Post by 𝕸𝖞𝖓𝖎𝖆 on Aug 20, 2018 8:38:55 GMT -5
Outsector 6, Central City Crater, 1204 Hours, Central Standard Time
Major General Standish, Commanding Officer, Central City Reclamation Mission (Operation: Crater Lake)
Hot, dusty air blew past as the general took his smoke. The sun beat down mercilessly on his hat and the helms of the men he'd brought along. He was known as something of a wide boy among the top ranks of the military. He played fast and loose with the rules and occasionally disregarded protocols in order to get things done. Though he had yet to pull off anything that would get him court-martialed, quite a few of his peers believed that sooner or later, his maverick modus operandi would mean such a thing was inevitable.
Alternatively, one of these days, it was going to get him killed. But this wheeling and dealing seemed to work so far. High Command had placed him in charge of reclaiming Central City, not just because he had a fairly good success rate, but to serve as a test as well. This was the first assignment he'd been given of this scale. And the world was watching him.
If he screwed up, his career wouldn't be the only thing at stake. Having finished with his batch of tobacco for the hour, he popped the cigarette out of his mouth and crushed it under his heel. As soon as the chosen few arrived, he would begin the briefing.
"There's not much time, so I'll be brief. The King's last known position is here." he pointed a finger at a holomap that one of his men had set up. It was about halfway to the center of the camp, dotted by factory ruins. An industrial graveyard.
"We managed to reestablish contact some time ago, but it has been extremely spotty at best." They'd gotten this position some fifteen minutes ago, based on the transmission trace, and computer simulations. "You've probably sensed it already, but scouters are picking up a massive concentration of ki somewhere around the center. Our readings tell us that it's focused over an area the size of a small building. It's not just powerful. It's big. We frankly have no idea what it is. Whenever a satellite does a flyby, we get distorted images. We've sent drones up there. They've all crashed and brought nothing but snowy footage. The King's Guard deployed ki specialists from their elite REGIS unit to attempt an aerial extraction, but they fell to the ground as soon as they passed over the walls. It looks like we're grounded."
A brief image flashed onto the holo. A satellite photo with nearly everything distorted by a large dark circle. "Your primary objective is to get His Majesty out of there. I'm not going to ask you to find out what that... thing... is. I'll probably have it blasted by Orbital Cannon once you're in the clear anyway. This is just a heads up."
The holo shifted again, this time to live footage along the wall. Soldiers had set up a small beachhead inside the camp and held the horde off for the time, thanks to liberal use of a variety of heavy weapons, like miniguns and flamers. "They'll keep the exit clear. But to keep a path open, you'll have to deploy autoturrets. Their numbers are strangely larger than the recorded population. And from experience, they just swallow up an area as soon as the shooting stops." The weapon in question appeared on-screen.
"Based on previous maps of the camp, we've plotted three potential routes to the King's detail. Route A is shorter, but it's a narrow space flooded with Zed. Route B is middle of the road in terms of both. Route C is the longest, but it's also the path of least resistance. It's your call to decide which one to take."
The General handed out a set of earpieces. "If you have any questions, you'll have to ask them on the go. We don't have time for extra chit chat. You can pick up the turrets at the entry point. Use them at your discretion."
General Standish has simple instructions. Pick up a turret, choose a path, and drop off turret(s) to keep the path clean. Find the King and any surviving bodyguards, and escort them back to the exit. Also, watch out for the strange power level at the center of the camp.
Take this turn to pick up the turret(s), select your path, and ask any questions. Combat and countdowns begin on the next cycle.
ABT-25 Auto Turret x 3.
Can be deployed once per turn as 1 standard action, each from any two players, or 4 bonus actions, each from all four players.
Suppressive Fire (Passive: 50% Chance to lower horde actions by 1. Each turret can lower 1 horde action, for a maximum of 3.)
Diversionary Fire (Active: Intercept two horde attacks. 2/2)
Route A: Alley. A narrow space crammed with zombies, but a shortcut to the King's location. Reach the King in 3 turns. Horde has 4 actions and regenerates 5 HP. Space for 1 Turret.
Route B: Main Street. Mid-sized space with a middling amount of zombies. Reach the King in 4 turns. Horde has 6 actions and regenerates 4 HP. Space for 2 Turrets.
Route C: The Scenic Route. Large space with relatively sparse amount of zombies, but has the most freedom for them to move, and the longest way. Reach the King in 5 turns. Horde has 8 actions and regenerates 3 HP. Space for 3 Turrets.
Will O. Wisp Lute Queen Kuueru T