V2 Conversion request
JOSHUA
Lord Commander of Venus and Legendary Swordsman
RACE: Earthling
AGE: 27
GENDER: Male
HEIGHT/WEIGHT: 5”10, 82kg
APPEARANCE:
Average height, well built, relatively slim. Slightly tanned skin and dark brown hair with hazel eyes. Wears a unique uniform of similar style to Earth’s Military and carries a two handed sword on his back.
MOTIVATIONS:
As someone who experienced
QUIRKS:
Handicapped: Ever since Joshua first began training with ki he has been completely unable to use it without first infusing it into an object. Any attempts to fire ki blasts or master elite techniques have generally resulted in damage to his own body rather than advancing his own strength.
Ancestral Power: Sometimes, when he is pushed to his limit, an ancient power awakens inside Joshua which gives him a second wind and allows him to continue the fight. Although it is limited and rare, he can sense there is an endless well of energy for him to access if he can only learn to master his energy.
Master Swordsman: In an effort to combat his inability to control ki the Earthling trained himself to infuse energy into powerful weapons and follow this with attacks. To this end he has trained himself in various sword arts, and carries a blade forged entirely from his own energy on par with a sword built from Katchin.
JOSHUA’S COMPANIONS:
Cassandra - Joshua’s closest friend and apprentice, the two of them travel everywhere together and constantly have each other’s backs.
5”6, short black hair, black outfit.
Spuro - Joshua’s rival, the Saiyan often finds herself pitted against the forces of Earth and her knack for chaos can land her in trouble.
5”8, shoulder length brown hair, Saiyan armour and tail.
Vaz - A guide and mentor to the human warrior, this powerful Kai generally takes little interest in the mortal world, however he is becoming increasingly bored.
4”2, spikey white hair and pale green skin
Android 88 - Originally an opponent, he was repaired by Earth engineers and allowed a free will. He chose to fight alongside the human in future battles.
6”3, blue hair and eyes
BACKSTORY:
Before joining Earth’s military Joshua had trained from a young age to be a ki warrior. He had never known either of his parents but he’d made a name for himself in various combat schools, eventually training at the Kikoukenjutsu sword school under some of the best swordsmen on Earth. The combination of his sword skill and infusion techniques led to him becoming a very powerful human.
He first joined the military of Earth after they hosted a special event for ki users to see who would be able to hold their own in combat. Following this special commission he worked tirelessly, fighting off multiple threats to Earth, but after a while as a serviceman some of the higher ups decided someone young would make a good leader of the rapidly expanding Venus forces.
CALL TO ACTION:
Before joining Earth’s military Joshua was tempted to sell his skills. However following the Freiza Force attack on his planet he decided that money was not worth the ability to defend his planet and fight alongside his people.
CHARACTER BUILD
For this section you need to be familiar with the V2 How to Play section and also should be relying on the V1-V2 conversion guide.
LINK TO V1 CHARACTER SHEETFIGHTING STYLE: Brutal
V1 - MP REFUNDED: 95
V2 BUY MASTERIES: Spend MP from your refund pool to buy new Masteries.
Potential: 45 (Lv 9)
Ability: 28 (Lv 4)
Technique: 18 (Lv 3)
(4 leftover)
DISTRIBUTE SKILL POINTS:
Fighting: 35
Energy Control: 30
Reflexes: 20
Resilience: 15
PICK TRAITS: Cleverness, Efficiency, Infuse, Talented
PICK TRANSFORMATION PERKS: No transformation
CREATE SUPER ATTACKS:
MASER VIBRATION ASSAULT
The sword glows with red energy as the human charges forward and releases a series of devastating strikes at his opponent.
Type. Barrage
Activate. Standard Action
Base Damage. 3
Major Effect. Slashing
Cost. 20 ki
MONARCH BEAM
White and black ki mix together in an orb above the warrior’s hands as he raises his arms and gathers enough energy. Then the energy is released in a powerful beam of white and black energy.
Type. Single
Activate. Standard action.
Base Damage. 2
Major Effect. Charging
Minor Effect. Cripple
Cost. 15 ki
PICK TECHNIQUES:
AURA GUARD - PHOENIX GUARD
You intensify your aura into a protective coating around your body to soften impacts and protect against harmful energies.
Type. Defense
Activate. At-Will - Reactive
Effect. As an at-will action you are immune to non-special status effects and negate the damage bonus from critical hits during your turn.
Cost. 10 ki
Limit. Twice per battle.
Ranks. Rank 2 tech costs 5 ki. Rank 3 tech can be used three times per battle.
ENERGY SHIELD - COMBAT BARRIER
You create a sphere of ki around your body that insulates and protects you from incoming damage.
Type. Defense
Activate Bonus Action - Reactive
Effect. As a bonus action you gain 20 toughness.
Cost. 15 ki
Limit. Once per battle.
Ranks. Rank 2 tech costs 10 ki. Rank 3 tech costs 5 ki
ENERGY CONSTRUCTS - PHOENIX FORM
You form weapons or constructs of crystallized ki energy that help you fight in various ways.
Type. Utility
Activate. Bonus Action to create constructs. At-will to use them.
Effect. As a bonus action you create 4 energy constructs. As an at-will action you can activate number of constructs to add one d4 as a bonus damage die to assigned Basic Attacks during your turn. Alternatively, as a reactive at-will action you can sacrifice constructs to negate damage from attacks that hit you during your turn. Each construct spent on an individual attack negates 2 damage, to a max of 8.
Cost. 10 ki
Limit. Once per battle.
Ranks. Rank 2 you create 6 construct. Rank 3 you create 8 constructs.
SOLAR FLARE
You use your ki to amplify the light around you into a blinding flash.
Type. Utility
Activate. Bonus Action
Effect. As a bonus action you have a 60% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%.
Cost. 5 ki
Limit. Twice per battle.
Ranks. Rank 2 the target takes 2 stacks of Blind. Rank 3 is upon infliction it deals a d6 worth of direct damage.
RANK SUPER ATTACKS/TECHNIQUES:No ranks
V1 - ZENI GAINED: 397,500
BASES/FACILITIES RETAINED:
War Cruiser
Planet - rename to venus (plz)
DRAGONBALLS RETAINED:
ARTIFACT RETAINED:
BUY AND EQUIP:
Battle Armour (-30,000) Outfit
Heavy Weapon (-20,000) Accessory
Battle Stim (-15,000) Gear
Senzu Bean (-15,000) Gear
Energy Amp (-15,000) Gear
Dragonball Radar (25,000)
Mining Drones (60,000) Venus
Portal (35,000) Venus
Dojo (35,00) Gloria
V2 - MP REMAINING: 4
V2 - ZENI REMAINING: 147,500