Post by Cam on Aug 6, 2018 12:45:17 GMT -5
CHARACTER BIO
NAME:
Cam
RACE:
Kabochan
AGE:
Looks to be in about his mid-twenties.
GENDER:
Male
HEIGHT/WEIGHT:
6'2" and 175 Lbs
APPEARANCE:
Cam has Black hair with tinges of teal that have been cut short recently due to his status as a fugitive across the galaxy. His face has since been kept clean cut, avoiding any stubble or beards to stay away from his previous look and avoid detection. His head is a large rectangle, jawline stronger than average, on occasion carrying a bruise on its surface here and there from some scrap he got into no doubt. His eyes are a deep steel blue, like his father's and his nose appears to have been broken and reset, carrying the characteristic scar across the bridge to suggest as such.
He's a tall sort with broad shoulders, made thicker and broader should he be in armor, outside of it one could likely think he's not all that tough, beneath whatever armor or clothing he may be wearing one can imagine there's a warrior with the appropriate scarring to match, after all, he's not invincible. His clothing style tends to be loose cut, he usually is seen wearing black loose fitting pants with boots, a belt, a pink undershirt and over that if not armor, a black vest. He has also taken to a lot of off-world fashion, his leisure or casual wear is a pair of plaid cargo shorts and a short sleeved orange button-down shirt with palm trees printed into the surface, quite the eyesore.
MOTIVATIONS:
Cam is motivated mostly more than anything, to survive. He comes from harsh living conditions and a war torn planet that has hardened him, now with the opportunity to seize things back for his people as well as see more of the galaxy, he wishes to fight. His most forward minded goal is to take back his Home world from the Saiyan dominion.
QUIRKS:
Cam has quite a few, for starters he can be quite sarcastic, some might call his sense of fashion a quirk, flamboyant colors and garb unique to his home world often look ridiculous elsewhere. He almost always cracks a joke at the most inappropriate times, that said he can figure out when to be serious and when not to be. He also has a thing for gaudy jewelry, dangle earrings, hefty necklaces, big finger rings, you name it. Cam is also a chronic gambler, he tries to avoid wagers but sometimes can't help but be sucked in.
BONDS:
His people. The planet Kabocha was quite war-torn by Turles when he attacked, and even after over five hundred years the planet is still reeling from near extinction. It is currently under Friezan occupation, well trained and experienced Kabochan fighters make good elite soldiers or at least decent foot soldiers, thus outside forces are trying constantly to subjugate the remaining Kabochan people. Cam's desire is to break this cycle and fight back against the Frieza force.
BACKSTORY:
Cam spent much of his youth as many Kabochan children did, learning to hide, run, and scavenge, as well as some supplemental training in moves that would help him evade capture. His luck ran out though one day when out scavenging his village was attacked by a Friezan battalion, he returned to find his village under occupation, and he like so many other children was taken by the Frieza force. He spent much of his time in forced soldier-hood and bondage under the Frieza force, starting as little more than an expendable foot soldier, Cam has fought hard enough and helped conquer enough planets and was believed to be indoctrinated enough to be considered a loyal soldier. Eventually, he struck back though. Escaping from whatever distant Friezan post was closest to Kabocha in a space pod, he has returned home. Intent on destroying every soul that stands between himself, his people, and freedom.
CALL TO ACTION:
He fights for the freedom of his people, this combined with a deep seeded loathing of the Frieza force has built him into a warrior willing to kill for freedom and protect the few things he grows to care about.
CHARACTER BUILD
LINK TO V1 CHARACTER SHEET:
docs.google.com/spreadsheets/d/1dZNObsRhTI4zT7JACYRFdFzRWC7LEcfeH8_bIwM3zgE/edit?usp=sharing
FIGHTING STYLE:
Reserved
SPIRIT
Your max ki is increased by 15.
FLOW
Activate. At-Will
Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn.
Limit. Indefinite
Racial:
LAST STAND
Prerequisite. Must be a Xeno.
Condition. You fall below a quarter of your max HP.
Activate. None (Passive)
Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met.
Limit. Once per battle.
V1 - MP REFUNDED:
149 MP
V2 BUY MASTERIES:
- 125 MP
Potential:
10
Ability:
5
Technique:
5
DISTRIBUTE SKILL POINTS:
Fighting:
40
Energy Control:
40
Reflexes:
20
Resilience: 10 (+10 due to racial)
PICK TRAITS:
Blitz
Assault
Pummel
Indomitable
Crush
PICK TRANSFORMATION PERKS:
CREATE SUPER ATTACKS:
PICK TECHNIQUES:
Psychic powers (Rank 3) (No longer takes a slot due to Divination)
Clash (Rank 3)
Deflect (Rank 3)
Eight arms (Rank 3)
Divination (Rank 3)
Energy Shield (Rank 3)
Kiai (Rank 3)
Lightning Aura (Rank 3)
RANK SUPER ATTACKS/TECHNIQUES:
V1 - ZENI GAINED:
315,000
BASES/FACILITIES RETAINED:
War Cruiser
DRAGONBALLS RETAINED:
One star, Two star, Dragon Radar (Also retaining Boost token, Resurrection token, and two mulligan tokens)
ARTIFACT RETAINED:
Neo Gete Star
BUY AND EQUIP:
Battle armor, Heavy weapon, Senzu bean, Dampening field. Also purchasing a Dojo and Medical Facility.
V2 - MP REMAINING:
0 MP
V2 - ZENI REMAINING:170,000 remaining Zeni
NAME:
Cam
RACE:
Kabochan
AGE:
Looks to be in about his mid-twenties.
GENDER:
Male
HEIGHT/WEIGHT:
6'2" and 175 Lbs
APPEARANCE:
Cam has Black hair with tinges of teal that have been cut short recently due to his status as a fugitive across the galaxy. His face has since been kept clean cut, avoiding any stubble or beards to stay away from his previous look and avoid detection. His head is a large rectangle, jawline stronger than average, on occasion carrying a bruise on its surface here and there from some scrap he got into no doubt. His eyes are a deep steel blue, like his father's and his nose appears to have been broken and reset, carrying the characteristic scar across the bridge to suggest as such.
He's a tall sort with broad shoulders, made thicker and broader should he be in armor, outside of it one could likely think he's not all that tough, beneath whatever armor or clothing he may be wearing one can imagine there's a warrior with the appropriate scarring to match, after all, he's not invincible. His clothing style tends to be loose cut, he usually is seen wearing black loose fitting pants with boots, a belt, a pink undershirt and over that if not armor, a black vest. He has also taken to a lot of off-world fashion, his leisure or casual wear is a pair of plaid cargo shorts and a short sleeved orange button-down shirt with palm trees printed into the surface, quite the eyesore.
MOTIVATIONS:
Cam is motivated mostly more than anything, to survive. He comes from harsh living conditions and a war torn planet that has hardened him, now with the opportunity to seize things back for his people as well as see more of the galaxy, he wishes to fight. His most forward minded goal is to take back his Home world from the Saiyan dominion.
QUIRKS:
Cam has quite a few, for starters he can be quite sarcastic, some might call his sense of fashion a quirk, flamboyant colors and garb unique to his home world often look ridiculous elsewhere. He almost always cracks a joke at the most inappropriate times, that said he can figure out when to be serious and when not to be. He also has a thing for gaudy jewelry, dangle earrings, hefty necklaces, big finger rings, you name it. Cam is also a chronic gambler, he tries to avoid wagers but sometimes can't help but be sucked in.
BONDS:
His people. The planet Kabocha was quite war-torn by Turles when he attacked, and even after over five hundred years the planet is still reeling from near extinction. It is currently under Friezan occupation, well trained and experienced Kabochan fighters make good elite soldiers or at least decent foot soldiers, thus outside forces are trying constantly to subjugate the remaining Kabochan people. Cam's desire is to break this cycle and fight back against the Frieza force.
BACKSTORY:
Cam spent much of his youth as many Kabochan children did, learning to hide, run, and scavenge, as well as some supplemental training in moves that would help him evade capture. His luck ran out though one day when out scavenging his village was attacked by a Friezan battalion, he returned to find his village under occupation, and he like so many other children was taken by the Frieza force. He spent much of his time in forced soldier-hood and bondage under the Frieza force, starting as little more than an expendable foot soldier, Cam has fought hard enough and helped conquer enough planets and was believed to be indoctrinated enough to be considered a loyal soldier. Eventually, he struck back though. Escaping from whatever distant Friezan post was closest to Kabocha in a space pod, he has returned home. Intent on destroying every soul that stands between himself, his people, and freedom.
CALL TO ACTION:
He fights for the freedom of his people, this combined with a deep seeded loathing of the Frieza force has built him into a warrior willing to kill for freedom and protect the few things he grows to care about.
CHARACTER BUILD
LINK TO V1 CHARACTER SHEET:
docs.google.com/spreadsheets/d/1dZNObsRhTI4zT7JACYRFdFzRWC7LEcfeH8_bIwM3zgE/edit?usp=sharing
FIGHTING STYLE:
Reserved
SPIRIT
Your max ki is increased by 15.
FLOW
Activate. At-Will
Effect. As an at-will action you restore 3 HP or 3 Ki to self or a comrade during your turn.
Limit. Indefinite
Racial:
LAST STAND
Prerequisite. Must be a Xeno.
Condition. You fall below a quarter of your max HP.
Activate. None (Passive)
Effect. As a passive effect you gain an additional Standard Action on the turn after the condition is met.
Limit. Once per battle.
V1 - MP REFUNDED:
149 MP
V2 BUY MASTERIES:
- 125 MP
Potential:
10
Ability:
5
Technique:
5
DISTRIBUTE SKILL POINTS:
Fighting:
40
Energy Control:
40
Reflexes:
20
Resilience: 10 (+10 due to racial)
PICK TRAITS:
Blitz
Assault
Pummel
Indomitable
Crush
PICK TRANSFORMATION PERKS:
CREATE SUPER ATTACKS:
Crusher Orb (Signature attack)
Cam Conjures an orb of particularly dense energy, sending it hurtling towards his enemy, unlike normal energy attacks this will collide with its target like a super dense solid object before cracking and exploding about a half second later after impact, destroying everything in a small area.
Type.
Single (Rank 3)
Activate.
Standard Action
Base Damage.
2d12+2
Major Effect.
Piercing
Minor Effect.
Cripple 50%
Cost.
5 ki
Cam Conjures an orb of particularly dense energy, sending it hurtling towards his enemy, unlike normal energy attacks this will collide with its target like a super dense solid object before cracking and exploding about a half second later after impact, destroying everything in a small area.
Type.
Single (Rank 3)
Activate.
Standard Action
Base Damage.
2d12+2
Major Effect.
Piercing
Minor Effect.
Cripple 50%
Cost.
5 ki
Helix Beam
A duel beam of ki spirals forwards around a third straight beam of energy, threatening to lance and drill through whatever it impacts with and do a substantial amount of damage.
Type.
Barrage
Activate.
Standard Action
Base Damage.
3d12+3
Major Effect.
Charging
Cost.
20 ki
A duel beam of ki spirals forwards around a third straight beam of energy, threatening to lance and drill through whatever it impacts with and do a substantial amount of damage.
Type.
Barrage
Activate.
Standard Action
Base Damage.
3d12+3
Major Effect.
Charging
Cost.
20 ki
PICK TECHNIQUES:
Psychic powers (Rank 3) (No longer takes a slot due to Divination)
Clash (Rank 3)
Deflect (Rank 3)
Eight arms (Rank 3)
Divination (Rank 3)
Energy Shield (Rank 3)
Kiai (Rank 3)
Lightning Aura (Rank 3)
RANK SUPER ATTACKS/TECHNIQUES:
V1 - ZENI GAINED:
315,000
BASES/FACILITIES RETAINED:
War Cruiser
DRAGONBALLS RETAINED:
One star, Two star, Dragon Radar (Also retaining Boost token, Resurrection token, and two mulligan tokens)
ARTIFACT RETAINED:
Neo Gete Star
BUY AND EQUIP:
Battle armor, Heavy weapon, Senzu bean, Dampening field. Also purchasing a Dojo and Medical Facility.
V2 - MP REMAINING:
0 MP
V2 - ZENI REMAINING:170,000 remaining Zeni