Post by Kusubu on Jul 21, 2018 20:41:55 GMT -5
CHARACTER BIO
NAME: Kusubu.
RACE: Demon.
AGE: 5393.
GENDER: Female.
HEIGHT/WEIGHT: 4’1”/100 lbs.
APPEARANCE:
imgur.com/ZN0Yiue - FACE
imgur.com/tswV99l - BODY
MOTIVATIONS: She is motivated to become one of, if not, the strongest of her kind, hoping to do this by training hard. She also has a point to prove to all of those fuckers that make fun of her for her short stature. Once she gets strong enough, she will crush them beneath her heels, no matter how big they are.
QUIRKS: It is very easy to piss Kusu off, she has a short fuse… no pun intended. She is a self-admitted Pyromaniac. Her tail is sensitive, so she does not like it when people touch her tail. It might feel nice to touch because of it’s squishiness, but she absolutely hates it.
BACKSTORY: Kusubu is a demon who was brought into the mortal world by a foolish summoner, one that she actually killed in a rage from being plucked from her home downstairs. He was burned alive... rather brutally, might I add. After committing this act of murder, she went off to live in the mortal world... sorta stuck in this world now. She lives alone in a secluded area, within a cave. She has had limited interaction with others, and this has led to a lack of social skills with mortals and other demons who live in the mortal world.
Up until this current moment, Kusubu has went through a lot. She has grown stronger, strong enough to stand up to most fighters in the Mortal Realm. She has joined evil organizations, and succumbed to her evil side. She is a very different Demon than she was when she was first summoned all those months ago.
(THIS SECTION IS NO LONGER VALID). The biggest change of them all... was her body temperature. Suddenly, the Phospo Gland (the organ that produces the immense heat she is most known for) went into a state of hibernation. Because of this, her body temperature dropped immensely. This hibernation seems to be permanent, as she can feel no heat within the gland. She can no longer produce fire from her body, but she can produce immense amounts of frost that could reach Absolute Zero if she put enough effort into it. Along with this, she somehow radiates cold. It doesn't make sense, but it is how it works for her in this case. Her anatomy is very, very interesting.
CALL TO ACTION: She lean more towards the evil side of the spectrum because of her close affiliations with the Galactic Empire.
CHARACTER BUILD
LINK TO V1 CHARACTER SHEET: docs.google.com/spreadsheets/d/155tfOO4unvsDr2P0sfvROOcslxOcMBtW83nJ8knmkss/edit#gid=1413931555
FIGHTING STYLE: Brutal.
V1 - MP REFUNDED: 65.
V2 BUY MASTERIES:
Potential: Level 1 through 10
Ability: Level 1 and 2
Technique: N/A
DISTRIBUTE SKILL POINTS:
Fighting: 50
Energy Control: 50
Reflexes: 10
Resilience: 0
PICK TRAITS:
ASSAULT
Prerequisite. None
Activate. At-Will
Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.
Limit. Twice per battle.
CLEVERNESS
Prerequisite. None
Activate. None (Passive)
Effect. You have a passive +15% bonus to inflict a status effect from any source.
Limit. Indefinite
PICK TRANSFORMATION PERKS: N/A.
CREATE SUPER ATTACKS:
Kuso-Kurosu
Kusubu fires a cross made of thick, blue flame from her entire body.
Type. Single
Base Damage. 2 Damage Dice
Major Effect. Slashing.
Minor Effect. Burn.
Cost. 15.
PICK TECHNIQUES:
PSYCHIC POWERS
Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis.
Type. Utility
Activate. At-Will / Standard Action
Prerequisite. Requires an Energy Control skill of 30.
Effect. As an at-will action you are able to communicate over vast distances using only your thoughts. Alternatively, as a standard action you can make a special Telekinetic Attack, which counts as a Basic Attack with an additional 5 accuracy. But, its damage die is 3 ranks lower.
Ranks. Rank 2 the Telekinetic Attack damage die is now only 2 ranks lower. Rank 3 the Telekinetic Attack now adds 10 accuracy instead.
DIVINATION
You glimpse a moment into the future and see what dangers lie ahead.
Type. Defense
Prerequisite. Must know Psychic Powers.
Activate. Bonus Action
Effect. As a bonus action you see the future. From it you gain 20 bonus defense for for the duration.
Duration. 2 turns
Cost. 15 ki
Limit. Once per battle.
Ranks. Rank 2 tech costs 10 ki. Rank 3 tech lasts 3 turns.
Learn. After learning this tech, Psychic Powers no longer takes a slot.
FIRE BREATH
You unleash a burning jet of ki infused flame that will set anything it touches aflame.
Type. Utility
Activate. Bonus Action
Effect. As a bonus action you have a 75% chance to inflict the Burn status on your target. The max chance to inflict with any effect is 95%.
Cost. 5 ki
Limit. Twice per battle.
Ranks. Rank 2 is 80% chance to Burn. Rank 3 is upon infliction target loses a d8 worth of toughness.
RANK SUPER ATTACKS/TECHNIQUES:N/A.
V1 - ZENI GAINED: 152,500.
BASES/FACILITIES RETAINED: War Cruiser, Freighter w/Mining Drones, Dragonball Radar
DRAGONBALLS RETAINED: N/A.
ARTIFACT RETAINED: Demon Clan Robes.
BUY AND EQUIP:
Facilities:
CONVOY
Buy low, sell high. The convoy is there to help with all your intergalactic trading needs. They can get you what you need.
Cost. 35,000 zeni
Effect. This item is considered a facility. Facilities must be placed within a base. Gives you a 10% discount on all item purchases you make. Can be shared with teammates.
MEDICAL MACHINE
This machine is the latest in medical technology. By using this you're able to keep your body in perfect health.
Cost. 35,000.
Effect. This item is considered a facility. Facilities must be placed within a base. You can recover faster after fighting, allowing you to do an extra spar each week. Can be shared with teammates.
Outfit:
DEMON CLAN ROBES
These dark garments are laced with sinister magic and were once worn by a Demon King. They still bears the symbol of the Demon Clan on the left breast.
Location. West Quadrant
Slot. Outfit
Activate. None (Passive)
Effect. As a passive effect your max ki is increased by 25. As an at-will action while above 50% max ki, regain 3 ki at the end of your turn.
Other Effect. Your PL is boosted by +15% while you have this artifact equipped.
Uses. Indefinite
Accessory:
SCOUTER
A communications, reconnaissance, and bio-scanning device invented by the Tuffles eons ago. Alerts the wearer to any and all danger.
Cost. 20,000 zeni
Slot. Accessory
Activate. None (Passive.)
Effect. As a passive effect your defense is increased by 10 against Super Attacks.
Uses. Indefinite.
Gear 1:
INCENDIARY BOMB
This dynocap explodes into a massive burst of fire that sets everything in the vicinity a blaze.
Cost. 10,000 zeni
Slot. Gear
Activate. Bonus Action
Effect. As a bonus action you have a 50% chance to inflict the Burn status. The max chance to inflict with any effect is 95%.
Uses. Twice per battle.
Gear 2:
SENZU BEAN
A bean with enough curative magic to bring you back into the fight when you're down.
Cost. 15,000 zeni
Slot. Gear
Activate. Bonus Action
Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.
Uses. Once per battle. Each person may only be affected by one restorative item per battle.
V2 - MP REMAINING: 0.
V2 - ZENI REMAINING: 37,500.
NAME: Kusubu.
RACE: Demon.
AGE: 5393.
GENDER: Female.
HEIGHT/WEIGHT: 4’1”/100 lbs.
APPEARANCE:
imgur.com/ZN0Yiue - FACE
imgur.com/tswV99l - BODY
MOTIVATIONS: She is motivated to become one of, if not, the strongest of her kind, hoping to do this by training hard. She also has a point to prove to all of those fuckers that make fun of her for her short stature. Once she gets strong enough, she will crush them beneath her heels, no matter how big they are.
QUIRKS: It is very easy to piss Kusu off, she has a short fuse… no pun intended. She is a self-admitted Pyromaniac. Her tail is sensitive, so she does not like it when people touch her tail. It might feel nice to touch because of it’s squishiness, but she absolutely hates it.
BACKSTORY: Kusubu is a demon who was brought into the mortal world by a foolish summoner, one that she actually killed in a rage from being plucked from her home downstairs. He was burned alive... rather brutally, might I add. After committing this act of murder, she went off to live in the mortal world... sorta stuck in this world now. She lives alone in a secluded area, within a cave. She has had limited interaction with others, and this has led to a lack of social skills with mortals and other demons who live in the mortal world.
Up until this current moment, Kusubu has went through a lot. She has grown stronger, strong enough to stand up to most fighters in the Mortal Realm. She has joined evil organizations, and succumbed to her evil side. She is a very different Demon than she was when she was first summoned all those months ago.
(THIS SECTION IS NO LONGER VALID). The biggest change of them all... was her body temperature. Suddenly, the Phospo Gland (the organ that produces the immense heat she is most known for) went into a state of hibernation. Because of this, her body temperature dropped immensely. This hibernation seems to be permanent, as she can feel no heat within the gland. She can no longer produce fire from her body, but she can produce immense amounts of frost that could reach Absolute Zero if she put enough effort into it. Along with this, she somehow radiates cold. It doesn't make sense, but it is how it works for her in this case. Her anatomy is very, very interesting.
CALL TO ACTION: She lean more towards the evil side of the spectrum because of her close affiliations with the Galactic Empire.
CHARACTER BUILD
LINK TO V1 CHARACTER SHEET: docs.google.com/spreadsheets/d/155tfOO4unvsDr2P0sfvROOcslxOcMBtW83nJ8knmkss/edit#gid=1413931555
FIGHTING STYLE: Brutal.
V1 - MP REFUNDED: 65.
V2 BUY MASTERIES:
Potential: Level 1 through 10
Ability: Level 1 and 2
Technique: N/A
DISTRIBUTE SKILL POINTS:
Fighting: 50
Energy Control: 50
Reflexes: 10
Resilience: 0
PICK TRAITS:
ASSAULT
Prerequisite. None
Activate. At-Will
Effect. As an at-will action roll two sets of d100 for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.
Limit. Twice per battle.
CLEVERNESS
Prerequisite. None
Activate. None (Passive)
Effect. You have a passive +15% bonus to inflict a status effect from any source.
Limit. Indefinite
PICK TRANSFORMATION PERKS: N/A.
CREATE SUPER ATTACKS:
Kuso-Kurosu
Kusubu fires a cross made of thick, blue flame from her entire body.
Type. Single
Base Damage. 2 Damage Dice
Major Effect. Slashing.
Minor Effect. Burn.
Cost. 15.
PICK TECHNIQUES:
PSYCHIC POWERS
Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis.
Type. Utility
Activate. At-Will / Standard Action
Prerequisite. Requires an Energy Control skill of 30.
Effect. As an at-will action you are able to communicate over vast distances using only your thoughts. Alternatively, as a standard action you can make a special Telekinetic Attack, which counts as a Basic Attack with an additional 5 accuracy. But, its damage die is 3 ranks lower.
Ranks. Rank 2 the Telekinetic Attack damage die is now only 2 ranks lower. Rank 3 the Telekinetic Attack now adds 10 accuracy instead.
DIVINATION
You glimpse a moment into the future and see what dangers lie ahead.
Type. Defense
Prerequisite. Must know Psychic Powers.
Activate. Bonus Action
Effect. As a bonus action you see the future. From it you gain 20 bonus defense for for the duration.
Duration. 2 turns
Cost. 15 ki
Limit. Once per battle.
Ranks. Rank 2 tech costs 10 ki. Rank 3 tech lasts 3 turns.
Learn. After learning this tech, Psychic Powers no longer takes a slot.
FIRE BREATH
You unleash a burning jet of ki infused flame that will set anything it touches aflame.
Type. Utility
Activate. Bonus Action
Effect. As a bonus action you have a 75% chance to inflict the Burn status on your target. The max chance to inflict with any effect is 95%.
Cost. 5 ki
Limit. Twice per battle.
Ranks. Rank 2 is 80% chance to Burn. Rank 3 is upon infliction target loses a d8 worth of toughness.
RANK SUPER ATTACKS/TECHNIQUES:N/A.
V1 - ZENI GAINED: 152,500.
BASES/FACILITIES RETAINED: War Cruiser, Freighter w/Mining Drones, Dragonball Radar
DRAGONBALLS RETAINED: N/A.
ARTIFACT RETAINED: Demon Clan Robes.
BUY AND EQUIP:
Facilities:
CONVOY
Buy low, sell high. The convoy is there to help with all your intergalactic trading needs. They can get you what you need.
Cost. 35,000 zeni
Effect. This item is considered a facility. Facilities must be placed within a base. Gives you a 10% discount on all item purchases you make. Can be shared with teammates.
MEDICAL MACHINE
This machine is the latest in medical technology. By using this you're able to keep your body in perfect health.
Cost. 35,000.
Effect. This item is considered a facility. Facilities must be placed within a base. You can recover faster after fighting, allowing you to do an extra spar each week. Can be shared with teammates.
Outfit:
DEMON CLAN ROBES
These dark garments are laced with sinister magic and were once worn by a Demon King. They still bears the symbol of the Demon Clan on the left breast.
Location. West Quadrant
Slot. Outfit
Activate. None (Passive)
Effect. As a passive effect your max ki is increased by 25. As an at-will action while above 50% max ki, regain 3 ki at the end of your turn.
Other Effect. Your PL is boosted by +15% while you have this artifact equipped.
Uses. Indefinite
Accessory:
SCOUTER
A communications, reconnaissance, and bio-scanning device invented by the Tuffles eons ago. Alerts the wearer to any and all danger.
Cost. 20,000 zeni
Slot. Accessory
Activate. None (Passive.)
Effect. As a passive effect your defense is increased by 10 against Super Attacks.
Uses. Indefinite.
Gear 1:
INCENDIARY BOMB
This dynocap explodes into a massive burst of fire that sets everything in the vicinity a blaze.
Cost. 10,000 zeni
Slot. Gear
Activate. Bonus Action
Effect. As a bonus action you have a 50% chance to inflict the Burn status. The max chance to inflict with any effect is 95%.
Uses. Twice per battle.
Gear 2:
SENZU BEAN
A bean with enough curative magic to bring you back into the fight when you're down.
Cost. 15,000 zeni
Slot. Gear
Activate. Bonus Action
Effect. As a bonus action you restore 15 HP and 15 ki to self or a comrade. Considered a restorative item.
Uses. Once per battle. Each person may only be affected by one restorative item per battle.
V2 - MP REMAINING: 0.
V2 - ZENI REMAINING: 37,500.