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Post by Nasch on Jan 1, 2019 12:30:17 GMT -5
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Post by Battery Boy on Jan 1, 2019 14:20:18 GMT -5
The dry air of today's heat made Ramon feel uncomfortable as he flew across the desolate wasteland. Despite the poor weather, Ramon still was able to enjoy the wind that brushed his face as he flew at high speeds. Originally, Ramon had been out at a nearby city stalking products that were for sale. He had planned to steal a bit of food, but he hadn't wanted to take too much. He didn't want to hurt sales too dramatically. But it seemed that plan was thrown out the window quite quickly. He had felt a large power level off in the nearby wasteland that he was now currently traveling in. As Ramon continued to fly, he found that he was nearing the enormous power level. As he approached the being that held this power, he immediately recognized that this power level was unlike anything he had ever seen before. He had heard stories of beings that could reach high Power Levels before, but he had never come in contact with one. He had assumed that they didn't exist. but now he seemed to regret his own original beliefs. But otherwise, the idea of someone this strong excited him! If he was lucky, he would have the chance to engage this person. With his blood pumping, Ramon would be engulfed in his Ki and fly at his top speed towards his destination. His power level would be on full display as he raced towards his objective. After his short flight, he would find where the source of Power Level was coming from. Ramon would land atop a nearby rock formation and look up to see who this person was. He was unfamiliar to Ramon, but he seemed somewhat familiar in another sense. Upon examination, he seemed to hold the signature spiky hair that most Saiyans had. Not only that, but the tissue of his body seemed to be scarred in several places. What must he have gone through to gain those scars? It was finally time for Ramon to speak. After crossing his arms, he would begin. "Yo!" He'd yell up to Nasch. "You've got quite a high power level don't you?" He'd give a bit of a smirk. Taking his right hand, he'd point his index finger at his fellow Saiyan. "Just who are you?"Ramon would drop his arms to his sides with clenched fist. He'd look at Nasch with a focused gaze and a confident smirk. He just couldn't sit there anymore without asking the special question. "Whoever you are, you seem pretty strong." Ramon would lift his right arm and point his own thumb towards himself. "Why don't we fight each other?" Ramon would outstretch his arms and motion to the pieces of destroyed rock that littered the immediate vicinity. "You seem like your itching for a fight just as much as I am. So, what do you say?"
Words: 482 | Nasch
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Post by Nasch on Jan 1, 2019 15:52:28 GMT -5
BATTLE TRACKERSUMMARY
At-Will: Suppression - Reduces PL. | -0 ki cost
Bonus Action: N/A
Standard Action #1: Basic Attack | -0 ki cost
Acc - XQguF|8Z1d100+30
Dmg - 1d8
Status Chance (00%) - N/A
Standard Action #2: Basic Attack | -0 ki cost
Acc - 1d100+30
Dmg - 1d8
Status Chance (00%) - N/A
ACTIVE EFFECTS
EDGE 1. PL is at least x1.5 foe: As a passive you gain +10 def against all the foe's attacks.
EDGE 2. PL is at least x2 foe: As a passive you negate 2 damage from all the foe's attacks.
FIGHTING STYLE
Tenacious:
Courage - Start the battle with 15 toughness.
Mettle - Can use the Guard action At-Will instead of a Bonus Action one time per turn, and can use the Intercept action and unlimited number of times in a battle.
TRAITS
Resist : Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve : At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max.
Assault : At-will. Roll better of two d100s for Sup Atks on turn. 2 uses.
EQUIPMENT
Battle Armor : Passive. +15 HP and negate 1 dmg from every atk.
AI Assistant : Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. OTHER ITEMS
N/A
SUPER ATTACKS
Flash Blitz Barrage Attack Type: Barrage Damage: 3 damage dice (d8) Major Effect: Charging Minor Effect: None Ki Cost: -20 ki
TECHS
Energy Shield - Rank 1 (1/1)
Lightning Aura - Rank 1 (1/1) LEGENDARY
N/A
CURRENT PL: 5,000 | BASE PL: 12,140
HP: 80/80 | KI: 100/100 | TOU: 15 |DEF: 60 (70) | DMG DIE: d8 | ACC: +30 1d100+30路1d8路1d100+30路1d8
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Post by Battery Boy on Jan 1, 2019 20:41:51 GMT -5
Ramon would give a hearty smile at Nasch. He seemed a bit angry, but that simply excited Ramon. If this guy really was a Saiyan by his appearance, then it was safe to assume that he would be fighting with a great deal of power. "Well then, Nasch." Similarly to Nasch, Ramon would also enter a battle stance. With his eyes narrowed on his foe, Ramon was ready. "Let's get this going, yeah?"It seemed that Nasch was starting right off the bat pretty strong. At his current level, Ramon wasn't strong enough. But this didn't deter him. No, it simply incited him to fight even harder. But for now, it was time to play on the defensive side. For his first attack, Ramon would be able to place his hands up in time in order to guard Nasch's first attack. His attack was a bit stronger that Ramon expected, causing him to be left off balance. In that instant, Nasch had been able to land a solid hit on Ramon. Ramon would get pushed back a bit, but he wasn't in any serious danger. Well, at least not yet. With a smirk, Ramon would eye his opponent. "I'll give you this, you pack quite the punch." Ramon would give a chuckle as he raised his right arm, his palm facing directly at Nasch. "Since you were kind enough to say your name, I find it fair that you hear mine. It's Ramon." Energy would begin to compile in his palm. The buzzing of electricity would be apparent as an orb made of Ki would rest floating in front of his palm. "Lightning Cannon... FIRE!" The orb would explode outwards in the direction of Nasch. While the beam was his signature technique, it was true that Ramon had another trick up his sleeve. While yes this attack was an important part of his assault, it was mainly to be used as a distraction. Holding his left hand out behind him, Ramon would create a single Ki-Blade structure, two Ki-Shields, and a small, spike like object. All of the objects were blue with his Ki. They would all float in place until he needed them. But for now, the blade was all he needed. He would reach his left hand backwards and have the blade cover his hand. Now with that, it was time for his real assault to begin. Ramon would lift off the ground and begin flying straight through his own beam. At the end of the beam, Ramon would appear out with his Ki-Blade prepared to strike. And with that, Ramon would take this opportunity to try to slash at Nasch with his Ki-Structure.
Words: 444 | Nasch BATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack - 70 Acc vs 60 Def = 3 Dmg - Guard = 1.5 Dmg
Enemy Attack #2: Basic Attack - 107 Acc vs 60 Def = 1 Dmg
Bonus Action: Energy Constructs - As a bonus action you create 4 energy constructs. As an at-will action you can activate number of constructs to add one d4 as a bonus damage die to assigned Basic Attacks during your turn. Alternatively, as a reactive at-will action you can sacrifice constructs to negate damage from attacks that hit you during your turn. Each construct spent on an individual attack negates 2 damage, to a max of 8. | -10 Ki cost
At-Will:
Guard (Mettle)
Equipping of Ki-Blade
Standard Action #1: Lightning Cannon - Major: Charging/Minor: Shock | -15 Ki cost
Acc - hCmOLi|J1d100+30
Dmg - 2d6 or because of Charging 2d6 the highest set is the damage.
Status Chance (50%) - 1d100
Standard Action #2: Basic Attack | -0 Ki cost
Acc - 1d100+30
Dmg - 1d6 + 1d4(Roll for Ki-Blade Damage)
ACTIVE EFFECTS
N/A
FIGHTING STYLE
Tenacious: The tenacious fighter is focused on survival. They can take a beating and keep going, which lets them wear down their foes and clinch the win.
Courage: You start each battle with 15 toughness.
Mettle: As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times.
TRAITS
N/A
EQUIPMENT
Weighted Clothing: As a passive effect you gain a +50% PL reward per post or per 200 words in all threads.
OTHER ITEMS
N/A
SUPER ATTACKS
LIGHTNING CANNON The user holds out his hand and let's ki charge in his palm as an orb. Once ready to fire, the beam will fire out towards the target. The beam fired not only crackles, but even looks like electricity. Type. Single Activate. Standard Action Base Damage. Two Damage Dice Major Effect. Charging Minor Effect. Shock Cost. 15
TECHS
Wild Sense: Rank 1
Energy Constructs: Rank 1
LEGENDARY
N/A
CURRENT PL: 2500 / BASE PL: 2500
HP: 50/50 | KI: 75/100 | TOU: 12.5 | DEF: 60 | DMG DIE: d6 | ACC: +30 1d100+30路2d6路2d6路1d100路1d100+30路1d6路1d4
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Post by Nasch on Jan 2, 2019 0:38:54 GMT -5
BATTLE TRACKERSUMMARY
Enemy Attack #1: Lightning Cannon - 47 Acc vs 70 Def - Misses! Enemy Attack #2: Basic Attack - 92 Acc vs 70 Def - 3 damage dealt (6 damage, 1 negated by Battle Armor, then halved by At-Will Guard) | RESIST deals 1 direct damage back! At-Will: Guard (Tenacious Fighting Style) Bonus Action: Lightning Aura - Attacker takes 1 dmg per dmg die rolled against you for the duration. | -15 ki cost. Standard Action #1: Basic Attack | -0 ki cost Acc - |6lLNWrK1d100+30Dmg - 1d8Status Chance (00%) - N/A Standard Action #2: Basic Attack | -0 ki cost Acc - 1d100+30Dmg - 1d8Status Chance (00%) - N/A ACTIVE EFFECTS EDGE 1. PL is at least x1.5 foe: As a passive you gain +10 def against all the foe's attacks. EDGE 2. PL is at least x2 foe: As a passive you negate 2 damage from all the foe's attacks. LIGHTNING AURA. Attacker takes 1 dmg per dmg die rolled against you for the duration. (3/3 turns remaining) FIGHTING STYLE Tenacious:Courage - Start the battle with 15 toughness. Mettle - Can use the Guard action At-Will instead of a Bonus Action one time per turn, and can use the Intercept action and unlimited number of times in a battle. TRAITSResist : Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve : At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. Assault : At-will. Roll better of two d100s for Sup Atks on turn. 2 uses. EQUIPMENTBattle Armor : Passive. +15 HP and negate 1 dmg from every atk. AI Assistant : Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. OTHER ITEMSN/A SUPER ATTACKSFlash Blitz BarrageAttack Type: Barrage Damage: 3 damage dice (d8) Major Effect: Charging Minor Effect: None Ki Cost: -20 ki TECHS Energy Shield - Rank 1 (1/1) Lightning Aura - Rank 1 (0/1) LEGENDARYN/A CURRENT PL: 5,000 | BASE PL: 12,140
HP: 80/80 | KI: 85/100 | TOU: 12 |DEF: 60 (70) | DMG DIE: d8 | ACC: +30 1d100+30路1d8路1d100+30路1d8
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Post by Battery Boy on Jan 2, 2019 4:25:47 GMT -5
Ramon would grimace as he found that his Lightning Cannon had narrowly missed. But it did not matter, for it had served it's purpose. He was for sure going to hit Nasch with his Ki-Blade. Well, he wasn't necessarily lying considering the outcome. But instead of him being able to slice his foe with the blade, Nasch just caught it in his hand. Out of all the possible ways to counter an attack, this had to be one of the most interesting ways. Ramon would be in disbelief as he was now in a very poor position. It seemed that Nasch was well aware of that fact and was going to exploit it. Ramon would be astonished to see Nasch's body be engulfed in lightning. While it was true that this was a fight, it wasn't like he was going to disregard the spectacle of the fight. But it seemed that he would be brought back into reality as he felt a small pain in his body. Whatever it was, it seemed to have done a speck of damage. But considering it's low intensity, it didn't matter right now. What did matter however was that Nasch was about to deal some hefty damage. To defend himself, Ramon would place his arms in an x-shape out in front of him. His arms would take the blunt of the attack, but he was fine for the most part. But what came next would be Ramon's opportunity. Nasch was about to slam Ramon into the ground, and most likely continue from there. He didn't want to waste his shields just yet, so Ramon had to do something completely different. But luckily for him, it seemed that the sledgehammer was a bit too slow. Well, at least slow enough for Ramon to exploit it. With a swift sidestep, Ramon would be able to move out of the way of the attack. Similarly to Nasch, he planned to exploit his failure in attacking. While sidestepping, Ramon would lift his hand to face his foe. Just like before, a lightning orb made of Ki would grow in his hand. But this time, something was different. If Nasch was paying attention, he'd notice that Ramon seemed to be holding his outstretched arm with his opposite arm. Not only that, but electricity seemed to be frolicking across the entirety of his arm. With a confident smirk on his face, he'd continue to speak with Nasch. "You're pretty good yourself ya know. Honestly it's a privilege being able to fight someone so strong!" Ramon's suspicion that Nasch was also a Saiyan seemed to be confirmed at his mention of the, "old-style of a Saiyan Warrior." In a quiet tone he would continue, "Let's see how our ancestors fight then."In a split second, Ramon would fire the Lightning Cannon once again. He guessed that it would land considering his proximity to his fellow Saiyan, but he had no clue what the result would be. But as a just in case, Ramon would send the sharp object he had created earlier into the sky. He didn't need to use it just yet, but it would be far more useful where it wasn't expected.
Words: 533 | Nasch BATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack - 115 Acc vs 60 Def = 4 Dmg - Guard = 2 Dmg
Enemy Attack #2: Basic Attack - 41 Acc vs 60 Def = Miss
Bonus Action:
N/A
At-Will:
Guard (Mettle)
Standard Action #1: Condense | -5 Ki cost
Acc - N/A
Dmg - N/A
Status Chance (00%) - N/A
Standard Action #2: Lightning Cannon - Major: Charging/Minor: Shock | -15 Ki cost
Acc - TX5dPGo51d100+30
Dmg - 2d6 or because of Charging 2d6 the highest set is the damage. Then add 2d6 due to Condense
Status Chance (50%) - 1d100
ACTIVE EFFECTS
N/A
FIGHTING STYLE
Tenacious: The tenacious fighter is focused on survival. They can take a beating and keep going, which lets them wear down their foes and clinch the win.
Courage: You start each battle with 15 toughness.
Mettle: As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times.
TRAITS
N/A
EQUIPMENT
Weighted Clothing: As a passive effect you gain a +50% PL reward per post or per 200 words in all threads.
OTHER ITEMS
N/A
SUPER ATTACKS
LIGHTNING CANNON
The user holds out his hand and let's ki charge in his palm as an orb. Once ready to fire, the beam will fire out towards the target. The beam fired not only crackles, but even looks like electricity. Type. Single Activate. Standard Action Base Damage. Two Damage Dice Major Effect. Charging Minor Effect. Shock Cost. 15
TECHS
Wild Sense: Rank 1
Energy Constructs: Rank 1
LEGENDARY
N/A
CURRENT PL: 2500 / BASE PL: 2500
HP:49/50 | KI:55/100 | TOU:10.5 | DEF: 60 | DMG DIE: d6 | ACC: +30 1d100+30路2d6路2d6路2d6路1d100
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Post by Nasch on Jan 2, 2019 18:09:42 GMT -5
BATTLE TRACKERSUMMARY
Enemy Attack #1: Lightning Cannon - 121 Acc vs 70 Def = 8 damage dealt! (1 negated by Battle Armor, 2 negated by Edge 2.) | Resist deals 2 direct damage back to Ramon! At-Will: Assault. Roll better of two d100s for Sup Atks on turn. 2 uses. | -0 ki cost Resolve. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. | +8 ki cost Bonus Action: N/A Standard Action #1: Condense | -5 ki cost Standard Action #2: Flash Blitz Barrage (Condensed) | -20 ki cost Acc - 67R9BFBq1d100+30 | 1d100+30 (Assault - Take the higher of the two) Dmg - 5d8 | 5d8 (Charging - Take the higher of the two) Status Chance (00%) - N/A ACTIVE EFFECTS
EDGE 1. PL is at least x1.5 foe: As a passive you gain +10 def against all the foe's attacks. EDGE 2. PL is at least x2 foe: As a passive you negate 2 damage from all the foe's attacks. LIGHTNING AURA. Attacker takes 1 dmg per dmg die rolled against you for the duration. (2/3 turns remaining) - 4 direct damage dealt to Ramon!FIGHTING STYLE Tenacious:Courage - Start the battle with 15 toughness. Mettle - Can use the Guard action At-Will instead of a Bonus Action one time per turn, and can use the Intercept action and unlimited number of times in a battle. TRAITSResist : Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve : At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (11/50) Assault : At-will. Roll better of two d100s for Sup Atks on turn. 2 uses. (1/2) EQUIPMENTBattle Armor : Passive. +15 HP and negate 1 dmg from every atk. AI Assistant : Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. OTHER ITEMSN/A SUPER ATTACKSFlash Blitz BarrageAttack Type: Barrage Damage: 3 damage dice (d8) Major Effect: Charging Minor Effect: None Ki Cost: -20 ki TECHS Energy Shield - Rank 1 (1/1) Lightning Aura - Rank 1 (0/1) LEGENDARYN/A CURRENT PL: 5,000 | BASE PL: 12,140
HP: 80/80 | KI: 68/100 | TOU: 4 |DEF: 60 (70) | DMG DIE: d8 | ACC: +30 1d100+30路1d100+30路5d8路5d8
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Post by Battery Boy on Jan 2, 2019 21:40:43 GMT -5
A wide smile would spread across the face of Ramon as he witnessed his Lightning Cannon hit it's intended target. Unlike last time, his signature technique hadn't missed it's mark. But once the attack was finally over, he would be waiting to see how Nasch came out of that. Unsurprisingly, the opposing Saiyan was still standing. Ramon's smile would extend to more of a smirk as he was not only complimented, but challenged by Nasch. "I'm flattered. But I'm far more interested in what you're packing." He would cross his arms as he watched Nasch rise up into the sky. He kept a close eye on Nasch as he started his assault. Before he could even react, he was struck by some form of lightning. This time around, it was slightly larger. Mentally Ramon was catching on how this damage was coming about. It seemed that every time he hit Nasch with an attack, he was receiving some damage as compensation. But despite his realization, it wasn't the time for that. For now, he had to deal with the impending barrage that his foe had unleashed. Just like before, Ramon would put his arms up in an x-shape. He would aim his arms upwards in the direction from which Nasch unleashed his attack. This attack was far more brutal than Ramon had felt throughout the entirety of the fight up to this point. He would feel himself getting drove in the ground as the attack continued. Once the barrage was finally over, Nasch would be able to see Ramon still standing there with his guarding stance. The ground around him had been indented like a crater, and Ramon was standing in the center of it. Smoke was coming off of Ramon's arms, indicating how hard they were hit. But instead of seeming in pain, Ramon would begin laughing! His young laughter would fill the air as he lowered his arms. He would look up at Nasch with a far more determined gaze. "Where was this hiding the entire time?" Ramon'd say in a joking manner. "I didn't expect to be able to push you to do something so strong, but I guess that's been thrown out the window." With clenched fists, Ramon would close his eyes. He would take a deep breath, feeling his senses increase. He was going to push against Nasch with all he had from this moment on. As soon as Ramon opened his eyes, his Ki would explode outwards, giving him a blue aura. His power level had increased drastically, and he was about to give it his all. Ramon would hop off the ground and float up to the same level as Nasch. "I'm quite confident that you're stronger than me. I can't deny that." Ramon's body would shift into that of a battle stance. "But I'm not going to let that stop me." Ramon would rush towards Nasch with his aura still burning brighly. He would attempt to kick Nasch upwards. Whether that hit or miss, Ramon would still try to slam Nasch back towards the ground.
Words: 513 | Nasch | OOC: Sorry about not saying anything about the direct damage in the battle tracker! Last round I did subtract HP from the direct damage, but this time around I directly stated the effects under your attack. Also thanks for informing me about the rounding thing! BATTLE TRACKERSUMMARY
Enemy Attack #1: Condense
Enemy Attack #2: Flash Blitz Barrage - 99 Acc vs 60 Def = 24 Dmg
Effect of Lightning Aura + Resist trait = 6 Direct Dmg!
Bonus Action:
Wild Sense - As a bonus action pick one foe. Each time that foe makes an attack against you, gain a +5 bonus to defense against them. Considered a Movement technique. The foe is obviously Nasch. | -20 Ki cost
Power-Up! 80% increase in power level! | -10 Ki cost
Standard Action #1: Basic Attack | -0 Ki cost
Acc - 7NnXEMyA1d100+30
Dmg - 1d6
Status Chance (00%) - N/A
Standard Action #2: Basic Attack | -0 Ki cost
Acc - 1d100+30
Dmg - 1d6
Status Chance (00%) - N/A
ACTIVE EFFECTS
N/A
FIGHTING STYLE
Tenacious: The tenacious fighter is focused on survival. They can take a beating and keep going, which lets them wear down their foes and clinch the win.
Courage: You start each battle with 15 toughness.
Mettle: As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times.
TRAITS
N/A
EQUIPMENT
Weighted Clothing: As a passive effect you gain a +50% PL reward per post or per 200 words in all threads.
OTHER ITEMS
N/A
SUPER ATTACKS
LIGHTNING CANNON
The user holds out his hand and let's ki charge in his palm as an orb. Once ready to fire, the beam will fire out towards the target. The beam fired not only crackles, but even looks like electricity.
Type. Single
Activate. Standard Action
Base Damage. Two Damage Dice
Major Effect. Charging
Minor Effect. Shock
Cost. 15
TECHS
Wild Sense: Rank 1 (0/1)
Energy Constructs: Rank 1 (0/1)
LEGENDARY
N/A
CURRENT PL: 4500 / BASE PL: 2500
HP:29/50 | KI:25/100 | TOU: 0| DEF: 60 | DMG DIE: d6 | ACC: +30 1d100+30路1d6路1d100+30路1/6
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Post by Nasch on Jan 3, 2019 12:24:55 GMT -5
BATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack - 118 Acc vs 60 Def = 0 damage dealt! (1 negated by Battle Armor) | Resist deals 1 direct damage back to Ramon!
Enemy Attack #2: Basic Attack - 70 Acc vs 60 Def = 1 damage dealt! (1 negated by Battle Armor) | Resist deals 1 direct damage back to Ramon!At-Will: Resolve. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. | +1 ki cost Bonus Action: Energy Shield. Gain 20 Toughness. | -15 ki Standard Action #1: Basic Attack | -0 ki cost Acc - 3EzQq2eC1d100+30 Dmg - 1d8 Status Chance (00%) - N/A Standard Action #2: Basic Attack | -0 ki cost Acc - 1d100+30 Dmg - 1d8 Status Chance (00%) - N/A ACTIVE EFFECTSLIGHTNING AURA. Attacker takes 1 dmg per dmg die rolled against you for the duration. (1/3 turns remaining) - 2 direct damage dealt to Ramon!FIGHTING STYLE Tenacious:Courage - Start the battle with 15 toughness. Mettle - Can use the Guard action At-Will instead of a Bonus Action one time per turn, and can use the Intercept action and unlimited number of times in a battle. TRAITSResist : Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve : At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (12/50) Assault : At-will. Roll better of two d100s for Sup Atks on turn. 2 uses. (1/2) EQUIPMENTBattle Armor : Passive. +15 HP and negate 1 dmg from every atk. AI Assistant : Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. OTHER ITEMSN/A SUPER ATTACKSFlash Blitz BarrageAttack Type: Barrage Damage: 3 damage dice (d8) Major Effect: Charging Minor Effect: None Ki Cost: -20 ki TECHS Energy Shield - Rank 1 (0/1) Lightning Aura - Rank 1 (0/1) LEGENDARYN/A CURRENT PL: 5,000 | BASE PL: 12,140
HP: 80/80 | KI: 54/100 | TOU: 23 |DEF: 60 (70) | DMG DIE: d8 | ACC: +30 1d100+30路1d8路1d100+30路1d8
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Post by Battery Boy on Jan 3, 2019 14:53:30 GMT -5
Ramon would gaze upon Nasch with an expression of anger. After fighting his fellow Saiyan for this long, Ramon had found that it was next to impossible to win this fight at the pace it was going. Not only that, but Ramon would be hit once again with Nasch's lightning. Deep down within his soul, Ramon felt a battle between his Saiyan and human genetics. He could almost hear the sound of the human side, and it seemed quite convinced on trying to flee. But on the other side, it was almost like his Saiyan side was refusing to give in. Ramon would clench his fists as he put them up to guard against Nasch's first attack. To help reduce the amount of damage taken from it, he'd use one of the shield constructs he had made earlier as extra protection. The shield would shatter upon being hit so fiercely. Ramon had come to his senses and realized that he couldn't back down against anyone, not now and certainly not ever. He would ignore his human side, deciding to continue fighting until he was physically incapable of doing so. Then came Nasch's second attack. Ramon was in a desperate situation, and he needed to avoid as much damage as he could. He'd put his remaining shield out in front of a guarding left arm. Nasch had no problem with being able to break the shield, but it at least mitigated the damage. Not only that, but Ramon's guard was quite useful against the attack. As Ramon floated there up in the sky with Nasch's arm against his own, his arm would be twitching. He didn't have much left at this point, but he still felt motivated to see this fight to end. Ramon would push himself away from his opponent, looking dead in his eyes as he crossed his arms. His blue aura was still burning, and Ramon's Wild Sense had gotten stronger. "It's good to hear that I'm at least providing a challenge. But just you wait, 'cause this battle's only just started." Ramon would lift his right arm to face his palm at Nasch. But soon after raising it, it seemed that Ramon would lower it slowly. Using his signature Lightning Cannon would be far too draining, and he couldn't be throwing his energy around at this point. Instead he decided to close his eyes and take a deep breath. He needed all the energy he could muster if he wanted somehow win this battle. With that out of the way, Ramon would seem to lift his hand to the sky. In a quick motion, he would lower his arm to a more horizontal position as he seemed to give a "go" motion. In that instant, the final object Ramon had created, a shard-like Ki construct, would race towards Nasch's backside. In that same moment, Ramon would race towards his foe with a reeled back arm. If the shard was to hit Nasch, it would stick into his back and produce a small explosion. But whether that worked or not, Ramon would still be coming in to attack. If this basic attack succeeded, he would grasp onto Nasch's face and drag him down to the rocks down below.
Words: 540 | Nasch BATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack - 118 Acc vs 65 Def = 7 Dmg - Shield = 5 Dmg - Guard (Mettle) = 2 Dmg
Enemy Attack #2: Basic Attack - 109 Acc vs 70 Def = 7 Dmg - Shield = 5 Dmg - Guard = 2 Dmg
Effect of Lightning Aura + Resist trait = 4 Direct Dmg!
Bonus Action:
Guard (Technique}
At-Will:
Guard (Mettle)
Standard Action #1: Recuperate | +50 Ki
Acc - N/A
Dmg - N/A
Status Chance (00%) - N/A
Standard Action #2: Basic Attack | -0 Ki cost
Acc - r4ZE7cvz1d100+30
Dmg - 1d6
Status Chance (00%) - N/A
ACTIVE EFFECTS
N/A
FIGHTING STYLE
Tenacious: The tenacious fighter is focused on survival. They can take a beating and keep going, which lets them wear down their foes and clinch the win.
Courage: You start each battle with 15 toughness.
Mettle: As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times.
TRAITS
N/A
EQUIPMENT
Weighted Clothing: As a passive effect you gain a +50% PL reward per post or per 200 words in all threads.
OTHER ITEMS
N/A
SUPER ATTACKS
LIGHTNING CANNON The user holds out his hand and let's ki charge in his palm as an orb. Once ready to fire, the beam will fire out towards the target. The beam fired not only crackles, but even looks like electricity.
Type. Single
Activate. Standard Action
Base Damage. Two Damage Dice
Major Effect. Charging
Minor Effect. Shock
Cost. 15
TECHS
Wild Sense: Rank 1 (0/1)
Energy Constructs: Rank 1 (0/1)
LEGENDARY
N/A
CURRENT PL: 4500 / BASE PL: 2500
HP:21/50 | KI:75/100 | TOU: 0| DEF: 60 | DMG DIE: d6 | ACC: +30 1d100+30路1d6
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Post by Nasch on Jan 3, 2019 21:34:22 GMT -5
BATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack - 65 Acc vs 60 Def = 2 damage dealt! (1 negated by Battle Armor, halved by Guard) | Resist deals 1 direct damage back to Ramon!At-Will: Resolve. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. | +2 ki cost Guard (Tenacious). Halve the damage of a Basic Attack (-0 ki) or a Super Attack (-5 ki). | -0 ki cost Bonus Action: N/A Standard Action #1: Basic Attack | -0 ki cost Acc - YrCHr|3f1d100+30 Dmg - 1d8 Status Chance (00%) - N/A Standard Action #2: Basic Attack | -0 ki cost Acc - 1d100+30Dmg - 1d8Status Chance (00%) - N/A ACTIVE EFFECTSLIGHTNING AURA. Attacker takes 1 dmg per dmg die rolled against you for the duration. (0/3 turns remaining) - 1 direct damage dealt to Ramon!FIGHTING STYLE Tenacious:Courage - Start the battle with 15 toughness. Mettle - Can use the Guard action At-Will instead of a Bonus Action one time per turn, and can use the Intercept action and unlimited number of times in a battle. TRAITSResist : Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve : At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (14/50) Assault : At-will. Roll better of two d100s for Sup Atks on turn. 2 uses. (1/2) EQUIPMENTBattle Armor : Passive. +15 HP and negate 1 dmg from every atk. AI Assistant : Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. OTHER ITEMSN/A SUPER ATTACKSFlash Blitz BarrageAttack Type: Barrage Damage: 3 damage dice (d8) Major Effect: Charging Minor Effect: None Ki Cost: -20 ki TECHS Energy Shield - Rank 1 (0/1) Lightning Aura - Rank 1 (0/1) LEGENDARYN/A CURRENT PL: 5,000 | BASE PL: 12,140
HP: 80/80 | KI: 56/100 | TOU:21 |DEF: 60 (70) | DMG DIE: d8 | ACC: +30 1d100+30路1d8路1d100+30路1d8
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Post by Battery Boy on Jan 4, 2019 3:00:16 GMT -5
Ramon would grit his teeth as Nasch was able to get away before he slammed him into the Earth. But while it was inconvenient, it had at least helped Ramon get a grip on the situation. Ramon would focus to the sounds around him as Nasch flew about the rocks. He could hear the rushing wind flying past his foe as he seemed to appear far above him. He would look up to see Nasch rushing straight towards him, and that gave Ramon enough time to react. With the opposing side's charge, Ramon would slide his body out of the way. Ramon couldn't believe he was able to be moving at such speeds. He'd never done something like this prior, so it was odd to say the least. But that didn't matter, for Ramon had to provide a counterattack against Nasch's failed attempt. With a cocky smirk on his grin, Ramon would try to grab Nasch's leg as he flew past him. "Sorry, but you were a bit open. And frankly, I can't let something like that slide." If he had been able to successfully grip his leg, Ramon would swing Nasch around in a couple circles before tossing him towards the ground. But whether that initial set-up had failed or not, Ramon would rush towards his opponent. He would raise his leg to sky and attempt to axe kick Nasch down to rocky Earth below. If Ramon was at least successful at getting Nasch to the ground, Ramon would fly down to the ground and cross his arms as he waited for his feisty friend to get back up. With a smug look on his face, Ramon would glare at Nasch. "It seems that I might've actually done a number on you. That's quite interesting to say the least." Ramon's aura seemed to be fading just a bit. In the very near future, Ramon's aura would dissipate. Ramon was well aware of this fact, but he couldn't show any signs of how it would soon give out. His aura would betray him in that fact, but the best he could do was play it off. Ramon would lift his hand to Nasch, motioning for him to show him what came next. It was a fun callback to what his opponent had done earlier. If anything, Ramon truly did want to see what his foe could produce. He believed it possible that Nasch could pull off something even stronger, but he didn't know that fore sure just yet. But if the entirety of this battle was any indicator, it was that a Saiyan can rise to action. No matter their current circumstances.
Words: 442 | Nasch | OOC: During the last round, I forgot to include at the bottom that my defense stat had raised to 70 instead of just staying at 60. So I corrected here with the new extra boost. Also forgot to add Power-Up and Wild Sense to active effects. BATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack - 46 Acc vs 75 Def = Miss
Enemy Attack #2: Basic Attack - 32 Acc vs 80 Def = Miss
Resist trait = 1 Direct Dmg!
Bonus Action:
N/A
At-Will:
N/A
Standard Action #1: Basic Attack | -0 Ki cost
Acc - jPwMHplA1d100+30
Dmg - 1d6
Status Chance (00%) - N/A
Standard Action #2: Basic Attack | -0 Ki cost
Acc - 1d100+30
Dmg - 1d6
Status Chance (00%) - N/A
ACTIVE EFFECTS
Wild Sense: +20/25
Power-Up: Last turn of its boost
FIGHTING STYLE
Tenacious: The tenacious fighter is focused on survival. They can take a beating and keep going, which lets them wear down their foes and clinch the win.
Courage: You start each battle with 15 toughness.
Mettle: As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times.
TRAITS
N/A
EQUIPMENT
Weighted Clothing: As a passive effect you gain a +50% PL reward per post or per 200 words in all threads.
OTHER ITEMS
N/A
SUPER ATTACKS
LIGHTNING CANNON The user holds out his hand and let's ki charge in his palm as an orb. Once ready to fire, the beam will fire out towards the target. The beam fired not only crackles, but even looks like electricity.
Type. Single
Activate. Standard Action
Base Damage. Two Damage Dice
Major Effect. Charging
Minor Effect. Shock
Cost. 15
TECHS
Wild Sense: Rank 1 (0/1)
Energy Constructs: Rank 1 (0/1)
LEGENDARY
N/A
CURRENT PL: 4500 / BASE PL: 2500
HP:20/50 | KI:75/100 | TOU: 0| DEF: 80 (60) | DMG DIE: d6 | ACC: +30 1d100+30路1d6路1d100+30路1d6
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Post by Nasch on Jan 4, 2019 13:38:07 GMT -5
BATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack - 86 Acc vs 60 Def = 2 damage dealt! (1 negated by Battle Armor, halved by Guard) | Resist deals 1 direct damage back to Ramon!Enemy Attack #2: Basic Attack - 65 Acc vs 60 Def = 0 damage dealt! (1 negated by Battle Armor) | Resist deals 1 direct damage back to Ramon!At-Will: Resolve. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. | +2 ki cost Guard (Tenacious). Halve the damage of a Basic Attack (-0 ki) or a Super Attack (-5 ki). | -0 ki cost Suppression. Removed Suppression, full PL back in play. | -0 ki cost Bonus Action: N/A Standard Action #1: Basic Attack | -0 ki cost Acc - E4KwHsQw1d100+30 Dmg - 1d8 Status Chance (00%) - N/A Standard Action #2: Basic Attack | -0 ki cost Acc - 1d100+30Dmg - 1d8Status Chance (00%) - N/A ACTIVE EFFECTSEDGE 1. PL is at least x1.5 foe: As a passive you gain +10 def against all the foe's attacks. EDGE 2. PL is at least x2 foe: As a passive you negate 2 damage from all the foe's attacks. FIGHTING STYLE Tenacious:Courage - Start the battle with 15 toughness. Mettle - Can use the Guard action At-Will instead of a Bonus Action one time per turn, and can use the Intercept action and unlimited number of times in a battle. TRAITSResist : Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve : At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (16/50) Assault : At-will. Roll better of two d100s for Sup Atks on turn. 2 uses. (1/2) EQUIPMENTBattle Armor : Passive. +15 HP and negate 1 dmg from every atk. AI Assistant : Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. OTHER ITEMSN/A SUPER ATTACKSFlash Blitz BarrageAttack Type: Barrage Damage: 3 damage dice (d8) Major Effect: Charging Minor Effect: None Ki Cost: -20 ki TECHS Energy Shield - Rank 1 (0/1) Lightning Aura - Rank 1 (0/1) LEGENDARYN/A CURRENT PL: 12,140 | BASE PL: 12,140
HP: 80/80 | KI: 58/100 | TOU: 19 |DEF: 60 (70) | DMG DIE: d8 | ACC: +30 1d100+30路1d8路1d100+30路1d8
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Post by Battery Boy on Jan 5, 2019 0:41:33 GMT -5
Ramon would grit his teeth and narrow his eyes. "You've been hiding all this power?" Ramon would enter his battle stance. "I guess that just means I'm in a bit of trouble." The aura that had been burning brightly a while ago was now gone. He was back to his normal power. A power that was basically nothing compared to this new overwhelming one produced by Nasch. "But even now, I don't give a damn if you've been hiding all this power!" Ramon would say as his eyes burnt with anger. He didn't care what power level his foe held, Ramon still wouldn't give in. With the new attacks produced by his opponent, Ramon would put his arms up in order to guard against the first blast. The blast would leave quite the scratch on Ramon's arm, leaving it bleeding. Ramon knew this was a bad sign. His body was quite damaged, so he knew he couldn't take much more. When it came to the second attack, Ramon would let his Ki flood his muscles. In an instant, Ramon would be able to move out of the way to avoid the attack. Ramon would fly higher into the sky, far above Nasch With his face contorted with anger, Ramon would eye Nasch. "I'm not running anytime soon!" Ramon would hold his right arm and let his Ki build into an orb. With his opposite arm, he'd hold his firing arm in place. If he wanted to do any damage, he was gonna have to put everything into one giant blast. Electricity would frolic across his arm as the entirety of his body prepped for the launching of this attack. The growing orb of Ki would be aimed towards Nasch. With an infuriated tone, Ramon would yell out to Nasch. "You could be a hundred times stronger than I am. But even then, I wouldn't just roll over and take it!" It was finally time to fire, and Ramon would grit his teeth as he felt the orb grow to it's max. "If you're so confident, then why don't you just take this!"The orb of lightning would explode outwards in the direction of Nasch. The nearby rock formations in its path would be engulfed in his attack, erasing them to non-existence. Whether that attack was able to hit its mark or not, Ramon would still remain flying where he was. He would be breathing heavily after firing something that powerful. He doubted it had done enough to end this, but it seemed like a good start to him. "Come on then." Ramon would say in a tired tone. "I know that didn't finish you, so hurry up and come fight me!"
Words: 447 | NaschBATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack - 110 Acc vs 85 Def = 4 Dmg - Guard (Mettle) = 2 Dmg
Enemy Attack #2: Basic Attack - 90 Acc vs 85 Def = 8 Dmg - Rapid Movement = Dodge!
Resist trait = 2 Direct Dmg!
Bonus Action:
Rapid Movement | -5 Ki cost
At-Will:
N/A
Standard Action #1: Condense | -5 Ki cost
Acc - N/A
Dmg - N/A
Status Chance (00%) - N/A
Standard Action #2: Lightning Cannon - Major: Charging/Minor: Shock | -15 Ki cost
Acc - 28BKwMq21d100+30
Dmg - 4d6 or due to Charging, 4d6 take the higher of the two.
Status Chance (50%) - 1d100
ACTIVE EFFECTS
Wild Sense: +25/25 (Next turn is the last turn of Wild Sense)
FIGHTING STYLE
Tenacious: The tenacious fighter is focused on survival. They can take a beating and keep going, which lets them wear down their foes and clinch the win.
Courage: You start each battle with 15 toughness.
Mettle: As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times.
TRAITS
N/A
EQUIPMENT
Weighted Clothing: As a passive effect you gain a +50% PL reward per post or per 200 words in all threads.
OTHER ITEMS
N/A
SUPER ATTACKS
LIGHTNING CANNON The user holds out his hand and let's ki charge in his palm as an orb. Once ready to fire, the beam will fire out towards the target. The beam fired not only crackles, but even looks like electricity.
Type. Single
Activate. Standard Action
Base Damage. Two Damage Dice
Major Effect. Charging
Minor Effect. Shock
Cost. 15
TECHS
Wild Sense: Rank 1 (0/1)
Energy Constructs: Rank 1 (0/1)
LEGENDARY
N/A
CURRENT PL: 4500 / BASE PL: 2500
HP:16/50 | KI:50/100 | TOU: 0| DEF: 85 (60) | DMG DIE: d6 | ACC: +30 1d100+30路4d6路4d6路1d100
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Post by Nasch on Jan 5, 2019 11:08:40 GMT -5
BATTLE TRACKERSUMMARY
Enemy Attack #1: Lightning Cannon - 55 Acc vs 70 Def = Misses At-Will: > Assault: All Super Attacks roll two d100s for Accuracy, take the higher of the two. Bonus Action: N/A Standard Action #1: Flash Blitz Barrage (Assault) | -20 ki cost Acc - UCC8OksU1d100+40 or 1d100+40Dmg - 3d8 or 3d8 (Charging) Status Chance (00%) - N/A Standard Action #2: Flash Blitz Barrage (Assault) | -20 ki cost Acc - 1d100+40 or 1d100+40Dmg - 3d8 or 3d8 (Charging) Status Chance (00%) - N/A ACTIVE EFFECTSEDGE 1. PL is at least x1.5 foe: As a passive you gain +10 def against all the foe's attacks. EDGE 2. PL is at least x2 foe: As a passive you negate 2 damage from all the foe's attacks. EDGE 3. As a passive effect you gain +10 accuracy with all your attacks against the foe. EDGE 4. As a passive effect your foe(s) become inflicted with the special Overwhelmed status effect. While Overwhelmed they take 2 status damage at the beginning of your turn so long as you have Edge 4. FIGHTING STYLE Tenacious:Courage - Start the battle with 15 toughness. Mettle - Can use the Guard action At-Will instead of a Bonus Action one time per turn, and can use the Intercept action and unlimited number of times in a battle. TRAITSResist : Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve : At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (16/50) Assault : At-will. Roll better of two d100s for Sup Atks on turn. 2 uses. (0/2) EQUIPMENTBattle Armor : Passive. +15 HP and negate 1 dmg from every atk. AI Assistant : Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. OTHER ITEMSN/A SUPER ATTACKSFlash Blitz BarrageAttack Type: Barrage Damage: 3 damage dice (d8) Major Effect: Charging Minor Effect: None Ki Cost: -20 ki TECHS Energy Shield - Rank 1 (0/1) Lightning Aura - Rank 1 (0/1) LEGENDARYN/A CURRENT PL: 12,140 | BASE PL: 12,140
HP: 80/80 | KI: 18/100 | TOU:19 |DEF: 60 (70) | DMG DIE: d8 | ACC: +30 (+40) 1d100+40路1d100+40路3d8路3d8路1d100+40路1d100+40路3d8路3d8
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Post by Battery Boy on Jan 5, 2019 21:33:43 GMT -5
Ramon would clench his fists as he saw his foe completely erase his beam. That was definitely not the outcome he wanted, but one he partially expected. At least at the extent that his condensed Lightning Cannon wouldn't work. But he had no time to complain about that, for he had a far bigger problem rushing towards him. It wasn't like he hadn't asked for it though. Ramon couldn't be any more desperate than he currently was. With Nasch's first attack, Ramon would expend some of his Ki to enhance the muscles in his body. With that expense covered, Ramon would be able to dodge the first close-ranged barrage. But the same couldn't be said for the second set. Like all his previous times, Ramon would place his arms up in an x-shape to guard against the attack. Ramon would cringe in pain as he felt the barrage hit his mortal flesh. Once the barrage was finally over, Ramon would fly backwards a short distance. He couldn't continuously fight at a close range with Nasch. He had to figure out a way to counteract his opponent's ferocious assaults. Ramon would grip his right arm. It had taken most of the damage during his block, so it was bleeding quite a bit. The blood was dripping off his arm, falling down to the rocks below. With every single drop, Ramon could hear it. Despite the fact that Wild Sense was soon to run out, his senses were still enhanced by a great deal. With every single drop that hit the ground, Ramon would seemingly get angrier and angrier. In retrospect, Ramon hadn't been doing that well. But even in this situation, his Saiyan spirit was still burning brightly. Ramon would raise his left arm with its fist clenched. The knuckles were facing towards Nasch. "This... This fight isn't over yet!" Ramon would say to Nasch, both desperately and boldly. As he did so, he would raise even higher into the sky. If he was going down, he was going to make it a spectacle. He would open his left hand and raise it towards the sky. With Nasch's perspective, it would be like Ramon was holding the Sun. But where the Sun seemed to be in his hand, an orb of Ki would begin growing. Sparks would frolic violently across his arm as the orb grew. It's mass would continuously grow until it eventually became the size of Ramon's torso. With it now charged up, Ramon would aim it down towards Nasch. "This attack... I'm gonna really put my back into it! Lightning Cannon... FIRE!" With a loud yell escaping Ramon's throat, the orb would explode outwards towards Nasch. Even if the attack didn't hit, Ramon could truly say that he put everything into this battle. As the dust settled, Ramon would listen for Nasch. Just like earlier, he didn't expect it to finish Nasch. But he was hoping that this time, it wouldn't be just erased.
Words: 496 | Nasch BATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack - 117 Acc vs 85 Def = 16 Dmg - Rapid Movement = Dodge
Enemy Attack #2: Basic Attack - 135 Acc vs 85 Def = 20 Dmg - Guard (Mettle) = 10 Dmg
Overwhelmed Status = 2 Dmg
Bonus Action:
Rapid Movement | -10 Ki cost
At-Will:
N/A
Standard Action #1: Condense | -5 Ki cost
Acc - N/A
Dmg - N/A
Status Chance (00%) - N/A
Standard Action #2: Lightning Cannon - Major: Charging/Minor: Shock | -15 Ki cost
Acc - vSu51Q_f1d100+30
Dmg - 4d6 or due to Charging, 4d6 take the higher of the two.
Status Chance (50%) - 1d100
ACTIVE EFFECTS
Wild Sense: +25/25 (Last turn of Wild Sense)
FIGHTING STYLE
Tenacious: The tenacious fighter is focused on survival. They can take a beating and keep going, which lets them wear down their foes and clinch the win.
Courage: You start each battle with 15 toughness.
Mettle: As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times.
TRAITS
N/A
EQUIPMENT
Weighted Clothing: As a passive effect you gain a +50% PL reward per post or per 200 words in all threads.
OTHER ITEMS
N/A
SUPER ATTACKS
LIGHTNING CANNON The user holds out his hand and let's ki charge in his palm as an orb. Once ready to fire, the beam will fire out towards the target. The beam fired not only crackles, but even looks like electricity.
Type. Single
Activate. Standard Action
Base Damage. Two Damage Dice
Major Effect. Charging
Minor Effect. Shock
Cost. 15
TECHS
Wild Sense: Rank 1 (0/1)
Energy Constructs: Rank 1 (0/1)
LEGENDARY
N/A
CURRENT PL: 4500 / BASE PL: 2500
HP:4/50 | KI:20/100 | TOU: 0| DEF: 85 (60) | DMG DIE: d6 | ACC: +30 1d100+30路4d6路4d6路1d100
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Post by Nasch on Jan 7, 2019 11:23:33 GMT -5
SUMMARY
Enemy Attack #1: Lightning Cannon - 117 Acc vs 70 Def = 13 damage taken! (1 negated by Battle Armor) | Resist deals 2 Direct Damage to Ramon!At-Will: > Resolve: Regain Ki equal to Toughness expended negating damaged. | +13 ki cost > Power Up!: +50% PL (+80% with Full Release). | -10 ki cost Bonus Action: N/A Standard Action #1: Recuperate: Regain Ki as a Standard action to a maximum of 50 per battle. | +50 ki cost Standard Action #2: Basic Attack | -0 ki cost Acc - EjTVQpfE1d100+40Dmg - 1d8 Status Chance (00%) - N/A ACTIVE EFFECTSEDGE 1. PL is at least x1.5 foe: As a passive you gain +10 def against all the foe's attacks. EDGE 2. PL is at least x2 foe: As a passive you negate 2 damage from all the foe's attacks. EDGE 3. As a passive effect you gain +10 accuracy with all your attacks against the foe. EDGE 4. As a passive effect your foe(s) become inflicted with the special Overwhelmed status effect. While Overwhelmed they take 2 status damage at the beginning of your turn so long as you have Edge 4. STUN. Super Attacks cost an additional 10 ki. (2 turns remaining) POWER UP. Power Level increases by +50% (+80% with Full Release) (3/3 turns remaining) FIGHTING STYLE Tenacious:Courage - Start the battle with 15 toughness. Mettle - Can use the Guard action At-Will instead of a Bonus Action one time per turn, and can use the Intercept action and unlimited number of times in a battle. TRAITSResist : Passive. When hit deal 2 direct dmg from Super Atks and 1 from Basic Atks to attacker. Resolve : At-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max. (16/50) Assault : At-will. Roll better of two d100s for Sup Atks on turn. 2 uses. (0/2) EQUIPMENTBattle Armor : Passive. +15 HP and negate 1 dmg from every atk. AI Assistant : Passive. Choose any three traits. Useless once you've unlocked Ability Lv.5. OTHER ITEMSN/A SUPER ATTACKSFlash Blitz BarrageAttack Type: Barrage Damage: 3 damage dice (d8) Major Effect: Charging Minor Effect: None Ki Cost: -20 ki TECHS Energy Shield - Rank 1 (0/1) Lightning Aura - Rank 1 (0/1) LEGENDARYN/A CURRENT PL: 21,852 | BASE PL: 12,140
HP: 80/80 | KI: 61/100 | TOU:6 |DEF: 60 (70) | DMG DIE: d8 | ACC: +30 (+40) 1d100+40路1d8
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Post by Battery Boy on Jan 7, 2019 16:42:37 GMT -5
Ramon would give a weak smile as he watched Nasch rushed towards him. He felt that his opponent's power level had increased drastically, but soon it would be over anyway. Nasch was right; Ramon was standing on his last legs. But really, Ramon was already far beyond that point. As Ramon watched Nasch come up, he could feel his senses returning to normal. All of his boosts were out, and he didn't have the strength to go any further. As Nasch unleashed one more attack on Ramon, he would be able to move out of the way in the nick of time. His movements were sloppy, but they were enough. But it was also in that instant that Ramon could feel his body giving out. At this point, Ramon was struggling to simply stay floating. Ramon could feel himself losing feeling throughout his body. But he couldn't just let himself fall without saying anything. "I actually did something decent with that last one, huh?" He'd ask. He'd give a quiet chuckle as he could feel himself sinking closer to the ground. "I wish I could keep fighting, I really do. But it seems I don't have the ability to go on." Ramon would frown as he felt himself falling faster. "But Nasch, here's a promise I'll make to you." Ramon would weakly hold up his right arm, pointing his index finger at Nasch. "The next time we battle, I'll have ascended far beyond my current level. At that time," Ramon would give a weak smirk. "I might even surpass you." Ramon would hold his smirk as he let himself fall. He would plummet towards the Earth, crashing into the hard ground of the rocky wasteland. On impact, the ground around him would give in and crack beneath him. Once all the dust had cleared, Nasch would be able see Ramon down on the ground, still conscious. He would be just laying there, breathing heavily. All he could mutter was, "Ow."For Ramon, this was the end of their first battle. He figured that Nasch wouldn't be satisfied with fighting a foe who could barely stand. But he had no clue what Nasch would do now.
Words: 365 | Nasch | OOC: I haven't realized but I've been placing 4500 as my current power level. That's my mistake, and it's supposed to be 2500 for my last couple posts. BATTLE TRACKERSUMMARY
Enemy Attack #1: Basic Attack - 47 Acc vs 60 Def = Miss
Overwhelmed Status + Resist trait = 4 Dmg
Bonus Action:
N/A
At-Will:
N/A
Standard Action #1: N/A | -0 Ki cost
Acc - N/A
Dmg - N/A
Status Chance (00%) - N/A
Standard Action #2: N/A | -0 Ki cost
Acc - N/A
Dmg - N/A
Status Chance (00%) - N/A
ACTIVE EFFECTS
N/A
FIGHTING STYLE
Tenacious: The tenacious fighter is focused on survival. They can take a beating and keep going, which lets them wear down their foes and clinch the win.
Courage: You start each battle with 15 toughness.
Mettle: As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times.
TRAITS
N/A
EQUIPMENT
Weighted Clothing: As a passive effect you gain a +50% PL reward per post or per 200 words in all threads.
OTHER ITEMS
N/A
SUPER ATTACKS
LIGHTNING CANNON The user holds out his hand and let's ki charge in his palm as an orb. Once ready to fire, the beam will fire out towards the target. The beam fired not only crackles, but even looks like electricity.
Type. Single
Activate. Standard Action
Base Damage. Two Damage Dice
Major Effect. Charging
Minor Effect. Shock
Cost. 15
TECHS
Wild Sense: Rank 1 (0/1)
Energy Constructs: Rank 1 (0/1)
LEGENDARY
N/A
CURRENT PL: 2500 / BASE PL: 2500
HP:1/50 | KI:20/100 | TOU: 0| DEF: 85 (60) | DMG DIE: d6 | ACC: +30
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Post by Nasch on Jan 9, 2019 12:57:12 GMT -5
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