Post by Meidōka on Feb 21, 2017 6:52:20 GMT -5
Throughout much of the early Dragon Ball manga, Martial Arts and their associated schools were a large influence on the character progression of our favorite heroes. As time went on, those heroes became masters of their respective schools and consequently they played smaller and smaller roles- often only indicated by the symbol worn on a character’s gi. Even so, the Schools have been constantly present in the fighting aesthetics of Dragon Ball and in the series’ most famous techniques. Consequently, a Dragon Ball game can sometimes benefit from the inclusion of bonuses attached to a character’s involvement in Martial Arts Schools. Below is my proposal for the implementation of the aforementioned- all descriptions are placeholders, because descriptions are ass.
Some styles that I had thought to include did not make it on this list either because I was not able to think up effects I liked for them, or they seemed like they would be things limited to GM rewards-- stuff like a Kami School, the Kai-o Schools, etc.
At any point in a character’s play, they may make a request to join a Martial Arts School if they meet that school’s criteria. Joining a Martial Arts school costs 10 Mastery Points, take up a technique slot, and may be requested in the Requests subforum using the format found below. Martial Arts Schools have a training time associated with them as if they were techniques; during this training period, a character may not train for any techniques. After the initial request and training time has been completed, that character becomes an ‘Apprentice’ of that School. After a character has participated in at least 10 Spars or Battles as an ‘Apprentice’ of their school, they may spend another 10 Mastery Points to become a ‘Master’ of that school, thereby freeing up the Technique Slot taken up by the school. ‘Apprentice’ and ‘Master’ effects stack and are simultaneously active unless otherwise indicated.
Martial Art School Request
Link to Character Sheet:
Current Mastery Points:
School Selected:
Rank: (Apprentice or Master)
Training Time:
Mastery Points Remaining:
New Turtle School
Description: something about perseverance and shit
Apprentice Effect: This character receives DR 2 when under the effects of ‘Power Up’.
Master Effect: Whenever this character receives Critical damage, they regain 5 Ki.
Training Time: 3 Weeks
Requirements: --
New Crane School
Description: homie’s got three eyes
Apprentice Effect: This character may now pay up to half of an Advanced or Finisher technique’s cost with HP instead of Ki.
Master Effect: This character’s attacks now ignore 2 DR in addition to their other effects.
Training Time: 3 Weeks
Requirements: --
Demon School
Description: DODGE
Apprentice Effect: Increase this character’s Reflexes by 10 and decrease their Fighting and Energy Control by 5 each; this may allow Reflexes to exceed 50.
Master Effect: Twice per battle as a Bonus Action, this character may treat all offensive Standard Actions on their turn as if they benefited from Edge 2.
Training Time: 4 Weeks
Requirements: --
Namekian Warrior School
Description: i saw a bird. kick its ass.
Apprentice Effect: Whenever this character receives critical damage, all actions on that turn will score a critical hit on a natural roll of 90 or higher.
Master Effect: This character’s critical hits deal an additional 3 damage; this additional damage ignores DR.
Training Time: 2 Weeks
Requirements: Namekian or Participation in at least 5 Adventures with a character possessing this skill
Satan-style Martial Arts
Description: the biggest loser
Apprentice Effect: Increase the Edge level of all opponents by 1 when targeting this character; this character receives 1 Shard at the conclusion of every Adventure, Spar, Battle, or Event. This character may never fail to flee from a lethal thread.
Master Effect: Status Effects affecting this character last one additional turn; on a turn in which this character was dealt damage, increase their chance to inflict any Status Effect by 20%.
Training Time: 2 Weeks
Requirements: Human/Anthro or Participation in at least 5 Adventures with a character possessing this skill
Heroic Sadla School
Description: saiyan is 4 fite
Apprentice Effect: For every 20 damage dealt to this character, increase their base Power Level by 5% for the remainder of combat; this does not apply to damage dealt to Temporary Health.
Master Effect: Whenever this character is afflicted by a Status Effect, they gain 5 Temporary Health.
Training Time: 2 Weeks
Requirements: Saiyan or Participation in at least 5 Adventures with a character possessing this skill
Piercing Rime School
Description: damn girl thats cold
Apprentice Effect: Side-kick items may be used one additional time per battle, add an additional 1 damage when used offensively, and have an additional 5 Health.
Master Effect: This character now gains Edge 1 whenever their Power Level is 25% higher than an opponent.
Training Time: 2 Weeks
Requirements: Frost Demon or Participation in at least 5 Adventures with a character possessing this skill
Endless Recess School
Description: every time is play time
Apprentice Effect: While under the effects of a Restorative Item, increase this character’s power level by 40%; this amount is calculated separately from other boosts and is included additively with other boots(rather than multiplicatively).
Master Effect: This character gains additional damage on their attacks equal to their DR at the time of the attack.
Training Time: 2 Weeks
Requirements: Majin or Participation in at least 5 Adventures with a character possessing this skill
Heaven School
Description: the gods must be lazy
Apprentice Effect: This character deals 1 additional damage for each point of Yang they possess; they receive 1 additional damage from each attack for each point of Yin they possess.
Master Effect: Using ‘Heal’, ‘Ki Transfer’, or ‘Teleport’ also grants this character one (1) additional level of Edge vs all targets on the turn that those techniques are used.
Training Time: 2 Weeks
Requirements: Shinjin or Participation in at least 5 Adventures with a character possessing this skill
True Devil School
Description: rapscallions abound
Apprentice Effect: This character receives an additional 3 damage from all sources; they have +1 to hit and deal +1 damage for each point of Yang that they possess.
Master Effect: After successfully afflicting a target with a status effect, this character gains one additional Bonus Action. This effect may trigger only once per turn.
Training Time: 2 Weeks
Requirements: Demon or Participation in at least 5 Adventures with a character possessing this skill
The Great Saiya-School
Description: for justice!
Apprentice Effect: This character may now treat any combatant as if they were on the same team as this character for the purposes of accessing and using ‘Intercept’ and ‘Support’.
Master Effect: Intercept and Support now instead have a combined usage limit of eight (8) times per battle; each time a character benefits from this character’s Intercept or Support techniques, they regain 3 ki.
Training Time: 3 Weeks
Requirements: --
Kikōkenjutsu School (Energy Control Fencing School)
Description: edgelords
Apprentice Effect: After a Sword-type item used by this character has reached its per-battle usage limitation, it may then be used as if it were a basic ‘Steel Sword’ item two (2) additional times per battle.
Master Effect: This character may now equip any one Sword-type item in their ‘artifact’ slot. As long as a Sword is equipped in that slot, it increases this character’s Power Level by 15% and deals 5 additional damage when used.
Training Time: 4 Weeks
Requirements: --
Some styles that I had thought to include did not make it on this list either because I was not able to think up effects I liked for them, or they seemed like they would be things limited to GM rewards-- stuff like a Kami School, the Kai-o Schools, etc.
Martial Arts Schools
At any point in a character’s play, they may make a request to join a Martial Arts School if they meet that school’s criteria. Joining a Martial Arts school costs 10 Mastery Points, take up a technique slot, and may be requested in the Requests subforum using the format found below. Martial Arts Schools have a training time associated with them as if they were techniques; during this training period, a character may not train for any techniques. After the initial request and training time has been completed, that character becomes an ‘Apprentice’ of that School. After a character has participated in at least 10 Spars or Battles as an ‘Apprentice’ of their school, they may spend another 10 Mastery Points to become a ‘Master’ of that school, thereby freeing up the Technique Slot taken up by the school. ‘Apprentice’ and ‘Master’ effects stack and are simultaneously active unless otherwise indicated.
Martial Art School Request
Link to Character Sheet:
Current Mastery Points:
School Selected:
Rank: (Apprentice or Master)
Training Time:
Mastery Points Remaining:
List of Martial Arts Schools
New Turtle School
Description: something about perseverance and shit
Apprentice Effect: This character receives DR 2 when under the effects of ‘Power Up’.
Master Effect: Whenever this character receives Critical damage, they regain 5 Ki.
Training Time: 3 Weeks
Requirements: --
New Crane School
Description: homie’s got three eyes
Apprentice Effect: This character may now pay up to half of an Advanced or Finisher technique’s cost with HP instead of Ki.
Master Effect: This character’s attacks now ignore 2 DR in addition to their other effects.
Training Time: 3 Weeks
Requirements: --
Demon School
Description: DODGE
Apprentice Effect: Increase this character’s Reflexes by 10 and decrease their Fighting and Energy Control by 5 each; this may allow Reflexes to exceed 50.
Master Effect: Twice per battle as a Bonus Action, this character may treat all offensive Standard Actions on their turn as if they benefited from Edge 2.
Training Time: 4 Weeks
Requirements: --
Namekian Warrior School
Description: i saw a bird. kick its ass.
Apprentice Effect: Whenever this character receives critical damage, all actions on that turn will score a critical hit on a natural roll of 90 or higher.
Master Effect: This character’s critical hits deal an additional 3 damage; this additional damage ignores DR.
Training Time: 2 Weeks
Requirements: Namekian or Participation in at least 5 Adventures with a character possessing this skill
Satan-style Martial Arts
Description: the biggest loser
Apprentice Effect: Increase the Edge level of all opponents by 1 when targeting this character; this character receives 1 Shard at the conclusion of every Adventure, Spar, Battle, or Event. This character may never fail to flee from a lethal thread.
Master Effect: Status Effects affecting this character last one additional turn; on a turn in which this character was dealt damage, increase their chance to inflict any Status Effect by 20%.
Training Time: 2 Weeks
Requirements: Human/Anthro or Participation in at least 5 Adventures with a character possessing this skill
Heroic Sadla School
Description: saiyan is 4 fite
Apprentice Effect: For every 20 damage dealt to this character, increase their base Power Level by 5% for the remainder of combat; this does not apply to damage dealt to Temporary Health.
Master Effect: Whenever this character is afflicted by a Status Effect, they gain 5 Temporary Health.
Training Time: 2 Weeks
Requirements: Saiyan or Participation in at least 5 Adventures with a character possessing this skill
Piercing Rime School
Description: damn girl thats cold
Apprentice Effect: Side-kick items may be used one additional time per battle, add an additional 1 damage when used offensively, and have an additional 5 Health.
Master Effect: This character now gains Edge 1 whenever their Power Level is 25% higher than an opponent.
Training Time: 2 Weeks
Requirements: Frost Demon or Participation in at least 5 Adventures with a character possessing this skill
Endless Recess School
Description: every time is play time
Apprentice Effect: While under the effects of a Restorative Item, increase this character’s power level by 40%; this amount is calculated separately from other boosts and is included additively with other boots(rather than multiplicatively).
Master Effect: This character gains additional damage on their attacks equal to their DR at the time of the attack.
Training Time: 2 Weeks
Requirements: Majin or Participation in at least 5 Adventures with a character possessing this skill
Heaven School
Description: the gods must be lazy
Apprentice Effect: This character deals 1 additional damage for each point of Yang they possess; they receive 1 additional damage from each attack for each point of Yin they possess.
Master Effect: Using ‘Heal’, ‘Ki Transfer’, or ‘Teleport’ also grants this character one (1) additional level of Edge vs all targets on the turn that those techniques are used.
Training Time: 2 Weeks
Requirements: Shinjin or Participation in at least 5 Adventures with a character possessing this skill
True Devil School
Description: rapscallions abound
Apprentice Effect: This character receives an additional 3 damage from all sources; they have +1 to hit and deal +1 damage for each point of Yang that they possess.
Master Effect: After successfully afflicting a target with a status effect, this character gains one additional Bonus Action. This effect may trigger only once per turn.
Training Time: 2 Weeks
Requirements: Demon or Participation in at least 5 Adventures with a character possessing this skill
The Great Saiya-School
Description: for justice!
Apprentice Effect: This character may now treat any combatant as if they were on the same team as this character for the purposes of accessing and using ‘Intercept’ and ‘Support’.
Master Effect: Intercept and Support now instead have a combined usage limit of eight (8) times per battle; each time a character benefits from this character’s Intercept or Support techniques, they regain 3 ki.
Training Time: 3 Weeks
Requirements: --
Kikōkenjutsu School (Energy Control Fencing School)
Description: edgelords
Apprentice Effect: After a Sword-type item used by this character has reached its per-battle usage limitation, it may then be used as if it were a basic ‘Steel Sword’ item two (2) additional times per battle.
Master Effect: This character may now equip any one Sword-type item in their ‘artifact’ slot. As long as a Sword is equipped in that slot, it increases this character’s Power Level by 15% and deals 5 additional damage when used.
Training Time: 4 Weeks
Requirements: --