whipped it’s back towards the man in mid air. Said tail lashed around Netto’s back while aiming to drive him directly into the ground with tremendous force.
Another Ki signature manifested from down below. It was directly under the warrior this time. The same circular shadow from before appeared on the ground. Music resumed once more from it. Out from it shot an air current harsh enough to injure. Two blasts of the invisible force was made for him.Battle Info - The Thing Defence Phase Soul Magic - 62 Attack vs 90 Defence (Miss) Soul Magic - 34 Attack vs 90 Defence (Miss)
[ Attack Phase ]
At-Will : Cat Tail Whip (Sidekick Attack) To Hit / Damage : zVNOjcS31d6+1 (Direct Damage) (Sidekick Disappears)
At-Will : Cat SLAM (War Cruiser) Direct Damage : 3d4 (Direct Damage)
Bonus Action : SNEAKY (Demon Eye) - 5 Ki Cripple (80%) : 1d100 (Cripple Inflicted)
At-Will : Rush - Standard Action 1
At-Will : Impact - Standard Action 1
Standard Action 1 : Kick No Jutsu (DIE!DIE!DIE!DIE!DIE!) - 2 Ki To Hit : 1d100+30 Damage : 3d12+3 Cripple (50%) : 1d100 (Cripple Inflicted)
Standard Action 2 : (DIE!DIE!DIE!DIE!DIE!) - 5 Ki To Hit : 1d100+30 Damage : 2d12+2 Cripple (50%) : 1d100 (Cripple Inflicted)
At-Will : Foot (Sage Robes) (+3 Ki at end of turn)
[ Active Effects ] Portal ( 2 Turns ) - Sidekick gets +1 to roll
[ Fighting Style ] [ Brutal ] Impact - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 1 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 1 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 2 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Supressed) : 94,000
Hit Points : 50 / 50 Ki : 97 / 115
Fighting - 30 Defence - 90 Damage Die ( Rank 7 ) - d12+1
1d6+1·3d4·1d100·1d100+30·3d12+3·1d100·1d100+30·2d12+2·1d100
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Post by Netto White on Aug 4, 2018 5:46:45 GMT -5
once Netto finished launching the arrow in the air he noticed the foot disappeared only for the cat to cloud his vision with its own tail attack which didn't really do much, but its slam that followed took Netto by surprise and actually hurt a little. When Netto finally batted the cat away his sixth sense pinged an attack was coming Netto jumped back just in time to dodge the foot coming out of the ground. "Ha got ya now" he said sending the previously launched orbs to return and strike at the foot after which decided to do something that was probably disgusting but he activated his new innate demonic powers to have his teeth sharpen and launched himself at the foot trying to get a bite or even a drop of blood. Either of which would allow Netto to absorb one of the foots powers as well as a small portion of its total power. After flinging himself at the foot he jumped away just in time for the arrow he launched before to slam down on the location of the foot with a large crash. Netto wiped his mouth to get any drool off before turning his teeth to normal and readied himself for whatever this thing was planning next. T DEFENSIVE PHASE Incoming Attacks: cat tail 2dmg | cat slam 4dmg | 1st kick dodged with wild sense 15 seeking & rushing dmg| 2nd kick missed
OFFENSIVE PHASE at-will: war cruiser bombardment: 4th rangers bombardment pwsnzC3T3d4 direct dmg
Standard Bonus Action Gourd of mist- [] @ Hit: [dice]
Dmg: [dice] siphon 65% 1d100
Standard Bonus Action seeking attack recall- [] @ Hit: [dice] 75% for 4 dmg 1d100 Dmg: [dice]
Bonus Action wild sense- [20ki] @ Hit: [dice] dodge 1 non-crit super Dmg: [dice]
DATA Stats HP: 60/105 Ki: 70/100 Defense: 65|65 (Going All Out) Power Level: C:94,407|B:82,093 ACC: +25 Dmg Die: d6 toughness: 10
Gear Outfit: Battle Armor: +15HP and negate 1 dmg from all basic atks Accessory: Turtle Hermit Shades: immune to Blind status & +15% PL Gear: Gourd of Mist: 50%(65%) sapped chance. siphon 10ki, steals 10%PL 1/2 uses Gear: Dampening Field: bonus action. self and comrade gain 10 toughness 0/1 use Effects Traits Alacrity: add 5 def each time an atk hits. max of 5/20 def Indomitable: passive. negate 3dmg from all super atks Talented:At-will. gain extra use of one def or utility tech. extra costs 0 ki Cleverness: +15% status effect inflict chance Willpower: At-will. Do not subtract dmg from hp on turn. subtract on end of next turn. 2 uses Fighting Style: Analytical: Guile: At-will. Add second major effect to one super atk. Attack Techniques: III Soul Magic Type. Single Effects. versitile, adaptive
Techniques: I Mimicry Grade. Ledendary Utility Action. Bonus
I Absorb 0/20ki Grade. Defensive Action. Bonus
I Deflect 2/2 Grade. Defensive Action. Bonus
I Energy shield 1/1 Grade. Defensive Action. Bonus
I Fire Breath 2/2 Grade. Utility Action. Bonus
I Mend 1/1 Grade. Utility Action. At-Will
I Wild Sense 0/1 Grade. Utility Action. Bonus Transformations: 3d4·1d100·1d100
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Post by T on Aug 5, 2018 10:52:43 GMT -5
With the cat dissipating and the arrow crashing down onto the dirt it remained planted in, the shadow had little choice for what it may do next. It was time to go all out with it’s most powerful summon.
The circular shadow expanded- taking in the arrow which shot downwards while the foot itself managed to evade Netto’s bite. Out of said shadow came a translucent black gas which twisted and warped. One could compare it to smoke if not for it being less thick and more like vaporised sand being scattered according to the whims of the wind. However, this gas was not blown away by any air currents.
It conglomerated and collected, rising upwards as a dark figure slowly elevated out along with it.
Maybe it was the lack of general lack of light in the area. Maybe the humanoid being was far too obscured in general to see. Whatever it was, no distinct features of the thing which just appeared could be seen.
All that one could be certain of was that it was not friendly. A single index finger was lifted up from it’s side. With the aforementioned finger, it jabbed outward at Netto once. Such precision and strength utilised sand-blasted nearby surfaces with immense air pressure. The ground shook and groaned under it's weight.Battle Info - The Thing Defence Phase War Cruiser - 9 Direct Damage
Gourd of Mist - Miss Seeking Attack Recall - 4 Direct Damage
[ Attack Phase ]
Bonus Action : The Time For Games is Over - Summon Shade Fragment (Transform - T1)
At-Will : Rush - Standard Action 1
At-Will : Impact - Standard Action 1
Standard Action 1 : Finger Jab (DIE!DIE!DIE!DIE!DIE!) - 2 Ki To Hit : 5IjrxRks1d100+45 Damage : 3d12+6 Cripple (50%) : 1d100
Standard Action 2 : Devastating Force (DIE!DIE!DIE!DIE!DIE!) - 5 Ki To Hit : 1d100+45 Damage : 2d12+4 Cripple (50%) : 1d100
At-Will : Foot (Sage Robes) (+3 Ki at end of turn)
[ Active Effects ]
Portal ( 1 Turn ) (Sidekick Down) -Sidekick gets +1 to roll.
Shade Fragment (T1 Transformation) - 3x Power Level, increase damage die rank by one.
Edge III - Power level at least 3x that of opponent - Accuracy Increased by 15. Defence Increased by 10. 2 damage negated from all attacks.
[ Fighting Style ] [ Brutal ] Impact - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 1 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 1 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 2 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Tier 1 Transformation) : 359,976
Hit Points : 37 / 50 Ki : 93 / 115
Fighting - 30 Defence - 90 (100) Base Damage Die ( Rank 7 ) - d12+1 Current Damage Die ( Rank 8 ) - d12+2
Netto White1d100+45·3d12+6·1d100·1d100+45·2d12+4·1d100
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Post by Netto White on Aug 6, 2018 17:12:55 GMT -5
Netto looked at back at the foot after his failed attempt at biting it to see a large figure of pure darkness. "oh so no more playing around you're showing your real self" Netto had to quickly react to the creatures finger extending out at him. He wasn't able to dodge the finger but he dodged the force of the finger which caused the air near it to feel like a punch, however he didn't see he was backing into the towns well. He caught his fall before slamming into the floor, fortunately there wasn't a whole lot of water only going to his knees, "Well that's good" he said as he pulled out a small match book. "That would of sucked if these got wet." He jumped out of the well while striking a match which he promptly ate and took a deep breath. Fire blew from his mouth as he exhaled straight toward the creature, while it was dealing with the fire Netto quickly readied summoned large energy claws from his hands and rushed the creature. "2nd's Rending Claws" slicing in a X shape with as much power as he could muster trying to ripe the creature apart much like how his werewolf past life would ripe its prey apart. Once he finished his attack he quickly jumped back to gain some breathing room. T DEFENSIVE PHASE Incoming Attacks: attack 1 hit, 17dmg -10toughness -3 indomitable = 4dmg | attack 2 hit, dodged with talented wild sense
OFFENSIVE PHASE at-will: guile adds slashing to standard 1 at-will: standard 1 versatile adds wounding Standard Action Soul magic- [5ki] @ Hit: ZZDJqASr1d100+25
Dmg: 2d6
Wound 65% 1d100 Standard Action Fire breath- [5ki] @ Hit: [dice]
Dmg: [dice]
Burn 85% 1d100 Bonus Action talented Wild sense- [0ki] @ Hit: [dice]
Dmg: [dice]
DATA Stats HP: 54/105 Ki: 60/100 (-5,-5) Defense: 75|65 (Going All Out) Power Level: C:94,407|B:82,093 ACC: +25 Dmg Die: d6 toughness: 15 -10 =5 Gear Outfit: Battle Armor: +15HP and negate 1 dmg from all basic atks Accessory: Turtle Hermit Shades: immune to Blind status & +15% PL Gear: Gourd of Mist: 50%(65%) sapped chance. siphon 10ki, steals 10%PL 1/2 uses Gear: Dampening Field: bonus action. self and comrade gain 10 toughness 0/1 use Effects Crippled 2/2 turns Traits Alacrity: add 5 def each time an atk hits. max of 10/20 def Indomitable: passive. negate 3dmg from all super atks
Talented:At-will. gain extra use of one def or utility tech. extra costs 0 ki Cleverness: +15% status effect inflict chance Willpower: At-will. Do not subtract dmg from hp on turn. subtract on end of next turn. 2 uses Fighting Style: Analytical: Guile: At-will. Add second major effect to one super atk. Attack Techniques: III Soul Magic Type. Single Effects. versitile, adaptive
Techniques: I Mimicry Grade. Ledendary Utility Action. Bonus
I Absorb 0/20ki Grade. Defensive Action. Bonus
I Deflect 2/2 Grade. Defensive Action. Bonus
I Energy shield 1/1 Grade. Defensive Action. Bonus
I Fire Breath 1/2 Grade. Utility Action. Bonus
I Mend 1/1 Grade. Utility Action. At-Will
I Wild Sense 0/1 Grade. Utility Action. Bonus Transformations: 1d100+25·2d6·1d100·1d100
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Post by T on Aug 6, 2018 20:08:09 GMT -5
Either by a miracle itself or having the will to invoke a miracle, the creature had little trouble in soaking up Netto’s attacks. Come fire, rending claws, or some other manner of attack, the thing appeared to stand somewhat unaffected by the onslaught as a whole. Flames would dissipate under the sheer coldness it exerted. Hack away at a shadow as one might, the lack of light simply fails to leave for the time being.
Under different situations, it might have been more comical.
Though at that moment, it seemed to only bear a chilling emptiness in response to the man assaulting it.
One would be able to see it raise it’s right index finger plainly into view at that point in time. Up and into the air in front of whatever resembled a chest the most. Using the very tip of it, the thing then aimed a poke for the man’s neck. This contest of skill was beginning to bore it for the one turn it was there. Hence, the shade acted in it’s most peculiar fashion. Meanwhile, the foot was nowhere to be seen in this whole ordeal- having scurried off into a distant corner to hide.
This was neither it’s true form, nor a technique. It was something else completely.Battle Info - The Thing Defence Phase Soul Magic - 91 Attack vs 90 Defence (Hit!) (10 Damage) (Wounded) Fire Breath (Burned)
[ Attack Phase ]
Bonus Action : Low Light (Senzu Bean) - Restore 15 HP and 15 Ki.
At-Will : Shake Off (Trinket) - Remove status effects; Gain 5 Toughness.
At-Will : Rush - Standard Action 1
At-Will : Impact - Standard Action 1
At-Will : Haste (Additional Bonus Action)
At-Will : Neck Jab (Instant Transmission) - Standard Action 1 - Critical Hit - 10 Ki
Bonus Action : Chilling Aura (Demon Eye) - 5 Ki Cripple (80%) : gl7QzhNF1d100 (Cripple Inflicted!)
Standard Action 1 : Another Jab (DIE!DIE!DIE!DIE!DIE!) - 2 Ki To Hit : 1d100+45 Damage : 3d12+6 (Critical Hit!) (52 Damage) Cripple (50%) : 1d100
Standard Action 2 : Devastating Force (DIE!DIE!DIE!DIE!DIE!) - 5 Ki To Hit : 1d100+45 Damage : 2d12+4 Cripple (50%) : 1d100 (Cripple Inflicted!)
At-Will : Foot (Sage Robes) (+3 Ki at end of turn)
[ Active Effects ] Shade Fragment (T1 Transformation) - 3x Power Level, increase damage die rank by one.
Edge III - Power level at least 3x that of opponent - Accuracy Increased by 15. Defence Increased by 10. 2 damage negated from all attacks.
[ Fighting Style ] [ Brutal ] Impact - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 0 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 0 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 1 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 0/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Tier 1 Transformation) : 359,976
Hit Points : 42 / 50 ( 5 Toughness ) Ki : 89 / 115
Fighting - 30 Defence - 90 (100) Base Damage Die ( Rank 7 ) - d12+1 Current Damage Die ( Rank 8 ) - d12+2
Netto White 1d100·1d100+45·3d12+6·1d100·1d100+45·2d12+4·1d100
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Post by Netto White on Aug 6, 2018 20:45:15 GMT -5
Netto's attacks just went right though the thing like it was nothing "Damn it was is this thing I just go through it like its shadows" then an idea popped into Netto's head but first there were counter attacks heading his way. He covered his arm in ki and used it to deflect the finger that shot out at him reducing the damage. He then summoned up a defensive shield to help reduce the damage of the force that came after. Once the attacks were done Netto put his plans into action. Netto's teeth sharpened as he began to activate his ability again. "See im part gluttony demon so I can devour anything and gain control of it. Like the fire before but this time ill just swallow the shadows." He opened his mouth and began to swallow the air that surrounded the shadow beast. Netto wasn't sure if this would work hundred percent but it was his only option left at the moment it was either this or face possible death. Once he devoured as much air he could he stopped and looked at the creature hoping it at least did something. Netto then readied for any incoming attacks. T DEFENSIVE PHASE Incoming Attacks: attack 1 crit hit 52 dmg - 50% deflect -3 indomitable - 20 toughness = 3dmg |attack 2 hit 19dmg crippled | 22 dmg total
OFFENSIVE PHASE Standard Action gourd of mist- [] @ Hit: sapped 65% 2m7fqoL11d100
Dmg: [dice]
Standard Action energy shield- [15ki] @ Hit: [dice] +15 toughness Dmg: [dice]
Bonus Action deflect- [15ki] @ Hit: [dice] standard 1 dmg reduced to half Dmg: [dice]
DATA Stats HP: 32/105 Ki: 30/100 Defense: 85|65 (Going All Out) Power Level: C:94,407|B:82,093 ACC: +25 Dmg Die: d6 Gear Outfit: Battle Armor: +15HP and negate 1 dmg from all basic atks Accessory: Turtle Hermit Shades: immune to Blind status & +15% PL
Gear: Gourd of Mist: 50%(65%) sapped chance. siphon 10ki, steals 10%PL 0/2 uses
Gear: Dampening Field: bonus action. self and comrade gain 10 toughness 0/1 use Effects crippled 6 turns Traits Alacrity: add 5 def each time an atk hits. max of 20/20 def Indomitable: passive. negate 3dmg from all super atks
Talented:At-will. gain extra use of one def or utility tech. extra costs 0 ki Cleverness: +15% status effect inflict chance Willpower: At-will. Do not subtract dmg from hp on turn. subtract on end of next turn. 2 uses Fighting Style: Analytical: Guile: At-will. Add second major effect to one super atk. Attack Techniques: III Soul Magic Type. Single Effects. versitile, adaptive
Techniques: I Mimicry Grade. Ledendary Utility Action. Bonus
I Absorb 0/20ki Grade. Defensive Action. Bonus
I Deflect 1/2 Grade. Defensive Action. Bonus
I Energy shield 0/1 Grade. Defensive Action. Bonus
I Fire Breath 1/2 Grade. Utility Action. Bonus
I Mend 1/1 Grade. Utility Action. At-Will
I Wild Sense 0/1 Grade. Utility Action. Bonus Transformations: 1d100
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Post by T on Aug 6, 2018 22:03:32 GMT -5
Interesting. So it would seem that since Netto could not properly hit the shade, he attempted to devour the energy that composed it to some extent. It may very well have been a great tactic to use if it was weakened, but that was not quite the problem he needed to be addressed at hand. Attempting to do something like that very well may have left one open during the process as a whole.
After all, he was just defending from a single poke which almost delivered.
The second jab had almost made it’s mark. Such a thing may have finished him off if not for a combination of his reflexes and immense usage of Ki. That too was interesting. So it would come to play a little perhaps. How much longer would it’s opponent be able to last?
With the same finger on the hand that it attempted to poke him with, the being readied for a flick at the man’s forehead as he swallowed air. The moon faded from view. Any sort of wind blowing through the village faded. Barely anything could be felt or seen as the area was swallowed by the shade travelling throughout the land.
Then, it released two swift flicks.
Moonlight returned to illuminate the battle. Battle Info - The Thing Defence Phase Gourd Of Mist - Inflicted - Sapped; -10 Max Ki; -10 Power Level
[ Attack Phase ]
At-Will : Rush - Standard Action 1
At-Will : Impact - Standard Action 1
Standard Action 1 : Flick (DIE!DIE!DIE!DIE!DIE!) - 2 Ki To Hit : dei3RQQy1d100+45 Damage : 3d12+6 (13 Direct Damage On Miss) Cripple (50%) : 1d100
Standard Action 2 : Another Flick (DIE!DIE!DIE!DIE!DIE!) - 5 Ki To Hit : 1d100+45 Damage : 2d12+4 Cripple (50%) : 1d100
Bonus Action : Power Up (+25 Ki) (25/50 Ki Restored Through Power Up)
At-Will : Foot (Sage Robes) (+3 Ki at end of turn)
[ Active Effects ] Sapped - 1 Stack - Until battle is over - Remove 10 Max Ki and 10% (35,997) PL
Shade Fragment (T1 Transformation) - 3x Power Level, increase damage die rank by one.
Edge III - Power level at least 3x that of opponent - Accuracy Increased by 15. Defence Increased by 10. 2 damage negated from all attacks.
[ Fighting Style ] [ Brutal ] Impact - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 1 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 0 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 2 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 0/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Tier 1 Transformation) (Sapped; -35,997) : 323,978
Hit Points : 42 / 50 ( 5 Toughness ) Ki : 105 / 105 (Sapped)
Fighting - 30 Defence - 90 (100) Base Damage Die ( Rank 7 ) - d12+1 Current Damage Die ( Rank 8 ) - d12+2
Netto White 1d100+45·3d12+6·1d100·1d100+45·2d12+4·1d100
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Post by Netto White on Aug 8, 2018 0:17:51 GMT -5
Netto's suction didn't work like he wanted but he was able to devour enough of his shadows he was able to get a decent power up from it. he didn't have time to get happy with the new power increase as the creature suddenly appeared in Netto's face attempting to flick him which he was able to dodge barely as it sliced his forehead open the second one he had to use his Ki to guard his body from the damage as he's flown back. He gets up breathing heavily "alright no more playing around" as Netto takes another match from his book, struck it, and swallowed it before the creature could stop him he unleashed a pillar of flames from his mouth again followed with making another orb of energy from his 6th life but forming it into three claws from his 2nd life creating a fusion attack "2nd and 6th's Chaser Claws" before letting it fly straight for the creature. Netto started breathing even heavier, his Ki reserves were almost empty and something about this creatures attacks were making it very difficult to recover any Ki those attacks may be the last attacks he can perform, at best he can maybe punch it. T DEFENSIVE PHASE Incoming Attacks: attack 1 missed 13 direct dmg | attack 2 hit 25 dmg reduced by 50% with deflect = 12 -3 indomitable = 9dmg
OFFENSIVE PHASE at-will: guile adds seeking to standard 1 at-will: adaptive gives standard 1 slashing Standard Action soul magic- [5ki] @ Hit: nGVaWRsw1d100+25
Dmg: 2d6
Standard Action fire breath- [5ki] @ Hit: burn 85% 1d100
Dmg: [dice]
Bonus Action Deflect- [] @ Hit: [dice] reduce one attack dmg by 50% Dmg: [dice]
DATA Stats HP: 10/105 Ki: 5/100 Defense: 85|65 (Going All Out) Power Level: C:130,404|B:82,093 ACC: +25 Dmg Die: d6 Gear Outfit: Battle Armor: +15HP and negate 1 dmg from all basic atks Accessory: Turtle Hermit Shades: immune to Blind status & +15% PL
Gear: Gourd of Mist: 50%(65%) sapped chance. siphon 10ki, steals 10%PL 0/2 uses Gear: Dampening Field: bonus action. self and comrade gain 10 toughness 0/1 use Effects Traits Alacrity: add 5 def each time an atk hits. max of 20/20 def Indomitable: passive. negate 3dmg from all super atks
Talented:At-will. gain extra use of one def or utility tech. extra costs 0 ki Cleverness: +15% status effect inflict chance Willpower: At-will. Do not subtract dmg from hp on turn. subtract on end of next turn. 2 uses Fighting Style: Analytical: Guile: At-will. Add second major effect to one super atk. Attack Techniques: III Soul Magic Type. Single Effects. versitile, adaptive
Techniques: I Mimicry Grade. Ledendary Utility Action. Bonus
I Absorb 0/20ki Grade. Defensive Action. Bonus
I Deflect 0/2 Grade. Defensive Action. Bonus
I Energy shield 0/1 Grade. Defensive Action. Bonus
I Fire Breath 0/2 Grade. Utility Action. Bonus
I Mend 1/1 Grade. Utility Action. At-Will
I Wild Sense 0/1 Grade. Utility Action. Bonus Transformations: 1d100+25·2d6·1d100
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Post by T on Aug 9, 2018 1:29:30 GMT -5
So it would seem Netto still had some fight in him left after those attacks. A minor setback, but nothing of concern. It was the mark of a warrior to press on despite the circumstances, after all. One could only expect something of the sort of a warrior of his Power Level. Perhaps the being might take him a little more serious this time. Perhaps not, as it started to fade from view.
What once stood as a shadowy figure had now been reduced to a thin mist around the village. The foot was left all on it’s own to deal with Netto. With the presence of the shade gone, it was not defended in the slightest. Darting back into the shadows allowed it to evade it’s opponent’s blades, but bellowing fires were a different matter entirely.
Flames roasted the extremity all around, though all it was with in terms of damage with were scuff marks for some odd reason or another.
Behind. Behind. Right behind him a pitch black hand materialised. It aimed to prod the man right on his back as the foot sent out a blast of air towards him. A pincer attack from two fronts. How long this could last was beyond them, but he may have been able to tough it out. Battle Info - The Thing Defence Phase Soul Magic - 32 Attack vs 90 Defence - Miss Fire Breath - Inflicted! - Burned
[ Attack Phase ]
Bonus Action : Creeping Suspicion (Demon Eye) (-5 Ki)
At-Will : Rush - Standard Action 1
At-Will : Impact - Standard Action 1
Standard Action 1 : Back Tap (DIE!DIE!DIE!DIE!DIE!) - 2 Ki To Hit : 0liziZjA1d100+45 Damage : 3d12+6 (9 Direct Damage) Cripple (50%) : 1d100
Standard Action 2 : Foot Kick (Basic Attack) To Hit : 1d100+45 Damage : d12+2
At-Will : Foot (Sage Robes) (+3 Ki at end of turn)
[ Active Effects ] Burned - 1 Stack - (2 Turns) - Take 2 Damage each turn Burned.
Sapped - 1 Stack - Until battle is over - Remove 10 Max Ki and 10% (35,997) PL.
Shade Fragment (T1 Transformation) - 3x Power Level, increase damage die rank by one.
Edge III - Power level at least 3x that of opponent - Accuracy Increased by 15. Defence Increased by 10. 2 damage negated from all attacks.
[ Fighting Style ] [ Brutal ] Impact - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 0 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 0 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 2 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 0/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 0/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Tier 1 Transformation) (Sapped; -35,997) : 323,978
Hit Points : 40 / 50 ( 5 Toughness ) Ki : 101 / 105 (Sapped)
Fighting - 30 Defence - 90 (100) Base Damage Die ( Rank 7 ) - d12+1 Current Damage Die ( Rank 8 ) - d12+2
Netto White 1d100+45·3d12+6·1d100·1d100+45·d12+2
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Post by Netto White on Aug 9, 2018 2:44:15 GMT -5
Netto was absolutely exhausted and had almost no energy left. It didn't even register in his head that the creature dissipated his body into a mist that currently surrounded him with only the original foot sitting in front of him. Netto weakly raised his arms ready for any attack the thing was gonna throw when suddenly he started to feel dizzy and started to stumble around when suddenly he felt a hot graze strike his back, he jumped forward and spun around to see a hand poking out of the mist with blood on its fingers. It must of attacked him from behind, but due to Netto getting dizzy and stumbling around it only grazed him rather then kill him. Netto felt dizzy again and landed on his knee when he remember there was still another body part that could attack him, but it was too late. The foot came out of no where kicking Netto square in the jaw. His vision darkened and his face hit the cold cobblestone path. Desperately he searched for someone to help him but nothing came as the darkness enveloped his vision and the mist covered his body, his last sight was that of a hand reaching for him. T
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