Post by Harditz on Oct 28, 2018 0:30:48 GMT -5
CHARACTER BIO
NAME:
Harditz
RACE:
Saiyan
AGE:
21
GENDER:
Male
HEIGHT/WEIGHT:
6’2” // 230lbs
APPEARANCE:
Harditz mainly wears comfortable outfits in his signature colors of Blue and Black with Yellow Accents. His tail has black fur matching his hair, and he’s missing his left eye and his original left arm. A giant scar crosses the left side of his face and a robotic appendage was grafted to his body, giving him the appearance of a cyborg.
MOTIVATIONS:
Harditz’ main motivation is to find out wether his sister is still alive or not, and regardless of that answer, kill the bastard(s) that destroyed his family.
QUIRKS:
Handicapped: Ever since the explosion that destroyed his family home and the family he loved, Harditz has been handicapped. His left eye and arm were obliterated, and he lives his life as a cyborg Saiyan now.
Restless: Every minute Harditz isn’t actively doing something, or searching for the culprits behind the attack on his family, is a minute his mind is telling him either he’s falling behind, or it’s certain the bastards are getting away free.
Affectionate: Being a professional athlete prior to going full vigilante, Harditz developed a healthy sense of... interpersonal connection. Let’s just leave it at that.
BONDS:
+ Korabi (Father - Deceased)
+ Tabega (Mother - Deceased)
* Oker (Older Sister - 30 - P.O.W.)
* Tarrow (Younger Sister - 12 -Deceased)
BACKSTORY:
Harditz was the second born child of the family. Destined to either act out to be noticed, or stay quiet and be outshined by his sisters. Oker, the eldest, was a high ranking honor guard to some political figure that Harditz barely cared about, and Tarrow was considered to be every bit Harditz’ match in power at even such a young age. So he did what he could think of. Turn his skill set to sports.
Harditz made a name for himself as a racer, a athlete that pushed himself to the very limits of speed, and over time, he felt himself growing out of his family unit’sshadows. Oddly enough, Oker was closest to him among the family unit. Despite his rising stardom, she still took time to teach him a few moves here and there. Some were small tricks, but others were things she knew knew he could utilize in his racing if he saw fit to try.Among the times they spent together outside of their respective careers, Oker even taught him her favorite attack, a move she called “Boomerang Barrage”.
Many years went by, the family unit going about their lives much the same as they ever had, and Harditz found himself called to his childhood home for some kind of family deal. What he got was a warm welcome from his family after he arrived, and for a moment, Harditz wondered if there was more to his family than simply being related.
The explosion was one he wasn’t prepared for in the slightest. He’d never in a million years have assumed that any of them had enemies, much less ones intent on killing them in a residential area where any number of innocent bystanders could either be witnesses or accidental victims. When he came to, Harditz had been in the hospital for two weeks. In that time his arm had been replaced by a mechanical one, and his eye had been irreparable.
His outlook on life changed entirely, Harditz forced himself to finish physical rehabilitation as quickly as possible, and to find the bastards that killed his family so he could remove their spines from their mouths while they still were alive enough to watch.
CALL TO ACTION:
The death of his family brought Harditz out of the life of a flirty professional athlete and into the life of being a vigilante hell-bent on exacting revenge for his parents and baby sister Tarrow, as well as learning the fate of his older sister Oker.
STARTING BUILD
FIGHTING STYLE:
TENACIOUS
The tenacious fighter is focused on survival. They can take a beating and keep going, which lets them wear down their foes and clinch the win.
* COURAGE
* • You start each battle with 15 toughness.
* METTLE
* • Activate. None (Passive)
* • Effect. As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times.
* • Limit. Indefinite.
SKILL POINTS:
FIGHTING (Accuracy): 10
ENERGY CONTROL (Damage): 10
REFLEXES (Defense): 20
RESILIENCE (HP): 20
+10 Resilience (Saiyan)
TECHNIQUES:
Limit Power:
Defensive Tech:
Utility Tech:
Super Attack:
TRAITS:
EQUIPMENT:
• OUTFIT: None
• ACCESSORY:
• GEAR:
• GEAR: None
Zeni:
0
MISC.
If using a face claim, what is their name/what anime are they from?
Modified Bardok Image
Where did you find our site?
Google Search
NAME:
Harditz
RACE:
Saiyan
AGE:
21
GENDER:
Male
HEIGHT/WEIGHT:
6’2” // 230lbs
APPEARANCE:
Harditz mainly wears comfortable outfits in his signature colors of Blue and Black with Yellow Accents. His tail has black fur matching his hair, and he’s missing his left eye and his original left arm. A giant scar crosses the left side of his face and a robotic appendage was grafted to his body, giving him the appearance of a cyborg.
MOTIVATIONS:
Harditz’ main motivation is to find out wether his sister is still alive or not, and regardless of that answer, kill the bastard(s) that destroyed his family.
QUIRKS:
Handicapped: Ever since the explosion that destroyed his family home and the family he loved, Harditz has been handicapped. His left eye and arm were obliterated, and he lives his life as a cyborg Saiyan now.
Restless: Every minute Harditz isn’t actively doing something, or searching for the culprits behind the attack on his family, is a minute his mind is telling him either he’s falling behind, or it’s certain the bastards are getting away free.
Affectionate: Being a professional athlete prior to going full vigilante, Harditz developed a healthy sense of... interpersonal connection. Let’s just leave it at that.
BONDS:
+ Korabi (Father - Deceased)
+ Tabega (Mother - Deceased)
* Oker (Older Sister - 30 - P.O.W.)
* Tarrow (Younger Sister - 12 -Deceased)
BACKSTORY:
Harditz was the second born child of the family. Destined to either act out to be noticed, or stay quiet and be outshined by his sisters. Oker, the eldest, was a high ranking honor guard to some political figure that Harditz barely cared about, and Tarrow was considered to be every bit Harditz’ match in power at even such a young age. So he did what he could think of. Turn his skill set to sports.
Harditz made a name for himself as a racer, a athlete that pushed himself to the very limits of speed, and over time, he felt himself growing out of his family unit’sshadows. Oddly enough, Oker was closest to him among the family unit. Despite his rising stardom, she still took time to teach him a few moves here and there. Some were small tricks, but others were things she knew knew he could utilize in his racing if he saw fit to try.Among the times they spent together outside of their respective careers, Oker even taught him her favorite attack, a move she called “Boomerang Barrage”.
Many years went by, the family unit going about their lives much the same as they ever had, and Harditz found himself called to his childhood home for some kind of family deal. What he got was a warm welcome from his family after he arrived, and for a moment, Harditz wondered if there was more to his family than simply being related.
The explosion was one he wasn’t prepared for in the slightest. He’d never in a million years have assumed that any of them had enemies, much less ones intent on killing them in a residential area where any number of innocent bystanders could either be witnesses or accidental victims. When he came to, Harditz had been in the hospital for two weeks. In that time his arm had been replaced by a mechanical one, and his eye had been irreparable.
His outlook on life changed entirely, Harditz forced himself to finish physical rehabilitation as quickly as possible, and to find the bastards that killed his family so he could remove their spines from their mouths while they still were alive enough to watch.
CALL TO ACTION:
The death of his family brought Harditz out of the life of a flirty professional athlete and into the life of being a vigilante hell-bent on exacting revenge for his parents and baby sister Tarrow, as well as learning the fate of his older sister Oker.
STARTING BUILD
FIGHTING STYLE:
TENACIOUS
The tenacious fighter is focused on survival. They can take a beating and keep going, which lets them wear down their foes and clinch the win.
* COURAGE
* • You start each battle with 15 toughness.
* METTLE
* • Activate. None (Passive)
* • Effect. As a passive effect you can use the Guard technique as an at-will action and can use the Intercept team technique an unlimited number of times.
* • Limit. Indefinite.
SKILL POINTS:
FIGHTING (Accuracy): 10
ENERGY CONTROL (Damage): 10
REFLEXES (Defense): 20
RESILIENCE (HP): 20
+10 Resilience (Saiyan)
TECHNIQUES:
Limit Power:
FULL RELEASE
Saiyans are at their best when fighting against foes that are stronger than them. Their ability to rise to a challenge is what makes them the strongest warrior race in the cosmos.
Prerequisite. Must be a Saiyan
Condition. One or more opponents have Edge 1 or higher against you.
Activate. Passive
Effect. As passive effect the limit on Power Up is increased by an additional 50% (x1.5) and Kaio-Ken by 60% (x1.6.)
Limit. Indefinite
Saiyans are at their best when fighting against foes that are stronger than them. Their ability to rise to a challenge is what makes them the strongest warrior race in the cosmos.
Prerequisite. Must be a Saiyan
Condition. One or more opponents have Edge 1 or higher against you.
Activate. Passive
Effect. As passive effect the limit on Power Up is increased by an additional 50% (x1.5) and Kaio-Ken by 60% (x1.6.)
Limit. Indefinite
Defensive Tech:
AFTER IMAGE
You disappear, leaving behind an flickering image of yourself where you once lingered. It fades after a second, but helps you elude your foe.
Type. Defense
Activate. Bonus Action - Reactive
Effect. As a bonus action you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement technique.
Cost. 25 ki.
Limit. Once per battle.
Ranks. Rank 2 tech costs 20 ki. Rank 3 tech costs 15 ki.
You disappear, leaving behind an flickering image of yourself where you once lingered. It fades after a second, but helps you elude your foe.
Type. Defense
Activate. Bonus Action - Reactive
Effect. As a bonus action you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement technique.
Cost. 25 ki.
Limit. Once per battle.
Ranks. Rank 2 tech costs 20 ki. Rank 3 tech costs 15 ki.
Utility Tech:
EIGHT ARMS
You attack so fast it appears as though you have eight or more arms. Alternatively, you could roleplay it as sprouting additional limbs, such as the Four Witches Technique.
Type. Utility
Activate. At-Will
Prerequisite. None
Effect. You can use a Bonus Action during your turn to make an additional Basic Attack.
Cost. 10 ki
Limit. Twice per battle.
Ranks. At Rank 2 tech costs 5 ki. At Rank 3 can use three times per battle.
You attack so fast it appears as though you have eight or more arms. Alternatively, you could roleplay it as sprouting additional limbs, such as the Four Witches Technique.
Type. Utility
Activate. At-Will
Prerequisite. None
Effect. You can use a Bonus Action during your turn to make an additional Basic Attack.
Cost. 10 ki
Limit. Twice per battle.
Ranks. At Rank 2 tech costs 5 ki. At Rank 3 can use three times per battle.
Super Attack:
BOOMERANG BARRAGE
Calling forth the power deep down inside, Harditz can hurl a flurry of many angular, blue swaths of energy that seek out Harditz’ intended target. (This was taught to him by his older sister, Oker.)
Type. Barrage
Activate. Standard Action
Base Damage. 3 Damage Dice
Major Effect. SEEKING. The turn after the attack misses its target you may spend a bonus action for a 75% chance to redirect it and one other Seeking attack back at the target. A redirected attack deals direct damage in value equal to the highest natural die roll from its damage rolls. Redirected attacks cannot inflict status effects.
Minor Effect. None
Cost. Costs 20 ki at Rank 1, 15 ki at Rank 2, and 10 ki at Rank 3.
Calling forth the power deep down inside, Harditz can hurl a flurry of many angular, blue swaths of energy that seek out Harditz’ intended target. (This was taught to him by his older sister, Oker.)
Type. Barrage
Activate. Standard Action
Base Damage. 3 Damage Dice
Major Effect. SEEKING. The turn after the attack misses its target you may spend a bonus action for a 75% chance to redirect it and one other Seeking attack back at the target. A redirected attack deals direct damage in value equal to the highest natural die roll from its damage rolls. Redirected attacks cannot inflict status effects.
Minor Effect. None
Cost. Costs 20 ki at Rank 1, 15 ki at Rank 2, and 10 ki at Rank 3.
TRAITS:
ALACRITY
Prerequisite. None
Activate. None (Passive)
Effect. As a passive effect you have +10 to defense while above half max HP.
Limit. Indefinite
Prerequisite. None
Activate. None (Passive)
Effect. As a passive effect you have +10 to defense while above half max HP.
Limit. Indefinite
HASTE
Prerequisite. None
Activate. At-Will
Effect. As an at-will action you gain an additional bonus action during your turn.
Limit. Twice per battle.
Prerequisite. None
Activate. At-Will
Effect. As an at-will action you gain an additional bonus action during your turn.
Limit. Twice per battle.
RUSH
Prerequisite. None
Activate. At-Will
Effect. As an at-will action you add Rush to one single-type Super Attack during your turn. Rush makes it so if the attack misses or is avoided, it deals direct damage equal to the lowest damage die rolled with the attack. It also inflicts its status effect if the chance roll would have been a success.
Limit. Indefinite
Prerequisite. None
Activate. At-Will
Effect. As an at-will action you add Rush to one single-type Super Attack during your turn. Rush makes it so if the attack misses or is avoided, it deals direct damage equal to the lowest damage die rolled with the attack. It also inflicts its status effect if the chance roll would have been a success.
Limit. Indefinite
EQUIPMENT:
• OUTFIT: None
• ACCESSORY:
AI ASSISTANT
This Capsule Corp constructed AI assistant is your "guy in the chair" and guides your fighting actions. It's job is to help you fight and win, so listen to it!
Cost. 20,000 zeni
Slot. Accessory
Activate. None (Passive)
Effect. As a passive effect upon equipping you choose any three traits, so long as you meet any requirements for them. You can remove and re-equip this item each week to choose new traits, if you so wish. You can never have more than five traits, even with this item equipped. This item is useless at the Ability Lv.5 and is meant to for newer characters.
Uses. Indefinite.
This Capsule Corp constructed AI assistant is your "guy in the chair" and guides your fighting actions. It's job is to help you fight and win, so listen to it!
Cost. 20,000 zeni
Slot. Accessory
Activate. None (Passive)
Effect. As a passive effect upon equipping you choose any three traits, so long as you meet any requirements for them. You can remove and re-equip this item each week to choose new traits, if you so wish. You can never have more than five traits, even with this item equipped. This item is useless at the Ability Lv.5 and is meant to for newer characters.
Uses. Indefinite.
• GEAR:
FLASH BOMB
This dynocap lets loose a bright flash that dazes and blinds.
Cost. 10,000 zeni
Slot. Gear
Activate. At-Will
Effect. As an at-will action you have a 50% chance to inflict the Blind status. The max chance to inflict with any effect is 95%.
Uses. Twice per battle.
This dynocap lets loose a bright flash that dazes and blinds.
Cost. 10,000 zeni
Slot. Gear
Activate. At-Will
Effect. As an at-will action you have a 50% chance to inflict the Blind status. The max chance to inflict with any effect is 95%.
Uses. Twice per battle.
• GEAR: None
Zeni:
0
MISC.
If using a face claim, what is their name/what anime are they from?
Modified Bardok Image
Where did you find our site?
Google Search