Post by Legume on Apr 18, 2019 13:21:59 GMT -5
Legume's scowl remained static as Thast continued to defend himself as well as the Ravager lifestyle, though the Saiyan's features did not show much frustration. It was only to be expected of him - Thast seemed a lot more idealistic as far as Ravagers go, and he was inducted into the Ravager arguments on justifying their actions. Even Dain and Sly, neither of which had many ideals at all, found it within themselves to believe that they are doing the right thing.
"I do not speak of malice because the Ravagers seek payment for what they do. As I said, they're perfectly fine with acting like heroes if it brings them their wealth." Legume spoke, watching as Thast gathered an orb of energy in his hands in preparation to escape from the Cage of Time. He didn't expect the Earthling's blow to go anywhere in pulling him out from the subspace. "I am calling them evil because they're perfectly fine with murder, even mass murder, as long as their share is granted. I've witnessed it before my eyes, and they have to pretty damn lunatic to be able to go their daily lives murdering people and believe that they're doing anything but horror. I don't know if Dain went insane after literal centuries or torture, but "insane" is the only word I'd use to describe him, and-"
Unfortunately, Legume miscalculated just how much raw energy Thast is able to draw out, and the full force Ying Yang Kamehameha slammed straight to the edge of the dimension, the power of the explosion sending ripples across its frame and destabilizing it. Damn it...
He had hoped to end the battle here and teleport the two of them elsewhere, but now, now that he's been forced to withdraw the Cage of Time...
"TEN SECONDS LEFT UNTIL SELF-DESTRUCTION."
Followed by a countdown.
The flow of time in the Cage of Time is considerably slower than outside of it - as such, while only a minute might have passed to the two warriors inside of the cage, almost five minutes, all of the time granted to them by the self-destruction module, had practically expired. Legume's left hand instinctively reached for his forehead, focusing on Tora's familiar signature not too far off from their premises, while the right turned towards Thast.
"Grab my hand." the Saiyan stated nonchalantly. "I'll teleport us both out of here. Quick."
Even if fate had forced the two of them to be enemies, Thast was still a hero. That was the hard part of shaping one's personality to the side of good already done, and it didn't even leave a bad taste in Legume's mouth when offering to rescue him.
Defensive Techniques and Items Activated: Patrol Uniform, Edge IV (vs Thast)
Cage of Time destabilized!
Attack - vs 130 def -
Standard Action 1:
Standard Action 2:
At-Will: Adaptive Fighting Style (Patrol Uniform) - +10 Defense next turn
At-Will: Conditioned Body (Demon Clan Robes) - 3 ki recovered.
At-Will: Stubborn T2 - Gain 3 Toughness.
T2 Ki Drain: 1 per turn
Talented usage: 0/1 uses
Trinket usage: 0/1 uses
Dark Nimbus usage: 0/1 uses
Haste usage: 1/2 uses
Recuperate ki recovered: 50/50
Auxiliary Core usage: 1/1
War Cruiser usage: 1/1
Ascension Points: 18/19
Technique uses remaining:
Sonic Sway: 0/1
Energy Shield: 1/1
Wild Sense: 1/1
Aura Guard: 0/2
Drunken Fist: 2/4
Magic Materialization: 1/1
Dimensional Rift: 1/2
Instant Transmission: 0/1 def, 0/2 off
Power Level - 3 769 325 (628 221)
HP - 69/70
Ki - 123/125
Defense - 130 (100)
Accuracy mod - +5
Damage die - Rank 7 (d12+1)
T1 Transformation - Mastered Super Saiyan (Stubborn and Measured): You gain x3 PL. T1 costs 0 ki to maintain. 3 Toughness per turn.
T2 Transformation - Mastered Super Saiyan 2 (Heightened, Measured and Stubborn): You gain x6 PL. T2 costs 1 ki to maintain. Gain 3 Toughness every turn. +10 Defense against Super Attacks.
Fighting Style - Analytical: +5 Fighting. As an at-will action you can add a second (and different) major effect onto one Super Attack during your turn.
Alacrity: Passive. +10 def while above 50% HP.
Efficiency: Passive. Barrage-type Super Atks cost 3 less ki.
Haste: At-will. Gain a second bonus action. 2 uses.
Blur: Passive. One Movement tech can be at-will on turn.
Talented: At-will. Gain extra use of one Def or Util tech. Extra use costs 0 ki.
Artifact - Conditioned Body (Demon Clan Robes) - Passive. Max ki +25. At-will regain 3 ki at turn end. +15% PL.
Scouter: Passive. +15 defense against Super Atks.
Trinket: At-will. Remove all non-special status effects. Gain 5 tou. 1 use.
Auxiliary Core: At-Will. Gain 20 artificial ki to use on techs. Disappears next turn if unspent.
Arena: Gives you and opponent +250 PL in spar.
Freighter: Base that holds 1 facility. Increases zeni from Adventures and Events by 10%.
War Cruiser: Deals 3d4 direct damage to all enemies.
Dragon Ball Radar
Vanity Strike III (Signature/Barrage - 3 damage dice/Seeking - may redirect 2 missed Seeking attacks with a Bonus Action), -7 ki
Psychic Powers III (Standard Action. Make a Basic Atk with +10 acc but the dmg die is 1 rank lower.)
Divination III (Bonus Action. Gain +15 defense for 3 turns. 1 use.), -10 ki
Aura Guard III (At-will. Immune to non-special status effects and negates critical hit bonus dmg. 2 uses.), -5 ki
Deflect III (Bonus Action. Take half dmg from two attacks that hit you. 2 uses.), -10 ki
Paparapapa III (Bonus Action. Summon minion. See desc. for details. 1 use.), -10 ki
Energy Shield III (Bonus Action. Gain 20 tou. 1 use.), -5 ki
Sonic Sway III (Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use.), -5 ki
Wild Sense III (Bonus Action. Choose foe. Each attack they make gainst you gives +5 def. At +25 def lasts 1 turn then fades.), -10 ki
Magic Materialization III (Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use.), -10 ki
Drunken Fist III (At-Will. Deal lowest dmg die from missed atks. Two lowest with Blur trait. Movement tech. 4 uses.), -0 ki
Light Bullet III (Bonus Action. Avoids all direct dmg. Movement tech. 2 uses.), -5 ki
Dimensional Rift III (Bonus Action. Avoid two basic attack during turn and deal their full dmg back to atker. 2 uses.), -10 ki
Instant Transmission III (Bonus Action. Avoid any atk that would hit. Or make increase crit range on Super Atk. Movement tech. Outside of battle can travel to Other World or escape thread. 1 use def/2 uses off.), -10 ki