Post by Lute on Jul 20, 2018 10:14:49 GMT -5
CHARACTER BIO:
NAME:
Lute the Demon Clan
RACE:
Namekian
AGE:
59
GENDER:
Ambiguous
HEIGHT/WEIGHT:
7"/285 lbs
APPEARANCE:
Lute stands as a tall and broad shouldered Namekian. Being an assassin he tends to wear dark clothing and a mask over the lower half of his face. His skin is a dark and almost emerald green, with an olive green patches his face and on his chest.
MOTIVATIONS:
Lute is not motivated by riches or by promises of power, but will take it as he's pragmatic. He disagrees with powerful people protecting the weak, as he thinks all beings should strive to be stronger as he does. He hates the gods and their method of controlling the universe. He wishes to undo all of that.
QUIRKS:
Despite Lute's cold and callused nature, he does not believe in harming children. In each child, he sees promise and potential to becomes strong. He would try to foster strength in any youngling he finds. Another interesting quirk about him is the fact that he collects trophies from his targets. Usually these are trinkets or items they carried. Other times it's a part of their body, like an ear, horn, or eyeball.
BONDS:
HORN - This Namekian exists inside of Lute. He is now the "good" part of Lute's conscious, if he could be considered to have one. Lute has had moments where Horn's personality surfaces and saves him from doing true evil.
MARTE - A human teen that serves as the face of Lute's business ventures. He also is a steward of Lute's fortune. Lute has a respect for him and his ambitions. But, they share a dark past together.
BACKSTORY:
Lute was once a scholar in the Dragon Clan. As a youngling, he studied happily with his fellow students. He learned the art of Namekian Dragon Magic. During those days, he was a proficient healer, and some thought he may become the next Grand Elder. But, all that potential soon would turn dark. Paranoia fell over him, thinking that his fellow students would surpass him. It drove him mad, and he started to feel animosity to anyone who rivaled him. He sought ways of growing more powerful, beyond that of his teacher's lessons. He grew impatient and rude. He scoffed at how slow they wanted him to progress, only hungry for more power.
During a training exercise with a Warrior Clan student named Horn, he used a forbidden technique to badly injure him. Horn was left on his death bed, despite the Namekian's natural healing abilities and the healing magic of the Elders. Feeling a pang of guilt, Lute offered Horn to fuse with him, a technique that was strictly forbidden. Horn, not wanting to die, agreed to do it. It made him stronger, but earned Lute exile from the Dragon Clan as it was a foribidden act.
Lute left New Namek and started to look into old legends, hoping to continue his progression. On Earth he learned of the Demon Clan and the actions of King Piccolo. He took on the Demon Clan mantle, as it represented strength and supremacy. He worked as an assassin to earn money to find more secrets, taking lives without a thought. He was able to fund several expeditions into abandoned libraries and ancient temples on planets across the galaxy. There he learned secrets of the cosmology, starting to see it a playground for the gods. He disagreed with their interventions and the way they acted against nature to preserve life. He learned to believe in his strength alone, thinking it the true path he should walk.
CALL TO ACTION:
He has one desire. To erase the influence of the gods and to rid the universe of weakness. It was this goal that drove him to be a contract killer. It is this goal that still drives him yet.
FACTION:
Galactic Empire
FACECLAIM:
N/A
SUPER ATTACKS:
GOD-SLAYER
Lute creates a ghastly amethyst blade out of ki and uses it to unleash a flurry of quick cuts and thrusts at his target.
Type. Single
Activate. Standard Action
Base Damage. Two damage dice.
Major Effect. Piercing
Minor Effect. Shock (50%)
Cost. -5 ki (Rank 3)
Lute creates a ghastly amethyst blade out of ki and uses it to unleash a flurry of quick cuts and thrusts at his target.
Type. Single
Activate. Standard Action
Base Damage. Two damage dice.
Major Effect. Piercing
Minor Effect. Shock (50%)
Cost. -5 ki (Rank 3)