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Post by Lute on Oct 25, 2016 7:41:59 GMT -5
For once I'm sort of stumped on how to handle something mechanical. The battle against CITRU5 made me realize something. How should Edge work with AoE attacks when it targets multiple people? You get an attack bonus the higher your Edge is, but against each person you fight that is different.
Example:
CIRTU5 targets Imoya, Killer Croc, and Rhodry with an Exploding Wave AoE. Attack bonus is +10, normally. Against Imoya his attack roll bonus is still +10, because there's no Edge. Against Croc it's +20, because of Edge 2. Against Rhodry his attack bonus is +30, because of Edge 4.
Any ideas?
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Player Character🔹
Gamey
Only a man could hope to beat a real monster.
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Post by Pera on Oct 25, 2016 12:38:37 GMT -5
I say that works about right, since the bonus from edge is stylistically the fact that the attack is happening fast enough that the weaker people can't dodge it as well, where as the more powerful/experienced you are, the more likely they are to be able to see the attack and be capable of reacting to it.
Ultimately, that was a roundabout way of, that looks about right.
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Post by Gurki on Oct 25, 2016 14:56:35 GMT -5
Honestly since you are fighting multiple people I would say find the median of the total so in this case it would be 30 since 10+20+30 is 60. But this would only be subject to when there are multiple edge variance.
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Post by Pepa on Oct 31, 2016 4:10:42 GMT -5
I'd roll the attack once, and then add the edge modifiers in afterwards. This may require some manual editing of the post after the attack is done for clarity.
Ex: You roll 1d100 + 10 for your Big Badda Boom, attacking Bob, Joe and Marley. Against Bob you have no edge. Against Joe you have Edge 2. Against Marley, who really shouldn't be there, you have Edge 4. You roll 54.
You then edit the post under your roll to read:
Big Badda Boom vs Bob: 54+10=64 Big Badda Boom vs Joe: 54+10+20=84 Big Badda Boom vs Marley: 54+10+30=94
Then you have the damage roll die with the modifiers applied afterwards in the same way.
This will require a little more math checking, but it doesn't make intuitive sense to me that an area attack should have variation within its area, or that standing next to a really strong guy makes a really weak guy harder to blow up with the same strength of attack.
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