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Post by Doctor Kaijin Vex on Dec 26, 2018 16:17:54 GMT -5
East City was known for martial artists. Once upon a time, he questioned the likelihood of the City's reputation. But he had learned to know better, and came upon the city with a fondness that he didn't feel towards most places in the galaxy. A spiritual hub, that was what East City was known for. That was what the database said at least. Kaijin had been making rather frequent visits to this place as of late. Although, a few instances stuck out in mind.This was where he had met Sly, a year ago. The raccoon warrior had fought him in a tournament, the same tournament he was heading to right now. Before, the Android's combat potential was close to nothing beyond his initial assassin training, and was more geared for close range rather than long range, which his opponent had capitalized upon, defeating the Android by shooting him multiple times. This time, even if the raccoon warrior happened to be here, Kaijin predicted, with 99.89999 percent accuracy, that his current combat capabilities were comparable to that of Sly's recorded power readings, assuming that the man was at the same level of power he was a year ago. Perhaps his DNA would prove beneficial for his genetic testing. It was worth collecting, at the very least. Then there was that other fighter, Tora. The human martial artist had proved to be just as capable as Sly, and gave Kaijin a bit of a struggle, even if his projected power was much less than Kaijin's own full power capabilities. In retrospect, he should've gotten a DNA sample while the man was unconscious after their bout. However, the amount of people watching on the sidelines would've made such an act rather difficult. Regardless of whether Sly or Tora were actually here or not, martial arts tournaments such as this were a prime opportunity to assess who is worthy of Kaijin's attention, and possibly of collecting DNA samples to save for his genetic testing. And this was also to test his own capabilities in battle, for every time he found himself fighting organics, he learned a little about both himself and his enemy. Entering the halls of a dojo known as the "Holy Ascendant", the grand halls of the palace like facility were adorned with martial artists of various disciplines, dressed in various styles of gis, some preparing for battle by going through pre-battle warmups, others looking to assess the competition. Eyes turned as the Android walked in, dressed in a full sky blue dress shirt, black khakis, a black tie, and a pristine white lab coat, pulled around himself. Not to mention the square rimmed glasses that sat atop the bridge of his nose. Needless to say, this was not the appearance of someone who was ready to brawl with fully trained martial artists in about five or so minutes. But hell, appearances could be deceiving. "The name is Kaijin Vex." The Android addressed the attendant to his left, withdrawing a handful of zeni as he placed it into the man's hand. With a small degree of smugness, the Android recognized the attendant as the same one that he had spoken to a year ago, right before his bout against Sly. If memory served correct, which it always did for the artificial droid, he had thrown the zeni for the entry fee in the man's face in a fit of childish excitement. Things were different this time, however. It didn't take long at all. Before long, he heard his name over the loudspeaker. "KAIJIN VEX VERSUS CRESS, THE NAMEKIAN STRANGER! "A Namekian? I suppose Earthlings have grown more accustomed to their allies on the other side of the galaxy ever since the Kingdom of Earth made an alliance with New Namek. This should definitely prove interesting..." Kaijin muttered to himself as he emerged into the grand arena, fishing a small flask from his lab coat pocket. Unscrewing the top, wisps of steam rose from the inside, showing that the contents inside were still piping hot. Freshly made Hot Chocolate, with little marshmellows inside for flavor. A little taste of heaven. Tipping his head back, Kaijin drank on the lovely beverage, saving the sweet flavor. Capping the flask, he returned it to his his right pocket, his left hand drifting into the other one, adopting a rather relaxed stance...that wasn't really a stance at all. His red eyes scanning his opponent, Kaijin's systems switching into a battle ready mode. As customary with most Androids, Kaijin possessed artificial energy systems, stemming from a limitless energy core, not the natural organic Ki that most organic beings possessed. To this effect, Kaijin exhibited no aura, no Ki signature at all. As his eyes scanned the crowds, Kaijin activated his 3D scanning systems, zooming in to focus on his opponent once he showed his face. It was time to fight this Cress, and see if he was truly capable. Post Count: 1 | @cress BATTLE TRACKER
DEFENSIVE SUMMARY None!
OFFENSIVE SUMMARY
Bonus Action: Kaijin uses Energy Shield! At-Will: Activate Edge III! (+10 def, 2 dmg negation from all attacks, +10 to attack)
Bonus Action: 3D Scan: Threat Assessment (Energy Shield) - As a bonus action you gain 20 toughness. | -5 ki cost
At-Will: Activate Edge III
ACTIVE EFFECTS
20/20 Toughness Edge III
FIGHTING STYLE
Analytical Special Skill: Guile- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Talented- As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it. Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Synchronization: Pure Progress (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Weighted Clothing -Black Water Mist -Destron Gas (2/2 uses remaining) -Gourd of Mist (2/2 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (1/1 use remaining)
SUPER ATTACKS
S.S. Spark Cannon (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (2/2 uses Remaining) - Absorb III (0/40 Ki Absorbed) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (2/2 uses remaining)
LEGENDARY
-Damage Nullification III (1/1 use remaining) -Multi Form III (1/1 use remaining)
CURRENT PL: 282,899 HP: 100/100 | KI: 95/100 | DEF: 50 | DMG DIE: d12 | ACC: +30
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Post by Deleted on Dec 26, 2018 16:55:04 GMT -5
"Cress, my son..."
The voice is startling. One he hasn't heard in over a decade.
"Elder Gorma."
"Yes."
The telepathic link feels familiar, welcoming even. There's a hint of nostalgia to the moment, but Cress ignores the stab of homesickness that sweeps through him.
"What do you want?"
"For you to return home, Cress. Abandon this foolish dream of yours! We need you."
Cress sneers, the corner of his lip curling. It can easily be mistaken as directed toward his opponent, the strange man clad in business attire and a lab coat. He seems more scientist than fighter. Cress watches as he takes a long pull from a flask produced from his coat. Perhaps some sort of chemical concoction to boost his fighting prowess?
He can't sense an ounce of ki from him. Cress hates this. It makes it difficult to gauge his opponents ability, and form a strategy for victory.
"As I stated a decade ago, I'll state it again. I won't return until all of the Elders agree to give me their power and authority. Only I can lead Namek to a blessed hope."
"That... that isn't logical, Cress."
"Then we have nothing more to discuss. I'm busy. Goodbye."
He severs the telepathic link, the sound of the raucous crowd flooding into his mind and being. They are ready for a fight, and despite the underwhelming appearance of his foe, Cress is determined to emerge as the victor.
The hem of his white cloak flutters as he tosses it aside, revealing his bare upper torso, corded with thick scarred muscle, a giant in comparison to his smaller opponent.
"If you came seeking mercy or glory, then fate has deemed you a fool. For such ambitions can never prevail against me."
Without warning, Cress closes the distance between himself and the man in an instant, moving with deft speed. He cocks back his fists, throwing a pair of punches, looking to test the figure's skill.
Only then could he form a viable strategy.
tag: Doctor Kaijin Vex // post count: 01
BATTLE TRACKER
SUMMARY
Cress attacks w/ two Basics.
Standard Action: Basic Punch [Basic Attack] - 0 ki. Acc: OAjPejDK1d100+35 hit! Dmg: 1d12 Burn, 1-30: 1d100 status miss!
Standard Action: Basic Punch [Basic Attack] - 0 ki. Acc: 1d100+35 hit! Dmg: 1d12 Burn, 1-30: 1d100 status miss!
ACTIVE EFFECTS Indomitable: Passive. Negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack. Infuse: Passive. Basic Attacks have a 30% chance to inflict the Burn status.
FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during turn. Indefinite. TRAITS Crush: Upon critical hit, the target's defense is lowered by 15 for 2 turns. Haste: Gain an additional bonus action during your turn. Grit: While under half max HP you add +15 accuracy to all attacks. Indomitable: Passive. Negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack. Infuse: Passive. Basic Attacks have a 30% chance to inflict the Burn status.
TRANSFORMATION
EQUIPMENT Weighted Clothing: Passive. +50% PL per post or 200 words. AI Assistant: Passive. Choose any three traits. Dampening Field: At-Will. Self and comrade gain 10 tou. 2 uses. Energy Amp: Bonus Action. Each 1 point of damage from your Basic Attacks take 2 points of toughness to reduce. 2 uses.
OTHER ITEMS
SUPER ATTACKS Haunting Chorus: Rhapsody Of The Forgotten | Rank 3 - Barrage - Charging | 10 ki. TECHS Aura Guard | Rank 3 - 2 uses Clash | Rank 1 - 1 use Deflect | Rank 1 - 2 uses Eight Arms | Rank 3 - 3 uses Energy Constructs | Rank 3 - 1 use Energy Shield | Rank 1 - 1 use Magic Materialization | Rank 1 - 1 use Paparapapa | Rank 1 - 1 use Psychic Powers | Rank 1 - unlimited use
LEGENDARY Giant Form | Rank 3 - 1 use
CURRENT PL: 75,136 | BASE PL: 75,136 HP: 90/90 | KI: 100/100 | DEF: 50 | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 35
1d100+35·1d12·1d100·1d100+35·1d12·1d100
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Post by Doctor Kaijin Vex on Dec 26, 2018 17:57:57 GMT -5
His foe got straight to it. Cress, the "Namekian Stranger" from a distant planet, had deemed it fit to go right on the offensive, charging at Kaijin at quite the speed, before assaulting the five foot ten Android with two savage blows, the punches sending the man tumbling. Hell, to the crowd it would seem as if Cress had destroyed his opponent right then and there. The Android scientist went flying backwards, his body hitting the ground, cracking the pristine white tiling underneath him due to the impact force, and skidding across the ground for several feet before slowing to a stop. Rolling on his back, the Android simply laid there for a moment, unmoving, his eyes wide open, staring up at the sky. All was silent, as the crowd accessed if the man was dead after such a seemingly lethal combo. In fact, it wasn't until the announcer began the countdown that Kaijin leapt to his feet, dusting himself off, much to the amazement of the crowd. "AMAZING! The man in the labcoat, Kaijin Vex, appears unharmed after such a brutal encounter with his foe!" The announcer yelled, his voice annoyingly loud even without the mic in his hands, making the combination of man and mic that much more unbearable. It was true, to a degree. He wasn't harmed. His body was crafted to take blows much harder than that before he sported any true signs of damage. Also, he couldn't physically feel pain. There was no aspect of the Android that was organic in creation. He was completely synthetic. Only when eyes slowly refocused on Cress, did he speak, drawing his flask of hot chocolate from his pocket. "Your hubris is amusing. Entertain me more, Namekian." Kaijin said simply, his words holding no hint of emotion as he threw his head back, taking a rather large gulp of hot chocolate before placing the cap back on the flask and slipping it back in his pocket. As he drank, an ethereal figure began to separate itself from Kaijin's solid form, as if something was splitting away from him. In a sudden burst of movement, a ghostly clone of Kaijin would tear away from Kaijin, distancing himself as he began to take on tangible form, gaining more coloration and depth. It was a perfect copy of Kaijin himself, identical in nearly every way. Hell, due to the fact that he was created of artificial energy, the clone didn't even exhibit detectable Ki, just like the real Kaijin! "I believe this is the perfect time to practice a new trick of mine..." The good doctor continued as he capped his flask of hot chocolate and slipped it back into his labcoat. "Go, Vex Junior."Vex Junior then phased out of view, utilizing Rapid Movement to greatly enhance his speed, so that in a matter of moments he was before Cress. Vex Junior cocked his fist back, coating it in teal energy to enhance the impact force of the blow. In one swift motion, he threw his fist to connect with Cress's ribs in a sharp jab, seeking to throw the man off balance. All the while, the real Kaijin Vex threw his hand right hand outwards, keeping his left tucked safely in his pocket. Coalescing artificial energy into his right palm, Kaijin discharged a powerful wave of energy shooting towards his opponent a moment later, Vex Junior already backflipping in order to clear himself of the incoming blast zone. Post Count: 2 | @cress BATTLE TRACKER
DEFENSIVE SUMMARY -Enemy Attack I attack one hits for 9 damage! Indomitable + Edge III negates 4 damage from attack, leaving it at 5 damage! Absorbed by toughness! -Enemy Attack II attack one hits for 10 damage! Indomitable + Edge III negates 4 damage from attack, leaving it at 6 damage! Absorbed by toughness!
OFFENSIVE SUMMARY Bonus Action: Kaijin uses Multi Form! At-Will Action: Kaijin uses War Cruiser on Cress! Bonus Action: Kaijin uses Destron Gas on Cress! Standard Action: Kaijin uses S.S. Spark Cannon on Cress! Clone Action: Clone uses Basic Attack on Cress!
Bonus Action: Multi Form - As a bonus action you create a number of copies of yourself (you can RP one or multiple, its up to you -- the mechanic works the same). The clone(s) have HP equal to 20% of your max HP. Their PL is the same as your current PL. They receive one standard action, in which to use a basic attack or to intercept. Cannot be targeted by single target attacks. | -10 Ki
At-Will: Vex Junior: Precise Strike (War Cruiser Direct Damage)- PC2NR7lW3d4
Bonus Action: Lingering Internal Damage (Destron Gas)- Has a 30% chance (45% with Cleverness) to inflict the Stun, Freeze, and Poison status effects (roll each separately). Also if the foe is afflicted by at least one of the statuses, they also receive the special status effect Strained. Strained decreases base PL by 15% for the remainder of battle. | -0 ki cost
Stun Chance (45%)- 1d100 Failure!
Freeze Chance (45%)- 1d100 Failure!
Poison Chance (45%)- 1d100 Success! Black Water Mist + Vitriol active! 3 stacks of Poison (4 status dmg per turn for 6 turns!)
At-Will: Target Acquired: Adapting (Guile)- Adds Charging Major Effect to Super
At-Will: Target Acquired: Adapting (Versatile)- Change Minor Effect of Super to "Wound"
Standard Action: S.S. Spark Cannon
Effects - Versatile Major, Charging Major, Wound Minor Ki Cost - 5 Ki Acc - 1d100+30 Dmg - 2d12 OR 2d12 (If missed/avoided, this attack deals 9 direct dmg + inflicts Wound!) Wound Chance (65%) - 1d100 Success! Black Water Mist + Vitriol active! 3 stacks of Wound (4 status dmg per turn for 6 turns!)
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
ACTIVE EFFECTS 9/20 Toughness Edge III Clone: 20 HP
FIGHTING STYLE
Analytical Special Skill: Guile- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Talented- As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it. Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Synchronization: Pure Progress (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Weighted Clothing -Black Water Mist -Destron Gas (1/2 uses remaining) -Gourd of Mist (2/2 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
S.S. Spark Cannon (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (2/2 uses Remaining) - Absorb III (0/40 Ki Absorbed) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (2/2 uses remaining)
LEGENDARY
-Damage Nullification III (1/1 use remaining) -Multi Form III (0/1 use remaining)
CURRENT PL: 282,899 HP: 100/100 | KI: 80/100 | DEF: 50 | DMG DIE: d12 | ACC: +30 3d4·1d100·1d100·1d100·1d100+30·2d12·2d12·1d100
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Post by Deleted on Dec 26, 2018 19:15:32 GMT -5
The clone packed quite a punch.
Vex Junior drove his fist hard into Cress's ribs, though the big Namekian hardly registered the assault. He was born and bred to be a mystic warrior, and such a glancing blow could hardly slow him down. He swiped at Vex Junior with his sharp talons, though the clone backflipped out of harm's way.
Cress soon learned that it was less to avoid his attack, and more to buy his opponent time. The large energy blast barreled toward him, gouging a long trench in the arena floor. Though he couldn't sense the man's energy, this was volatile by nature.
Limiting any wasted movement, Cress dipped to one side as it blew past him, searing him with ambient heat before slamming into the protective dome behind him and erupting in a shower of dispersing energy and sparks, fueled by the cheers of the crowd. It left a malicious hint of energy to the air, and it sought to taint his aura, yet Cress pushed out with his own ki, deflecting the nasty energy.
He could not afford to let one of those energy blasts touch him, or this fight was as good as done.
"You're dangerous. I'd be a fool to underestimate you." Cress held out his palm. A spark of energy formed, growing in size, until it resembled a sphere of lavender-colored energy. It split into six orbs, each growing to the size of a large ball. "So I'll show you a technique I haven't used in a while."
Cress leaped into the air, hand held aloft, swirling orbs of energy twisting around him.
"Take this!"
Aiming downward, he released the attack, sending three orbs flying at the android, while the other three veered off in the direction of Vex Junior. A single assault designed to attack both at once. It would disrupt their coordinated assault, and hopefully take one of them out of the picture!
tag: Doctor Kaijin Vex // post count: 02
BATTLE TRACKER
SUMMARY
War Cruiser does 4 direct damage. Poison inflicted. 4 status damage for 6 turns. SA1 misses. Rush deals 9 direct damage. Wound inflicted. 4 status damage for 6 turns.
Activate Aura Guard. Negate Poison and Wound statuses. Cress takes 13 direct damage.
Activate Magic Materialization. Summon and equip Grenade. (replaces Dampening Field) Activate Haste. Gain extra Bonus action. Activate Grenade.
Cress attacks w/ two Basic attacks. SA1 against Kaijin. SA2 against Vex Junior. Add Grenade & Impact to SA2.
At-Will: [Rank 3] Aura Guard - Reactive. Immune to non-special status effects. Negate damage bonus from criticals. → 5 ki.
Bonus Action: [Rank 1] Magic Materialization - Summon [Grenade], assign to gear slot for duration of battle. → 20 ki.
At-Will: Haste. Gain one extra Bonus Action during turn.
Bonus Action: Grenade. Turn one Basic Attack into an Area Basic attack.
Standard Action: Multi-Orb Assault [Basic Attack] - 0 ki. Acc: 3Dtp4gNI1d100+35 hit! Dmg: 1d12 Burn, 1-30: 1d100 status miss!
Standard Action: Multi-Orb Assault [Area Basic Attack w/ Impact] - 0 ki. Acc: 1d100+35 hit! Dmg: 2d12 Burn, 1-30: 1d100 status miss!
ACTIVE EFFECTS Indomitable: Passive. Negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack. Infuse: Passive. Basic Attacks have a 30% chance to inflict the Burn status.
FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during turn. Indefinite. TRAITS Crush: Upon critical hit, the target's defense is lowered by 15 for 2 turns. Haste: Gain an additional bonus action during your turn. 1 use. Grit: While under half max HP you add +15 accuracy to all attacks. Indomitable: Passive. Negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack. Infuse: Passive. Basic Attacks have a 30% chance to inflict the Burn status.
TRANSFORMATION
EQUIPMENT Weighted Clothing: Passive. +50% PL per post or 200 words. AI Assistant: Passive. Choose any three traits.
Dampening Field: At-Will. Self and comrade gain 10 tou. 2 uses. Grenade: Bonus Action. Turns one Basic Attack into an Area Basic Attack. 1 use. Energy Amp: At Will. Each 1 point of damage from your Basic Attacks take 2 points of toughness to reduce. 2 uses.
OTHER ITEMS
SUPER ATTACKS Haunting Chorus: Rhapsody Of The Forgotten | Rank 3 - Barrage - Charging | 10 ki. TECHS Aura Guard | Rank 3 - 1 use Clash | Rank 1 - 1 use Deflect | Rank 1 - 2 uses Eight Arms | Rank 3 - 3 uses Energy Constructs | Rank 3 - 1 use Energy Shield | Rank 1 - 1 use
Magic Materialization | Rank 1 - 1 use Paparapapa | Rank 1 - 1 use Psychic Powers | Rank 1 - unlimited use
LEGENDARY Giant Form | Rank 3 - 1 use
CURRENT PL: 75,136 | BASE PL: 75,136 HP: 77/90 | KI: 75/100 | DEF: 50 | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 35
1d100+35·1d12·1d100·1d100+35·2d12·1d100
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Post by Doctor Kaijin Vex on Dec 26, 2018 20:29:38 GMT -5
"How intriguing..." The good doctor mused as he watched the spectacular display of light flash across his vision.
The Namekian Warrior, at the very least, seemed capable of judging the severity of a situation. In order to best handle the situation, Cress divided his offensive capabilities amongst the two. While his clone, Vex Junior, was a capable fighter in its' own right, it lacked much of the offensive and defensive capabilities that Kaijin himself possessed. In fact, the most use it provided to the Android was in a supportive quality, being capable of intercepting blows for the Android, sacrificing itself to protect the doctor, or by applying offensive pressure in tandem with the good doctor's initial attacks, as it had earlier.
But if this kept up, he was certain his clone would not last much longer.
As the orbs hurtled towards Kaijin, the Android Scientist merely swiped his right hand across his body, his hand swiping through the energy orbs, causing them to detonate prematurely, the explosions enveloping Kaijin's body nonetheless. Meanwhile, the orbs closed in on Vex Junior, the orbs smashing into the clone's body and causing the clone to go flying backwards, his recovery halfway through his flight the only thing that kept him within arena bounds, his feet and hands smashing into the tiling as he struggled to regain balance.
"So many people say they'd be a fool to underestimate me... Kaijin said, his tone shifting from emotionless to rather playful, a small smile crossing his features. Flickering from view, Kaijin once more used Rapid Movement to close the distance between himself and his foe. Appearing to Cress's right flank, Kaijin moved to strike Cress's right arm with his left fist. The attack, surprisingly, wouldn't hurt. However, it was what happened afterwards that would prove the real danger. If unopposed, Kaijin would infuse a portion of his artificial energy into Cress. It didn't take a genius to know artificial energy was incompatible with organic organs, given that their bodies did not generate it, nor were used to having it inside their bodies. Thus, given time it would act as a toxin to the body, the artificial energy moving to attack and latch to the muscles, making the very act of manipulating one's own natural Ki...rather difficult.
As a follow up, Kaijin would ascend slightly above Cress, cupping his hands together, as he began to charge a blue colored energy sphere, that would exponentially grow in his palms before it was discharged, the large energy sphere moving to engulf his opponent.
Meanwhile, Vex Junior, having taken a few moments to assess the damage to his form, would outstretch his right palm, charging an energy wave in his right hand before firing such an attack upwards to Cress, both energy sphere and energy wave moving in sync, to collide with the Namekian in the center of it all.
Post Count: 3 | @cress BATTLE TRACKER
DEFENSIVE SUMMARY
Bonus Action Reactive: Kaijin uses Guard against Basic Attack II! Damage halved! -Enemy Attack I hits for 8 damage! Indomitable + Edge III negates 4 damage from attack, leaving it at 4 damage! Absorbed by toughness! -Enemy Attack II hits for 6 damage! Indomitable + Edge III negates 4 damage from attack, leaving it at 2 damage! Absorbed by toughness! -Enemy Attack I hits Vex Junior for 8 damage! Indomitable + Edge III negates 4 damage from attack, leaving it at 4 damage! -Enemy Attack II hits Vex Junior for 12 damage! Indomitable + Edge III negates 4 damage from attack, leaving it at 8 damage!
OFFENSIVE SUMMARY
Bonus Action: Kaijin uses Magic Slime on Cress! Standard Action: Kaijin uses S.S. Spark Cannon Clone Standard: Vex Junior uses Psychic Basic Attack on Cress!
Bonus Action: Unnatural Resilience (Guard)- As a bonus action negate half the damage from one non-critical attack that hit you. | 0 Ki
Bonus Action: Makeshift Energy Poison (Magic Slime)- As a bonus action you have a 80% chance (95% with Cleverness) to inflict the Cripple status on your target. Rank 3 also inflicts stack of special status effect Agony. Agony drains for 3 ki per turn and lasts until target is no longer Crippled. | 5 Ki
Cripple and Agony Chance (95%)- 8bvg5sMz1d100 Success! 2 stacks of Cripple! (Ki Recovery/HP Recovery halved for 4 turns!) Special Status Agony inflicted for duration of Cripple! (3 Ki drained every turn for as long as Cripple is present!)
At-Will: Target Acquired: Adapting (Guile)- Adds Charging Major Effect to Super
At-Will: Target Acquired: Adapting (Versatile)- Change Minor Effect of Super to "Wound"
Standard Action: S.S. Spark Cannon
Effects - Versatile Major, Charging Major, Wound Minor Ki Cost - 5 Ki Acc - 1d100+30 Dmg - 2d12 OR 2d12 (if avoided, this attack deals 1 direct damage) Wound Chance (65%) - 1d100 Failure!
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
Clone Standard Action: Vex Junior Attack! (Psychic Basic)
Acc-1d100+40 Dmg-1d10
ACTIVE EFFECTS 3/20 Toughness Edge III Clone: 8 HP
FIGHTING STYLE
Analytical Special Skill: Guile- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Talented- As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it. Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Synchronization: Pure Progress (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Weighted Clothing -Black Water Mist -Destron Gas (1/2 uses remaining) -Gourd of Mist (2/2 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
S.S. Spark Cannon (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (2/2 uses Remaining) - Absorb III (0/40 Ki Absorbed) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (1/2 uses remaining)
LEGENDARY
-Damage Nullification III (1/1 use remaining) -Multi Form III (0/1 use remaining)
CURRENT PL: 282,899 HP: 100/100 | KI: 70/100 | DEF: 60 | DMG DIE: d12 | ACC: +30 1d100·1d100+30·2d12·2d12·1d100·1d100+40·1d10
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Post by Deleted on Dec 26, 2018 22:52:01 GMT -5
He did not sense much malice behind the punch, but his warrior's instinct did not allow him to lower his guard. His aura flared once more, imbuing his energy which mystic magics to stave off whatever sinister energy the android attempted to harm him with. It was to be a distraction, however, as both the android and his clone fired off simultaneous blasts at him.
A wry grin tugged at his lips as the last vestiges of mystic energy faded from his aura. It had been a while since he'd meditated, and what little stores he had were diminished. A lengthy battle against such opponents with malicious energy would not favor him for very long. This one needed to end, and quickly.
A gutteral warrior's cry escaped him as Cress threw up his hands against the incoming energy blasts, which coalesced and combined into one large, unstable ball of volatile ki. His thick arms nearly buckled from the impact of the energy as it pushed him back, driving him toward the edge of the stage.
It was almost too dense to deflect, but his Namekian pride would not allow him to dodge at this venture. With a grunt, Cress changed its trajectory, shoving upwards with all of his might to send the ball of energy flying into the air, where it soon exploded. Rippling waves of kinetic force bowled through the area, slamming into the protective dome. If not for the shield being generated around the arena floor, it surely would have decimated the crowd.
"Not holding anything back, huh?" His hands were smoldering, thin tendrils of smoke drifting from his burned fingers. "Fine. No screwing around."
His being flickered from view, using Rapid Movement to appear before the clone. It wouldn't have time to be startled as big green fists pummeled its body, merciless in his blows. One final roundhouse kick to the jaw would hopefully send the clone flying out of bounds, evening the playing field once more.
There was no time to await the result as Cress spun in mid-air and flew at Kaijin Vex, throwing a wild haymaker in hopes of connecting. It would serve as a distraction as Cress thrust both palms forward at Kaijin.
"Understand the plight of my people! Hear their song! Haunting Chorus: Rhapsody of the Forgotten!"
Several large, lavender-hued orbs formed around Cress, each sparking with purple electricity. It was a dangerous attack, but with the android's last attack, Cress understood he didn't need to hold back.
Each energy ball erupted forth with the sound of a cannon, a barrage of energy blasts sure to decimate his foe!
tag: Doctor Kaijin Vex // post count: 03
BATTLE TRACKER
SUMMARY
Cripple and Agony inflicted for 4 turns. Total of 20 damage received.
Activate Deflect. Damage halved to 10. Activate Aura Guard. Cripple and Agony are negated.
Activate Haste. Gain extra Bonus action. Activate Grenade.
Cress attacks w/ two Basic attacks and one Super attack. BA2 targets Vex Junior. Add Grenade & Impact to BA2. SA1 and SA2 targets Kaijin.
Bonus Action: [Rank 1] Deflect - Reactive. Negate half the damage from two attacks that hit you during your turn (even criticals.) → 20 ki.
At-Will: [Rank 3] Aura Guard - Reactive. Immune to non-special status effects. Negate damage bonus from criticals. → 5 ki.
At-Will: Haste. Gain one extra Bonus Action during turn.
Bonus Action: Grenade. Turn one Basic Attack into an Area Basic attack.
Bonus Action: Pummeling Assault [Area Basic Attack w/ Impact] (Vex Junior) - 0 ki. Acc: m7gxhE3f1d100+35 hit! Dmg: 2d12 Burn, 1-30: 1d100 Status inflicted!
Vex Junior clone takes 3 status damage per turn for 2 turns!
Standard Action: Pummeling Assault [Basic Attack] (Kaijin) - 0 ki. Acc: 1d100+35 miss! Dmg: 1d12 Burn, 1-30: 1d100
Standard Action: Haunting Chorus: Rhapsody Of The Forgotten [Rank 3 Super] (Kaijin) - Charging + Condense + Barrage. 15 ki. Acc: 1d100+35 hit! Dmg: 5d12 or 5d12
ACTIVE EFFECTS Indomitable: Passive. Negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack. Infuse: Passive. Basic Attacks have a 30% chance to inflict the Burn status.
FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during turn. Indefinite. TRAITS Crush: Upon critical hit, the target's defense is lowered by 15 for 2 turns.
Haste: Gain an additional bonus action during your turn. 1 use. Grit: While under half max HP you add +15 accuracy to all attacks. Indomitable: Passive. Negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack. Infuse: Passive. Basic Attacks have a 30% chance to inflict the Burn status.
TRANSFORMATION
EQUIPMENT Weighted Clothing: Passive. +50% PL per post or 200 words. AI Assistant: Passive. Choose any three traits.
Dampening Field: At-Will. Self and comrade gain 10 tou. 2 uses.
Grenade: Bonus Action. Turns one Basic Attack into an Area Basic Attack. 1 use. Energy Amp: At Will. Each 1 point of damage from your Basic Attacks take 2 points of toughness to reduce. 2 uses.
OTHER ITEMS
SUPER ATTACKS Haunting Chorus: Rhapsody Of The Forgotten | Rank 3 - Barrage - Charging | 10 ki. TECHS
Aura Guard | Rank 3 - 1 use Clash | Rank 1 - 1 use Deflect | Rank 1 - 1 use Eight Arms | Rank 3 - 3 uses Energy Constructs | Rank 3 - 1 use Energy Shield | Rank 1 - 1 use
Magic Materialization | Rank 1 - 1 use Paparapapa | Rank 1 - 1 use Psychic Powers | Rank 1 - unlimited use
LEGENDARY Giant Form | Rank 3 - 1 use
CURRENT PL: 75,136 | BASE PL: 75,136 HP: 67/90 | KI: 35/100 | DEF: 50 | TOUGHNESS: 0 | DMG DIE: d12 | ACC: 35
1d100+35·2d12·1d100·1d100+35·1d12·1d100·1d100+35·5d12·5d12
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Post by Doctor Kaijin Vex on Dec 27, 2018 0:01:02 GMT -5
Kaijin Vex's greatest advantage was in his ability to learn and evolve in the midst of battle. Every punch his opponent threw, and every attack he suffered, he slowly but surely gained more of an edge on his opponent. It mattered not how many attacks his foe dished out at him. Kaijin couldn't feel any pain, nor could he ever tire. As long as his damage did not reach a critical point where it interfered with his combat ability, or risked his destruction, Kaijin could continue fighting any foe until time immemorial. The longer the fight was drawn out, the more tired his opponent would become, and the more Kaijin could learn and adapt, developing a custom fighting style specifically geared to tackle his opponent. Unless this Namekian fighter could dish out something new, he was bound to be defeated within a matter of minutes. Hell, if he desired, he could even analyze and mimic the techniques of his foes at will, with near pinpoint accuracy, which even if it didn't have much of a mechanical use to him, certainly freaked his foes out, and even Kaijin had to have his fun sometimes. Interestingly enough, his opponent then busted out something new. In a show of surprising strength, Cress managed to not only block hold both his and Vex Junior's attacks at bay, but managed to deflect them into the dust as well, with a great deal more effort on Cress's part. With a raised brow hinting towards amusement, Kaijin then decided to state a fact, for it was clear the Namekian had misunderstood. "Namekian Warrior Cress, as powerful as you seem to be, pleased be aware that I am only using a third of my full power. If I were to truly hold nothing back, you'd be a much worse position." The Android stated, right before Cress went on the advantage. Despite his master (and father)'s apparent nonchalant attitude towards the course of battle, Vex Junior wasn't doing too well. Cress had proved to be much too strong for the carbon copy of Kaijin Vex, and unlike his master, Vex Junior could feel pain. And goddamn did each of Cress's attacks hurt. As Cress appeared in front of him, Vex could do no more than widen his eyes in surprise before the blows came crashing into his frame, the impact force rocking his body back and forth. The roundhouse kick to the jaw sent Junior's world spiraling as he went flying out of control. However, at the last minute, Vex Junior performed a flip in midair, his feet grounding him when he was mere inches away from the out of bounds area. When Cress reappeared before Kaijin, the Android, unlike his creation, was much more prepared. He was impressed with this fighter. Even as the lavender orbs, crackling with electricity formed around him and Cress, Kaijin found himself captivated with the condensed level of energy in each one. Were he any other opponent, he would find himself hard pressed to defend. Perhaps this one was worthy...not of DNA sampling. But something else... Buffering his body with a shield of cracking artificial energy, Kaijin summoned one of his most potent defensive abilities. The Android Absorption Barrier. A bubble of condensed artificial energy, it also doubled in it's ability to take in organic Ki, convert it to usable artificial energy and soak it back into his own form in order to power his own body and make himself stronger. Usually, he would find little issue absorbing the energy out of opposing blows and successfully absorbing the shock from the attacks. However, he found Cress's attacks were concentrated enough to penetrate his defenses, and found the barrier unexpectedly shattering, the energy blasts converging before detonating, filling the air with a dense black smog. "AMAZING!" The announcer yelled," "Cress seems to be overwhelming our weird looking human competitor over here with a fierce offensive! He's successfully fighting off two opponents at once!""Sigh...wrong again.." The Android said, still covered completely by the thick smoke. A moment later, a searing hot energy blast would shoot across the field, moving to smash into Cress's back. The white hot energy blast, if it connected, would detonate, searing into Namekian's back. A moment later another similar blast shot across the way, moving to crash into Cress. Upon investigation, it would seem as if Vex Junior rejoined the fight! And worse of all, the real Kaijin finally re-emerged, with a surprise. Several large, dense midnight black orbs, crackling with volatile red electricity hovered in air around Kaijin. Pointing towards Cress, as if directing the orbs to attack, Kaijin spoke to the Namekian Warrior. "Understand the plight of my people. Hear their song. Haunting Chorus: Rhapsody of the Forgotten." Kaijin said, calling upon his memory banks and altering his vocal modulator to emulate Cress's voice, the tone of Cress's voice altered to reflect Kaijin's emotionless drawl. A moment later, the orbs converged. Post Count: 4 | @cress BATTLE TRACKER
DEFENSIVE SUMMARY
Bonus Action Reactive: Kaijin uses Deflect against Area Basic and Super Barrage! Damage halved from both! -Enemy Attack I hits for 4 damage! Halved to 2 damage! Indomitable + Edge III negates 4 damage from attack, leaving it at 0 damage! Burn Inflicted on Kaijin -Enemy Attack II hits for 38 damage! Halved to 19 Indomitable + Edge III negates 6 damage from attack, leaving it at 13 damage! Reduced to 10 with toughness! -Enemy Attack I hits Vex Junior for 4 damage! Indomitable + Edge III negates 4 damage from attack, leaving it at 0 damage! Burn Inflicted on Vex Junior! At-Will Reactive: Kaijin uses Absorb! Kaijin recovers 20 Ki!
OFFENSIVE SUMMARY
Bonus Action: Kaijin uses Fire Breath on Cress! Standard Action: Kaijin uses S.S. Spark Cannon Clone Standard: Vex Junior uses Psychic Basic Attack on Cress!
Bonus Action: Energy Absorption Barrier (Deflect)- As a bonus action you negate half the damage from two attacks that hit you during your turn (even criticals.) | 10 Ki
At-Will: Absorb Energy (Absorb)- As an at-will action each point damage you take during your turn (after reductions) lets you regain 2 ki.
Kaijin suffered 10 damage! Ten times two equals 20 Ki restored!
Bonus Action: Vex Junior: Volatile Blast (Fire Breath)- As a bonus action you have a 80% chance (95% with Cleverness) to inflict the Burn status on your target. Upon infliction target loses a d8 worth of toughness.
Burn Chance (95%)- vSmWr9CH1d100 Success! 3 stacks of Burn inflicted! (4 status dmg per turn for 6 turns)
Toughness Reduction- 1d8
At-Will: Target Acquired: Adapting (Guile)- Adds Charging Major Effect to Super
At-Will: Target Acquired: Adapting (Versatile)- Change Minor Effect of Super to "Wound"
Standard Action: Haunting Chorus: Rhapsody of the Forgotten (S.S. Spark Cannon)
Effects - Versatile Major, Charging Major, Wound Minor Ki Cost - 5 Ki Acc - 1d100+30 Dmg - 2d12 OR 2d12 (if avoided, attack will deal 5 direct damage + inflict the Wound status!) Wound Chance (65%) - 1d100 Success! 3 stacks of Wound (4 status dmg per turn for 6 turns!)
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
Clone Standard Action: Vex Junior Attack! (Psychic Basic)
Acc-1d100+40 Dmg-1d10
ACTIVE EFFECTS
Edge III Clone: 5 HP (Burned; 1 turn remaining) Burned (1 turn remaining)
FIGHTING STYLE
Analytical Special Skill: Guile- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Talented- As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it. Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Synchronization: Pure Progress (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Weighted Clothing -Black Water Mist -Destron Gas (1/2 uses remaining) -Gourd of Mist (2/2 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
S.S. Spark Cannon (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (2/2 uses Remaining) - Absorb III (0/40 Ki Absorbed) -Deflect III (2/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (1/2 uses remaining)
LEGENDARY
-Damage Nullification III (1/1 use remaining) -Multi Form III (0/1 use remaining)
CURRENT PL: 282,899 HP: 87/100 | KI: 70/100 | DEF: 60 | DMG DIE: d12 | ACC: +30 1d100·1d8·1d100+30·2d12·2d12·1d100·1d100+40·1d10
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Post by Deleted on Dec 27, 2018 20:31:05 GMT -5
Tiny motes of swirling dust filled Cress's vision. Shoulders rose and fell with each gasping breath, fatigue settling into his body like a blanket of heavy lead. His energy was dangerously low -- he could not continue fighting two opponents at once. He had reached his limits, and victory slipped from his grasp.
But wasn't that his purpose? To be tested by fire, to strengthen his resolve. This was the path to true victory. This was the path to becoming Namek's strongest protector and bringing true change. He could not falter in his goals.
His reverie was broken as searing energy washed over him, the powerful blow sending him stumbling forward. It would appear the clone had not been eliminated as Cress had hoped. There were sparse few seconds to contemplate this as a feeling of dread washed over him. His Namekian sensitivity to sensing ki kicked into overdrive.
His eyes widened as he witnessed his own powerful technique, mimicked in his own voice, launched back at him. The world around him seemed to erupt in an explosion of sweltering heat and rubble, the tiling beneath his feet decimated from the assault. A thick plume of black smoke filled his vision, enveloping him whole.
It was there in the darkness, the gleam of a white smile could be seen. He was completely outmatched in this fight. He could not sense his opponent's power, nor did it seem the android was running out of energy. He'd fought two opponents from the outset of this fight. Not a single thing had gone in his favor.
And yet...
A giant green hand cut through the huge cloud of debris like a hot knife, sweeping the dust and smoke away. Shocked gasps erupted from the crowd, some jumping out of their chairs and climbing over their seats in a frightful bid to flee the area. The last vestiges of smoke and dust had cleared, revealing a massive figure standing in the midst of the arena. He towered far above his two opponents, arms crossed before him, his giant smirk evident.
"Behold, the legendary Super Namekian. None of you fools are worthy to glance upon this form. But I'm just getting warmed up." His rich baritone ricocheted off the dome in thunderous octaves. Cress's eyes fell upon his two opponents. "No more screwing around. Whether I stand, or whether I fall, you will not leave this place unscathed!"
tag: Doctor Kaijin Vex // post count: 04
BATTLE TRACKER
SUMMARY
Burn & Wound inflicted. 8 status damage for 6 turns. 23 total damage dealt.
Cress dodges SA1 using Rapid Movement. 5 direct damage dealt. Cress guards against SA2. Damage halved to 5. Indomitable negates 4 damage from SA2. 14 total damage dealt. (5 direct, 1 normal, 8 status)
Activate Giant Form.
Bonus Action: Rapid Movement - Dodge one attack. → 10 ki.
Bonus Action: Guard - Negate damage by half. → 0 ki.
Bonus Action: Lost Sage Art: Gigantification [Rank 3 Legendary] Giant Form - Current PL is increased by 50% (x1.5.) Increases damage tier by 1 with Basic Attacks. Can perform Area Basic attacks. Gain 10 toughness. Costs 3 ki per turn.
ACTIVE EFFECTS Burned & Wounded: 5 turns remaining. Giant Form: Drain 3 ki. Indomitable: Passive. Negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack. Infuse: Passive. Basic Attacks have a 30% chance to inflict the Burn status. Toughness: 10 points remaining.
FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during turn. Indefinite. TRAITS Crush: Upon critical hit, the target's defense is lowered by 15 for 2 turns.
Haste: Gain an additional bonus action during your turn. 1 use. Grit: While under half max HP you add +15 accuracy to all attacks. Indomitable: Passive. Negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack. Infuse: Passive. Basic Attacks have a 30% chance to inflict the Burn status.
TRANSFORMATION
EQUIPMENT Weighted Clothing: Passive. +50% PL per post or 200 words. AI Assistant: Passive. Choose any three traits.
Dampening Field: At-Will. Self and comrade gain 10 tou. 2 uses.
Grenade: Bonus Action. Turns one Basic Attack into an Area Basic Attack. 1 use. Energy Amp: At Will. Each 1 point of damage from your Basic Attacks take 2 points of toughness to reduce. 2 uses.
OTHER ITEMS
SUPER ATTACKS Haunting Chorus: Rhapsody Of The Forgotten | Rank 3 - Barrage - Charging | 10 ki. TECHS
Aura Guard | Rank 3 - 1 use Clash | Rank 1 - 1 use Deflect | Rank 1 - 1 use Eight Arms | Rank 3 - 3 uses Energy Constructs | Rank 3 - 1 use Energy Shield | Rank 1 - 1 use
Magic Materialization | Rank 1 - 1 use Paparapapa | Rank 1 - 1 use Psychic Powers | Rank 1 - unlimited use
LEGENDARY Giant Form | Rank 3 - unlimited (via conditions met.)
CURRENT PL: 112,704 | BASE PL: 75,136 HP: 54/90 | KI: 22/100 | DEF: 50 | TOUGHNESS: 10 | DMG DIE: d12+1 (Giant Form) | ACC: 35
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Post by Doctor Kaijin Vex on Dec 27, 2018 21:25:14 GMT -5
Almost immediately after Kaijin mimicked and attacked Cress with his own technique, the Android had decided it best to check up on his battered and weary clone. Vex Junior was a bit worse for wear and even as Kaijin conducted a once over on the man, Vex Junior's visage was already beginning to shift and turn, changing from solid and tangible to ethereal and ghost like. It was a shame, too. He was beginning to like Vex Junior. "Only slightly longer, Junior. Your presence is still needed." Kaijin said, his eyes drifting towards the cloud of smoke still drifting up where the Namekian had crash landed. With a nod, Vex Junior shifted into a battle ready position. A hand cut through the thick smog, as Cress seemed to revive himself...and as he seemed to release his full power. Kaijin's vision was soon ablaze with various numerals as his detection system began calculating the Namekian Warrior's increase in power, along with his rather obvious increase in size. The screams of the audience filled the air as many tried to flee, not expecting for a simple martial arts tournament to shift in a freak show. Yet Kaijin did not move. He didn't even show so much as an expression indicating surprise. He merely uttered four, simple words," Let's go, Vex Junior." He uttered before charging forward. His opponent had sacrificed his stamina for brute strength and size, thus reaching what Kaijin referred to as the "Shatterpoint". That was what Kaijin called his fighting style. No fancy names, derived from ancient legends involving mystical animals in which the user mimics the movements of their chosen predator deity. Kaijin's fighting style was as utilitarian as he was. Practical, realistic, and boring in nature. He allowed his opponent the upper hand, a chance to beat upon the Android mercilessly, all while the Android concentrated his efforts on accumulating data on his foe, and defending himself enough so that the opponent did not catch wind of Kaijin's tactics, nor did Kaijin sustain too much damage in the waiting period. Once his foe was nice and weary in a vain attempt to topple the Android, the tireless Android would pounce upon his opponent, converting the accumulated data into a seemingly foolproof stratagem to topple his opponent systematically. Cress was a brutal fighter. Instead of seeking and exploiting a weak spot, the Namekian Warrior sought to simply force his foe into submission through overwhelming force, carelessly throwing conservation to the wind by discharging increasingly devastating attacks with the hope that his opponent would become overwhelmed by the sheer pressure of having to defend against it all, and thus cracking and breaking. However, while the fighting style could prove effective, it was a double edged sword. If Cress's foe did not crack under the pressure, or kept up a pressure of their own that left the Namekian on the defensive, then what was next? Nothing. That was the answer. Cress had already lost this match. The injuries he had inflicted upon the Namkeian were considerable, and the man had already driven himself to exhaustion. It was only a matter of time now. Vex Junior took lead, rocketing past Kaijin. Both hands were lit ablaze with golden energy as he closed the distance between himself and the giant Namekian. Throwing his hands together, Vex Junior combined both manifested energy spheres before thrusting them outwards, discharging a rapid fire volley of smaller spheres of energy, hurtling one after another towards. Meanwhile Kaijin planted himself in the ground behind Vex Junior, his left hand moving to tightly grip his right hand. Twisting it sharply to the left, Kaijin pulled his left arm out at the elbow joint, revealing a high powered cannon out of the remainder of his arm. Gripping his right forearm tightly in his left hand, Kaijin directed the cannon upwards, aimed at the chest cavity of the giant Cress. "Rerouting power....in three..two....one....HELL FLASH!" Kaijin muttered under his breath With a sudden jerk of movement, Kaijin discharged a massive beam of energy from his arm cannon, a golden flash of light bathing the arena as the energy wave shot forward, the mere shockwaves of the blast shaking the very ground. Approaching Cress at speeds unimaginable, it threatened to engulf the giant Namekian's entire upper half. Post Count: 5 | @cress BATTLE TRACKER
DEFENSIVE SUMMARY Kaijin and Vex Junior suffer 3 status dmg from burn! Edge III reduced to Edge II!
OFFENSIVE SUMMARY
Bonus Action: Kaijin uses Destron Gas on Cress! Bonus Action: Kaijin uses Magic Slime on Cress! Standard Action: Kaijin uses S.S. Spark Cannon Clone Standard: Vex Junior uses Psychic Basic Attack on Cress!
Bonus Action: Lingering Pain (Destron Gas)- Has a 30% chance (45% with Cleverness) to inflict the Stun, Freeze, and Poison status effects (roll each separately). Also if the foe is afflicted by at least one of the statuses, they also receive the special status effect Strained. Strained decreases base PL by 15% for the remainder of battle. | -0 ki cost
Stun Chance (45%)- SlndxVPf1d100 Failure!
Freeze Chance (45%)- 1d100 Success! 2 stacks of Freeze! (Dmg tier lowered by 2 for 4 turns!)
Poison Chance (45%)- 1d100 Success! 3 stacks of Poison (4 status dmg per turn for 6 turns!)
Special Status: Strained inflicted! Cress's Base PL is lowered by 15%!
Bonus Action: Cress's Exhaustion (Magic Slime)- As a bonus action you have a 80% chance (95% with Cleverness) to inflict the Cripple status on your target. Rank 3 also inflicts stack of special status effect Agony. Agony drains for 3 ki per turn and lasts until target is no longer Crippled. | -5 Ki
Cripple and Agony Chance (95%)- 1d100 Success! 2 stacks of Cripple! (Ki/HP recovery halved for 4 turns!). Agony inflicted! (3 Ki is drained from Cress every turn for as long as Cripple is active)
At-Will: Target Acquired: Adapting (Guile)- Adds Charging Major Effect to Super
At-Will: Target Acquired: Adapting (Versatile)- Change Minor Effect of Super to "Poison"
Standard Action: Right Arm Disengage: Hell Flash (S.S. Spark Cannon)
Effects - Versatile Major, Charging Major, Poison Minor Ki Cost - 5 Ki Acc - 1d100+30 Dmg - 2d12 OR 2d12 (Due to missing, this attack hits Cress for 6 direct damage and inflicts Poison!) Poison Chance (65%) - 1d100 Success! 3 stack of Poison (4 status dmg every turn for 6 additional turns!)
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
Clone Standard Action: Vex Junior: Machine Gun Volley (Psychic Basic)
Acc-1d100+40 Dmg-1d10
ACTIVE EFFECTS
Edge II Clone: 2 HP
FIGHTING STYLE
Analytical Special Skill: Guile- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Talented- As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it. Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Synchronization: Pure Progress (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Weighted Clothing -Black Water Mist -Destron Gas (0/2 uses remaining) -Gourd of Mist (2/2 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
S.S. Spark Cannon (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (1/2 uses Remaining) - Absorb III (0/40 Ki Absorbed) -Deflect III (1/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (0/2 uses remaining)
LEGENDARY
-Damage Nullification III (1/1 use remaining) -Multi Form III (0/1 use remaining)
CURRENT PL: 282,899 HP: 84/100 | KI: 60/100 | DEF: 60 | DMG DIE: d12 | ACC: +30 1d100·1d100·1d100·1d100·1d100+30·2d12·2d12·1d100·1d100+40·1d10
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Post by Deleted on Dec 28, 2018 21:46:06 GMT -5
The android and his clone hardly seemed vexed at their predicament.
How could they? They were crude, unfeeling things that existed for a singular purpose. It could not understand the plight of his Namekian brethren, nor was it capable of empathy. This was evident in it's poor imitation of Cress's earlier assault. And it was a slight that would not be so easily forgiven.
A cloud of dust followed in the clone's wake as it rushed forward, lethal in its movements. It fired off a volley of energy that peppered Cress's protective guard, which he'd raised to block the assault. It was more out of reflex than necessity, for such a wasteful attack couldn't fathom harming him in this state.
Just another distraction. Their ploy would no longer fool Cress, and as the android fired off a massive beam of destructive energy, Cress merely tilted his head to the side, allowing it to slam into the ceiling above them. As the dangerous energy dissipated, a myriad of thin cracks stretched in a chaotic web along the energy dome. It could not possibly hold up under the strain of this battle.
Not that it would matter soon.
Cress closed his eyes, drawing on the deep reserves of mystic energy within him. His lavender aura plumed all around him, swirling and ebbing as the gentle ocean's tide, his warrior spirit shaping it to his will. It boasted two major affects -- the first to cleanse his being of any unruly energies. Though he could not cleanse all of the volatile energy, it was enough to remove the feeling of fatigue.
And it's second purpose?
"Mystic Sage Art: Fist of the Forsaken!"
It fell as a comet from the heavens in blinding, lavender light. His giant fist slammed into the arena floor, sending powerful shockwaves reverberating throughout the entire arena. The ground shook from the impact, giant slabs erupting all around him as it fissured and exploded, nearly destroying the entirety of the stage floor.
Designed to leave no opponent standing in it's wake, though he held back for the sake of the onlookers. One couldn't collect prize money from a heap of rubble.
tag: Doctor Kaijin Vex // post count: 05
BATTLE TRACKER
SUMMARY
Opponent's Actions: Agony, Cripple, Freeze, Poison, and Strained inflicted. Damage tier lowered -2 for 4 turns. 8 status damage for 12 turns. 6 direct damage dealt via Rush. Both SA2 and Clone Standard miss.
Defensive Actions: Activate Limit Power: Regrowth. All non-special status effects are removed. (Strained remain.) Toughness reduces 6 direct damage to 0.
Offensive Actions: Activate Recuperate. Gain 50 ki. Activate Energy Amp. 1 point of damage require 2 points of toughness to negate. Cress attacks w/ one Area Basic attack. Add Impact.
Bonus Action: [Limit Power] Regrowth - If affected with 3 or more stacks of status effects, removes all non-special status effects.
Standard Action: Recuperate - Gain 50 ki.
Standard Action: Giant Fist Smash [Area Basic Attack w/ Impact] - 0 ki. Acc: UEB6q_Wp1d100+35 successful hit! Dmg: 2d12+1 Burn, 1-30: 1d100 miss!
ACTIVE EFFECTS Energy Amp: 2 turns remaining. Giant Form: Drain 3 ki. Strained: Current PL reduced by 15%. Toughness: 4 points remaining.
FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during turn. Indefinite. TRAITS Crush: Upon critical hit, the target's defense is lowered by 15 for 2 turns.
Haste: Gain an additional bonus action during your turn. 1 use. Grit: While under half max HP you add +15 accuracy to all attacks. Indomitable: Passive. Negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack. Infuse: Passive. Basic Attacks have a 30% chance to inflict the Burn status.
TRANSFORMATION
EQUIPMENT Weighted Clothing: Passive. +50% PL per post or 200 words. AI Assistant: Passive. Choose any three traits.
Dampening Field: At-Will. Self and comrade gain 10 tou. 2 uses.
Grenade: Bonus Action. Turns one Basic Attack into an Area Basic Attack. 1 use.
Energy Amp: At Will. Each 1 point of damage from your Basic Attacks take 2 points of toughness to reduce. 1 use.
OTHER ITEMS
SUPER ATTACKS Haunting Chorus: Rhapsody Of The Forgotten | Rank 3 - Barrage - Charging | 10 ki. TECHS
Aura Guard | Rank 3 - 1 use Clash | Rank 1 - 1 use Deflect | Rank 1 - 1 use Eight Arms | Rank 3 - 3 uses Energy Constructs | Rank 3 - 1 use Energy Shield | Rank 1 - 1 use
Magic Materialization | Rank 1 - 1 use Paparapapa | Rank 1 - 1 use Psychic Powers | Rank 1 - unlimited use
LEGENDARY Giant Form | Rank 3 - unlimited (via conditions met.)
CURRENT PL: 95,799 | BASE PL: 75,136 HP: 54/90 | KI: 69/100 | DEF: 50 | TOUGHNESS: 4 | DMG DIE: d12+1 (Giant Form) | ACC: 35
1d100+35·2d12+1·1d100
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Post by Doctor Kaijin Vex on Dec 28, 2018 22:59:15 GMT -5
Poor Vex Junior, he was so young.
With a grunt of annoyance, Kaijin fastened his forearm back over his arm cannon, twisting it sharply to the right to ensure it was tight. A moment later, the Android raised his right hand against Cress's giant form, just before Cress's fist crashed directly into Kaijin's form, sending shockwaves through the arena, the very likes of which sent Vex Junior flying, the apparition exploding in a shower of blue particles.
However, the real Android stood tall, his small fist managing to halt Cress's. The shockwaves sent ripples through his body, but the Android, of course, felt nothing from it. Raising his eyes slightly, his eyes began to emanate a soft, red light as they focused on Cress's giant face.
"I believe...it's my turn to show you something. Don't worry, it will all be over soon." The Android said before the ground began to ripple as artficial energy was expelled from his form, tiles breaking upon impact. The entire environment of the arena began to shift, as a tremendous pressure began to weigh down on all within the radius of the massive dome. Even if Kaijin's aura couldn't be sensed or detected by traditional means, the effects of the charged artificial energy was in the air, and bore down like a predatory beast. Kaijin couldn't be sensed, no, but it was almost as if his presence was...everywhere.
"You will not stop me." The Android said before leaping onto the offense. With a newfound speed, Kaijin's body flickered from view, leaving a rather ethereal afterimage, that didn't even have the time to fade before Kaijin was before Cress's face. Thrusting his hands together, Kaijin didn't even appear to charge his artificial energy before a massive beam of energy was discharged from his body, seeking to envelop Cress's head in it's massive reach.
Post Count: 6 | @cress
BATTLE TRACKER
DEFENSIVE SUMMARY Bonus Action: Kaijin uses Guard against Cress! Damage is halved! -Enemy Attack I hits for 22 damage! Halved to 12 damage! Indomitable + Edge IV negates 4 damage from attack, leaving it at 8 damage! At-Will Reactive: Kaijin uses Absorb to regain 16 Ki!
OFFENSIVE SUMMARY
Bonus Action: Kaijin transforms! Calculating and Measured effects active! Edge increased to Edge IV! At-Will: Activate special status Overwhelmed due to Edge IV! Cress suffers 2 status damage at the beginning of each turn until Edge IV is negated! Standard Action: Kaijin uses S.S. Spark Cannon
Bonus Action Reactive: Empowered Guard (Guard)- As a bonus action negate half the damage from one non-critical attack that hit you. | -0 Ki
At-Will Reactive: Absorb Energy (Absorb)- As an at-will action each point damage you take during your turn (after reductions) lets you regain 2 ki.
Kaijin suffered 8 damage! Ten times two equals 36 Ki restored!
Bonus Action: Synchronization: Pure Progress (Tier 1 Transformation) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP. (Calculating and Measured Active!) | -0 ki cost
At-Will: Internal Bleeding (Overwhelm)- Edge IV is active! Overwhelmed is active! Cress suffers 2 status dmg at the beginning of every turn, each turn that Edge IV is maintained over him!
At-Will: Target Acquired: Adapting (Guile)- Adds Charging Major Effect to Super
At-Will: Target Acquired: Adapting (Versatile)- Change Minor Effect of Super to "Wound"
Standard Action: Prelude to Extermination (S.S. Spark Cannon)
Effects - Versatile Major, Charging Major, Wound Minor Ki Cost - 5 Ki Acc - jybgzM3q1d100+30 Dmg - 2d12 OR 2d12 (if avoided, this attack will deal 11 direct dmg + inflict Wound!) Wound Chance (80%) - 1d100 Success! 3 stacks of Wound (4 status dmg per turn for 6 turns)
At-Will: Deadly Precision (Rush) - One single-type Super Attack deals direct damage equal to lowest die rolled and inflicts successful status. (Attached to Super Attack)
ACTIVE EFFECTS
Edge IV
FIGHTING STYLE
Analytical Special Skill: Guile- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Talented- As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it. Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Synchronization: Pure Progress (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Weighted Clothing -Black Water Mist -Destron Gas (0/2 uses remaining) -Gourd of Mist (2/2 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
S.S. Spark Cannon (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (1/2 uses Remaining) - Absorb III (36/40 Ki Absorbed) -Deflect III (1/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (0/2 uses remaining)
LEGENDARY
-Damage Nullification III (1/1 use remaining) -Multi Form III (0/1 use remaining)
CURRENT PL: 848,697 HP: 76/100 | KI: 73/100 | DEF: 60 | DMG DIE: d12 | ACC: +30 1d100+30·2d12·2d12·1d100
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Post by Deleted on Dec 29, 2018 2:41:17 GMT -5
From birth, the legend of the fabled Super Namekians were instilled in each Namekian child. He grew up on a steady diet of stories on these powerful warriors, and the tumultuous history behind them. Before the cataclysmic event that devastated Old Namek, it seemed those legendary Super Nameks were the epitome of Namekian pride, will, and ability.
When he'd first taken the form, Cress had felt as if the very gods themselves had touched him with their divine power. It was a sure sign, to him, Elder Gorma, and all those who witnessed it that Cress was destined to be a powerful mystic warrior of unparalleled might and mystic ability. Any time he'd taken this form, every obstacle had been mercilessly crushed.
Except this time.
"You b-bastard!" He spat the words, filled with malice, his glare hot enough to melt iron at the small form below him. How could this being stop his almighty blow with such terrifying ease?
It seemed to release its own power. It further devastated the area, sending rubble flying in all directions, smashing against the energy dome and further weakening its integrity. More people fled as chunks of plaster and rebar were shaken from the ceiling high above, crashing onto the dome and splintering to pieces, errant bits of shrapnel peppering the crowds.
He never saw the android move. Cress had but sparse few seconds when the android appeared inches from him, unleashing another torrent of that devastating energy. At point blank range, there was no way he could dodge. He was going to take serious damage no matter what. So Cress did the one thing he could think to do.
He opened his mouth. Sucking the blast into himself, his energy would work to diffuse it, but not without costly internal damage. It seared his insides something fierce, bubbling in his stomach like a cauldron before Cress spewed the vile energy back out of his mouth in a torrent of flame to engulf the android.
There was no time to assess his damage, though he could tell it was major. Even know, his insides began to knit themselves back together, but the damage was done. He was hemorrhaging, both blood and ki. Purple blood dribbled from the corners of his mouth as Cress staggered backward, partially surprised he'd survived that. He forced his mind to focus, to sharpen despite the immense burning in his body. If he was going to win this once and for all, he would need to give it everything he possibly could.
His aura exploded around him. The building itself seemed to groan from the immense pressure their combined energies produced. Though his paled in comparison to the androids, Cress drew out every ounce of latent power he could muster in his injured state, his massive frame hunched and fists clenched, a guttural roar escaping him.
Having drawn out his full power, he'd bolstered his defenses as well -- a veritable tank of ominous power. He fired off fists like pistons, each blow would connect with explosive power enough to shatter the entire arena ten times over.
If this were the beginning of the end, then Cress would bring this thing down with him!
tag: Doctor Kaijin Vex // post count: 06
BATTLE TRACKER
SUMMARY
Opponent's Actions: Overwhelm deals 2 direct damage. SA1 deals 22 damage. Wound inflicted. 4 status damage for 6 turns.
Defensive Actions: Activate Clash. Deals 11 direct damage to Kaijin Vex. 12 damage received. Indomitable reduces 4 damage. 8 damage dealt. Activate Energy Shield. Gain 20 toughness. Toughness reduces 8 damage to 0. Toughness reduces 2 direct damage to 0. 4 status damage dealt.
Offensive Actions: Cress attacks w/ one Basic. Add Impact.
Standard Action: [Rank 1] Clash - Reactive. Negate half the damage from one Super Attack (even criticals), deal the other half as direct damage back to opponent. → 20 ki.
Bonus Action: [Rank 1] Energy Shield - Reactive. Gain 20 toughness. → 15 ki.
Standard Action: Pummeling Blows [Basic Attack w/ Impact] (Energy Amp) - 0 ki. Acc: iPUFNsx51d100+35 critical hit! Dmg: 2d12 + 12 = 30 dmg! Burn, 1-30: 1d100 miss!
Crush inflicted! Kaijin loses 15 defense for 2 turns.
ACTIVE EFFECTS Energy Amp: 1 turn remaining. Giant Form: Drain 3 ki. Strained: Current PL reduced by 15%. Toughness: 14 points remaining. Wounded: 5 turns remaining.
FIGHTING STYLE - Brutal Power: Gain +5 to Energy Control. Impact: At Will. Adds an extra damage die to one attack during turn. Indefinite. TRAITS Crush: Upon critical hit, the target's defense is lowered by 15 for 2 turns.
Haste: Gain an additional bonus action during your turn. 1 use. Grit: While under half max HP you add +15 accuracy to all attacks. Indomitable: Passive. Negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack. Infuse: Passive. Basic Attacks have a 30% chance to inflict the Burn status.
TRANSFORMATION
EQUIPMENT Weighted Clothing: Passive. +50% PL per post or 200 words. AI Assistant: Passive. Choose any three traits.
Dampening Field: At-Will. Self and comrade gain 10 tou. 2 uses.
Grenade: Bonus Action. Turns one Basic Attack into an Area Basic Attack. 1 use.
Energy Amp: At Will. Each 1 point of damage from your Basic Attacks take 2 points of toughness to reduce. 1 use.
OTHER ITEMS
SUPER ATTACKS Haunting Chorus: Rhapsody Of The Forgotten | Rank 3 - Barrage - Charging | 10 ki. TECHS
Aura Guard | Rank 3 - 1 use Clash | Rank 1 - 1 use Deflect | Rank 1 - 1 use Eight Arms | Rank 3 - 3 uses Energy Constructs | Rank 3 - 1 use
Energy Shield | Rank 1 - 1 use
Magic Materialization | Rank 1 - 1 use Paparapapa | Rank 1 - 1 use Psychic Powers | Rank 1 - unlimited use
LEGENDARY Giant Form | Rank 3 - unlimited (via conditions met.)
CURRENT PL: 95,799 | BASE PL: 75,136 HP: 50/90 | KI: 31/100 | DEF: 50 | TOUGHNESS: 14 | DMG DIE: d12+1 (Giant Form) | ACC: 35
1d100+35·2d12·1d100
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Post by Doctor Kaijin Vex on Dec 30, 2018 17:24:55 GMT -5
Cress ate his blast and redirected it back at him. How impressive. Kaijin swiftly found himself presented with an overwhelming force in the form of a mouth blast, the giant Namekian quickly sweeping the Android up in the expulsion of Ki as he was shot across the arena. Even as he swiftly moved to recover, the Namekian's next attack was swiftly upon him, the giant fists of the Super Namekian seeking to crush him. Cress was out for blood now, and didn't seem to care about what happened next. His pride blinded him, and figured that he needed to crush Kaijin with brute force. Which was a viable strategy....but could he really pull it off? The answer was no. No he couldn't. Kaijin met Cress's gigantic fist with his own fist, the moment of contact sending shockwaves into the arena floor. The very ground cracked beneath them, spiderweb cracks spreading throughout the white tiles. "You can't win...You will simply fade to dust." Kaijin said before springing into action. Flickering out of view, the Android allowed the Namekian's fist to drop, smashing into the earth below as the Android took to the sky. Gaining ground on his foe, Kaijin reappeared well above the giant Namekian, both forearms detached, revealing his arm cannons. "Fade into oblivion..." Kaijin said moments before his arm cannons revved up energy and fired a massive beam of energy, coming crashing down upon the entire arena. Post Count: 6 | @cress BATTLE TRACKER
DEFENSIVE SUMMARY Kaijin suffers 11 direct damage from Clash! At-Will Reactive: Kaijin uses Aura Guard to negate critical bonus damage! Bonus Action: Kaijin uses Deflect against Cress! Damage is halved! -Enemy Attack I hits for 18 damage! Halved to 9 damage! Indomitable + Edge IV negates 4 damage from attack, leaving it at 5 damage! At-Will Reactive: Kaijin uses Absorb to regain 4 Ki!
OFFENSIVE SUMMARY
Overwhelmed deals 2 status dmg! Standard Action: Kaijin uses Condense! Standard Action: Kaijin uses War and Peace!
Bonus Action Reactive: Unnatural Resilience (Deflect)- As a bonus action you negate half the damage from two attacks that hit you during your turn (even criticals.) | -10 Ki
At-Will Reactive: Absorb Energy (Absorb)- As an at-will action each point damage you take during your turn (after reductions) lets you regain 2 ki.
Kaijin regains 4 Ki!
At-Will: Internal Bleeding (Overwhelm)- Edge IV is active! Overwhelmed is active! Cress suffers 2 status dmg at the beginning of every turn, each turn that Edge IV is maintained over him!
At-Will: Target Acquired: Adapting (Guile)- Adds Piercing Major Effect to Super
Standard Action: Condense
Effects - As a standard action one Super Attack during your turn adds two extra damage dice. A condensed attack cannot be avoided through Rapid Movement or have its damage negated by Guard. Ki Cost - 5 Ki
Standard Action: Prelude to Extermination (War and Peace)
Effects - Seeking Major, Piercing Major Ki Cost - 10 Ki Acc - 1O|CVfjw1d100+30 Dmg - 5d12
ACTIVE EFFECTS
Edge IV Transformed Measured Calculating
FIGHTING STYLE
Analytical Special Skill: Guile- As an at-will action you add a second (and different) major effect onto one Super Attack during your turn.
TRAITS
Rush -At-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts successful status. Cleverness - You have a passive 15% bonus to inflict a status effect from any source Indomitable - As a passive effect you negate 4 damage taken from every Super Attack and 2 damage from every Basic Attack that hits you. Talented- As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it. Vitriol - Each time you inflict a non special status effect you give an additional stack to your target
TRANSFORMATIONS
Synchronization: Pure Progress (Tier 1) - As a bonus action you assume this form for the duration and gain x3 base PL. Lasts until you power down, reach 0 Ki or 0 HP.
Perks:
Calculating- As a passive effect you have a +15% chance to inflict statuses with Super Attacks.
Measured- As a passive effect the transformation costs 2 less ki per turn.
EQUIPMENT
-Weighted Clothing -Black Water Mist -Destron Gas (0/2 uses remaining) -Gourd of Mist (2/2 uses remaining)
OTHER ITEMS
War Cruiser - Lets you call down a bombardment as an at-will action, once per battle. The bombardment deals 3d4 damage to all foes. (0/1 use remaining)
SUPER ATTACKS
S.S. Spark Cannon (Signature Rank III) - Single | Versatile | Freeze War and Peace (Signature Rank III) - Barrage | Seeking
TECHS
-Sonic Sway III (1/1 Use Remaining) -Aura Guard III (2/2 uses Remaining) -Energy Shield III (0/1 use Remaining) - Fire Breath III (1/2 uses Remaining) - Absorb III (36/40 Ki Absorbed) -Deflect III (0/2 uses remaining) -Psychic Powers III (Unlimited) -Hypnosis III (2/2 uses remaining) -Magic Materialization III (1/1 use remaining) -Magic Slime III (0/2 uses remaining)
LEGENDARY
-Damage Nullification III (1/1 use remaining) -Multi Form III (0/1 use remaining)
CURRENT PL: 848,697 HP: 61/100 | KI: 52/100 | DEF: 60 | DMG DIE: d12 | ACC: +30 1d100+30·5d12
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Post by Deleted on Dec 30, 2018 22:15:46 GMT -5
Smoldering rubble littered the arena grounds.
The crowd had all but abandoned the ruined structure. The protective dome had long since shattered, the energy generator powering it having shorted out when a large slab of ceiling had been knocked loose and fallen onto it.
This was no longer a final round in a martial arts tournament. It was a battle that far exceeded the capacity of the building, and the grounds beyond.
Cress had returned to his previous side, and he appeared to be gravely injured. While thus far, his regenerative ability had managed to stave off most of the nasty effects of Kaijin's volatile energy. One could even say his fight was admirable, considering he spent the majority of the battle staving off two powerful opponents.
But every warrior has their limit. And as the final blast from Kaijin erupted around Cress, he failed to maintain his aura and crumpled beneath the android's overwhelming power. There wasn't much of an arena left. Even the announcers had abandoned their booth in favor of not being crushed by the falling rubble.
There was no one there to witness Cress's ultimate defeat. Perhaps it worked out in his favor, after all.
He coughed, sputtering on his words as he struggled to lift his head and meet his opponent's gaze head on.
"I'd... be more impressed... if you... weren't so... despicable..."
His head hit the ground, eyes rolling back in his head as he lost consciousness, soundly beaten.
tag: Doctor Kaijin Vex // post count: 07
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