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Post by Nasch on Jan 15, 2019 6:10:03 GMT -5
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Post by Yoroshu on Jan 15, 2019 18:21:01 GMT -5
Yoroshu had cleared his way to being a tournament finalist. It wasn't difficult for most of them, he preferred to get it done quick and snappy, before he would've toyed with him, showboat. But he took this tournament seriously, Nasch was there, of course, he was the other finalist. Better him than someone else. Yoroshu had gotten over five times more powerful than their last encounter, but he knew Nasch had grown as well. He held a begrudging respect for the Saiyan, as well as a one-sided rivalry. On some level, he feared the Saiyan. But he had confidence in himself, true confidence. He held his obi with both hands as he walked out of the dark hall, he had a stern expression on his face as he exited, he pulled his elbow up to cover his eyes from the gleaming sun. "Yoroshu!" The announcer yelled, the crowd cheered, he may have showboated once or twice on a couple matches, but not on this one. His demeanor had completely shifted, he was serious. His arm fell to his side and moved back to his obi, as he tightened it. Yoroshu glared at Nasch, sizing him up, he knew in terms of raw power he was far out of his league, he wasn't surprised, of course a Saiyan would grow faster than a human in terms of combat power. But, maybe, after Oroi's training, he could overcome the power difference and rely on skill and strategy to grab the victory. He super-jumped onto the ring, and walked to his place. He'd tuned out the crowd, the announcer. This was about more than winning some amateur hour tournament. He wanted to prove his worth. And he was determined to do so. He took his battle stance. "I want you to know, Nasch. I'm not holding back." He trained and narrowed his eyes on the Saiyan. The announcer raised his hand in the air, and thrust it down. "Begin!" He shouted with an enthusiastic smile. Yoroshu's blatant glare turned cold as he rushed toward Nasch. Unleashing a vicious flurry of claws and strikes. BATTLE TRACKERSUMMARY
Current battle summary here.
Your actions here. Standard Action 1 - Basic Attack[Claws]
Acc - Ndg_9fLI1d100+40 Dmg - 2d12+2
Standard Action 2 - Basic Attack[More Claws]
Acc - 1d100+40 Dmg - 2d12+2
Eight Arms Action(10 ki) [Even More Claws]
Acc - 1d100 Dmg - 1d12
ACTIVE EFFECTS
FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during turn. Indefinite. TRAITS Assault| Haste|Willpower|Efficiency
TRANSFORMATION
EQUIPMENT Martial Arts Gi: As an at-will action two attacks of choice during your turn add 15 to their accuracy and boost their damage tier by 1. AI Assistant: Choose any three traits. Useless after you've unlocked Ability Lvl. 5
OTHER ITEMS
SUPER ATTACKS Wolf Bash | Rank 1 Single - Bashing - Cripple | 15 ki. Wolf Fang Fist | Rank 1 Barrage - Charging | 20 ki
TECHS Eight Arms | Rank 1 - 2 uses Kiai | Rank 1 - 1 use
LEGENDARY
CURRENT PL: 12,700 | BASE PL: 12,700 HP: 55/55 | KI: 90/100 | DEF: 65 | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 25 (15+, Martial Arts Gi)
WC: 530 Nasch 1d100+40路2d12+2路1d100+40路2d12+2路1d100路1d12
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Post by Nasch on Jan 16, 2019 14:20:47 GMT -5
BATTLE TRACKERFULL SUMMARY
DEFENSIVE SUMMARY:Passive. Battle Armour negates 1 dmg from SA1. Passive. Edge 2 negates 2 dmg from SA1. At-Will. Guard to SA1. | -0 ki cost Passive. Resist deals 1 direct damage. 7 total damage received. OFFENSIVE SUMMARY:BA1. Lightning Aura. | -15 ki cost SA1. Basic Attack. | -0 ki cost Accuracy. E9N|hy3Z1d100+30Damage. 1d12+1SA2. Basic Attack. | -0 ki cost Accuracy. 1d100+30Damage. 1d12+1 ACTIVE EFFECTSEdge 1. 1.5x PL. +10 Def. Edge 2. 2x PL. Negate 2 damage from all attacks. Lightning Aura. Opp. receives direct damage per damage die dealt to you. (3/3 turns remaining) FIGHTING STYLETenacious: +15 Toughness + Mettle (Guard is at-will and can Intercept unlim. times.) TRAITSResist. Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve. At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. Assault. At-Will. Roll better of two d100s for Sup Atks on turn. 2 uses. Rampage. At-Will. Add damage to all attacks during your turn, 2d4 for Super Attacks, 1d4 for Basic Attacks. (2/2 uses) Talented. At-Will. Gain extra use of one Def or Utility technique you know. (1/1 uses) EQUIPMENTBattle Armor. Passive. 15 HP and negate 1 dmg from every atk. AI Assistant. Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. Dampening Field. At-Will. Grant 10 Toughness to self and one comrade. (1/1 uses) Cursed Tome. Bonus - Reactive. Switch one currently running status on self to another person. Retains duration. (2/2 uses) SUPER ATTACKSFlash Blitz Barrage | Barrage | 3 Dice | Charging | -15 ki cost TECHS Energy Shield. Rank I (1/1) Lightning Aura. Rank I (1/1) Clash. Rank I (1/1) Afterimage. Rank I (1/1) LEGENDARYN/A CURRENT PL: 29,540 | BASE PL: 29,540 HP: 78/85 | KI: 85/100 | TOU: 15 |DEF: 50 (60) | DMG DIE: d12+1 | ACC: +30 1d100+30路1d12+1路1d100+30路1d12+1
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Post by Yoroshu on Jan 16, 2019 19:29:48 GMT -5
1d100+40路2d12+2
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Post by Nasch on Jan 17, 2019 12:07:11 GMT -5
BATTLE TRACKERFULL SUMMARY
DEFENSIVE SUMMARY:Passive. Battle Armour negates 1 dmg from SA2. At-Will. Guard to SA2. | -0 ki cost Passive. Resist deals 1 direct damage. Passive. Lightning Aura deals 2 direct damage. 4 total damage received. OFFENSIVE SUMMARY:AW. Dampening Field AW. Resolve | +4 ki cost SA1. Basic Attack. | -0 ki cost Accuracy. 9upSFDm61d100+30Damage. 1d12+1SA2. Basic Attack. | -0 ki cost Accuracy. 1d100+30Damage. 1d12+1BA1. None taken. ACTIVE EFFECTSEdge 1. 1.5x PL. +10 Def. Lightning Aura. Opp. receives direct damage per damage die dealt to you. (2/3 turns remaining) FIGHTING STYLETenacious: +15 Toughness + Mettle (Guard is at-will and can Intercept unlim. times.) TRAITSResist. Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve. At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (4/50 ki restored) Assault. At-Will. Roll better of two d100s for Sup Atks on turn. 2 uses. Rampage. At-Will. Add damage to all attacks during your turn, 2d4 for Super Attacks, 1d4 for Basic Attacks. (2/2 uses) Talented. At-Will. Gain extra use of one Def or Utility technique you know. (1/1 uses) EQUIPMENTBattle Armor. Passive. 15 HP and negate 1 dmg from every atk. AI Assistant. Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. Dampening Field. At-Will. Grant 10 Toughness to self and one comrade. (0/1 uses) Cursed Tome. Bonus - Reactive. Switch one currently running status on self to another person. Retains duration. (2/2 uses) SUPER ATTACKSFlash Blitz Barrage | Barrage | 3 Dice | Charging | -15 ki cost TECHS Energy Shield. Rank I (1/1) Lightning Aura. Rank I (0/1) Clash. Rank I (1/1) Afterimage. Rank I (1/1) LEGENDARYN/A CURRENT PL: 29,540 | BASE PL: 29,540 HP: 78/85 | KI: 89/100 | TOU: 21 |DEF: 50 (60) | DMG DIE: d12+1 | ACC: +30 1d100+30路1d12+1路1d100+30路1d12+1
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Post by Yoroshu on Jan 17, 2019 17:31:53 GMT -5
Yoroshu's attacks seemed to do less than he imagined, this was going to be harder than originally thought. After being pushed away, Yoroshu began to attempt a counter, but his crackling lightning aura took him off guard, it stung as jolts were sent throughout his body. Nasch began his assault, but Yoroshu wasn't going to back down and get hurt too bad. He put both of his hands together to catch Nasch's first strike, the pain radiated throughout his hand, but only for a moment. As the second punch rushed towards Yoroshu's face, he disappeared, reappearing behind Nasch, he flipped back several times. "You gotta be quicker, Nasch. Quick like... this!" He rushed towards Nasch, his aura encapsulating and trailing him, his hair flew back. "Jaguar Jackhammer!" He used the momentum to increase his strikes, he attempted to shove his fist inside Nasch's gut, and then a swift kick to the temple. Before unleashing several rapid punches to the chest and stomach, one kick to the chin to send him skyward. If all went well, he'd fly up in the air and sledgehammer smash Nasch back down.
This was the second time he'd used the Jaguar Jackhammer, it was a fast combo of moves, which were surprisingly energy effective. Didn't break the bank of ki.
BATTLE TRACKER
SUMMARY
Current battle summary here. SAI1 -Hit! Negated to 1 with Guard, SAI2 -Hit! Dodged with Rapid Movement -5 ki, Aura Guard + Resist -3 direct damage
Your actions here. Standard Action 1 - Basic Attack [Jaguar Jackhammer] Acc - K1bxyr5u1d100+40 Dmg - 2d12+2
Standard Action 2 - Basic Attack[Jaguar Jackhammer] Acc - 1d100+40 Dmg - 1d12+2
Bonus Action 1 - Rapid Movement -5 ki
Eight Arms Action - Basic Attack[Jaguar Jackhammer] -10 ki
Acc - 1d100 Dmg - 1d12
ACTIVE EFFECTS Power Up [2/3 turns] FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during turn. Indefinite. TRAITS Willpower|Haste|Efficiency|Haste TRANSFORMATION
EQUIPMENT Martial Arts Gi: As an at-will action two attacks of choice during your turn add 15 to their accuracy and boost their damage tier by 1.
OTHER ITEMS AI Assistant SUPER ATTACKS Wolf Bash | Rank 1 Single - Bashing - Cripple | 15 ki. Wolf Fang Fist | Rank 1 Barrage - Charging | -20 ki TECHS
Eight Arms | Rank 1 - 2 uses Kiai | Rank 1 - 1 use
LEGENDARY
CURRENT PL: 19,050 | BASE PL: 12,700 HP: 49/55 | KI: 60/100 | DEF: 65 | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 25 (15+, Martial Arts Gi)
WC: 215| Nasch
1d100+40路2d12+2路1d100+40路1d12+2路1d100路1d12
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Post by Nasch on Jan 22, 2019 16:12:20 GMT -5
BATTLE TRACKERFULL SUMMARY
DEFENSIVE SUMMARY:Passive. Battle Armour negates 1 dmg from SA2. At-Will. Guard to SA2. | -0 ki cost Passive. Resist deals 1 direct damage. Passive. Lightning Aura deals 1 direct damage. 4 total damage received. OFFENSIVE SUMMARY:AW. Talented. 1 additional use of Lightning Aura selected. AW. Resolve | +4 ki cost AW. Rampage | -0 ki cost AW. Assault | -0 ki cost BA1. N/A SA1. Flash Blitz Barrage. | -15 ki cost Accuracy. p8OtRNTA1d100+30 OR 1d100+30Damage. 3d12+3 OR Damage. 3d12+3 + Rampage: 2d4SA2. Flash Blitz Barrage. | -15 ki cost Accuracy. 1d100+30 OR 1d100+30Damage. 3d12+3OR Damage. 3d12+3 + Rampage: 2d4 ACTIVE EFFECTSEdge 1. 1.5x PL. +10 Def. Lightning Aura. Opp. receives direct damage per damage die dealt to you. (1/3 turns remaining) FIGHTING STYLETenacious: +15 Toughness + Mettle (Guard is at-will and can Intercept unlim. times.) TRAITSResist. Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve. At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (8/50 ki restored) Assault. At-Will. Roll better of two d100s for Sup Atks on turn. 2 uses. (1/2 uses) Rampage. At-Will. Add damage to all attacks during your turn, 2d4 for Super Attacks, 1d4 for Basic Attacks. (1/2 uses) Talented. At-Will. Gain extra use of one Def or Utility technique you know. (0/1 uses) EQUIPMENTBattle Armor. Passive. 15 HP and negate 1 dmg from every atk. AI Assistant. Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. Dampening Field. At-Will. Grant 10 Toughness to self and one comrade. (0/1 uses) Cursed Tome. Bonus - Reactive. Switch one currently running status on self to another person. Retains duration. (2/2 uses) SUPER ATTACKSFlash Blitz Barrage | Barrage | 3 Dice | Charging | -15 ki cost TECHS Energy Shield. Rank I (1/1) Lightning Aura. Rank I (1/1) +1 use gained from Talented! Clash. Rank I (1/1) Afterimage. Rank I (1/1) LEGENDARYN/A CURRENT PL: 29,540 | BASE PL: 29,540 HP: 78/85 | KI: 63/100 | TOU: 17 |DEF: 50 (60) | DMG DIE: d12+1 | ACC: +30 1d100+30路1d100+30路1d12+2d4+1路1d100+30路1d100+30路1d12+2d4+1路1d12+1路2d4路1d12+1路2d4路1d12+1路2d4路1d12+1路2d4
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Post by Yoroshu on Jan 24, 2019 10:39:52 GMT -5
Seems Yoroshu had struck a nerve. This would mark the first time he'd seen Nasch legitimately angry. And boy, was it scary. Nasch ascended into the air. Yoroshu's eyes widened. No. No. No. Yoroshu wouldn't be as easy to fell this time. As the volley of emerald energy blasts headed towards him. He utilized what little of the Spirit Wolf he could, his aura danced around, appearing somewhat, faintly wolf-like. Yoroshu's arms danced like flames to the wind, slapping and pushing away ki blasts, but soon they began to burn his hand. He resorted to using his speed to avoid his onslaught when the smoke cleared, it was over, but Nasch's assault wasn't. His fists radiated with green energy. Nasch's strikes seemed more primal and ruthless while in this enraged state, which made them somewhat easier to avoid. He flipped over Nasch after his assault was over, and landed behind him. Wolf Style, brutality and precision. He flipped back several times. He curled his finger, extended the left one, and pulled back and poised the right to carry most of the weight. He began to focus and concentrate his ki into his palms. Slowly rotating them. "Wolf Fang..." His eyes darted back to Nasch. He concentrated the energy, not like in his training with Oroi where he let it spray free. This time, the energy was contained. "Fist!" He yelled, rushing towards Nasch, Yoroshu was terrified, angry, confused, and did I say terrified yet? But he wasn't going to lose this time, he had to keep calm or else he would lose his focus and get beaten to the loss, or even worse, get lost in a flurry of rage and let his guard down. No. Calmness and focus were the only way he could win, he needed for once, to strategize. He threw his ki encharged palms towards Nasch, unleashing a vicious flurry of claws and punches, a couple of kicks, and then, in synchronization with a howl, open palm strike, this technique was as fast as it was dangerous. Hopefully, it could hurt the Saiyan. BATTLE TRACKERSUMMARY
Current battle summary here. SA1 -Hit! Dodged with RM -5 ki, SA2 -Hit! Dodged with RM-s51(Haste)
Standard Action 1 -5 ki(Condense)
Standard Action 2[Wolf Fang Fist] -17 ki Acc - WhGkjbRi1d100+40 OR 1d100+40 Dmg - 6d12+6 OR 6d12+6
ACTIVE EFFECTS
FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during the turn. Indefinite. TRAITS Willpower| Haste| Effeciency| Assault
TRANSFORMATION
EQUIPMENT Martial Arts Gi: As an at-will action two attacks of choice during your turn add 15 to their accuracy and boost their damage tier by 1.
OTHER ITEMS
SUPER ATTACKS Wolf Bash | Rank 1 Single - Bashing - Cripple | 15 ki. Wolf Fang Fist | Rank 1 Barrage - Charging | 20 ki TECHS Eight Arms | Rank 1 - 2 uses Kiai | Rank 1 - 1 use
LEGENDARY
CURRENT PL: 19,050 | BASE PL: 12,700 HP: 45/55 | KI: 18/100 | DEF: 65 | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 25 (15+, Martial Arts Gi)
WC:347| Nasch 1d100+40路1d100+40路6d12+6路6d12+6
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Post by Nasch on Jan 24, 2019 20:57:18 GMT -5
BATTLE TRACKERFULL SUMMARY
DEFENSIVE SUMMARY:Passive. Battle Armour negates 1 damage from SA2. Passive. Lightning Aura deals 6 direct damage. Passive. Resist deals 2 direct damage. SA1 - Reactive. Clash [Self-Destructive Explosion] on SA2, deals 26 direct damage. | -20 ki cost AW. Resolve | +17 ki cost 26 damage received total. OFFENSIVE SUMMARY:BA1. Lightning Aura | -15 ki cost SA2. Basic Attack [Backward Impact from Explosion] | -0 ki cost Accuracy. Asoj7GrZ1d100+30Damage. 1d12+1 ACTIVE EFFECTSEdge 1. 1.5x PL. +10 Def. Lightning Aura. Opp. receives direct damage per damage die dealt to you. (3/3 turns remaining) FIGHTING STYLETenacious: +15 Toughness + Mettle (Guard is at-will and can Intercept unlim. times.) TRAITSResist. Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve. At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (25/50 ki restored) Assault. At-Will. Roll better of two d100s for Sup Atks on turn. 2 uses. (1/2 uses) Rampage. At-Will. Add damage to all attacks during your turn, 2d4 for Super Attacks, 1d4 for Basic Attacks. (1/2 uses) Talented. At-Will. Gain extra use of one Def or Utility technique you know. (0/1 uses) EQUIPMENTBattle Armor. Passive. 15 HP and negate 1 dmg from every atk. AI Assistant. Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. Dampening Field. At-Will. Grant 10 Toughness to self and one comrade. (0/1 uses) Cursed Tome. Bonus - Reactive. Switch one currently running status on self to another person. Retains duration. (2/2 uses) SUPER ATTACKSFlash Blitz Barrage | Barrage | 3 Dice | Charging | -15 ki cost TECHS Energy Shield. Rank I (1/1) Lightning Aura. Rank I (0/1) Clash. Rank I (0/1) Afterimage. Rank I (1/1) LEGENDARYN/A CURRENT PL: 29,540 | BASE PL: 29,540 HP: 68/85 | KI: 45/100 | TOU: 0 |DEF: 50 (60) | DMG DIE: d12+1 | ACC: +30 1d100+30路1d12+1
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Post by Yoroshu on Jan 24, 2019 23:15:06 GMT -5
Yoroshu's Wolf Fang Fist was driving through Nasch's defenses, seemed he'd landed a critical blow, when, Nasch erupted with electric energy! When the smoke cleared, Yoroshu several feet away from Nasch, having been blown away by the blast, a trail led to the crater he was in. His body twitched. Things looked bad, but he wouldn't give up just yet. Smoke rose from his burned and bruised body. His closed eyelids rose open. He slowly but surely pushed himself up, struggling each second. "I won't lose. I can do this!" He began muttering to himself, his voice was strained, after a few seconds, he was in a kneeling position, with a tilt of his head, the remains of his red headband slipped from his head. He looked at it. "Kuruu." "Kuruu." "KURUU!" He screamed, rising from his former position to a hunched back standing one. His clothing was tattered, most of his gi being blown away in the blast, the remains clung to his torso, dancing in the wind. His wristbands were gone. His trousers were torn like jeans. His face was scratched, blood from his lips and nose, he wiped his face ridding himself of most of the blood. His head darted to Nasch. He ripped off what was left of his gi. His torso was, like his face beaten and bloodied. Still, he had an eerie calm. Like blood boiling rage mixed with contemplational calm. Through sheer willpower alone, he had delayed the bone breaking pain of the explosion, though he was sure it would soon return. He had to make it count while his body would let him. "Y'know, that's a pretty good tactic. I heard the Saibamen use it, seems perfectly fit for sniveling cowards." He barked. He took his battle stance once more, though this time with noticeable strain. His glaring eyes locked onto the Saiyan once more. "Just like you." He stood there for a few seconds, taking a breather to regain his energy. His aura became noticeably stronger. And then, he disappeared from sight with a flicker. He saw what happened when he used power attacks, now was for a more patient strategy. He reappeared in front of Nasch jumping slightly upwards and launching an elbow to the face, he flipped back a couple times. He motioned for Nasch to come towards him. BATTLE TRACKERSUMMARY
Current battle summary here. Clash -Hit! 26 DD, 34 with Lightning Aura and Resist
Standard Action 1 - Basic Attack
Acc - mwCsa4Og1d100+40 Dmg - 2d12+2
Standard Action 2 - Power Up
ACTIVE EFFECTS
FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during the turn. Indefinite. TRAITS Willpower| Haste| Effeciency| Assault
TRANSFORMATION
EQUIPMENT Martial Arts Gi: As an at-will action two attacks of choice during your turn add 15 to their accuracy and boost their damage tier by 1.
OTHER ITEMS
SUPER ATTACKS Wolf Bash | Rank 1 Single - Bashing - Cripple | 15 ki. Wolf Fang Fist | Rank 1 Barrage - Charging | 20 ki TECHS Eight Arms | Rank 1 - 2 uses Kiai | Rank 1 - 1 use
LEGENDARY
CURRENT PL: 19,050 | BASE PL: 12,700 HP: 45/55 | KI: 68/100 | DEF: 65 | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 25 (15+, Martial Arts Gi)
WC:390| Nasch 1d100+40路2d12+2
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Post by Nasch on Jan 25, 2019 15:40:28 GMT -5
BATTLE TRACKERFULL SUMMARY
DEFENSIVE SUMMARY:N/A OFFENSIVE SUMMARY:BA1. N/A SA1. Basic Attack | -0 ki cost Accuracy. _P48q3ZX1d100+30Damage. 1d12+1SA2. Basic Attack | -0 ki cost Accuracy. 1d100+30Damage. 1d12+1 ACTIVE EFFECTSEdge 1. 1.5x PL. +10 Def. Edge 2. 2x PL. 2 damage negated on each attack. Lightning Aura. Opp. receives direct damage per damage die dealt to you. (2/3 turns remaining) FIGHTING STYLETenacious: +15 Toughness + Mettle (Guard is at-will and can Intercept unlim. times.) TRAITSResist. Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve. At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (25/50 ki restored) Assault. At-Will. Roll better of two d100s for Sup Atks on turn. 2 uses. (1/2 uses) Rampage. At-Will. Add damage to all attacks during your turn, 2d4 for Super Attacks, 1d4 for Basic Attacks. (1/2 uses) Talented. At-Will. Gain extra use of one Def or Utility technique you know. (0/1 uses) EQUIPMENTBattle Armor. Passive. 15 HP and negate 1 dmg from every atk. AI Assistant. Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. Dampening Field. At-Will. Grant 10 Toughness to self and one comrade. (0/1 uses) Cursed Tome. Bonus - Reactive. Switch one currently running status on self to another person. Retains duration. (2/2 uses) SUPER ATTACKSFlash Blitz Barrage | Barrage | 3 Dice | Charging | -15 ki cost TECHS Energy Shield. Rank I (1/1) Lightning Aura. Rank I (0/1) Clash. Rank I (0/1) Afterimage. Rank I (1/1) LEGENDARYN/A CURRENT PL: 29,540 | BASE PL: 29,540 HP: 68/85 | KI: 45/100 | TOU: 0 |DEF: 50 (60) | DMG DIE: d12+1 | ACC: +30 1d100+30路1d12+1路1d100+30路1d12+1
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Post by Yoroshu on Jan 25, 2019 16:28:14 GMT -5
Yoroshu's attack had missed just as Nasch's did. He felt his power drop, this wasn't looking too good, but Yoroshu was going to fight until he dropped to the ground. But he couldn't risk exhausting too much ki, not in his state. He had to wear him down or else Nasch could win. He leaped away to gain some distance, panting heavily, sweat running down his bruised face, no room for failure. "Alright, let's dance!" He yelled, running towards Nasch, reeling his arm back, he began to focus what little energy he had remaining into his fist. He didn't care to say the name of the attack, talking used up valuable strength. He leaped in the air, his arm poised back, he threw his ki ignited fist towards Nasch's face, but he flickered away before contact could be made, reappearing directly behind the Saiyan and attempting to smash his fist against the Saiyan's spine. He had focused quite a bit of power into the attack. He was sure Nasch had a trick or two up his sleeve, but that didn't matter, he just needed a miracle, maybe, just maybe, the Wolf Bash for once would prove helpful, but that was a long shot at best. BATTLE TRACKERSUMMARY
Current battle summar here. SA1 -Miss! SA2 -Miss!
Standard Action 1 -5 ki(Condense)
Standard Action 2[Wolf Bash] -15 ki Acc - GekDeFKG1d100+40 OR 1d100+40 Dmg - 5d12+5
Staus Roll(Cripple 50% or lower) 1d100
ACTIVE EFFECTS
FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during the turn. Indefinite. TRAITS Willpower|Haste|Effeciency|Assault
TRANSFORMATION
EQUIPMENT Martial Arts Gi: As an at-will action two attacks of choice during your turn add 15 to their accuracy and boost their damage tier by 1.
OTHER ITEMS
SUPER ATTACKS Wolf Bash | Rank 1 Single - Bashing - Cripple | 15 ki. Wolf Fang Fist | Rank 1 Barrage - Charging | 20 ki TECHS
Eight Arms | Rank 1 - 2 uses
Kiai | Rank 1 - 1 use
LEGENDARY
CURRENT PL: 12,700 | BASE PL: 12,700 HP: 45/55 | KI: 48/100 | DEF: 65 | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 25 (15+, Martial Arts Gi)
WC: 205| Nasch 1d100+40路1d100+40路5d12+5路1d100
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Post by Nasch on Jan 30, 2019 11:24:42 GMT -5
BATTLE TRACKERFULL SUMMARY
DEFENSIVE SUMMARY:BA1 - Reactive. Afterimage on SA2. Attack avoided. | -20 ki cost 0 damage taken total. OFFENSIVE SUMMARY:SA1. Recuperate | +50 ki cost SA2. Basic Attack | -0 ki cost Accuracy. AJr3Ud9e1d100+30Damage. 1d12+1 ACTIVE EFFECTSEdge 1. 1.5x PL. +10 Def. Edge 2. 2x PL. 2 damage negated on each attack. Lightning Aura. Opp. receives direct damage per damage die dealt to you. (1/3 turns remaining) FIGHTING STYLETenacious: +15 Toughness + Mettle (Guard is at-will and can Intercept unlim. times.) TRAITSResist. Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve. At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (25/50 ki restored) Assault. At-Will. Roll better of two d100s for Sup Atks on turn. 2 uses. (1/2 uses) Rampage. At-Will. Add damage to all attacks during your turn, 2d4 for Super Attacks, 1d4 for Basic Attacks. (1/2 uses) Talented. At-Will. Gain extra use of one Def or Utility technique you know. (0/1 uses) EQUIPMENTBattle Armor. Passive. 15 HP and negate 1 dmg from every atk. AI Assistant. Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. Dampening Field. At-Will. Grant 10 Toughness to self and one comrade. (0/1 uses) Cursed Tome. Bonus - Reactive. Switch one currently running status on self to another person. Retains duration. (2/2 uses) SUPER ATTACKSFlash Blitz Barrage | Barrage | 3 Dice | Charging | -15 ki cost TECHS Energy Shield. Rank I (1/1) Lightning Aura. Rank I (0/1) Clash. Rank I (0/1) Afterimage. Rank I (0/1) LEGENDARYN/A CURRENT PL: 29,540 | BASE PL: 29,540 HP: 68/85 | KI: 75/100 | TOU: 0 |DEF: 50 (60) | DMG DIE: d12+1 | ACC: +30 1d100+30路1d12+1
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Post by Yoroshu on Feb 1, 2019 21:34:38 GMT -5
The Wolf Fang Fist had failed... how? No... why? The training, he had worked so hard, and his ultimate technique had failed... The energy that had radiated around the earthling's fist dissipated. His eyes widened, shock, fear, and confusion all in one. The Saiyan launched a devastating punch towards Yoroshu's face. Something kicked in, the pain came crashing down it was horrible it was utterly painful. But at the same time, Earthling adrenaline kicked in. Yoroshu's body took control, his body moved away from the strike in the nick of time, the strike hurtling past him. Yoroshu threw an elbow and then a palm strike. Yoroshu was on the brink of collapse, no more wasting time on super attacks.
It was time to get serious. Yoroshu's hair was messy and unkempt, his body seemed to have a mind of its own, his movements were fluid and automatic, his elbow had some amount of force pushed into it, but not a lot, his body reeled back after the strike, his body was beaten and bloodied but he still persisted against his rival, with his other hand, Yoroshu, calm-minded and composed, thrust a palm strike towards the Saiyan's chest. Yoroshu slid back, waiting for Nasch's move.
BATTLE TRACKERSUMMARY
Current battle summary here. SA1 -Hit! Dodged with RM-5 ki, 3 direct dmg taken by Lightning Aura
Standard Action 1[Elbow] Acc- fe4mXXXD1d100+40 Dmg - 1d12+1 Standard Action 2[Palm Strike] Acc - 1d100+40 Dmg - 2d12+2
ACTIVE EFFECTS Adrenaline FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during the turn. Indefinite. TRAITS Willpower|Haste|Effeciency|Assault
TRANSFORMATION
EQUIPMENT Martial Arts Gi: As an at-will action two attacks of choice during your turn add 15 to their accuracy and boost their damage tier by 1.
OTHER ITEMS
SUPER ATTACKS Wolf Bash | Rank 1 Single - Bashing - Cripple | 15 ki. Wolf Fang Fist | Rank 1 Barrage - Charging | 20 ki TECHS
Eight Arms | Rank 1 - 2 uses
Kiai | Rank 1 - 1 use
LEGENDARY
CURRENT PL: 12,700 | BASE PL: 12,700 HP: 11/55 | KI: 43/100 | DEF: 65(85 -Adrenaline) | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 25 (15+, Martial Arts Gi)
WC: 204| Nasch 1d100+40路1d12+1路1d100+40路2d12+2
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Post by Nasch on Feb 4, 2019 22:11:24 GMT -5
BATTLE TRACKERFULL SUMMARY
DEFENSIVE SUMMARY:AW. Guard on SA1 | -0 ki cost BA1 - Reactive. Rapid Movement on SA2 | -5 ki cost 2 damage negated by Edge 2. Resist deals 1 direct damage. 1 damage negated by Battle Armor. 4 damage taken total. OFFENSIVE SUMMARY:SA1. Basic Attack | -0 ki cost Accuracy. hZDg4Z9Q1d100+30Damage. 1d12+1SA2. Basic Attack | -0 ki cost Accuracy. 1d100+30Damage. 1d12+1 ACTIVE EFFECTSEdge 1. 1.5x PL. +10 Def. Edge 2. 2x PL. 2 damage negated on each attack. FIGHTING STYLETenacious: +15 Toughness + Mettle (Guard is at-will and can Intercept unlim. times.) TRAITSResist. Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve. At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (25/50 ki restored) Assault. At-Will. Roll better of two d100s for Sup Atks on turn. 2 uses. (1/2 uses) Rampage. At-Will. Add damage to all attacks during your turn, 2d4 for Super Attacks, 1d4 for Basic Attacks. (1/2 uses) Talented. At-Will. Gain extra use of one Def or Utility technique you know. (0/1 uses) EQUIPMENTBattle Armor. Passive. 15 HP and negate 1 dmg from every atk. AI Assistant. Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. Dampening Field. At-Will. Grant 10 Toughness to self and one comrade. (0/1 uses) Cursed Tome. Bonus - Reactive. Switch one currently running status on self to another person. Retains duration. (2/2 uses) SUPER ATTACKSFlash Blitz Barrage | Barrage | 3 Dice | Charging | -15 ki cost TECHS Energy Shield. Rank I (1/1) Lightning Aura. Rank I (0/1) Clash. Rank I (0/1) Afterimage. Rank I (0/1) LEGENDARYN/A CURRENT PL: 29,540 | BASE PL: 29,540 HP: 65/85 | KI: 70/100 | TOU: 0 |DEF: 50 (60) | DMG DIE: d12+1 | ACC: +30 1d100+30路1d12+1路1d100+30路1d12+1
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Post by Yoroshu on Feb 4, 2019 23:02:59 GMT -5
Yoroshu's own attacks had proven mostly ineffective, Nasch's, however, were terrifyingly effective. He barely managed to bob and weave his way out of being pummeled into unconsciousness, still taking some damage from his hits thanks to his exhaustion weakening him some bit. But his reflexes had never been keener! He was focusing his energy on defending rather than attacking, having blown through most of his energy, being on the defensive was more than necessary. After dodging Nasch's attacks, Yoroshu leaped back, almost collapsing after his feet met the floor, he struggled to stand. The pain from Nasch's self-destructive attack had returned, and it hurt terribly. He stood there, panting, having finally pieced together what Nasch had said to him, having largely ignored the words to focus on staying in the bout. "Me? Oh, are you making fun of me? Is that it?! I'm not strong enough for you?! Not good enough because I was raised in the deserts?! Is that it, huh?! YOU'RE NOTHING! YOU THINK YOU'RE BETTER THAN ME? I'LL KILL YOU!" He screamed, projecting his insecurities onto Nasch before angrily rushing towards the Saiyan, blood and sweat ran down his head, his clothing was bare and tattered. His face was the definition of pure rage. He was absolutely livid because he was losing. Again. He knew he wasn't going to last too long. He was tired, his bones ached, his muscles burned, his sides were in pain. His panting was overtly obvious, it was due to this, he laid out the Neo Jaguar Jackhammer, he wasn't going to best Nasch in this battle, but he would deal some damage at the end of this, hopefully at least. As he launched towards Nash he unleashed an elbow strike to the gut, before leaping over him, and unleashing a barrage of kicks down on Nasch's cranium, alternating leg each time, before somersaulting behind Nasch and kneeing his spine full force. [/span] BATTLE TRACKERSUMMARY
Current battle summary here. SA1 -Hit! Dodged with RM-5 ki, SA2 -Hit! 10 dmg
Standard Action 1[Condense -5 ki]
Standard Action 2 -Jaguar Jackhammer(Wolf Fang Fist) -17 ki Acc- Kh5i5fn41d100+40 OR 1d100+40 Dmg - 6d12+6 OR 6d12+6
ACTIVE EFFECTS Adrenaline FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during the turn. Indefinite. TRAITS Willpower|Haste|Effeciency|Assault
TRANSFORMATION
EQUIPMENT Martial Arts Gi: As an at-will action two attacks of choice during your turn add 15 to their accuracy and boost their damage tier by 1.
OTHER ITEMS
SUPER ATTACKS Wolf Bash | Rank 1 Single - Bashing - Cripple | 15 ki. Wolf Fang Fist | Rank 1 Barrage - Charging | 20 ki TECHS
Eight Arms | Rank 1 - 2 uses
Kiai | Rank 1 - 1 use
LEGENDARY
CURRENT PL: 12,700 | BASE PL: 12,700 HP: 1/55 | KI: 26/100 | DEF: 65(85 -Adrenaline) | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 25 (15+, Martial Arts Gi)
WC: 279| Nasch 1d100+40路1d100+40路6d12+6路6d12+6
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