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Post by Ishmael on Aug 1, 2018 11:18:30 GMT -5
Since returning to the outside world, there were quite a number of strange new things that irritated Ishmael to no end. All these flashy, unnecessarily complex machines that seemed to be around every corner, the complete overhaul of all his knowledge of geography and politics, and the endless flow of these strange animal-like and totally these utterly outlandish beings that were quite definitely not human. However, there was one change that the former whale hunter could not deny he liked: the food. There were so many new kinds of food, and so much of it, that it boggled the mind. Ishmael had traveled far and wide, but even he had to admit that the selection available in the modern world was impressive: edible clouds spun from vibrant sugar, a multitude of strange sauces, creamy brown blocks of heavenly taste, grilled meat and cheese sandwiched between slices of round bread, the incredible cans of the mysterious ramen that cooked in thirty seconds, and so much more. It was a bright development in something familiar in a world made up almost entirely of unfamiliar things. And so it was that, after subduing the rampaging ki user Maxsuz Argin had dispatched him to stop, Ishmael stopped by a roadside stand and bought two turkey legs for lunch. He then resumed his flight back to his apartment, munching hungrily on his food. T
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Post by T on Aug 1, 2018 11:42:36 GMT -5
Aboard the S.S Blow Shit Up - Deep Space
Within a realm unknown and a space untouched floated a pocket of emptiness leading into only more emptiness. The latter of said emptiness was thus filled with something or another- a chaotic plane of shifting, rooms travelling through the great beyond and more. T was the master of said place. A concept of sorts that the very physics of the world would cease to exist. It was his will that shaped the ship, not anyone else but his.
Thus, he stayed within his quarters- wasting his time away with GodTube and other simple activities.
Three knocks came from the surface of his door.
“Come in,” commanded the man nonchalantly.
“Sir, we have detected a significant Power Level on Earth.” A skeletal butler spoke from the doorway, not daring so much as to step foot into the man’s room.
“Already felt it.” T replied with little effort behind his words. “Send in the latest abomination.”
“You mean the battery golem, Lord Breaker?” Bones asked for confirmation.
“No, I meant the latest abomination.” A small sigh parted from his lips. Pausing the current video on his screen, T then turned to look over at the butler next to him. “That ‘thing’ hardly counts as a battery, much less a golem.” He snapped his right index finger and thumb together while standing up. “It is unworthy of such a title- I absolutely refuse to deem it as such, and will therefore see to it myself that this thing is disposed of properly.”
e Prepared
An object penetrated the atmosphere at mach speeds. The air around it began combusting as it closed in nearer and nearer to Ishmael. It was moving as it came- squirming and thrashing around as arcs of electricity streaked out of various parts of it's body.
Battle Info - Abomination
Defence Phase None
[ Attack Phase ]
Bonus Action : Crying Boi In Hands (Paparapapa) (5 Ki)
At-Will : Boi (Sidekick Attack) To Hit / Damage : iQRkccyD1d6+1 (Direct Damage)
At-Will : Rush - Standard Action 1
At-Will : Impact - Standard Action 2
Standard Action 1 : xdxdxdxdxdxd (DIE!DIE!DIE!DIE!DIE!) - 2 Ki To Hit : 1d100+30 Damage : 2d12+2 Cripple (50%) : 1d100
Standard Action 2 : 100%100%100%100% (DIE!DIE!DIE!DIE!DIE!) - 5 Ki To Hit : 1d100+30 Damage : 3d12+3 Cripple (50%) : 1d100
At-Will : Rechargeable Batteries (Sage Robes) (+3 Ki at end of turn)
[ Active Effects ] Portal (3 Turns) -Sidekick gets +1 to damage
[ Fighting Style ] [ Brutal ] - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 2 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 1 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 2 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ] [ Gear ] - Trinket At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 1 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Supressed) : 97,880
Hit Points : 50 / 50 Ki : 106 / 115
Fighting - 30 Defence - 90 Damage Die ( Rank 7 ) - d12+1
Ishmael 1d6+1·1d100+30·2d12+2·1d100·1d100+30·3d12+3·1d100
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Post by Ishmael on Aug 1, 2018 23:16:49 GMT -5
There was a loud hissing sound, approaching rapidly from above. Ishmael glanced up just in time to see a massive yellow shape hurtle out of the sky, on a direct crash course with him.
What in the name of all in the oceans was that?
He went into a tight barrel roll, flipping under the object as it flew past, and tearing the last of the meat from his second turkey leg with his teeth before tossing both bones into the clouds below. He came up with both sabers out, ready to fight, but what he saw gave him pause.
It was a monstrosity.
A huge figure whose main body was composed of rows upon rows of small metal cylinders, with vibrant yellow hands sporting eyes and faces sprouting from its top and bottom. The mass of fingers at the bottom undulated slowly, like some foreign thing's tentacles. The two faces, gruesomely cartoonish, grinned unerringly as tears flowed freely from their eyes. Two huge eyes on the top two eyes glared down at him fixedly.
Ishmael hesitated. Was this one of those strange creatures that had come from another world? Was it hostile, or had it merely accidentally had a near miss with him?
That question was answered when bolts of electricity flashed towards him from the tentacles without warning.
He flew backwards with a grunt, hairs burning and coat singed. It was most definitely hostile.
"Alright then... Have a taste of my lightning!" The whale hunter sheathed his swords before loosing a burst of electric ki from his palm, trying to block of this thing's ki well, if it had one. Simultaneously, he released a pulse of ki from his other hand, meant to disrupt its nervous system to hem and disable it.
While this happened, the air between the creature and the human shifted, magically bending and bringing light to Ishmael’s eye faster. Water left his bloodstream and formed a layer around his heart, solidifying into flesh and adding some oomph to its every beat. Finally, his sword whipped back out, aiming a jab at its center to see if he could siphon out some of its energy pool.
Ishmael Initial Stats
Health: 105/105 Ki: 100/100 Toughness: 0 Defense: 55 Damage Die: d12 Attack Modifier: 20 Power Level: 93,655 Defensive Phase
Incoming Attacks
Boi Damage: 3 XDAttack: 49 Defense: 55 Damage: 16 (Rushing) Effect: N/A DIE!(x10000)
Attack: 87 Defense: 55 Damage: 24 Effect: Cripple Negation: Helmet, Trinket, 5 Tou from Trinket Final Result: 26 Damage sustained, Cripple negated by Trinket Offensive PhaseAt-Will: Trinket (spend 5 Tou on incoming attacks) At-Will: Spectroblast (War Cruiser) Direct Damage: nYRUYBqY3d4At-Will: Haste (+1 Bonus Action!) Bonus Action 1: Impulse Scrambler (Avarice) - Steal Trinket, equipping in place of Trinket!
Bonus Action 2: Magic Materialization III- create Poison Needle in place of my newly acquired Trinket for 10 ki!
Standard Action 1: Powerful Pulse III (Barrier) | 10 ki Standard Action 2: Stasis Bolt III (Demon Eye) Effect: 1-95 inflict 1 stack of Cripple; upon infliction, target loses 3 ki per turn until all Cripple stacks wear off 1d100 Success!End Stats
Health: 79/105 Ki: 75/100 Toughness: 0 Defense: 60 (+5 Alacrity) Damage Die: d12 Attack Modifier: 20 Power Level: 93,655 Fighting Style: Resourceful Traits
Armor Holsters (Prepared) - 1 extra Gear slot | PassiveConservation (Adept) - 1 extra use of all Gear Slot items initially equipped | Passive Impulse Scrambler (Avarice) - Steal 1 non-Artifact Gear item from enemy; it replaces one of yours | Bonus Action | Once per enemy Blood of Water (Willpower) - Dmg taken this turn is instead subtracted at the end of next turn | At-Will | 2 uses Lifting Wind (Alacrity) - Def increases by 5 each time an attack hits | Max of 20 bonus Def | Passive Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive Practiced Hands (Haste) - Gain an extra bonus action on this turn | At-Will | (1/2) ItemsLeather Hauberk(Battle Armor) - Negates 1 Dmg from Basic Atks, increases max Health by 15 | Passive Padded Cloak (Helmet) - Negates 2 Dmg from Super Atks | Passive Theft of Power (Gourd of Mist) - 50% Sapped; drains 10 ki and 10% enemy PL to user; reduces target max ki by 10 | Bonus Action | (2/2) Arcane Bristle (Demon Ring) - Deal 2 Direct Dmg to target per effect on target previous turn | At-Will | (3/3) Panacea (Trinket) - Removes all effects, grants 5 Tou | At-Will | (0/1) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (0/1) Techniques
Fatal Crescent III - Single Signature | Bashing, Crippling | 5 ki Demoniac Spear I - Single | Charging, Freezing | 15 ki Flow Like Water I (Absorb) - Gain 2 ki per Dmg taken this turn, max 20 ki regained | Bonus | (1/1) Prophet's Wind III (Divination) - 20 extra Def for 3 turns | 15 ki | Bonus | (1/1) Stasis Bolt III (Demon Eye) - 80% Cripple; target loses 3 ki per turn until all Cripple stacks wear off | 5 ki | Bonus | (1/2) Frosted Sheath III (Freeze) - 80% inflict 2 stacks of Freeze | 5 ki | Bonus | (2/2) Powerful Pulse III (Barrier) - Immune to effects and Crits for 4 turns | 10 ki | Bonus | (0/1) Disabling Jab II (Paralyze) - 80% Stun | 5 ki | Bonus | (2/2) Aeolus’ Summons III (Magic Materialization) – make and equip 1 Gear slot item in place of another | 10 ki (5 if item is in inventory) | Bonus | (0/1) Spirit Drain I (Light Eating) - Steal 5 ki, 5% PL | At-Will | 0 ki | (2/2) Chakra Grip II (Mafuba) - 65% Seals target, removing them from fight; hitting 0 HP or Ki will remove status | 10 HP | Standard | (1/1) T 3d4·1d100
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Post by T on Aug 3, 2018 9:03:02 GMT -5
I f it was not ridiculous enough before, the faces on the abomination’s ‘hands’ appeared to explode for no apparent reason at all when Ishmael blasted out Ki at it. All of what was happening was far too fast for it’s liking- jab included. For the most part, it did possess Ki along with an electrical current, a nervous system, and really bad internet connection. In spite of this, it showed nothing in response to the damage dealt. No emotion except for those wide, surprised eyes that it apparently possessed on what seemed to be a head.“LIFE IS SUFFERING XD!!!!1!1!!!!” Roared out the creation at the top of it’s non-existent battery lungs as it vanished from sight with a high pitched swish.When it next bore it’s ugly face, it was behind Ishmael. Another high pitched screech emerged from his back due to the sheer strain upon the air.“Thou art probably dead inside- just like me.” It stated flatly.
Then, with herculean might and lithium charged body, it raised both arms into the air before hunching downwards and tucking it’s head into the crevice of it’s left elbow and pointing it’s right arm in the same direction of it’s left.
A light emerged from it’s body as a wave of energy threatened to turn the surrounding area into a sea of glass.Battle Info - Abomination
Defence Phase Spectroblast (War Cruiser) - 5 Direct Damage Avarice - Trinket Stolen! Stasis Bolt (Demon Eye - Rank III) - Crippled!
[ Attack Phase ]
Bonus Action : YOINK (Avarice) - Arcane Bristle (Demon Ring)
At-Will : Rush - Standard Action 1
At-Will : Impact - Standard Action 1
Standard Action 1 : *teleports behind you* (DIE!DIE!DIE!DIE!DIE!) - 2 Ki To Hit : zA62kC1c1d100+30 Damage : 3d12+3 Cripple (50%) : 1d100
Standard Action 2 : YEET (DIE!DIE!DIE!DIE!DIE!) - 5 Ki To Hit : 1d100+30 Damage : 2d12+2 Cripple (50%) : 1d100
At-Will : Yeet (War Cruiser) Damage : 3d4
[ Active Effects ]
Portal (2 Turns) (Sidekick Finished) -Sidekick gets +1 to damage
Crippled - 1 stack - (2 turns) -Cannot recover hit points or ki
Demon eye - Special - Until Cripple wears off -Lose 3 Ki each turn crippled
[ Fighting Style ] [ Brutal ] - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 2 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 1 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 2 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ]
[ Gear ] - Trinket (Stolen by Ishmael) At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ] [ Gear ] - Demon Ring (Stolen) At-will. Deal 2 Direct Dmg to target per effect on target previous turn. [ 3/3 uses ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Supressed) : 97,880
Hit Points : 45 / 50 Ki : 96 / 115
Fighting - 30 Defence - 90 Damage Die ( Rank 7 ) - d12+1
Ishmael 1d100+30·3d12+3·1d100·1d100+30·2d12+2·1d100·3d4
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Post by Ishmael on Aug 3, 2018 12:06:16 GMT -5
Ishmael usually would've been happy to die. He would've gladly agreed to just about anyone killing him in a fair fight. This time, he'd make an exception. If it had been a dragon, or perhaps one of those massive, fearsome beasts that now roamed the wild, he would've been happy. There was a certain charisma, a danger, an adventurous pride there. This, while being massive, formidable, and certainly not human, would not grant him any of those descriptives. It was powerful, yet utterly, woefully pathetic as well. No, he would not die here today. Ishmael's blade plunged into the creature's center after a momentary resistance, sliding in with a vibration not unlike the sound of nails on a chalkboard. His electricity exploded on its surface and crackled a bit before disappearing. It did something, he could detect that much through his sword. Yet what exactly it did, he knew not. Suddenly, the thing disappeared. The assassin whirled around, coming face-to-face with it once again. His enemy was bringing its head to the crook of its elbow, extending its other hand-arm outward in a slightly upward diagonal. What in blazes was happening now? His question was answered by an unavoidable blast of pure energy that exploded outward from it, slamming into him and sending him spiraling out of the sky. As he fell, the air around him sharpened and shifted, a change that was easy to miss but that would help him by bending light to his eyes faster. The magic came easily now, but he wondered how long he could maintain it. Ishmael landed in a crouch atop a cloud, then leaped back up in a crash course for the monster, saber outstretched. With his other hand, he sheathed his other sword and summoned his harpoon, flicking it at the monster's left eye and then angling his saber to strike it directly in the chest. Whichever one hit, he would immediately begin to use it to suction enormous amounts of energy to himself. Word Count: 333Ishmael Initial Stats
Health: 79/105 Ki: 75/100 Toughness: 0 Defense: 60 Damage Die: d12 Attack Modifier: 20 Power Level: 93,655 Barrier: 4 turnsDefensive Phase
Incoming Attacks
YEET Damage: 9 DIE! (from behind)Attack: 56 Defense: 55 Damage: 6 (Rushing) Effect: N/A YEET
Attack: 42 Defense: 60 Damage: 16 Effect: N/A Negation: Both avoided! Final Result: 15 Direct Damage sustained Offensive PhaseBonus Action 1: Prophet's Wind III (Divination) | 10 ki
Standard Action 1: Stabby Siphoning (Gourd of Mist) 1-65 Sapped! nSzvDWO11d100Success!Standard Action 2: Harpoon (Paralyze II) | 5 ki 1-95 Stun! 1d100Success!End Stats
Health: 64/105 Ki: 70/100 Toughness: 0 Defense: 80 (+5 Alacrity, +20 Divination) Damage Die: d12 Attack Modifier: 20 Power Level: 93,655 Barrier: 3 turns Divination: 3 turnsFighting Style: Resourceful Traits
Armor Holsters (Prepared) - 1 extra Gear slot | PassiveConservation (Adept) - 1 extra use of all Gear Slot items initially equipped | Passive Impulse Scrambler (Avarice) - Steal 1 non-Artifact Gear item from enemy; it replaces one of yours | Bonus Action | Once per enemy Blood of Water (Willpower) - Dmg taken this turn is instead subtracted at the end of next turn | At-Will | 2 uses Lifting Wind (Alacrity) - Def increases by 5 each time an attack hits | Max of 20 bonus Def | Passive Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive Practiced Hands (Haste) - Gain an extra bonus action on this turn | At-Will | (1/2) ItemsLeather Hauberk(Battle Armor) - Negates 1 Dmg from Basic Atks, increases max Health by 15 | Passive Padded Cloak (Helmet) - Negates 2 Dmg from Super Atks | Passive Theft of Power (Gourd of Mist) - 50% Sapped; drains 10 ki and 10% enemy PL to user; reduces target max ki by 10 | Bonus Action | (2/2) Arcane Bristle (Demon Ring) - Deal 2 Direct Dmg to target per effect on target previous turn | At-Will | (3/3)Panacea (Trinket) - Removes all effects, grants 5 Tou | At-Will | (0/1)
Poison Needle - 50% inflict Poison | Bonus | (2/2) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (0/1)
Techniques
Fatal Crescent III - Single Signature | Bashing, Crippling | 5 ki Demoniac Spear I - Single | Charging, Freezing | 15 ki Flow Like Water I (Absorb) - Gain 2 ki per Dmg taken this turn, max 20 ki regained | Bonus | (1/1) Prophet's Wind III (Divination) - 20 extra Def for 3 turns | 15 ki | Bonus | (0/1) Stasis Bolt III (Demon Eye) - 80% Cripple; target loses 3 ki per turn until all Cripple stacks wear off | 5 ki | Bonus | (1/2) Frosted Sheath III (Freeze) - 80% inflict 2 stacks of Freeze | 5 ki | Bonus | (2/2) Powerful Pulse III (Barrier) - Immune to effects and Crits for 4 turns | 10 ki | Bonus | (0/1) Disabling Jab II (Paralyze) - 80% Stun | 5 ki | Bonus | (1/2) Aeolus’ Summons III (Magic Materialization) – make and equip 1 Gear slot item in place of another | 10 ki (5 if item is in inventory) | Bonus | (0/1) Spirit Drain I (Light Eating) - Steal 5 ki, 5% PL | At-Will | 0 ki | (2/2) Chakra Grip II (Mafuba) - 65% Seals target, removing them from fight; hitting 0 HP or Ki will remove status | 10 HP | Standard | (1/1) T 1d100·1d100
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Post by T on Aug 5, 2018 8:38:59 GMT -5
All this fighting was making the creation hungry. Hungry for snakes.
Thus, it took both hits directly while bringing it’s right ‘hand’ up to what appeared to be a ‘face’ and started stroking it’s nonexistent chin. It’s right eye had just taken a rightly deserved harpooning to- that is to say, the left eye from Ishmael’s perspective. Along with that, there appeared to be a saber sticking out of it’s chest from being stabbed.
So what should it do?
Well for starters, it decided to look down at it’s waistline with it’s not-stabbed eye. Should Ishmael follow suit, he would be treated to a taste of the ultimate fear for what was to come.
The abomination had manifested a hand with it’s right index finger curled up to a thumb.
If Ishmael knew what it meant, all the more reason to fear. If he did not, the souls of those who had fallen in battle cried out evermore for the loss of yet another. The worst had yet to arrive. Everything up until that point was just a warm up for it’s most powerful attack. Living to tell the tale was not enough.
The difference between the abomination and a dragon; or any other ferocious beast for that matter; was that the abomination did not fear them. They were the ones who had a right to fear the abomination. It was an apex predator- the very top of the food chain. Those who fell prey to it’s antics would be mourned over, but not for long.
It had no time to mourn. Battle Info - Abomination
Defence Phase Stabby Siphoning (Gourd of Mist) (Sapped!) - 10 Ki; -10 Max Ki; -10% current PL
[ Attack Phase ]
Bonus Action : The sheer pain of having been tricked by into the circle game (Redirect Missed Seeking Attack) To Hit (75%) : 8QhF2Rqqd100
Standard Action 1 : None
Standard Action 2 : None
[ Active Effects ]
Portal (1 turn left) (Sidekick Finished) -Sidekick gets +1 to damage
Crippled - 1 stack - (1 turn left) -Cannot recover hit points or ki
Stunned - 1 stack (2 turns left) -Super Attacks cost 10 ki more
Demon eye - Special - Until Cripple wears off -Lose 3 Ki each turn crippled
Sapped - Special - 1 stack - Until end of battle -Lose 10 max ki, Lose 10% current power level (9,788)
[ Fighting Style ] [ Brutal ] - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 2 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 1 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 2 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ]
[ Gear ] - Trinket (Stolen by Ishmael) At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ] [ Gear ] - Demon Ring (Stolen) At-will. Deal 2 Direct Dmg to target per effect on target previous turn. [ 3/3 uses ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Supressed) (Sapped for 9,788) : 88,092
Hit Points : 45 / 50 Ki : 83 / 105
Fighting - 30 Defence - 90 Damage Die ( Rank 7 ) - d12+1
Ishmael d100
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Post by Ishmael on Aug 7, 2018 8:11:06 GMT -5
The harpoon and saber both hit home, but the creature took no notice of the fact. There was no outward sign of pain, or indeed, any emotion, aside from the smiling faces still weeping in its palms. Suddenly it looked downward. What sort of thing could have drawn its attention? It hadn't taken its eyes off him since the fight started. Apprehensive, Ishmael glanced at what it was looking at. It had formed another hand just below its waist area, forming some sort of symbol with its index finger and thumb meeting and the other three fingers splayed straight out. A chill ran down Ishmael's spine as he looked at this, knowing instinctively that something terrible had just happened, and that something even more terrible was to come. By some arcane method, his right arm was rising of its own volition, and came down to cup the back of his neck with a soft smack. Seemingly satisfied, it then returned to his control. Ishmael stared at his hand, then at the monstruous hellbeast that he faced. It had to die, no matter what. Desperately trying to prevent said thing from happening, Ishmael summoned a storm. Black clouds swirled overhead, stinging sleet beginning to pelt down. A bolt of lightning formed, and was hurled at the monster. Word Count: 216
Ishmael Initial Stats
Health: 79/105 Ki: 75/100 Toughness: 0 Defense: 80 Damage Die: d12 Attack Modifier: 20 Power Level: 93,655 Barrier: 3 turnsDefensive Phase
Incoming Attacks The sheer pain of having been tricked into the circle game Damage: Irreparable Atk: Failure Negation: Final Result: 0 Dmg taken Offensive Phase At-Will: Storm Clouds' Pyschological Effect (Light Eating) | Drain 5 ki, add 5% target PL to self Bonus Action 1: Sleet? More like SYEET (Freeze) | 5 ki 1-95 inflict 2 stacks of Freeze! URTbJ1km1d100 Success!
Standard Action 1: Lightning (Gourd of Mist) 1-65 Sapped! 1d100Failure! Standard Action 2: Also Lightning (Poison Needle) 1-65 Poison! 1d100Failure!End Stats
Health: 64/105 Ki: 70/100 Toughness: 0 Defense: 80 (+5 Alacrity, +20 Divination) Damage Die: d12 Attack Modifier: 20 Power Level: 99,655 Barrier: 2 turns Divination: 2 turnsFighting Style: Resourceful Traits Armor Holsters (Prepared) - 1 extra Gear slot | PassiveConservation (Adept) - 1 extra use of all Gear Slot items initially equipped | Passive Impulse Scrambler (Avarice) - Steal 1 non-Artifact Gear item from enemy; it replaces one of yours | Bonus Action | Once per enemy Blood of Water (Willpower) - Dmg taken this turn is instead subtracted at the end of next turn | At-Will | (2/2) Lifting Wind (Alacrity) - Def increases by 5 each time an attack hits | Max of 20 bonus Def | Passive Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive Practiced Hands (Haste) - Gain an extra bonus action on this turn | At-Will | (1/2) ItemsLeather Hauberk(Battle Armor) - Negates 1 Dmg from Basic Atks, increases max Health by 15 | Passive Padded Cloak (Helmet) - Negates 2 Dmg from Super Atks | Passive Theft of Power (Gourd of Mist) - 50% Sapped; drains 10 ki and 10% enemy PL to user; reduces target max ki by 10 | Bonus Action | (0/2) Arcane Bristle (Demon Ring) - Deal 2 Direct Dmg to target per effect on target previous turn | At-Will | (3/3)Panacea (Trinket) - Removes all effects, grants 5 Tou | At-Will | (0/1)
Poison Needle - 50% inflict Poison | Bonus | (2/2) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (0/1)
Techniques Fatal Crescent III - Single Signature | Bashing, Crippling | 5 ki Demoniac Spear I - Single | Charging, Freezing | 15 ki Flow Like Water I (Absorb) - Gain 2 ki per Dmg taken this turn, max 20 ki regained | Bonus | (1/1) Prophet's Wind III (Divination) - 20 extra Def for 3 turns | 15 ki | Bonus | (0/1) Stasis Bolt III (Demon Eye) - 80% Cripple; target loses 3 ki per turn until all Cripple stacks wear off | 5 ki | Bonus | (1/2) Frosted Sheath III (Freeze) - 80% inflict 2 stacks of Freeze | 5 ki | Bonus | (1/2) Powerful Pulse III (Barrier) - Immune to effects and Crits for 4 turns | 10 ki | Bonus | (0/1) Disabling Jab II (Paralyze) - 80% Stun | 5 ki | Bonus | (1/2) Aeolus’ Summons III (Magic Materialization) – make and equip 1 Gear slot item in place of another | 10 ki (5 if item is in inventory) | Bonus | (0/1) Spirit Drain I (Light Eating) - Steal 5 ki, 5% PL | At-Will | 0 ki | (2/2) Chakra Grip II (Mafuba) - 65% Seals target, removing them from fight; hitting 0 HP or Ki will remove status | 10 HP | Standard | (1/1) T 1d100·1d100·1d100
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Post by T on Aug 7, 2018 11:34:33 GMT -5
A Tv Room Beyond In Another Dimension
“This is legitimately one of the worst fights I’ve ever seen.” T commented prior to taking another sip of grape soda from his purple cup.
“Should we send in the Necro-Wyrm, my lord?” A fifteen foot tall hamster skeleton suggested as it kept it’s eye sockets focused on the television set ahead of them.
The man took a deep breath of air in through his nostrils. A small sigh was then released from his throat. “No.” He replied with an air of utter boredom to his tone. “No Necro-Wyrm for him. If he can’t handle the battery golem, he’s not getting a Necro-Wyrm.” Lifting up a remote in his right hand, he would then use it to turn off the screen. “If the abomination defeats him, shoot down the abomination, burn it’s body, and erase the ashes from existence by sending it in the mail to that big red ogre on recycling day.”
“Very well, sire.” So said the skele-hamster. “In any case, I must ask- what if it’s enemy wins?”
“Hell if I care.” T shrugged his shoulders nonchalantly before vanishing in a cloud of confetti.
Meanwhile, back on the battlefield
Birds chirped. A storm was-a brewing.
The abomination was rubbing it’s nonexistent chin harder and faster than ever. Arcs of electricity jolted off it’s body and onto the ground. That sign from earlier denoted that something grand was on it’s way for Ishmael, and the earth shaking beneath the thing’s ‘feet’ made it all the more abundantly clearer of that. The sleet bouncing off it's body managed to slow down the process to some extent by cooling it's body, but whatever it had in mind was coming. Battle Info - Abomination
Defence Phase
Sleet? More like SYEET (Freeze) - INFLICTED! - FROZEN Lightning (Gourd of Mist) - Miss Also Lightning (Poison Needle) - Miss
No longer crippled!
No longer affected by Demon Eye!
[ Attack Phase ]
Bonus Action : THINKING FURIOUSLY (Power Up) - (+22 Ki) (22/50 Ki Restored)
Standard Action 1 : None
Standard Action 2 : None
[ Active Effects ] Stunned - 1 stack - (1 turn left) -Super Attacks cost 10 ki more.
Frozen - 1 stack - (2 turns left) -Damage Die Rank decrease by 2.
Sapped - Special - 1 stack - Until end of battle -Lose 10 max ki, Lose 10% current power level (9,788).
[ Fighting Style ] [ Brutal ] - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 1 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 2 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 1 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 2 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ]
[ Gear ] - Trinket (Stolen by Ishmael) At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ] [ Gear ] - Demon Ring (Stolen) At-will. Deal 2 Direct Dmg to target per effect on target previous turn. [ 3/3 uses ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Supressed) (Sapped for 9,788) : 88,092
Hit Points : 45 / 50 Ki : 105 / 105
Fighting - 30 Defence - 90 Damage Die ( Rank 7 ) - d12+1 Current Damage Die ( Rank 5 ) ( Frozen ) - d10
Ishmael
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Post by Ishmael on Aug 9, 2018 21:36:31 GMT -5
Ishmael's storm churned and roared, building itself up to greater and greater heights. Indeed, if left unchecked it would grow into a mighty gale. And yet it did not seem to be the only budding storm in this fight. Beneath the golem, the earth was trembling. The hairs on the back of Ishmael's neck went up, a reaction from his old whaling days. It boded the arrival of a particularly large creature. Whatever was coming, its dreadful aura surpassed that of the hundred-meter sperm whale that had sunken his first ship. However, now the notion occurred to him that perhaps it was approaching independently of this creature. Would destroying the golem even stop it? Then Ishmael took another look at the golem and decided that, much like virtue and robbery, killing the thing was its own reward. He didn't let it finish its apparent cogitation, dragging his harpoon out of its left eyeball, its tip already glowing with crimson ki as he reared back and hurled it once again, aiming to take the battery golem through its remaining eye. Meanwhile, he gazed through the spirit realm at its chaotic soul, and the magical residue from the conjured sleet began to move towards it, slowly sucking energy from him, through the haze of magic and back to Ishmael. Word Count: 217
Ishmael Initial Stats
Health: 64/105 Ki: 70/100 Toughness: 0 Defense: 80 Damage Die: d12 Attack Modifier: 20 Power Level: 99,655 Barrier: 1 turnDefensive Phase
Incoming AttacksNegation: Final Result: Offensive Phase
At-Will: Speerit Pull (Light Eating) | Drain 5 ki, add 5% target PL to self Bonus Action 1: Magic Materialization | 5 ki | Materialize Gourd of Mist
Standard Action 1: Soul Sucking (Gourd of Mist)
1-65 Sapped w7BKjR1J1d100Standard Action 2: Harpoon (Freeze) | 5 ki 1-95 Freeze 1d100Failure!End Stat
Health: 64/105 Ki: 70/100 Toughness: 0 Defense: 80 (+5 Alacrity, +20 Divination) Damage Die: d12 Attack Modifier: 20 Power Level: 99,655 Barrier: 1 turns Divination: 1 turnsFighting Style: Resourceful Traits Armor Holsters (Prepared) - 1 extra Gear slot | PassiveConservation (Adept) - 1 extra use of all Gear Slot items initially equipped | Passive Impulse Scrambler (Avarice) - Steal 1 non-Artifact Gear item from enemy; it replaces one of yours | Bonus Action | Once per enemy Blood of Water (Willpower) - Dmg taken this turn is instead subtracted at the end of next turn | At-Will | (2/2) Lifting Wind (Alacrity) - Def increases by 5 each time an attack hits | Max of 20 bonus Def | Passive Assassin's Alchemy (Cleverness) - Chance to inflict any status effect increased by 15% | Passive Practiced Hands (Haste) - Gain an extra bonus action on this turn | At-Will | (1/2) ItemsLeather Hauberk(Battle Armor) - Negates 1 Dmg from Basic Atks, increases max Health by 15 | Passive Padded Cloak (Helmet) - Negates 2 Dmg from Super Atks | Passive Theft of Power (Gourd of Mist) - 50% Sapped; drains 10 ki and 10% enemy PL to user; reduces target max ki by 10 | Bonus Action | (2/2) Arcane Bristle (Demon Ring) - Deal 2 Direct Dmg to target per effect on target previous turn | At-Will | (3/3)Panacea (Trinket) - Removes all effects, grants 5 Tou | At-Will | (0/1)
Poison Needle - 50% inflict Poison | Bonus | (1/2) Spectroblast (War Cruiser) - 3d4 Direct Dmg to all foes | At-Will | (0/1)Techniques Fatal Crescent III - Single Signature | Bashing, Crippling | 5 ki Demoniac Spear I - Single | Charging, Freezing | 15 ki Flow Like Water I (Absorb) - Gain 2 ki per Dmg taken this turn, max 20 ki regained | Bonus | (1/1) Prophet's Wind III (Divination) - 20 extra Def for 3 turns | 15 ki | Bonus | (0/1) Stasis Bolt III (Demon Eye) - 80% Cripple; target loses 3 ki per turn until all Cripple stacks wear off | 5 ki | Bonus | (1/2) Frosted Sheath III (Freeze) - 80% inflict 2 stacks of Freeze | 5 ki | Bonus | (1/2) Powerful Pulse III (Barrier) - Immune to effects and Crits for 4 turns | 10 ki | Bonus | (0/1) Disabling Jab II (Paralyze) - 80% Stun | 5 ki | Bonus | (1/2) Aeolus’ Summons III (Magic Materialization) – make and equip 1 Gear slot item in place of another | 10 ki (5 if item is in inventory) | Bonus | (0/1) Spirit Drain I (Light Eating) - Steal 5 ki, 5% PL | At-Will | 0 ki | (0/2) Chakra Grip II (Mafuba) - 65% Seals target, removing them from fight; hitting 0 HP or Ki will remove status | 10 HP | Standard | (1/1) T 1d100·1d100
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Post by T on Aug 10, 2018 4:55:00 GMT -5
One must never mistake the the lack of movement for weakness. That was all it really was in the end- stillness by choice. Of course it did result in Ishmael’s harpoon landing straight into it’s left eye and the same in it’s right previously, but in the end, this was the choice it made.Nothing to be too bothered about apparently. It reacted to the harpoon with all the agony of a being hit by a chipmunk wielding a cotton Q-tip. That is to say that it did not move in the slightest while both the weapons stuck out of it’s ‘eyes’. The attack phased it. That much could be noted by the fact that it was now facing away from the enemy in utter blindness. Ishmael’s other attack still did fail, but for a different reason altogether. One would notice that attempting to suck it’s soul soul out was to no avail because it had no soul. What stood in place of it’s soul was a watermelon with a face.“Hello,” greeted the watermelon. ”I am a watermelon, thank you for saving me from that dark place!” Though it’s captive had been freed from the nether realm of what was supposed to be the abomination’s soul, this did nothing for it. Ishmael had just taken the only valuable possession in all of the thing’s five minutes of life it had experienced thus far. For that, he would now suffer a living hell. At long last, it threw both arms wildly forward to lash out with unspeakable strength. The harpoons had robbed it of it’s vision, but it no longer cared. Everything was a target as far as it was concerned. A twister climbed up high into the air from the force of it’s arm waving and chin stroking. Battle Info - Abomination
Defence Phase Speerit Pull (Light Eating) - (Watermelon) 5 Ki Drained Soul Sucking (Gourd of Mist) - Miss
Harpoon (Freeze) - Inflicted!
No longer stunned!
[ Attack Phase ]
Bonus Action : Watermelon Was Stolen :c (Magic Materialise) - RAGE (Trinket) - 20 Ki Arcane Bristled (Demon Ring) DESTROYED (Replaced)
At-Will : RAGE (Trinket) - Remove non-special Status Effects, gain 5 Toughness
NO LONGER FROZEN!
At-Will : Haste - +1 Bonus Action
At-Will : Impact - Standard Action 1
At-Will : Rush - Standard Action 1
Bonus Action : FLAILING (Power Up) - +25 Ki Restored (47/50 Ki Restored through Power Up)
Standard Action 1 : KILL (DIE!DIE!DIE!DIE!DIE!) - 2 Ki To Hit : qQpSh2zp1d100+30 Damage : 3d12+3 Cripple (50%) : 1d100
Standard Action 2 : KILL (DIE!DIE!DIE!DIE!DIE!) - 5 Ki To Hit : 1d100+30 Damage : 2d12+2 Cripple (50%) : 1d100
At-Will : ANGEREY ((((((( (Sage Robes) - 3 Ki Restored
[ Active Effects ] Sapped - Special - 1 stack - Until end of battle -Lose 10 max ki, Lose 10% current power level (9,788).
[ Fighting Style ] [ Brutal ] - At-WIll. Roll add. dmg die with one Super Atk on turn.
[ Super Attacks ] DIE!DIE!DIE!DIE!DIE! - Signature - Rank 3 - 5 Ki Single; Seeking; Crippling (50%)
[ Techniques ] [ After Image ] - Rank 3 - Bonus Action - 5 Ki Avoid all basic atks during turn. Movement tech. [ 1 / 1 use ]
[ Deflect ] - Rank 1 - Bonus Action - 5 Ki Take half dmg from a Super Atk. [ 2 / 2 uses ]
[ Drunken Fist ] - Rank 3 - Bonus Action - 5 Ki Deal half dmg from missed or avoided Basic Attack back at attacker. Movement tech. [ 4 / 4 uses ]
[ Sonic Sway ] - Rank 1 - Bonus Action - 15 Ki Avoid dmg from any die that rolls under a nat 5. Movement tech. [ 1 / 1 use ]
[ Psychic Powers ] - Rank 1 - At-Will / Standard Action At-Will; Telepathy. Standard Action; make a Basic Atk with +5\10 acc but the dmg die is 3\2 ranks lower.
[ Divination ] - Rank 3 - Bonus Action - 10 Ki Gain +20 defense for 3 turns. [ 1 / 1 use ]
[ Paralyse ] - Rank 1 - Bonus Action - 5 Ki 70%\80% chance to Stun. Rank 3 target takes d6 dmg. [ 2 / 2 uses ]
[ Magic Materialisation ] - Rank 1 - Bonus Action - 15 Ki Create an item to go into a gear slot. Replaces item. [ 0 / 1 use ]
[ Paparapapa ] - Rank 3 - Bonus Action - 5 Ki Summon sidekick that deals 1d6 dmg as at-will action. 1-2 on die removes sidekick. Can sacrifice to take hit from Basic or Super Atk. One sidekick per battle.
[ Demon Eye ] - Rank 3 - Bonus Action - 5 Ki 80% chance to Cripple. Target loses 3 ki per turn until Cripple wears off. [ 2 / 2 uses ]
[ Legendary Techniques ] [ Instant Transmission ] - Rank 2 - Bonus Action - 10 Ki Avoid any atk that would hit. Or make a single-type Super Atk an instant crit. Movement tech. Outside of battle can travel to Other World. 1 use. [ 1 / 1 use ]
[ Traits ] Avarice - Bonus Action. Steal non-artifact gear slot item and replace one of yours. Once per enemy. Haste - At-will. Gain a second bonus action. 2 uses. [ 1 / 2 uses ] Rush - At-will. One single-type Super Atk. deals 25% direct dmg on miss. With successful seeking effect cant exceed 50% direct dmg. Talented - At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki. [ 1 / 1 use ] Blur - Requires 40 Ref. Passive. One Movement tech can be at-will on turn.
[ Transformations ] [ Tier 1 ] - 0 Ki per turn. - Malicious - Measured
[ Items ]
[ Outfit ] - Sage Robes Passive. Max ki +15. At-will - while above 75% ki regain 3 ki at turn end. [ Accessory ] - Obi Passive. Decrease cost of one Super Atk by 3 ki once a turn. [ Gear ] - Senzu Bean Bonus Action. Restore 15 ki and 15 HP to self or ally. [ 1/1 use ]
[ Gear ] - Trinket (Stolen by Ishmael) At-will. Remove all status effects. Gain 5 tou. [ 1/1 use ]
[ Gear ] - Demon Ring (Stolen) (Destroyed) At-will. Deal 2 Direct Dmg to target per effect on target previous turn. [ 3/3 uses ]
[ Gear ] - Trinket (Magic Materialised) At-will. Remove all status effects. Gain 5 tou. [ 0/1 use ]
[ etc ] War Cruiser - Base that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes. [ 0 / 1 use ] Portal - Facility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
[ Stats ] Base Power Level : 119,992 Power Level (Supressed) (Sapped for 9,788) : 88,092
Hit Points : 45 / 50 (5 Toughness) Ki : 91 / 105
Fighting - 30 Defence - 90 Damage Die ( Rank 7 ) - d12+1 Current Damage Die ( Rank 5 ) ( Frozen ) - d10 Ishmael 1d100+30·3d12+3·1d100·1d100+30·2d12+2·1d100
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Post by Ishmael on Aug 14, 2018 13:36:50 GMT -5
Ishmael reaches out his arms, expecting an infusion of energy, and instead was thrown back a step by a rotund watermelon. “Thank you for saving me from that dark place!” It suddenly squealed, revealing a terrifyingly inhuman face. ”Gah!” Startled and revolted, Ishmael hurled the metaphysical watermelon into a nearby water feature with a nonexistent splash. Then the creature lashed out in fury, two blows smashing into his chest and torso and hurling the whale hunter back a hundred paces into the ruins of a building. The splintered wooden wall exploded with the impact, and Ishmael hit the ground hard. Grunting, he climbed to his feet and jumped out the open window on the other side, fleeing into the streets of the city below. T
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