Post by Deleted on Jan 20, 2019 15:20:56 GMT -5
"Feeble..." Amatricina said, more to herself than to her opponent. "Weak..." Her aura crackling with ebony lightning, drawing in vast amounts of Dark Energy. Kaijin's barrage of attacks mostly missed its mark. A few glancing blows struck the demoness, though they did seemingly no damage to the vengeful being. The lingering effects of the android's strange energy though, was taking a significant toll on her body. All fight Kaijin had been siphoning Amatricina's energy by absorbing her attacks, the two projecting each other's energy back and forth. Whereas he could seemingly harness her demonic ki, as black hearted mortals could, she in turn could not properly absorb his own artificial energy safely. It was like a poison to her, now coursing through her body in a way her immense natural resilience could not compensate for.
All the while Amatricina's power level was increasing by an order of magnitude. She roared a savage roar as he voice dropped several octaves, becoming deep, booming, and hellishly demonic. "GGGGHHHRRRAAAAAHHHHHH!!!" She bellowed, as her Dark Miasma exploded forth from his body from beneath her cloak and out all of the rubies that adorned her body. The world grew deathly silent for a moment, then suddenly a huge crimson paw emerged from the cloud of darkness. It slammed onto the ground, shattering it like glass beneath its weight. Amatricina's physical form had grown massive, losing its voluptuous, womanly figure and gaining new, monstrous gargantuan features. The Demon Queen's head emerged next, snarling as molten blood dripped from her maw. Her face was elongated into a snout, teeth growing into dagger-like fangs. Her grim horns were much thicker, longer, and more menacing. Instead of her great cloak, a pair of enormous leathery wings unfurled to full length from her back. A long serpent tail whipped out of the darkness, slamming into the ground with such force it shook the entire building. It was over half Amatricina's total length and tipped in a club-like appendage of barbed bony spines.
What stood before Kaijin in all her glory was a massive, hundred foot long demonic titan. Its innumerable scales the same brilliant crimson as Amatricina's armor, its horns and body adorned in her ostentatious amounts of gold jewelry. Golden bands at her wrists, forearms, and wrapped tight around her horns. The Giant Demon God appeared similar to an enormous red dragon, though her appearance was wholly distinct from the Immortal Dragons. Rather than being long and serpentine, she had a powerfully muscled body. Amatricina's muscular limbs were exceeded in might only by her leviathan set of wings. Amatricina dispelled her Dark Miasma, inhaling it back into her body as she loomed over the android. Dwarfing both him, and the arena's wreckage. "You are the first being worthy of seeing my true form... Kaijin Vex!" Amatricina bellowed in triumph as she gazed down at her wounded foe. "NOW WITNESS MY GRANDEUR!" The Queen of the Demon Realm roared out her words, Dark Energy pooling in her throat in titanic quantities.
Amatricina moved with terrifying speed for a being her size, so fast Kaijin could never hope to track her movements. When she emerged, she slammed him skyward with her enormous tail, opened her mouth wide and unleashed her most powerful attack. The Chou Makaiōhou, the Demon God Mouth Energy Wave. A technique she had never before used it battle, the shockwave from the blast alone leveled the building around them and shattered glass in a miles wide radius. It sent Kaijin soaring skyward to the heavens pushed along by the massive beam of blazing black ki. Amatricina beat her wings once, pushing off the ground with enough force to collapse the floor beneath her as she ascended skyward. Her demonic energy felt across the entire planet in a rolling wave of malevolence and dread. She chased her blast skyward, into the upper atmosphere after her foe. She would finish this contest of strength in space itself.
Post Count: 11 | Doctor Kaijin Vex
BATTLE TRACKER
All the while Amatricina's power level was increasing by an order of magnitude. She roared a savage roar as he voice dropped several octaves, becoming deep, booming, and hellishly demonic. "GGGGHHHRRRAAAAAHHHHHH!!!" She bellowed, as her Dark Miasma exploded forth from his body from beneath her cloak and out all of the rubies that adorned her body. The world grew deathly silent for a moment, then suddenly a huge crimson paw emerged from the cloud of darkness. It slammed onto the ground, shattering it like glass beneath its weight. Amatricina's physical form had grown massive, losing its voluptuous, womanly figure and gaining new, monstrous gargantuan features. The Demon Queen's head emerged next, snarling as molten blood dripped from her maw. Her face was elongated into a snout, teeth growing into dagger-like fangs. Her grim horns were much thicker, longer, and more menacing. Instead of her great cloak, a pair of enormous leathery wings unfurled to full length from her back. A long serpent tail whipped out of the darkness, slamming into the ground with such force it shook the entire building. It was over half Amatricina's total length and tipped in a club-like appendage of barbed bony spines.
What stood before Kaijin in all her glory was a massive, hundred foot long demonic titan. Its innumerable scales the same brilliant crimson as Amatricina's armor, its horns and body adorned in her ostentatious amounts of gold jewelry. Golden bands at her wrists, forearms, and wrapped tight around her horns. The Giant Demon God appeared similar to an enormous red dragon, though her appearance was wholly distinct from the Immortal Dragons. Rather than being long and serpentine, she had a powerfully muscled body. Amatricina's muscular limbs were exceeded in might only by her leviathan set of wings. Amatricina dispelled her Dark Miasma, inhaling it back into her body as she loomed over the android. Dwarfing both him, and the arena's wreckage. "You are the first being worthy of seeing my true form... Kaijin Vex!" Amatricina bellowed in triumph as she gazed down at her wounded foe. "NOW WITNESS MY GRANDEUR!" The Queen of the Demon Realm roared out her words, Dark Energy pooling in her throat in titanic quantities.
Amatricina moved with terrifying speed for a being her size, so fast Kaijin could never hope to track her movements. When she emerged, she slammed him skyward with her enormous tail, opened her mouth wide and unleashed her most powerful attack. The Chou Makaiōhou, the Demon God Mouth Energy Wave. A technique she had never before used it battle, the shockwave from the blast alone leveled the building around them and shattered glass in a miles wide radius. It sent Kaijin soaring skyward to the heavens pushed along by the massive beam of blazing black ki. Amatricina beat her wings once, pushing off the ground with enough force to collapse the floor beneath her as she ascended skyward. Her demonic energy felt across the entire planet in a rolling wave of malevolence and dread. She chased her blast skyward, into the upper atmosphere after her foe. She would finish this contest of strength in space itself.
Post Count: 11 | Doctor Kaijin Vex
BATTLE TRACKER
ACTIONS SUMMARY:
Reactive - At-Will Action 1: Demonic Siphon (Absorb) (+2 ki)
Bonus Action 1: Giant Demon God (Transformation Three) (-4 ki)
Standard Action 1: Dark Energy Surge (Condense) (-5 ki)
Standard Action 2: Chou Makaiōhou (Single Super Attack) (-5 ki)
At-Will Action 3: Add Rush to Chou Makaiōhou
At-Will Action 4: Add Guile to Chou Makaiōhou (Charging)
DEFENSIVE PHASE:
Bonus Action 1: Giant Demon God (Transformation Three)
Amatricina's Base PL is increased by 9x
Passive: Stubborn
Amatricina gains 3 Toughness at the end of each turn
Edge: Edge 1 & 2
Amatricina gains +10 Defense & negates 2 Damage from all of Kaijin Vex's attacks
DAMAGE SUMMARY:
Power Blitz misses, deals 0 Damage
Deadly Precision deals 3 Direct Damage
Burn, Poison, & Wound deal 4 Status Damage each
Amatricina uses 3 Toughness to negate 3 Damage
Negated 3 Damage
Amatricina takes 4+4+4+(3-1) = 12 Damage
Reactive - At-Will Action 1: Demonic Siphon (Absorb)
Amatricina restores 2 ki from 12 Damage taken
OFFENSIVE PHASE:
Edge: Edge 3 & 4
Kaijin Vex remains Overwhelmed & Amatricina gains +10 Accuracy to all attacks
Passive: Calculating
Amatricina gains +15 chance to inflict Statuses with Super Attacks
Passive: Malicious
Amatricina +1 Damage Tier with Super Attacks
Standard Action 2: Chou Makaiōhou - (Single Super Attack) [Critical on 85+ | Inflicts Burn on 80-]
Accuracy Roll: YOcNPql61d100+40
Damage Roll: 4d12+8 or 4d12+8
Sear Roll: 1d100 SUCCESS! Inflicts 2 stacks of Burn
Guile: Added Charging Major Effect. Roll two sets of damage dice & take the better roll.
Rush: Deals 3 Direct Damage and applies successful Status if attack misses or is avoided.
ACTIVE EFFECTS:
STATS:
BASIC INFORMATION:
SKILLS:
FIGHTING STYLE:
TRAITS:
TRANSFORMATIONS:
EQUIPMENT:
TECHNIQUES:
1d100+40·4d12+8·4d12+8·1d100Reactive - At-Will Action 1: Demonic Siphon (Absorb) (+2 ki)
Bonus Action 1: Giant Demon God (Transformation Three) (-4 ki)
Standard Action 1: Dark Energy Surge (Condense) (-5 ki)
Standard Action 2: Chou Makaiōhou (Single Super Attack) (-5 ki)
At-Will Action 3: Add Rush to Chou Makaiōhou
At-Will Action 4: Add Guile to Chou Makaiōhou (Charging)
DEFENSIVE PHASE:
Bonus Action 1: Giant Demon God (Transformation Three)
Amatricina's Base PL is increased by 9x
Passive: Stubborn
Amatricina gains 3 Toughness at the end of each turn
Edge: Edge 1 & 2
Amatricina gains +10 Defense & negates 2 Damage from all of Kaijin Vex's attacks
DAMAGE SUMMARY:
Power Blitz misses, deals 0 Damage
Deadly Precision deals 3 Direct Damage
Burn, Poison, & Wound deal 4 Status Damage each
Amatricina uses 3 Toughness to negate 3 Damage
Negated 3 Damage
Amatricina takes 4+4+4+(3-1) = 12 Damage
Reactive - At-Will Action 1: Demonic Siphon (Absorb)
Amatricina restores 2 ki from 12 Damage taken
OFFENSIVE PHASE:
Edge: Edge 3 & 4
Kaijin Vex remains Overwhelmed & Amatricina gains +10 Accuracy to all attacks
Passive: Calculating
Amatricina gains +15 chance to inflict Statuses with Super Attacks
Passive: Malicious
Amatricina +1 Damage Tier with Super Attacks
Standard Action 2: Chou Makaiōhou - (Single Super Attack) [Critical on 85+ | Inflicts Burn on 80-]
Accuracy Roll: YOcNPql61d100+40
Damage Roll: 4d12+8 or 4d12+8
Sear Roll: 1d100 SUCCESS! Inflicts 2 stacks of Burn
Guile: Added Charging Major Effect. Roll two sets of damage dice & take the better roll.
Rush: Deals 3 Direct Damage and applies successful Status if attack misses or is avoided.
ACTIVE EFFECTS:
- Sapped x2 (∞/∞)
- Burn (5/6)
- Poison (6/6)
- Wound (5/6)
- Giant Demon God
- Calculating
- Malicious
- Measured
- Stubborn
- Guile
- Rush
- Indomitable
- Cleverness
- Vitriol
- Hatchiyack Serum 100%
STATS:
Current Power Level: 8,816,560
Base Power Level: 881,656
Natural Power Level: 867,183
Modifier: 10.0
Toughness: 27/32
HP: 32/90
Dark Ki: 0/20
Ki: 38/80
Defense: 60 (+10 Edge 1)
Damage Die: d12+1
Base Power Level: 881,656
Natural Power Level: 867,183
Modifier: 10.0
Toughness: 27/32
HP: 32/90
Dark Ki: 0/20
Ki: 38/80
Defense: 60 (+10 Edge 1)
Damage Die: d12+1
BASIC INFORMATION:
SKILLS:
Fighting: 30
Energy Control: 40
Reflexes: 0
Resilience: 40
Energy Control: 40
Reflexes: 0
Resilience: 40
FIGHTING STYLE:
ANALYTICAL
MOXY: You start with +5 to your Fighting skill.
GUILE:
Activate. At-Will Action.
Effect. As an At-Will Action you add a second, different Major Effect onto one Super Attack during your turn.
Limit. Indefinite
Activate. At-Will Action.
Effect. As an At-Will Action you add a second, different Major Effect onto one Super Attack during your turn.
Limit. Indefinite
TRAITS:
LIMIT POWER:
KEYSTONE TRAITS:
STANDARD TRAITS:
DEMON TRAIT: Dark Energy
Prerequisite. Must be a Demon.
Condition. You fall below half max ki.
Activate. At-Will Action.
Effect. As an At-Will Action you gain 20 points of Dark Ki that cannot be drained or siphoned and can only be spent on techniques or Super Attacks.
Limit. Once per battle.
Uses. 0/1
Prerequisite. Must be a Demon.
Condition. You fall below half max ki.
Activate. At-Will Action.
Effect. As an At-Will Action you gain 20 points of Dark Ki that cannot be drained or siphoned and can only be spent on techniques or Super Attacks.
Limit. Once per battle.
Uses. 0/1
INDOMITABLE
Prerequisite. Requires Resilience skill of 40.
Activate. None (Passive)
Effect. As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you.
Limit. Indefinite
Prerequisite. Requires Resilience skill of 40.
Activate. None (Passive)
Effect. As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you.
Limit. Indefinite
RUSH
Prerequisite. None
Activate. At-Will Action.
Effect. As an At-Will Action you add Rush to one single-type Super Attack during your turn. Rush makes it so if the attack misses or is avoided, it deals direct damage equal to the lowest damage die rolled with the attack. It also inflicts its status effect if the chance roll would have been a success.
Limit. Indefinite
TALENTED
Prerequisite. None
Activate. At-Will Action
Effect. As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it.
Limit. Once per battle.
CLEVERNESS
Prerequisite. None
Activate. None (Passive)
Effect. You have a passive +15% bonus to inflict a status effect from any source.
Limit. Indefinite
VITRIOL
Prerequisite. None
Activate. None (Passive)
Effect. Each time you inflict a non-special status effect you give an additional stack to your target.
Limit. Indefinite
Prerequisite. None
Activate. At-Will Action.
Effect. As an At-Will Action you add Rush to one single-type Super Attack during your turn. Rush makes it so if the attack misses or is avoided, it deals direct damage equal to the lowest damage die rolled with the attack. It also inflicts its status effect if the chance roll would have been a success.
Limit. Indefinite
TALENTED
Prerequisite. None
Activate. At-Will Action
Effect. As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it.
Limit. Once per battle.
CLEVERNESS
Prerequisite. None
Activate. None (Passive)
Effect. You have a passive +15% bonus to inflict a status effect from any source.
Limit. Indefinite
VITRIOL
Prerequisite. None
Activate. None (Passive)
Effect. Each time you inflict a non-special status effect you give an additional stack to your target.
Limit. Indefinite
TRANSFORMATIONS:
DARKNESS DEMON (T1)
Activate. Bonus Action
Effect. As a Bonus Action you assume this form for the duration and gain x3 Base PL.
Duration. Until you power down, reach 0 ki, or reach 0 HP.
Cost. -2 ki per turn
Perks. Measured, Stubborn
DEMON GOD (T2)
Activate. Bonus Action
Effect. As a Bonus Action you assume this form for the duration and gain x6 Base PL.
Duration. Until you power down, reach 0 ki, or reach 0 HP.
Cost. -3 ki per turn
Perks. Measured, Resentful, Stubborn
GIANT DEMON GOD (T3)
Activate. Bonus Action
Effect. As a Bonus Action you assume this form for the duration and gain x9 Base PL.
Duration. Until you power down, reach 0 ki, or reach 0 HP.
Cost. -4 ki per turn
Perks. Calculating, Malicious, Measured, Stubborn
MAKYOUKA FORM (GOD KI)
Activate. 8 AP
Effect. Your Base PL is increased by an additional 300% (x3) more while in your T3 transformation.
Unique: You also gain 30 God ki points that cannot be drained or siphoned and can only be spent on Techniques or Super Attacks.
Duration. Until you power down, reach 0 ki, or reach 0 HP.
Cost. -4 ki per turn
Limit. Once per thread.
Perks. Measured, Resentful, Stubborn
Activate. Bonus Action
Effect. As a Bonus Action you assume this form for the duration and gain x3 Base PL.
Duration. Until you power down, reach 0 ki, or reach 0 HP.
Cost. -2 ki per turn
Perks. Measured, Stubborn
DEMON GOD (T2)
Activate. Bonus Action
Effect. As a Bonus Action you assume this form for the duration and gain x6 Base PL.
Duration. Until you power down, reach 0 ki, or reach 0 HP.
Cost. -3 ki per turn
Perks. Measured, Resentful, Stubborn
GIANT DEMON GOD (T3)
Activate. Bonus Action
Effect. As a Bonus Action you assume this form for the duration and gain x9 Base PL.
Duration. Until you power down, reach 0 ki, or reach 0 HP.
Cost. -4 ki per turn
Perks. Calculating, Malicious, Measured, Stubborn
MAKYOUKA FORM (GOD KI)
Activate. 8 AP
Effect. Your Base PL is increased by an additional 300% (x3) more while in your T3 transformation.
Unique: You also gain 30 God ki points that cannot be drained or siphoned and can only be spent on Techniques or Super Attacks.
Duration. Until you power down, reach 0 ki, or reach 0 HP.
Cost. -4 ki per turn
Limit. Once per thread.
Perks. Measured, Resentful, Stubborn
EQUIPMENT:
OUTFIT:
ACCESSORY:
GEAR:OTHER:
WEIGHTED DEMONIC ATTIRE (WEIGHTED CLOTHING)
Demonic clothing & apparel magically enchanted to possess incredible weight, used to enhance the wearer's strength through training.
Activate. None (Passive)
Effect. As a passive effect you gain a +50% PL reward per post or per 200 words in adventures.
Uses. Indefinite.
Demonic clothing & apparel magically enchanted to possess incredible weight, used to enhance the wearer's strength through training.
Activate. None (Passive)
Effect. As a passive effect you gain a +50% PL reward per post or per 200 words in adventures.
Uses. Indefinite.
WEIGHTED DEMON ARMOR (KAI WEIGHTS)
Demonic armor magically enchanted to possess incredible weight, used to enhance the wearer's strength through training.
Activate. None (Passive)
Effect. As a passive effect gives 25 extra PL per post or 200 words in adventures. You also gain an extra 200 PL when using MP to train.
Uses. Indefinite.
Demonic armor magically enchanted to possess incredible weight, used to enhance the wearer's strength through training.
Activate. None (Passive)
Effect. As a passive effect gives 25 extra PL per post or 200 words in adventures. You also gain an extra 200 PL when using MP to train.
Uses. Indefinite.
POWER OF HATED (HATCHIYACK SERUM)
Amatricina consumed the spirit of an ancient being forged of pure hatred, discovered in the ashes of the Dark Planet.
Activate. At-Will Action.
Effect. As an At-Will Action become immune to the Cripple status effect for the remainder of battle. Also, each status effect inflicted and 10 damage you take gives +10% (x1.1) to current PL. This stacks to a max of +100% (x2) PL.
Unique. Artifact. Cannot be sold and is lost on unequip.
Limit. Once per battle.
Uses. 0/1
DESTRON MIASMA (DESTRON GAS)
A thick miasma of nightmarish black gas Amatricina can emit, created by melding Destron Gas with her Dark Magics.
Activate. Bonus Action
Effect. Has a 30% chance to inflict the Stun, Freeze, and Poison status effects (roll each separately.) Also if the foe is afflicted by at least one of the statuses, they also receive the special status effect Strained. Strained decreases Base PL by 15% for the remainder of battle.
Limit. Twice per battle. Target may only receive one stack of Strained.
Uses. 0/2
DARK ENERGY REJUVENATION (TRINKET)
Amatricina can forth Dark Energy in vast quantities. As a demon, this ruinous black power has great restorative effects on her kind.
Activate. Bonus Action - Reactive
Effect. As a bonus action remove all status effects (non-special.) You also gain 5 toughness. Can be used on self or a comrade.
Limit. Once per battle. May use on self once. Ally may use one on you once.
Uses. 0/1
Amatricina consumed the spirit of an ancient being forged of pure hatred, discovered in the ashes of the Dark Planet.
Activate. At-Will Action.
Effect. As an At-Will Action become immune to the Cripple status effect for the remainder of battle. Also, each status effect inflicted and 10 damage you take gives +10% (x1.1) to current PL. This stacks to a max of +100% (x2) PL.
Unique. Artifact. Cannot be sold and is lost on unequip.
Limit. Once per battle.
Uses. 0/1
DESTRON MIASMA (DESTRON GAS)
A thick miasma of nightmarish black gas Amatricina can emit, created by melding Destron Gas with her Dark Magics.
Activate. Bonus Action
Effect. Has a 30% chance to inflict the Stun, Freeze, and Poison status effects (roll each separately.) Also if the foe is afflicted by at least one of the statuses, they also receive the special status effect Strained. Strained decreases Base PL by 15% for the remainder of battle.
Limit. Twice per battle. Target may only receive one stack of Strained.
Uses. 0/2
DARK ENERGY REJUVENATION (TRINKET)
Amatricina can forth Dark Energy in vast quantities. As a demon, this ruinous black power has great restorative effects on her kind.
Activate. Bonus Action - Reactive
Effect. As a bonus action remove all status effects (non-special.) You also gain 5 toughness. Can be used on self or a comrade.
Limit. Once per battle. May use on self once. Ally may use one on you once.
Uses. 0/1
THE FLAME IMPERISHABLE (WAR CRUISER)
Amatricina calls upon her mighty flagship to bombard the area with its broadside cannons, firing through her Dimensional Rift. In close quarters however, she opts for a Chou Makousen instead.
Type. Area.
Activate. At-Will Action.
Base Damage. 3d4 Direct Damage.
Cost. None.
Limit. Once per battle.
Uses. 0/1
Amatricina calls upon her mighty flagship to bombard the area with its broadside cannons, firing through her Dimensional Rift. In close quarters however, she opts for a Chou Makousen instead.
Type. Area.
Activate. At-Will Action.
Base Damage. 3d4 Direct Damage.
Cost. None.
Limit. Once per battle.
Uses. 0/1
TECHNIQUES:
SUPER ATTACKS:
DEFENSE TECHNIQUES:UTILITY TECHNIQUES:LEGENDARY TECHNIQUES:
BURNING GAZE (SIGNATURE MOVE)
Activate. Standard Action.
Base Damage. 2d12+2.
Type. Single.
Major Effect. Slashing.
Minor Effect. Sear.
Limit. Unlimited.
Rank. 3, Cost. 5 ki, Uses. ∞
CHOU MAKOUSEN (BOLT FROM THE BLUE)
Activate. Standard Action.
Base Damage. 2d12+2.
Type. Area.
Major Effect. Seeking.
Minor Effect. None.
Limit. Unlimited.
Rank. 3, Cost. 5 ki + 2 ki per extra target, Uses. ∞
Activate. Standard Action.
Base Damage. 2d12+2.
Type. Single.
Major Effect. Slashing.
Minor Effect. Sear.
Limit. Unlimited.
Rank. 3, Cost. 5 ki, Uses. ∞
CHOU MAKOUSEN (BOLT FROM THE BLUE)
Activate. Standard Action.
Base Damage. 2d12+2.
Type. Area.
Major Effect. Seeking.
Minor Effect. None.
Limit. Unlimited.
Rank. 3, Cost. 5 ki + 2 ki per extra target, Uses. ∞
DEMONIC SIPHON (ABSORB)
Activate. At-Will Action - Reactive.
Effect. As an At-Will Action each point damage you take during your turn (after reductions) lets you regain 2 ki.
Limit. Can use until a total of 40 ki is absorbed.
Rank. 3, Cost. None, Uses. 0/40
INFERNAL RESILIENCE (AURA GUARD)
Activate. At-Will Action - Reactive.
Effect. As an At-Will Action you are immune to non-special status effects and negate the damage bonus from critical hits during your turn.
Limit. Twice per battle.
Rank. 3, Cost. 5 ki, Uses. 0/3
VENGEANCE (CLASH)
Activate. Standard Action - Reactive.
Effect. As a standard action you negate half the damage from one Super Attack that would hit you (even criticals) during your turn and deal the other half back as direct damage to the attacker.
Limit. Once per battle.
Rank. 3, Cost. 10 ki, Uses. 1/1
DEMONIC DEFLECTION (DEFLECT)
Activate. Bonus Action - Reactive.
Effect. As a Bonus Action you negate half the damage from two attacks that hit you during your turn (even criticals).
Limit. Twice per battle.
Rank. 3, Cost. 10 ki, Uses. 2/2
DEMONIC BARRIER (ENERGY SHIELD)
Activate. Bonus Action - Reactive.
Effect. As a Bonus Action you gain 20 toughness.
Limit. Once per battle.
Rank. 3, Cost. 5 ki, Uses. 0/1
Activate. At-Will Action - Reactive.
Effect. As an At-Will Action each point damage you take during your turn (after reductions) lets you regain 2 ki.
Limit. Can use until a total of 40 ki is absorbed.
Rank. 3, Cost. None, Uses. 0/40
INFERNAL RESILIENCE (AURA GUARD)
Activate. At-Will Action - Reactive.
Effect. As an At-Will Action you are immune to non-special status effects and negate the damage bonus from critical hits during your turn.
Limit. Twice per battle.
Rank. 3, Cost. 5 ki, Uses. 0/3
VENGEANCE (CLASH)
Activate. Standard Action - Reactive.
Effect. As a standard action you negate half the damage from one Super Attack that would hit you (even criticals) during your turn and deal the other half back as direct damage to the attacker.
Limit. Once per battle.
Rank. 3, Cost. 10 ki, Uses. 1/1
DEMONIC DEFLECTION (DEFLECT)
Activate. Bonus Action - Reactive.
Effect. As a Bonus Action you negate half the damage from two attacks that hit you during your turn (even criticals).
Limit. Twice per battle.
Rank. 3, Cost. 10 ki, Uses. 2/2
DEMONIC BARRIER (ENERGY SHIELD)
Activate. Bonus Action - Reactive.
Effect. As a Bonus Action you gain 20 toughness.
Limit. Once per battle.
Rank. 3, Cost. 5 ki, Uses. 0/1
PSYCHOKINESIS (PSYCHIC POWERS)
Activate. At-Will Action / Standard Action.
Effect. As an At-Will Action you are able to communicate over vast distances using only your thoughts. Alternatively, as a Standard Action you can make a special Telekinetic Attack, which counts as a Basic Attack with an additional 10 accuracy. But, its Damage Tier is 1 rank lower.
Rank. 3, Cost. None, Uses. None
MALICIOUS INTENT (PSYCHO THREADS)
Activate. Bonus Action.
Effect. As a Bonus Action have a 80% chance to inflict two stacks of the Immobilize status on your target.
Limit. Twice per battle.
Rank. 3, Cost. 5 ki, Uses. 0/2
DARK MAGIC (MAGIC MATERIALIZATION)
Activate. Bonus Action.
Effect. As a Bonus Action create a item that goes into a gear slot for the duration. It replaces an item currently in the slot if it's occupied. Cannot materialize artifacts.
Limit. Once per battle.
Rank. 3, Cost. 10 ki. Cost reduced by 5 ki if you own the item and it's in your inventory, Uses. 0/1
AGONIZING GAZE (MAGIC SLIME)
Activate. Bonus Action.
Effect. As a Bonus Action you have an 80% chance to inflict the Cripple status and special status effect Agony. Agony drains for 3 ki per turn and lasts until target is no longer Crippled.
Limit. Twice per battle.
Rank. 3, Cost. 5 ki, Uses. 2/2
FELL FLASH (SOLAR FLARE)
Activate. Bonus Action.
Effect. As a Bonus Action you have a 60% chance to inflict two stacks of the Blind status on your target & deal a d6 worth of Direct Damage.
Limit. Twice per battle.
Rank. 3, Cost. 5 Ki, Uses. 1/2
Activate. At-Will Action / Standard Action.
Effect. As an At-Will Action you are able to communicate over vast distances using only your thoughts. Alternatively, as a Standard Action you can make a special Telekinetic Attack, which counts as a Basic Attack with an additional 10 accuracy. But, its Damage Tier is 1 rank lower.
Rank. 3, Cost. None, Uses. None
MALICIOUS INTENT (PSYCHO THREADS)
Activate. Bonus Action.
Effect. As a Bonus Action have a 80% chance to inflict two stacks of the Immobilize status on your target.
Limit. Twice per battle.
Rank. 3, Cost. 5 ki, Uses. 0/2
DARK MAGIC (MAGIC MATERIALIZATION)
Activate. Bonus Action.
Effect. As a Bonus Action create a item that goes into a gear slot for the duration. It replaces an item currently in the slot if it's occupied. Cannot materialize artifacts.
Limit. Once per battle.
Rank. 3, Cost. 10 ki. Cost reduced by 5 ki if you own the item and it's in your inventory, Uses. 0/1
AGONIZING GAZE (MAGIC SLIME)
Activate. Bonus Action.
Effect. As a Bonus Action you have an 80% chance to inflict the Cripple status and special status effect Agony. Agony drains for 3 ki per turn and lasts until target is no longer Crippled.
Limit. Twice per battle.
Rank. 3, Cost. 5 ki, Uses. 2/2
FELL FLASH (SOLAR FLARE)
Activate. Bonus Action.
Effect. As a Bonus Action you have a 60% chance to inflict two stacks of the Blind status on your target & deal a d6 worth of Direct Damage.
Limit. Twice per battle.
Rank. 3, Cost. 5 Ki, Uses. 1/2
UNVANQUISHED FLAME (DAMAGE NULLIFICATION)
Activate. Bonus Action.
Effect. As a Bonus Action you negate half the damage taken from all non-critical attacks for the duration.
Duration. 3 turns.
Limit. Once per battle.
Rank. 3, Cost. 15 ki, Uses. 0/1
ALL-CONSUMING FLAME (LIGHT EATING)
Activate. At-Will Action.
Effect. As an At-Will Action, siphon 5 ki from the target. You also subtract 5% of your target's current PL and add it onto your Base PL. The total PL bonus you gain from light eating cannot exceed half of your natural PL.
Limit. Four times per battle.
Rank. 3, Cost. None, Uses. 0/4
Activate. Bonus Action.
Effect. As a Bonus Action you negate half the damage taken from all non-critical attacks for the duration.
Duration. 3 turns.
Limit. Once per battle.
Rank. 3, Cost. 15 ki, Uses. 0/1
ALL-CONSUMING FLAME (LIGHT EATING)
Activate. At-Will Action.
Effect. As an At-Will Action, siphon 5 ki from the target. You also subtract 5% of your target's current PL and add it onto your Base PL. The total PL bonus you gain from light eating cannot exceed half of your natural PL.
Limit. Four times per battle.
Rank. 3, Cost. None, Uses. 0/4