Post by Xeleri on Mar 20, 2019 16:45:56 GMT -5
The silence that was surrounding the woman as she stood in the wastelands was nearly intoxicating, the idea that no one could hear her as she screamed and raged was almost too much for her to handle. The Saiyan had been tired of not being able to train to her fullest potential so she had started to search through the planets in the system until finding this one. It wasn't a planet big enough to bring home to your parents or anything but it was more than enough for the woman to accomplish her training, as well as just large enough to have an environment that she could breath in. As the woman's fist drove into the side of the mountain and a size of it was carved outwards, she let out a triumphant shout,"Take that you shit talking mountain!" Of course it wasn't as though the mountain had been talking to her but it was just a shout of pleasure, something that just felt good to say out loud. The woman was covered in a layer of sweat and dirt, panting faintly from the amount of physical work that she'd put herself through so far. It was definitely a good pre-workout so far but it wasn't going to do much for her if she couldn't stretch her legs a bit more.
The woman was wearing a sleeveless and body tight black training gi, usually worn underneath traditional Saiyan Armor. Xeleri had started a few hours ago so she rewarded herself, taking a seat on a nearby boulder and grabbing one of the many towels littered about in the area. Her brown hair was pulled back in a ponytail and her ship was parked off in the distance, far away from the blast zone that was her training area. The woman moved to lay on her back in this moment and look up at the sky, which was a black canvas littered with dozens of stars that lit up the area. Her breathing slowly came back to her, the rapid rising and falling of her chest calming, a grin starting to cross her lips. Man, if only she could have brought one of her training robots or found someone to have dragged along to this location. Granted, it wasn't like she had anyone that she could invite here to train but Xeleri didn't know she was about to get what she asked for.
The woman was wearing a sleeveless and body tight black training gi, usually worn underneath traditional Saiyan Armor. Xeleri had started a few hours ago so she rewarded herself, taking a seat on a nearby boulder and grabbing one of the many towels littered about in the area. Her brown hair was pulled back in a ponytail and her ship was parked off in the distance, far away from the blast zone that was her training area. The woman moved to lay on her back in this moment and look up at the sky, which was a black canvas littered with dozens of stars that lit up the area. Her breathing slowly came back to her, the rapid rising and falling of her chest calming, a grin starting to cross her lips. Man, if only she could have brought one of her training robots or found someone to have dragged along to this location. Granted, it wasn't like she had anyone that she could invite here to train but Xeleri didn't know she was about to get what she asked for.
{404 Words}
Defensive Phase
*Opponent*
Attack 1 - Hit/Miss - Damage
Attack 2 - Hit/Miss - Damage
Attacking Phase
*At-Will Actions*
None
*Bonus Action*
None
*Standard Action One*
None
Damage - None
*Standard Action Two*
None
Damage - None
Stats
HP – 80/80
Toughness - 0
Ki - 100/100
Defense - 60
PL – 109,390
Transformed PL - N/A
Accuracy - 40
Active Effects - N/A
Equipment
**Extreme Combat Training(Martial Arts Gi) - At-Will. Add +15 accuracy and +1 damage tier to two attacks.
**Strong Fist Fighting Style(Heavy Weapon) - Bonus Action. Basic attacks crit on nat 85 or higher.
**Makeshift Shinjin Healing(Senzu Bean) - Bonus Action. Restore 20 HP and Ki. 1/1
**Ki Cleansing(Trinket)- Bonus Action. Remove all status effects and gain 5 toughness. 1/1
Attack Techniques
**Milky Cannon - Area Splash Attack. Does 2d12 damage to a primary target and two secondary targets. Costs 10 Ki, 2 per additional target.
**Masked Saiyan's Assault - Desperate Barrage Attack. Does 4d12 damage to target but can only be used while under 50% HP. Costs 10 Ki.
**Kamehameha - Signature Single Attack. Charging/Cripple. Does 2d12 damage to the target, roll damage twice and deal higher amount. Costs 5 Ki.
Defense/Utility Techniques
**After Image - Bonus Action/Reactive. Avoid two non-critical attacks. Costs 15 Ki. 1/1
**Clash - Bonus Action/Reactive. Avoid all damage but highest rolled die, deal the die back to the attack as direct damage. Costs 15 Ki. 1/1
**Deflect - Bonus Action/Reactive. Take 50% damage from two attacks that hit, even criticals. Costs 10 Ki. 2/2
**Energy Shield - Bonus Action/Reactive. Gain 20 toughness. Costs 10 Ki. 1/1
**Kiai - Bonus Action/Reactive. Cannot be struck by any attacks that roll a natural 65 or lower. Costs 10 Ki. 1/1
**Wild Sense - Bonus Action. Pick one foe, each time they attack gain +5 defense against them. Lasts for 1 turn after reaching +25 bonus. Costs 15 Ki. 1/1
***Damage Nullification - Legendary Bonus Action. Negate half damage from all non-critical hits for 3 turns. Costs 20 Ki. 1/1
Battle Traits
**Precise Strike(Impact) - At Will. Roll an additional damage die for 1 attack.
**Berserker's Stamina(Resolve) - At Will. Regain 1 ki per toughness spent reducing damage. 0/50 Ki.
**Berkserker's Might(Blitz) - At Will. Make 2 Basic attacks during one Standard Action.
**Saiyan Resilience(Endure) - Passive/At-Will. Get a stack of Endure for every 5 HP or toughness lost. Spend 3 stacks of Endure to get 15 toughness. 0/3
**Berserker's Strength(Crush) - Passive. Basic Critial Hits give stacks of Crushed. The target suffers -15 defense and it lasts for 2 turns.
**Refusal to Give Up(Grit) - Passive. Under 50% HP add +15 accuracy to attacks.
Transformations
**Super Saiyan 2(T1) - Gain a +10 accuracy with Basic Attacks and 3 toughness at the end of each turn. Costs -2 Ki Upkeep.
**Super Saiyan Berserker(T2) - Gain a +10 accuracy with Basic Attacks, +10 accuracy to Super Attacks, and 3 toughness at the end of each turn. 3 Ki.
Defensive Phase
*Opponent*
Attack 1 - Hit/Miss - Damage
Attack 2 - Hit/Miss - Damage
Attacking Phase
*At-Will Actions*
None
*Bonus Action*
None
*Standard Action One*
None
Damage - None
*Standard Action Two*
None
Damage - None
Stats
HP – 80/80
Toughness - 0
Ki - 100/100
Defense - 60
PL – 109,390
Transformed PL - N/A
Accuracy - 40
Active Effects - N/A
Equipment
**Extreme Combat Training(Martial Arts Gi) - At-Will. Add +15 accuracy and +1 damage tier to two attacks.
**Strong Fist Fighting Style(Heavy Weapon) - Bonus Action. Basic attacks crit on nat 85 or higher.
**Makeshift Shinjin Healing(Senzu Bean) - Bonus Action. Restore 20 HP and Ki. 1/1
**Ki Cleansing(Trinket)- Bonus Action. Remove all status effects and gain 5 toughness. 1/1
Attack Techniques
**Milky Cannon - Area Splash Attack. Does 2d12 damage to a primary target and two secondary targets. Costs 10 Ki, 2 per additional target.
**Masked Saiyan's Assault - Desperate Barrage Attack. Does 4d12 damage to target but can only be used while under 50% HP. Costs 10 Ki.
**Kamehameha - Signature Single Attack. Charging/Cripple. Does 2d12 damage to the target, roll damage twice and deal higher amount. Costs 5 Ki.
Defense/Utility Techniques
**After Image - Bonus Action/Reactive. Avoid two non-critical attacks. Costs 15 Ki. 1/1
**Clash - Bonus Action/Reactive. Avoid all damage but highest rolled die, deal the die back to the attack as direct damage. Costs 15 Ki. 1/1
**Deflect - Bonus Action/Reactive. Take 50% damage from two attacks that hit, even criticals. Costs 10 Ki. 2/2
**Energy Shield - Bonus Action/Reactive. Gain 20 toughness. Costs 10 Ki. 1/1
**Kiai - Bonus Action/Reactive. Cannot be struck by any attacks that roll a natural 65 or lower. Costs 10 Ki. 1/1
**Wild Sense - Bonus Action. Pick one foe, each time they attack gain +5 defense against them. Lasts for 1 turn after reaching +25 bonus. Costs 15 Ki. 1/1
***Damage Nullification - Legendary Bonus Action. Negate half damage from all non-critical hits for 3 turns. Costs 20 Ki. 1/1
Battle Traits
**Precise Strike(Impact) - At Will. Roll an additional damage die for 1 attack.
**Berserker's Stamina(Resolve) - At Will. Regain 1 ki per toughness spent reducing damage. 0/50 Ki.
**Berkserker's Might(Blitz) - At Will. Make 2 Basic attacks during one Standard Action.
**Saiyan Resilience(Endure) - Passive/At-Will. Get a stack of Endure for every 5 HP or toughness lost. Spend 3 stacks of Endure to get 15 toughness. 0/3
**Berserker's Strength(Crush) - Passive. Basic Critial Hits give stacks of Crushed. The target suffers -15 defense and it lasts for 2 turns.
**Refusal to Give Up(Grit) - Passive. Under 50% HP add +15 accuracy to attacks.
Transformations
**Super Saiyan 2(T1) - Gain a +10 accuracy with Basic Attacks and 3 toughness at the end of each turn. Costs -2 Ki Upkeep.
**Super Saiyan Berserker(T2) - Gain a +10 accuracy with Basic Attacks, +10 accuracy to Super Attacks, and 3 toughness at the end of each turn. 3 Ki.