Post by Lute on Aug 19, 2018 8:28:48 GMT -5
OOC: You can kil Cousco if you want with a Coup De Grace and then write your outro.
Cousco flew back with immense force, before he collided with a large building. The impact made a resounding boom and sent up a great mushroom cloud of obliterated duracrete. He laid there, slumped and wheezing. Blood trickled out of his nose and mouth. As he tried to stand back up, he engulfed by another massive bolt of plasma. Body scored and battered, he remained there, black smoke rising in wisps from him. Most of his body was covered in third degree burns and blisters. His hair was a frizzy mess. The big xeno was at the end of his road.
Yet, something in him made him stand once more, albeit his legs were quivering and his movements staggered.
"Y-You won't beat me. I'm the K-King of A-Arco-"
The disruption field, an invisible force, caused his body to swell for a moment. Blood and viscera erupted out of his wounds and splattered to the ground with a sickening squelch. He froze there, locked for a long minute with an expression of pure agony, before his knees buckled and he collapsed face first onto the dust laded ground.
A howling wind swept across the former Government District, carrying with it a massive plume of thick dust and debris. The others who had joined Unit 15 in the fight were gone. It was quiet now, except for distant sirens. They weren't anything special for Arcose. Since the Frieza Force's downfall, the entire planet was had been left in turmoil. Except, now it was a little less with the Cousco Force's defeat.
CAPTAIN CUSCO - BATTLE TRACKERSUMMARY
Unit 15: 8 direct dmg from Demon Ring.
Unit 15 Attack #1: 113 acc vs 70 def - 12 dmg and Crippled. 3 negated [Light Armor]. Ambient Ki stack gained.
3 dmg from Wound.
Incapacitated: Cannot take action.
Strained: -15% PL
Crippled: 1/2 turns.
Frozen: -2 dmg die ranks. 1/2 turns.
Wound: -3 dmg per turn. 2/2 turns.
Ambient Ki: 2 spent. 1 remaining.
Light Armor: Passive. Negates 3 dmg from each Super Atk.
Combat Drones: Bonus action. Considered a sidekick. At-will action deal d8 direct damage to a target. If sidekick rolls 1 or 2 on the the d8 they out of fight. Alternatively, at-will can sacrifice self to negate half the damage from a Basic or Super Attack - 1/1 use
Medkit: Bonus Action. Restore 15 HP and 15 ki. - 1/1 use
Combat Juice: At-Will. Basic Attacks have 40% chance to Wound.
Cusco Smash - Barrage-type - 3 dmg dice - Bashing | -10 ki
Cousco Pile Driver - Single-type - 2 dmg dice - Bashing & Freeze | -5 ki
Revenger Charge Rank 3 - 2/8 stacks spent.
Sonic Sway Rank 3 - 1/1 use.
Deflect Rank 3 - 0/2 use.
Drunken Fist Rank 3 - 4/4 uses.CURRENT PL: 12,750 (15,000)
HP: 0/50 | KI: 10/100 | DEF: 70 | DMG DIE: d8 | ACC: +30
WC: 258 | TWC: 3,690